Search found 234 matches

by lvjtn
2019-11-13 06:03, Wednesday
Forum: Virtual Pub
Topic: Name the Pub - poll
Replies: 6
Views: 240

Re: Name the Pub - poll

you have left less than 10 days to vote or modify your vote(s)
by lvjtn
2019-11-12 19:38, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.3.Test (12-Nov-2019)

Leaders' names are stored in the savegames. Leader's names can be read from either names.txt or from namesEx.txt namesEx.txt must not include the unused first dummy 31 entries. thanks, Luis unfortunately, something is not perfect with NamesEx, like either the first 31 lines would be still ignored o...
by lvjtn
2019-11-10 21:22, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

LuisGuzman wrote:
2019-11-10 19:40, Sunday
That is: the first 31 entries are not used at all.
:doh i lived 20 years in complete ignorance :beatup

anyway, the NamesEx.txt sounds interesting, separating the nations by a commented line would help a lot, i guess. as the savefiles are temporal, i don't see any real drawback :2cents
by lvjtn
2019-11-10 16:57, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

Maybe I should rethink such solution :dunno you still can use a dat file collection similar to the icons or the old pg2 dossier.shp, etc. :dunno Is it possible to have no-read lines in the names.txt? it seems it's not possible, though the idea is great! :yes btw. i always tought the first 31 lines ...
by lvjtn
2019-11-09 21:34, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

But I'm interested ... me too :) and sorry if i pushed it harder than i should. it's just so frustrating when something went wrong, and i'm not sure it's a strange bug, misconfiguration of the repo files, another glitch i made (just check the last 20 posts: all mistakes were made by me) anyway, wha...
by lvjtn
2019-11-09 19:56, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

Anyway, i still don't understand but we don't have to discuss this further. Maybe my english is not good enough to express what i mean. it would help a lot if you sent some files :p i can't check something i don't have and this motherforking transparency layer is not a new issue, idk what we should...
by lvjtn
2019-11-09 19:41, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

No, i don't understand. Why should i update my system when mythos can't play weather animations :huh Wasn't that the point? The weather animations? nope, weather animation was his 3rd or 4th problem, just scroll a few post above: his original and main problem was what i wrote: mixing 24 and 32 bit ...
by lvjtn
2019-11-09 19:25, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

I downloaded one roundel to update one of the nations. i have a bad impression that you missed the point of the entire conversation about the original problem: while opengen can handle both 32-bit png and 24-bit png, some systems don't tolerate using BOTH of them and one type will not work when you...
by lvjtn
2019-11-09 09:49, Saturday
Forum: Designers’ Corner
Topic: SMACK
Replies: 21
Views: 309

Re: SMACK

Smack - according to your wishes, one photo longer https://drive.google.com/file/d/17yS7POq7IV5vRBPqujq1o7s1woWzUyem/view?usp=sharing it's amazing :clap :bow i'll ask Luis again what he thinks about adding generic videos btw. the copyright is 70 years in most european countries afaik, so original w...
by lvjtn
2019-11-09 09:24, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

Video card has 1 GB. I tried 512 and 256 MB, but it wasn't fixed :dunno The game runs fast (except calling the AAR and i didn't test long combat resolve involving Level Bombers), so i don't mind. i looked for the error.log message, and it seems the dimension of the rain and snow animation is what c...
by lvjtn
2019-11-08 23:29, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

I read my name but i have no clue :lol external link? What? Where? :lol https://sites.google.com/site/lvjtn9/new_forum_logo.png this one. it's avalable in the latest text exe. the file can be replaced by an external file for testing reason, though the file dimension is fixed: 100x36 px I feel a bit...
by lvjtn
2019-11-08 23:10, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

While on topic: a txt file opens usually, it says Unable to create texture .. SDL Error: Texture dimensions are limited to 4096x4096 when switching efiles. your dedicated vram is too low, increase it at least 128mb, but i recommend 512mb if you have at least 1gb total video ram. i found this articl...
by lvjtn
2019-11-08 22:59, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

"i have a strange problem". no, your problem is not strange, i guess i understand it, the problem is using a mixture of 32-bit (rgba) and 24-bit (rgb, no alpha) png files. i forgot to check the repo before :doh :bonk now i'm running a script cleaning all png in the repo, so please wait for tomorrow...
by lvjtn
2019-11-08 22:45, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

and now i cannot get the colour blind version to run again :whine I tried renaming, then renaming a second time. just delte ALL hex_blend.png from all efiles opengui + main opengui folders, and dl the core pack and copy the main opengui/hex_blend-colorblind.png to the main opengui as hex_blend.png ...
by lvjtn
2019-11-08 22:17, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.3.4.Test (13-Nov-2019)
Replies: 59
Views: 706

Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.0 (15-Oct-2019)

In all folders, the roundel file is png, so i don't know what's the problem. i see roundels with both test and latest official exe. what's more curious, i made the opendat files of cc01 (and lots of other pg2 ccs having only shp files) what happens if you exit, open the game and start e.g. "lion of...
by lvjtn
2019-11-08 21:54, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)

Csaba I'm sorry that my maps annoy you. I always try to send google location. not YOUR maps, ALL xxl maps :) and as Clemens wrote, you can't make happy everybody, so don't worry about it at all. as my favorite philosofist, colonel john casey said: "i don't even care about my own feelings" (chuck, s...
by lvjtn
2019-11-08 17:22, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

Everyone happy ? :notworthy :bow :notworthy I usualy use my laptop and it runs with a screen resolution of 1600x900 pixel. So that is enough to see the whole xxl map in strategic view, minus the 3 columns at top/bottom. thanks for the hint. on my laptop i can see only 1366x700px which is enough for...
by lvjtn
2019-11-08 13:10, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

Thats why i asked for customization! There is no way to make everyone happy. But nobody else made a suggestion back then... so :dunno you are right! and it also shows how frequently i used suite in the last few months :lol :-o anyway, i try to improve the hill - mountain - escarpment terrain icons ...
by lvjtn
2019-11-08 13:03, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

I'll try to speed up scrolling with <Ctrl> when strategic view then :huh :bow Have you tried to click on the small button " + " next to the strategic view check-button ? ... it was added to see the whole strategic map in a different window :yes i don't see any "+" button in mapx editor (when i load...
by lvjtn
2019-11-08 12:50, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

Why would you like to disable them? Nobody is forced to use them or load them in SUITE or work with them? If you load a small map or standart-sized map everything is ok, no? Or did i miss something? i never use any jpg/png maps. but i have to check them when adding them to the db, and sympatyk usua...
by lvjtn
2019-11-08 12:46, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

Do this: Hold < Ctrl > key pressed and hover (instead of clicking) the mouse/keypad in any of the the Suite's window borders or slightly out of them (1..3 pixels), and the map will scroll faster :yep it works only in "real size", and as you pick up smaller views, the speed decrease drastically sorr...
by lvjtn
2019-11-08 10:08, Friday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.6 (8-Nov-2019)
Replies: 40
Views: 553

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.5 (22-Sep-2019)

how do you edit / handle xxl maps? it's a real pain in the ass for me. in the past, the <ctrl> + mouse speeded up the scrolling, now it doesn't work for me, and anytime i click a hex out of the 70x60 border of the normal maps, suite switches back to the top-left part of the map :censored :mad so if ...
by lvjtn
2019-11-06 22:09, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

14. tavaszi ébredés (=spring awakening) - lttv (held 4 vhs) :rip 2 x 44 regular i had some medical issues distracting my attention, but i finished the campaign finally i deployed 1-1 tank, spat, 2 guns, 2 inf at the northern zone (red team), the rest (blue team) at the southern zone. red team helpe...
by lvjtn
2019-11-06 22:08, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

13-alt. konrad iii. new version - ltv i decided to rework this scenario as i mentioned, but it's not part of my official cc71 run, though it will be part of v2.5 units are only slightly reworked, the main difference is the victory condition: instead of using the escape hex, 4 vhs should be taken th...
by lvjtn
2019-11-06 22:07, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

13. konrad iii. - ltv this scenario has the worst design in the campaign. unfortunately it's not possible to use escape hex AND take vhs, but only OR logical relation works, so i had to pretend a battle what shouldn't be fought at all. maybe i should use "take selected vhs" (székesfehérvár, kápolná...
by lvjtn
2019-11-06 22:07, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

12. cegléd - ltbv (held all vhs) + tank "proto" the strongest units (including 2 tanks, 1 spat, 3 guns, nimród flak, ab 41 recon) formed green team and defended dabas. my airforce operated mostly here. fortunately there were three rainy turns, so cpt. Jurgen shot down two soviet bombers, then the g...
by lvjtn
2019-11-06 22:06, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

11. nagykároly - ltbv (held all vhs) :rip 40m nimród this is a chaotic scenario, reinf arriving all over the edges on the map for both sides, very historical :yes 2 inf, pz iv f1, slower range-3 arty, leaderless nimród and csaba formed the blue team, and they defended nagykároly (western vh) with t...
by lvjtn
2019-11-06 22:05, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

10. arad - ltbv (held 6 vhs) +4 leaders formed four battlegroups, each having 1-1 arty and tank or spat, the red team was the strongest. moved south-east & east, i had taken 4 vhs before the soviet reinf arrived, the last two eastern romanian vhs fell into my hand during last 6 turns, while blue, r...
by lvjtn
2019-11-06 22:05, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

9. galícia - ltbv + 3 leaders and a tank "proto" this is my other favorite scenario of this campaign, there are actions all over the map, and human player should be aggressive and defensive at the same time 2 inf, 2 guns, 1 nimród, mg inf and ab 41 recon formed the blue team, they went for yaremche...
by lvjtn
2019-11-06 22:03, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

8. kovel - ltbv (could be bv-3) +2 leaders deployed 3 least experienced inf, pz iv, both recon cars, nimród, mg inf, three guns, and the planes this scenario is a lovely small intermission between two meatgrinders, but players should be cautious: partisans spot 3 hexes not two, and most of them hav...
by lvjtn
2019-11-06 22:03, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

7. don river bend - tv-2 played it yesterday, but i was too tired to post the report. this scenario is hell, core must retreat immediately to a better position around all guns. slow transport might mean a sure death, so these units should be deployed as far from the frontline as possible italian au...
by lvjtn
2019-11-06 22:02, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

6. voronezh - ltbv (could be bv-1) +1 leader it's a tricky scenario, though Caprice figured out the trick w/o any hints: the far eastern vh is really far from everything, and it's on the edge of the map, it cries for a paradrop mission :) if you miss the trick, tv is doable by fighting on ground ge...
by lvjtn
2019-11-06 22:01, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

5. uman - ltbv +1 leader and a sp flak "proto" one of my favorite scenarios in this campaign: short, intense, and there are actions all over the map red team (consisting of 1 mountain inf, 2 regular + bicycle, 1 bridging inf, 2 small 75 mm guns and the new 40mm at gun) joined the german auxes (gree...
by lvjtn
2019-11-06 22:00, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

i'll busy tomorrow, that's the last hint for those who need it. after 4 scenarios, you will probably get the trick of prestige management, the rest is the same as what we used to in recent og campaigns 4. tarnopol - ltbv (could be bv-1) +1 leader pretty easy scenario (easiest in the campaign) IF you...
by lvjtn
2019-11-06 22:00, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

3. újvidék - ltbv +1 leader first scenario not against an axis power :lol from now you can use some german auxes as cannon fodders :) the eastern bg (red team) consisted of the slower inf (2 mountain and 1 regular w/o tpt), 10,5cm gun and the flak, and they took only szabadka and zombor (north-east...
by lvjtn
2019-11-06 21:59, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

Re: hadak útján - lvjtn's cc71 @40%

2. nagyszeben - ltbv +2 leaders and a tank "proto" deployed a smaller but stronger bg (tank, 10,5cm gun, 2 mountain inf, flak) at south (red team), and they stormed nagytalmács (central vh) with the help of the airforce and aux assault engineer. the northern bg (blue team) was larger but weaker (wi...
by lvjtn
2019-11-06 21:58, Wednesday
Forum: CC71
Topic: hadak útján - lvjtn's cc71 @40% - done! *
Replies: 14
Views: 14

hadak útján - lvjtn's cc71 @40% - done! *

"hadak útján" literally means "on the road of wars", in the legends, it refers to the milky way, which was the path of csaba's (not me, the son of attila, the hun) escaping army after the fall of hun empire. the legend says he will return when his nation is in a desperate situation. playing this cam...
by lvjtn
2019-11-06 18:24, Wednesday
Forum: Development Board
Topic: what to copy to the new forum?
Replies: 20
Views: 404

Re: what to copy to the new forum?

yes, Clemens reading your aars is always very useful for players, so please, do it :yes
by lvjtn
2019-11-05 19:02, Tuesday
Forum: Development Board
Topic: what to copy to the new forum?
Replies: 20
Views: 404

Re: what to copy to the new forum?

Would it be possible to unlock the CC archives of JP's ? theoretically: yes, it's possible practically: only admins can unlock a forum (mods can only lock/unlock a thread), so you should ask Jeff, Whoopy or Adler. good luck! :naughty and yes, i miss the detailed aars with screenshots and/or good st...
by lvjtn
2019-11-04 12:58, Monday
Forum: Virtual Pub
Topic: Name the Pub - poll
Replies: 6
Views: 240

Re: Name the Pub - poll

Wonderdoctor wrote:
2019-11-04 11:52, Monday
And what if one or more of the options are renamed? If votes are not reset, you could rename proposals that did not make it to the next round to something like "X", "Rejected proposal", "Dropped proposal" ...
that actually works! :banana thanks, Jurgen :bow :clap :notworthy
by lvjtn
2019-11-04 00:37, Monday
Forum: Virtual Pub
Topic: Name the Pub - poll
Replies: 6
Views: 240

Re: Name the Pub - poll

If something like this can be set up to automatically eliminate the suggestion with the least votes every X days, yeah maybe it will be nice to have. checked the phpbb documentation and unfortunately it's not possible. if a poll is edited (added/removed options), all votes will be reset to zero so ...
by lvjtn
2019-11-04 00:31, Monday
Forum: Development Board
Topic: Forum design
Replies: 47
Views: 667

Re: Forum design

So, in my books, there's no PG1 / PGF forum; just PGF. Compared to the unwieldy mess that that other PG / AG forum was, the present forum is a breath of fresh air. you know, it's like the opengen subforum: it's not a "pg2 + opengen" forum, but pg2 is the ancestor of opengen, and it's impossible to ...
by lvjtn
2019-11-04 00:20, Monday
Forum: Development Board
Topic: Forum design
Replies: 47
Views: 667

Re: Forum design

But now "Delete" is first in the line. It is even more dangerous :lol ok, now you can't permanently delete a post, just "soft delete" what you (or admins) can also restore too hopefully we can keep the cosy environment here and mods will have very few real jobs, but i really think it's better an ac...
by lvjtn
2019-11-04 00:06, Monday
Forum: Campaign Challenges
Topic: Para the Paratrooper, CC19 @ 100% done *
Replies: 22
Views: 176

Re: Para the Paratrooper, CC19 @ 100%

congratulations for nailing this campaign! :clap while reading your reports i remember how frustrating a few oldschool design elements were for me too. well, it's an old campaign, and in those times the possibilities of a designer were limited. the basic concept of the campaign is interesting and ex...
by lvjtn
2019-11-04 00:01, Monday
Forum: Development Board
Topic: Forum design
Replies: 47
Views: 667

Re: Forum design

randowe wrote:
2019-11-03 23:28, Sunday
It happend already twice to me, that i accidentally edited a users post when i wanted to quote it.
i removed your right to edit a post. would you try it (carefully ;) ) to confirm, please?
by lvjtn
2019-11-03 15:10, Sunday
Forum: Virtual Pub
Topic: Name the Pub - poll
Replies: 6
Views: 240

Re: Name the Pub - poll

i know, it's too late :doh :bonk i was just thinking about a better voting system for poll. it definitely will not be applied to this vote, but imo it sounds interesting enough to apply later: similar to the tv competition shows (like x factor, america's got talent, etc.), the candidates getting the...
by lvjtn
2019-11-03 10:46, Sunday
Forum: Open General
Topic: alternative flags accepted by german strafgesetzbuch 86a
Replies: 13
Views: 313

Re: alternative flags accepted by german strafgesetzbuch 86a

Are there any Efiles which are using Icons with Nazi Flags (eg Tanks), SS Runes or other forbidden stuff like this? the short answer is no. you can use any efiles safely the longer answer is that there are tanks with flags on the top of them, but the swastika is absolutely not recognizable, just a ...
by lvjtn
2019-11-02 23:53, Saturday
Forum: Development Board
Topic: Forum design
Replies: 47
Views: 667

Re: Forum design

mythos wrote:
2019-11-02 23:17, Saturday
I cannot delete already received notifications. Are they auto-deleted after a while ?
yes, the already read notifications are auto-deleted after two weeks (14 days), though we can change the timeframe
by lvjtn
2019-11-02 21:48, Saturday
Forum: Development Board
Topic: Forum design
Replies: 47
Views: 667

Re: Forum design

mythos wrote:
2019-11-02 21:00, Saturday
Is it possible to "mark" or "check" only specific threads, for which you want notifications ?
"subscription" is your friend, see this mini-howto:

viewtopic.php?p=1092#p1092
by lvjtn
2019-11-02 21:45, Saturday
Forum: Development Board
Topic: forum features: quick links and subscription
Replies: 2
Views: 94

Re: forum features: quick links and subscription

another useful feature of the phpbb engine is the subscription. you can mark the threads what you are interested in, and then set a notification when somebody posts in this thread 1. select the screwdriver icon next to the "post reply" button (above and below the posts of the threads) of the thread ...