Other OG bug:
In the HQ screen (before deploy), fighter air attack values are displayed between [square brackets], like if they couldn't initiate air combat!
It shows like it should for bombers though (both passive bombers and fighter-bombers have/don't have their right brackets).
Search found 318 matches
- 2024-04-11 17:25, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
- Replies: 641
- Views: 519630
- 2024-04-10 08:04, Wednesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 64439
Re: FAQ and Howto (OpenGen + Suite)
I would use half-tracked for hovercrafts able to cross land and water. If you have hovercrafts, I would suggest to use the "Custom" type to create a special "Hovercraft" movement type. Because it would be quite different from "half-tracked": Hovercrafts would be indeed unaffected by surface conditi...
- 2024-04-09 08:40, Tuesday
- Forum: Open General
- Topic: Screen resolution
- Replies: 10
- Views: 806
Re: Screen resolution
I think it's a general thing for us old timers that started out with PG in the 90's. You sort of have an image in your mind of how things are supposed to look and feel, but so much has happened with the technology since then. :) I'm also one of those who bought "Panzer General" The First, and was h...
- 2024-04-03 13:52, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 338
- Views: 319773
Re: MAPS: Post information about new maps here please
I remembered that names should be written in lower case for consistency... Ah, sorry, didn't know that. I always use capitals for better legibility. I also write out names, because I have difficulties remembering what some shortcut (occasionally misspellt) actually means, not to speak allowing them...
- 2024-04-03 08:43, Wednesday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
Or I just missed them... :o Finally that's the explanation... I simply missed them... Mea culpa. Unfortunately I can't fix the .mapx without losing the names, so it will remain like that, with some missing hill (it doesn't change anything anyway, there is little chance a player might step on one of...
- 2024-04-03 07:52, Wednesday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
I only asked about column 0... I see. Well, given I set the terrain hex by hex in Open Suite, I guess Open Suite didn't allow me to select those hexes. (I assume , since I can't check right now.) Or I just missed them... :o mapx with names https://drive.google.com/file/d/14c509SxFHnOGQxjmN0DEXAVyzN...
- 2024-04-03 07:52, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 338
- Views: 319773
Re: MAPS: Post information about new maps here please
- 2024-04-02 16:42, Tuesday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
Open Suite bug : When inside the MAPX Editor tab you do a "Save as MAPX" export, it doesn't bother saving names!... :doh The previous version can't do it either. How can I export a .mapx with names? There must be a way? In the meantime, here are the missing names (contents of MAP_50030.txt): [MAP:5...
- 2024-04-02 16:18, Tuesday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
Out of curiosity, I will ask - the mapx file does not contain names? Doesn't it? :shock It should, all town hexes and the river have names. Or at least had names. It seems indeed that for some reason my latest edit erased all names (Open Suite bug?). I'll put them back and re-upload the files. Disc...
- 2024-04-02 12:07, Tuesday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
(Posted download link in the map thread.)
- 2024-04-02 12:06, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 338
- Views: 319773
Re: MAPS: Post information about new maps here please
Here is my #50030 Kursk XXL (5k) map: Download Link
(JPG and .mapx)
(JPG and .mapx)
- 2024-03-29 14:05, Friday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
Re: XXL Maps use - Whats the standard procedure?
Thanks. I'll post a download link for the JPG/.mapx for Luis and you (in the weekend, today: family visit!...).
- 2024-03-29 10:19, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
- Replies: 641
- Views: 519630
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
2. Avoid raising a new leader when increasing unit's bars. You must decline when asking to It does work intermittently for me. :huh I had indeed lots of prompts for a leader (it's scenario #20 in a campaign, so pretty much whatever any unit does, it will gain a leader...), but at some point I notic...
- 2024-03-29 09:47, Friday
- Forum: Designers’ Corner
- Topic: XXL Maps use - Whats the standard procedure?
- Replies: 9
- Views: 531
XXL Maps use - Whats the standard procedure?
IIRC XXL (5k) maps are not stored in the MapFinder, too big. Or are they now? I know some of the XXL maps (not all) are on download on open-general.com, but I don't remember how it is supposed to work when they're used in a scenario: Do people need to download the XXL maps manually beforehand, or do...
- 2024-03-24 14:22, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
New bug: In the "buying list" screen, first tab, there is a checkbox "Enable $Vars to customize AI purchasing (Requires AI >=2)". When I customize those buying settings and save, it does write the settings to the .buy4 file all right, but if I open that buying list again, it resorts to $Vars uncheck...
- 2024-03-22 15:44, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 140
- Views: 17038
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Still me. And could be have a way (in the "upgrade" screen) to buy transports for units which are currently not for sale themselves ? Right now, to buy a transport for a unit, that unit needs to be for sale too. What if I don't want the player to be able to get another of those units, but still buy/...
- 2024-03-22 15:19, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 140
- Views: 17038
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thanks for answering! Another thing though... Could we have a spotting continuity on same altitude terrain ? Right now when you have a stretch of "hill", which actually is supposed to be a plateau, spotting is limited everywhere to 1 hex, which isn't logical, and I don't see any way out of this. How...
- 2024-03-20 09:17, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 140
- Views: 17038
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Wish (but I assume that's too complicated to add at this point): It would be nice if transports' (land/air/sea) "special" perks would carry over to the unit they transport . For instance, if your infantry unit rides a transport having the "dismount after move" special (but the infantry unit itself ...
- 2024-03-18 17:09, Monday
- Forum: Designers’ Corner
- Topic: Historical or modern place/country names?
- Replies: 4
- Views: 530
Re: Historical or modern place/country names?
You improved the 1510 map "Improved" isn't the term I would use. It's just that I needed to place some logical (more credible than random towns and villages) VHs, and have some points of strong resistance south of the city of Washington itself, because the player comes from the north (supposedly Ne...
- 2024-03-18 13:46, Monday
- Forum: Designers’ Corner
- Topic: Historical or modern place/country names?
- Replies: 4
- Views: 530
Re: Historical or modern place/country names?
if you are making a more universal map and there were battles on two different dates - what should you choose? True, but there is a limit to universality, since terrain features change with time: Take for instance airports: Before WWI there were none, during WWI a few, in WWII a lot more, and after...
- 2024-03-18 09:30, Monday
- Forum: Designers’ Corner
- Topic: Historical or modern place/country names?
- Replies: 4
- Views: 530
Historical or modern place/country names?
There is an issue which has been bugging me for years: Shouldn't maps of a given period bear names of that given period, no matter how much politically incorrect those names might seem today? It's not only about historical accuracy, it's mostly to help people spot famous battlegrounds and situations...
- 2024-03-10 09:42, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Additional information about the bug above: Strange enough, the third scenario I made with Open Suite 5.0.73.8 does display its title in the campaign editor's scenario listing. :huh Impossible to make the previous two scenarios display it though, I've tried deleting and rewriting their titles, and a...
- 2024-03-05 18:23, Tuesday
- Forum: Open General
- Topic: Help: Range Defense Modifier doubts
- Replies: 2
- Views: 567
Re: Help: Range Defense Modifier doubts
:yes Basically true! Thanks! I just wanted to be sure. I found some units in my E-File which were wrong and started fixing them, but at some point started to wonder if they were actually wrong or not. That is the meaning of: "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef...
- 2024-03-05 11:04, Tuesday
- Forum: Open General
- Topic: Help: Range Defense Modifier doubts
- Replies: 2
- Views: 567
Help: Range Defense Modifier doubts
Can somebody please confirm how the " Range Defense Modifier " works? I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"... :fu...
- 2024-02-29 15:36, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 34
- Views: 14498
Re: NOKorp E-File
that got released in the past 1.5 years I see. Yeah, i am really fixated on this 3150x3000 pixel specifications It's indeed a very good size, not too big, but still big enough to not feel caged in by map borders. It's the ideal size. 5k maps, while I love them, can quickly become tedious to manage,...
- 2024-02-29 10:34, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 34
- Views: 14498
Re: NOKorp E-File
Do you use any of the new 3K maps in your campaigns or plan to use them? I am just a little curious :naughty Definitely, although it depends on what you mean by " new 3k maps". I always check what new maps are released, and might occasionally not even hesitate to edit an recent scenario to make it ...
- 2024-02-28 10:16, Wednesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 140
- Views: 17038
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Number of units increased to 1600 total ((800x2 players, 400 x4 players) Play testing the second XXL-map scenario with "more-than-usual" units, and again it works like a charm. :clap (Only 500 (AI) + 550 (player) units though, although the AI has a lot of prestige and immediately starts buying more...
- 2024-02-25 17:20, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Small bug (probably): Apparently scenarios built/edited with 5.0.73.8 don't display the scenario title in the campaign editor anymore. In other words: Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates. Scenarios edited with 5.0.7...
- 2024-02-22 11:45, Thursday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 964
Re: Simple submarine display issues in the last version(s)
As I said in the other thread, will do, I'll be back in 10-20 minutes. Thanks!
---- Edit:
Works perfectly, everything seems back to normal. Thanks a lot!
---- Edit:
Works perfectly, everything seems back to normal. Thanks a lot!
- 2024-02-22 11:44, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
- Replies: 641
- Views: 519630
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024))
Will do, feedback in 10-20 minutes.
---- Edit:
Works perfectly, everything seems back to normal. Thanks a lot!
- 2024-02-20 08:18, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Hah! I'm using the latest I was aware of, 5.0.73.7...LuisGuzman wrote: ↑2024-02-19 18:58, MondayThat's great ... but which release of Suite are you using ?
Great, 5.0.73.8 works! Thank you!
- 2024-02-20 08:04, Tuesday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 964
Re: Simple submarine display issues in the last version(s)
For example, as far as i know, sub_ex=1 is not widely used and nobody else reported the problem while playing the game. So maybe it could lead into the dirextion of the bug's origin. It was just a thought. Well, only Luis can say. All I know is that it did work in the past, it's something which was...
- 2024-02-19 17:21, Monday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 964
- 2024-02-19 17:17, Monday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Thanks! :notworthy I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal. I plan to add some more XXL scenarios later in ...
- 2024-02-19 11:44, Monday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 964
Simple submarine display issues in the last version(s)
I'm creating a separate thread, in hope this won't get buried. Yes, it's but a cosmetic issue in a unit type apparently nobody else uses, but still. :( See here for the initial bug report. In short, some time between 2022 and today, old-style, simple submarines started to shadow the hex they're unde...
- 2024-02-17 14:56, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
- Replies: 641
- Views: 519630
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
Bug report: Submarines create shadows! :eek Latest OG (09/01/24) Old-style (not composite!) submarines, while under water, create a telltale shadow on the surface. Test Scenario : Just put it in my old E-File and load it, the coastal city on the left has a radar, and you'll see an arrow-shaped shad...
- 2024-02-17 13:51, Saturday
- Forum: Open General
- Topic: AI 2.0 vs 3.0
- Replies: 10
- Views: 1168
Re: AI 2.0 vs 3.0
naval units behave better either looking for their targets and moving. I also remember that supply management was improved and maybe also for units embarked units. Yes, yes and yes. :yes All those reasons (but especially naval battles) were the reason I've already switched to AI 3.0 back in my firs...
- 2024-02-17 13:22, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
- Replies: 641
- Views: 519630
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
Another different thing is that you wanted to allow assigning an already existing leader to a unit matching the conditions to raise a leader, once all 15 leader's slots are already used. *Raises ears* Would that be possible? The issue is that in long campaigns (mine tend to be long) all leaders wil...
- 2024-02-01 09:53, Thursday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 3010
Re: Maps image quality (and long-term survival)
even Heroes of Might and Magic are full 3D now... Which is why I still play HoMM 3 , and refused to buy any more recent versions... The old-fashioned, medieval illumination style look fits perfectly well with the game's spirit. Putting 3D into that, is like adding a spoiler to a Ford Model T : As u...
- 2024-01-30 10:24, Tuesday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 3010
Re: Maps image quality (and long-term survival)
I vote for 2D too: 3D was a marketing fad in games (all of a sudden everything needed to be in 3D), and a serious step back in pleasure, good looks and ease of use. Not only did you need to control the camera, all your pretty pixel-perfect sprites were replaced by clunky 3D models with blurry textur...
- 2024-01-30 10:07, Tuesday
- Forum: Open General
- Topic: What are your favorite campaigns?
- Replies: 22
- Views: 2647
Re: What are your favorite campaigns?
One has to wonder what you want to say :lol Don't you know this primitive way of counting ? Potential explanation: At first, our hominid ancestors probably did not count very high. Many body parts present themselves in pairs—arms, hands, eyes, ears, and so on—thereby leading to an innate familiar...
- 2024-01-29 11:43, Monday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 3010
Re: Maps image quality (and long-term survival)
Nice. Assuming link #2 is link #1 after something happened, what exactly was it that happened?
- 2024-01-29 10:32, Monday
- Forum: Open General
- Topic: What are your favorite campaigns?
- Replies: 22
- Views: 2647
Re: What are your favorite campaigns?
Okay, that makes 3 players, which isn't yet "many" ("one, two, three, many")...
- 2024-01-29 09:40, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 338
- Views: 319773
Re: MAPS: Post information about new maps here please
Map Viewer (MF) is needed for people who will do something --> new scenarios, campaigns, maps... If there is a problem with load/transfer, maybe access should be restricted - only for logged in users Indeed. Without maps you can't make new scenarios (unless you make your own...). This is the bigges...
- 2024-01-29 09:09, Monday
- Forum: Open General
- Topic: What are your favorite campaigns?
- Replies: 22
- Views: 2647
Re: What are your favorite campaigns?
Did you catch someone promoting his own campaigns? :lol Nah, that wasn't what I meant! :lol I meant content creators have their own vision of how things should be, which creates some bias. And luckily there are more players than designers. There are more players than we think. Well, I'm not very of...
- 2024-01-29 09:00, Monday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 3010
Re: Maps image quality (and long-term survival)
improve the map quality using some "ai" enhancements, things like that Don't count too much on it, for it violates a fundamental law of physics (entropy). The problem is that once the initial information is lost, you can't recreate it, you can just recreate some , more or less fitting new informati...
- 2024-01-28 17:46, Sunday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
- Replies: 176
- Views: 100120
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Fitting that I would post this just after that ^
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
- 2024-01-28 17:37, Sunday
- Forum: Open General
- Topic: What are your favorite campaigns?
- Replies: 22
- Views: 2647
Re: What are your favorite campaigns?
I'm afraid there are currently more campaign makers than campaign players active here, so answers are bound to be a little biased...
- 2024-01-28 17:34, Sunday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 3010
Re: Maps image quality (and long-term survival)
Servers which store OG maps will disappear, it's just a matter of time. Unfortunately it is... That's why I've been slowly, over the years, downloading maps from Gilestiel's map finder, so I can keep playing Open General offline (and whatever happens). So far my collection (only JPG files, bar some...
- 2024-01-01 11:11, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 140
- Views: 17038
Re: New Wish List for OpenGen / OpenSuite 2023-2024
^ As he said! Happy New Year, and a happy new year.