Search found 318 matches

by none
2024-04-11 17:25, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
Replies: 641
Views: 519630

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Other OG bug:
In the HQ screen (before deploy), fighter air attack values are displayed between [square brackets], like if they couldn't initiate air combat! :lol
It shows like it should for bombers though (both passive bombers and fighter-bombers have/don't have their right brackets).
by none
2024-04-10 08:04, Wednesday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 126
Views: 64439

Re: FAQ and Howto (OpenGen + Suite)

I would use half-tracked for hovercrafts able to cross land and water. If you have hovercrafts, I would suggest to use the "Custom" type to create a special "Hovercraft" movement type. Because it would be quite different from "half-tracked": Hovercrafts would be indeed unaffected by surface conditi...
by none
2024-04-09 08:40, Tuesday
Forum: Open General
Topic: Screen resolution
Replies: 10
Views: 806

Re: Screen resolution

I think it's a general thing for us old timers that started out with PG in the 90's. You sort of have an image in your mind of how things are supposed to look and feel, but so much has happened with the technology since then. :) I'm also one of those who bought "Panzer General" The First, and was h...
by none
2024-04-03 13:52, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 338
Views: 319773

Re: MAPS: Post information about new maps here please

I remembered that names should be written in lower case for consistency... Ah, sorry, didn't know that. I always use capitals for better legibility. I also write out names, because I have difficulties remembering what some shortcut (occasionally misspellt) actually means, not to speak allowing them...
by none
2024-04-03 08:43, Wednesday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

Re: XXL Maps use - Whats the standard procedure?

Or I just missed them... :o Finally that's the explanation... I simply missed them... Mea culpa. Unfortunately I can't fix the .mapx without losing the names, so it will remain like that, with some missing hill (it doesn't change anything anyway, there is little chance a player might step on one of...
by none
2024-04-03 07:52, Wednesday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

Re: XXL Maps use - Whats the standard procedure?

I only asked about column 0... I see. Well, given I set the terrain hex by hex in Open Suite, I guess Open Suite didn't allow me to select those hexes. (I assume , since I can't check right now.) Or I just missed them... :o mapx with names https://drive.google.com/file/d/14c509SxFHnOGQxjmN0DEXAVyzN...
by none
2024-04-03 07:52, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 338
Views: 319773

Re: MAPS: Post information about new maps here please

LuisGuzman wrote:
2024-04-02 19:40, Tuesday
50030.jpg uploaded to OG's repo
Thanks, but the .mapx has issues (Open Suite bug? See here).

Here is a new version, where sympatyk helped me put the names back in the .mapx.
by none
2024-04-02 16:42, Tuesday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

Re: XXL Maps use - Whats the standard procedure?

Open Suite bug : When inside the MAPX Editor tab you do a "Save as MAPX" export, it doesn't bother saving names!... :doh The previous version can't do it either. How can I export a .mapx with names? There must be a way? In the meantime, here are the missing names (contents of MAP_50030.txt): [MAP:5...
by none
2024-04-02 16:18, Tuesday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

Re: XXL Maps use - Whats the standard procedure?

Out of curiosity, I will ask - the mapx file does not contain names? Doesn't it? :shock It should, all town hexes and the river have names. Or at least had names. It seems indeed that for some reason my latest edit erased all names (Open Suite bug?). I'll put them back and re-upload the files. Disc...
by none
2024-04-02 12:06, Tuesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 338
Views: 319773

Re: MAPS: Post information about new maps here please

Here is my #50030 Kursk XXL (5k) map: Download Link
(JPG and .mapx)
by none
2024-03-29 14:05, Friday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

Re: XXL Maps use - Whats the standard procedure?

Thanks. I'll post a download link for the JPG/.mapx for Luis and you (in the weekend, today: family visit!...). :lol
by none
2024-03-29 10:19, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
Replies: 641
Views: 519630

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

2. Avoid raising a new leader when increasing unit's bars. You must decline when asking to It does work intermittently for me. :huh I had indeed lots of prompts for a leader (it's scenario #20 in a campaign, so pretty much whatever any unit does, it will gain a leader...), but at some point I notic...
by none
2024-03-29 09:47, Friday
Forum: Designers’ Corner
Topic: XXL Maps use - Whats the standard procedure?
Replies: 9
Views: 531

XXL Maps use - Whats the standard procedure?

IIRC XXL (5k) maps are not stored in the MapFinder, too big. Or are they now? I know some of the XXL maps (not all) are on download on open-general.com, but I don't remember how it is supposed to work when they're used in a scenario: Do people need to download the XXL maps manually beforehand, or do...
by none
2024-03-24 14:22, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

New bug: In the "buying list" screen, first tab, there is a checkbox "Enable $Vars to customize AI purchasing (Requires AI >=2)". When I customize those buying settings and save, it does write the settings to the .buy4 file all right, but if I open that buying list again, it resorts to $Vars uncheck...
by none
2024-03-22 15:44, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 140
Views: 17038

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Still me. And could be have a way (in the "upgrade" screen) to buy transports for units which are currently not for sale themselves ? Right now, to buy a transport for a unit, that unit needs to be for sale too. What if I don't want the player to be able to get another of those units, but still buy/...
by none
2024-03-22 15:19, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 140
Views: 17038

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Thanks for answering! Another thing though... Could we have a spotting continuity on same altitude terrain ? Right now when you have a stretch of "hill", which actually is supposed to be a plateau, spotting is limited everywhere to 1 hex, which isn't logical, and I don't see any way out of this. How...
by none
2024-03-20 09:17, Wednesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 140
Views: 17038

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Wish (but I assume that's too complicated to add at this point): It would be nice if transports' (land/air/sea) "special" perks would carry over to the unit they transport . For instance, if your infantry unit rides a transport having the "dismount after move" special (but the infantry unit itself ...
by none
2024-03-18 17:09, Monday
Forum: Designers’ Corner
Topic: Historical or modern place/country names?
Replies: 4
Views: 530

Re: Historical or modern place/country names?

You improved the 1510 map "Improved" isn't the term I would use. It's just that I needed to place some logical (more credible than random towns and villages) VHs, and have some points of strong resistance south of the city of Washington itself, because the player comes from the north (supposedly Ne...
by none
2024-03-18 13:46, Monday
Forum: Designers’ Corner
Topic: Historical or modern place/country names?
Replies: 4
Views: 530

Re: Historical or modern place/country names?

if you are making a more universal map and there were battles on two different dates - what should you choose? True, but there is a limit to universality, since terrain features change with time: Take for instance airports: Before WWI there were none, during WWI a few, in WWII a lot more, and after...
by none
2024-03-18 09:30, Monday
Forum: Designers’ Corner
Topic: Historical or modern place/country names?
Replies: 4
Views: 530

Historical or modern place/country names?

There is an issue which has been bugging me for years: Shouldn't maps of a given period bear names of that given period, no matter how much politically incorrect those names might seem today? It's not only about historical accuracy, it's mostly to help people spot famous battlegrounds and situations...
by none
2024-03-10 09:42, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

Additional information about the bug above: Strange enough, the third scenario I made with Open Suite 5.0.73.8 does display its title in the campaign editor's scenario listing. :huh Impossible to make the previous two scenarios display it though, I've tried deleting and rewriting their titles, and a...
by none
2024-03-05 18:23, Tuesday
Forum: Open General
Topic: Help: Range Defense Modifier doubts
Replies: 2
Views: 567

Re: Help: Range Defense Modifier doubts

:yes Basically true! Thanks! I just wanted to be sure. I found some units in my E-File which were wrong and started fixing them, but at some point started to wonder if they were actually wrong or not. That is the meaning of: "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef...
by none
2024-03-05 11:04, Tuesday
Forum: Open General
Topic: Help: Range Defense Modifier doubts
Replies: 2
Views: 567

Help: Range Defense Modifier doubts

Can somebody please confirm how the " Range Defense Modifier " works? I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"... :fu...
by none
2024-02-29 15:36, Thursday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 34
Views: 14498

Re: NOKorp E-File

that got released in the past 1.5 years I see. Yeah, i am really fixated on this 3150x3000 pixel specifications It's indeed a very good size, not too big, but still big enough to not feel caged in by map borders. It's the ideal size. 5k maps, while I love them, can quickly become tedious to manage,...
by none
2024-02-29 10:34, Thursday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 34
Views: 14498

Re: NOKorp E-File

Do you use any of the new 3K maps in your campaigns or plan to use them? I am just a little curious :naughty Definitely, although it depends on what you mean by " new 3k maps". I always check what new maps are released, and might occasionally not even hesitate to edit an recent scenario to make it ...
by none
2024-02-28 10:16, Wednesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 140
Views: 17038

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Number of units increased to 1600 total ((800x2 players, 400 x4 players) Play testing the second XXL-map scenario with "more-than-usual" units, and again it works like a charm. :clap (Only 500 (AI) + 550 (player) units though, although the AI has a lot of prestige and immediately starts buying more...
by none
2024-02-25 17:20, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

Small bug (probably): Apparently scenarios built/edited with 5.0.73.8 don't display the scenario title in the campaign editor anymore. In other words: Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates. Scenarios edited with 5.0.7...
by none
2024-02-22 11:45, Thursday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 964

Re: Simple submarine display issues in the last version(s)

As I said in the other thread, will do, I'll be back in 10-20 minutes. Thanks!

---- Edit:

Works perfectly, everything seems back to normal. Thanks a lot! :notworthy
by none
2024-02-22 11:44, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
Replies: 641
Views: 519630

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024))

LuisGuzman wrote:
2024-02-21 19:26, Wednesday
Will you test 0.93.5.RC1.f ?
Will do, feedback in 10-20 minutes. :salute

---- Edit:

Works perfectly, everything seems back to normal. Thanks a lot! :notworthy
by none
2024-02-20 08:18, Tuesday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

LuisGuzman wrote:
2024-02-19 18:58, Monday
That's great ... but which release of Suite are you using ?
Hah! I'm using the latest I was aware of, 5.0.73.7... :doh

Great, 5.0.73.8 works! Thank you!
by none
2024-02-20 08:04, Tuesday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 964

Re: Simple submarine display issues in the last version(s)

For example, as far as i know, sub_ex=1 is not widely used and nobody else reported the problem while playing the game. So maybe it could lead into the dirextion of the bug's origin. It was just a thought. Well, only Luis can say. All I know is that it did work in the past, it's something which was...
by none
2024-02-19 17:21, Monday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 964

Re: Simple submarine display issues in the last version(s)

randowe wrote:
2024-02-19 15:49, Monday
the submarine specific variables (2018) in the efile cfg.
What do you mean?
Anyway, it's clearly a regression since as I said older executables don't display this shadowing, while newer ones do (on the same test scenario linked above). :huh
by none
2024-02-19 17:17, Monday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

Thanks! :notworthy I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal. I plan to add some more XXL scenarios later in ...
by none
2024-02-19 11:44, Monday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 964

Simple submarine display issues in the last version(s)

I'm creating a separate thread, in hope this won't get buried. Yes, it's but a cosmetic issue in a unit type apparently nobody else uses, but still. :( See here for the initial bug report. In short, some time between 2022 and today, old-style, simple submarines started to shadow the hex they're unde...
by none
2024-02-17 14:56, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
Replies: 641
Views: 519630

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

Bug report: Submarines create shadows! :eek Latest OG (09/01/24) Old-style (not composite!) submarines, while under water, create a telltale shadow on the surface. Test Scenario : Just put it in my old E-File and load it, the coastal city on the left has a radar, and you'll see an arrow-shaped shad...
by none
2024-02-17 13:51, Saturday
Forum: Open General
Topic: AI 2.0 vs 3.0
Replies: 10
Views: 1168

Re: AI 2.0 vs 3.0

naval units behave better either looking for their targets and moving. I also remember that supply management was improved and maybe also for units embarked units. Yes, yes and yes. :yes All those reasons (but especially naval battles) were the reason I've already switched to AI 3.0 back in my firs...
by none
2024-02-17 13:22, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC6c (30-May-2024)
Replies: 641
Views: 519630

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

Another different thing is that you wanted to allow assigning an already existing leader to a unit matching the conditions to raise a leader, once all 15 leader's slots are already used. *Raises ears* Would that be possible? The issue is that in long campaigns (mine tend to be long) all leaders wil...
by none
2024-02-01 09:53, Thursday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 3010

Re: Maps image quality (and long-term survival)

even Heroes of Might and Magic are full 3D now... Which is why I still play HoMM 3 , and refused to buy any more recent versions... The old-fashioned, medieval illumination style look fits perfectly well with the game's spirit. Putting 3D into that, is like adding a spoiler to a Ford Model T : As u...
by none
2024-01-30 10:24, Tuesday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 3010

Re: Maps image quality (and long-term survival)

I vote for 2D too: 3D was a marketing fad in games (all of a sudden everything needed to be in 3D), and a serious step back in pleasure, good looks and ease of use. Not only did you need to control the camera, all your pretty pixel-perfect sprites were replaced by clunky 3D models with blurry textur...
by none
2024-01-30 10:07, Tuesday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 2647

Re: What are your favorite campaigns?

One has to wonder what you want to say :lol Don't you know this primitive way of counting ? Potential explanation: At first, our hominid ancestors probably did not count very high. Many body parts present themselves in pairs—​arms, hands, eyes, ears, and so on—​thereby leading to an innate familiar...
by none
2024-01-29 11:43, Monday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 3010

Re: Maps image quality (and long-term survival)

Nice. Assuming link #2 is link #1 after something happened, what exactly was it that happened?
by none
2024-01-29 10:32, Monday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 2647

Re: What are your favorite campaigns?

Okay, that makes 3 players, which isn't yet "many" ("one, two, three, many")... :P :lol
by none
2024-01-29 09:40, Monday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 338
Views: 319773

Re: MAPS: Post information about new maps here please

Map Viewer (MF) is needed for people who will do something --> new scenarios, campaigns, maps... If there is a problem with load/transfer, maybe access should be restricted - only for logged in users Indeed. Without maps you can't make new scenarios (unless you make your own...). This is the bigges...
by none
2024-01-29 09:09, Monday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 2647

Re: What are your favorite campaigns?

Did you catch someone promoting his own campaigns? :lol Nah, that wasn't what I meant! :lol I meant content creators have their own vision of how things should be, which creates some bias. And luckily there are more players than designers. There are more players than we think. Well, I'm not very of...
by none
2024-01-29 09:00, Monday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 3010

Re: Maps image quality (and long-term survival)

improve the map quality using some "ai" enhancements, things like that Don't count too much on it, for it violates a fundamental law of physics (entropy). The problem is that once the initial information is lost, you can't recreate it, you can just recreate some , more or less fitting new informati...
by none
2024-01-28 17:46, Sunday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Replies: 176
Views: 100120

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)

Fitting that I would post this just after that ^ :lol

Any news about an un-limited Open Suite able to make a 1600 units scenario?...
by none
2024-01-28 17:37, Sunday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 2647

Re: What are your favorite campaigns?

I'm afraid there are currently more campaign makers than campaign players active here, so answers are bound to be a little biased... :lol
by none
2024-01-28 17:34, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 3010

Re: Maps image quality (and long-term survival)

Servers which store OG maps will disappear, it's just a matter of time. Unfortunately it is... That's why I've been slowly, over the years, downloading maps from Gilestiel's map finder, so I can keep playing Open General offline (and whatever happens). So far my collection (only JPG files, bar some...
by none
2024-01-01 11:11, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 140
Views: 17038

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Dimitris GR wrote:
2024-01-01 09:44, Monday
Happy New Year to everyone and a BIG THANKS to Luis.
^ As he said! Happy New Year, and a happy new year.