Search found 281 matches

by none
2024-05-14 07:19, Tuesday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 126
Views: 61496

Re: FAQ and Howto (OpenGen + Suite)

Duke Falcon wrote:
2024-05-13 15:31, Monday
I totally missunderstood that since the beginning... :thud
No problem, happens to us all (especially myself). :lol
by none
2024-05-14 07:16, Tuesday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

As I said - or tried to say - it doesn't matter if transport has or not ammo ... And as I said, or tried to say - it really doesn't matter, since the transport does have ammo... :lol This is a purely theoretical discussion anyway: The important thing is that it works! :cool Could you please resume ...
by none
2024-05-13 17:08, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

it is very common that transport don't use ammo nor fuel Huh? Depends on the time frame: This might be true for WWI, when it was mostly horse and wagon, but in WWII there were already lots of transports which had ammo (all the German "SdKfz"), and almost all had fuel. Check my E-File... :huh Why am...
by none
2024-05-13 14:14, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

Ok, I changed to take ammo from the unit not the transport (if required by $supply_e ) So if you set $supply_ex =4 and the sub_ex has ammo, it doesn't matter if the NTP has or not ammo Sorry but I don't see the problem: Check the "Milchkuh" assembly in my test scenario: The SUB part has no ammo, si...
by none
2024-05-13 12:34, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

And, to help with testing, a test scenario... :)
A composite submarine, low on fuel and ammo, and a composite supply submarine ("Milchkuh"). You'll have to set the relevant "supply" bits in Open Suite though.

(Beware, it's a whole E-File + scenario, not just a scenario.)
by none
2024-05-13 12:13, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

I added the last special (called: Supply Unit) to allow a transport (only transports can have it) to make the unit having that transport to be a "Depot" (same than if that main units were ticked in Units View ) :yeah :clap :gracias Of course $supply_ex must be set to 1,2,3 or any sum not multiple o...
by none
2024-05-13 09:56, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

LuisGuzman wrote:
2024-05-13 09:33, Monday
But this is difficult, because some/many designers could complain if I do that.
Why would they? If it's an optional "Special Attribute" it doesn't change anything to the existing E-Files/campaigns, does it.
Nobody is forced to use it... :dunno

Anyway, thanks, I'll wait.
by none
2024-05-13 09:07, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

:lol

So -- It's impossible, huh?
by none
2024-05-13 08:07, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

As NTP is set as organic transport the sub can be supplied by a naval unit having "Can supply units on zoc" ticked Could you please elaborate? :hmm I think we might be talking about different things: I want the submarine to be the supplying unit. And as I said, the "supply" checkbox is grayed out. ...
by none
2024-05-13 07:52, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Could it be possible to have something similar for ground and air units? That wouldn't make much sense, does it. What do you mean, buying an aircraft carrier along with your plane? :huh That submarine option exists to be able to buy/assemble composite submarines , and actually is a form of hidden o...
by none
2024-05-13 07:26, Monday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 126
Views: 61496

Re: FAQ and Howto (OpenGen + Suite)

As for the appearing transport on unit buy... I may set transport units to "can't buy" may solve that. The "hangar/carrier" system is totally and completely independent from whatever appears as available transports inside the "unit buy" screen. If only because you don't buy carriers along with thei...
by none
2024-05-13 07:15, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

First thing I do not understand of your cmp-surface approach is why the true subs and their surface NTP has not a matching weight ! :huh I honestly don't remember. That's the old E-File, I've been working on Version 2 for three years now... :huh Anyway, the composite subs work just fine, at least i...
by none
2024-05-12 16:08, Sunday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

I need to review all code related to fuel/ammo. specially how a unit "mounted" spend/refit fuel and ammo. :huh Do you? Back then you had suggested this method to make supply submarines, since they use transports (which can have the "supply" perk), but it doesn't work because the "supply" checkbox i...
by none
2024-05-12 12:36, Sunday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 24
Views: 1837

Re: Supply submarines - Possible?

Do you have any more time now?...

Still wondering if/how I can make supply submarines using the composite submarines (submarine+naval transport) trick...
by none
2024-05-12 10:32, Sunday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 126
Views: 61496

Re: FAQ and Howto (OpenGen + Suite)

Illustrated maybe not, but the logic is simple. First of all, we need to make sure about what we're speaking, for there are several types of transport, completely different: is the "organic transport", permanently tied to a unit (like a truck for infantry, or a tractor for towed artillery) are the o...
by none
2024-05-09 17:27, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

So currently it is not posible to assign from Suite a leader to a specific slot; thus, what you want is not possible without opening the leaders' can of worms :lol A pity... That limits the possibility of giving leaders in a scenario: The campaign I'm currently working on is taking place in the des...
by none
2024-05-09 12:16, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I have short hours... :lol Here you are, mini-test campaign . Now there is a problem I didn't remember (but it's probably my fault): Even when inside a scenario I have two units with identical leaders (I used the above example of "leader #1, 3/23"), giving the same leader to both units, on starting ...
by none
2024-05-09 11:42, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I'll build a mini-campaign for the old E-File, you'll have it in a hour or two. :salute
by none
2024-05-09 10:25, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

About the new "multiple instances of the same leader" feature, I think there might be an oversight (or I'm doing something wrong?): For scenario-defined leaders (as opposed to leaders gained on the battlefield), OG does not reassign the same leader slot when two leaders are identical. Example: Lets ...
by none
2024-05-07 08:04, Tuesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I'd vote "yes" (abbreviations only), but then again I'm not using the AAR very much (just for campaign/E-File balancing, to see if any units are overpowered or pretty much useless).
by none
2024-05-06 16:48, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

LuisGuzman wrote:
2024-05-06 16:32, Monday
As I wrote before, you need to load a save game made with RC3 to allow changing these two options (until I update the RC3 to RC3b).
As I wrote before, it isn't necessary: I can change these options even without loading an RC3 savegame, and after loading an RC2 savegame. :lol
by none
2024-05-06 16:41, Monday
Forum: Development Board
Topic: SPAM-Invasion
Replies: 6
Views: 2364

Re: SPAM-Invasion

Very late to the party, but having quite some experience (15 years+) administering a phpBB forum, I'd thought I'd share some info on forum spam fighting. You maybe know all of this, maybe not, I'll just put it here in case it helps. What we had done in our forum back then was to make a totally impo...
by none
2024-05-06 15:38, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Strange, for me the 'list of player's units" is "untickable" (is that even a word?) even after just starting OG and going into the AAR settings, but also after loading an old save game (from a month ago). Besides, strangely enough, the AAR panel gives me full stats for the whole campaign (which I st...
by none
2024-05-06 08:11, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Puma wrote:
2024-05-06 00:08, Monday
it displays much better than below when it is copied to the forum.
Put it in "code display" brackets ("</>" button), that will preserve whitespaces and tabs. :howdy
by none
2024-05-01 08:09, Wednesday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

Is your default web explorer Bing perhaps ? No, of course not! :shock My browser is Firefox and my default search engine is DuckDuckGo. I do see the Google bot too, sometimes, but the Bing bot is a regular. IMHO this could have something to do with the hours I'm visiting here. And the time Bing bot...
by none
2024-04-30 17:21, Tuesday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

Bing [Bot], none, and 65 guests. :lol

The flood is receding, but still not gone.
As for the Bing Bot, it must have an apartment here, because I see it every time I visit... :huh
by none
2024-04-30 09:16, Tuesday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

Seems the flood is receding: When I last posted (above) there were only around 200 "guests" here, and now there are only 101 left. Good riddance! :yeah
by none
2024-04-29 16:56, Monday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

Thanks to those bots hammering it... :(
by none
2024-04-29 11:21, Monday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

EDIT: I celebrated too soon. The next minute there are 504 :lol :lol That does indeed confirm my suspicion that those are not individual humans but successive bot connections: There is no way you can organize 484 people to arrive all simultaneously on the forum and suddenly rise the number of conne...
by none
2024-04-26 10:36, Friday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

Maybe there was information about a game somewhere in the media (even one related to the name "general")? I don't think so. If there really had been some major buzz around OG, big enough to attract all of a sudden a thousand potentially interested people (!), some (even only 1-2%) of those thousand...
by none
2024-04-26 09:57, Friday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: Why there are so many guest visiting our forum ?

There is no really easy way to "fix" this, the only solution phpBB offers is to ban a range of IP addresses (like "1.0.0.1" to "1.0.0.255"), if (and only if!) all those "guests" come from a specific homogeneous IP range, and aren't just hacked residential IPs from all over the world. Else you can on...
by none
2024-04-26 08:50, Friday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: FAQ and Howto (OpenGen + Suite)

Indeed, there has been a discussion over there (BTW, could somebody with moderator powers separate those discussions into their own thread? I'm afraid this discussion isn't finished yet, and in the meanwhile it's polluting...). That been said, I'm wondering what those 500+ "guests" are looking for. ...
by none
2024-04-26 08:43, Friday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Possibly, but all the legitimate/official bots (like search engine crawlers etc.) have names (user agents), and show up as whatever they are. For instance right now there are me, "Bing [Bot]", and 502 guests on the forum...
by none
2024-04-25 17:17, Thursday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I constantly see between 400 and 500 guests online Ah yes, I forgot to mention those 51 were specifically in this forum part... Right now it says 514 "guests" in the forum root, and that's very curious. Dare I say "suspicious"? I've (co-)run a hobbyist forum for over 10 years as admin, with a large...
by none
2024-04-25 16:10, Thursday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 504

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Randowe had problems to post, I just type this for test If you're testing, it does work now, but earlier (around 12h UTC) the forum was down (SQL error: Too many connections) for a while. :dunno I don't know what's going on, but there are a huge lot of "guests" lurking around lately (51 right now),...
by none
2024-04-25 13:01, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I see, thanks. That been said, my case was a little special, since the offending unit was an auxiliary unit and my equip.cfg has " noldr_auxunits=1 "... :huh No matter what that leader was, it shouldn't have happened at all, isn't it? When does the "noldr_auxunits" check happen? Before, or after the...
by none
2024-04-24 17:10, Wednesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

One of my fighters :huh got a leader, i think it was influence, and i declined it with the new option. After i closed the game i saw a message: - Err - U:12 is a fighter but got an improper Leader! - Check CombatTest log file Ok, so i got the aformentioned message when i closed the game. But since ...
by none
2024-04-23 11:42, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 584
Views: 509770

Re: New Wish List for OpenGen / OpenSuite 2023-2024

After deselecting the aviation mode, until you click somewhere other than the plane, the air unit is still selected One extra click solves the problem.. Yes, I know, thanks. I tried everything, including clicking on empty ground to deselect, selecting another ground unit, and so on. I was able to s...
by none
2024-04-23 11:34, Tuesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

What I mean is [...] I see. Well, I guess that's what I'll end up doing. Too much work and risk to fix your wish Okay, no problem, I thought I'll ask... I could not find any bug. I replied already Answered there. I'll give you a savegame when I stumble upon it again. When I first met the problem, t...
by none
2024-04-23 11:25, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 584
Views: 509770

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Aw crap, the button does work here. :doh When I first met this problem I did try the "airplane" button and it didn't change anything, the plane kept being selected (the button didn't change this)... Unfortunately I don't have a save from that, it was in the middle of a test playthrough. Sorry, I'll ...
by none
2024-04-23 08:00, Tuesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Then setup the official EFILE_NOKORP merging all SCENARIO campaign folders into EFILE_NOKORP\SCENARIO :cool Not sure I understand you. :huh I'm not very fond of the 1 Campaign = 1 EFile solution for this use (CC campaigns are special), because an EFile with 10 campaigns would appear in OG as 10 EFi...
by none
2024-04-22 06:43, Monday
Forum: Open General
Topic: New blood
Replies: 11
Views: 388

Re: New blood

BTW, concerning question #3, there is a list of all OG hotkeys, you can get it when hitting some key (1? F1?), but also from the "more" button on the right side panel.

Edited: F1 gets the list of hotkeys
by none
2024-04-21 15:56, Sunday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13365

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Me again. A nice thing to have would be the possibility to make sub-folders in the /Scenario folder, so you can assemble all files of a given campaign inside its own folder . You would have /Scenario/campaignA/[files] , and /Scenario/campaignB/[files] , and so on. This would avoid the current jumble...
by none
2024-04-20 11:16, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 584
Views: 509770

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Me again, bug again... :( There is a selection bug when one of your ground units is below an enemy plane : Sometimes you can't select your own unit, you only select the enemy one. I didn't manage to understand what triggers it, but when it's triggered it's pretty consistent and easy to reproduce: He...
by none
2024-04-19 09:48, Friday
Forum: Open General
Topic: New blood
Replies: 11
Views: 388

Re: New blood

LuisGuzman wrote:
2024-04-19 08:09, Friday
that means the unit is anchored.
:idea Thanks! I've always wondered what this might mean.
by none
2024-04-19 07:03, Friday
Forum: Open General
Topic: New blood
Replies: 11
Views: 388

Re: New blood

:huh At the bottom right corner :dunno .. of the map ? I'm sure that's what he means, the information shown when you select an enemy unit: On the bottom right corner of the map window frame, after the unit's entrenchment value, there is (when appropriate) a "S" and "H" value. I too supposed those t...
by none
2024-04-18 14:08, Thursday
Forum: Open General
Topic: New blood
Replies: 11
Views: 388

Re: New blood

Can't give totally reliable answers for the rest, but about question #4, suppression depends on what the E-File creator has decided. You could make anything give (or not give) any amount of suppression, lasting or not, so there is no rule, it solely depends on the E-File the scenario uses. For the m...
by none
2024-04-18 13:50, Thursday
Forum: Open General
Topic: Record issues...
Replies: 5
Views: 264

Re: Record issues...

you will see more than you want (e.g. the taskbar) That's not a really problem, you can set the taskbar to "auto-hide" (slides down when it hasn't the focus). And if you don't like to change this setting all the time, just create a new (local) Windows user for recording videos, and set his taskbar ...
by none
2024-04-18 13:31, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 584
Views: 509770

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

LuisGuzman wrote:
2024-04-18 10:37, Thursday
Edited: Here it is the current Leaders' table
:huh Shouldn't AT have "Overwatch" leaders too?
I mean, that's the whole point of AT (especially towed ones): Ambush unsuspecting tanks...
by none
2024-04-16 15:54, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 584
Views: 509770

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Excellent. Thanks a lot, I'll try it on my next scenario... :)