Search found 16 matches

by Eridano
2021-04-22 20:15, Thursday
Forum: Open General
Topic: Question about artillery and Support Fire
Replies: 4
Views: 2789

Re: Question about artillery and Support Fire

Thank you for your answers.
by Eridano
2021-04-22 10:07, Thursday
Forum: Open General
Topic: Question about artillery and Support Fire
Replies: 4
Views: 2789

Question about artillery and Support Fire

Is there a reason why in an efile (opencomposite 1.02F) some artillery units have the "NoSupportFire" attribute and others don't? For example, the 21cm Morser cannon has no support fire, while the 15sFH13 cannon has it. I would like to know the reason for this choice. Perhaps is it tied to the "Rang...
by Eridano
2021-04-19 17:05, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: info about building airport(s)

lvjtn wrote:
2021-04-19 16:34, Monday
so don't be surprised if things are completely different in differing campaigns
I see. Thank you.
by Eridano
2021-04-19 10:32, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: info about building airport(s)

Is there a limit to the number of airport a unit (Baupionier) can build? I've found that 20 prestige points are spent, but I wish to know if this is the only condition needed, or a single Baupioner can build - say - 3 or more airports. Thank you. I see two more limitations: 1. The number of turns y...
by Eridano
2021-04-19 09:48, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

info about building airport(s)

Is there a limit to the number of airport a unit (Baupionier) can build?
I've found that 20 prestige points are spent, but I wish to know if this is the only condition needed, or a single Baupioner can build - say - 3 or more airports.
Thank you.
by Eridano
2021-04-07 10:49, Wednesday
Forum: Open General
Topic: AI Version to use?
Replies: 2
Views: 2423

Re: AI Version to use?

lvjtn wrote:
2021-04-06 19:19, Tuesday
you always should use the a.i. version linked to the scenarios. that's what they are designed for
Thank you.
by Eridano
2021-04-06 11:29, Tuesday
Forum: Open General
Topic: AI Version to use?
Replies: 2
Views: 2423

AI Version to use?

- Can I freely change the AI version, or should I use the original version linked to the scenario, to let it balanced?
- is the latest AI version 3.0 ("Dev.") mature, or should I use version 2.0?
Thank you.
by Eridano
2021-03-26 09:39, Friday
Forum: Open General
Topic: Help for translation
Replies: 2
Views: 2195

Re: Help for translation

Thank you, Luis.
by Eridano
2021-03-24 22:36, Wednesday
Forum: Open General
Topic: Help for translation
Replies: 2
Views: 2195

Help for translation

can you help me understand what actually means, in "Scenario Options" in the Suite: "cannot fire to surrounding hexes" (but: elsewhere? :huh ) and: "cannot spot to surrounding hexes" (is it blind? :huh ) It looks simple, translated literally into Italian with Google translate, but I didn't understan...
by Eridano
2021-03-18 10:45, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Puma wrote:
2021-03-18 06:01, Thursday
Csaba is correct, make sure you have enough fuel so you don’t stop on rivers/bridges.
Altering the efile or scenarios because of incorrect tactics will create more problems for you and other players will not be able to help.
Thanks to @Csaba and you, I will follow.
by Eridano
2021-03-17 20:51, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

it's much better to give +10% supply for roads and railroads, that should be enough to cross the major (impassable) river * Supply modifiers [road-supply=%10] [rail-supply=%10] sorry i am really new to this game, only 10 days of play, so i would like to ask you to explain me what roads and railways...
by Eridano
2021-03-17 15:16, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Done! I put Impassable river to Allow bridge = 0. Thank you for the tip. I wouldn't do that. If you want to allow some minimum supply on impassible rivers, so units do not get stuck like in your picture, i'd set the supply factor to something like 20 or 30%. You are right. Thst was my First edit, b...
by Eridano
2021-03-17 13:42, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

randowe wrote:
2021-03-17 12:58, Wednesday
Suite is not needed. The terrain supply-factor is set in (every) efile's TerrainEx text file.
Done! I put Impassable river to Allow bridge = 0.
Thank you for the tip.
by Eridano
2021-03-17 12:35, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

LuisGuzman wrote:
2021-03-16 20:06, Tuesday
regardless you build a pontoon.
A bit strange. I'll study how to modify BaseKorp with your Suite.
Thank you for the fast answer! :howdy
by Eridano
2021-03-15 21:06, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 503471

gun over a bridge

hi, I have been playing OpenGen for a very short time, and there is a behavior that puzzles me: if I drive a gun on a bridge (built by me) over a river, the gun does not come out anymore. I went through 5 rounds, but there is no way to get it out of there: fuel is always Zero. Is this a deliberate b...
by Eridano
2021-03-05 16:48, Friday
Forum: Open General
Topic: scrolling the map
Replies: 0
Views: 2308

scrolling the map

Greetings everyone, I returned to OG after years of absence and I find that it has greatly improved, both in graphics and in AI. My compliments to Luis for the enormous work he has done. :yes Of course, I'm a little rusty, and I have to start all over again to maneuver my armies in the field. For th...