Search found 16 matches
- 2022-07-22 09:46, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 470674
Re: ATOMIC Efile [see 1st post]
Thanks to Alberich's :howdy screenshots in the Polish forum i learned that it is possible to have bigger leader roundels in the game :cool I never knew that it is possible nor did i even think about it, but i think it looks better and more importantly, it makes the leaders more recognizable on big ...
- 2022-05-09 09:52, Monday
- Forum: Open General
- Topic: How to Cheat?
- Replies: 4
- Views: 5090
Re: How to Cheat?
What you also can do: Disable the AI, using Hotkey <ALT>-A. With this when you end your turn and the computer player takes over, you will see the map as it sees it. But it won't do anything, you have full control over the enemy's units now and can play its side if you want
- 2022-04-25 12:57, Monday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5993
Re: Infantry entering Hangars?
Aaaah, aircraft characteristics!
Now I understand that lower pane! Actually, I was sometimes wondering why I should buy an airfield in addition to a plane
Thanks a lot!
Now I understand that lower pane! Actually, I was sometimes wondering why I should buy an airfield in addition to a plane
Thanks a lot!
- 2022-04-20 10:00, Wednesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5993
Re: Infantry entering Hangars?
Ok, understand. So normally we never have infantry hangars I guess (how do I recognize one?).
I tried to get a plane (several types) in that hangar, but did not succeed. Ctrl-K for example did not work. How do I do it?
I tried to get a plane (several types) in that hangar, but did not succeed. Ctrl-K for example did not work. How do I do it?
- 2022-04-13 08:50, Wednesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5993
Re: Infantry entering Hangars?
Hm, I am facing the same issue. I noticed it with the Thermopylae scenario in the BASEKORP Blitz campaign. There is some cruiser with a hangar, but I can't bring any troops into it. I downloaded and installed the OpenGenRC_0.93.4.RC5.1 and hoped that would fix it, but it doesn't :huh I have ground_c...
- 2022-02-21 09:50, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
How many leaders you have actually in your army? There was limitation up to 15 leaders in PG2, and most likely it is still valid in OG. When you reach max. number of leaders, you cannot get new leader any more, at least till one of old leaders is KIA. Thanks panzerdarek and randowe, that is the exp...
- 2022-02-19 19:37, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
A question concerning Leaders: I was wondering why in a late campaign I seem to never get one anymore, even for veteran units with experice of 2000 or more :notsure Then I found in the docs that the 'Leader lucky draw' only happens when a unit gains its next bar, so at 100, 200, etc exp, but no more...
- 2022-02-07 16:16, Monday
- Forum: Open General
- Topic: OG versions confusion
- Replies: 3
- Views: 2359
Re: OG versions confusion
After 0.93.4 I would expect 0.93.5 as next patch version number. Or immediately 0.94.0 But in this case I vote for 1.0.0 (see my other post in the OpenGen Questions thread)
- 2022-01-19 09:43, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
:bullhorn New OpenGen 0.93.4.RC2 (Release Candidate) available, fixing: Fixing the issue avoiding units to enter ground carriers Fixed a fake warning when checking map repositories Fixed a fake missing map when checking tiled maps Fixed the issue with campaign videos. Video After was played twice w...
- 2021-10-11 09:03, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
A question, during efile COMWW2's campaign Blitz 2012 , for the second time I encountered multiple enemy units in the same hex (once in the Istra scenario, once in Attack on Stalingrad). When I kill the first unit (or force it to retreat), there appears another, different unit in the same location :...
- 2021-09-10 08:35, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 470674
Re: ATOMIC Efile [check 1st post]
Just for fun: When the map is like 35% finished and you cant wait to design the scenario :lol :lol :lol :bonk :lol This looks like an awful lot of work :shock - and like you are really enjoy doing it :D Was just reading this thread out of curiosity and wanted to say Kudos for all this effort (this ...
- 2021-08-07 09:29, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
A bit of luck as influencing factor definitely makes things more interesting! When a game allows reloading with combat results changing, it's certainly unfair to the AI. But now and again I face situations where I am really glad I can do it :) About the 'green' replacements, I found out myself: You ...
- 2021-08-05 07:39, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
The EFILE_OPENPG uses a 'PG1Mode', which does not allow split actions (move now, attack later), auto-unmount and others. There is a file pg1mode.cfg in the top-level folder, and when I remove (or rename) it, I can play in normal OG mode, which is much nicer :2cents One thing I am missing though, and...
- 2021-06-30 14:38, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
I think one feature would be nice to add to the stats line, the effective attack and defense values of attacker/defender for the specific situation could be shown on mouseover. This would make it easier understand the way they are used (especially for close combat) ;) Best regards, P.M. You can sho...
- 2021-06-25 09:13, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
Aaah, the 'cancel move' button - I totally overlooked that one. :yes Thank you Hoza and Luis for your replies! I think one feature would be nice to add to the stats line, the effective attack and defense values of attacker/defender for the specific situation could be shown on mouseover. This would m...
- 2021-06-22 14:01, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 578
- Views: 509081
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
Hi, I discovered OpenGeneral a few months ago while looking for something like the old Panzer General or Battle Isle. I must say I am impressed by its quality, and the whole for free! So much effort, so many details, and also not to forget the many documents and manuals, not every game you can buy h...