Search found 666 matches

by LuisGuzman
2024-05-13 17:28, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

[Because as I explained, my submarine "fake transports" do have ammo (and obviously fuel), and all my campaigns are based on "supply_ex=12" (8+4)... Of course I can change that for a submarine campaign, but it would already be more difficult for a mixed campaign (having both submarines and other, l...
by LuisGuzman
2024-05-13 16:23, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Ok, I changed to take ammo from the unit not the transport (if required by $supply_ex ) So if you set $supply_ex =4 and the sub_ex has ammo, it doesn't matter if the NTP has or not ammo Sorry but I don't see the problem: Check the "Milchkuh" assembly in my test scenario: The SUB part has no ammo, s...
by LuisGuzman
2024-05-13 15:53, Monday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 125
Views: 61454

Re: FAQ and Howto (OpenGen + Suite)

There is no GTP or ATP or NTP in my equipment but when I try to buy an unit all units what has hangars appears as "possible transports for buy"... Hi Duke When buying units the game shows on the transports area both the available transports Grey background) and also the units that can hosts/embark ...
by LuisGuzman
2024-05-13 12:47, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Of course $supply_ex must be set to 1,2,3 or any sum not multiple of 4 (as transports has no ammo to spend). :hmm Why? Some transports do have ammo, since they are armed (not trucks or horses obviously, but APCs for instance). And in this specific case, I can give the NPC submarine "shell" as much ...
by LuisGuzman
2024-05-13 10:47, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Good news :banana I added the last special (called: Supply Unit) to allow a transport (only transports can have it) to make the unit having that transport to be a "Depot" (same than if that main units were ticked in Units View ) Of course $supply_ex must be set to 1,2,3 or any sum not multiple of 4 ...
by LuisGuzman
2024-05-13 10:03, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

But this is difficult, because some/many designers could complain if I do that. Why would they? If it's an optional "Special Attribute" it doesn't change anything to the existing E-Files/campaigns, does it. Nobody is forced to use it... :dunno Because is the last slot !!! and it has been asked many...
by LuisGuzman
2024-05-13 09:33, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

:lol So -- It's impossible, huh? Nothing is impossible, just more difficult or debatable! I wrote before I'm sorry but I didn't understood that you try to configure a naval supply unit as equipment, not as unit. And that is quite a different question, much more difficult to do I was thinking on add...
by LuisGuzman
2024-05-13 08:46, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

none wrote:
2024-05-13 08:07, Monday
LuisGuzman wrote:
2024-05-12 17:45, Sunday
I'm sorry but I didn't understood that you try to configure a naval supply unit as equipment, not as unit.
You lost me here. What's the difference?
Forget that, I really misunderstood you :thud
by LuisGuzman
2024-05-13 07:56, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Anyway if you set the NTP, in the Suite, as the organic transport of the sub, it should work. Yes but no, as I said, you can't set the "supply" bit for organic transports , only for a TP-class main unit . Composite submarines are SUB-class units with a NTP-class organic transport , and thus their "...
by LuisGuzman
2024-05-13 07:48, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

:howdy I made a quick test (with my special efile_test) and it works as expected either if: A.- You assign in Suite a NTP as organic transport to any sub. Sub can mount(go surface) or unmount (go submerged) and can do while moving. B.- You buy in game a Sub once you have: - set in efile/cam/scn .cfg...
by LuisGuzman
2024-05-12 17:45, Sunday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Easy: The idea is to have a slow "submarine"-class unit (lets call it for instance " Type IIB SS (cmp) "), and a faster "naval transport"-class unit (let's call it " Type IIB SS (surfaced) "). You put the "submarine" submarine into the "naval transport" submarine, and thus either it is submerged an...
by LuisGuzman
2024-05-12 14:13, Sunday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 22
Views: 1808

Re: Supply submarines - Possible?

Do you have any more time now?... Not many, but some more. Still wondering if/how I can make supply submarines using the composite submarines (submarine+naval transport) trick... :yes I need to review all code related to fuel/ammo. specially how a unit "mounted" spend/refit fuel and ammo. Whenever ...
by LuisGuzman
2024-05-11 09:32, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)

Hello Luis :howdy Did something change with the healer units in the latest exe? Previously the healer unit and the damaged unit had to stand still for one turn before the damaged unit got healed. Now i can drive my damaged unit next to the healer and in the next turn it is healed already. So basica...
by LuisGuzman
2024-05-09 16:23, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

I have short hours... :lol Here you are, mini-test campaign . Thanks for the mini-test campaign :bow Now there is a problem I didn't remember (but it's probably my fault): Even when inside a scenario I have two units with identical leaders (I used the above example of "leader #1, 3/23"), giving the...
by LuisGuzman
2024-05-09 11:05, Thursday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

none wrote:
2024-05-09 10:25, Thursday
Could we please have it check this and reuse leader slots? :notworthy
Faster if you send me/post the End_Previous_Save_Game and the Next_Scen to load
by LuisGuzman
2024-05-06 16:59, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

One question ...

Wouldn't be better to use always, in AAR, short abbreviations for units' classes (INF, TNK, RCN, ...) instead of using both short and long denominations ?
What do you think :dunno
by LuisGuzman
2024-05-06 16:32, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Strange, for me the 'list of player's units" is "untickable" (is that even a word?) even after just starting OG and going into the AAR settings, but also after loading an old save game (from a month ago). As I wrote before, you need to load a save game made with RC3 to allow changing these two opti...
by LuisGuzman
2024-05-06 16:22, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Besides, strangely enough, the AAR panel gives me full stats for the whole campaign (which I started 2 weeks ago). It somehow did have the data (like total/scenario kills for each of my core units). I thought the ability to tally total campaign kills was new? :huh Total kills for a campaign have be...
by LuisGuzman
2024-05-06 12:48, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

[EDIT: i can untick all boxes on the left but 'list of player's units' and 'current scenario data' will always be ticked. It is not possible to untick them. Ahh ... As those options were not optional before, I set as "ticked" if the game version (new units struct) loaded is not the new one :doh Obv...
by LuisGuzman
2024-05-06 11:59, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

none wrote:
2024-05-06 08:11, Monday
Puma wrote:
2024-05-06 00:08, Monday
it displays much better than below when it is copied to the forum.
Put it in "code display" brackets ("</>" button), that will preserve whitespaces and tabs. :howdy
:yes good suggestion, actually I forgot to mention :doh
by LuisGuzman
2024-05-06 11:58, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

The 6th option is is ticked but i don't see any units, no matter if i load a savegame or start a new campaign. It works for me, but sometimes I've found that same issue happening with other programs. Try to enter AAR settings, then untick the option, press OK, exit settings and quit the game. Reloa...
by LuisGuzman
2024-05-06 05:56, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

randowe wrote:
2024-05-05 17:12, Sunday
Using the new RC3 i don't see any of my core units in the AAR now. What do i have to do to get the old ARR?
List of units is now optional. Enter AAR settings and tick the option (6th line in left column)
by LuisGuzman
2024-05-05 16:46, Sunday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Hi Luis, If it is possible, I would like the report from the editor to be customizeable. The current report is like a data dump and very cluttered. For instance, I would display exp, kills and "exp gained" because I don't want to see bars, transports, strength, prestige etc. The summary would also ...
by LuisGuzman
2024-04-30 18:08, Tuesday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 501

Re: Why there are so many guest visiting our forum ?

none wrote:
2024-04-30 17:21, Tuesday
Bing [Bot], none, and 65 guests. :lol

The flood is receding, but still not gone.
As for the Bing Bot, it must have an apartment here, because I see it every time I visit... :huh
Is your default web explorer Bing perhaps ?
I don't see Bing but Google [Bot]
by LuisGuzman
2024-04-26 09:10, Friday
Forum: Open General
Topic: Why there are so many guest visiting our forum ?
Replies: 25
Views: 501

Re: Why there aso many guest ?

:howdy I tried to look into this issues but could not find how to avoid, so I've asked Csava to have a look as he is much much better than me on this affairs. I hope he can find any solution this evening after he finish working, I've opened this topic and moved all related post here, to avoid spread...
by LuisGuzman
2024-04-24 17:28, Wednesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Got one of those too: "- Err - U:21 is a fighter but got an improper Leader! - Check CombatTest log file" Me too only got the message long after the turn it happened, so no log, but said "U:21" is an auxiliary unit, and auxiliaries aren't supposed to get leaders anyway . So "got an improper leader"...
by LuisGuzman
2024-04-23 09:35, Tuesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Then setup the official EFILE_NOKORP merging all SCENARIO campaign folders into EFILE_NOKORP\SCENARIO :cool Not sure I understand you. :huh What I mean is to use the official EFILE_NOKORP including all the campaigns (the official NOKORP available in the installer) and ... ---> another working EFold...
by LuisGuzman
2024-04-23 08:48, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Me again, bug again... :( There is a selection bug when one of your ground units is below an enemy plane : Sometimes you can't select your own unit, you only select the enemy one. I didn't manage to understand what triggers it, but when it's triggered it's pretty consistent and easy to reproduce: H...
by LuisGuzman
2024-04-23 06:02, Tuesday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

:howdy Do it like a CC campaign --> each campaign is a separate e-file --> You can duplicate the e-file and add only one campaign (marking it appropriately) --> done --> instead of switching between subfolders, you will switch by e-files :yes Then setup the official EFILE_NOKORP merging all SCENARI...
by LuisGuzman
2024-04-22 19:18, Monday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Me again. A nice thing to have would be the possibility to make sub-folders in the /Scenario folder, so you can assemble all files of a given campaign inside its own folder . You would have /Scenario/campaignA/[files] , and /Scenario/campaignB/[files] , and so on. This would avoid the current jumbl...
by LuisGuzman
2024-04-19 08:09, Friday
Forum: Open General
Topic: New blood
Replies: 11
Views: 386

Re: New blood

:huh At the bottom right corner :dunno .. of the map ? I'm sure that's what he means, the information shown when you select an enemy unit: On the bottom right corner of the map window frame, after the unit's entrenchment value, there is (when appropriate) a "S" and "H" value. I too supposed those t...
by LuisGuzman
2024-04-18 19:06, Thursday
Forum: Open General
Topic: New blood
Replies: 11
Views: 386

Re: New blood

:welcome eskuche 1. [S] and [H] in the bottom right corner are suppression and # of times attacked, correct? Does the latter decrease only ground defense or also close/ranged defense? It seems to decrease close defense for sure. :huh At the bottom right corner :dunno .. of the map ? 2. Does entrench...
by LuisGuzman
2024-04-18 10:37, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

:howdy Hello Luis, could you please look into the distribution of leaders? I sent my battleship to the leader trigger and it got a liberator leader, which is not possible according to the chart. https://i.imgur.com/vt9rTaB.jpeg Hi Clemens The point is that leaders table was obsolete at my site as i...
by LuisGuzman
2024-04-16 11:19, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Although it is obvious, here it is a sample of new custom " scen_name " _weather.txt Thanks! Most is obvious, but I did have doubts about the "#99 weather data for scenario" part (= the exact syntax it expects). :yes First line is a remark as you have guessed and the token "#99" is needed to let th...
by LuisGuzman
2024-04-16 07:57, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Although it is obvious, here it is a sample of new custom " scen_name " _weather.txt (*) replace "scen_name" with the scenario's filename * Custom scenario weather sample #99 weather data for scenario 30, 2, 0, 0 20, 2, 0, 0 30, 2, 0, 0 40, 2, 0, 0 50, 2, 0, 0 60, 2, 0, 0 70, 2, 0, 0 80, 2, 0, 0 90,...
by LuisGuzman
2024-04-15 18:13, Monday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 316107

Re: MAPS: Post information about new maps here please

:howdy First, OpenMapx, i.e. the DBMAPX database I added 118 files --> *.mapx with the structure - number_name.mapx I made OpenMapx.zip I put it on Google drive :cool Now the mapfiles from MF The last mapx is missing here .... Thanks for doing such an outstanding work :bow I'm sorry for so long del...
by LuisGuzman
2024-04-14 10:55, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

:bullhorn OG version 0.93.5.RC2a available at my site and http://www.open-general.com/install/OpenGenRC.zip ADDING: Can add a scenario weather.txt: If found in SCENARIO folder a file scen_name_weather.txt, it is loaded to use custom weather in the scenarios (and its saved games), using latitude #99....
by LuisGuzman
2024-04-14 10:16, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Game save https://drive.google.com/file/d/14gaIJWV6cHf_gLCvtdJP_XTgUBQUtvxn/view?usp=sharing Campaign: G05 BLITZKRIEG by Gustlik v.5.3 Thanks I've found the reason and will be fixed in next 0.93.5.RC2a coming soon ... The issue was due to a missing comment I forgot to add when testing if I could in...
by LuisGuzman
2024-04-14 09:03, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

:howdy I got it as the 16th leader PSW 222, , 2 bars, 216 exp, Germany, 10/10, Determined Defense, Recon, Bridging, 6 kill, 120 pp - U:027 [+12 exp] Earlier, among 15 leaders, I already had such a leader + Ju 87D, , 5 bars, 508 exp, Germany, 6/10, Determined Defense, Support, Special Munition, 7 ki...
by LuisGuzman
2024-04-14 07:33, Sunday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Hi Luis, If it is possible, I would like the report from the editor to be customizeable. The current report is like a data dump and very cluttered. For instance, I would display exp, kills and "exp gained" because I don't want to see bars, transports, strength, prestige etc. The summary would also ...
by LuisGuzman
2024-04-14 07:23, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

sympatyk wrote:
2024-04-13 19:37, Saturday
:howdy
Regarding leaders
I already had 15 leaders, in Trigger Heks I got the sixteenth
Is this how it should be after the changes?
I'll check, but have you checked if the 16th is a new one or is the same than one existing before it?
by LuisGuzman
2024-04-13 18:12, Saturday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

The way it worked (back then?) was that if you clicked on a unit on the right pane, available upgrades and transports appeared in the left pane. If you did not select a new unit on the upper list, but only a transport in the lower list , it would just upgrade the transport. (Transports were chosen ...
by LuisGuzman
2024-04-13 11:48, Saturday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

For the transport buying issue : As you can't upgrade in a standalone scenario, I made a mini-test-campaign . You get two core infantry units. Simply step on the Allied VH to win the first scenario, and in the second scenario's HQ phase, try to change the "Brandenburgers"' transport. They currently...
by LuisGuzman
2024-04-13 10:15, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 582
Views: 509620

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Hello Luis :howdy I am playing with OpenGen 0.93.5.RC1.f and when one of my core units got a leader in a defensive support fire in the AI turn i got not asked to keep/decline the leader. When i am in my own turn the keep/decline leader setting works so far. i got not asked to keep/decline the leade...
by LuisGuzman
2024-04-13 08:12, Saturday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Hi Brian If it is possible, I would like the report from the editor to be customizeable. I understand you mean from Suite not from game, right ? Indeed it would be the best option but I've not ever figure how to do :dunno Anyway I'll try to wonder a way to do. The current report is like a data dump ...
by LuisGuzman
2024-04-13 08:01, Saturday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Still me. And could be have a way (in the "upgrade" screen) to buy transports for units which are currently not for sale themselves ? Right now, to buy a transport for a unit, that unit needs to be for sale too. What if I don't want the player to be able to get another of those units, but still buy...
by LuisGuzman
2024-04-12 18:33, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

It's just some special, weather-dependent scenarios which need special weather... I think, from my own point of view, 3 additional weather zones would be enough: "Rasputitsa" obviously, having 50% clear and 50% cloudy, during which 80% it is raining. Permanent mud can be set at scenario level. "Bad...
by LuisGuzman
2024-04-12 10:58, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Could we have a spotting continuity on same altitude terrain ? Right now when you have a stretch of "hill", which actually is supposed to be a plateau, spotting is limited everywhere to 1 hex, which isn't logical, and I don't see any way out of this. Sorry I missed this, but I don't see any possibi...
by LuisGuzman
2024-04-12 10:55, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Still me. Could we have more weather zones please? I suppose the game just reads the contents of the selected weather zone into some array, so it doesn't really matter if the selected weather zone was #3 or #300, does it? Why are we limited to only 22 weather zones? The point is to have the possibi...
by LuisGuzman
2024-04-12 10:52, Friday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 139
Views: 13319

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Still me. And could be have a way (in the "upgrade" screen) to buy transports for units which are currently not for sale themselves ? Right now, to buy a transport for a unit, that unit needs to be for sale too. What if I don't want the player to be able to get another of those units, but still buy...