Search found 609 matches
- 2024-03-25 11:45, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304350
Re: MAPS: Post information about new maps here please
This is an late addition to Weltkrieg. One more map and i am finished with map making for this year :banana Number: 1592 Name: El Habbaniyah (3K) Location: Iraq Period: WWII Map size: 3150;3000 Comment: mod of map 368 Already available at MapFinder (thanks to Gilestiel for uploading the images) and...
- 2024-03-22 13:23, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Wish (but I assume that's too complicated to add at this point): It would be nice if transports' (land/air/sea) "special" perks would carry over to the unit they transport . For instance, if your infantry unit rides a transport having the "dismount after move" special (but the infantry unit itself ...
- 2024-03-05 18:12, Tuesday
- Forum: Open General
- Topic: Help: Range Defense Modifier doubts
- Replies: 2
- Views: 104
Re: Help: Range Defense Modifier doubts
Can somebody please confirm how the " Range Defense Modifier " works? I have several notes which seem contradictory, and some others which seem plain incomprehensible, like "if P.range-stat is different than CbtRange or CbtRange <= 1 then P.EffDef += P.RDM-stat /2 else P.EffDef += P.RDM-stat"... :f...
- 2024-03-05 17:55, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
This part I don't understand: Both requiere new $rem_leader=1 There are 2 different options 1, Remove an existing leader. Select unit with leader and press Ctrl-X to remove it 2. Avoid raising a new leader when increasing unit's bars. You must decline when asking to Both require to define $rem_lead...
- 2024-03-05 06:55, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
I can't see to access the new decline leaders feature on .93.5.RC1.f. Is there something I need to do to enable it? See this: http://forum.open-general.com/viewtopic.php?f=6&t=145#p17827 * New option to remove a leader for a given unit. Must select the unit and press <Ctrl><X> * Option to decline u...
- 2024-02-29 11:58, Thursday
- Forum: Designers’ Corner
- Topic: Unit Info Files
- Replies: 2
- Views: 120
Re: Unit Info Files
Howdy all y'all, How do you get this to work? The image is what you get when clicking on the text, having {i} ? Then it is working... Although if you put also a jpg/png file with same filename that the text file in UNITPEDIA folder, that image will also be included. https://imgur.com/a/dECqzIO Can ...
- 2024-02-21 19:34, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
This RC1.f should fix also the issue asking to accept leaders when playing PBEM
- 2024-02-21 19:28, Wednesday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 270
Re: Simple submarine display issues in the last version(s)
I think I got it fixed, but I cannot test thoroughly ...
Will you test 0.93.5.RC1.f ?
I is available already at my site and will be also available tomorrow at http://www.open-general.com/install/OpenGenRC.zip
Will you test 0.93.5.RC1.f ?
I is available already at my site and will be also available tomorrow at http://www.open-general.com/install/OpenGenRC.zip
- 2024-02-21 19:26, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024))
Bug report: Submarines create shadows! :eek Latest OG (09/01/24) Old-style (not composite!) submarines, while under water, create a telltale shadow on the surface. I think I got it fixed, but I cannot test thoroughly ... Will you test 0.93.5.RC1.f ? I is available already at my site and will be als...
- 2024-02-20 17:02, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304350
- 2024-02-19 18:58, Monday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 88424
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Thanks! :notworthy I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal. I plan to add some more XXL scenarios later in...
- 2024-02-19 15:09, Monday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 270
Re: Simple submarine display issues in the last version(s)
I have this issue in my to-do list, I've checked that effectively it happens ... but no time enough to check why it happens
- 2024-02-19 15:06, Monday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 88424
- 2024-02-19 15:04, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
:howdy I wanted to ask about tile maps Specifically, the hex_tiledecors.png files I understand that there are terrain in the rows x3 (for dry, frozen, muddy) What is in columns 2 through 15? How it's working? Why are there 22 such files (tiledecors)? Can read about tiled maps at http://www.luis-guz...
- 2024-02-16 08:14, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
One more Luis, if you remember, i asked this many times, leaders to be more than 15. Ok i know maybe is hard, but i play many times with "cheat" and had many many leaders, without problems at game. Well, effectively it is possible to have more than 15 units with a leader regardless it is not possib...
- 2024-02-15 18:55, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
Yes ... I forgot PBEM games and only checked if AI player, I'll fix tomorrow.
- 2024-02-15 18:52, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
I finally managed to send a proper report from OG with the freeze issue, save before turn end and all the logs. I hope it's helpful. BTW. on 2024-01-27 18:04, Saturday, I sent my first logs for this freeze issue here on forum in this thread - can be helpful for comparison (although there's no save ...
- 2024-02-11 20:22, Sunday
- Forum: Open General
- Topic: AI 2.0 vs 3.0
- Replies: 10
- Views: 430
Re: AI 2.0 vs 3.0
Sorry for delay, but I've been very busy this last week. I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code). It is a rather long time since I froze the code, so I'd need to dig into the code to review the changes in AI3. Anyway...
- 2024-02-07 07:47, Wednesday
- Forum: Development Board
- Topic: SPAM-Invasion
- Replies: 5
- Views: 1915
Re: SPAM-Invasion
Do all bots have the same general IP resp. are from the same country? not really, they are coming from china, russia and usa from various ip addresses recently i deleted the new bots, changed the registration question and i'm learning how to use recaptcha for phpbb forum engine, but i can't promise...
- 2024-02-04 15:54, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
The ai_turn.log file you sent me is complete, so it didn't hanged during ai turn ---------------- End Turn --------------------- ...Start and set up: 0 ... 0 secs ...Recons and guns : 1 ... 1 secs ...Moving units M1 : 1 ... 2 secs ...Purchase/deploy.: 0 ... 2 secs ...Moving units M2 : 4 ... 6 secs t...
- 2024-02-04 15:14, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
I'm sorry but I need that last save gameto replicate the turn
- 2024-02-04 14:09, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
That windows report doesn't help, sorry. The best method to find and eventually fig, any bug in AI is to send the files suggested by the Report Bug tool (Ctrl+B) adding any comment you can have noticed before crashing. Do not forget to add your nickname in the mail and your one email to answer if yo...
- 2024-01-29 14:37, Monday
- Forum: Open General
- Topic: Victory conditions
- Replies: 1
- Views: 345
Re: Victory conditions
Not possible, all victory conditions are OR conditions, so as soon as any is matched the game os over.Dimitris GR wrote: ↑2024-01-29 11:13, MondayI wonder if there is a way that victory conditions to be more than 1.
e.g. Kill MSU units and capture all VH's. I try it, but when player kills MSU unit, the scenario ends with Victory.
- 2024-01-29 10:10, Monday
- Forum: Open General
- Topic: What are your favorite campaigns?
- Replies: 15
- Views: 1209
- 2024-01-24 19:09, Wednesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 115
- Views: 56986
Re: FAQ and Howto (OpenGen + Suite)
I have a strange question at first: Could it be disabled that units get supplied on the map if they not stay in a city\port\airfield? I want dedicated units being the only what can resupply other units with ammo&fuel. If I remember correctly reinforcement of damaged units could be disabled in a cfg...
- 2024-01-22 16:45, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304350
Re: MAPS: Post information about new maps here please
Maps
* Number: 1589
* Name: Rostov West (3K)
and
* Number: 1591
* Name: Calais (3K)
Are already available at OG's repo and very soon at MapFinder too,
I'll post when uploaded to MapFinder
Edited: Thanks to Gilestiel , both maps are now available at MapFinder too
* Number: 1589
* Name: Rostov West (3K)
and
* Number: 1591
* Name: Calais (3K)
Are already available at OG's repo and very soon at MapFinder too,
I'll post when uploaded to MapFinder
Edited: Thanks to Gilestiel , both maps are now available at MapFinder too
- 2024-01-21 20:00, Sunday
- Forum: Open General
- Topic: Getting Started
- Replies: 1
- Views: 386
Re: Getting Started
Can someone please pin a simple set of getting started instructions detailing which files should be downloaded from the website to obtain the full version of OG (and Panzer General?) along with the manuals. The download page and sub-pages just presents newcomers with a bewildering set of package an...
- 2024-01-14 20:35, Sunday
- Forum: Equipment Files
- Topic: LXF Efile
- Replies: 60
- Views: 26433
Re: LXF Efile
Can get from OG website: EFILE_LXF.zip
- 2024-01-12 07:12, Friday
- Forum: Open General
- Topic: Avoiding the "reload temptation"
- Replies: 35
- Views: 5432
Re: Avoiding the "reload temptation"
Reload spamming was somewhat fixed in PG3D and Scorched Earth. Unlike the true RNG in PG1 and PG2, PG3 has either pseudo-RNG or saves some kind of a seed. I.E., you save the game, you attack, you get the rolled result. Then you reload, repeat the same attack, and you still get exactly the same resu...
- 2024-01-09 08:35, Tuesday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Added to OpenGenRC1e available at my site and open-general websiteDimitris GR wrote: ↑2024-01-08 17:45, MondayI wonder if there is a way at purchase screen, where are all the unit stats, could add the expiration date?
It shows up on top banner when clicking any unit in the available units' list
- 2024-01-05 11:48, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
- 2024-01-01 18:23, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
:howdy The Suite has a built-in algorithm --> holding the "ctrl" key and pressing the key combination 1,2,3,7,8,9 you can determine the route of the road or tracks (ctrl + 5) --> can't this be used? Yes I know, but the current "build" mechanic requieres a single bit to store the "build-order" from ...
- 2024-01-01 17:47, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
- 2024-01-01 16:04, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I don't know if you know - recently in our e-file we dealt with railways If it were possible to add track construction and road construction to the sapper function, it would provide new possibilities for building scenarios The problem to build road/rails during game is because roads and rails has n...
- 2024-01-01 09:09, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Wishing a happy new 2024
and
announcing OpenSuite 5.0.73.8 allowing to use up to 1600 units
Now I set myself on stand by while you test how the game behaves with so many units.
and
announcing OpenSuite 5.0.73.8 allowing to use up to 1600 units
Now I set myself on stand by while you test how the game behaves with so many units.
- 2023-12-31 14:06, Sunday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
- 2023-12-31 10:53, Sunday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
While playing xlog - the gameplay will be changed Up to 11 minutes of the film - I'm playing the first scenario H01 GUDERIAN'S GAMBIT v.4.1e on the Gustlik e-file. I then run the xlog of this scenario I don't know - what am I doing wrong? Sorry but I am not sure to understand well the issue. Could ...
- 2023-12-31 09:37, Sunday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
I'm sorry but I only fixed the issue with xlog files done while playing PBEM
I'm sure you have reported this other bug before but I surely missed.
The bad new is that I won't look into that until next year
- 2023-12-30 13:06, Saturday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Thank you for testing and reporting
- 2023-12-30 12:29, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
:thud And everything works when you submerge them? Hope so, but I had no time to check in game, I just looked into code with a text editor as I am at bed fighting the nasty flu I am hosting :( (It's been a while so I don't remember exactly what and how it went (and I don't have access to OG right n...
- 2023-12-30 12:03, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483900
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
:( The "sub_ex=1" option apparently doesn't work anymore (don't know since when): Apparently now recons can spot (classic, single-unit) submarines even if those recons do not have the ASW special. IIRC the Do 215 recon plane should not see the enemy submarines, the He 115 recon seaplane should (the...
- 2023-12-30 09:58, Saturday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
- 2023-12-30 09:39, Saturday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
[Thanks for the unit increase, I'll test it, but I'm in the process of moving home right now, so it probably will take up to a week or so. Sorry. (That been said I'm pretty sure I won't see any slowdowns: Unlike a couple years ago when I had an old Core Duo from 2007 with 32-bit WinXP, I now have a...
- 2023-12-29 18:14, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Can download from same links version 0.93.5.RC1.b ... I think all the issues are fixed now :ihope I guess only none can test if the AI is slow when using 1600 units because he is the only one who created large scenarios with 800 units. Well if none doesn't show up in a month or so, I'll reset to 100...
- 2023-12-29 12:47, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Do i need to add the $rem_leader to my efile cfg or how does it work? There is no sample text in the download so maybe it is not in a cfg? Yes all $Vars must be placed in any of efile/campaign/scenario .cfg to work Currently the only value for $rem_leader is 1 (actually not zero) to enable removing...
- 2023-12-29 11:16, Friday
- Forum: Open General
- Topic: Latest Oficial release 0.93.5.0 (16-Jul-2022)
- Replies: 2
- Views: 10783
Available Release Candidate 0.93.5.RC1 ( 9-Jan-2024 )
OpenGen Release Candidate 0.93.5.RC1 ( 29-Dec-2023 ) is available !!! Can download from my web site: LGUZMAN website or from Open General website New option to remove a leader for a given unit. Must select the unit and press <Ctrl><X> Option to decline unwanted leaders before raising it when active...
- 2023-12-29 11:08, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 85
- Views: 10975
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Finally, OpenGen Version 0.93.5.RC1 ( 29-Dec-2023 ) is available !!! Can download from my web site: LGUZMAN website or from Open General website Please test it for some weeks and feed back experience. I'd specially need to test how much slower is the AI using the increased number of units, as it All...
- 2023-12-29 06:52, Friday
- Forum: People’s General Forum
- Topic: Have a nice christmas
- Replies: 5
- Views: 738
Re: Have a nice christmas
Yes here we are also in emergency status, moving from A type flu to B type, so I cannot say which one infected me, regardless I got vacunate
- 2023-12-29 06:35, Friday
- Forum: Steel & Lace – The Pub
- Topic: Panzer General X news flash
- Replies: 49
- Views: 17041
Re: Panzer General X news flash
"Merry Christmas ! A belated, but heartfelt post to any, and all who should read this. Here, a toast. May all wars soon be but small, imaginary, virtual, fun games. May true war be an almost forgotten part of our ugly past." Of course, I agree. That would be the description of an ideal future world...
- 2023-12-29 06:30, Friday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 47049
Re: Spotkanie z OG po polsku
Merry Christmas and my best wishes for a 2024 more peacefully with no real wars