Search found 28 matches

by Szperacz
2024-02-16 10:16, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

Unluckily I cannot replicate the issue and don't see any reason for a dead-loop :dunno I'll keep trying but with a single instance (only GRN01_t13e.xcsv file) it will be difficult even using the .xlog Does it happen again with other scenario ? Yes, it happened for me almost everyday with basically ...
by Szperacz
2024-02-06 16:01, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

I finally managed to send a proper report from OG with the freeze issue, save before turn end and all the logs. I hope it's helpful. BTW. on 2024-01-27 18:04, Saturday, I sent my first logs for this freeze issue here on forum in this thread - can be helpful for comparison (although there's no save i...
by Szperacz
2024-02-04 16:20, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

I'm sorry, I sent the bug reports forgetting that I disabled the debug logs a day ago (to check if this impacts the problem)... :bonk Also I didn't think logically in my previous message, as I cannot repeat the issue after reloading as the AI turn is different, steps are different - but having the l...
by Szperacz
2024-02-04 15:37, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

I'll try to attach it next time. But I'm afraid it won't help - you won't replicate the issue using this save (in both cases I'm reporting - freeze and a crash); it cannot be repeated using the last save (otherwise I would be stuck with repetitive freeze or crash scenario, which is not the case) - a...
by Szperacz
2024-02-04 14:21, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

Thanks, I didn't know about the report bug tool. I'll try (as I got another crash few minutes ago).
by Szperacz
2024-02-04 10:37, Sunday
Forum: Open General
Topic: Open - source - general
Replies: 0
Views: 614

Open - source - general

Dear General Luis Are there any chances of making OG open source (on a license which keeps it in your hands)? No pressure, I'm just wondering about it. It was great to have the possibility to check the logic in the code of Panzer Marshal, which is available on github. Being - maybe - able to use som...
by Szperacz
2024-02-04 10:24, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

The freezes mentioned in previous post are everyday thing for me. This crash is something else and new, it happened only once during AI turn: Version=1 EventType=APPCRASH EventTime=133515154657410428 ReportType=2 Consent=1 UploadTime=133515154660250799 ReportStatus=268435456 ReportIdentifier=5358cc7...
by Szperacz
2024-02-01 13:21, Thursday
Forum: Steel & Lace – The Pub
Topic: Question for Panzer General 2 veterans
Replies: 14
Views: 1004

Re: Question for Panzer General 2 veterans

Panzer Vor! :lol
by Szperacz
2024-02-01 13:07, Thursday
Forum: Steel & Lace – The Pub
Topic: Question for Panzer General 2 veterans
Replies: 14
Views: 1004

Re: Question for Panzer General 2 veterans

Guys I love you all and all the forums and all the efiles and campaigns :) And I also love girls and panzers.
by Szperacz
2024-02-01 10:15, Thursday
Forum: Steel & Lace – The Pub
Topic: Question for Panzer General 2 veterans
Replies: 14
Views: 1004

Re: Question for Panzer General 2 veterans

Initially I ignored it too, but it's so powerful - staying out of the enemy visibility makes you invisible (especially for artillery and planes). I was just thinking about playing old custom campaigns in PG2 instead of OG (as OG instability frustrates me a bit), but today it will be probably not pos...
by Szperacz
2024-01-31 14:30, Wednesday
Forum: Steel & Lace – The Pub
Topic: Question for Panzer General 2 veterans
Replies: 14
Views: 1004

Question for Panzer General 2 veterans

In old good times, when people spent time with Panzer General 2 instead of doing something productive, how did you deal with the player and AI units visibility information - fog of war information or black and red binoculars information currently available with Open General? I just wonder, as it's a...
by Szperacz
2024-01-30 20:33, Tuesday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 428
Views: 470676

Re: ATOMIC Efile [see 1st post]

I failed at Narvik. Makes an impression of a puzzle with one solution (or I'm just too dense).
I'll check out Weltkrieg instead.
by Szperacz
2024-01-30 08:56, Tuesday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

A matter of taste. With rtx 4080 on a monster PC I still prefer to play panzer(open) general in 2d. I vastly prefer 2d in strategies. It's sad that everything goes into 3d. 2d games can be timeless even after years (recently I spent hours on panzer general 2 in 800x600 on a 4k 32'' monitor). 3d ofte...
by Szperacz
2024-01-29 14:19, Monday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 428
Views: 470676

Re: ATOMIC Efile [see 1st post]

Very nice! Should I restart the atomic blitzkrieg or it doesn't matter too much?

I'm currently in the first scenario with ships, in Norway probably. Looked scary so I went back to try to finish PG2 blitzkrieg and gather some courage.
by Szperacz
2024-01-29 12:31, Monday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

Nice. Assuming link #2 is link #1 after something happened, what exactly was it that happened? It's one of the available tools: https://letsenhance.io. What happened is an 2x upscale with - like you said - "AI" generated "fix", and some other things I'm not sure about now, like colors - too green m...
by Szperacz
2024-01-29 10:51, Monday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

Have a look: Before: https://drive.google.com/file/d/1fRXh5Slj9QNmzVF3WTNgsrkrfaxLJmox/view?usp=sharing After: https://drive.google.com/file/d/1LGSaI9iYnnVbvU1wAIxEOjjye3WQMc-W/view?usp=sharing Look at the bridges for example. But yeah, it's just a curiosity I wonder about. We cannot upscale maps so...
by Szperacz
2024-01-28 22:01, Sunday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 1829

Re: What are your favorite campaigns?

randowe wrote:
2024-01-28 18:31, Sunday
And luckily there are more players than designers. There are more players than we think.
There are dozens of us! Dozens!
by Szperacz
2024-01-28 21:51, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

Of course. I want to immortalize the maps, because doing nothing will just lead to servers and maps disappearing with time. And to give the users an option to download the package of all the maps in highest possible quality, as OG itself downloads them in lower - JPGs. (And the third option, which I...
by Szperacz
2024-01-28 20:34, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

Oh indeed, I see that your maps (and some other authors maps too) are available only in jpg. What a shame. Regardless of storing the maps on servers (I hope administrators will continue to do a great job), I'm focusing on the torrent alternative, where files stay on our disks and can be as big as we...
by Szperacz
2024-01-28 18:38, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

Servers which store OG maps will disappear, it's just a matter of time. Unfortunately it is... That's why I've been slowly, over the years, downloading maps from Gilestiel's map finder, so I can keep playing Open General offline (and whatever happens). So far my collection (only JPG files, bar some...
by Szperacz
2024-01-28 18:30, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Re: Maps image quality (and long-term survival)

I should investigate this better before speaking. I didn't know about PNGs on Mapfinder. They're indeed without compression artifacts. And OG is downloading JPGs by default with no possibility to change it. So the option is to download all the maps as PNG from mapfinder. I also thought that the maps...
by Szperacz
2024-01-28 16:35, Sunday
Forum: Open General
Topic: Maps image quality (and long-term survival)
Replies: 27
Views: 2028

Maps image quality (and long-term survival)

I understand the possible reasons maps stored on OG users servers have limited size. Still - the reality is that map quality was broken and the original beautiful maps are now compressed files with visible artifacts, noise, banding issues etc. You could say it doesn't matter - but if I have a choice...
by Szperacz
2024-01-28 12:59, Sunday
Forum: Open General
Topic: New Wish List for OpenGen / OpenSuite 2023-2024
Replies: 137
Views: 13121

Re: New Wish List for OpenGen / OpenSuite 2023-2024

Suggestion/wish: Pixel-perfect zoom . We currently can zoom in using small steps. It would be nice to have also an option to quickly zoom using a ratio which gives a pixel-perfect result - so 2x and 4x (so by clicking once we would zoom to 200%, second time we would zoom to 400%). Currently it's har...
by Szperacz
2024-01-27 17:04, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
Replies: 578
Views: 509090

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

Hello During my few days of OG adventure in two different campaigns (blitz from efile_pg2 and blitz from efile_atomic) I had multiple crashes during AI turn. Here's some info I managed to gather (prepared immediately after last application freeze, I had to kill the application): https://drive.google...
by Szperacz
2024-01-26 21:19, Friday
Forum: Open General
Topic: What are your favorite campaigns?
Replies: 22
Views: 1829

What are your favorite campaigns?

Could you name the top 3 or top 10 campaigns that you like the most?
by Szperacz
2024-01-25 20:44, Thursday
Forum: Open General
Topic: [MOD] Transparent hex grid and terrain icons graphics
Replies: 6
Views: 1057

Re: [MOD] Transparent hex grid and terrain icons graphics

Yeah, I'm a Pole. Poles must have some kind of a fixation on WW2 games :) Especially taking the side of Germans invading Poland :lol Thanks for the information - I have wondered about Gustlik e-file. I'll try it out. For now I'm still getting my ass kicked by Russians in the original Panzer General ...
by Szperacz
2024-01-24 20:26, Wednesday
Forum: Open General
Topic: [MOD] Transparent hex grid and terrain icons graphics
Replies: 6
Views: 1057

Re: [MOD] Transparent hex grid and terrain icons graphics

Thanks, I updated the first post with the information about the original hex_text mod author name. Now I see I didn't read correctly and will add also you (I'll do it when the post returns from moderation (also added an update with transparent binoculars and another screenshot)). I found the Polish ...
by Szperacz
2024-01-22 18:46, Monday
Forum: Open General
Topic: [MOD] Transparent hex grid and terrain icons graphics
Replies: 6
Views: 1057

[MOD] Transparent hex grid and terrain icons graphics

Hello Here's a small graphics mod: - making the hex grid more subtle and transparent - same with terrain icons - same with red visibility binoculars - removing the road/rail overlay, as they are easily enough recognizable without it I'm not the author of anything, I just added transparency. Thanks t...