Search found 2858 matches
- 2024-03-22 00:10, Friday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 819
- Views: 510567
Re: The Obligatory YouTube Music Video Topic
https://www.youtube.com/watch?v=5_xqb416S7o Hi There, Hola ... long Time not been here... (Aber ich seh schon, Para hört immer noch sehr merkwürdige Musik und achtet im Topic weiter unten noch immer seeeehr aufs Detail :lol ) Welch seltener Gast in unserem Hause :howdy Du bist bestimmt gekommen um ...
- 2024-03-20 13:04, Wednesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Capture of Gozo Did nothing at HQ. Deployed my ground units on Gozo and grinded my way to the eastern part of the island. Had to use reloads and savegame edits to overcome the enemy long range artillery (that i could not see). One enemy artillery even had a fire discipline leader....
- 2024-03-19 19:10, Tuesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Air battle over Malta I am not allowed to swap attachments from ground/naval units to planes and so i only bought new ones for my planes using the prestige i had in my wallet. I also sidegraded the torpedo bombers to the land attack version for free. In this scenario i can use onl...
- 2024-03-18 19:53, Monday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Landing at Gozo Did nothing at HQ. The player has to command few aux units on a mission to destroy coastal guns on Gozo island. The only core unit is a free marine HQ the player gets. I landed the units in the north, using the one ocean hex the AI could not observe. The aux planes...
- 2024-03-17 19:07, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304359
Re: MAPS: Post information about new maps here please
This is an late addition to Weltkrieg. One more map and i am finished with map making for this year
Number: 1592
Name: El Habbaniyah (3K)
Location: Iraq
Period: WWII
Map size: 3150;3000
Comment: mod of map 368
Number: 1592
Name: El Habbaniyah (3K)
Location: Iraq
Period: WWII
Map size: 3150;3000
Comment: mod of map 368
- 2024-03-15 12:42, Friday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: On board for Malta The player is allowed to buy air units only and so i sold many attachments and bought two fighters and one bomber. I also upgraded my two old torpedo bombers. In this naval scenario the player has to kill a certain number of enemy units, so i set up my fleet and...
- 2024-03-14 10:57, Thursday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Secret mission in Spain: Malaga ... I wish i had at least one more mortar and infantry. At the end i could only get a regular victory. One VH and 4 flags i could not capture in time with my small force. ... It looks as if the General is inflexible. :idea If the force is too small ...
- 2024-03-12 11:35, Tuesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: The passage to Corsica Bought only attachments at HQ. The scenario was not easy and i had to restart after 4 or 5 turns. The enemy radar cruisers are a real threat, so i made them my primary target. Instead of splitting my force i quickly sailed to the north and engaged the northe...
- 2024-03-10 14:25, Sunday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Secret mission in Spain: Mallorca Bought attachments for my ground units at HQ. Again i can only use ground units in this scenario and because of my small core it takes me longer than BV limit. My 3 new units all passed 500exp without getting a leader. So still only 7 leaders afte...
- 2024-03-09 18:12, Saturday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Secret mission in Spain: Malaga Bought some attachments at HQ. The player also gets 3 free ground units. After deploment i had to repell enemy attacks in the south and then had to grind my way northwards. I wish i had at least one more mortar and infantry. At the end i could only ...
- 2024-03-08 15:35, Friday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Operation STROG (STRait Of Gibraltar) Bought few attachments at HQ. After deploying my ships and naval transports in the west i slowly moved eastwards towards the Escape Hex. Thanks to my recon planes there were no surprises and my navy tackled the enemy fleet without problems. Th...
- 2024-03-06 17:18, Wednesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Hunting in the Atlantic: Rescue French Fleet Bought like 3 attachments at HQ. The scenario is a nice air and naval battle. I first scouted with my planes and shot down the enemy fighters while my fleet moved only a little and mostly was stationary in the southeast while the enemy ...
- 2024-03-05 14:43, Tuesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Hunting in the Atlantic: French Antilles Bought only one attachment at HQ. In this scenario i can deploy my ground units only and they have to do some island hopping from the south to the north. AI has the first turn and enemy paratroopers capture the islands. I was lucky because ...
- 2024-03-02 14:44, Saturday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Hunting in the Atlantic: Terceira This time i took away attachments from the ground units and gave some to the ships. The player also gets a free fighter. It's a naval and air force scenario. The player has to destroy some MSU units on the island of Terceira. So i mostly fought th...
- 2024-03-02 14:11, Saturday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Raid to Liverpool At HQ i added attachments to my ground units. After deploying my ground units they destroyed the required number of enemy units in and around Liverpool. OpenGen 0.93.5.RC1.f * 21 Feb 2024 * AI version: 3.0 (Dev) Efile folder: D:\Games\OpenGeneral\efile_atomic\ * ...
- 2024-03-01 21:24, Friday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Operation Ireland: Dublin At HQ i tweaked attachments only. The map is big and my core is small and it took a long exhausting time to move my ground units around on the map. I missed BV by one turn and could not capture all flags. I declined two leaders, so still only 7 leaders :l...
- 2024-03-01 18:51, Friday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Operation Ireland: Cork The intro says i can't buy units in the upcomming scenarios, so i sold a lot of attachments and bought the recommended carrier. Further i decided to buy a fighter, recon plane, battleship and marines engineers. The fighting was not hard but it took me a lon...
- 2024-02-29 16:29, Thursday
- Forum: Polskie Forum
- Topic: Polish Projects and Prototypes - 1939
- Replies: 42
- Views: 1707
Re: Polish Projects and Prototypes - 1939
This is how BT018 looks in the game right now.
[EDIT: the background hast to be unicolor. There are pixels with a slightly different color.]
[EDIT: the background hast to be unicolor. There are pixels with a slightly different color.]
- 2024-02-29 13:32, Thursday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 34
- Views: 13073
Re: NOKorp E-File
Definitely, although it depends on what you mean by " new 3k maps". I mean the newer maps with 3150x3000 pixel that got released in the past 1.5 years (There's no other active map maker anyway :lol ). Yeah, i am really fixated on this 3150x3000 pixel specifications :lol My brain doe not want me to ...
- 2024-02-28 19:07, Wednesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Landing at Channel Islands Tweaked attachments at HQ. The player can use the marines with amphibious transport only and they have to drive across the ocean to attack and capture the Channel Islands. Since they only move slow it took quite some time to get to the islands. Next time...
- 2024-02-28 19:02, Wednesday
- Forum: Equipment Files
- Topic: NOKorp E-File
- Replies: 34
- Views: 13073
Re: NOKorp E-File
Do you use any of the new 3K maps in your campaigns or plan to use them? I am just a little curious
- 2024-02-27 20:27, Tuesday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Crossing the Strait of Dover Deployed only my ships, planes and para units as ordered in the intro. The paras flew to the west but it was tricky at first. Somehow i failed to understand that the paras don't have to cross the river at all :bonk It took me some time before i underst...
- 2024-02-25 17:40, Sunday
- Forum: Designers’ Corner
- Topic: Playtest 3: ATOMIC Weltkrieg
- Replies: 111
- Views: 26943
Re: Playtest 3: ATOMIC Weltkrieg
Current scenario: Battle of Hel The Scapa Flow bonus scenario (where the player could get a free submarine) has been dismissed and will be replaced with a proper Battle of Hel scenario. At HQ i bought a fighter and a mortar. Deployed most of my ground units in the southeast and my two cavalries in ...
- 2024-02-21 18:14, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304359
- 2024-02-19 17:28, Monday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 270
Re: Simple submarine display issues in the last version(s)
the submarine specific variables (2018) in the efile cfg. What do you mean? Anyway, it's clearly a regression since as I said older executables don't display this shadowing, while newer ones do (on the same test scenario linked above). :huh For example, as far as i know, sub_ex=1 is not widely used...
- 2024-02-19 15:49, Monday
- Forum: Open General
- Topic: Simple submarine display issues in the last version(s)
- Replies: 7
- Views: 270
Re: Simple submarine display issues in the last version(s)
Maybe it has something to do with the submarine specific variables (2018) in the efile cfg.
- 2024-02-19 14:54, Monday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Raid to Scotland At HQ i added attachements to my ground units, which i can deploy only in this commando mission. After deployment i captured the nearby flags and then disperesd my units across the map. One group moved in the west, one one the peninsula in the center and two units...
- 2024-02-19 12:11, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483922
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
:howdy I wanted to ask about tile maps Specifically, the hex_tiledecors.png files I understand that there are terrain in the rows x3 (for dry, frozen, muddy) What is in columns 2 through 15? How it's working? Why are there 22 such files (tiledecors)? There are 22 latitudes you can choose for a scen...
- 2024-02-18 16:47, Sunday
- Forum: Deutsches Forum
- Topic: Kampagnenidee Trapping and trapped
- Replies: 162
- Views: 45354
Re: Kampagnenidee Trapping and trapped
Ja, habe die Kampagne inzwischen zu den Akten gelegt. Lust zu bauen habe ich eigentlich schon noch, aber da ich seit Oktober mein Zeitungsjob gegen einen Schreibtischjob mit mehr Arbeit getauscht habe, sehe ich nicht, wie die Zeit dafür finden kann. Denn ich habe noch andere Hobbies die mitunter zu...
- 2024-02-18 16:25, Sunday
- Forum: Designers’ Corner
- Topic: Kriegsmarine Campaign Playtest
- Replies: 37
- Views: 2293
Re: Kriegsmarine Campaign Playtest
Current scenario: Attack on Iceland At HQ i bought the recommended MG units and did the recommended sidegrade of the mountain mortar > marines mortar. You have to cover great distanced with your units and so i sent my brandenburgers to the northeast early while the rest of the units were still figh...
- 2024-02-17 19:58, Saturday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 420
- Views: 462810
Re: ATOMIC Efile [see 1st post]
Added a 3K map pack download link to the first post. The rar file has 286mb and contains 84 3K maps, all but 3 are 8-bit png maps.
One smaller map is also added that is needed to play the Weltkrieg campaign.
One smaller map is also added that is needed to play the Weltkrieg campaign.
- 2024-02-17 19:36, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 316
- Views: 304359
Re: MAPS: Post information about new maps here please
Another map is finished
Number: 1560
Name: Hel (3K)
Location: Poland
Period: WWII
Map size: 3150;3000
Number: 1560
Name: Hel (3K)
Location: Poland
Period: WWII
Map size: 3150;3000
- 2024-02-15 15:08, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
- Replies: 549
- Views: 483922
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))
When playing PBEM with the new leader options i get asked to accept leaders for the other player. Happens when it is my turn but the enemy unit gets a leader in a defensive action.
- 2024-02-14 21:44, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 420
- Views: 462810
Re: ATOMIC Efile [see 1st post]
Started to convert 3 PBEM scenarios, so there is at least something to offer in this department. Kessler kindly allowed my to convert some of the Panzerliga scenarios. Dimitris and me already startet playing/testing the first one. The 3 scenarios will be: - 1941 Battle of Moscow - 1942 Battle of Tun...
- 2024-02-14 16:41, Wednesday
- Forum: Open General
- Topic: AI 2.0 vs 3.0
- Replies: 10
- Views: 430
Re: AI 2.0 vs 3.0
The campaign path must look like a modern art painting
Sounds like a very interesting campaign and story
Sounds like a very interesting campaign and story
- 2024-02-14 11:53, Wednesday
- Forum: Polskie Forum
- Topic: Polish Projects and Prototypes - 1939
- Replies: 42
- Views: 1707
Re: Polish Projects and Prototypes - 1939
Also question - does Open General have tech descriptions for units? I could write a thing or two for each of these (and then info about the hypothetical vehicles too - where the grounds in reality are for their designs for instance). Yes, it is possible to have a unitpedia. Information and a pictur...
- 2024-02-12 15:17, Monday
- Forum: Open General
- Topic: AI 2.0 vs 3.0
- Replies: 10
- Views: 430
Re: AI 2.0 vs 3.0
I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code). Hehe, no, we never got any info about the differences between AI 2.0 and 3.0 :) But what you wrote sound great and i will also use AI 3.0 from now on. And also switch to AI 3...
- 2024-02-10 17:34, Saturday
- Forum: Polskie Forum
- Topic: Polish Projects and Prototypes - 1939
- Replies: 42
- Views: 1707
Re: Polish Projects and Prototypes - 1939
Here's an Italian prototype: Semovente da 149/40 with a 149mm gun with a range of 23.700m mounted on the back.
- 2024-02-10 12:15, Saturday
- Forum: Polskie Forum
- Topic: Polish Projects and Prototypes - 1939
- Replies: 42
- Views: 1707
Re: Polish Projects and Prototypes - 1939
Hehe yeah, the barrel length of the 155mm SPG looks unreal. The 130mm looks much better and more realistic
The 105mm SPG looks great too!
The 105mm SPG looks great too!
- 2024-02-09 20:02, Friday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
I understand Thanks!Fitzmarcel wrote: ↑2024-02-09 19:36, FridayThat's a double post of the Tempest Mk. II ! And all the planes i posted are from UK and UK only ! Maybe some can be added to Australia or Canada as well
I haven't post yet the French planes i made or reworked
- 2024-02-09 15:37, Friday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Just two questions:
Is this a double post of the same icon MG259 or is there one missing?
Are all plane icons French? Or is it a mix of Fance and UK icons?
- 2024-02-08 14:50, Thursday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 47052
Re: Spotkanie z OG po polsku
I wonder if you guys plan to create a new ROP campaign some day in the future? There are many new ROP units and icons, new maps and stuff. Does nobody ever think about designing a new big ROP campaign?
- 2024-02-08 12:34, Thursday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Very interesting! Let us know when the campaign is ready to play
- 2024-02-07 15:00, Wednesday
- Forum: Polskie Forum
- Topic: Polish Projects and Prototypes - 1939
- Replies: 42
- Views: 1707
Re: Polish Projects and Prototypes - 1939
Great job once again
Maybe some sort of self-propelled artillery like a Hummel or Wepse for the 25TP family? Or one that could be used in direct and indirect role.
Maybe some sort of self-propelled artillery like a Hummel or Wepse for the 25TP family? Or one that could be used in direct and indirect role.
- 2024-02-06 23:46, Tuesday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Fantastic! Thanks again!
Maybe i asked before, but do you build some french campaigns with all the units (icons)?
Maybe i asked before, but do you build some french campaigns with all the units (icons)?
- 2024-02-06 22:15, Tuesday
- Forum: Development Board
- Topic: SPAM-Invasion
- Replies: 5
- Views: 1917
Re: SPAM-Invasion
Do all bots have the same general IP resp. are from the same country?
- 2024-02-06 22:11, Tuesday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Wow, you were quite productive!Fitzmarcel wrote: ↑2024-02-06 22:09, TuesdayHi again, I forgot the RAF !
Here, i wasnt quite ok with the colors of existing icons, so i re-made almost all fighters and bombers, except the heavy bombers ("flemme", as we say in France !)
Do you have a excel sheet with the names and stuff?
- 2024-02-06 21:04, Tuesday
- Forum: Designers’ Corner
- Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
- Replies: 164
- Views: 63052
Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Wonderful Thanks a lotFitzmarcel wrote: ↑2024-02-06 20:45, TuesdayHi guys, hope you're all well !
Here some new (or less new) French icons i made these past few months (years ? oO) ! Of course i usually use existing ones as "base" and then edit them.
Feel free to use these icons as you want !
- 2024-02-06 18:57, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 86920
Re: MAPS: Request map makers for help
I didn't know i could simply open the file with photoshop It works, many thanks!!
- 2024-02-06 14:42, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 86920
Re: MAPS: Request map makers for help
Can sombody please help and extract a high res picture from this pdf map of khalchin gol?
https://maps.lib.utexas.edu/maps/jog/ru ... ngolia.pdf
Nothing i try works.
https://maps.lib.utexas.edu/maps/jog/ru ... ngolia.pdf
Nothing i try works.