Search found 2855 matches

by randowe
2024-03-18 19:53, Monday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Landing at Gozo Did nothing at HQ. The player has to command few aux units on a mission to destroy coastal guns on Gozo island. The only core unit is a free marine HQ the player gets. I landed the units in the north, using the one ocean hex the AI could not observe. The aux planes...
by randowe
2024-03-17 19:07, Sunday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 315
Views: 302973

Re: MAPS: Post information about new maps here please

This is an late addition to Weltkrieg. One more map and i am finished with map making for this year :banana

Number: 1592
Name: El Habbaniyah (3K)
Location: Iraq
Period: WWII
Map size: 3150;3000
Comment: mod of map 368
by randowe
2024-03-15 12:42, Friday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: On board for Malta The player is allowed to buy air units only and so i sold many attachments and bought two fighters and one bomber. I also upgraded my two old torpedo bombers. In this naval scenario the player has to kill a certain number of enemy units, so i set up my fleet and...
by randowe
2024-03-14 10:57, Thursday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Secret mission in Spain: Malaga ... I wish i had at least one more mortar and infantry. At the end i could only get a regular victory. One VH and 4 flags i could not capture in time with my small force. ... It looks as if the General is inflexible. :idea If the force is too small ...
by randowe
2024-03-12 11:35, Tuesday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: The passage to Corsica Bought only attachments at HQ. The scenario was not easy and i had to restart after 4 or 5 turns. The enemy radar cruisers are a real threat, so i made them my primary target. Instead of splitting my force i quickly sailed to the north and engaged the northe...
by randowe
2024-03-10 14:25, Sunday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Secret mission in Spain: Mallorca Bought attachments for my ground units at HQ. Again i can only use ground units in this scenario and because of my small core it takes me longer than BV limit. My 3 new units all passed 500exp without getting a leader. So still only 7 leaders afte...
by randowe
2024-03-09 18:12, Saturday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Secret mission in Spain: Malaga Bought some attachments at HQ. The player also gets 3 free ground units. After deploment i had to repell enemy attacks in the south and then had to grind my way northwards. I wish i had at least one more mortar and infantry. At the end i could only ...
by randowe
2024-03-08 15:35, Friday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Operation STROG (STRait Of Gibraltar) Bought few attachments at HQ. After deploying my ships and naval transports in the west i slowly moved eastwards towards the Escape Hex. Thanks to my recon planes there were no surprises and my navy tackled the enemy fleet without problems. Th...
by randowe
2024-03-06 17:18, Wednesday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Hunting in the Atlantic: Rescue French Fleet Bought like 3 attachments at HQ. The scenario is a nice air and naval battle. I first scouted with my planes and shot down the enemy fighters while my fleet moved only a little and mostly was stationary in the southeast while the enemy ...
by randowe
2024-03-05 14:43, Tuesday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Hunting in the Atlantic: French Antilles Bought only one attachment at HQ. In this scenario i can deploy my ground units only and they have to do some island hopping from the south to the north. AI has the first turn and enemy paratroopers capture the islands. I was lucky because ...
by randowe
2024-03-02 14:44, Saturday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Hunting in the Atlantic: Terceira This time i took away attachments from the ground units and gave some to the ships. The player also gets a free fighter. It's a naval and air force scenario. The player has to destroy some MSU units on the island of Terceira. So i mostly fought th...
by randowe
2024-03-02 14:11, Saturday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Raid to Liverpool At HQ i added attachments to my ground units. After deploying my ground units they destroyed the required number of enemy units in and around Liverpool. OpenGen 0.93.5.RC1.f * 21 Feb 2024 * AI version: 3.0 (Dev) Efile folder: D:\Games\OpenGeneral\efile_atomic\ * ...
by randowe
2024-03-01 21:24, Friday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Operation Ireland: Dublin At HQ i tweaked attachments only. The map is big and my core is small and it took a long exhausting time to move my ground units around on the map. I missed BV by one turn and could not capture all flags. I declined two leaders, so still only 7 leaders :l...
by randowe
2024-03-01 18:51, Friday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Operation Ireland: Cork The intro says i can't buy units in the upcomming scenarios, so i sold a lot of attachments and bought the recommended carrier. Further i decided to buy a fighter, recon plane, battleship and marines engineers. The fighting was not hard but it took me a lon...
by randowe
2024-02-29 16:29, Thursday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

This is how BT018 looks in the game right now.
[EDIT: the background hast to be unicolor. There are pixels with a slightly different color.]

Image
by randowe
2024-02-29 13:32, Thursday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 34
Views: 12959

Re: NOKorp E-File

Definitely, although it depends on what you mean by " new 3k maps". I mean the newer maps with 3150x3000 pixel that got released in the past 1.5 years (There's no other active map maker anyway :lol ). Yeah, i am really fixated on this 3150x3000 pixel specifications :lol My brain doe not want me to ...
by randowe
2024-02-28 19:07, Wednesday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Landing at Channel Islands Tweaked attachments at HQ. The player can use the marines with amphibious transport only and they have to drive across the ocean to attack and capture the Channel Islands. Since they only move slow it took quite some time to get to the islands. Next time...
by randowe
2024-02-28 19:02, Wednesday
Forum: Equipment Files
Topic: NOKorp E-File
Replies: 34
Views: 12959

Re: NOKorp E-File

Do you use any of the new 3K maps in your campaigns or plan to use them? I am just a little curious :naughty
by randowe
2024-02-27 20:27, Tuesday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Crossing the Strait of Dover Deployed only my ships, planes and para units as ordered in the intro. The paras flew to the west but it was tricky at first. Somehow i failed to understand that the paras don't have to cross the river at all :bonk It took me some time before i underst...
by randowe
2024-02-25 17:40, Sunday
Forum: Designers’ Corner
Topic: Playtest 3: ATOMIC Weltkrieg
Replies: 111
Views: 26771

Re: Playtest 3: ATOMIC Weltkrieg

Current scenario: Battle of Hel The Scapa Flow bonus scenario (where the player could get a free submarine) has been dismissed and will be replaced with a proper Battle of Hel scenario. At HQ i bought a fighter and a mortar. Deployed most of my ground units in the southeast and my two cavalries in ...
by randowe
2024-02-21 18:14, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 315
Views: 302973

Re: MAPS: Post information about new maps here please

sympatyk wrote:
2024-02-20 17:52, Tuesday
:howdy
Very nice map
And there are Polish place names .. :cool
Thank you :howdy :cheers
by randowe
2024-02-19 17:28, Monday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 259

Re: Simple submarine display issues in the last version(s)

the submarine specific variables (2018) in the efile cfg. What do you mean? Anyway, it's clearly a regression since as I said older executables don't display this shadowing, while newer ones do (on the same test scenario linked above). :huh For example, as far as i know, sub_ex=1 is not widely used...
by randowe
2024-02-19 15:49, Monday
Forum: Open General
Topic: Simple submarine display issues in the last version(s)
Replies: 7
Views: 259

Re: Simple submarine display issues in the last version(s)

Maybe it has something to do with the submarine specific variables (2018) in the efile cfg.
by randowe
2024-02-19 14:54, Monday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Raid to Scotland At HQ i added attachements to my ground units, which i can deploy only in this commando mission. After deployment i captured the nearby flags and then disperesd my units across the map. One group moved in the west, one one the peninsula in the center and two units...
by randowe
2024-02-19 12:11, Monday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
Replies: 548
Views: 481623

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

:howdy I wanted to ask about tile maps Specifically, the hex_tiledecors.png files I understand that there are terrain in the rows x3 (for dry, frozen, muddy) What is in columns 2 through 15? How it's working? Why are there 22 such files (tiledecors)? There are 22 latitudes you can choose for a scen...
by randowe
2024-02-18 16:47, Sunday
Forum: Deutsches Forum
Topic: Kampagnenidee Trapping and trapped
Replies: 162
Views: 44959

Re: Kampagnenidee Trapping and trapped

Ja, habe die Kampagne inzwischen zu den Akten gelegt. Lust zu bauen habe ich eigentlich schon noch, aber da ich seit Oktober mein Zeitungsjob gegen einen Schreibtischjob mit mehr Arbeit getauscht habe, sehe ich nicht, wie die Zeit dafür finden kann. Denn ich habe noch andere Hobbies die mitunter zu...
by randowe
2024-02-18 16:25, Sunday
Forum: Designers’ Corner
Topic: Kriegsmarine Campaign Playtest
Replies: 35
Views: 2198

Re: Kriegsmarine Campaign Playtest

Current scenario: Attack on Iceland At HQ i bought the recommended MG units and did the recommended sidegrade of the mountain mortar > marines mortar. You have to cover great distanced with your units and so i sent my brandenburgers to the northeast early while the rest of the units were still figh...
by randowe
2024-02-17 19:58, Saturday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 420
Views: 462029

Re: ATOMIC Efile [see 1st post]

Added a 3K map pack download link to the first post. The rar file has 286mb and contains 84 3K maps, all but 3 are 8-bit png maps.
One smaller map is also added that is needed to play the Weltkrieg campaign.
by randowe
2024-02-17 19:36, Saturday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 315
Views: 302973

Re: MAPS: Post information about new maps here please

Another map is finished :howdy

Number: 1560
Name: Hel (3K)
Location: Poland
Period: WWII
Map size: 3150;3000
by randowe
2024-02-15 15:08, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)
Replies: 548
Views: 481623

Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1e (9-Jan-2024))

When playing PBEM with the new leader options i get asked to accept leaders for the other player. Happens when it is my turn but the enemy unit gets a leader in a defensive action.
by randowe
2024-02-14 21:44, Wednesday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 420
Views: 462029

Re: ATOMIC Efile [see 1st post]

Started to convert 3 PBEM scenarios, so there is at least something to offer in this department. Kessler kindly allowed my to convert some of the Panzerliga scenarios. Dimitris and me already startet playing/testing the first one. The 3 scenarios will be: - 1941 Battle of Moscow - 1942 Battle of Tun...
by randowe
2024-02-14 16:41, Wednesday
Forum: Open General
Topic: AI 2.0 vs 3.0
Replies: 10
Views: 416

Re: AI 2.0 vs 3.0

The campaign path must look like a modern art painting :lol
Sounds like a very interesting campaign and story :cool :clap
by randowe
2024-02-14 11:53, Wednesday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

Also question - does Open General have tech descriptions for units? I could write a thing or two for each of these (and then info about the hypothetical vehicles too - where the grounds in reality are for their designs for instance). Yes, it is possible to have a unitpedia. Information and a pictur...
by randowe
2024-02-12 15:17, Monday
Forum: Open General
Topic: AI 2.0 vs 3.0
Replies: 10
Views: 416

Re: AI 2.0 vs 3.0

I do not remember to have done any document summarizing the differences between AI2 and AI3 (only comments within the code). Hehe, no, we never got any info about the differences between AI 2.0 and 3.0 :) But what you wrote sound great and i will also use AI 3.0 from now on. And also switch to AI 3...
by randowe
2024-02-10 17:34, Saturday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

Here's an Italian prototype: Semovente da 149/40 with a 149mm gun with a range of 23.700m mounted on the back.

Image
by randowe
2024-02-10 12:15, Saturday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

Hehe yeah, the barrel length of the 155mm SPG looks unreal. The 130mm looks much better and more realistic :cool
The 105mm SPG looks great too!
by randowe
2024-02-09 20:02, Friday
Forum: Designers’ Corner
Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Replies: 164
Views: 62677

Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

Fitzmarcel wrote:
2024-02-09 19:36, Friday
That's a double post of the Tempest Mk. II ! And all the planes i posted are from UK and UK only ! Maybe some can be added to Australia or Canada as well :dunno
I haven't post yet the French planes i made or reworked
I understand :bonk Thanks!
by randowe
2024-02-09 15:37, Friday
Forum: Designers’ Corner
Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Replies: 164
Views: 62677

Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

Fitzmarcel wrote:
2024-02-06 22:09, Tuesday
Tempest II
Image

Tempest F.II
Image
Just two questions:
Is this a double post of the same icon MG259 or is there one missing?
Are all plane icons French? Or is it a mix of Fance and UK icons?
by randowe
2024-02-08 14:50, Thursday
Forum: Polskie Forum
Topic: Spotkanie z OG po polsku
Replies: 106
Views: 46126

Re: Spotkanie z OG po polsku

I wonder if you guys plan to create a new ROP campaign some day in the future? There are many new ROP units and icons, new maps and stuff. Does nobody ever think about designing a new big ROP campaign?
by randowe
2024-02-07 15:00, Wednesday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

Great job once again :cool

Maybe some sort of self-propelled artillery like a Hummel or Wepse for the 25TP family? Or one that could be used in direct and indirect role.
by randowe
2024-02-06 23:46, Tuesday
Forum: Designers’ Corner
Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Replies: 164
Views: 62677

Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

Fantastic! Thanks again! :bow

Maybe i asked before, but do you build some french campaigns with all the units (icons)?
by randowe
2024-02-06 22:15, Tuesday
Forum: Development Board
Topic: SPAM-Invasion
Replies: 5
Views: 1477

Re: SPAM-Invasion

Do all bots have the same general IP resp. are from the same country?
by randowe
2024-02-06 22:11, Tuesday
Forum: Designers’ Corner
Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Replies: 164
Views: 62677

Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

Fitzmarcel wrote:
2024-02-06 22:09, Tuesday
Hi again, I forgot the RAF !
Here, i wasnt quite ok with the colors of existing icons, so i re-made almost all fighters and bombers, except the heavy bombers ("flemme", as we say in France !)
Wow, you were quite productive! :clap

Do you have a excel sheet with the names and stuff?
by randowe
2024-02-06 21:04, Tuesday
Forum: Designers’ Corner
Topic: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!
Replies: 164
Views: 62677

Re: ICONS: How to make them - Reserve your icon ID letters - Report new icons - Read first post!

Fitzmarcel wrote:
2024-02-06 20:45, Tuesday
Hi guys, hope you're all well !
Here some new (or less new) French icons i made these past few months (years ? oO) ! Of course i usually use existing ones as "base" and then edit them.
Feel free to use these icons as you want !
Wonderful :bow :bow Thanks a lot :clap
by randowe
2024-02-06 18:57, Tuesday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 241
Views: 86259

Re: MAPS: Request map makers for help

I didn't know i could simply open the file with photoshop :bonk It works, many thanks!! :bow
by randowe
2024-02-06 14:42, Tuesday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 241
Views: 86259

Re: MAPS: Request map makers for help

Can sombody please help and extract a high res picture from this pdf map of khalchin gol?
https://maps.lib.utexas.edu/maps/jog/ru ... ngolia.pdf
Nothing i try works.
by randowe
2024-02-04 17:39, Sunday
Forum: Designers’ Corner
Topic: Iconography
Replies: 2
Views: 303

Re: Iconography

I think it is better to keep the style of the existing icons and not having 20 new icons look very much different. Personaly i would favor to use wrong icons (that i have to do anyway becasue many icons do not exist) than icons that look too different.
by randowe
2024-02-03 14:19, Saturday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 420
Views: 462029

Re: ATOMIC Efile [see 1st post]

I put together a historic Soviet campaign path as counterpart of the German Eastern Front campaign. It's something for 2025 though :lol There are 32 scenarios. But only 4 in 1942. 1 German-Romanian Offensive 02.07.41 1555 2 Siege of Odessa 05.08.41 1498 3 Nikolaev Pocket 12.08.41 1571 (Escape from p...
by randowe
2024-02-03 02:10, Saturday
Forum: Polskie Forum
Topic: Polish Projects and Prototypes - 1939
Replies: 41
Views: 1610

Re: Polish Projects and Prototypes - 1939

There was absolutely a 155. And it was impressive too, it outranged the Long Tom that I posted on the Sherman chassis before. Maximum range: 27600m A fine gun indeed. I already corrected the error in the efile :cool The name was correct even, wz. 40, but it was only available from summer 1944. That...