Search found 148 matches
- 2024-05-13 15:31, Monday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
As for the appearing transport on unit buy... I may set transport units to "can't buy" may solve that. The "hangar/carrier" system is totally and completely independent from whatever appears as available transports inside the "unit buy" screen. If only because you don't buy carriers along with thei...
- 2024-05-13 06:37, Monday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 139
- Views: 13401
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Greetings!
There is a config option:
sub_buytra=0
* Set to 1, to allow subs to buy transport
Could it be possible to have something similar for ground and air units?
There is a config option:
sub_buytra=0
* Set to 1, to allow subs to buy transport
Could it be possible to have something similar for ground and air units?
- 2024-05-13 06:34, Monday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Thanks none! Now transports works as wanted. Larger ones could carry more unit types while smaller ones just "light" units... My misunderstanding were that I thought "transports" tab and "misc" tab need to match but as you pointed it only the "misc" tab were needed. As for the appearing transport on...
- 2024-05-11 18:32, Saturday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Okay, I messed something seriously... I thought I set up weigth for units and transport properly but no... Can someone make me an illustrated guide (it seems otherwise I not understand things) how to set up weigth properly? How can I set that what transport could transport what units? Like wheeled t...
- 2024-04-27 16:23, Saturday
- Forum: Open General
- Topic: Record issues...
- Replies: 5
- Views: 267
Re: Record issues...
This is the video I recorded:
https://www.youtube.com/watch?v=RQRbMnYM8WM
I suspect if I set OG to windowed mode instead of fullscreen then the overlay windows would be also recorded. Need to test it once but for Fantasy General on DosBox this is how I solved recording...
https://www.youtube.com/watch?v=RQRbMnYM8WM
I suspect if I set OG to windowed mode instead of fullscreen then the overlay windows would be also recorded. Need to test it once but for Fantasy General on DosBox this is how I solved recording...
- 2024-04-15 18:02, Monday
- Forum: Open General
- Topic: Record issues...
- Replies: 5
- Views: 267
Record issues...
Okay! I decided to record some games play in OG. I (would) use RadeonReLive for record (as I use it for any other game records)... The main screen got recorded but the "overlay windows" not! I mean the description, the window tells you how many turns left and the weather\ground condition. Is there s...
- 2024-04-09 17:21, Tuesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I have some problem with the terrain.txt (what the game would convert to proper terrain file)... Each hex type (clear,city, etc...) has 15 lines (13. is rails, 14. is helo, 15. is custom) but there are 13 movement methods described: Tracked, Half Tracked, Wheeled, Leg, Towed, Air, Deep Naval, Coast...
- 2024-04-08 17:24, Monday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I have some problem with the terrain.txt (what the game would convert to proper terrain file)... Each hex type (clear,city, etc...) has 15 lines (13. is rails, 14. is helo, 15. is custom) but there are 13 movement methods described: Tracked, Half Tracked, Wheeled, Leg, Towed, Air, Deep Naval, Coasta...
- 2024-03-05 20:43, Tuesday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
Love the Xeno General efile! Exactly the kind of fighting I was looking for after Anomalous Operations. I like how the first campaign progressively gives you all these overpowered Taeron units and then you're stuck fighting for your life against them in the next Terran campaign and the Mantid one w...
- 2024-02-01 16:36, Thursday
- Forum: Open General
- Topic: Maps image quality (and long-term survival)
- Replies: 27
- Views: 2062
Re: Maps image quality (and long-term survival)
Alrighty then... I do agree with the charm of 2D, it's just that even Heroes of Might and Magic are full 3D now... it's a sign of the times. How about an increase in the icon resolution at least? So that tank wheels do not appear as squares because of lack of available pixels... There are 17000+ ic...
- 2024-02-01 16:28, Thursday
- Forum: Steel & Lace – The Pub
- Topic: What other games do you play ?
- Replies: 121
- Views: 56107
Re: What other games do you play ?
I found a CD full of old DOS games yesterday (among them Panzer General!). I excavated whatever the OS could save from the old disc but some files seems corrupted... I tried to install Raptor: A call of shadows... Registered, full version, 3-disc install (1 disc for all episodes)... Disc 3 corrupted...
- 2024-01-26 08:29, Friday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I have a strange question at first: Could it be disabled that units get supplied on the map if they not stay in a city\port\airfield? I want dedicated units being the only what can resupply other units with ammo&fuel. If I remember correctly reinforcement of damaged units could be disabled in a cfg...
- 2024-01-24 18:50, Wednesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I have a strange question at first: Could it be disabled that units get supplied on the map if they not stay in a city\port\airfield? I want dedicated units being the only what can resupply other units with ammo&fuel. If I remember correctly reinforcement of damaged units could be disabled in a cfg ...
- 2024-01-05 18:13, Friday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
I have a serious late with my current E-file WiP. Not sure when would it be ready even as a DEMO... But I started upload videos how I play Fantasy General: https://www.youtube.com/watch?v=_LaLipHU5XQ It's like kind of a new hobby or such... I plan to add some more new content to my YouTube channel o...
- 2024-01-05 18:11, Friday
- Forum: People’s General Forum
- Topic: Come good to the new year everyone !
- Replies: 5
- Views: 1285
Re: Come good to the new year everyone !
Greetings and Happy New Year! Long since I were here, right? And i hope Putins trojan Horse, Orban will leave the EU, sorry Duke, i hope we will stay friends. No worry, we hate him to. I want to remain in the EU but this "braindead dwarf" is to much of a russian-kisser gay for such an enlightened mi...
- 2023-10-28 12:41, Saturday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
What was I saying back there? Active theater of war number 2 is now active. More campaigns for Duke Falcon's modern e~file. The doubt now is whether # 2 is enough to ignite the "big one" or if a number 3 will be required. The obvious candidate for that is much further east but its main actress does...
- 2023-10-28 12:36, Saturday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
So, I may end up at the wrong answer, so I thought better clarify just for sure:
- 2023-10-13 17:21, Friday
- Forum: Development Board
- Topic: Promotion Ceremony - December 2021
- Replies: 12
- Views: 12259
Re: Promotion Ceremony - December 2021
For the next promotion ceremony:
Can I have the title of "Star captain"?
I fought and got it in MWO and it were always my most liked clanner rank! Something I wear with pride and honour!
Can I have the title of "Star captain"?
I fought and got it in MWO and it were always my most liked clanner rank! Something I wear with pride and honour!
- 2023-10-13 17:16, Friday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Thanks, Sympatik! I just sketching a new e-file. This would be the first where I want to use special transports (hence the weight checkbox question). I know I read once how it works but I can't find it. And first time want to use trains to - not as transport but as combat crafts do able to transport...
- 2023-10-07 07:26, Saturday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Okay, I know it were maybe explained many times... But I decided to save such explanations to avoid ask the same stupid thing again and again like a dumb child... Plus not sure how much things changed with the latest executable and suite updates... What I am curious about and would appreciate if one...
- 2023-09-15 15:39, Friday
- Forum: Open General
- Topic: New Wish List for OpenGen / OpenSuite 2023-2024
- Replies: 139
- Views: 13401
Re: New Wish List for OpenGen / OpenSuite 2023-2024
Superlarge units
Units with a check box "superlarge" block adjacent hexes for other units to enter (like pg2 carriers did just this works on dry ground to).
Units with a check box "superlarge" block adjacent hexes for other units to enter (like pg2 carriers did just this works on dry ground to).
- 2023-08-02 17:37, Wednesday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
Modern Warfare e-file is upgraded&updated! Unitpaedia is done, even for the near 50 new units added to the roosters. It have 10 campaign (latest is the Ukraine one with 7 scenario) mostly based on fictional events (hope so, see main post). 9 stand-alone scenarios, I recommend SAS8 & SAS9 to try! "8"...
- 2023-07-26 20:01, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Status report!
- Replies: 31
- Views: 15276
Re: Status report!
It seems this year would not be the best ever... Not if fall back in april (or at least the oncology find it in april) would not enough. Summer seems not know the meaning of "kickass" and ruined half of our roof. It were an excellent experience to fix it albeit not the one I ever wanted. For a while...
- 2023-06-05 15:40, Monday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
It's available again! Zip's name is serious, password is: XG
Enjoy!
- 2023-05-10 08:13, Wednesday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
Okay, Modern Warfare E-file now have it's own download section in the FIRST POST!
Check it!
Check it!
- 2023-05-07 19:21, Sunday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Greetings everyone! Question: Could helos use carriers? Considering that "helo" class is essentially "flak" in MW e-file I thought it is better if I ask if they could deploy on carriers or not. Well it depends how you configure helos and containers ... The best way would be if you test your helos w...
- 2023-05-02 18:19, Tuesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
Greetings everyone!
Question:
Could helos use carriers?
Considering that "helo" class is essentially "flak" in MW e-file I thought it is better if I ask if they could deploy on carriers or not.
Question:
Could helos use carriers?
Considering that "helo" class is essentially "flak" in MW e-file I thought it is better if I ask if they could deploy on carriers or not.
- 2023-04-04 13:13, Tuesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.9 (5-May-2024)
- Replies: 165
- Views: 95969
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Thanks Luis!
This would be more than handy!
This would be more than handy!
- 2023-04-01 06:14, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.9 (5-May-2024)
- Replies: 165
- Views: 95969
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Maybe not the right place but corresponds to OG anyway... How can I make a new, blank dat file? I use the icontools to remove old items from an existing openicons.dat then refill it with the new icons but that method is time-consuming at best... Is there any other way? EDIT: One more! Is there any w...
- 2023-04-01 06:10, Saturday
- Forum: People’s General Forum
- Topic: Modern Warfare PeG=>OG conversion is done!
- Replies: 4
- Views: 1918
Re: Modern Warfare PeG=>OG conversion is done!
Making transparent the background of dialogs showing unit's stats is a bug or is intended ? I'd say that unit's stats are rather difficult to read, at least for me :dunno Transparency is a heritage of Xeno General, I used that as a base for GUI. EDIT: Try this one (only the Opengui folder is in the...
- 2023-03-31 07:20, Friday
- Forum: People’s General Forum
- Topic: Modern Warfare PeG=>OG conversion is done!
- Replies: 4
- Views: 1918
Modern Warfare PeG=>OG conversion is done!
Yepp!
It iz fer realz! Checkit:
https://www.mediafire.com/file/lr7ibgb3 ... r.zip/file
Now that it is done time to add new units, scenarios and an ukraine mini-campaign for the OG-conversion.
Like 5000x5000 pixel maps! Bit bigger than PG2\PeG's 1920x1920, ja?
It iz fer realz! Checkit:
https://www.mediafire.com/file/lr7ibgb3 ... r.zip/file
Now that it is done time to add new units, scenarios and an ukraine mini-campaign for the OG-conversion.
Like 5000x5000 pixel maps! Bit bigger than PG2\PeG's 1920x1920, ja?
- 2023-03-31 07:17, Friday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
Okay, conversion is finished! Here is the Modern Warfare's OG-ported version: https://www.mediafire.com/file/lr7ibgb39ut93u3/ModWar.zip/file Now time to add new units, scenarios and an ukraine mini-campaign to the e-file... KNOWN ISSUES: Leaders! Converting them from Peg is stupid. When try to chang...
- 2023-03-27 14:51, Monday
- Forum: Designers’ Corner
- Topic: Duke Falcon's "icon insanity"
- Replies: 2
- Views: 2767
Re: Duke Falcon's "icon insanity"
I still work on some new units. For their icon-templates I would share when all would be done. So far a peek (with PS you could even use this now) + a favour! => Help me identify the submarines! Old stuffs I repolished but not found the corresponding txt file to know what were they made for... https...
- 2023-03-27 14:45, Monday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
OK. I again work on the conversion to Modern Warfare to PeG. Thanks for PeeDee I could easily fix the fuel "bug" of the conversion! Some new maps for stand-alone scenarios are also under making. Not plan any new campaign now but if I finish quickly with the conversion a 4-6 scenarios ukraine campaig...
- 2023-02-12 15:40, Sunday
- Forum: Steel & Lace – The Pub
- Topic: What other games do you play ?
- Replies: 121
- Views: 56107
Re: fantasy gen & PG3 with link
...yes, Fantasy G was (afaik) never modified much/any maybe, i don't know reason but it was (for me) most challenging SSI-gen title and never finished it when i was kid... so i'm trying it now and then now, have the game (it is Dos title btw) and giving it some time. Maybe my tactics and army compo...
- 2023-02-12 15:28, Sunday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
@PeeDee Thanks! I would run the process through when I could (perhaps it works even for scenarios). @Bombast I listed it among the known issues but I fixed only the aircrafts in a haste because 0 fuel in their case is... Sensitive? Otherwise I would really fix the issues I know or would be found. No...
- 2023-02-11 16:41, Saturday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
Okay, first the link: https://www.mediafire.com/file/lr7ibgb39ut93u3/ModWar.zip/file This is the DEMO of the Modern Warfare's conversion from PeG to OG. Far from perfect but since I would have a hard time coming (yeah, things seems to love turn upside-down when you think you passed the worst) I thou...
- 2023-02-09 15:30, Thursday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Re: Question 'bout alpha-channels...
:howdy Instead of manually finding which icons have an alpha channel - you can subject all of them to an automatic process - removing the alpha channel (whether it is or not) --> you can use batch processing You open IrfanView You press the "B" key on your keyboard Select directory - source (icons ...
- 2023-02-08 21:15, Wednesday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Re: Question 'bout alpha-channels...
Quick question: Is there an easy way to check which icons have alpha-infestation? Or could we have some sign in Suite for that? IrfanView clears alpha nicely from those icons I knew contained it. Not sure how many still has because I converted only three campaigns from PeG so far and those nations n...
- 2023-01-30 20:29, Monday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
So far 3 campaigns converted from PeG Modern Warfare to OG version. Pffff... Not as easy as I thought to convert all those stuffs :P Literally all scenarios need to fix manually because some attributes (fuel for planes) are miss (hah, looks good when crash at the end of turn!). Campaigns and scenari...
- 2023-01-30 20:21, Monday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Re: Question 'bout alpha-channels...
Thanks!I'll re-check if I can do something to convert 32 bits/pixel to 24 bits/pixel when loading images in a way I don't need to throw out all graphic system.
+I try this IrfanView what sympayk suggested. Try to get rid alphas with it so long.
- 2023-01-25 16:08, Wednesday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Re: Question 'bout alpha-channels...
When i design OG icons and maps with photoshop, i choose "save for web" and then simply save them as png-8-bit. There is a checkbox for transparency, that is unchecked of course. It means if I remember correctly that your icons are all indexed (use a custom palette of 256 colours but not more). Tha...
- 2023-01-23 20:08, Monday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Re: Question 'bout alpha-channels...
So you want to create png icons for Open General, correct? I ask because you mention png and bmp. Yepp. So long my method were make the icon in PhotoShop, saved as BMP to revent alpha-channel (PS adds that but not sure really why...). Then load in Paint and saved as PNG because XP's Paint saved PNG...
- 2023-01-23 15:30, Monday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3550
Question 'bout alpha-channels...
Okay, I admit I often pestered by the alpha-channels thus thought I ask it: Could be OG handle png files with alphas? Not sure how hard to code it into the engine so this is a question so far... I tried ImageMagick what Csaba recommended but my Win7 neglect to use it anyway (after install it the win...
- 2023-01-09 09:32, Monday
- Forum: Equipment Files
- Topic: Duke Falcon's E-files - links in the 1.st post!
- Replies: 74
- Views: 38153
Re: Duke Falcon's E-files - links in the 1.st post!
New year and I am back to work on ModWar to OG conversion... And I decided to add some new scenarios and units for it. Ukrano-russo war provides lots of new stand alone scenario ideas like escalated frontiers (lots'o'nationz versus lots'o'nationz on huge 5000x5000 pixels map!)... I hope around the e...
- 2023-01-09 09:27, Monday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC3 (5-May-2024)
- Replies: 584
- Views: 509914
Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.0 (16-July-2022))
Greetings everyone and Happy New Year! Question derived from the crappy S16=>PNG conversion: OG use split by 3 for collages (240x150 become 3x3 80x50 icons) but after the split the icons could be still split by 3 (81x51 for example) or OG would split those again? Converting S16 files to PNG resulted...
- 2022-12-13 16:55, Tuesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I post the following into the PeG sub-section albeit it literally belongs to here instead... So: Today I tried the conversion with the OG.exe to play test a bit... Error with the units' loading occured: ... GER30 not found, neither external nor in DatFile.dat ... Of course there IS an openicons.dat...
- 2022-09-29 06:33, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Some stuffs for print if one may interested
- Replies: 2
- Views: 1711
Re: Some stuffs for print if one may interested
Another update occured (links and archive names are the same but the content expanded). Next would be around the end of november\dawn of december.
If you have theme suggestions, feel free to write it! If I could I would try to accomplish that (again, no promises)!
If you have theme suggestions, feel free to write it! If I could I would try to accomplish that (again, no promises)!
- 2022-09-04 06:08, Sunday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 126
- Views: 61602
Re: FAQ and Howto (OpenGen + Suite)
I post the following into the PeG sub-section albeit it literally belongs to here instead... So: Today I tried the conversion with the OG.exe to play test a bit... Error with the units' loading occured: ... GER30 not found, neither external nor in DatFile.dat ... Of course there IS an openicons.dat ...
- 2022-09-04 06:06, Sunday
- Forum: People’s General Forum
- Topic: Help!
- Replies: 11
- Views: 3816
Re: Help!
Today I tried the conversion with the OG.exe to play test a bit... Error with the units' loading occured: ... GER30 not found, neither external nor in DatFile.dat ... Of course there IS an openicons.dat but it uses the s16 files the conversion brought from the modwar.dat. So, either OG not supports ...