Search found 448 matches

by Radoye
2021-07-01 13:30, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [ADV] Naval Combat Matters

HexCode wrote:
2021-07-01 07:32, Thursday
Are you sure your recollections don't date back to some SSI wargame ?
It's possible that i'm thinking PacGen :dunno
by Radoye
2021-06-30 12:31, Wednesday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [ADV] Advanced Play System Information

I believe aircraft carriers can initiate attacks and attack after move. It's been a while since i looked into that so i don't remember the details but for some carriers i added their proper HA / SA / NA values according to the armament they carried (guns up to 8 inch - basically equivalent to a heav...
by Radoye
2021-06-30 01:03, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: [EPH] Many Thanks to # Lettos #

HexCode wrote:
2021-06-29 23:40, Tuesday
It has been happening precisely because of # Lettos' # presence :clap and the responses his presence has engendered.
Indeed! :clap
by Radoye
2021-06-30 00:54, Wednesday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] PGF World at War and more - beta 4.0 released!

R=0 means no ranged attack. Effectively, it means the same as R=1 (attack the unit right next to you) but R=0 will get the attacked unit to respond and fire back (or even fire first, if initiative goes their way), R=1 won't. I "stole" this idea from Gerold T. who actually used the RCN class (renamed...
by Radoye
2021-06-29 17:38, Tuesday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 51
Views: 13694

Re: [AI] Observations, Wishes & Proposed Solutions

I was considering adding a Panzergrenadiere type of mechanized infantry unit where the organic transport is embedded into the unit itself (also similar units for other nations where appropriate). These will likely replace the "HW" types of units. Right now this is on hold because there are no suitab...
by Radoye
2021-06-29 12:57, Tuesday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] PGF World at War and more - beta 4.0 released!

I moved all self propelled R=1 units (Assault Guns) to AT class. StuGIIIb and the like. In addition to these, i moved some other units - for example those carrying the SiG33 150mm gun (this gun had a very short range in reality and was intended for direct fire use), also 105mm Shermans, KV-2, Bishop...
by Radoye
2021-06-27 19:58, Sunday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [OPN] Scale Consistency & Scalability

Slightly off topic but might still be relevant to this discussion - in 1941, Yugoslav capital Belgrade was captured by 6 (six) German SS soldiers from Das Reich reconnaissance company. (The city was declared an Open City and was not intended to be defended anyhow, but still...) https://en.wikipedia....
by Radoye
2021-06-24 13:06, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: [EPH] Re: "Fetishes" of a (kind of) historical kind

Allow me, then, to identify two "red lines" of yours: a) A bunch of your scenarios, even campaigns, better be played using one and the same equipment file; yours, or... else ! :) b) Your equipment file's stats better be reasonably close to SSI's or... else ! :) Nah, not really. I actually encourage...
by Radoye
2021-06-24 03:11, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

[EPH] "Fetishes" of a (kind of) historical kind - strictly family friendly :p

Speaking only in my own name, my personal "fetish" is the eqp file, but more in the sense of coming up with a set of formulas which would allow me to calculate stuff that was not included in the original SSI eqp file so that it can stand side by side with the stuff that is already there. If it requi...
by Radoye
2021-06-23 03:25, Wednesday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [DEV] The Smallest Possible Pilot Engagement

Liddel Hart had the right maths calculation. The fighter still had to get back. So 100+100 = 200 miles. Half of the maximum combat range . Right, sorry! OK so i guess i'll have to start looking for endurance (how much time in the air) data :) You don't have to do that! Because it makes no sense in ...
by Radoye
2021-06-22 21:09, Tuesday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [DEV] The Smallest Possible Pilot Engagement

The main difference in aircraft speed is stored in the other two SSI parameters, Air Defense and Air Attack. A bomber flying almost as fast as a fighter gives the fighter little chance to second attack. A fighter flying faster than an enemy fighter must have a higher Air Attack parameter. Otherwise...
by Radoye
2021-06-22 15:46, Tuesday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [DEV] The Smallest Possible Pilot Engagement

Yes, the MVT of Tac Bombers and Fighters will be a few tens , 20-40, for Level Bombers - 50 and more, and the FUEL for all Air Classes will be almost unlimited . Actually, MOV in the range of 30-60 would already be the order of the day if we implement the same movement formula as used for ground un...
by Radoye
2021-06-21 01:56, Monday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [DEV] The Smallest Possible Pilot Engagement

Question to Radoye: do you think it would be useful to publish the mentioned maps in the public domain? That would make the discussion easier with practical examples. But I don't seek to do that, based only on the logic of the discussion, and ignoring other considerations. The decision is up to you...
by Radoye
2021-06-21 01:42, Monday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] PGF World at War and more - beta 4.0 released!

Actually no - i am having trouble coming up with a good formula for air stats. I think i overcomplicated things, i need to take a fresh look at this. I am trying to come up with a formula so i can calculate all the newly added stuff that is in scale with the original SSI PG stats (not necessarily id...
by Radoye
2021-06-20 12:24, Sunday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [DEV] The Smallest Possible Pilot Engagement

Yes, I totally agree. The key question is whether # Lettos # is prepared to do all that. :dunno Last time we spoke, he was producing maps like on an assembly line. The new Poland map in PGF WAW that i use is his work, he did a Manchuria map for me (not yet used - will be the final scenario in the A...
by Radoye
2021-06-20 12:15, Sunday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [ADV] Re: Unit Upgrades & Purchases: Enemy Adjacency

HexCode wrote:
2021-06-20 05:27, Sunday
The preceding notwithstanding, I'm mystified by the programming underlying the MOV = 0 impact on purchased unit placement possibilities. I just can't see any logical connection here ! :nyet :eek
Yeah it's a weird one, if it was just a plain overflow one would expect it to become 255 :huh
by Radoye
2021-06-19 11:55, Saturday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [ADV] Unit Upgrades & Purchases: Enemy Adjacency

C) Purchased land units cannot be placed on hexes exhibiting terrain which would be inaccessible to them (i.e., "unenterable") during such units' normally envisaged movement phase (e.g., Sea, Rough Desert, Muddy Ground etc). There's one very annoying exception to this rule, namely units with MOV = ...
by Radoye
2021-06-19 02:12, Saturday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [OPN] Scale Consistency & Scalability

Yes, the old playbook would have to be ripped up and new maps would have to be designed, all to the same consistent scale, then unit parameters (range, spotting, movement) would have to be adjusted to this scale and finally when designing a scenario the number of turns per day should be set to fit a...
by Radoye
2021-06-18 13:58, Friday
Forum: PG Forever Forum
Topic: [OPN] Scale Consistency & Scalability
Replies: 45
Views: 15651

Re: [OPN] Scale Consistency & Scalability

To be honest, i do believe it would be possible to create a HDD campaign under the PGF ruleset, but it would require some creative thinking and a significant step away from the SSI way of doing things. The campaign would have to be focused on following a single unit - a regiment or a brigade, not la...
by Radoye
2021-06-16 00:27, Wednesday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] Prestige Editing

Consequently, players wishing to tinker with this or that Prestige Point amount need a bit of "technical familiarity" to successfully edit the relevant text-formatted, external support files (i.e., *.PGSCN and / or PG.PGCAM). It's not that difficult... :2cents Indeed. And since i already have plent...
by Radoye
2021-06-15 20:26, Tuesday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] PGF World at War and more - beta 4.0 released!

New release for PGF WAW - major news! - please see the 1st post in this topic for all the details and download links.

The Waffen SS campaign has also been updated.
by Radoye
2021-06-15 13:18, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

I came across information about cartridge charges in the Soviet artillery WW2. An artilleryman, the commander of the battery wrote in his memoirs: In 1943 old World War I cartridge ammunition was issued from depots for ZIS-3 guns. The purpose was to self-protect the guns in forced combat at extreme...
by Radoye
2021-06-10 13:39, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [ADV] Advanced Play System & Technical Information

If it was possible to have minefields as AD class with AA = 0, then they would only passively "attack" ground units.

But they would still retreat. :|
by Radoye
2021-05-30 12:55, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: [EPH] Garrison Units: Again

a) Structure Units located in friendly City / Port hexes can readily be the beneficiaries of Unit Replacement or Over-Strengthening SFs as per the usual rules applicable to Land Units. b) Structure Units located elsewhere on the map are denied any Unit Replacement or Over-Strengthening SFs. I am pl...
by Radoye
2021-05-29 21:41, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: [EPH] Submarine Class Uses

HexCode wrote:
2021-05-29 20:28, Saturday
By the way, I assume that, in its surfaced state, the dual-purpose submarine unit is always "spottable", right ?
Yes, it acts just as any regular destroyer class unit.
by Radoye
2021-05-29 19:33, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: PGF: "Ephemeral" Posts (ask questions or comment here)

But somehow or other a submarines attacked and sank each other quite often. And it doesn't matter if they were submerged or not! As far as I know German U-boats sank 3 Soviet submarines. Several German boats were also sank by Soviet submarines. Just an example https://military.wikia.org/wiki/German...
by Radoye
2021-05-29 14:42, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: PGF: "Ephemeral" Posts (ask questions or comment here)

The attack submarine concept is post-WW2. There was only one case in WW2 where a submerged submarine successfully attacked another.

https://en.wikipedia.org/wiki/Sinking_of_U-864
by Radoye
2021-05-27 12:35, Thursday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

That is correct, canister was not much used in tank guns but rather in towed AT. Which makes sense, since tanks also have machine guns to defend from infantry and towed AT guns don't so they need some way to deal with those kinds of situations. Solid AT shot is not very useful, 37 - 57 mm HE shells ...
by Radoye
2021-05-27 03:15, Thursday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Canister ammo was mainly used in defense at pretty much point blank range. It is not an offensive tool, lacking the necessary range. US Marines used canister shot in their 37mm AT guns in the Pacific against Japanese mass infantry charges 1942-44, on Guadalcanal and elsewhere. The UK 6pdr / US 57mm ...
by Radoye
2021-05-26 14:28, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Some direct fire guns (AT class in PGF terms) had canister (Картечь) anti-personnel ammunition available. This would be more effective on a flat trajectory than on a high angled one. https://en.wikipedia.org/wiki/37_mm_gun_M3#Ammunition https://en.wikipedia.org/wiki/Ordnance_QF_6-pounder#Ammunition ...
by Radoye
2021-05-26 12:54, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

It's not just the caliber of the gun, different guns of the same caliber can be quite different one from another, for example in 75mm caliber you have guns with HE shells that weigh between 4.3 - 7.2 kg, that's a 40% difference (never mind the possible difference in the actual amount of explosive fi...
by Radoye
2021-05-25 12:11, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Yeah, real life is very complex and has too many variables that can't be uniformly quantified all the time. So you either have to disregard some of the complications and go with a simplified model or you might as well pull random numbers out of a hat. :deal
by Radoye
2021-05-25 03:25, Tuesday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 37409

Re: [DEV] PGF World at War and more - beta 3.5 released!

I was aiming for that, yes. Maybe my approach wasn't as studious and detailed as Sapper Bill's work for PG2 but i am trying to account for this diversity of the different support sub-units and components of my battalions. I don't want to stray too far from the familiar SSI-style territory (my main m...
by Radoye
2021-05-25 03:11, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: [EPH] Refugee "Units"

i would add it to the AI side but assign to the human player's nation. So basically there will be a bunch of units that a human player can't control... I'm afraid you've lost me here. Ok, assigning it to the AI side makes sense. BUT, what about "the human player's nation" reference ? If you wish th...
by Radoye
2021-05-24 21:45, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: PGF: "Ephemeral" Posts (ask questions or comment here)

Switching the topic momentarily - i had an idea recently about adding a Refugee unit. Basically it would have no combat attributes (all attack and defense stats would be 0), would have a huge negative prestige price (so killing them would be bad), they would be unpurchaseable and in one of the class...
by Radoye
2021-05-24 21:33, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

For each type of round in use there is available penetration data - the testing methodology between Soviets, Germans and western Allies differed in methodology but sufficient data exists (they tested captured stuff and foreign allied stuff when available) to extrapolate the missing information and g...
by Radoye
2021-05-24 19:08, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

These are standard loadouts as prescribed by the book; in practice the 17-pdr armed tank crews often modified the loadouts to include more AP because they found the HE round unsuited for the role (it had less explosive charge than the 75mm or US 76mm HE). The 17pdr sub-caliber ammo was expensive and...
by Radoye
2021-05-24 18:36, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Sherman Firefly VC (British variant with 17pdr) - 60% HE, 30% AP, 10% sub-caliber
Comet (77mm QF, shorter version of 17pdr) - 60% HE, 20% AP, 20% sub-caliber
by Radoye
2021-05-24 18:27, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Yes, PzIV chassis allowed for mounting a larger diameter turret ring needed for bigger guns. PzIII couldn't be modified so they switched the roles. In addition: US M3 Medium (Lee / Grant): 46 rounds of 75mm ammunition - all HE; 178 rounds of 37mm ammunition (all AP); 9200 rounds of .30cal machine gu...
by Radoye
2021-05-24 18:00, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Maybe. Or maybe not, but it's just now being told that way. It doesn't matter to me. Before the outbreak of hostilities in Europe on September 1, 1939, every army in the world, except the German army, had ten battle concepts and a hundred theorists defending each concept as the only correct one. We...
by Radoye
2021-05-24 17:15, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Even Germans originally started out with two distinct families of tanks (at least that was the plan, in reality early in the war they used anything they had, which were mostly light (pzII) and training (pzI) vehicles). PzIII was envisioned as a tank-to-tank vehicle with a 37mm (later 50mm) antitank ...
by Radoye
2021-05-24 17:10, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

The British and French doctrine called for two distinct "family trees" of tanks: - The so called Infantry Tank which was very heavily armored bus slow, often not much faster than marching infantry because these were envisioned to fight side-by-side with foot infantry so speed was not needed; similar...
by Radoye
2021-05-24 16:33, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Actually the American concept of tanks as infantry support vehicles and tank destroyers as something that is supposed to deal with anything a tank can't predates WW2 and American experience with German tanks. They M4 Sherman chassis was ready to accept larger guns (without much problem, as it turned...
by Radoye
2021-05-24 15:02, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: PGF: "Ephemeral" Posts (ask questions or comment here)

- In close terrain (such as cities, forests) infantry attacks not the GD but the CD value of the enemy; since CD is usually significantly lower than GD this gives infantry an edge in these kinds of situations. - Antitank units have an initiative penalty when attacking / they're better defending from...
by Radoye
2021-05-24 14:51, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Yeah, it was the US Army doctrine that tank is to fight against infantry and tank destroyer to fight against tanks. They thought that having a specialized tool for every job is preferable to having a "swiss army knife" type of a tool for every job. Unfortunately in practice this turned out bad becau...
by Radoye
2021-05-24 04:47, Monday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

Maybe this helps: 75mm gun armed Sherman tanks in Europe carried a mix of about 70% HE, 20% AP and 10% white phosphorus rounds (depending on the version the total ammo capacity was 90, 98 or 104 rounds) 76mm Shermans had 70% HE, 25% AP, 5% sub-caliber (total 77 rounds) US tank destroyers (M10, M18, ...
by Radoye
2021-05-20 17:18, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 69104

Re: [WRK] -- [REF] AI Module Behavior

Lettos wrote:
2021-05-20 15:11, Thursday
Apparently, no one has read this description of the experiment, except you. Or something else ...
Maybe some people understand basic Russian. :P
by Radoye
2021-05-19 15:45, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 316624

Re: PGF: "Ephemeral" Posts (ask questions or comment here)

You have pre-empted me a bit with this latest post. :winkgrin Together with our friend Lettos i've been working on a new "expert" campaign mod for PGF WAW aiming to reduce the total amount of prestige available to the player by some 60% in total as they progress through the campaign. Which in most c...
by Radoye
2021-05-18 17:56, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 117059

Re: [DEV] Historical OoB Scenarios

I find, and in particular due to the variable scale of some PGF maps, that rather than a linear scale some sort of a square root based scale works the best. Same for movement etc. Of course, if someone is willing to redraw the whole PGF "world" to a consistent scale, this would allow us to switch to...