Search found 210 matches

by HexCode
2020-07-28 19:01, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Long-Term Projects

1) PGF Technical Documentation

2) Selective Decompilation of PGF's Binary Executable

No time lines... :)
by HexCode
2020-07-28 18:33, Tuesday
Forum: Pacific General Forum
Topic: Pacific General executable patches
Replies: 6
Views: 407

Re: Pacific General executable patches

Is this a long-term project during which successive waves of additional, technical discoveries will be made and publicly communicated, including further hex-editing of the executable ?
by HexCode
2020-07-28 17:53, Tuesday
Forum: Pacific General Forum
Topic: Pacific General executable patches
Replies: 6
Views: 407

Re: Pacific General executable patches

AndO3131 wrote:
2020-07-22 18:44, Wednesday
I've successfully decompiled Pacific General's executable ... Latest executable ...
Did you just hex-edit the executable ? Alternatively, did you recompile the executable ?
by HexCode
2020-07-24 22:22, Friday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Virtual Zombies...

Offbeat post... :evil That "other" Web venue has recently bit the dust. We're talking "formal" Internet death here, right ? Well, there's definitely some life after virtual death. The other day, a Google search came up with a link which, quite expectedly, pointed to an... obituaries :) Web page. Nev...
by HexCode
2020-07-17 18:05, Friday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Legend Has It...

Offbeat post... :evil ... that a few Spartans and Thespians (not Greeks but, rather, Hellenes) put up a good fight against the Persians (not... Iranians :) ) at Thermopylae narrows. However, the Persians did advance further south after all... Mind you, contemporary Greek-speaking inhabitants of Cypr...
by HexCode
2020-07-10 18:21, Friday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

PG1-DOS Animation Files

... the animations of PG DOS ... what folder are they in, what format do they have and especially how can I view them without starting the game? The PG1-DOS animation files reside in the DAT directory. Their filename format is: A_mmm_n.SHP where "mmm" ranges from "001" to "104" and "n" ranges from ...
by HexCode
2020-07-09 18:42, Thursday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

PG1-DOS "Saved Game" File Editing

One question at a time... :) How can I alter a PG DOS save game without any specific program? "Saved Game" Files: GAME.SV? (or PBM.SV?) These are binary files. Without some dedicated editor utility one will have to hex-edit them. This requires precise technical knowledge and adequate facility / expe...
by HexCode
2020-07-09 16:26, Thursday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Which PG1 ?

I plan to add more PG1 content to my page I only "know" some technical stuff re: PG1-DOS. I never bothered with PG1-Win'95 etc. I plan to add more PG1 content to my page and I do not want potential users to go crazy doing, as I say, authentic back-plumbing. Download and play, that's my philosophy. ...
by HexCode
2020-07-08 17:37, Wednesday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Running Win 3.1x Programs Under Win 10

Instructions: 1) If you're not computer-savvy, get some real retro technical help. 2) Install / place DOSbox (D*FEND). 3) Get Win 3.1x and place it here C:\WINpt1x 4) Make DOSbox (D*FEND) "recognize" Win 3.1x via file DOSBOX.CONF. 5) Place and run Win 3.1x programs "inside" Win 3.1x. Final comment: ...
by HexCode
2020-07-05 18:42, Sunday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Echoes from the Past ?

Offbeat post... :evil Elsewhere in this forum: ... but i probably belong to some medieval forum and not one of "panzers/modern history" type Last time I checked, these forums were entitled "Open General Forums"... In my opinion, the adjective "open" would not ordinarily invite specialization of any ...
by HexCode
2020-07-02 19:22, Thursday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Anonymous Reinforcements...

Offbeat post... :evil :howdy Csaba, I'm glad to see you're safe and well. I hope this is also the case with your parents. Thanks for the explanations re: anonymous donations to these OG forums. Rest assured that, when the time comes, mighty anonymous... reinforcements will be arriving on the scene !...
by HexCode
2020-06-30 16:28, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

No "Saved Game Editor"

I thought maybe the difficulty setting is in some kind of ini file, but there is none. Can it be in the pgforever.exe? And can that be edited? The setting resides within a campaign's evolving "Saved Game" binary file(s) (*.PGSAV). To my knowledge, there's never been an aftermarket "Saved Game Edito...
by HexCode
2020-06-17 18:36, Wednesday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

A Breath of Fresh Air...

Offbeat post... :evil I believe that the "Red Administrators" (esp. Csaba) deserve a couple of rounds of applause for being so straightforwardly transparent when it comes to the forums' evolving financial situation. Comparisons anyone ? Oh well... :evil By the way, can some... shy :) person donate a...
by HexCode
2020-06-15 18:10, Monday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Special Human Opponents...

Offbeat post... :evil Elsewhere in this forum: But there is nothing better than playing PG/OG against human opponents in PBEM. That "other" Web venue is now defunct. To this effect, all posts re: H2H play have been swallowed up by the unforgiving, virtual black hole... Quality H2H play doesn't just ...
by HexCode
2020-05-30 20:31, Saturday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Ah Those Scents...

Offbeat post... :evil This is "Steel & Lace" territory, right ? Ok, then... Elsewhere in these forums: {Web venue X} was the hangout for the 'liberal' Europeans where this banner would be perfectly fine. At the same time, {Web venue Y} was dominated by more 'religious' and 'conservative' Americans w...
by HexCode
2020-05-24 19:13, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

This Is IT, Then !

It appears that those "other" Web pages containing posts re: PGF (among a few other PG1 variants) have bit the virtual dust... :|

Whether one likes it or not and for better or for worse, this forum is it ! As for the future, well, it's always unknowable. :2cents :evil
by HexCode
2020-05-10 21:55, Sunday
Forum: PG Forever Forum
Topic: PGF Reference Materials: Table of Contents
Replies: 3
Views: 1032

PGF Reference Materials: Table of Contents Last Update

TABLE OF CONTENTS LAST UPDATE
===============================

10 MAY 2020
by HexCode
2020-05-10 21:48, Sunday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 872

AIR DEFENSE: MOVEMENT QUIRK

AIR DEFENSE: MOVEMENT QUIRK ============================ AD = Air Defense Class Situation -- No precipitation; -- AD unit has neither moved nor fired yet; -- AD unit not being transported; -- AD unit sporting a non-zero shooting range; -- AD unit not out of ammo; -- Enemy Air unit (any Class) withi...
by HexCode
2020-04-27 21:56, Monday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Kudos to the "Red Administrators"

Offbeat post... :evil ... the number of those who actively participate in the forum does not increase exponentially, but rather declines. These forums are relatively "young" (i.e., something like 6 months old). Let's give them some time to "prove" themselves (or not). In any case, it takes deep and ...
by HexCode
2020-04-27 02:03, Monday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

That's Why...

Offbeat post... :evil When dinosaurs roamed the earth... ... the most important reason was not to discourage potential forum members / visitors who are used to reading friendly / less sharp comments. Well, these forums can now boast 100 registered users / members; a milestone of sorts ! As per Occam...
by HexCode
2020-04-26 21:23, Sunday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 1210

FOUR EVOLUTIONARY STEPS

FOUR EVOLUTIONARY STEPS ========================= Step 1 PGF's developer / programmer "publicly" released his game package, including a subsequently released, final engine update, Version 1.02. The software is presumed to be de facto "abandonware". Step 2 FPGE's last developer / programmer of recor...
by HexCode
2020-04-26 00:45, Sunday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Air & Naval Transports: Fuel Consumption ?

PG1-DOS ==> 1) While a transport unit is actually transporting some unit, it doesn't consume any fuel whatsoever, irrespective of some corresponding zero or non-zero fuel capacity designation in file PANZEQUP.EQP. 2) Transport units appearing in custom scenarios solo (i.e., not transporting anythin...
by HexCode
2020-04-25 04:13, Saturday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Lakes...

PG1-DOS ==> This is Underlying Terrain Representation (UTR) territory. :) All UTR specifications associated with bodies of water (excepting river hexes though) behave exactly the same. 1) A "City" hex adjacent to a "Lake" hex could be assigned a non-naval (i.e., no "Port", "Port Facility" or "Embar...
by HexCode
2020-04-25 03:53, Saturday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Air & Naval Transports: Default Specs

PG1-DOS ==> 1) If one doesn't specify any default air / naval transports within a scenario's GAMExxx.SCN file, PANZER.EXE itself does that for him. The two default units are hard-coded into the engine which assumes that the intended transport units are still to be found in their originally specifie...
by HexCode
2020-04-24 04:43, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

AI Module: Play Balance

Earlier, under this topic: Scenario Balance is Elusive (Part I) Identical Opponents http://forum.open-general.com/viewtopic.php?f=95&t=174#p3797 and Scenario Balance is Elusive (Part II) Unevenly Matched Opponents http://forum.open-general.com/viewtopic.php?f=95&t=174#p3801 introduced the following ...
by HexCode
2020-04-23 04:42, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Engine Entrails...

Elsewhere in this forum: Regarding PacPG, Pepa told me in an email that he has been working on it, since this pandemic has given people a lot of free time. I also directed him to some technical info on how to hex edit pgf.exe, because his mod uses different movement and weather tables than standard ...
by HexCode
2020-04-23 04:04, Thursday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Deny Them Prestige...

PG1-DOS ==> Why does Torch have both sides on offense? The relevant GAMExxx.SCN companion settings do two things: a) They instruct the AI Module to either rush its forces forward (1) or to stand pat (0). b) A side's setting of 1 blocks any per turn prestige amounts which it would otherwise receive.
by HexCode
2020-04-23 03:53, Thursday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

Better Leave It Alone...

PG1-DOS ==> The RESERVED unit is weird. I tried to use it as a normal unit (US Jeep), and it would not show up in the Purchase screen. Even stranger, it made the other US recon units not appear, either. I then tried it as an air transport (so it would not be in the NUPL), and while it functioned pr...
by HexCode
2020-04-22 00:44, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Content Conversion & Adaptation

SSI's PG1, AG and PacG collectively feature more than 100 scenarios. Over the years, custom content designers crafted quite a few, diverse scenarios and campaigns, playable under SSI's 1990s vintage engines. PGF's arrival on the scene triggered considerable interest and activity in (pardon the neo-b...
by HexCode
2020-04-20 22:58, Monday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1745

This Topic Isn't Entirely... Useless

Elsewhere in this forum: ... it's nice to know that someone other than Pepa Drobny is playing my mod. (One of these years we are going to finish PacPG.) . . . The DOS version is done, but I can't even upload that. Well, whoever desires to post re: PG1, this is the "place" to do it. You know, some of...
by HexCode
2020-04-19 01:25, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

PGF's AI vs. PGF's AI ?

Why would anyone be interested in watching PGF's AI playing against... itself ? 1) Entertainment; pure and simple ! :) 2) Players may be interested in zeroing in on PGF AI's observable weaknesses so that they can take full advantage of them thereby scoring speedy, if not spectacular, victories. 3) P...
by HexCode
2020-03-31 19:50, Tuesday
Forum: Steel & Lace – The Pub
Topic: The Pub
Replies: 22
Views: 2232

Damn those English Language Cookbooks...

Hey Csaba, i realized you mean the hungarian "fatányéros" (literally: "meal served on a wooden plate", usually baked/grilled meat and vegetables) Yeap, that's what happened. Orsolya would have killed me... :) Most importantly, ... so you made me laugh a bit, thanks a lot! You're most welcome; anytim...
by HexCode
2020-03-31 18:36, Tuesday
Forum: Steel & Lace – The Pub
Topic: The Pub
Replies: 22
Views: 2232

Why not Fatanieros ?

i completely lost my mood :howdy Csaba, "Europe" survived the good ol' medieval plague. All this COVID-19 stuff shall eventually pass as well. Anthropologically speaking, well, I won't go there today... :) And, yeah, certain recent political power grabs may ultimately amount to just insignificant h...
by HexCode
2020-03-25 22:52, Wednesday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

The Plague

Offbeat post... :evil An excerpt from the LA Times: Some books are so venerated, so sacralized, they are almost forbidding to the touch. But — as I have now, belatedly, discovered — there’s no substitute for finally sitting down and reading the 1947 novel “The Plague” (La Peste) by Albert Camus. Its...
by HexCode
2020-03-24 17:18, Tuesday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 1210

STREAMLINED SEARCHES

STREAMLINED SEARCHES ===================== "Ephemeral" posts aren't necessarily irrelevant or useless over the long haul. Forum "lurkers" come and go. It's quite conceivable that a "lurker" may develop a particular interest or come up with a question long after some pertinent post appears in this f...
by HexCode
2020-03-23 18:37, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Scenario Balance is Elusive (Part II)

More distant echoes... Unevenly Matched Opponents Such characters locking horns in the context of games have been with us for many centuries. This is a historical fact. Although the underlying unfairness of such contests has, for the most part, been readily acknowledged, the standard response has al...
by HexCode
2020-03-22 17:36, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Scenario Balance is Elusive (Part I)

Distant echoes... Identical Opponents A lot of game balance theory is based on an, admittedly, unrealistic assumption that the opponents involved are omniscient and, hence, perfectly matched at the highest caliber level possible. Once this assumption itself becomes part of the theory, the question o...
by HexCode
2020-03-20 17:00, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Going Up the Modding Ladder

A) Some prospective Modders wish to use content editing tools that may come bundled with PGF and stop right there. Well, other than a functionality allowing one to convert "tame" PG1-DOS content to appropriately formatted content playable under PGF, PGF does not sport any bundled, content editing to...
by HexCode
2020-03-19 17:10, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

House Rules: FoW Examples

There's no practical limit to HR combinations a Player may decide to abide by. This post focuses on a couple of HR examples specifically addressing play under "Fog of War" (FoW) conditions. Under PGF, FoW prevails when the "Hidden Units" setting is ON (i.e., its box is checked). No_Screen_Gaze A Pla...
by HexCode
2020-03-17 18:13, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

House Rules: Scenario Uniqueness Enhancements

Throughout the years, I've liberally employed all kinds of HRs to enrich my gaming experience. Interestingly enough, my conclusions in regards to the desirability and practicality of adopting and adhering to HRs bifurcate as follows: 1) Campaign play invariably assumes that the scenarios to be seria...
by HexCode
2020-03-13 23:54, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

House Rules: Basic Concept

FPGE and direct editing of content under PGF allow Modders to do many interesting things. However, when it comes to Players, content editing in no way circumscribes the limits of their gaming experience. There's another aspect to playing which enriches gameplay tremendously: "House Rules" (HRs). HRs...
by HexCode
2020-02-26 20:11, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Experimentation Pays Off

From a custom content designer's perspective, blind adherence to PGF's "classic" (i.e., SSI) content paradigm considerably limits what may actually be (design-wise) feasible. To this effect, experimentation often pays off big time. Here are a couple of suggestions: A) SSI's content designers kept qu...
by HexCode
2020-02-25 16:27, Tuesday
Forum: PG Forever Forum
Topic: [REF] Advanced Modder Interface
Replies: 2
Views: 517

PICTORIAL DISPLAY FILES

PICTORIAL DISPLAY FILES ======================= PGF's ...\UI subfolder hosts 77 files in PNG format and 1 file in CUR format. They are: ALLIED_BACKGROUND.PNG ALLIED_ETCHED_FRAME.PNG ALLIED_FOOTER.PNG ALLIED_HEADER.PNG ALLIED_LOGO.PNG AXIS_BACKGROUND.PNG AXIS_ETCHED_FRAME.PNG AXIS_FOOTER.PNG AXIS_HE...
by HexCode
2020-02-25 00:42, Tuesday
Forum: PG Forever Forum
Topic: [REF] Advanced Features, Mechanics & Internals
Replies: 4
Views: 688

SURPRISE UNIT COLLISIONS: PORT EVENTS

SURPRISE UNIT COLLISIONS: PORT EVENTS ===================================== We all know that a Port City / Facility hex can accommodate either a ground or a naval unit but not both simultaneously. To this effect, a hitherto hidden, stationary unit occupying such a hex can be subjected to a Surprise...
by HexCode
2020-02-22 18:44, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Content Design Degrees of Freedom

Whether one likes it or not, PGF's "classic" (i.e., SSI) content has always served as an important paradigm many custom content designers chose to emulate over the years. That's an empirically established and, in my opinion, rather uncontroversial fact. Myself coming from the... deeply technical sid...
by HexCode
2020-02-22 00:41, Saturday
Forum: PG Forever Forum
Topic: [REF] Advanced Features, Mechanics & Internals
Replies: 4
Views: 688

SURPRISE UNIT COLLISIONS: COMBAT AVOIDANCE

SURPRISE UNIT COLLISIONS: COMBAT AVOIDANCE =========================================== In the immediately preceding post I wrote: If the hitherto hidden stationary unit sports either a bracketed or a zero (0) combat-relevant Attack value, no combat ensues. What's a combat-relevant Attack capability...
by HexCode
2020-02-20 19:27, Thursday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 150
Views: 10811

Scale Consistency & Scalability

Offbeat post... :evil Half a century ago, two seminal hex-based, turn-based wargames, Blitzkrieg and Panzerblitz, launched two partially overlapping wargaming traditions. Blitzkrieg ushered in the era of Strategy Wargaming. Panzerblitz did the same for Historical Wargaming. Two of the topmost concer...
by HexCode
2020-02-19 01:53, Wednesday
Forum: PG Forever Forum
Topic: [REF] Advanced Features, Mechanics & Internals
Replies: 4
Views: 688

SURPRISE UNIT COLLISIONS: OVERVIEW

SURPRISE UNIT COLLISIONS: OVERVIEW =================================== Not About That... We're all reasonably familiar with PGF's Hidden Units "on" checkbox setting ("Fog of War"). From time to time, one of our units effectively ends up its movement phase finding itself adjacent to an enemy unit th...
by HexCode
2020-02-18 19:13, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 50
Views: 3876

Ten Years are About Right...

Kindly check out: Verify, Don't Assume... http://forum.open-general.com/viewtopic.php?f=95&t=174#p2392 In my opinion, it was a big "mistake" to subject SSI's PG1-DOS to "serious" technical research way back in the late 1990s. Why ? In those days, there was a lot of Player and Light Modder "public" a...
by HexCode
2020-02-17 18:24, Monday
Forum: PG Forever Forum
Topic: [REF] Advanced Modder Interface
Replies: 2
Views: 517

KEY AMI FILE TYPES

KEY AMI FILE TYPES ================== The numerous files residing in PGF's ...\UI subfolder collectively constitute the backbone of PGF's AMI. HTM File Extension Files sporting the HTM extension are used to format and display images and text. Such files contain Hypertext Markup Language (HTML) code...