Search found 846 matches

by HexCode
2022-12-29 15:34, Thursday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 10435

[DEV] Legacy Text Editors Can't Do the Job

Radoye wrote:
2022-12-28 03:23, Wednesday
... i know there used to be text editors that worked under MS-DOS.
Such editors don't "understand" PGF's external file text format; unfortunately ! :( Ditto for Win 3.1 / Win' 95 / Win' 98 era ones.
by HexCode
2022-12-18 14:25, Sunday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] Pacific Panzer General Adaptation Status

Is the English language localization project still alive ? :dunno
by HexCode
2022-12-18 14:19, Sunday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 10435

[DEV] Good News & a Question

Your long-awaited contribution to the "Hobby at Large" is most welcome. :clap As you're probably aware, I don't usually wargame SSI-style. However, given your manifested seriousness and, most importantly, perseverance, I will give both versions a spin. One question: As you know, SSI's AI module DOES...
by HexCode
2022-12-07 13:48, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 10435

[DEV] Unlikely But NOT Beyond the Realm of Possibility

In the interest of keyboarding brevity...

[EPH] Custom Content: Fixing It...
viewtopic.php?f=95&t=174&start=250#p14944

Remember, some "SSI-Orthodox" content designer must be (technically) capable and, above all else, willing... :bonk
by HexCode
2022-12-04 20:17, Sunday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 19
Views: 4524

[AI] Offensive "Slugfests": Addendum

Absolute Prerequisite [AI] Offensive "Slugfests": Two Approaches http://forum.open-general.com/viewtopic.php?f=95&t=597#p10284 Addendum There's a kind of scenario where the attacking AI need not enjoy ridiculously overwhelming numerical or qualitative superiority over the human player's forces and ...
by HexCode
2022-11-27 22:05, Sunday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] What Happened to my Unit ?

On numerous occasions, I've posted in THESE OG forums that PGF is a "canned" wargame emulating two earlier wargames which were "canned" as well: SSI's PG1 and AG. To this effect, when a content designer deviates from the... canon set by SSI's "flagship" PG1/AG content, well, all bets are off ! :bonk...
by HexCode
2022-11-19 08:43, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] My Future Posts

More than three years have gone by since the launch of THIS PGF forum. Recently, I've reassessed my rationale for continuing to post in here. Specifically: 1) I've decided not to launch my own Web site. The hobby's "public" footprint is almost nonexistent. :bonk 2) As long as THESE OG forums remain ...
by HexCode
2022-11-11 20:49, Friday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] Air Units: Spotting Range Reductions

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Air Units: Spotting Range Reductions When it comes to effective Spotting Ranges (SpRs) of Air Super-Class units operating under adverse atmospheric conditions (i.e., skies are NOT Clear), PGF:...
by HexCode
2022-11-07 23:21, Monday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] Aircraft Carriers: Some Properties

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Aircraft Carriers: Some Properties When it comes to Fighter, Tactical Bomber and Level Bomber Class units situated OVER / ON a friendly Aircraft Carrier Class unit, PGF does NOT differentiate ...
by HexCode
2022-11-07 09:35, Monday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] Ground Movement Fuel Utilization

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Ground Movement Fuel Utilization When it comes to fuel utilization due to ground movement, PGF does NOT differentiate at all on the basis of ground conditions. However, this topic is most defi...
by HexCode
2022-11-04 03:11, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] Play System Details & Nuances: Do They Matter ?

Preface SSI's PG1-DOS was released in the mid-1990s. It's a... historical fact that PGF appeared on the wargaming scene something like 15 years later. PGF's Developer / Programmer "publicly" stated that he intended for his wargame to accomplish two very important "things": a) Allow wargamers to uni...
by HexCode
2022-10-30 22:23, Sunday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 421
Views: 108442

[OMK] It Must Be...

By Exception Elsewhere in THIS Forum: ... welcome to forum as well, we need content as long as pub is there... I've come to the conclusion that Csaba and I are solely responsible not only for the Pub's anemic posting culture but for exactly the same when it comes to all these OG Forums. In a nutshe...
by HexCode
2022-10-27 14:58, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 81
Views: 23170

[ADV] Spotting Range Zero ?

TEMPORARY APPEARANCE... :howdy Rad, You are the only PGF aficionado I know of who might be interested in the information I'm providing below. Play System Feature Description In the rather distant past, you and I exchanged findings and opinions regarding certain innovative uses of a Unit Type's Spot...
by HexCode
2022-10-22 00:20, Saturday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] A Short Note

As a dyed-in-the-wool board rather than video wargamer, I always aim at understanding a play system's details and nuances provided, of course, I deem the wargame capable of effectively supporting my preferred content design and play activities. However, given the PG1 / AG hobby's time-honored orient...
by HexCode
2022-10-15 22:47, Saturday
Forum: Steel & Lace – The Pub
Topic: Panzer General X news flash
Replies: 28
Views: 5052

Congratulations: Better Late Than Never

Additionally, there is an absolute first: Jeff made available at his own page a source code package. Language is Visual Basic 5.0 PGX's foundations can be traced back to SSI's PG1 / AG. To this effect, PGX can be viewed as comfortably belonging to the "PG1 World". Now, when it comes to that "PG1 Wo...
by HexCode
2022-10-14 07:39, Friday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 81
Views: 23170

[ADV] Structure Class Units: Replacement Restrictions

TEMPORARY APPEARANCE... :howdy Rad, You are the only PGF aficionado I know of who might be interested in the information I'm providing below. Play System Feature Description In the past, you and I have exchanged findings and opinions regarding certain innovative uses of the Structure Class. In part...
by HexCode
2022-10-03 03:52, Monday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] This Ahistorical Mod Is Finished

Hey unknown reader, It's extremely unlikely my Mod's final version would be of any interest to you. However, if it so happens you're truly interested, just go here http://forum.open-general.com/viewtopic.php?f=95&t=814#p14684 and start reading. That's it ! That's all ! By the way, as far as I'm conc...
by HexCode
2022-08-28 03:22, Sunday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting - Questions & Commentary
Replies: 95
Views: 20424

[PG1] "Neutralized" Hexes Before Play Commences ?

Hexes of French cities have to be set as "strategically bombarded" and set to French flag. Axis and Allied cannot see around these cities, but can be occupied (not only by infantry) and change flag. Ok, commencing hex flags can certainly be set inside a scenario's file definition. They don't even h...
by HexCode
2022-08-21 18:48, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] Custom Content: Fixing It...

... as long as people tinker with it the game is alive. Once people stop modding, you can replay the same content only so many times before it becomes boring (i'm talking about one human player vs AI play)... I've already commented on fixing SSI's "flagship" PG1 / AG content. This post exclusively ...
by HexCode
2022-08-14 19:06, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] SSI's Content: Fixing It...

Even prior to the emergence of PGF, quite a few content designers had been adapting SSI's PG1 / AG content to suit their particular needs. More often than not, the focus had been on "fixing" map and unit "discrepancies". However, no definitive, "universally accepted", "cleaned up" content version ha...
by HexCode
2022-08-10 05:50, Wednesday
Forum: Development Board
Topic: Forum design
Replies: 63
Views: 24585

Re: Forum design

Facts 1) Over at JP's, other than their "Red Administrators", the only other member who was technically empowered to "unpin" topics in the PG / AG forum was its one and only Moderator. This individual has always been the Moderator of that forum up until JP's demise. He very seldom posted anything r...
by HexCode
2022-08-06 01:40, Saturday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] Extreme Emotional States...

Prescient ! Courtesy of Father Time's Jurassic Archives... Let's start with an example of extreme hobbyist precaution: a) The very niche nature of H2H-AC wouldn't have made its hobbyists targets of legal action provided one, of course, was dealing with a rational, profit-maximizing entity and not so...
by HexCode
2022-07-27 22:51, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] Vindictive Behavior

To repeat: Due to the unmistakably vindictive behavior of certain video wargamers who have gone to great lengths to lodge a copyright complaint with MediaFire, I've decided to remove the "offending" content. In the future, the content this topic is dedicated to will only be potentially accessible (a...
by HexCode
2022-07-27 05:34, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] A "House" Rule: Self-Policing It

"House" Rules By way of background... House Rules: Basic Concept http://forum.open-general.com/viewtopic.php?f=95&t=503#p8285 House Rules: Scenario Uniqueness Enhancements http://forum.open-general.com/viewtopic.php?f=95&t=503#p8286 House Rules: FoW Examples http://forum.open-general.com/viewtopic....
by HexCode
2022-07-27 05:31, Wednesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 15
Views: 4138

[LIB] Re: Emerging & Envisaged Realities

:howdy # Radoye #

I kind of suspected that you've been no stranger to the Library. :) So, now there're TWO of us ! :yes

I'm reminded of the following rather memorable line from a 1960s movie:

A bandit on his own is nothing but a bandit. A bandit and a lawyer are a revolution !
by HexCode
2022-07-26 13:52, Tuesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 15
Views: 4138

[LIB] Emerging & Envisaged Realities

PGF's Online Library has been around for awhile now. A few personal observations, conclusions and expectations follow. PGF-SSI Territory 1) Posting in THIS PGF Forum has been rather... anemic for some time. 2) There's absolutely no evidence that PGF-SSI aficionados ever consult the Library. 3) I don...
by HexCode
2022-07-22 18:56, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] MY "Hobby"...

I'm NOT a video wargamer ! I'm a board wargamer who takes advantage of PGF's technical machinery to design and play extremely challenging, board wargame-like, ahistorical content. I'm not interested in the least to render historical theme representations more "accurate". Most importantly, MY "hobby"...
by HexCode
2022-07-18 17:55, Monday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] Subroutine Not Identified Yet

Cat Leon wrote:
2022-07-18 10:11, Monday
BTW. If you made a new EXE you could eliminate one of PG1 & PGF shortcomings and add small icon of aircraft-carrier for RED side in STACKICN.BMP...
Unfortunately ! :( PGF's executable hasn't been re-programmed from scratch.
by HexCode
2022-07-18 08:58, Monday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] Many Thanks

:howdy Jorge,

Thank you very much for your words of appreciation. To tell you the truth, I debated with myself quite a bit before taking the... brave :) step to "publicly" release these scenarios to the Hobby at Large. Let's see what happens next, if anything... :evil :)

Take care my friend.

HC
by HexCode
2022-07-16 21:00, Saturday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 9
Views: 1597

[DEV] Ahistorical Scenarios

STRICTLY PRIVATELY AVAILABLE CONTENT: FINAL VERSION Due to the unmistakably vindictive behavior of certain video wargamers who have gone to great lengths to lodge a copyright complaint with MediaFire, I've decided to remove the "offending" content. In the future, the content this topic is dedicated...
by HexCode
2022-06-26 22:31, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 3584

MUDDY BRIDGE NUANCES

MUDDY BRIDGE NUANCES ===================== UI: Organic Transport Certain unit types can have Organic Transport (OT). Upon selecting such a unit, some map hexes are highlighted in color. The highlighted hexes are possible unit movement phase destination ones. There are two cases to consider here: 1)...
by HexCode
2022-06-26 14:58, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 25
Views: 5760

[EDT] Custom Map Terrain Representations

Map Tiles From time to time, the issue of enriching PGF files TACMAP_DRY, TACMAP_FROZEN & TACMAP_MUDDY with additional images surfaces during discussions in THIS PGF forum. Such custom map tiles are bound to be judged on the basis of subjective, symbolic effectiveness and aesthetics criteria. HOWEV...
by HexCode
2022-06-26 12:17, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 3584

DISEMBARKATION / LANDING: THE QUICK & THE THOROUGH...

DISEMBARKATION / LANDING: THE QUICK & THE THOROUGH... ===================================================== PGF's User Interface (UI) is not perfect... Background Elsewhere in THIS Library: One can certainly Disembark / Land a transported unit by clicking on one of the PALE YELLOW colored hexes. Ho...
by HexCode
2022-06-26 11:58, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 3584

OK, OK, I KNOW YOU'VE SURRENDERED !

OK, OK, I KNOW YOU'VE SURRENDERED ! ================================== PGF's User Interface (UI) is not cosmetically perfect... Delayed "Surrender" Flash Screen Message Automatic Victory (AV) is declared at the very instant a Side is left with no units aligned with it on the map whatsoever. The usu...
by HexCode
2022-06-26 11:54, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 3584

HEY, GROUND CONDITIONS HAVE CHANGED !

HEY, GROUND CONDITIONS HAVE CHANGED ! ======================================= PGF's User Interface (UI) is not cosmetically perfect... Map Miniature Strategic View - Update Problem Among other visual elements, the Scenario Panel hosts the Map's Miniature Strategic View. This is a bird's eye view of...
by HexCode
2022-06-26 00:25, Sunday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 6944

STRATEGIC BOMBING - DETAILS

STRATEGIC BOMBING - DETAILS =========================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing - Key Elements http://forum.open-gene...
by HexCode
2022-06-25 23:57, Saturday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 6944

CARPET BOMBING - DETAILS

CARPET BOMBING - DETAILS ======================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing - Key Elements http://forum.open-general.co...
by HexCode
2022-06-25 23:18, Saturday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 6944

LEVEL BOMBING - KEY ELEMENTS

LEVEL BOMBING - KEY ELEMENTS =========================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing: Two Types Carpet Bombing - Level Bo...
by HexCode
2022-06-25 22:58, Saturday
Forum: PGF Library
Topic: Table of Contents
Replies: 3
Views: 2408

Library Contents Last Update

LIBRARY CONTENTS LAST UPDATE
==============================

26 JUNE 2022
by HexCode
2022-06-25 22:52, Saturday
Forum: PGF Library
Topic: [NP] Introductory Documentation
Replies: 23
Views: 11012

LEVEL BOMBING

LEVEL BOMBING ============== The Level Bomber (LB) Class consists of high-altitude, long-range bombers with large bomb loads but limited accuracy. They attack enemy-owned surface targets including cities, ports, and airfields. LB Class units can only attack the hex they are OVER. They are immune to...
by HexCode
2022-06-23 19:07, Thursday
Forum: PG Forever Forum
Topic: Jorge44 PGF Center - Downloadable Mods
Replies: 12
Views: 8572

Re: Jorge44 PGF Center - Its Future ?

:howdy Jorge, Thank you very much for your prompt reply. I was very glad to hear that you continue being committed to your Web site's existence, maintenance and function over the medium / long haul. :clap As you know, our "retro" hobby no longer attracts much "publicly" expressed interest. Neverthel...
by HexCode
2022-06-22 13:15, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] Kills Causing Extra Suppression ?

Granted, PGF's combat calculations are quite complex. Nevertheless, one would expect a certain Cartésien consistency, even simplicity, to what actually happens to a typical unit Strength Factor's (SF's) battlefield readiness status; namely, "Elimination" OR "Suppression" OR "No Effect" (OR being an ...
by HexCode
2022-06-15 04:58, Wednesday
Forum: PG Forever Forum
Topic: Jorge44 PGF Center - Downloadable Mods
Replies: 12
Views: 8572

Jorge44 PGF Center - Its Future ?

:howdy Jorge

Could you give us an idea about your current plans (if any) as they might relate to your Web site's short and medium term future ?

Thanks
by HexCode
2022-06-15 04:53, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 10435

[DEV] Luftwaffe General - Current Status ?

Is anyone still working on sprucing up / finalizing Luftwaffe General for PGF ?
by HexCode
2022-06-14 09:10, Tuesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 25
Views: 5760

[EDT] FPGE: Filename Restrictions

Preamble Earlier under this topic, I opined: 1) [FPGE] was coded without a solid understanding of PGF's technical specifications, strengths and weaknesses. 2) [FPGE] observes many restrictions broadly applicable to PG1-DOS and routinely subjects PGF to those very same restrictions as well; unnecess...
by HexCode
2022-05-25 13:38, Wednesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 25
Views: 5760

[EDT] Terrain Visuals & Properties: Creative Matches

Preamble Perhaps the earliest manifestations of PGF-CDP... adventurism go back to modding PG1 / AG terrain. The early realization that terrain visuals are technically unrelated to the relevant play system properties and behaviors opened diverse, creative custom content design avenues. There're are ...
by HexCode
2022-05-24 17:46, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical OoB Scenarios
Replies: 191
Views: 47350

[DEV] Re: "Fording" Bodies of Water

... there's supposed to be a "road" over that Ocean hex and a friendly pontoon bridge unit is there just as eye candy, but in fact it does nothing... Yes ! :) In somewhat more explicit terms, barring its potential elimination, such a friendly / aligned pontoon bridge unit blocks enemy units from ta...
by HexCode
2022-05-24 09:07, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical OoB Scenarios
Replies: 191
Views: 47350

[DEV] "Fording" Bodies of Water

In PGF-SSI, underlying river terrain can be permanently bridged via the presence of underlying roadwork. Temporarily, ground units possessing bridging capabilities can also serve as bridges for the benefit of other ground units aligned with the very same Side etc. In PGF-CDP, underlying body of wate...
by HexCode
2022-04-30 15:23, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 283
Views: 69534

[EPH] SSI Content: Just Mod It...

Was a good game, ran fine technically, that's the important part. Did not notice a single bug. Yes, when it comes to the software itself, NOT necessarily some specific content, the wargame's engine is quite acceptable re: enabling and facilitating play of SSI-like content. :2cents I just finished t...
by HexCode
2022-04-27 14:32, Wednesday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 7598

[HWG] Concluding Remarks

CONCLUDING REMARKS

This topic's scope coverage is far from being exhausted. However, any future additions to the topic's contents by me will be appearing elsewhere on the Web.

As far as my contributions under this topic go, well, this is the end of the line ! :deal