Search found 492 matches

by sympatyk
2023-03-21 16:08, Tuesday
Forum: Designers’ Corner
Topic: ATOMIC Weltkrieg by hoza
Replies: 57
Views: 1792

Re: ATOMIC Weltkrieg by hoza

:howdy Are you sure it's the Psekups River and not the Kuban River? The Kuban River is of the IMPASSABLE type Another thing - if the weather conditions = mud --> depending on the settings of the e-file, you will not cross the river edit It seems that the rivers in this e-file are impassable even in ...
by sympatyk
2023-03-19 14:05, Sunday
Forum: Open General
Topic: Bug Report
Replies: 11
Views: 169

Re: Bug Report

:howdy It is also likely that the sounds that follow each other actually overlap The sound starts the audio process --> before this process ends --> the next sound wants to use the same music player calling the same process This may cause a conflict Can your default audio player be open by several o...
by sympatyk
2023-03-16 16:57, Thursday
Forum: Polskie Forum
Topic: Fun and technology on maps
Replies: 71
Views: 15364

Re: Fun and technology on maps

:howdy Hi Luis I don't know if what I wrote was translated correctly into English... The smallest jpg file is the orange procedure --> a jpg file created from a png file in 24bit color --> or I get the same jpg file directly from GIMPA --> Klemens uses Photoshop --> has different settings --> if he ...
by sympatyk
2023-03-14 20:03, Tuesday
Forum: Open General
Topic: Bug Report
Replies: 11
Views: 169

Re: Bug Report

I am not a Linux expert
- try other versions of Wine
- install the latest sound and video card drivers (if any)
- try several versions of the OG engine
- try other audio programs
by sympatyk
2023-03-14 17:14, Tuesday
Forum: Open General
Topic: Bug Report
Replies: 11
Views: 169

Re: Bug Report

:howdy
Which game engine are you using DD(DirectDraw) or SDL2? All sounds are in mp3 format?
What is your default audio player?
by sympatyk
2023-03-14 16:50, Tuesday
Forum: Polskie Forum
Topic: Fun and technology on maps
Replies: 71
Views: 15364

Re: Fun and technology on maps

Z GIMP do Luisa – różne drogi obrazka From GIMP to Luis - different ways of the image Najpierw GIMP W jakiej przestrzeni kolorów pracujemy?( GIMP 2.10.30) - 8 bit (256 colorów, kolor indeksowany) - 8 bit na kanał (RGB)→ 3 x 8 bit color → 24 bit color - 8 bit na kanał (RGB) + 8 bit przeźroczystość (...
by sympatyk
2023-03-10 13:56, Friday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

Csaba added the XXL map picture and mapx files to the OG website. But it hasn't been updated for a long time and the latest ones are missing: http://www.open-general.com/mapxs.php?o ... a=&omu=xxl Currently 5 maps are missing --> 50025 to 50029 On the pl server - all maps are available --> to downl...
by sympatyk
2023-03-10 13:20, Friday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

:howdy
Previous large XXL maps
Randowe's maps were obtained from his website or directly from him
viewtopic.php?f=7&t=118
by sympatyk
2023-03-10 11:03, Friday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

:howdy
How can I download mapX for this map?
by sympatyk
2023-03-09 16:56, Thursday
Forum: Open General
Topic: Open General Doesn't Work on My New Computer
Replies: 5
Views: 118

Re: Open General Doesn't Work on My New Computer

Installing the game should be outside the system folder - e.g. C:\OpenGneral --> move the game folder from the desktop and try ..
by sympatyk
2023-03-09 14:04, Thursday
Forum: Open General
Topic: Open General Doesn't Work on My New Computer
Replies: 5
Views: 118

Re: Open General Doesn't Work on My New Computer

:howdy
What does "not working" mean?
The installation went smoothly and an icon (shortcut) was created on the desktop?
Not downloading maps?
Your antivirus/firewall - not blocking the game?
The game is installed in the system folder?
by sympatyk
2023-03-08 11:39, Wednesday
Forum: Open General
Topic: Moving sound (footsteps) volume not working?
Replies: 4
Views: 90

Re: Moving sound (footsteps) volume not working?

:howdy It is possible to work around the problem - Open the sound mixer of your audio device - find SDL Windows (OG game must be running) http://www.opengeneral.pl/sympatyk/ust_muz1.jpg - set the slider according to your preferences (replaces the 3rd slider in Media Settings - it will be your base f...
by sympatyk
2023-03-07 19:24, Tuesday
Forum: Open General
Topic: Moving sound (footsteps) volume not working?
Replies: 4
Views: 90

Re: Moving sound (footsteps) volume not working?

:howdy
Yes, the third slider from the top does not work (SDL engine) --> you can only turn sounds on or off (button)
We are talking about sounds from the SFX catalog
by sympatyk
2023-03-05 17:31, Sunday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 235
Views: 59396

Re: MAPS: Request map makers for help

:howdy
Good luck :cool
by sympatyk
2023-02-23 10:11, Thursday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
Replies: 139
Views: 45956

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.4 (7-Feb-2023)

For the record, that was on Open Suite v.5.0.73.4 (7-Feb-2023), Open General is v.0.93.5.0 (July 22), both running on Win11 64-bit (although I doubt that part changes much ). I have Open Suite v.5.0.73.4 (7-Feb-2023), Open General is v.0.93.5.0 (July 22), both running on Win7 64-bit BTW, why do you...
by sympatyk
2023-02-23 09:18, Thursday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
Replies: 139
Views: 45956

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.4 (7-Feb-2023)

:howdy

Whether there is a leader or not --> the red circle(range of fire AI unit) is 1 hex and is correct

Image
by sympatyk
2023-02-18 22:14, Saturday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 235
Views: 59396

Re: MAPS: Request map makers for help

Your map --> my summer-winter conversion --> you are the father of this map :lol
Who do I talk to about maps - do you see anyone else here?
Maybe you also want to do summer - winter conversions?
by sympatyk
2023-02-18 16:32, Saturday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 235
Views: 59396

Re: MAPS: Request map makers for help

As I wrote, swamps can be distinguished by color and so I did --> you can of course do it differently --> and again the decision --> each person may like something different ... http://www.opengeneral.pl/sympatyk/Bag_1398.jpg For summer classic maps, the drawing of the swamp has been fixed/determine...
by sympatyk
2023-02-17 20:44, Friday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 235
Views: 59396

Re: MAPS: Request map makers for help

Forests are a separate layer and can have any shade (lighter - darker) When it comes to swamps, you can give them a distinctive shade... Generally, I approach winter maps in this way --> winter (especially in the east) = snow (white color) Snow first covers open spaces, swamps, meadows, clearings, a...
by sympatyk
2023-02-17 18:40, Friday
Forum: Designers’ Corner
Topic: MAPS: Request map makers for help
Replies: 235
Views: 59396

Re: MAPS: Request map makers for help

The number of layers will change during work --> they can be grouped, merged, but most importantly, signed. And returning to our conversation about converting maps to the winter version, you can determine the features that should be pursued --> e.g. you indicated gray roads You could also specify - ...
by sympatyk
2023-02-17 17:44, Friday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

If everything is layered --> the work itself needs more time to decide - what setting to choose (several settings seem good) --> then decide whether a little more contrast, color, etc. Since there are no exactly the same maps --> converting each one, it's decisions again (despite using the same proc...
by sympatyk
2023-02-17 17:20, Friday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

As you wish - it can be grey. Bridges have to be done separately (road) ..
Something else?
https://drive.google.com/file/d/14tNBJb ... sp=sharing
by sympatyk
2023-02-17 09:39, Friday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

:howdy
This is what the end result would look like. Do you have any comments?
https://drive.google.com/file/d/14oZKjc ... sp=sharing
by sympatyk
2023-02-16 17:19, Thursday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

:howdy
Thank you very much
I'll start work

Of course 100MB is a lot --> you can upload only the layers you need --> forest, cities, roads, railway (map 1065)

For me, the Internet was a big obstacle (I had a portable LTE) - now I signed a contract from March for 400/40Mb fiber
by sympatyk
2023-02-15 19:12, Wednesday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

If you decide to share these layers with me as separate png or jpg files - I will be grateful - it will show your maps in winter version --> if you would like to see your other maps as winter - you can do that too --> I just need to develop a new one procedure for Gimp
Of course, as you wish
by sympatyk
2023-02-15 17:45, Wednesday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

:howdy It's nice that you will make these maps yourself --> I thought you wanted help ... I don't know if there's a map missing in your campaign - I can't judge that Would I like to make a map? On reflection - it seems that Alberich wrote about the winter maps of Arkhangelsk If you have layers (citi...
by sympatyk
2023-02-15 12:29, Wednesday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 391
Views: 211886

Re: ATOMIC Efile [see 1st post]

Okay, so i decided to create 6 new 3K maps for the grand allied campaign. Three maps will be entirely new and 3 will be bigger versions of existing maps. Hope to finish these maps by the end of the year :ihope - Ruhrgebiet, Germany - Mareth, Tunisia - Nordwind/Strasbourg, France - Arnhem, Netherlan...
by sympatyk
2023-02-15 11:54, Wednesday
Forum: Polskie Forum
Topic: Spotkanie z OG po polsku
Replies: 97
Views: 24336

Re: Spotkanie z OG po polsku

:howdy

New files for Gustlik's e-file
To download:
e-fil files: GusOpen751.zip;
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 3WQ9a?dl=0
Icon files: EquipIcons750.zip;
https://www.dropbox.com/sh/1wi9hjne67g0 ... MtM7a?dl=0
by sympatyk
2023-02-08 23:44, Wednesday
Forum: Open General
Topic: Question 'bout alpha-channels...
Replies: 12
Views: 1380

Re: Question 'bout alpha-channels...

:howdy Instead of manually finding which icons have an alpha channel - you can subject all of them to an automatic process - removing the alpha channel (whether it is or not) --> you can use batch processing You open IrfanView You press the "B" key on your keyboard http://www.opengeneral.pl/sympatyk...
by sympatyk
2023-02-04 17:11, Saturday
Forum: Open General
Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
Replies: 139
Views: 45956

Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.18 (21-Nov-2020)

:howdy This issue was raised a few years back... Tile maps in their idea allow us to play when we do not have a picture, but only the .mapx itself. So what is the problem? --> making mapx in a tiled environment - defeats the purpose --> you should make mapx using the normal method (for example, usin...
by sympatyk
2023-02-04 08:29, Saturday
Forum: Campaign Challenges
Topic: CC38 @ 100%
Replies: 9
Views: 322

Re: CC38 @ 100%

:howdy If you want to know exactly what terrain each hex represents --> turn on the "L" key --> If it interferes with the game --> replace the hex_text.png file (so that it contains small symbols) --> you can download from me --> https://drive.google.com/file/d/1Vz_cA8xMVNhsiwdK3U0GQQaocPnD7k_J/view...
by sympatyk
2023-01-28 13:10, Saturday
Forum: Polskie Forum
Topic: Spotkanie z OG po polsku
Replies: 97
Views: 24336

Re: Spotkanie z OG po polsku

Gustlik wanted to transfer the campaigns played after the Second World War - to new larger maps
by sympatyk
2023-01-27 16:15, Friday
Forum: Open General
Topic: Question 'bout alpha-channels...
Replies: 12
Views: 1380

Re: Question 'bout alpha-channels...

I had fun - a little more I created a drawing and saved it as 3.png with alpha channel http://www.opengeneral.pl/sympatyk/png3.png Then I loaded png3.png into IrvanView and re-saved as 33.png without alpha channel http://www.opengeneral.pl/sympatyk/33.png IrvanView gives you the ability to save a .p...
by sympatyk
2023-01-26 15:45, Thursday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

:howdy I understand exactly, but neither Photoshop nor Gimp nor any other program is a reference Luis uses programs that reduce the weight of the file by removing the information contained in the image file If you provide a png file --> automatic cleans and converts the file to jpg - by a factor of ...
by sympatyk
2023-01-26 15:08, Thursday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

Randowe, I agree with you :yes

It was information for Luis
Remember when we talked about maps and Luis wrote
For automatic download, I upload the .jpg file received from mapmaker if available, otherwise I convert the .png file using IrfanView with a 70% compression ratio.
Only that
by sympatyk
2023-01-26 13:35, Thursday
Forum: Open General
Topic: Question 'bout alpha-channels...
Replies: 12
Views: 1380

Re: Question 'bout alpha-channels...

I don't have Photoshop - that's why I didn't participate in the discussion, but the topic interests me .. A little test I drew in gimp with a red brush... Saved to png - with transparency (alpha channel) --> png1 and without alpha channel --> png2 Everything in 32-bit space --> in png images reduced...
by sympatyk
2023-01-25 22:32, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

Hi Luis

The file 1569.jpg has more weight than 1569.png ...
It's set to --> JPEG, quality: 85, subsampling ON (2x2), and it should
JPEG, quality: 70, subsampling ON (2x2)
I don't know if it matters ...
by sympatyk
2023-01-25 16:55, Wednesday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 102
Views: 24107

Re: FAQ and Howto (OpenGen + Suite)

Try with a different game engine ...
by sympatyk
2023-01-24 15:52, Tuesday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 102
Views: 24107

Re: FAQ and Howto (OpenGen + Suite)

:howdy
In the settings, the first slider should be set high - try to set max

Image

Check if you have in SOUND directory - file - Click.mp3
Is it good? (test directly in the music program)
by sympatyk
2023-01-18 18:46, Wednesday
Forum: Campaign Challenges
Topic: CC47 @ 100%
Replies: 4
Views: 202

Re: CC47 @ 100%

:howdy

Operation Ironclad
Map 476
Bottom left corner

Image
by sympatyk
2023-01-10 21:47, Tuesday
Forum: Campaign Challenges
Topic: Profa goes CC56 @ 125%
Replies: 53
Views: 1768

Re: Profa goes CC56 @ 125%

I tested with very old OG version(2013) and AI is moving units as it should.I remember I wrote about this a few years ago in the old forum, but seems in newer OG versions AI is still broken for old campaigns like this one. There is not much for playing against static opponent, so I will continue th...
by sympatyk
2023-01-09 22:49, Monday
Forum: Campaign Challenges
Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Replies: 57
Views: 1905

Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

:howdy
I see EFILE_GUS_Zx - so you downloaded the whole installation folder
have fun
by sympatyk
2023-01-09 21:33, Monday
Forum: Campaign Challenges
Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Replies: 57
Views: 1905

Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

Will you be playing campaigns from our server? And will you be describing and posting pictures? :howdy Yes, I have installed the e-file and already finished the first campaign. But for me the question is in which language should I write the AAR - Polish or English? I use translation software (DeepL...
by sympatyk
2023-01-09 20:03, Monday
Forum: Campaign Challenges
Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Replies: 57
Views: 1905

Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

:howdy
Parabellum wrote:
2023-01-08 20:25, Sunday
sympatyk wrote:
2023-01-07 17:02, Saturday
:howdy
Big congratulations :clap
Now you can teach others how to play !
Teach others - good idea. I have already registered in the Polish forum :belly
Will you be playing campaigns from our server? And will you be describing and posting pictures?
by sympatyk
2022-12-23 13:08, Friday
Forum: Steel & Lace – The Pub
Topic: 2022 season's wishes
Replies: 7
Views: 376

Re: 2022 season's wishes

:howdy
For everyone, for the entire PG\PEG\OG community
Peace, hope and Merry Christmas!
by sympatyk
2022-12-12 21:43, Monday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

:howdy Of course you're right --> you'll also find errors in my *.mapx files Now the scenario contains terrain and names and army locations and roads and railways.. and it doesn't need a mapx file to play the scenario In the days of PG2 - without a map file - it was not possible to recreate a scenar...
by sympatyk
2022-12-12 12:00, Monday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 279
Views: 64314

Re: MAPS: Post information about new maps here please

:howdy It seems no one has the original arras.map file.... So I took the April 2000 file found on the CD and corrected --> the road going 7 hex in the river and some other small bugs Who wants can download https://drive.google.com/file/d/14DoesAWt-7EpPbwfKWAbgHgc3H_Cb8b7/view?usp=sharing and MAP128t...
by sympatyk
2022-12-10 08:50, Saturday
Forum: Open General
Topic: FAQ and Howto (OpenGen + Suite)
Replies: 102
Views: 24107

Re: FAQ and Howto (OpenGen + Suite)

:howdy
Thank you Luis
It works perfectly

Could you relate to this thread?
viewtopic.php?f=7&t=5&start=200#p15590