Search found 492 matches
- 2023-03-21 16:08, Tuesday
- Forum: Designers’ Corner
- Topic: ATOMIC Weltkrieg by hoza
- Replies: 57
- Views: 1792
Re: ATOMIC Weltkrieg by hoza
:howdy Are you sure it's the Psekups River and not the Kuban River? The Kuban River is of the IMPASSABLE type Another thing - if the weather conditions = mud --> depending on the settings of the e-file, you will not cross the river edit It seems that the rivers in this e-file are impassable even in ...
- 2023-03-19 14:05, Sunday
- Forum: Open General
- Topic: Bug Report
- Replies: 11
- Views: 169
Re: Bug Report
:howdy It is also likely that the sounds that follow each other actually overlap The sound starts the audio process --> before this process ends --> the next sound wants to use the same music player calling the same process This may cause a conflict Can your default audio player be open by several o...
- 2023-03-16 16:57, Thursday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 71
- Views: 15364
Re: Fun and technology on maps
:howdy Hi Luis I don't know if what I wrote was translated correctly into English... The smallest jpg file is the orange procedure --> a jpg file created from a png file in 24bit color --> or I get the same jpg file directly from GIMPA --> Klemens uses Photoshop --> has different settings --> if he ...
- 2023-03-14 20:03, Tuesday
- Forum: Open General
- Topic: Bug Report
- Replies: 11
- Views: 169
Re: Bug Report
I am not a Linux expert
- try other versions of Wine
- install the latest sound and video card drivers (if any)
- try several versions of the OG engine
- try other audio programs
- try other versions of Wine
- install the latest sound and video card drivers (if any)
- try several versions of the OG engine
- try other audio programs
- 2023-03-14 17:14, Tuesday
- Forum: Open General
- Topic: Bug Report
- Replies: 11
- Views: 169
Re: Bug Report

Which game engine are you using DD(DirectDraw) or SDL2? All sounds are in mp3 format?
What is your default audio player?
- 2023-03-14 16:50, Tuesday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 71
- Views: 15364
Re: Fun and technology on maps
Z GIMP do Luisa – różne drogi obrazka From GIMP to Luis - different ways of the image Najpierw GIMP W jakiej przestrzeni kolorów pracujemy?( GIMP 2.10.30) - 8 bit (256 colorów, kolor indeksowany) - 8 bit na kanał (RGB)→ 3 x 8 bit color → 24 bit color - 8 bit na kanał (RGB) + 8 bit przeźroczystość (...
- 2023-03-10 13:56, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
Csaba added the XXL map picture and mapx files to the OG website. But it hasn't been updated for a long time and the latest ones are missing: http://www.open-general.com/mapxs.php?o ... a=&omu=xxl Currently 5 maps are missing --> 50025 to 50029 On the pl server - all maps are available --> to downl...
- 2023-03-10 13:20, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please

Previous large XXL maps
Randowe's maps were obtained from his website or directly from him
viewtopic.php?f=7&t=118
- 2023-03-10 11:03, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please

How can I download mapX for this map?
- 2023-03-09 16:56, Thursday
- Forum: Open General
- Topic: Open General Doesn't Work on My New Computer
- Replies: 5
- Views: 118
Re: Open General Doesn't Work on My New Computer
Installing the game should be outside the system folder - e.g. C:\OpenGneral --> move the game folder from the desktop and try ..
- 2023-03-09 14:04, Thursday
- Forum: Open General
- Topic: Open General Doesn't Work on My New Computer
- Replies: 5
- Views: 118
Re: Open General Doesn't Work on My New Computer

What does "not working" mean?
The installation went smoothly and an icon (shortcut) was created on the desktop?
Not downloading maps?
Your antivirus/firewall - not blocking the game?
The game is installed in the system folder?
- 2023-03-08 11:39, Wednesday
- Forum: Open General
- Topic: Moving sound (footsteps) volume not working?
- Replies: 4
- Views: 90
Re: Moving sound (footsteps) volume not working?
:howdy It is possible to work around the problem - Open the sound mixer of your audio device - find SDL Windows (OG game must be running) http://www.opengeneral.pl/sympatyk/ust_muz1.jpg - set the slider according to your preferences (replaces the 3rd slider in Media Settings - it will be your base f...
- 2023-03-07 19:24, Tuesday
- Forum: Open General
- Topic: Moving sound (footsteps) volume not working?
- Replies: 4
- Views: 90
Re: Moving sound (footsteps) volume not working?

Yes, the third slider from the top does not work (SDL engine) --> you can only turn sounds on or off (button)
We are talking about sounds from the SFX catalog
- 2023-03-05 17:31, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 235
- Views: 59396
Re: MAPS: Request map makers for help

Good luck

- 2023-02-23 10:11, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
- Replies: 139
- Views: 45956
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.4 (7-Feb-2023)
For the record, that was on Open Suite v.5.0.73.4 (7-Feb-2023), Open General is v.0.93.5.0 (July 22), both running on Win11 64-bit (although I doubt that part changes much ). I have Open Suite v.5.0.73.4 (7-Feb-2023), Open General is v.0.93.5.0 (July 22), both running on Win7 64-bit BTW, why do you...
- 2023-02-23 09:18, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
- Replies: 139
- Views: 45956
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.4 (7-Feb-2023)

Whether there is a leader or not --> the red circle(range of fire AI unit) is 1 hex and is correct

- 2023-02-18 22:14, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 235
- Views: 59396
Re: MAPS: Request map makers for help
Your map --> my summer-winter conversion --> you are the father of this map
Who do I talk to about maps - do you see anyone else here?
Maybe you also want to do summer - winter conversions?

Who do I talk to about maps - do you see anyone else here?
Maybe you also want to do summer - winter conversions?
- 2023-02-18 16:32, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 235
- Views: 59396
Re: MAPS: Request map makers for help
As I wrote, swamps can be distinguished by color and so I did --> you can of course do it differently --> and again the decision --> each person may like something different ... http://www.opengeneral.pl/sympatyk/Bag_1398.jpg For summer classic maps, the drawing of the swamp has been fixed/determine...
- 2023-02-17 20:44, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 235
- Views: 59396
Re: MAPS: Request map makers for help
Forests are a separate layer and can have any shade (lighter - darker) When it comes to swamps, you can give them a distinctive shade... Generally, I approach winter maps in this way --> winter (especially in the east) = snow (white color) Snow first covers open spaces, swamps, meadows, clearings, a...
- 2023-02-17 18:40, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 235
- Views: 59396
Re: MAPS: Request map makers for help
The number of layers will change during work --> they can be grouped, merged, but most importantly, signed. And returning to our conversation about converting maps to the winter version, you can determine the features that should be pursued --> e.g. you indicated gray roads You could also specify - ...
- 2023-02-17 17:44, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
If everything is layered --> the work itself needs more time to decide - what setting to choose (several settings seem good) --> then decide whether a little more contrast, color, etc. Since there are no exactly the same maps --> converting each one, it's decisions again (despite using the same proc...
- 2023-02-17 17:20, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
As you wish - it can be grey. Bridges have to be done separately (road) ..
Something else?
https://drive.google.com/file/d/14tNBJb ... sp=sharing
Something else?
https://drive.google.com/file/d/14tNBJb ... sp=sharing
- 2023-02-17 09:39, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]

This is what the end result would look like. Do you have any comments?
https://drive.google.com/file/d/14oZKjc ... sp=sharing
- 2023-02-16 22:42, Thursday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
It looks like this now
https://drive.google.com/file/d/14cAwLE ... sp=sharing
https://drive.google.com/file/d/14cAwLE ... sp=sharing
- 2023-02-16 17:19, Thursday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]

Thank you very much
I'll start work
Of course 100MB is a lot --> you can upload only the layers you need --> forest, cities, roads, railway (map 1065)
For me, the Internet was a big obstacle (I had a portable LTE) - now I signed a contract from March for 400/40Mb fiber
- 2023-02-15 19:12, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
If you decide to share these layers with me as separate png or jpg files - I will be grateful - it will show your maps in winter version --> if you would like to see your other maps as winter - you can do that too --> I just need to develop a new one procedure for Gimp
Of course, as you wish
Of course, as you wish
- 2023-02-15 17:45, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
:howdy It's nice that you will make these maps yourself --> I thought you wanted help ... I don't know if there's a map missing in your campaign - I can't judge that Would I like to make a map? On reflection - it seems that Alberich wrote about the winter maps of Arkhangelsk If you have layers (citi...
- 2023-02-15 12:29, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 391
- Views: 211886
Re: ATOMIC Efile [see 1st post]
Okay, so i decided to create 6 new 3K maps for the grand allied campaign. Three maps will be entirely new and 3 will be bigger versions of existing maps. Hope to finish these maps by the end of the year :ihope - Ruhrgebiet, Germany - Mareth, Tunisia - Nordwind/Strasbourg, France - Arnhem, Netherlan...
- 2023-02-15 11:54, Wednesday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 97
- Views: 24336
Re: Spotkanie z OG po polsku

New files for Gustlik's e-file
To download:
e-fil files: GusOpen751.zip;
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 3WQ9a?dl=0
Icon files: EquipIcons750.zip;
https://www.dropbox.com/sh/1wi9hjne67g0 ... MtM7a?dl=0
- 2023-02-08 23:44, Wednesday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 1380
Re: Question 'bout alpha-channels...
:howdy Instead of manually finding which icons have an alpha channel - you can subject all of them to an automatic process - removing the alpha channel (whether it is or not) --> you can use batch processing You open IrfanView You press the "B" key on your keyboard http://www.opengeneral.pl/sympatyk...
- 2023-02-04 17:11, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.5 (28-Feb-2023)
- Replies: 139
- Views: 45956
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.18 (21-Nov-2020)
:howdy This issue was raised a few years back... Tile maps in their idea allow us to play when we do not have a picture, but only the .mapx itself. So what is the problem? --> making mapx in a tiled environment - defeats the purpose --> you should make mapx using the normal method (for example, usin...
- 2023-02-04 08:29, Saturday
- Forum: Campaign Challenges
- Topic: CC38 @ 100%
- Replies: 9
- Views: 322
Re: CC38 @ 100%
:howdy If you want to know exactly what terrain each hex represents --> turn on the "L" key --> If it interferes with the game --> replace the hex_text.png file (so that it contains small symbols) --> you can download from me --> https://drive.google.com/file/d/1Vz_cA8xMVNhsiwdK3U0GQQaocPnD7k_J/view...
- 2023-01-28 13:10, Saturday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 97
- Views: 24336
Re: Spotkanie z OG po polsku
Gustlik wanted to transfer the campaigns played after the Second World War - to new larger maps
- 2023-01-27 16:15, Friday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 1380
Re: Question 'bout alpha-channels...
I had fun - a little more I created a drawing and saved it as 3.png with alpha channel http://www.opengeneral.pl/sympatyk/png3.png Then I loaded png3.png into IrvanView and re-saved as 33.png without alpha channel http://www.opengeneral.pl/sympatyk/33.png IrvanView gives you the ability to save a .p...
- 2023-01-26 15:45, Thursday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
:howdy I understand exactly, but neither Photoshop nor Gimp nor any other program is a reference Luis uses programs that reduce the weight of the file by removing the information contained in the image file If you provide a png file --> automatic cleans and converts the file to jpg - by a factor of ...
- 2023-01-26 15:08, Thursday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
Randowe, I agree with you
It was information for Luis
Remember when we talked about maps and Luis wrote

It was information for Luis
Remember when we talked about maps and Luis wrote
Only thatFor automatic download, I upload the .jpg file received from mapmaker if available, otherwise I convert the .png file using IrfanView with a 70% compression ratio.
- 2023-01-26 13:35, Thursday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 1380
Re: Question 'bout alpha-channels...
I don't have Photoshop - that's why I didn't participate in the discussion, but the topic interests me .. A little test I drew in gimp with a red brush... Saved to png - with transparency (alpha channel) --> png1 and without alpha channel --> png2 Everything in 32-bit space --> in png images reduced...
- 2023-01-25 22:32, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
Hi Luis
The file 1569.jpg has more weight than 1569.png ...
It's set to --> JPEG, quality: 85, subsampling ON (2x2), and it should
JPEG, quality: 70, subsampling ON (2x2)
I don't know if it matters ...
The file 1569.jpg has more weight than 1569.png ...
It's set to --> JPEG, quality: 85, subsampling ON (2x2), and it should
JPEG, quality: 70, subsampling ON (2x2)
I don't know if it matters ...
- 2023-01-25 16:55, Wednesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 102
- Views: 24107
Re: FAQ and Howto (OpenGen + Suite)
Try with a different game engine ...
- 2023-01-24 15:52, Tuesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 102
- Views: 24107
Re: FAQ and Howto (OpenGen + Suite)

In the settings, the first slider should be set high - try to set max

Check if you have in SOUND directory - file - Click.mp3
Is it good? (test directly in the music program)
- 2023-01-18 18:46, Wednesday
- Forum: Campaign Challenges
- Topic: CC47 @ 100%
- Replies: 4
- Views: 202
Re: CC47 @ 100%

Operation Ironclad
Map 476
Bottom left corner

- 2023-01-10 21:47, Tuesday
- Forum: Campaign Challenges
- Topic: Profa goes CC56 @ 125%
- Replies: 53
- Views: 1768
Re: Profa goes CC56 @ 125%
I tested with very old OG version(2013) and AI is moving units as it should.I remember I wrote about this a few years ago in the old forum, but seems in newer OG versions AI is still broken for old campaigns like this one. There is not much for playing against static opponent, so I will continue th...
- 2023-01-09 22:49, Monday
- Forum: Campaign Challenges
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 1905
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

I see EFILE_GUS_Zx - so you downloaded the whole installation folder
have fun
- 2023-01-09 21:33, Monday
- Forum: Campaign Challenges
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 1905
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Will you be playing campaigns from our server? And will you be describing and posting pictures? :howdy Yes, I have installed the e-file and already finished the first campaign. But for me the question is in which language should I write the AAR - Polish or English? I use translation software (DeepL...
- 2023-01-09 20:03, Monday
- Forum: Campaign Challenges
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 1905
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

Will you be playing campaigns from our server? And will you be describing and posting pictures?Parabellum wrote: ↑2023-01-08 20:25, SundayTeach others - good idea. I have already registered in the Polish forum![]()
- 2023-01-07 17:02, Saturday
- Forum: Campaign Challenges
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 1905
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *

Big congratulations

Now you can teach others how to play !
- 2022-12-23 13:08, Friday
- Forum: Steel & Lace – The Pub
- Topic: 2022 season's wishes
- Replies: 7
- Views: 376
Re: 2022 season's wishes

For everyone, for the entire PG\PEG\OG community
Peace, hope and Merry Christmas!
- 2022-12-12 21:43, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
:howdy Of course you're right --> you'll also find errors in my *.mapx files Now the scenario contains terrain and names and army locations and roads and railways.. and it doesn't need a mapx file to play the scenario In the days of PG2 - without a map file - it was not possible to recreate a scenar...
- 2022-12-12 12:00, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 279
- Views: 64314
Re: MAPS: Post information about new maps here please
:howdy It seems no one has the original arras.map file.... So I took the April 2000 file found on the CD and corrected --> the road going 7 hex in the river and some other small bugs Who wants can download https://drive.google.com/file/d/14DoesAWt-7EpPbwfKWAbgHgc3H_Cb8b7/view?usp=sharing and MAP128t...
- 2022-12-10 08:50, Saturday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 102
- Views: 24107
Re: FAQ and Howto (OpenGen + Suite)

Thank you Luis
It works perfectly
Could you relate to this thread?
viewtopic.php?f=7&t=5&start=200#p15590