Search found 210 matches

by HexCode
2019-11-09 17:40, Saturday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

COMBINED ARMS: ARTILLERY

COMBINED ARMS: ARTILLERY ========================= Here's what Prima's Official Strategy Guide has to say on the subject: On the ground, enemy artillery units are the land targets of choice. Because they can lob in their defensive fire, they can make the act of assaulting positions adjacent to them...
by HexCode
2019-11-09 02:09, Saturday
Forum: PG Forever Forum
Topic: PGF Reference Materials: Table of Contents
Replies: 3
Views: 846

PGF Reference Materials: Master Table of Contents

MASTER TABLE OF CONTENTS ========================== [REF] Introductory Documentation http://forum.open-general.com/viewtopic.php?f=95&t=130 [REF] Basic Technical Considerations http://forum.open-general.com/viewtopic.php?f=95&t=139 [REF] AI Module Behavior http://forum.open-general.com/viewtopic.ph...
by HexCode
2019-11-09 01:55, Saturday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

WHERE DID THE "CLOSE" BUTTON GO ?

WHERE DID THE "CLOSE" BUTTON GO ? ================================== Aesthetic... Discomfort When one clicks on any unit intending to view its current statistics, a rectangular window opens up sporting a "Close" button at the very bottom. On one's left side and towards the bottom corner, a space ha...
by HexCode
2019-11-09 01:37, Saturday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

COMBINED ARMS: ENERGY

COMBINED ARMS: ENERGY ======================= Here's what Prima's Official Strategy Guide has to say on the subject: In {PGF}, your troops' Energy is symbolized in five ways: strength, experience, fuel, ammunition and entrenchment. A wise General knows to try to conserve this Energy, expending it o...
by HexCode
2019-11-08 17:55, Friday
Forum: PG Forever Forum
Topic: [REF] Modding Technical Hints
Replies: 6
Views: 801

UNIT CLASS PURCHASE ACCESSIBILITY

UNIT CLASS PURCHASE ACCESSIBILITY ================================= "Classic" Content Those hobbyists who never venture into scenario territory other than SSI's PG1 / AG stock one (i.e., SSI's 38 plus 39 original scenarios adapted for play under PGF) are always greeted by a truncated list of unit c...
by HexCode
2019-11-08 16:45, Friday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

ORGANIC TRANSPORT... MISHAPS

ORGANIC TRANSPORT... MISHAPS ============================= Losing It When one attempts to upgrade a unit that already has organic transport, selecting the desired upgrade unit on the purchase screen results in something rather unfortunate; namely, the pre-existing organic transport unit gets automa...
by HexCode
2019-11-06 03:34, Wednesday
Forum: PG Forever Forum
Topic: [REF] All-Human Play Modes
Replies: 4
Views: 507

TECHNICAL SPOILERS

TECHNICAL SPOILERS =================== Hot Seat Showstoppers A program / application or even the entire OS misbehaving are not exactly... science fiction. Sooner or later, some hot seat game will be rudely interrupted by a game / computer crash. Such are the ways of technologies... Corrupted Interi...
by HexCode
2019-11-06 00:31, Wednesday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1195

PG1 Coverage ? (Part II)

Earlier, under this topic, I wrote: My personal opinion is that opening the doors to other PG1 "World" titles would do way more harm than good. . . . However, should you (or anyone else) be interested in launching another forum to accommodate PG1-DOS, I suggest that you (they) get in touch with the ...
by HexCode
2019-11-06 00:29, Wednesday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1195

PG1 Coverage ? (Part I)

... I was redirected here by Parabellum, so here I am. It's quite possible that # Parabellum # wishes these forums to behave exactly like the ones over at that "other" Web venue. :dunno There doesn't appear to be any other place here for PG-DOS stuff. . . . The question is, would it be appropriate ...
by HexCode
2019-11-05 23:45, Tuesday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

WHAT ? DID I NOT JUST WIN ?

WHAT ? DID I NOT JUST WIN ? ========================== In Standalone Scenario play mode, when play resumes on the basis of an automatic save effected in mid-stream due to prior play interruption, the coveted (hopefully) victory pronouncement at scenario's end is being replaced by a cold, clinical i...
by HexCode
2019-11-05 23:21, Tuesday
Forum: PG Forever Forum
Topic: [REF] All-Human Play Modes
Replies: 4
Views: 507

NETWORKED H2H PLAY MODES: "DESYNCS"

NETWORKED H2H PLAY MODES: "DESYNCS" ===================================== The Internet is a Wide Area Network (WAN). Information doesn't travel over the Internet instantaneously. Data traveling between two different computers (i.e., client / server or client / client) takes a typically very small a...
by HexCode
2019-11-05 16:25, Tuesday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

NO CORE, NO AUXILIARY, NO NOTHING...

NO CORE, NO AUXILIARY, NO NOTHING... ==================================== While playing PGF scenarios in Standalone Mode, one notices that the program usually "insists" on depicting a certain side's units as either Core or Auxiliary... This is a depictive oddity which has no bearing on actual play ...
by HexCode
2019-11-05 15:48, Tuesday
Forum: PG Forever Forum
Topic: [REF] All-Human Play Modes
Replies: 4
Views: 507

ONLINE PLAY MODE

ONLINE PLAY MODE ================= PGF explicitly features an online play mode. Players should make sure that, down at the very bottom of the PGF screen and to one's right, it should say "Version 1.02 (May 28, 2012)". Presently, the Server arrangement and maintenance are in the hands of a gentleman...
by HexCode
2019-11-04 14:39, Monday
Forum: PG Forever Forum
Topic: PG1: Omnibus Posting (ask questions or comment here)
Replies: 23
Views: 1195

PG1: Omnibus Posting (ask questions or comment here)

INTENT ====== I apologize if this is off-topic... Not anymore... :) The present topic will be strictly dedicated to PG1 matters. To this effect, I exhort potential posters to exclusively utilize this topic and not to pepper the forum with ad hoc topics re: PG1. Kindly remember: this is a forum esse...
by HexCode
2019-11-04 00:12, Monday
Forum: Development Board
Topic: Forum design
Replies: 52
Views: 3654

Re: Forum design

In the forum dedicated to "PG Forever", I posted: I very much like the sharp focus of the {"PG Forever"} forum. PGF comes in only one flavor, Version 1.02 for "MS Windows". This avoids the inevitable confusion and absence of focus arising out of accommodating a bunch of "similar" titles, some being ...
by HexCode
2019-11-03 23:40, Sunday
Forum: PG Forever Forum
Topic: [REF] All-Human Play Modes
Replies: 4
Views: 507

PBEM MODE

PBEM MODE ========== The fact that PGF doesn't... blare to the world that "Classic IGO / HUGO" play between humans is actually doable has led quite a few hobbyists to assume that, well, such things just can't be done. Not so... Clearly, PGF doesn't make allowances for passwords. To boot, what is on...
by HexCode
2019-11-03 22:59, Sunday
Forum: PG Forever Forum
Topic: [REF] All-Human Play Modes
Replies: 4
Views: 507

[REF] All-Human Play Modes

CONTENT LINKS ============== Terminology http://forum.open-general.com/viewtopic.php?f=95&t=211#p1132 PBEM Mode http://forum.open-general.com/viewtopic.php?f=95&t=211#p1138 Online Play Mode http://forum.open-general.com/viewtopic.php?f=95&t=211#p1159 Networked H2H Play Modes: "Desyncs" http://forum...
by HexCode
2019-10-31 00:30, Thursday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: INDIRECT APPROACH

MANEUVER: INDIRECT APPROACH ============================= Here's what Prima's Official Strategy Guide has to say on the subject: There are many different theories about what makes maneuvers successful. In "Strategy", for example, B.H. Liddell Hart stressed that "a successful army operates along the...
by HexCode
2019-10-29 18:51, Tuesday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: FEIGNED WITHDRAWAL

MANEUVER: FEIGNED WITHDRAWAL =============================== Here's what Prima's Official Strategy Guide has to say on the subject: A feigned withdrawal tries to achieve enemy disorganization by getting units to move out of their prepared positions to pursue the withdrawing force. Since a moving en...
by HexCode
2019-10-27 18:38, Sunday
Forum: PG Forever Forum
Topic: [REF] Modding Technical Hints
Replies: 6
Views: 801

ENGINE HEXADECIMAL CHARACTER STRINGS

ENGINE HEXADECIMAL CHARACTER STRINGS ====================================== Any "advanced" modders curious to "look inside" and, possibly, modify PGF's engine need to know a couple of technical things. PGF's engine contains a plethora of character strings. A 2-byte "widestring" consists of two cons...
by HexCode
2019-10-26 00:25, Saturday
Forum: PG Forever Forum
Topic: [REF] Introductory Documentation
Replies: 9
Views: 1576

PGF -- TERRAIN GENERIC DESCRIPTORS

PGF -- TERRAIN GENERIC DESCRIPTORS ================================== PGF's "classic" content maps collectively feature the following terrain generic descriptors: Airfield Bocage City Clear Coast Coastal City Desert Escarpment Forest Fortification Lake Mountain Ocean Port Port City Port Facility Ri...
by HexCode
2019-10-25 03:04, Friday
Forum: Steel & Lace – The Pub
Topic: Name the Pub Contest
Replies: 43
Views: 3343

Re: Name the Pub Contest

Tipsy Hex
by HexCode
2019-10-25 02:34, Friday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: ATTACKING FROM A DEFENSIVE POSITION

MANEUVER: ATTACKING FROM A DEFENSIVE POSITION =============================================== Here's what Prima's Official Strategy Guide has to say on the subject: Attacking from a prepared defense presents the best of all opportunities and is the goal of any proactive defense. This strategy means...
by HexCode
2019-10-23 22:31, Wednesday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: ENVELOPMENT

MANEUVER: ENVELOPMENT ======================== Here's what Prima's Official Strategy Guide has to say on the subject: Single Flank The intent of a single flanking maneuver is generally to force enemy units out of well-prepared defensive positions, thereby minimizing friendly casualties during that ...
by HexCode
2019-10-22 23:56, Tuesday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: PENETRATION OF THE CENTER

MANEUVER: PENETRATION OF THE CENTER ===================================== Here's what Prima's Official Strategy Guide has to say on the subject: The objective of this scheme of Maneuver is to divide enemy forces in such a way that they cannot mutually support one another. This Maneuver is generally...
by HexCode
2019-10-22 23:16, Tuesday
Forum: PG Forever Forum
Topic: [REF] Modding Technical Hints
Replies: 6
Views: 801

TAB-SEPARATED UNICODE TEXT FILES

TAB-SEPARATED UNICODE TEXT FILES ================================= Introductory Documentation Here's a somewhat modified version of what PGF's Developer had to say on the subject: PGF uses a number of different external support data files: Equipment Spec File (EQUIPMENT.PGEQP), Campaign Definition ...
by HexCode
2019-10-22 20:03, Tuesday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

RESEARCHED ODDITIES

RESEARCHED ODDITIES ==================== Coastal City Naval... Haven When a naval unit located in a port is attacked by an enemy ground unit sporting a non-zero listed naval attack factor PGF may retreat the naval unit to an adjacent, empty, coastal city hex. Submarine... Stubbornness When a submar...
by HexCode
2019-10-22 19:54, Tuesday
Forum: PG Forever Forum
Topic: [REF] Programming Oddities
Replies: 6
Views: 671

[REF] Programming Oddities

CONTENT LINKS ============== Introduction http://forum.open-general.com/viewtopic.php?f=95&t=190#p868 Researched Oddities http://forum.open-general.com/viewtopic.php?f=95&t=190#p870 No Core, No Auxiliary, No Nothing... http://forum.open-general.com/viewtopic.php?f=95&t=190#p1160 What ? Did I Not Ju...
by HexCode
2019-10-22 17:20, Tuesday
Forum: PG Forever Forum
Topic: [REF] Basic Technical Considerations
Replies: 2
Views: 463

SCREEN RESOLUTION FACTS

SCREEN RESOLUTION FACTS ========================= 1) PGF renders better on monitors whose aspect ratio is 4:3 as opposed to 16:9. 2) PGF's native screen resolution is 800x600 pixels. 3) PGF doesn't feature an in-game screen resolution calibration mechanism. 4) PGF can always be toggled to full scre...
by HexCode
2019-10-22 16:35, Tuesday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MANEUVER: OVERVIEW

MANEUVER: OVERVIEW ==================== Here's what Prima's Official Strategy Guide has to say on the subject: Maneuver must be used to alter the relative combat power of military forces. This means that the goal for moving your units is to gain a local advantage over your opponent somewhere on the...
by HexCode
2019-10-21 22:49, Monday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

VELOCITY

VELOCITY ========= Here's what Prima's Official Strategy Guide has to say on the subject: Moving an assembled Mass of units as rapidly as possible to maximize their gains while the enemy is still preparing to react is to give the Maneuver "Velocity". In physics terms: The force of military strength...
by HexCode
2019-10-21 22:28, Monday
Forum: PG Forever Forum
Topic: [REF] Basic Technical Considerations
Replies: 2
Views: 463

100% CPU UTILIZATION

100% CPU UTILIZATION ===================== a) PGF Is only able to take advantage of just one computer CPU or Core. b) PGF utilizes that one CPU or Core to the tune of 100% while "idling". This unfortunate behavior causes certain laptop computers to overheat... By the way, the standard trick of lowe...
by HexCode
2019-10-21 18:26, Monday
Forum: PG Forever Forum
Topic: [REF] Modding Technical Hints
Replies: 6
Views: 801

FILENAME NEATNESS

FILENAME NEATNESS ================== This post is about a couple of hints that may help readers better organize their PGF scenario / campaign definition files. Anyone who takes a cursory look at the contents of the \SCENARIO sub-folder will be served with a visual... mess of sorts ! Specifically: 1...
by HexCode
2019-10-21 18:11, Monday
Forum: PG Forever Forum
Topic: [REF] Modding Technical Hints
Replies: 6
Views: 801

[REF] Modding Technical Hints

CONTENT LINKS ============== Introduction http://forum.open-general.com/viewtopic.php?f=95&t=189#p828 Filename Neatness http://forum.open-general.com/viewtopic.php?f=95&t=189#p829 Tab-Separated Unicode Text Files http://forum.open-general.com/viewtopic.php?f=95&t=189#p872 Engine Hexadecimal Charact...
by HexCode
2019-10-21 16:42, Monday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

MASS

MASS ===== Here's what Prima's Official Strategy Guide has to say on the subject: To concentrate the maximum available combat power and apply it at the point of decision is to achieve the principle of Mass. Alternatively, this principle can be thought of as "getting there firstest with the mostest"...
by HexCode
2019-10-20 17:16, Sunday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

SIMPLICITY

SIMPLICITY ========== Here's what Prima's Official Strategy Guide has to say on the subject: The more complex an operation becomes in the planning process, the greater its chance of failure in implementation. Simplicity must be the keynote of military operations. Never forget the old barracks maxim...
by HexCode
2019-10-19 23:13, Saturday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

UNITY OF COMMAND

UNITY OF COMMAND ==================== Here's what Prima's Official Strategy Guide has to say on the subject: Napoleon Bonaparte recognized that "nothing is so important in war as an undivided command". As with the principle of Simplicity, however, achieving Unity of Command is never a problem in {P...
by HexCode
2019-10-18 16:47, Friday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

DEFENSE

DEFENSE ======== Prima's Official Strategy Guide tells us: In the words of Sun-Tzu, "Defense is for times of insufficiency; attack is for times of surplus. He who knows when he can fight and when he cannot will be victorious". As you divide your forces to pursue multiple objectives simultaneously, ...
by HexCode
2019-10-18 01:19, Friday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 996

OVERALL DOCUMENTATION SCOPE

OVERALL DOCUMENTATION SCOPE ============================== I envisage reference materials to comprise three (3) layers: a) Layer I documentation will provide information useful to players who are new to the game as well as to SSI's Panzer / Allied General ways. b) Layer II documentation will focus ...
by HexCode
2019-10-18 00:50, Friday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OFFENSIVE: FOCUSING ENERGY

OFFENSIVE: FOCUSING ENERGY =========================== Here's what Prima's Official Strategy Guide has to say on the subject: Offensive activity seeks to find weaknesses in the enemy's Defense. It also has the advantage of re-Focusing the enemy's attention toward reacting to the Offensive action. T...
by HexCode
2019-10-14 23:21, Monday
Forum: PG Forever Forum
Topic: [REF] Introductory Documentation
Replies: 9
Views: 1576

PGF -- UNIT CLASSES

PGF -- UNIT CLASSES =================== Military formations, referred to as Units, are grouped into either one of three (3) distinct Super-Classes: Ground, Naval and Air. GROUND SUPER-CLASS ---------------------------- The Ground Super-Class comprises nine (9) distinct Unit Classes: Infantry, Tank,...
by HexCode
2019-10-14 16:14, Monday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OFFENSIVE: PRELIMINARIES

OFFENSIVE: PRELIMINARIES ======================== Here's what Prima's Official Strategy Guide has to say on the subject: Only Offensive action can achieve decisive results. The best that defensive action alone can achieve is stalemate, which is not decisive. To win, you must take the Offensive and ...
by HexCode
2019-10-13 17:18, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

PGF: "Ephemeral" Posts (ask questions or comment here)

INTENT & UTILITY ================ Elsewhere in this sub-forum: Posting commentary and pursuing active discussions exclusively under "ephemeral" topics not dedicated to building a virtual library hosting permanent documentation so as not to interfere with the aimed at "reference materials continuity...
by HexCode
2019-10-13 16:55, Sunday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OBJECTIVES: TARGETS OF OPPORTUNITY

OBJECTIVES: TARGETS OF OPPORTUNITY ====================================== Here's what Prima's Official Strategy Guide has to say on the subject: Often, while you are traversing to your primary or secondary Objectives, you encounter Targets of Opportunity that justify a slight detour. For example, e...
by HexCode
2019-10-12 18:06, Saturday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OBJECTIVES: CHOKE POINTS & MANEUVER -- BRIDGES

OBJECTIVES: CHOKE POINTS & MANEUVER -- BRIDGES =============================================== Here's what Prima's Official Strategy Guide has to say on the subject: Look on the map where rivers are bridged. Crossing rivers without a Bridge requires a unit to stop on a river hex so that it can move...
by HexCode
2019-10-11 23:50, Friday
Forum: PG Forever Forum
Topic: [REF] Introductory Documentation
Replies: 9
Views: 1576

PGF -- STRATEGIC & TACTICAL NOTES

PGF -- STRATEGIC & TACTICAL NOTES ================================= [REF] AI Module Behavior http://forum.open-general.com/viewtopic.php?f=95&t=148 hosts a multitude of posts covering various strategic / tactical capabilities and limitations as they pertain to PGF. Although the commentary exclusive...
by HexCode
2019-10-11 23:09, Friday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OBJECTIVES: CHOKE POINTS & MANEUVER -- ROAD JUNCTIONS & PASSES

OBJECTIVES: CHOKE POINTS & MANEUVER -- ROAD JUNCTIONS & PASSES ================================================================ Here's what Prima's Official Strategy Guide has to say on the subject: Where the terrain is dense, such as in the ARDENNES scenario or through the bocage during COBRA, roa...
by HexCode
2019-10-11 01:24, Friday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OBJECTIVES: CHOKE POINTS & MANEUVER -- PRELIMINARIES

OBJECTIVES: CHOKE POINTS & MANEUVER -- PRELIMINARIES ===================================================== Here's some of what Prima's Official Strategy Guide has to say on the subject: A good general must learn to read a map and see all the potentially rewarding objectives. In addition to those ma...
by HexCode
2019-10-10 00:16, Thursday
Forum: PG Forever Forum
Topic: [REF] AI Module Behavior
Replies: 30
Views: 2345

OBJECTIVES: AIRFIELDS

OBJECTIVES: AIRFIELDS ===================== Here's what Prima's Official Strategy Guide has to say on the subject: Like urban hexes, airfields are also so important that their control is denoted by ownership flags on the tactical map. They also provide a significant gain in prestige when they chang...
by HexCode
2019-10-09 16:41, Wednesday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 996

SOME FURTHER THOUGHTS

SOME FURTHER THOUGHTS ======================== A) I view PGF V. 1.02 as de facto "abandonware", the source code of which hasn't been "publicly" released. As such, all of my posts will be based on the key assumption that the title's current engine and external support file formats will remain virtua...