Search found 210 matches

by HexCode
2020-02-15 03:04, Saturday
Forum: PG Forever Forum
Topic: [REF] Advanced Modder Interface
Replies: 2
Views: 409

[REF] Advanced Modder Interface

CONTENT LINKS ============== Introduction http://forum.open-general.com/viewtopic.php?f=95&t=304#p3257 Key AMI File Types http://forum.open-general.com/viewtopic.php?f=95&t=304#p3294 Pictorial Display Files http://forum.open-general.com/viewtopic.php?f=95&t=304#p3378 ===============================...
by HexCode
2020-02-14 16:39, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

Unorthodox... PBEM

Some PGF aficionado may like to PBEM but can't do so due to opponent unavailability / unsuitability. Also, for whatever reason, he may not be interested in playing PGF Online. Well, if so, such a person may conclude that AI warfighting is the only option available to him... Hobbyists familiar with y...
by HexCode
2020-02-13 20:07, Thursday
Forum: Open General
Topic: Four Our Freedom and Yours Panzer General II Help please.
Replies: 25
Views: 1922

That's Why...

:howdy # JD2020 # I hope you won't perceive this "radical move" of your topic as a slight. :ihope The reason for the move is this: Sometime ago, # lvjtn # (Csaba), a "Red Administrator", posted elsewhere in these forums: it's like the opengen subforum: it's not a "pg2 + opengen" forum, but pg2 is th...
by HexCode
2020-02-13 17:02, Thursday
Forum: Steel & Lace – The Pub
Topic: Status report!
Replies: 19
Views: 1268

Technical Forensics...

... an activated XP that refuses to work ... it seems the activation \ product key I used so far was intended for a limited number of uses and I exceeded (seemingly) the number of reinstalls. Ok, why all these OS re-installations ? By the way, if your XP license is an OEM one, a new computer mother...
by HexCode
2020-02-13 03:29, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

No Way...

Well, I got yet another email. This time, I was prompted to get in touch with PGF's programmer and attempt to somehow convince him to "finish" PGF... I believe I've drawn a clear line in the sand when it comes to PGF's programmer. Some of my posts in that "other" Web venue notwithstanding, I've abso...
by HexCode
2020-02-11 12:48, Tuesday
Forum: Steel & Lace – The Pub
Topic: Status report!
Replies: 19
Views: 1268

An Unsurprising Technical Gotcha...

The bad point is that my XP sh!t in the middle. I made a dual system with boot selection (WinXP + Win7) and everything went fine until XP said I must activate it (I did it with the same key I used the last three times and again it said the system IS ACTIVATED!) and not matter what I do it tells me ...
by HexCode
2020-01-31 20:14, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Finalmente...

Elsewhere in this forum, I posted: I'm "returning" to PGF's technical territory save, perhaps, for launching a new topic about chess and wargaming and the occasional, offbeat post. :dunno Well, I'm now done "here". Since Mr. Spock of Star Trek fame was portrayed as an avid 3-level chess player, it's...
by HexCode
2020-01-31 20:01, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

The Crux of the Matter...

From that "other" Web venue... ... the effect of the limitless AI buildup (coupled with generous Prestige trickle) was drastically different. It was like playing chess against an opponent who had replaced all his Pawns with Bishops. And could replace ones he lost at will. I believe that the precedin...
by HexCode
2020-01-31 19:51, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Foundational Comparisons

From that "other" Web venue... Culturally as well as practically speaking, chess has had an advantage over other more recent, technologically enabled hobbies; namely, a wooden board and 32 wooden pieces were all that was needed for one to play against a human opponent. Unlike the computer-enabled ga...
by HexCode
2020-01-31 17:24, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Machine Intelligence ? (Part II)

Machine intelligence in playing chess inevitably leads to similar (?) phenomena in wargaming. There are many interwoven issues, of course. Not unexpectedly, the central question is that of AI's (aka PO -- Programmed Opponent) playing competence adequacy (or lack thereof). Here goes an interesting an...
by HexCode
2020-01-30 23:20, Thursday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Machine Intelligence ? (Part I)

Chess playing computer software have been around for awhile... From the Internet ==> Back in 1950, Alan Turing put forward the idea of an 'imitation game', in which a human being and a computer would be interrogated under conditions where the interrogator would not know which was which, the communic...
by HexCode
2020-01-30 16:54, Thursday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

The Value of the Pieces

From that "other" Web venue... Complete Chess Strategy (Vol. 1, Ch. 3) by Ludek Pachman ==> This evaluation is at the moment an abstract idea with no connection to a particular position. It represents the average value of the individual pieces i.e. their mutual relationship in the majority of positi...
by HexCode
2020-01-29 15:57, Wednesday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part VI)

From that "other" Web venue... Additional chess features generating (?) a few proto-wargaming notions: TERMINATION CONDITIONS (Part II) In classic chess, a game may abruptly end in a number of different ways, automatically resulting in a draw ( tie ): STALEMATE If his King is not in check but that p...
by HexCode
2020-01-28 15:47, Tuesday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part V)

From that "other" Web venue... Additional chess features readily generating more proto-wargaming notions: TERMINATION CONDITIONS (Part I) In classic chess, a game may end in a number of different ways. Here are some: PLAYER BEHAVIOR 1) The game is abandoned (i.e., assumed or actual resignation) by o...
by HexCode
2020-01-27 18:21, Monday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part IV)

From that "other" Web venue... Additional chess features readily generating proto-wargaming notions: STARTING POSITION In classic chess, the starting position is characterized by a double symmetry. Piece placement is symmetrical in reference to the chessboard (ranks and files). Moreover, each side p...
by HexCode
2020-01-26 05:37, Sunday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part III)

From that "other" Web venue... Some more chess features readily generating a few proto-wargaming notions: CASTLING In chess, castling involves the simultaneous moves of one's King and Rook. Hello wargaming movement phase not necessarily restricted to just one unit . Also, castling's feasibility is s...
by HexCode
2020-01-26 02:30, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

Greatly Exaggerated...

Mark Twain ... PGF : The reports of my death are greatly exaggerated ! :howdy Hey guys, thanks a lot for your words of appreciation. It`s the long haul that ultimately matters... :2cents By the way, my recent, ... diversionary :) posting activities in the "Steel & Lace" forum should be coming to a ...
by HexCode
2020-01-24 23:36, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part II)

From that "other" Web venue... Here goes a chess feature that readily generates a few proto-wargaming notions: PIECE CAPTURE In chess, piece captures are two-sided affairs; namely, there is the capturing piece and the captured piece. Capturing piece ==> Hello unit attacking successfully ... Captured...
by HexCode
2020-01-24 15:49, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

Why Am I Doing "This" ?

The other day, I received an Email from someone who wanted to know why I've been posting "all that stuff around here". That person remarked that both PGF and this forum are terminally dead for all intents and purposes. My answer was this. Irrespective of PGF's current "public" status, very much like...
by HexCode
2020-01-24 04:53, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess: Proto-Wargaming Notions (Part I)

From that "other" Web venue... Here's a partial list of chess features that easily translate into proto-wargaming notions: PLAY AREA The chessboard is a flat, square area. A "first generation" deviation from chess could be a flat area of irregular shape. Another one could be a "stack" of flat areas ...
by HexCode
2020-01-23 16:38, Thursday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Strategy Wargaming: Just One "Chessic", Conceptual Extension

From that "other" Web venue... Time out. Let's bring out the big guns. Here's an important snippet, courtesy of David Shenk {The Immortal Game} ==> How could one game symbolize so many different entities, structures, relationships, notions? It largely came down to the fact that chess had been design...
by HexCode
2020-01-22 18:18, Wednesday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Orderly Progression...

From that "other" Web venue... What about playing without Fog of War ? The "playing without Fog of War ?" part is infused with some analytical utility. Consider "official" chess. Clearly, the game does not entail "Fog of War" (FoW). This implies that "I-Go-You-Go" wargame systems not possessing / ac...
by HexCode
2020-01-21 17:17, Tuesday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Purposive Play Continuity

From that "other" Web venue... Does chess exhibit interesting, purposive continuity other than the one inherent in single game play ? Let's take a look at multi-game matches between two players. 1) A results sequence such us "1-0", "1 1/2 - 1/2", "1 1/2 - 1 1/2" and so on certainly exhibits some con...
by HexCode
2020-01-20 16:25, Monday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Time, Timing & Pace Factors

From that "other" Web venue... ... the aforesaid situation allows a wargamer to PLAY and PLAY and PLAY ! Over the last couple of decades, 5-15 minutes long "sudden death" chess matches have been increasing in popularity, especially when such play is facilitated by the Internet. Quite a few chess pla...
by HexCode
2020-01-19 17:25, Sunday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Many, Many...

From that "other" Web venue... And in a good campaign you can have 3 countries fighting with 120 each max on the board. Unlike Chess where you need to make one good move suddenly you need to make 90 good moves. That's about the best way I can explain why I think these games have stood the test of ti...
by HexCode
2020-01-19 05:11, Sunday
Forum: PG Forever Forum
Topic: [REF] Advanced Features, Mechanics & Internals
Replies: 4
Views: 539

INDIRECT SUPPORT FIRE

INDIRECT SUPPORT FIRE ===================== Indirect Support (Defensive) Fire (ISF) is a rather well known PGF feature. In general, only certain units capable of ranged attacks as well as Fighters can provide ISF. ISF is always involuntary in the sense that it can never be initiated (or voluntarily...
by HexCode
2020-01-18 05:54, Saturday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Psych Me Up...

From that "other" Web venue... You may know that the World Chess Championship 12-round match is currently ongoing. Carlsen is a young Norwegian. Anand is an older Indian. Now, let's imagine the following situation. What if it were allowed for some megaphone to be blaring the Norwegian national anthe...
by HexCode
2020-01-17 17:00, Friday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

De Facto Play Balance

From that "other" Web venue... ... it might be very interesting to face a stronger opponent under the same material conditions. It's like in Chess. You can give up your Queen and play against a weak opponent, but most people will prefer to find a better opponent instead. Here's a historical snippet,...
by HexCode
2020-01-16 17:20, Thursday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Impulses...

Would be interesting to try a PG-style game but with chess-like play (only one piece moves OR attacks per side per turn). Would almost make it feel like a real time strategy game rather than a turn based one. Something along similar lines... :) Article: The Contradiction of Computer Board[war]games...
by HexCode
2020-01-16 02:33, Thursday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Some Consequential Quotes

From the Internet ==> Chessic Wargaming takes the classic game of chess as its point of intellectual and aesthetic reference. Any departure from chess tradition present in wargaming is fair game for critique. . . . At first sight, Chessic Wargaming may come across as extremely conservative, even bl...
by HexCode
2020-01-15 17:14, Wednesday
Forum: Steel & Lace – The Pub
Topic: Chess & Wargaming: Musings & Angles
Replies: 24
Views: 1567

Chess & Wargaming: Musings & Angles

Elsewhere in this forum, I posted: I'm "returning" to PGF's technical territory save, perhaps, for launching a new topic about chess and wargaming. :dunno So, first things first... Preamble A 19th century, Continental European professor gave one more fiery lecture in an empty university auditorium. ...
by HexCode
2020-01-15 03:09, Wednesday
Forum: PG Forever Forum
Topic: [REF] Advanced Features, Mechanics & Internals
Replies: 4
Views: 539

[REF] Advanced Features, Mechanics & Internals

CONTENT LINKS ============== Victory Conditions: Terminology http://forum.open-general.com/viewtopic.php?f=95&t=277#p2658 Indirect Support Fire http://forum.open-general.com/viewtopic.php?f=95&t=277#p2750 Surprise Unit Collisions: Overview http://forum.open-general.com/viewtopic.php?f=95&t=277#p331...
by HexCode
2020-01-10 19:51, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

"Ephemeral" or "Developmental" ?

From the standpoint of reference materials augmentation, whether certain "consequential" posts are lodged into the present topic or some topic the title of which starts with "[DEV]" doesn't really matter. BUT it makes a big difference whether a poster writes about "archaeology" (i.e., custom content...
by HexCode
2020-01-10 18:21, Friday
Forum: PG Forever Forum
Topic: [DEV] PGF World at War and more - beta 3.4 released!
Replies: 9
Views: 1341

Pros & Cons...

For now i have a "garrison" unit - basically an INF in a FRT class with no movement. Being in FRT class is important because all other classes (as far as i've noticed) would withdraw even with movement 0 - only forts never withdraw. Depending on the adjacent terrain, of course, stationary units for...
by HexCode
2020-01-10 07:45, Friday
Forum: PG Forever Forum
Topic: [DEV] PGF World at War and more - beta 3.4 released!
Replies: 9
Views: 1341

AI's Entrenchment Preservation... Cluelessness

There is one main difference between the old SSI PG AI and the one implemented in PGF - the SSI AI understood the value of entrenchment and would keep highly entrenched units put in place, not just blindly move them about for no apparent reason. This allowed scenario designers to set up defensive p...
by HexCode
2020-01-06 23:19, Monday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 996

MY FORUM DOCUMENTATION PRIORITIES

MY FORUM DOCUMENTATION PRIORITIES ==================================== Overall Documentation Scope http://forum.open-general.com/viewtopic.php?f=95&t=135#p735 broadly outlines the three (3) online reference materials "Layers" which will progressively be taking shape in this forum over time. My curr...
by HexCode
2020-01-05 22:57, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

H2H Play Isn't... "Broken"

PGF AI's many shortcomings have been exhaustively listed and commented upon here: [REF] AI Module Behavior http://forum.open-general.com/viewtopic.php?f=95&t=148 That doesn't mean that H2H play is in any way "broken", far from it. As an old hand in designing scenarios for H2H play under PG1-DOS and ...
by HexCode
2020-01-05 20:58, Sunday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

My Conclusion... It's pretty obvious to me that "conditions" haven't changed much, if at all, from those prevailing during the latter years of that "other" Web venue. In fact, virtually all active posters are still the same ones minus a few old "souls" ! The "Open Mike" topic which I launched as an...
by HexCode
2020-01-05 04:44, Sunday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

DA , YOU BRAVE SOB, DA ... A good ol' jukebox selection follows... ;) ... whenever mongolic younglings felt the need to blow some steam they would cross the Kharkov river and find some Ukrainian girls willing to say "Da" (but only from behind so they would not recognize the enemy) ... 1) Young Mong...
by HexCode
2020-01-03 19:09, Friday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Universal, Compulsory, Military Service A good ol' jukebox selection follows... ;) In my "quasi-barbarous" opinion, a country's military can never be a national army without: a) The country being more or less coincident with the nation (if any). b) Requiring all of its reasonably healthy males (and...
by HexCode
2020-01-02 19:28, Thursday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Pimps, Prostitutes & Transfixed Bystanders... A good ol' jukebox selection follows... ;) Have "you" ever reflected on the nature of the "pimp / prostitute" tandem ? Here are my... anthropological musings on the subject: 1) Like most prostitutes, populations crave for protection. In fact, the bigger ...
by HexCode
2019-12-31 19:29, Tuesday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Reactive Talk @ Csaba Happy New Year ! :howdy When that good ol' jukebox was being... programmed :) software upgrades and their documentation were being discussed at a general level. However, if the shoe fits, well, not exactly... :phew One can't veer off into off-topic territory "around here", can...
by HexCode
2019-12-30 01:17, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

End of Decade Remarks

PGF has been around for a decade. The dawn of a new decade is just a couple of days away. In many ways, the present forum is about PGF's future, not its past. 1) Our forum is kindly accommodated as part of a collection of forums hosted by three "Red Administrators" who obviously do care and actively...
by HexCode
2019-12-28 18:40, Saturday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Free Associations... A good ol' jukebox selection follows... ;) The Adventurers (1970), directed by Lewis Gilbert ==> President Rojo : A bandit by himself is nothing but a bandit. A bandit and a lawyer... that's a revolution. 1) A coder by himself is nothing but a... programmer. A programmer and a ...
by HexCode
2019-12-28 05:10, Saturday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Reactive Talk @ Csaba These days, talk about building walls has very little to do with achievable physical separation per se . Rather, it has proven to be both politically expedient and reasonably effective. The forces behind contemporary globalization dislike not just walls but any talk of separat...
by HexCode
2019-12-27 19:03, Friday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 148
Views: 8215

Open Mike

Yesteryear's Atlantic Wall... A good ol' jukebox selection follows... ;) Many, many moons ago, SPI ruled the roost in the area of tabletop historical wargaming. Invariably, SPI's games came with a huge map, plenty of unit counters and, most importantly, a very, very thick playrule manual... A bunch...
by HexCode
2019-12-26 18:53, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

Who Speaks for Them ?

There's quite a bit of PGF custom content "around". However, only a tiny fraction of custom content designers are presumed to be active in this forum (i.e., topics the titles of which are prefaced by "[DEV]"). What about the rest ? Well, the... departed can't speak for themselves, can they ? To this...
by HexCode
2019-12-26 05:24, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts (ask questions or comment here)
Replies: 47
Views: 3046

Verify, Don't Assume...

PGF is a remake of SSI's Panzer/ Allied General(s), not a replica . Most players and "light" modders need not overly concern themselves with any... lurking differences. They may as well forget about SSI's "old ways" and enjoy PGF in "as is" condition. That said, certain "advanced" modders better be ...
by HexCode
2019-12-26 00:19, Thursday
Forum: PG Forever Forum
Topic: Forum Scope - Ideas & Opinions
Replies: 8
Views: 996

CUSTOM CONTENT DESIGN NOVELTIES

CUSTOM CONTENT DESIGN NOVELTIES ================================= PGF is 10 years old, give or take a year. Therefore, it shouldn't be surprising that a number of custom content designers have been experimenting and significantly deviating from PGF's "classic content orthodoxy". Custom content desi...
by HexCode
2019-12-25 17:48, Wednesday
Forum: PG Forever Forum
Topic: [DEV] PGF World at War and more - beta 3.4 released!
Replies: 9
Views: 1341

Aero-Naval Challenges

Clearly, absent a friendly airfield on the map, PGF's AI doesn't move its air units. Aircraft carriers don't matter; ditto for enemy airfields... One can easily mod a hex somewhere on the map's edge to visually display some "innocuous" terrain like sea / ocean while sporting a "concealed" airfield t...