Search found 926 matches

by HexCode
2024-01-14 01:24, Sunday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

[PNW] Thoughts - Part V

Thoughts - Part V Expansionist Psychology There's a potentially fateful ingredient inherent in large scale expansionism. Every step forward tends to further reinforce some prior held belief that unquestionable superiority of some kind is destined to carry the day, come hell or high water. The gradu...
by HexCode
2024-01-13 11:38, Saturday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

[PNW] Middle Class Erosion

One of many unintended consequences of WWII has been the post-war emergence and subsequent rise of a reasonably well educated (not just narrowly trained) and optimistic middle class in the "West". Its rise came to a screeching halt something like 30 years ago. Ever since, the "process" has been reve...
by HexCode
2024-01-12 13:23, Friday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12242

[EDT] FPGE: Objective Hex Limit ?

:howdy Lettos, FPGE scenario editor has a limit of 20 VH in a scenario. PGF does not seem to have a limit. At least 26 VH does not cause PGF crash. In FPGE, if there are more than 20 VH in the scenario, clicking on V ICT causes the program crash. If the V ICT button is not touched and the scenario i...
by HexCode
2024-01-12 13:01, Friday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

[PNW] Thoughts - Part IV

Thoughts - Part IV MAD: Civilizational Logic vs. Tribal Psychology The doctrine of Mutual Assured Destruction (MAD) is supposed to provide human societies with a more or less "unshakable" belief in the virtual impossibility of a future nuclear holocaust. MAD presupposes cool, deliberate, civilizati...
by HexCode
2024-01-12 01:00, Friday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

[PNW] Thoughts - Part III

Thoughts - Part III Hybrid Warfare Imperial expanses doggedly pursue "full spectrum dominance". It's in their civilizational DNA, so to speak. To this end, they invariably engage in hybrid warfare. Here are some of its contemporary modes: Media warfare Cyber warfare Intelligence warfare Economic wa...
by HexCode
2024-01-11 11:03, Thursday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

[PNW] Thoughts - Part II

Thoughts - Part II Frogs in the Pot... From a "crude" Western civilizational perspective on the street, a good Russian, Farsi or Mandarin / Cantonese speaker better be a... neutered one or worse. Conversely, from a "crude" Eurasian and East Asian perspective, a good Euro-American, well, conversely ...
by HexCode
2024-01-10 23:34, Wednesday
Forum: Steel & Lace – The Pub
Topic: Paths to Nuclear War
Replies: 14
Views: 1406

Paths to Nuclear War

War, eh ? Can't be off topic, can it ? ;) In any case, this thread is most definitely a one off. :deal Thoughts - Part I Collision Course A) Who are "you" to dare resist obeying "us" and ultimately becoming like "us" ? No way "you" recalcitrant, civilizational bumpkins... B) Who are "you" to dare f...
by HexCode
2024-01-10 22:40, Wednesday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 51
Views: 11633

[AI] Does It Ever "Flip" ?

Intended Audience: # Lettos # & # Radoye # PGF-SSI features Dual Mode Composite Units (DMCUs), of course. The AI Module does "flip" some of them during play. Examples: A) Mounting / Dismounting ground units possessing Organic Transports. B) Landing ground units embarked on Naval Transports. On the ...
by HexCode
2024-01-10 22:08, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] AI's Aircraft Carriers

And do you have any idea how to get the AI to use the Air Carrier? Can you share it? :dunno I don't have any other ideas on the Air Carrier topic right now. I need a creative impulse. :phew Under PGF-SSI, the AI module benefits from the particular Unit Type's enhanced Spotting Range. However, this ...
by HexCode
2024-01-10 05:59, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] Unit Type Construction

PGF-SSI does feature Dual Mode Composite Units (DMCUs), of course. However, the Hobby at Large never paid too much attention to them... ;) PGF-CDP is very much interested in such content design matters. My own approach has been excruciatingly... minimalist. Let me explain. A) I start with a Unit Typ...
by HexCode
2024-01-10 05:12, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 112123

Re: [DEV] Details, Details...

:howdy Lettos, ... as for FORT that is Loaded on transport - it gets replacements on all allowed hexes. Including Airfield. I checked now - a regular Land unit also gets replacements on Airfield. My reference to Airfield terrain was not about Replacements feasibility . Under PGF, Airfield terrain be...
by HexCode
2024-01-09 09:32, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 112123

[DEV] Details, Details...

:howdy Lettos, AI Heavy ARTY without switching to transport mode will not be able to get replacements on all terrain types except city(port) and airfield Refer to: [ADV] Structure Class Units: Replacement Restrictions http://forum.open-general.com/viewtopic.php?f=95&t=470&start=50#p15217 Specificall...
by HexCode
2023-12-27 00:41, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Air Unit Fuel Utilization: Useful Exception

Intended Audience: # Lettos # & # Radoye # Any air unit running out of Fuel Points plummets to its doom UNLESS it's laterally / vertically adjacent to a friendly airfield hex or "over" a friendly Aircraft Carrier Class unit. The above "rule" entails an additional caveat: air units use a minimum of ...
by HexCode
2023-12-27 00:21, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

Re: [DEV] Resupply Restrictors

:howdy Lettos, The solution has already been found. Look at the clouds near the forts. https://www.mediafire.com/file/kxedv7n5av5sqcg/Scenario_007.zip/file Yes ! Very good ! :) It's quite generalizable... :ihope Let's consider the three "tests": 1) The RRs themselves should not be able to attack the...
by HexCode
2023-12-26 22:44, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

Re: [DEV] MVT TYPES - TYPE Railroad "minus 4,5,6"

:howdy Lettos, Yes, MVT TYPE can have a negative value. Many experiments have been conducted. MVT TYPE = "-4", "-5", "-6", "-16", "-17" proved to be most useful. In PGF UI they are called: Soft, Sea Transport, Air Transport, AD, AA. Strange names for MVT TYPE! Excellent CDP research intro ! :clap Do...
by HexCode
2023-12-26 00:22, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Resupply Restrictors

Intended Audience: # Lettos # & # Radoye # Seasoned PGF players are reasonably acquainted with unit resupply restrictions due to enemy unit adjacency. Clearly, such phenomena are manifestly situational. :bonk The odd content designer might wish to introduce effective Resupply Restrictors (RRs) on a...
by HexCode
2023-12-24 04:08, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Delayed Unit Activation

Intended Audience: # Lettos # & # Radoye # This issue has been bedeviling... generations of PG1 "universe" modders aiming at modifying AI Module battle behavior. Remarkably, it can apply to human players as well. :bonk ... what happens if an AI unit in the scenario file is assigned a negative Fuel ...
by HexCode
2023-12-23 03:42, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] Creativity Is Most Welcome...

Kindly read through [EPH] The Emerging, "Public" Bifurcation http://forum.open-general.com/viewtopic.php?f=95&t=174&start=250#p12758 In particular: PGF's Developer / Programmer did NOT stay around long enough to progressively render the wargame's play system increasingly... "canned", likely to be eg...
by HexCode
2023-12-18 00:26, Monday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Aero-Naval Matters - Experimentation

:howdy Lettos, HexCode wrote: ↑2023-12-14 02:31, Thursday 3) <...> GB and BR unit specifications will be identical. <...> 5) PGF's AI Module will be granted units which can be reasonably effective in the expected absence of sophisticated playing capabilities on the part of the Module. There is some ...
by HexCode
2023-12-14 00:31, Thursday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Aero-Naval Battle - Key Design Directions

Intended Audience: # Lettos # & # Radoye # 1) The Battle will pit Great Blue's (GB's) aero-naval forces against Big Red's (BR's). 2) The Battle will be a scenario the duration of which could be longish. 3) The Battle will be ahistorical. GB and BR unit specifications will be identical. 4) PGF's AI ...
by HexCode
2023-12-10 05:41, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Limiting Unit Purchases Over Time

:howdy Lettos, Suppose I want to create a scenario in which... some units will be available for purchase for a few turns. Maybe even just one turn. It could be a scenario where the player has a lot of starting prestige, and there is only one starting unit. The rest must be bought during the scenario...
by HexCode
2023-12-08 05:01, Friday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Utility Scenarios

:howdy Lettos, Utility Scenarios (USs) have been discussed in the past within the context of Custom Campaign design. Such "interim" scenarios may render possible all kinds of special-purpose actions which cannot be technically accomplished during "ordinary" play. Technically speaking, a US need not ...
by HexCode
2023-12-05 23:25, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 24568

[DEV] What Happened to my Unit ?

On numerous occasions, I've posted in THESE OG forums that PGF is a "canned" wargame emulating two earlier wargames which were "canned" as well: SSI's PG1 and AG. To this effect, when a content designer deviates from the... canon set by SSI's "flagship" PG1/AG content, well, all bets are off ! :bonk...
by HexCode
2023-12-05 23:03, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] Extreme Emotional States...

Courtesy of Father Time's Jurassic Archives... Let's start with an example of extreme hobbyist precaution: a) The very niche nature of H2H-AC wouldn't have made its hobbyists targets of legal action provided one, of course, was dealing with a rational, profit-maximizing entity and not some... vengef...
by HexCode
2023-11-26 19:07, Sunday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] "Pure" Aero-Naval Battle ?

Intended Audience: # Lettos # & # Radoye # Absolute Prerequisite [AI] Offensive "Slugfests": Addendum http://forum.open-general.com/viewtopic.php?f=95&t=597#p15576 Any Ideas / Suggestions ? Ok, when it comes to aero-naval matters, PGF's programming is kind of primitive compared to, say, Pacific Gen...
by HexCode
2023-11-26 07:21, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] One more [DEV] Topic ?

Hello Gentlemen, I happen to perceive a "gap" in the otherwise robust topic structure (bravo Rad for not budging an iota on this ! :cool ). Let's see... 1) This topic and "Panzer General 1: Omnibus Posting - Questions & Commentary" are about ephemeral posts; clear enough. :bonk 2) The Library and "[...
by HexCode
2023-11-19 22:57, Sunday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 51
Views: 11633

Re: [AI] Observations, Wishes & Proposed Solutions

What happens if you set fuel to 0, like with air transports? Aha, I see you're quite alert on a... Sunday ! :) Yes, this is the elegant, global, technical solution. :cool However, this is a pilot... discussion. :bonk Let me push "things" a bit forward. The less elegant solution might be the one to ...
by HexCode
2023-11-17 23:08, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] Direct & Inverse Proportionalities...

[OPN] What Play System ? http://forum.open-general.com/viewtopic.php?f=95&t=503#p8281 invites the following modder's "axioms": The requisite level of deep / detailed knowledge of PG1's / PGF's internals is directly proportional to the degree to which a modder wishes to deviate from SSI "flagship" c...
by HexCode
2023-11-17 18:52, Friday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 112123

[DEV] "Bomber Special" Nuances

Intended Audience: # Lettos # & # Radoye # Alternatively, you could also try Level Bombers with "Bomber Special" = 1 (because 0 would give them active AA) PGF's engine "interprets" such settings in very, very specific ways. :) Strictly within the confines of this discussion (no strategic bombing of...
by HexCode
2023-11-10 19:41, Friday
Forum: Steel & Lace – The Pub
Topic: swords and sandals/historical notes
Replies: 60
Views: 13947

It Would Be Nice But Not Necessary...

... for exchange of opinions to take place via interlocking posts. In any case, one may

1) Practice writing in International American English (IAE) by just posting.

2) Enhance his sense of identity by delving into "deep" history all by himself.

:2cents
by HexCode
2023-11-02 21:47, Thursday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 36292

[DEV] Should PGF's Executable Remain... Sacrosanct ?

Hi Rad, Over the years, you have expended lots of time and effort on your WWII campaign(s). You have iteratively modified many, many "things" except one, PGF's executable. As you know, the executable contains a lot of data which, ideally, should have been lodged inside external support files. Is it ...
by HexCode
2023-10-28 01:52, Saturday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 24568

[DEV] Reserved

Reserved ! :evil :)
by HexCode
2023-10-26 21:44, Thursday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 24568

[DEV] Reserved

Reserved ! :evil :)
by HexCode
2023-10-26 00:18, Thursday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 24568

[DEV] Unexpected But Welcome Observations

Prologue I was pleasantly surprised to come across an encouraging PM focusing on my Mod. a) Clearly, there're hobby manifestations which sidestep the "public" face of these Forums. :cool b) I'm deriving great satisfaction to empirically ascertain that, irrespective of certain wargamers' opinions an...
by HexCode
2023-10-23 05:06, Monday
Forum: PG Forever Forum
Topic: Jorge's PGF Center - Downloadable Mods
Replies: 16
Views: 12361

Re: Jorge44 PGF Center - Downloadable Mods

Hi Jorge,

Elsewhere in THIS forum, you wrote:
I have in mind to expand my website with the latest works for PGF, and of course, if you give me your permission, I will upload your files to the page.
Kindly check your PMs. :howdy

HC
by HexCode
2023-05-21 22:24, Sunday
Forum: Steel & Lace – The Pub
Topic: Nonsense - Do NOT read!
Replies: 28
Views: 5458

Re: Nonsense - Do NOT read!

So, what's the conclusion here? 1) Predictions make actual events happen? 2) JP's closed its virtual doors because of a single, solitary individual's "dislike" of the venue? Now, as far as OG is concerned: a) I do believe it's ideal for SSI-style modding and playing. :2cents b) And yeah, if Luis Guz...
by HexCode
2022-12-29 15:34, Thursday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 18181

[DEV] Legacy Text Editors Can't Do the Job

Radoye wrote:
2022-12-28 03:23, Wednesday
... i know there used to be text editors that worked under MS-DOS.
Such editors don't "understand" PGF's external file text format; unfortunately ! :( Ditto for Win 3.1 / Win' 95 / Win' 98 era ones.
by HexCode
2022-12-18 14:25, Sunday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81588

[PG1] Pacific Panzer General Adaptation Status

Is the English language localization project still alive ? :dunno
by HexCode
2022-12-18 14:19, Sunday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 18181

[DEV] Good News & a Question

Your long-awaited contribution to the "Hobby at Large" is most welcome. :clap As you're probably aware, I don't usually wargame SSI-style. However, given your manifested seriousness and, most importantly, perseverance, I will give both versions a spin. One question: As you know, SSI's AI module DOES...
by HexCode
2022-12-07 13:48, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 18181

[DEV] Unlikely But NOT Beyond the Realm of Possibility

In the interest of keyboarding brevity...

[EPH] Custom Content: Fixing It...
viewtopic.php?f=95&t=174&start=250#p14944

Remember, some "SSI-Orthodox" content designer must be (technically) capable and, above all else, willing... :bonk
by HexCode
2022-12-04 20:17, Sunday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 51
Views: 11633

[AI] Offensive "Slugfests": Addendum

Absolute Prerequisite [AI] Offensive "Slugfests": Two Approaches http://forum.open-general.com/viewtopic.php?f=95&t=597#p10284 Addendum There's a kind of scenario where the attacking AI need not enjoy ridiculously overwhelming numerical or qualitative superiority over the human player's forces and ...
by HexCode
2022-11-19 08:43, Saturday
Forum: PG Forever Forum
Topic: [DEV] Content Generation - Ideas, Approaches & Discussions
Replies: 61
Views: 5833

[DEV] Content Generation - Ideas, Approaches & Discussions

INTENT & UTILITY =================== Not all [DEV] projects lead to generated content. Some of them never come to any tangible fruition. Nevertheless, content development invariably starts with the formulation of ideas and preliminary approaches which, hopefully, trigger "public" discussions. To da...
by HexCode
2022-11-11 20:49, Friday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81588

[PG1] Air Units: Spotting Range Reductions

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Air Units: Spotting Range Reductions When it comes to effective Spotting Ranges (SpRs) of Air Super-Class units operating under adverse atmospheric conditions (i.e., skies are NOT Clear), PGF:...
by HexCode
2022-11-07 23:21, Monday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81588

[PG1] Aircraft Carriers: Some Properties

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Aircraft Carriers: Some Properties When it comes to Fighter, Tactical Bomber and Level Bomber Class units situated OVER / ON a friendly Aircraft Carrier Class unit, PGF does NOT differentiate ...
by HexCode
2022-11-07 09:35, Monday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81588

[PG1] Ground Movement Fuel Utilization

My Offbeat Angle [PG1] A Short Note http://forum.open-general.com/viewtopic.php?f=95&t=213&start=50#p15267 Ground Movement Fuel Utilization When it comes to fuel utilization due to ground movement, PGF does NOT differentiate at all on the basis of ground conditions. However, this topic is most defi...
by HexCode
2022-11-04 03:11, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 307601

[EPH] Play System Details & Nuances: Do They Matter ?

Preface SSI's PG1-DOS was released in the mid-1990s. It's a... historical fact that PGF appeared on the wargaming scene something like 15 years later. PGF's Developer / Programmer "publicly" stated that he intended for his wargame to accomplish two very important "things": a) Allow wargamers to uni...
by HexCode
2022-10-30 22:23, Sunday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 421
Views: 210143

[OMK] It Must Be...

By Exception Elsewhere in THIS Forum: ... welcome to forum as well, we need content as long as pub is there... I've come to the conclusion that Csaba and I are solely responsible not only for the Pub's anemic posting culture but for exactly the same when it comes to all these OG Forums. In a nutshe...
by HexCode
2022-10-27 14:58, Thursday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 50995

[ADV] Spotting Range Zero ?

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # Introduction In the rather distant past, our Moderator and I exchanged findings and opinions regarding certain innovative uses of a Unit Type's Spotting Range (SpR). Initially, the discussion revolved around the possibility of someh...
by HexCode
2022-10-22 00:20, Saturday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81588

[PG1] A Short Note

As a dyed-in-the-wool board rather than video wargamer, I always aim at understanding a play system's details and nuances provided, of course, I deem the wargame capable of effectively supporting my preferred content design and play activities. However, given the PG1 / AG hobby's time-honored orient...
by HexCode
2022-10-15 22:47, Saturday
Forum: Steel & Lace – The Pub
Topic: Panzer General X news flash
Replies: 50
Views: 17504

Congratulations: Better Late Than Never

Additionally, there is an absolute first: Jeff made available at his own page a source code package. Language is Visual Basic 5.0 PGX's foundations can be traced back to SSI's PG1 / AG. To this effect, PGX can be viewed as comfortably belonging to the "PG1 World". Now, when it comes to that "PG1 Wo...