Search found 448 matches
- 2022-04-03 14:54, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Could you please describe in more detail what is happening? What scenario / campaign, what mods (eqp file, other modifications - if any) are used, what are the exact circumstances when this happens? Strength markers in the default game files go until 20; this can theoretically be achieved if the uni...
- 2022-03-27 12:10, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Glad i could help.
And you managed to find the link to his site i lost long time ago, so thank you as well!
And you managed to find the link to his site i lost long time ago, so thank you as well!
- 2022-03-26 13:24, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
These look like PhilipChamp's icons from his Japanese PG1 campaign (unfinished). His French General 1 and 2 and Kaiser General campaigns are included in PGF. There was a number of half-finished projects available for download on his website back in the day, and this was one of them. Unfortunately i ...
- 2022-02-24 19:46, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Open Mike
- Replies: 421
- Views: 213594
Re: Open Mike
I have hardly been present in the forum for the last three weeks. My mother had fallen in January and suffered a stroke a few days later. She died last week shortly after her 96th birthday. We spent a lot of time with her and had to care for her around the clock. It was clear to her that her time w...
- 2022-02-03 16:51, Thursday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 181
- Views: 51461
Re: [ADV] Advanced Play System: Questions & Commentary
Yep, it appears the ownership / capture entirely depends on the flag that is set on a particular hex, and this can be set on any hex regardless of the type.
- 2022-01-31 22:32, Monday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
German StuG IIIB and StuH 42 were also assault guns, placed in arty role in PG. Not sure if they were actually used in indirect fire, though. Yeah, i moved these too to AT class. Also all the vehicles armed with sIG33 150mm gun / these too were direct fire support weapons. Having them as ATY with R...
- 2022-01-29 22:58, Saturday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
All of these vehicles had secondary roles as assault guns (bunker busting and infantry support), which explains the duplicate units. Actually, the ISU-152 and maybe the SU-152 were designed specifically as assault guns, but they also excelled at ATG duties. These were direct fire weapons, so having...
- 2022-01-13 13:32, Thursday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 221
- Views: 113479
Re: [DEV] Historical OoB Scenarios
I'm not sure, been a long time since i experimented with this, but if i remember it right there's no 0 spotting, it behaves just like 1 spotting.
- 2022-01-05 01:53, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Hello from JP's Panzers refugee
- Replies: 22
- Views: 5266
Re: Hello from JP's Panzers refugee
That's what i thought, and that's why i wanted to make it clear. But nevertheless, OpenGen is well worth a shot :yes it's free and easy to install, has a ton of additional content available, but it is significantly different from the original Panzer General so if you're looking for something as clos...
- 2022-01-04 23:22, Tuesday
- Forum: Steel & Lace – The Pub
- Topic: Hello from JP's Panzers refugee
- Replies: 22
- Views: 5266
Re: Hello from JP's Panzers refugee
Open General is based off of PG2, not the original PG.
- 2021-12-31 17:42, Friday
- Forum: Steel & Lace – The Pub
- Topic: Happy New Year!
- Replies: 31
- Views: 10419
Re: Happy New Year!
Happy New Year
- 2021-12-25 15:14, Saturday
- Forum: Steel & Lace – The Pub
- Topic: Merry Christmas 2021
- Replies: 6
- Views: 2378
Re: Merry Christmas 2021
Peace on Earth
- 2021-12-06 17:47, Monday
- Forum: Development Board
- Topic: Promotion Ceremony - December 2021
- Replies: 12
- Views: 11973
Re: Promotion Ceremony - December 2021
Congrats to all newly promoted, well deserved!
- 2021-11-28 17:18, Sunday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 181
- Views: 51461
Re: [ADV] Advanced Play System Commentary
The hypothesis is absolutely correct - check my Torch PGF WAW scenario for an example, where i have (Vichy) French owned cities which can be captured by both sides (nation #7 is not listed either as Allied or Axis in the Nations section) but where i placed some units with Flag ID #7 and assigned the...
- 2021-11-27 15:42, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
Now i wonder if this was ever actually used on a map, and if it was where exactly in the world can one find it
- 2021-10-30 21:47, Saturday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
Re: The Obligatory YouTube Music Video Topic
Ugh 30 years already, i'm too old...
- 2021-10-15 17:00, Friday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
Re: The Obligatory YouTube Music Video Topic
There used to be a band called Morphine: https://www.youtube.com/watch?v=985JGeGq_tc https://cambridge.wickedlocal.com/storyimage/WL/20190628/NEWS/190627392/AR/0/AR-190627392.jpg Morphine were fronted by Mark Sandman, who suddenly died while performing on stage in 1999. Years later, his former band ...
- 2021-10-07 15:57, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Play MWO!
- Replies: 1
- Views: 1283
Re: Play MWO!
Back in the day i used to play MechCommander a lot
- 2021-09-23 14:44, Thursday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
- 2021-09-22 21:31, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
Re: The Obligatory YouTube Music Video Topic
:bday David Coverdale - 70th Birthday Whitesnake - "Still of the Night" (Live 2004) I knew Joan Jett and Nick Cave were born on this day but not Mr. Coverdale. https://www.youtube.com/watch?v=r-EZujn_aU0 https://www.youtube.com/watch?v=SPP4fSUeUBw (oh, Mr. Radoye was also born on Sep.22) :P
- 2021-09-07 15:30, Tuesday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
I treat "conscripts" as raw recruits who did not yet pass training (partially, or fully), possibly also lacking some of the equipment that the fully formed "regular" units would have available.
- 2021-09-06 14:56, Monday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
I will - once i'm done experimenting with it and am fully satisfied with the results. It's still a WIP. :deal If you wish, we can discuss the general principles in private so that you can do some experimenting of your own, but at this stage i'd rather not publish the exact changes i made before i ha...
- 2021-09-06 13:38, Monday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
I believe newavenriquez has done some edits to the UI to allow his additional purchaseable unit classes. I've seen an alternative UI that Jorge44 was distributing (not sure whose work it is actually) which was mainly changing the colors of the various elements on the screen. And i dabbled a bit - tr...
- 2021-09-06 13:22, Monday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
Yes, i have diverged from the original game already by quite a big margin, i'm afraid that ship has sailed a long time ago. In any case, thank you for the info, even if i didn't implement it in the way you proposed it still served the purpose to improve my campaign. I always believed two heads are b...
- 2021-09-06 03:46, Monday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
OK then i'll terminate the campaign after a defeat in Belgium.
- 2021-09-05 20:45, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
So, SOLUTION of this bug for PGF is to create another (additional) version of scenario France for PGF, name for example France(July) , and set the starting date to 5. 7 .1940 and modify the campaign tree to use this scenario in case of Minor or Lose in Low countries (in case of Major victory, stay ...
- 2021-09-05 17:06, Sunday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 181
- Views: 51461
Re: [ADV] EQUIPMENT.PGEQP: Character Display Restrictions
Limited Screen Display Space Aiming at full, unobstructed visibility , UT alphanumeric descriptors CANNOT be longer THAN NINETEEN (19) characters. In fact, to the extent that a unit enjoys Organic Transport, its alphanumeric descriptor CANNOT be longer THAN FIFTEEN (15) characters; reason being, th...
- 2021-09-04 22:28, Saturday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: [DEV] Eastern Panzer Attack
Hi Jordi, nice to hear from you again
Maybe our friend @Lettos would be interested to pick up from where you left off?
Maybe our friend @Lettos would be interested to pick up from where you left off?
- 2021-09-04 19:49, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
PG had something called NUPL - the New Unit Purchase List - basically, the entries in the eqp file were not associated by any nation (only Axis / Allied side by virtue of their unit icon orientation, which is plainly cosmetic and doesn't affect actual game play). The nation assignment was handled se...
- 2021-09-04 19:24, Saturday
- Forum: PG Forever Forum
- Topic: [DEV] World at War - beta 5.1
- Replies: 55
- Views: 36479
Re: [DEV] PGF World at War and more - beta 4.0 released!
That is actually a good idea!
- 2021-09-02 17:05, Thursday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
Thanks for your investigation, i will make adjustments to my modded PGF files to get rid of this "time loop". :yes You're welcome. Yeah, go ahead. Technically clear solution for such adjustment I have already posted: So, SOLUTION of this bug for PGF is to create another (additional) version of scen...
- 2021-09-02 17:01, Thursday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
About the fix you created for PG, is there a way to convert this to PGF? FPGE editor offers automatic conversion from PG to PGF file formats. It works reasonably well, although sometimes small errors can happen and in extreme cases the whole thing crashes with no resulting output. But in most cases...
- 2021-09-02 00:51, Thursday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
So, you're saying that in PG in this one case it is possible to have the same scenario file use different start dates? That's a neat trick!
Thanks for your investigation, i will make adjustments to my modded PGF files to get rid of this "time loop".
Thanks for your investigation, i will make adjustments to my modded PGF files to get rid of this "time loop".
- 2021-09-01 19:33, Wednesday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
Would be interested in using the unique icon for the Gladiator. Is it specificly made for Norway? Yes, those appear to be Norwegian AF markings. There is another unused biplane icon with what looks like Danish AF markings too. 3: Is the PZL P24 of the equipment file actually used for any scenario a...
- 2021-09-01 12:50, Wednesday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
SPAD S.510 perhaps? https://en.wikipedia.org/wiki/Bl%C3%A9riot-SPAD_S.510 And you're right, that was supposed to be the RAF Hawker Fury but someone decided to make it French for some reason. For Norway, Fokker D.XXIII should be a Gloster Gladiator (there is an unused icon just for that). For Belgium...
- 2021-09-01 12:32, Wednesday
- Forum: PG Forever Forum
- Topic: [DEV] PGF 1.021
- Replies: 52
- Views: 27001
Re: [DEV] PGF 1.021
Some of the place names are clearly misspellings, some are inside jokes (Great Vermouth for Great Yarmouth for example), others follow spelling from German and other period documents which don't conform with the modern spelling (so not necessarily inaccurate but still odd looking)...
- 2021-08-31 17:32, Tuesday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
Also Soviet self propelled AT /ATY (SU/ISU 122, 152 and such) - these are exactly the same vehicles, where in PG/AG we have a repeat in AT and ATY role. Although, with the 8.8 there were a few variants around, the earliest exclusively AA, the main few versions multirole AA / AT / ATY, and the latest...
- 2021-08-30 23:32, Monday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
No problem mate, glad i could help!
- 2021-08-30 23:26, Monday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
Re: The Obligatory YouTube Music Video Topic
https://www.youtube.com/watch?v=ZGUCkVUb58w
Some recent live CATL
song titles:
1 church on time
2 baby, you're all wrong
3 hot baked corn bread and spice
Some recent live CATL
song titles:
1 church on time
2 baby, you're all wrong
3 hot baked corn bread and spice
- 2021-08-30 04:21, Monday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
- 2021-08-30 04:17, Monday
- Forum: PG Forever Forum
- Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
- Replies: 99
- Views: 82594
Re: PG1: Omnibus Posting (ask questions or comment here)
It is correct that Hetzer was just an unofficial nickname for JPz38(t). Same two units exist in the PG efile, with slightly different stats compared to AG (as usual, the German units a bit toned down / Allies a bit amped up in AG). Based on the stats, it appears that the "Jadgpanzer 38" unit (availa...
- 2021-08-11 20:50, Wednesday
- Forum: PG Forever Forum
- Topic: [ADV] Advanced Play System - Questions & Commentary
- Replies: 181
- Views: 51461
Re: [ADV] Scalability rates: Soft and Hard Attack
I don't know if anyone has investigated the Bombers Spec parameter for Level Bombers before. This parameter can be any number, e.g. "33", "66". It has no effect on target losses. But it does affect how much AMMO and FUEL the attacked unit has left after a Level Bomber attack. Yes, in PacGen this is...
- 2021-08-08 14:16, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Yes, only class #7 "fort" units never withdraw. Regardless of the movement type, even a MOV = 0 unit will withdraw if there's a suitable hex if not in class #7 (i'm talking about ground units, not air or navy of course). This is why i created a "Garrison" unit and modeled it as an infantry with MOV=...
- 2021-08-03 16:01, Tuesday
- Forum: Steel & Lace – The Pub
- Topic: 10k Posts
- Replies: 1
- Views: 1279
Re: 10k Posts
Wow!
- 2021-07-29 14:06, Thursday
- Forum: Steel & Lace – The Pub
- Topic: The Obligatory YouTube Music Video Topic
- Replies: 823
- Views: 523787
- 2021-07-25 15:18, Sunday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
Unfortunately i've been totally swamped with work and have no time for hobbies at the moment, but i am keeping an eye on all this and am very interested to see where it will lead.
- 2021-07-15 23:45, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
I'm picking nits, but technically motorized = truck transport (unarmored), mechanized = APC / IFV transport (armored).
EDIT: AFV -> APC
EDIT: AFV -> APC
- 2021-07-08 12:58, Thursday
- Forum: PG Forever Forum
- Topic: PGF: "Ephemeral" Posts - Questions & Commentary
- Replies: 329
- Views: 310884
Re: PGF: "Ephemeral" Posts (ask questions or comment here)
SSI Pacific General had a nice feature called unit special abilities. Beside regular unit stats you could assign a special ability to a unit in the eqp file which would make it able to do something differently compared to a more plain unit of the same class. Some of these added AA support fire, some...
- 2021-07-05 01:15, Monday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 221
- Views: 113479
Re: [DEV] Historical OoB Scenarios
Hey, we're not in a disagreement here. I was just pointing out that looking at the monetary price of a vehicle is a dead end. There have been attempts in the PG modding world to use real life monetary prices to set the prestige values for units in the eqp file but these didn't end well. Due to vario...
- 2021-07-04 14:53, Sunday
- Forum: PG Forever Forum
- Topic: [DEV] Historical Content Representation - Pilot Projects
- Replies: 221
- Views: 113479
Re: [DEV] Cost of weapons - INF Battalion
If you put infantry on Sd.Kfz 251s at a cost of 22560 marks apiece, then counting the battalion's requirement of 50-60 armored personnel carriers, that would amount to 1,100,000 to 1,200,000 minimum. Just a quick note - "prestige" in SSI 5-star General games is IMHO not money and should not be look...