Search found 575 matches
- 2023-02-18 16:32, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 90298
Re: MAPS: Request map makers for help
As I wrote, swamps can be distinguished by color and so I did --> you can of course do it differently --> and again the decision --> each person may like something different ... http://www.opengeneral.pl/sympatyk/Bag_1398.jpg For summer classic maps, the drawing of the swamp has been fixed/determine...
- 2023-02-17 20:44, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 90298
Re: MAPS: Request map makers for help
Forests are a separate layer and can have any shade (lighter - darker) When it comes to swamps, you can give them a distinctive shade... Generally, I approach winter maps in this way --> winter (especially in the east) = snow (white color) Snow first covers open spaces, swamps, meadows, clearings, a...
- 2023-02-17 18:40, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 90298
Re: MAPS: Request map makers for help
The number of layers will change during work --> they can be grouped, merged, but most importantly, signed. And returning to our conversation about converting maps to the winter version, you can determine the features that should be pursued --> e.g. you indicated gray roads You could also specify - ...
- 2023-02-17 17:44, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
If everything is layered --> the work itself needs more time to decide - what setting to choose (several settings seem good) --> then decide whether a little more contrast, color, etc. Since there are no exactly the same maps --> converting each one, it's decisions again (despite using the same proc...
- 2023-02-17 17:20, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
As you wish - it can be grey. Bridges have to be done separately (road) ..
Something else?
https://drive.google.com/file/d/14tNBJb ... sp=sharing
Something else?
https://drive.google.com/file/d/14tNBJb ... sp=sharing
- 2023-02-17 09:39, Friday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
This is what the end result would look like. Do you have any comments?
https://drive.google.com/file/d/14oZKjc ... sp=sharing
- 2023-02-16 22:42, Thursday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
It looks like this now
https://drive.google.com/file/d/14cAwLE ... sp=sharing
https://drive.google.com/file/d/14cAwLE ... sp=sharing
- 2023-02-16 17:19, Thursday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
Thank you very much
I'll start work
Of course 100MB is a lot --> you can upload only the layers you need --> forest, cities, roads, railway (map 1065)
For me, the Internet was a big obstacle (I had a portable LTE) - now I signed a contract from March for 400/40Mb fiber
- 2023-02-15 19:12, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
If you decide to share these layers with me as separate png or jpg files - I will be grateful - it will show your maps in winter version --> if you would like to see your other maps as winter - you can do that too --> I just need to develop a new one procedure for Gimp
Of course, as you wish
Of course, as you wish
- 2023-02-15 17:45, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
:howdy It's nice that you will make these maps yourself --> I thought you wanted help ... I don't know if there's a map missing in your campaign - I can't judge that Would I like to make a map? On reflection - it seems that Alberich wrote about the winter maps of Arkhangelsk If you have layers (citi...
- 2023-02-15 12:29, Wednesday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 467444
Re: ATOMIC Efile [see 1st post]
Okay, so i decided to create 6 new 3K maps for the grand allied campaign. Three maps will be entirely new and 3 will be bigger versions of existing maps. Hope to finish these maps by the end of the year :ihope - Ruhrgebiet, Germany - Mareth, Tunisia - Nordwind/Strasbourg, France - Arnhem, Netherlan...
- 2023-02-15 11:54, Wednesday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 49469
Re: Spotkanie z OG po polsku
New files for Gustlik's e-file
To download:
e-fil files: GusOpen751.zip;
https://www.dropbox.com/sh/d3qjnqp0gdd2 ... 3WQ9a?dl=0
Icon files: EquipIcons750.zip;
https://www.dropbox.com/sh/1wi9hjne67g0 ... MtM7a?dl=0
- 2023-02-08 23:44, Wednesday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3457
Re: Question 'bout alpha-channels...
:howdy Instead of manually finding which icons have an alpha channel - you can subject all of them to an automatic process - removing the alpha channel (whether it is or not) --> you can use batch processing You open IrfanView You press the "B" key on your keyboard http://www.opengeneral.pl/sympatyk...
- 2023-02-04 17:11, Saturday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 91840
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.18 (21-Nov-2020)
:howdy This issue was raised a few years back... Tile maps in their idea allow us to play when we do not have a picture, but only the .mapx itself. So what is the problem? --> making mapx in a tiled environment - defeats the purpose --> you should make mapx using the normal method (for example, usin...
- 2023-02-04 08:29, Saturday
- Forum: Campaign Challenges
- Topic: CC38 @ 100%
- Replies: 9
- Views: 1835
Re: CC38 @ 100%
:howdy If you want to know exactly what terrain each hex represents --> turn on the "L" key --> If it interferes with the game --> replace the hex_text.png file (so that it contains small symbols) --> you can download from me --> https://drive.google.com/file/d/1Vz_cA8xMVNhsiwdK3U0GQQaocPnD7k_J/view...
- 2023-01-28 13:10, Saturday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 49469
Re: Spotkanie z OG po polsku
Gustlik wanted to transfer the campaigns played after the Second World War - to new larger maps
- 2023-01-27 16:15, Friday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3457
Re: Question 'bout alpha-channels...
I had fun - a little more I created a drawing and saved it as 3.png with alpha channel http://www.opengeneral.pl/sympatyk/png3.png Then I loaded png3.png into IrvanView and re-saved as 33.png without alpha channel http://www.opengeneral.pl/sympatyk/33.png IrvanView gives you the ability to save a .p...
- 2023-01-26 15:45, Thursday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
:howdy I understand exactly, but neither Photoshop nor Gimp nor any other program is a reference Luis uses programs that reduce the weight of the file by removing the information contained in the image file If you provide a png file --> automatic cleans and converts the file to jpg - by a factor of ...
- 2023-01-26 15:08, Thursday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
Randowe, I agree with you
It was information for Luis
Remember when we talked about maps and Luis wrote
It was information for Luis
Remember when we talked about maps and Luis wrote
Only thatFor automatic download, I upload the .jpg file received from mapmaker if available, otherwise I convert the .png file using IrfanView with a 70% compression ratio.
- 2023-01-26 13:35, Thursday
- Forum: Open General
- Topic: Question 'bout alpha-channels...
- Replies: 12
- Views: 3457
Re: Question 'bout alpha-channels...
I don't have Photoshop - that's why I didn't participate in the discussion, but the topic interests me .. A little test I drew in gimp with a red brush... Saved to png - with transparency (alpha channel) --> png1 and without alpha channel --> png2 Everything in 32-bit space --> in png images reduced...
- 2023-01-25 22:32, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
Hi Luis
The file 1569.jpg has more weight than 1569.png ...
It's set to --> JPEG, quality: 85, subsampling ON (2x2), and it should
JPEG, quality: 70, subsampling ON (2x2)
I don't know if it matters ...
The file 1569.jpg has more weight than 1569.png ...
It's set to --> JPEG, quality: 85, subsampling ON (2x2), and it should
JPEG, quality: 70, subsampling ON (2x2)
I don't know if it matters ...
- 2023-01-25 16:55, Wednesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 119
- Views: 59720
Re: FAQ and Howto (OpenGen + Suite)
Try with a different game engine ...
- 2023-01-24 15:52, Tuesday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 119
- Views: 59720
Re: FAQ and Howto (OpenGen + Suite)
In the settings, the first slider should be set high - try to set max
Check if you have in SOUND directory - file - Click.mp3
Is it good? (test directly in the music program)
- 2023-01-18 18:46, Wednesday
- Forum: Campaign Challenges
- Topic: CC47 @ 100%
- Replies: 4
- Views: 1290
Re: CC47 @ 100%
Operation Ironclad
Map 476
Bottom left corner
- 2023-01-10 21:47, Tuesday
- Forum: Campaign Challenges
- Topic: Profa goes CC56 @ 125%
- Replies: 57
- Views: 19012
Re: Profa goes CC56 @ 125%
I tested with very old OG version(2013) and AI is moving units as it should.I remember I wrote about this a few years ago in the old forum, but seems in newer OG versions AI is still broken for old campaigns like this one. There is not much for playing against static opponent, so I will continue th...
- 2023-01-09 22:49, Monday
- Forum: CC75
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 13056
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
I see EFILE_GUS_Zx - so you downloaded the whole installation folder
have fun
- 2023-01-09 21:33, Monday
- Forum: CC75
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 13056
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Will you be playing campaigns from our server? And will you be describing and posting pictures? :howdy Yes, I have installed the e-file and already finished the first campaign. But for me the question is in which language should I write the AAR - Polish or English? I use translation software (DeepL...
- 2023-01-09 20:03, Monday
- Forum: CC75
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 13056
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Will you be playing campaigns from our server? And will you be describing and posting pictures?Parabellum wrote: ↑2023-01-08 20:25, SundayTeach others - good idea. I have already registered in the Polish forum
- 2023-01-07 17:02, Saturday
- Forum: CC75
- Topic: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
- Replies: 57
- Views: 13056
Re: Parabellum's personal anniversary - the 100th CC in his career / CC 75 @ 50% done *
Big congratulations
Now you can teach others how to play !
- 2022-12-23 13:08, Friday
- Forum: Steel & Lace – The Pub
- Topic: 2022 season's wishes
- Replies: 7
- Views: 1985
Re: 2022 season's wishes
For everyone, for the entire PG\PEG\OG community
Peace, hope and Merry Christmas!
- 2022-12-12 21:43, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
:howdy Of course you're right --> you'll also find errors in my *.mapx files Now the scenario contains terrain and names and army locations and roads and railways.. and it doesn't need a mapx file to play the scenario In the days of PG2 - without a map file - it was not possible to recreate a scenar...
- 2022-12-12 12:00, Monday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
:howdy It seems no one has the original arras.map file.... So I took the April 2000 file found on the CD and corrected --> the road going 7 hex in the river and some other small bugs Who wants can download https://drive.google.com/file/d/14DoesAWt-7EpPbwfKWAbgHgc3H_Cb8b7/view?usp=sharing and MAP128t...
- 2022-12-10 08:50, Saturday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 119
- Views: 59720
Re: FAQ and Howto (OpenGen + Suite)
Thank you Luis
It works perfectly
Could you relate to this thread?
viewtopic.php?f=7&t=5&start=200#p15590
- 2022-12-09 23:14, Friday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 119
- Views: 59720
Re: FAQ and Howto (OpenGen + Suite)
I checked with me
It says there is no connection
However, the connection is there
- 2022-12-06 20:27, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
:howdy Hi Luis and all generals Can anyone say - has the original arras.map file for drawing 128? I downloaded this file from MF and opened it in suite The file has many discrepancies between the drawing and the terrain and names (I changed the name to not overwrite the file - to arras_nov.map) http...
- 2022-12-06 08:11, Tuesday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
Dlaczego mapa jest zła? Why is the map wrong? Na początek należy przypomieć jak były robione mapy za czasów PG2 Mapa dla gry w PG2 składała się - z obrazka w formacie *.shp (zapisany obraz - podzielony na kilka części (pliki . shp), w palecie kolorów 8bit – kolory indeksowane) - z pliku *.map (zapi...
- 2022-10-29 19:18, Saturday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 49469
Re: Spotkanie z OG po polsku
Thank you
- 2022-10-23 18:20, Sunday
- Forum: Polskie Forum
- Topic: Spotkanie z OG po polsku
- Replies: 106
- Views: 49469
Re: Spotkanie z OG po polsku
:howdy Something like "Piechota przeciwpancerna"? I don't know if google is correct here. The translation is correct - there have never been such units During the Second World War (September 1939) - infantry or cavalry (cavalry is infantry - riding horses) with Ur anti-tank rifles (some soldiers in ...
- 2022-09-30 10:11, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 309877
Re: MAPS: Post information about new maps here please
Map Number: - 1582
Map Name: Cassino_3k
Location: Europe, Italy, in the Lazio region,
Period: WW2
Map size: 3150 x 3000 pixels
Made on the basis of maps 5, 67, 92 (inspiration from map 92)
- 2022-09-30 10:07, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Number reservations
- Replies: 102
- Views: 44173
Re: MAPS: Number reservations
I would like a new number for the map - 1582?
Thank you
- 2022-09-29 13:22, Thursday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
I did - watch and tell if it will be good for you ?
image
https://drive.google.com/file/d/136Wb40 ... sp=sharing
mapX
https://drive.google.com/file/d/13B9nfo ... sp=sharing
- 2022-09-28 14:34, Wednesday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
I would like to finish this map
Could you designate hexes for cities - size of cities / hexes?
- 2022-09-12 20:57, Monday
- Forum: Open General
- Topic: Open General Discord
- Replies: 5
- Views: 1688
Re: Open General Discord
You don't have to justify yourself - since you know the history However, there are people who do not know the history or know its false face (it was deliberately faked - historians officially speak of 50 - 60 thousand murdered) Of course, I wish the Ukrainians good luck I condemn Russia (this is for...
- 2022-09-12 19:11, Monday
- Forum: Open General
- Topic: Open General Discord
- Replies: 5
- Views: 1688
Re: Open General Discord
:howdy It's not about that ... It's best to write about this game here - on the forum ... "Slava Ukraini!" - now very much in place, but during the Second World War, under this cry, mass murders of civilians were carried out. It was never accounted for - because in Soviet times it was forbidden to t...
- 2022-08-17 17:30, Wednesday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
I forgot to send you a mapx - Of course there are no missing cities ....
https://drive.google.com/file/d/12vfR3c ... sp=sharing
https://drive.google.com/file/d/12vfR3c ... sp=sharing
- 2022-08-15 22:00, Monday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
Don't I like the image of the cities in maps 5 and 92? -> I like them, but I don't have them -> I give you what are available ... You say that cities should occupy 2 or 3 hexes instead of one -> mark these hexes exactly Added ports (like I have them) Roads changed the current drawing https://drive.g...
- 2022-08-15 16:07, Monday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
Do you consider this drawing finished?
Your move ....
https://drive.google.com/file/d/12tslEa ... sp=sharing
Your move ....
https://drive.google.com/file/d/12tslEa ... sp=sharing
- 2022-08-14 16:38, Sunday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
:howdy Please check - if you meant such a map? Are the rivers and roads proper? Red marking (to be done) - these are the cities listed on the map 92 -> arranged according to the italiap3it3.jpg map + airports and cities from mapaitaliap3it3.jpg I need bridges (to be done) https://drive.google.com/fi...
- 2022-08-12 17:09, Friday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
... There is a specific forest here -> you cannot distinguish it from hills .... do something about it?
... I'll try to make a map from scratch
... I'll try to make a map from scratch
- 2022-08-12 15:29, Friday
- Forum: Polskie Forum
- Topic: Fun and technology on maps
- Replies: 82
- Views: 32421
Re: Fun and technology on maps
:howdy I did a brief analysis First, map 92 with cities marked http://www.opengeneral.pl/sympatyk/M_92.jpg and then the same cities on the google map http://www.opengeneral.pl/sympatyk/M_Cass_1a.jpg Considering the map - sent by you (italiap3it3.jpg) The northernmost city is Celano, so now I will be...