You need to open Units Setting View (gun icon on toolbar) or the Map Settings View (next icon to Units in toolbar), and then click the typical "Purchase" icon to pop up a form to select units to add.
Search found 640 matches
- 2022-04-25 09:29, Monday
- Forum: Designers’ Corner
- Topic: Dimitris trying to make scenario.
- Replies: 50
- Views: 7918
- 2022-04-17 18:34, Sunday
- Forum: Designers’ Corner
- Topic: 600+ new unit sounds.
- Replies: 6
- Views: 1866
Re: 600+ new unit sounds.
Welcome to the forum :howdy If you want to share these sounds, write on what terms - under what license (is it allowed to use only, can you only use non-commercial, is it possible to create derivative works (mix etc.) And the most important thing is that you are the author and it is your job. What ...
- 2022-04-15 08:40, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
- 2022-04-13 06:53, Wednesday
- Forum: Open General
- Topic: Trying to edit equip files
- Replies: 0
- Views: 2408
Re: Trying to edit equip files
Hi, I try to edit an EQUIP file with Open Suit (unticked "Can Air Attack") but this did not affect my saved campaign. What should I do now? Thanks! :welcome to Open General If you make changes to equipment file when a scenario/savegame is loaded, you won't see any change, because OG loads the efile...
- 2022-04-09 19:55, Saturday
- Forum: Open General
- Topic: A problem with an in-game cursor
- Replies: 9
- Views: 3120
Re: A problem with an in-game cursor
Last, but not the least, LuizGuzman, thank you for the reply, however, can You affirm that there is no known way to simply disable the custom cursor of the game, maybe via some OPENGUI .png shenanigans? I wonder if when deploying, mounting in transport (ground, air or naval), disembarking etc., the...
- 2022-04-08 09:26, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
:howdy Hi Luis Can you take a look at what Randowe wrote and further away from there? http://forum.open-general.com/viewtopic.php?f=67&t=756&p=13691#p13688 Would you be so good and explain the whole process - to get the right medal (drawing) on the dlg_inspect.png panel ... EDIT There were two diff...
- 2022-04-08 08:21, Friday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
Re: MAPS: Post information about new maps here please
:howdy Another map is finished: Number: 1494 Name: El Alamein South (3K) Location: Egypt Period: WWII Map size: 3150;3000 Comment: mod of map 1148 Done! Available at MapFinder and open-general .com repo. BTW: Currently my website is down because I'm moving my domain and website to new locations.
- 2022-04-03 10:16, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
All first 9 scenarios - several times - completed with no issues Progression to scenario 10 Demiansk impossible "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png" :howdy Hello Luis, maybe you have read about this in my efile thread. reitor has a problem running a scenario and get's a message y...
- 2022-03-30 14:43, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
Re: MAPS: Post information about new maps here please
With the allied campaign in mind i quickly took the opportunity to create a updated and enlarged version of the excellent Pantelleria map by Lama: Number: 1493 Name: Pantelleria (3K) Location: Italy Period: WWII Map size: 3150;3000 Comment: mod of map 456 It is uploaded to MapFinder and OG repos :n...
- 2022-03-21 17:00, Monday
- Forum: Open General
- Topic: Supply submarines - Possible?
- Replies: 1
- Views: 1700
Re: Supply submarines - Possible?
Sorry, I'm too busy even to write right now, but I set a bookmark to come back when I am a few relaxed,
- 2022-03-18 18:45, Friday
- Forum: Open General
- Topic: A problem with an in-game cursor
- Replies: 9
- Views: 3120
Re: A problem with an in-game cursor
HI there, I have the same exact problem! You heaven't by any chance find a solution? Other than that, is there a way to play in windowed mode? Thanks for a reply! Hi Toncel55, welcome to OpenGeneral forum :howdy I'm sorry but I have no solution for that annoyance, and there is no way to play it in ...
- 2022-03-17 12:23, Thursday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
- 2022-03-11 17:08, Friday
- Forum: Equipment Files
- Topic: unofficial EFILE_PG2 1.02R17 (2019-08-13)
- Replies: 11
- Views: 6602
Re: unofficial EFILE_PG2 1.02R17 (2019-08-13)
Yes, thank you. I sent you my email in private. Whatever you have is ok, i guess. Looks like this is the only way i can play original PG2 in OpenGen EFILE_PG2 package sent by email Actually I think this and the last one posted by Csaba have very minor differences Remember you can also download from...
- 2022-03-11 07:59, Friday
- Forum: Equipment Files
- Topic: unofficial EFILE_PG2 1.02R17 (2019-08-13)
- Replies: 11
- Views: 6602
- 2022-03-10 13:13, Thursday
- Forum: Open General
- Topic: A cosmetic annoyance
- Replies: 22
- Views: 5999
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Why didn't you say so in the first place instead of showing me empty message windows? Because you posted: For standard "capture them all" scenarios, the little status window between each turn states the scenario goal as " Capture any VH ", which can be misconstrued as "capture one and you're done"....
- 2022-03-10 09:31, Thursday
- Forum: Open General
- Topic: A cosmetic annoyance
- Replies: 22
- Views: 5999
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
But in your first post you reported "Capture any VH" which is a different message. There are two (2) issues here: ..... :thud I do appreciate your comments, but I think it is better to show like it is: Only when conditions are not the standard, additional info is included. If you want to more info,...
- 2022-03-10 09:15, Thursday
- Forum: Open General
- Topic: A cosmetic annoyance
- Replies: 22
- Views: 5999
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
While starting a new scenario, during the deployment phase, you can deploy planes in carrier hangars, but you can not deploy units in other classes' hangars, even if they work just fine during the game . Examples: Deploying deploying infantry into ships with infantry-sized hangars. (See my EFile fo...
- 2022-03-08 14:33, Tuesday
- Forum: Open General
- Topic: A cosmetic annoyance
- Replies: 22
- Views: 5999
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Sorry but I cannot wonder where do you see that "Take any VH" (or similar) in the turn dialog
(if you have not debug-mode enabled the yellow text is hidden
For a "Hold #VH" condition I see:
(if you have not debug-mode enabled the yellow text is hidden
For a "Hold #VH" condition I see:
- 2022-03-08 12:30, Tuesday
- Forum: Open General
- Topic: A cosmetic annoyance
- Replies: 22
- Views: 5999
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
Not a bug but a cosmetic annoyance: For standard "capture them all" scenarios, the little status window between each turn states the scenario goal as " Capture any VH ", which can be misconstrued as "capture one and you're done". I'd suggest to change it to " Capture all VHs ", which is more unequi...
- 2022-03-08 08:17, Tuesday
- Forum: Open General
- Topic: No leaders for "Fortification" class?
- Replies: 3
- Views: 2084
- 2022-02-27 13:35, Sunday
- Forum: Equipment Files
- Topic: ATOMIC Efile [see 1st post]
- Replies: 428
- Views: 466674
- 2022-02-27 13:17, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))
RC5 had 2 glitches: new $evade_special value == 32 was disabling evading regardless Evade special. polish map server was not checked properly Both issues are fixed now (RC5.1), but at this moment I cannot access my sit by ftp, so I've uploaded here: https://www.file-upload.net ... but McAfee webAdvi...
- 2022-02-26 12:44, Saturday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: Non-evading submarines?
I just want to make sure I understand well If I delete the og_repos.ini file, the map is not available on the first two servers, -> should be downloaded from the third server (pl)? Yes that is how it should work Unfortunately, this is not how it works ... After restoring the ini file - works fine. ...
- 2022-02-25 15:53, Friday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: Non-evading submarines?
Hi Luis If I may ask - will you add a third server to the exe file, to the official version? :yes RC5 already include -pl server as the 3rd in the sequence, so if you prefer to Dl preferably from .pl, you still need to use the .ini file Thus the next official version 5.0 will include that too :howdy
- 2022-02-24 18:32, Thursday
- Forum: Open General
- Topic: Non-evading submarines?
- Replies: 7
- Views: 3044
Re: Non-evading submarines?
That would be great! Thanks!!! :clap :cool :notworthy Can download new OpenGen 0.93.4.RC5 (Release Candidate) from my site, adding the possibility to add 32 to $evade_special making subs having the efile's special "Evade" ticked to avoid evading Please test a bit this new option so I could promote ...
- 2022-02-24 18:28, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5 (24-feb-2022))
:bullhorn New OpenGen 0.93.4.RC5 (Release Candidate) available adding a new possibility: * Can define/add in $evade_special 32 to make subs having the efile's special "Evade" ticked to avoid evading If someone can test and confirm this option works fine, I could promote this RC to official and thus ...
- 2022-02-24 11:50, Thursday
- Forum: Open General
- Topic: Non-evading submarines?
- Replies: 7
- Views: 3044
Re: Non-evading submarines?
That been said, and the real reason I'm posting this, would it be possible (pretty pretty please!) to make "evade" a toggle?... I know it's pretty late and the features are more or less frozen, but still, it's the only way to make working sea mines... (Pretty pretty please?) Well, the easiest way t...
- 2022-02-24 11:40, Thursday
- Forum: Open General
- Topic: Help with unit ranges display please?
- Replies: 3
- Views: 1937
Re: Help with unit ranges display please?
You are right, the .rar file includes an old png
I'll fix in coming next RC package
I'll fix in coming next RC package
- 2022-02-23 07:36, Wednesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
LuisGuzman wrote: ↑2022-02-23 07:36, WednesdayI thought None was using RC2 alreadyso I took as a fail in latest RC2I'm using the latest "back to the future" 0.93.4.2RC,
Thanks for clarification
- 2022-02-23 07:36, Wednesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
I thought None was using RC2 already so I took as a fail in latest RC2
Thanks for clarification
Thanks for clarification
- 2022-02-22 19:27, Tuesday
- Forum: Open General
- Topic: Non-evading submarines?
- Replies: 7
- Views: 3044
Re: Non-evading submarines?
Have you tried to configure class_evade = 60,20,70,20,50,0,20,0,10,50,65,65,55,30,30,100,50,20,10,10,0,0,55 * Can define a specific basic evade probability for each class. * Must define 23 values delimited by commas * Can define all basic probabilities the same prefixing value with exclamation mark:...
- 2022-02-22 19:23, Tuesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
Thanks, but I finally made you a small test scenario , it's easier to handle (in the actual scenario you'd have to fight for a while till you can land your troops...). Drop it in OpenGeneral's existing NOKORP EFile scenario folder. It's a tiny map with two destroyers carrying each an infantry unit ...
- 2022-02-22 09:20, Tuesday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
Or could you send me (Ctrl+B) the same scenario failing to embark infantry units into carrier? That I can do! Could you please elaborate on the "Ctrl+B" thing? How do I make that work? Does it send the currently loaded scenario? Sample screenshot image Once pressed Ctrl+B click the check-boxes with...
- 2022-02-21 16:38, Monday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
Sorry, lost the habit... It has been ground_carrier=9 in the equip.cfg (no scenario .cfg), since the first version of the EFile (the one you have), since infantry hangars was something I wanted to play with for years. (I also tried =8, just in case, nothing changed.) Is there another setting I migh...
- 2022-02-20 14:01, Sunday
- Forum: Open General
- Topic: Infantry entering Hangars?
- Replies: 23
- Views: 5919
Re: Infantry entering Hangars?
How did you set $ground_carrier in the .cfg cascade files affecting that scenario ?
- 2022-02-20 13:53, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Sorry Luis, i didn't express myself well :bonk I mean if a single nation in the efile can have more than 999 units. I ask because the number becomes 4 digit with 1000+ units and want to ask if that will cause any problems in the game/suite. Currently i have Germany at 999 units but would add some m...
- 2022-02-20 13:29, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Just a heads up, since it's not really important (and becoming less and less important by the day), but in 0.93.4.2RC the weather animations (rain and snow) don't work on WinXP anymore. It's a texture size issue and I fixed it easily by replacing the new rain and snow files by the previous ones (fr...
- 2022-02-20 13:27, Sunday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Hello Luis :howdy I want to ask if a nation can have more than 999 units or will there be any problems? Units are limited to 800 units currently, which are divided between the number of players, so if 4 players in game, each player can have up to 200 units (for all nations in that player), and if o...
- 2022-01-25 10:01, Tuesday
- Forum: Open General
- Topic: Total Unit Strength and Experience for Each Side in Open Suite
- Replies: 7
- Views: 3040
Re: Total Unit Strength and Experience for Each Side in Open Suite
I use a lot of experience ranges for units, so if you want to total the experience, you would need to take the average of the experience range. So 100 - 200 the experience value for that unit would be 150. Still do not understand this :huh What do you want to sum if the unit has an experience level...
- 2022-01-24 19:58, Monday
- Forum: Open General
- Topic: Total Unit Strength and Experience for Each Side in Open Suite
- Replies: 7
- Views: 3040
Re: Total Unit Strength and Experience for Each Side in Open Suite
Something that might be a useful tool in Open Suite for scenario design is a tool which totals up all the experience and all the strength points for each side/player. I don't think it would be too difficult to code, just a matter of iterating through all the units and totalling the numbers, multipl...
- 2022-01-22 18:32, Saturday
- Forum: Open General
- Topic: OG versions confusion
- Replies: 3
- Views: 2200
- 2022-01-16 11:43, Sunday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
- 2022-01-06 20:18, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
wenderfalko to OpenGeneral forum
I've got the files you sent and I'll check them this weekend as soon as I return from my short Christmas holiday.
I've got the files you sent and I'll check them this weekend as soon as I return from my short Christmas holiday.
- 2021-12-22 13:22, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
:yes .... 0.jpg is used to check if the server is available. OG It checks 0.jpg in 2 servers by default, unless you have configured specific servers to look & DL maps. The only thing I could try is to show a different message when any server is unavailable or dismiss the message after some mili-seco...
- 2021-12-22 10:10, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
Thank you for testing and reporting
- 2021-12-21 17:29, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))
:bullhorn New OpenGen 0.93.4.RC2 (Release Candidate) available, fixing: Fixing the issue avoiding units to enter ground carriers Fixed a fake warning when checking map repositories Fixed a fake missing map when checking tiled maps Fixed the issue with campaign videos. Video After was played twice wh...
- 2021-12-21 08:48, Tuesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
Re: MAPS: Post information about new maps here please
I found a drawing by Gustlik from October 2016. I made a mapx and wanted to publish it as a map for Gustlik Author/ Creator Gustlik Map Number: - 1567 Map Name: Ruhr_region Location: Europe, Germany - North Rhine-Westphalia Period: WW2 Map size: 2340 x 2370 pixels Great :clap :clap :clap It is alre...
- 2021-12-16 13:19, Thursday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 578
- Views: 493776
Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))
Effectively, ground containers do not work
Working to fix that, but please be patient, I haven't touched the code in a long time and I'm going to need some time to see where the bug is
Working to fix that, but please be patient, I haven't touched the code in a long time and I'm going to need some time to see where the bug is
- 2021-12-15 13:51, Wednesday
- Forum: Designers’ Corner
- Topic: MAPS: Post information about new maps here please
- Replies: 330
- Views: 307989
- 2021-12-09 17:00, Thursday
- Forum: Designers’ Corner
- Topic: AK campaign
- Replies: 32
- Views: 10415