Search found 640 matches

by LuisGuzman
2022-04-25 09:29, Monday
Forum: Designers’ Corner
Topic: Dimitris trying to make scenario.
Replies: 50
Views: 7918

Re: Dimitris trying to make scenario.

You need to open Units Setting View (gun icon on toolbar) or the Map Settings View (next icon to Units in toolbar), and then click the typical "Purchase" icon to pop up a form to select units to add.

:howdy
by LuisGuzman
2022-04-17 18:34, Sunday
Forum: Designers’ Corner
Topic: 600+ new unit sounds.
Replies: 6
Views: 1866

Re: 600+ new unit sounds.

Welcome to the forum :howdy If you want to share these sounds, write on what terms - under what license (is it allowed to use only, can you only use non-commercial, is it possible to create derivative works (mix etc.) And the most important thing is that you are the author and it is your job. What ...
by LuisGuzman
2022-04-15 08:40, Friday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

randowe wrote:
2022-04-14 16:40, Thursday
:howdy And the next one :lol

Number: 1065
Name: Arkhangelsk (3K)
Location: Russia
Period: WWII
Map size: 3150;3000

Comment: mod of map 1398
Already available at MapFinder and open.-general.com repo
:howdy
by LuisGuzman
2022-04-13 06:53, Wednesday
Forum: Open General
Topic: Trying to edit equip files
Replies: 0
Views: 2408

Re: Trying to edit equip files

Hi, I try to edit an EQUIP file with Open Suit (unticked "Can Air Attack") but this did not affect my saved campaign. What should I do now? Thanks! :welcome to Open General If you make changes to equipment file when a scenario/savegame is loaded, you won't see any change, because OG loads the efile...
by LuisGuzman
2022-04-09 19:55, Saturday
Forum: Open General
Topic: A problem with an in-game cursor
Replies: 9
Views: 3120

Re: A problem with an in-game cursor

Last, but not the least, LuizGuzman, thank you for the reply, however, can You affirm that there is no known way to simply disable the custom cursor of the game, maybe via some OPENGUI .png shenanigans? I wonder if when deploying, mounting in transport (ground, air or naval), disembarking etc., the...
by LuisGuzman
2022-04-08 09:26, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

:howdy Hi Luis Can you take a look at what Randowe wrote and further away from there? http://forum.open-general.com/viewtopic.php?f=67&t=756&p=13691#p13688 Would you be so good and explain the whole process - to get the right medal (drawing) on the dlg_inspect.png panel ... EDIT There were two diff...
by LuisGuzman
2022-04-08 08:21, Friday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

:howdy Another map is finished: Number: 1494 Name: El Alamein South (3K) Location: Egypt Period: WWII Map size: 3150;3000 Comment: mod of map 1148 Done! Available at MapFinder and open-general .com repo. BTW: Currently my website is down because I'm moving my domain and website to new locations.
by LuisGuzman
2022-04-03 10:16, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

All first 9 scenarios - several times - completed with no issues Progression to scenario 10 Demiansk impossible "Could not load C:\OpenGen\OPENGUI\hex_tiledecors3.png" :howdy Hello Luis, maybe you have read about this in my efile thread. reitor has a problem running a scenario and get's a message y...
by LuisGuzman
2022-03-30 14:43, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

With the allied campaign in mind i quickly took the opportunity to create a updated and enlarged version of the excellent Pantelleria map by Lama: Number: 1493 Name: Pantelleria (3K) Location: Italy Period: WWII Map size: 3150;3000 Comment: mod of map 456 It is uploaded to MapFinder and OG repos :n...
by LuisGuzman
2022-03-21 17:00, Monday
Forum: Open General
Topic: Supply submarines - Possible?
Replies: 1
Views: 1700

Re: Supply submarines - Possible?

Sorry, I'm too busy even to write right now, but I set a bookmark to come back when I am a few relaxed, :ihope
:howdy
by LuisGuzman
2022-03-18 18:45, Friday
Forum: Open General
Topic: A problem with an in-game cursor
Replies: 9
Views: 3120

Re: A problem with an in-game cursor

HI there, I have the same exact problem! You heaven't by any chance find a solution? Other than that, is there a way to play in windowed mode? Thanks for a reply! Hi Toncel55, welcome to OpenGeneral forum :howdy I'm sorry but I have no solution for that annoyance, and there is no way to play it in ...
by LuisGuzman
2022-03-17 12:23, Thursday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

randowe wrote:
2022-03-16 20:20, Wednesday
:howdy And another map is finished :cool

Number: 1064
Name: Belomorsk (3K)
Location: Russia
Period: WWII
Map size: 3150;3000
It is uploaded to MapFinder and OG repos
:howdy
by LuisGuzman
2022-03-11 17:08, Friday
Forum: Equipment Files
Topic: unofficial EFILE_PG2 1.02R17 (2019-08-13)
Replies: 11
Views: 6602

Re: unofficial EFILE_PG2 1.02R17 (2019-08-13)

Yes, thank you. I sent you my email in private. Whatever you have is ok, i guess. Looks like this is the only way i can play original PG2 in OpenGen EFILE_PG2 package sent by email Actually I think this and the last one posted by Csaba have very minor differences Remember you can also download from...
by LuisGuzman
2022-03-11 07:59, Friday
Forum: Equipment Files
Topic: unofficial EFILE_PG2 1.02R17 (2019-08-13)
Replies: 11
Views: 6602

Re: unofficial EFILE_PG2 1.02R17 (2019-08-13)

Lysandus wrote:
2022-03-10 22:42, Thursday
It appears the site is down. Is there anywhere else i can get this EFILE? Google literally has a single result, and it's this post :lol
:welcome
I have only version 1.02R16 ... if you want that, I can send by email.
by LuisGuzman
2022-03-10 13:13, Thursday
Forum: Open General
Topic: A cosmetic annoyance
Replies: 22
Views: 5999

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

Why didn't you say so in the first place instead of showing me empty message windows? Because you posted: For standard "capture them all" scenarios, the little status window between each turn states the scenario goal as " Capture any VH ", which can be misconstrued as "capture one and you're done"....
by LuisGuzman
2022-03-10 09:31, Thursday
Forum: Open General
Topic: A cosmetic annoyance
Replies: 22
Views: 5999

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

But in your first post you reported "Capture any VH" which is a different message. There are two (2) issues here: ..... :thud I do appreciate your comments, but I think it is better to show like it is: Only when conditions are not the standard, additional info is included. If you want to more info,...
by LuisGuzman
2022-03-10 09:15, Thursday
Forum: Open General
Topic: A cosmetic annoyance
Replies: 22
Views: 5999

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

While starting a new scenario, during the deployment phase, you can deploy planes in carrier hangars, but you can not deploy units in other classes' hangars, even if they work just fine during the game . Examples: Deploying deploying infantry into ships with infantry-sized hangars. (See my EFile fo...
by LuisGuzman
2022-03-08 14:33, Tuesday
Forum: Open General
Topic: A cosmetic annoyance
Replies: 22
Views: 5999

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

Sorry but I cannot wonder where do you see that "Take any VH" (or similar) in the turn dialog

(if you have not debug-mode enabled the yellow text is hidden

Image

For a "Hold #VH" condition I see:
Image
by LuisGuzman
2022-03-08 12:30, Tuesday
Forum: Open General
Topic: A cosmetic annoyance
Replies: 22
Views: 5999

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

Not a bug but a cosmetic annoyance: For standard "capture them all" scenarios, the little status window between each turn states the scenario goal as " Capture any VH ", which can be misconstrued as "capture one and you're done". I'd suggest to change it to " Capture all VHs ", which is more unequi...
by LuisGuzman
2022-03-08 08:17, Tuesday
Forum: Open General
Topic: No leaders for "Fortification" class?
Replies: 3
Views: 2084

Re: No leaders for "Fortification" class?

none wrote:
2022-03-07 13:02, Monday
Somebody please refresh my memory: Is there a limitation on fortification class units getting a leader (assuming their "no leader" special isn't checked)?
Yes, fortification class units cannot get a leader, same that: GTP, RTP, ATP, and HTP
by LuisGuzman
2022-02-27 13:35, Sunday
Forum: Equipment Files
Topic: ATOMIC Efile [see 1st post]
Replies: 428
Views: 466674

Re: ATOMIC Efile [check 1st post]

:banana :clap :cool :howdy
by LuisGuzman
2022-02-27 13:17, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5.1 (26-feb-2022))

RC5 had 2 glitches: new $evade_special value == 32 was disabling evading regardless Evade special. polish map server was not checked properly Both issues are fixed now (RC5.1), but at this moment I cannot access my sit by ftp, so I've uploaded here: https://www.file-upload.net ... but McAfee webAdvi...
by LuisGuzman
2022-02-26 12:44, Saturday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: Non-evading submarines?

I just want to make sure I understand well If I delete the og_repos.ini file, the map is not available on the first two servers, -> should be downloaded from the third server (pl)? Yes that is how it should work Unfortunately, this is not how it works ... After restoring the ini file - works fine. ...
by LuisGuzman
2022-02-25 15:53, Friday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: Non-evading submarines?

Hi Luis If I may ask - will you add a third server to the exe file, to the official version? :yes RC5 already include -pl server as the 3rd in the sequence, so if you prefer to Dl preferably from .pl, you still need to use the .ini file Thus the next official version 5.0 will include that too :howdy
by LuisGuzman
2022-02-24 18:32, Thursday
Forum: Open General
Topic: Non-evading submarines?
Replies: 7
Views: 3044

Re: Non-evading submarines?

That would be great! Thanks!!! :clap :cool :notworthy Can download new OpenGen 0.93.4.RC5 (Release Candidate) from my site, adding the possibility to add 32 to $evade_special making subs having the efile's special "Evade" ticked to avoid evading Please test a bit this new option so I could promote ...
by LuisGuzman
2022-02-24 18:28, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC5 (24-feb-2022))

:bullhorn New OpenGen 0.93.4.RC5 (Release Candidate) available adding a new possibility: * Can define/add in $evade_special 32 to make subs having the efile's special "Evade" ticked to avoid evading If someone can test and confirm this option works fine, I could promote this RC to official and thus ...
by LuisGuzman
2022-02-24 11:50, Thursday
Forum: Open General
Topic: Non-evading submarines?
Replies: 7
Views: 3044

Re: Non-evading submarines?

That been said, and the real reason I'm posting this, would it be possible (pretty pretty please!) to make "evade" a toggle?... I know it's pretty late and the features are more or less frozen, but still, it's the only way to make working sea mines... (Pretty pretty please?) Well, the easiest way t...
by LuisGuzman
2022-02-24 11:40, Thursday
Forum: Open General
Topic: Help with unit ranges display please?
Replies: 3
Views: 1937

Re: Help with unit ranges display please?

:huh You are right, the .rar file includes an old png :bonk
I'll fix in coming next RC package :notworthy
by LuisGuzman
2022-02-23 07:36, Wednesday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

LuisGuzman wrote:
2022-02-23 07:36, Wednesday
:doh I thought None was using RC2 already
I'm using the latest "back to the future" 0.93.4.2RC,
so I took as a fail in latest RC2
Thanks for clarification :bow
by LuisGuzman
2022-02-23 07:36, Wednesday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

:doh I thought None was using RC2 already so I took as a fail in latest RC2
Thanks for clarification :bow
by LuisGuzman
2022-02-22 19:27, Tuesday
Forum: Open General
Topic: Non-evading submarines?
Replies: 7
Views: 3044

Re: Non-evading submarines?

Have you tried to configure class_evade = 60,20,70,20,50,0,20,0,10,50,65,65,55,30,30,100,50,20,10,10,0,0,55 * Can define a specific basic evade probability for each class. * Must define 23 values delimited by commas * Can define all basic probabilities the same prefixing value with exclamation mark:...
by LuisGuzman
2022-02-22 19:23, Tuesday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

Thanks, but I finally made you a small test scenario , it's easier to handle (in the actual scenario you'd have to fight for a while till you can land your troops...). Drop it in OpenGeneral's existing NOKORP EFile scenario folder. It's a tiny map with two destroyers carrying each an infantry unit ...
by LuisGuzman
2022-02-22 09:20, Tuesday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

Or could you send me (Ctrl+B) the same scenario failing to embark infantry units into carrier? That I can do! Could you please elaborate on the "Ctrl+B" thing? How do I make that work? Does it send the currently loaded scenario? Sample screenshot image Once pressed Ctrl+B click the check-boxes with...
by LuisGuzman
2022-02-21 16:38, Monday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

Sorry, lost the habit... It has been ground_carrier=9 in the equip.cfg (no scenario .cfg), since the first version of the EFile (the one you have), since infantry hangars was something I wanted to play with for years. (I also tried =8, just in case, nothing changed.) Is there another setting I migh...
by LuisGuzman
2022-02-20 14:01, Sunday
Forum: Open General
Topic: Infantry entering Hangars?
Replies: 23
Views: 5919

Re: Infantry entering Hangars?

:howdy

How did you set $ground_carrier in the .cfg cascade files affecting that scenario ?
by LuisGuzman
2022-02-20 13:53, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Sorry Luis, i didn't express myself well :bonk I mean if a single nation in the efile can have more than 999 units. I ask because the number becomes 4 digit with 1000+ units and want to ask if that will cause any problems in the game/suite. Currently i have Germany at 999 units but would add some m...
by LuisGuzman
2022-02-20 13:29, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Just a heads up, since it's not really important (and becoming less and less important by the day), but in 0.93.4.2RC the weather animations (rain and snow) don't work on WinXP anymore. It's a texture size issue and I fixed it easily by replacing the new rain and snow files by the previous ones (fr...
by LuisGuzman
2022-02-20 13:27, Sunday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Hello Luis :howdy I want to ask if a nation can have more than 999 units or will there be any problems? Units are limited to 800 units currently, which are divided between the number of players, so if 4 players in game, each player can have up to 200 units (for all nations in that player), and if o...
by LuisGuzman
2022-01-25 10:01, Tuesday
Forum: Open General
Topic: Total Unit Strength and Experience for Each Side in Open Suite
Replies: 7
Views: 3040

Re: Total Unit Strength and Experience for Each Side in Open Suite

I use a lot of experience ranges for units, so if you want to total the experience, you would need to take the average of the experience range. So 100 - 200 the experience value for that unit would be 150. Still do not understand this :huh What do you want to sum if the unit has an experience level...
by LuisGuzman
2022-01-24 19:58, Monday
Forum: Open General
Topic: Total Unit Strength and Experience for Each Side in Open Suite
Replies: 7
Views: 3040

Re: Total Unit Strength and Experience for Each Side in Open Suite

Something that might be a useful tool in Open Suite for scenario design is a tool which totals up all the experience and all the strength points for each side/player. I don't think it would be too difficult to code, just a matter of iterating through all the units and totalling the numbers, multipl...
by LuisGuzman
2022-01-22 18:32, Saturday
Forum: Open General
Topic: OG versions confusion
Replies: 3
Views: 2200

Re: OG versions confusion

none wrote:
2022-01-22 15:21, Saturday
In what universe the release candidate is released one year after the final, official release??? :huh
Obviously in "my universe" :lol :lol :lol


0.93.4.RC2 (Release Candidate). is the release candidate for the next official 0.93.4.2

But I probably should name it as 0.93.4.2rc :notsure
by LuisGuzman
2022-01-16 11:43, Sunday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

randowe wrote:
2022-01-14 19:40, Friday
:howdy Next map is finished. Only 5 maps left :ihope

Number: 1564
Name: Krasnodar
Location: Russia
Period: WWII
Map size: 3150;3000
Uploaded to MapFinder and OG repos
:howdy
by LuisGuzman
2022-01-06 20:18, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

:welcome wenderfalko to OpenGeneral forum

I've got the files you sent and I'll check them this weekend as soon as I return from my short Christmas holiday.
by LuisGuzman
2021-12-22 13:22, Wednesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

:yes .... 0.jpg is used to check if the server is available. OG It checks 0.jpg in 2 servers by default, unless you have configured specific servers to look & DL maps. The only thing I could try is to show a different message when any server is unavailable or dismiss the message after some mili-seco...
by LuisGuzman
2021-12-21 17:29, Tuesday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

:bullhorn New OpenGen 0.93.4.RC2 (Release Candidate) available, fixing: Fixing the issue avoiding units to enter ground carriers Fixed a fake warning when checking map repositories Fixed a fake missing map when checking tiled maps Fixed the issue with campaign videos. Video After was played twice wh...
by LuisGuzman
2021-12-21 08:48, Tuesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

I found a drawing by Gustlik from October 2016. I made a mapx and wanted to publish it as a map for Gustlik Author/ Creator Gustlik Map Number: - 1567 Map Name: Ruhr_region Location: Europe, Germany - North Rhine-Westphalia Period: WW2 Map size: 2340 x 2370 pixels Great :clap :clap :clap It is alre...
by LuisGuzman
2021-12-16 13:19, Thursday
Forum: Open General
Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
Replies: 578
Views: 493776

Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Effectively, ground containers do not work :huh

Working to fix that, but please be patient, I haven't touched the code in a long time and I'm going to need some time to see where the bug is :notsure
by LuisGuzman
2021-12-15 13:51, Wednesday
Forum: Designers’ Corner
Topic: MAPS: Post information about new maps here please
Replies: 330
Views: 307989

Re: MAPS: Post information about new maps here please

randowe wrote:
2021-12-14 19:50, Tuesday
:howdy X-mas comes early this year :lol

Number: 1561
Name: Sevastopol (3K)
Location: Ukraine
Period: WWII
Map size: 3150;3000
Already uploaded to MapFinder and OG repos
:howdy
by LuisGuzman
2021-12-09 17:00, Thursday
Forum: Designers’ Corner
Topic: AK campaign
Replies: 32
Views: 10415

Re: AK campaign

:cool