Search found 725 matches
- 2020-10-22 15:58, Thursday
- Forum: MTC I
- Topic: csaba's MTC I @75% - done! *
- Replies: 25
- Views: 11016
Re: csaba's MTC I @75%
4. grodno - ltbv +1 tank proto (sold) the new rcn took the north-western vh, a temporal para (with the help of my airforce) dealt with the south-eastern vh, and the red beast tank led the attack against grodno and overran almost everything there. once again, i ignored the losses, it seems to be an ...
- 2020-10-21 20:59, Wednesday
- Forum: MTC I
- Topic: csaba's MTC I @75% - done! *
- Replies: 25
- Views: 11016
Re: csaba's MTC I @75%
Hi Csaba :howdy I bet you'll end up with the biggest :monster :lol hi Björn! :howdy i strongly doubt it. the new talents like Para, Clemens, etc. are very good players, and my skills are rusty. but it's so much fun to play an lxf campaign with ai 3.0 as an unofficial cc, so i couldn't resist the te...
- 2020-10-21 19:19, Wednesday
- Forum: MTC I
- Topic: csaba's MTC I @75% - done! *
- Replies: 25
- Views: 11016
Re: csaba's MTC I @75%
2. lake khasan - ltbv (held 7 vhs) deployed Kapitan Kris + 1-1 rcn and inf at north, the "big gun" + 1-1 tank and in at south, the pincers met in the middle, my monster tank fought well after the scenario used green replacements, upgraded the red beast tank, purchased the recommended units a) core ...
- 2020-10-21 18:18, Wednesday
- Forum: MTC I
- Topic: Open General Monster Tank Challenge
- Replies: 37
- Views: 15079
- 2020-10-21 18:17, Wednesday
- Forum: MTC I
- Topic: csaba's MTC I @75% - done! *
- Replies: 25
- Views: 11016
csaba's MTC I @75% - done! *
OpenGen 0.93.3.0 * 14 Oct 2019 * AI version: 3.0 (Dev) Efile folder: C:\opg\efile_lxf\ * Efile version: LXF 0.7 [02.10.2020] Campaign: 1936-45 RED ARMY CAMPAIGN, * Player prestige modifier 75% * AI prestige modifier 100% Played Scenarios : 1 Battle of Sesena , #0 , Brilliant Victory , score:57 +++ ...
- 2020-10-21 17:15, Wednesday
- Forum: MTC I
- Topic: Open General Monster Tank Challenge
- Replies: 37
- Views: 15079
Re: Open General Monster Tank Challenge
Chris, can you clarify the leader rule please:
a) should i add the fixed leader at the begining of the campaign (gt-1 of the first scen) even the tank has zero bar
or
b) should i edit the leader of the (wannabe) monster tank, when it gets the leader?
a) should i add the fixed leader at the begining of the campaign (gt-1 of the first scen) even the tank has zero bar
or
b) should i edit the leader of the (wannabe) monster tank, when it gets the leader?
- 2020-10-19 18:24, Monday
- Forum: Steel & Lace – The Pub
- Topic: my blacklist
- Replies: 16
- Views: 6459
Re: my blacklist
Let me see if i got this straight: <here goes any random song from Black Sabbath> <here goes any random song from White Zombie> Is that OK? :lol as i see, this thread has been reinterpreted in this way, so you are right :lol :twink :nods Dark Tranquillity - White Noise Black Silence https://www.you...
- 2020-10-12 17:50, Monday
- Forum: Steel & Lace – The Pub
- Topic: my blacklist
- Replies: 16
- Views: 6459
Re: my blacklist
internal joke calling them Monteniggers and they also had music band of the name etc. found some youtube videos, that's definitely not the laibach style :lol many things not so clear to me, including horses and love... :) ...... :dunno there is a hungarian expression about the ancient hun(garian)s ...
- 2020-10-11 20:16, Sunday
- Forum: Open General
- Topic: AI stance trigger
- Replies: 5
- Views: 3600
Re: AI stance trigger
And the other way round, if i knew about the Trigger and if the AI was set to Aggressive, it is also very possible that i would Trigger it anyway - probably because i was in a tight spot and "removing some steam" from the neck of my units could save them. yep, beating an aggressive ai during the la...
- 2020-10-11 20:07, Sunday
- Forum: Steel & Lace – The Pub
- Topic: my blacklist
- Replies: 16
- Views: 6459
Re: my blacklist
2) My commentary re: Forum Censorship was intended to be quite general in scope and was triggered by Csaba's contextual humor. This is a relatively new forum and, hence, the lucky beneficiary of avoiding past "iffy" experiences associated with other Web venues... :ihope actually i had just tested t...
- 2020-10-10 20:06, Saturday
- Forum: Steel & Lace – The Pub
- Topic: my blacklist
- Replies: 16
- Views: 6459
my blacklist
first of all, i'm in a semi-serious state when the second bottle of sparkling wine demolished my politeness but i'm still not in a berzerker mode, so it's an "i don't give a shirt* who cares, i'm just fed up with the general ignorance of the human beings" so, my current candidates to be on the top o...
- 2020-10-10 18:41, Saturday
- Forum: CC76
- Topic: CC 76 - Simply the Best
- Replies: 1
- Views: 2639
Re: CC 76 - Simply the Best
i've just found this post, and take my big kudos for collecting all these stats, Para
- 2020-10-10 18:35, Saturday
- Forum: Open General
- Topic: AI stance trigger
- Replies: 5
- Views: 3600
Re: AI stance trigger
as a player, i think all triggers should be hidden, this feature (as i see) represents the random factor in the game. as a designer, i used stance changer trigger for a few times, and i always put this trigger on a vh what a player had to take in time before the bv limit if s/he wanted to win, and i...
- 2020-09-30 16:10, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Hello
- Replies: 63
- Views: 29139
Re: Hello
Hello all. bienvenue! :howdy this is the main opengen website, where the installers, documentation, databases can be found: http://www.open-general.com/ link of the installers and other special packages: http://www.open-general.com/installer.php and a few other useful links: http://www.open-general...
- 2020-09-27 16:03, Sunday
- Forum: Steel & Lace – The Pub
- Topic: Back Sort Of...
- Replies: 49
- Views: 32151
Re: Back Sort Of...
i hope Dragoş doesn't mind posting about my current situation: after working hard during all summer to kiss the ass of our partners, my company lost its contract what i was working for, so i lost my job. fortunately, my bosses were very helpful and offered me a new position, so i still have a job, w...
- 2020-09-27 15:47, Sunday
- Forum: Development Board
- Topic: Promotion Ceremony - September 2020
- Replies: 11
- Views: 8265
Re: Promotion Ceremony - September 2020
congratulations for your well deserved new ranks and thanks to everybody for your contributions! :clap :bow :banana :yeah :hurrah These new ranks will be effective next September 29th, 2020 actually i have no free time on working days (got a new job in september and learning the new things requires ...
- 2020-09-26 16:15, Saturday
- Forum: Development Board
- Topic: ranks on the forum
- Replies: 5
- Views: 5505
Re: ranks on the forum
i've added the new "kadet" (estonian, means cadet in english) student officer rank as Clemens suggested
- 2020-09-19 08:08, Saturday
- Forum: Steel & Lace – The Pub
- Topic: ??? Promotion Ceremony 2020 ???
- Replies: 4
- Views: 2598
Re: ??? Promotion Ceremony 2020 ???
just a reminder: this forum was officially opened between 21st and 29th sept 2019, so the admins discussed the date of the 2020 promotion ceremony, and be ready to celebrate the next sunday (27th sept)
stay safe!
stay safe!
- 2020-09-12 08:51, Saturday
- Forum: Steel & Lace – The Pub
- Topic: Sports Thread
- Replies: 375
- Views: 141738
Re: [Poll] Which sports do you follow the most?
yep, football is a game where the players use their, well, feetWonderdoctor wrote: ↑2020-09-11 21:30, FridayArmoured rugby that isMan, i am not talking about soccer, i'm talking about football
https://www.youtube.com/watch?v=Rr8ljRgcJNM
***
to be on: i'm a curling fan
- 2020-09-08 12:16, Tuesday
- Forum: Designers’ Corner
- Topic: playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100
- Replies: 2
- Views: 1782
Re: playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100
But why only as a test and not as your third run of this CC? Does it have to be a different difficulty (higher or lower) for the SoH after 50% and 100%? Is there a rule for that :dunno yes, there is a rule: only replays at different difficulty levels count, and i already played it at 100%, so it's ...
- 2020-09-08 09:37, Tuesday
- Forum: Designers’ Corner
- Topic: playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100
- Replies: 2
- Views: 1782
playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100
i just checked a reported bug, but couldn't stop playing this excellent campaign. it's still a masterpiece, what i strongly recommend everybody to try i followed my playing style, and focused on having two fighters and a big gun, this composition helped me a lot to win the last scenarios after 1941 ...
- 2020-09-03 16:54, Thursday
- Forum: Open General
- Topic: FAQ and Howto (OpenGen + Suite)
- Replies: 119
- Views: 58984
Re: FAQ and Howto (OpenGen + Suite)
I didn't test what happens if the player doesn't sink all MSUs, but i assume that they will need to do it anyway. my assumption is that you can win, just as msu victory condition wouldn't be set at all the "true zero msu" was asked by me, for a very simple purpose: i wanted only special unit(s) esc...
- 2020-09-02 16:41, Wednesday
- Forum: CC76
- Topic: Roots of K-pop: BS plays CC LXXVI @ 80% DONE???
- Replies: 14
- Views: 6932
Re: Roots of K-pop: BS plays CC LXXVI @ 80%
i guess they have no real target after reaching their object hex. at least they do cross the riverBlitzstoper wrote: ↑2020-09-02 11:40, Wednesdaythe commies in the west stopped and freezed while they crossed the river. A bug?
and Para is right, playing this campaign at 0% is very relaxing too
- 2020-09-02 16:37, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Back Sort Of...
- Replies: 49
- Views: 32151
Re: Back Sort Of...
:welcome back, Dragoş! :wave i hope you can cope with your problems succesfully. the og pub is always open, when you want to share some misantropic or cheerful thoughts, visions, videos, etc. and don't worry about being a mod, admins (Luis, Juankar and i) can do all the very rare necessary jobs, it'...
- 2020-09-02 16:30, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
- 2020-09-01 20:06, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))
So that means with the $var set to one ocean can not be blown, but it happened! So in fact it is the other way round? Or am i :bonk imo the readme is false, at least as i remember correctly, Brian asked this feature, so imo yes, barrage, etc. can also blow up an ocean hex with this setting, but wai...
- 2020-09-01 19:15, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))
Yesterday i encountered a bit of a strange situation. A ocean hex got "blown". (...) Is that within in boundaries of "normal" behavior? if it's basekorp (or a derivated) efile, then yes, that's normal. there can be a a cfg $var managing this behavior edit: it seems the "blow_any_terrain=1" allows t...
- 2020-09-01 19:01, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))
Have you checked if units have [ U] ability ? yep, neither d, nor u specials +1 another, maybe related bug: towed guns can't mount on gtp and move after deploying them, the related savefile is on its way edit: it may be related to the "moves left" value. i checked the savefile in suite, and when it...
- 2020-09-01 17:24, Tuesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))
new bug in the ogx (0.93.4.33):
- all inf w/o 'd' (auto disembark) special can disembark and attack after mounted on gtp ang moving
(all related files have been sent to Luis)
- all inf w/o 'd' (auto disembark) special can disembark and attack after mounted on gtp ang moving
(all related files have been sent to Luis)
- 2020-09-01 00:05, Tuesday
- Forum: Equipment Files
- Topic: OPENAK Efile
- Replies: 18
- Views: 9838
Re: OPENAK Efile
I just played some good old OpenAK and the leader icons (next to the unit strength on the map) are gone! Using the latest official .exe, the downloads from 2020-06-06. i can confirm this, and it's clearly a bug, happening with the latest test exe too the problem is the number of nations are expande...
- 2020-08-27 19:24, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 90043
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.15 (11-Aug-2020)
yes, Chris, with your screenshot, i also realized what was your problem:
the left side of the global changes is what's for changing one or more setting(s), the right side is for filtering the selected units
the left side of the global changes is what's for changing one or more setting(s), the right side is for filtering the selected units
- 2020-08-27 17:32, Thursday
- Forum: Steel & Lace – The Pub
- Topic: interesting photos
- Replies: 21
- Views: 8456
Re: interesting photos
wow, so many interesting photos! i especially liked the matilda pix, thanks Bombast!
- 2020-08-27 17:30, Thursday
- Forum: Steel & Lace – The Pub
- Topic: my corner (photos, fun etc.)
- Replies: 9
- Views: 4118
- 2020-08-27 17:23, Thursday
- Forum: Open General
- Topic: Feature Request ~~ Suite ~~ [Rand+] feature
- Replies: 7
- Views: 4308
Re: Feature Request ~~ Suite ~~ [Rand+] feature
So, actually if the "Rand+" xp added, makes the unit to have more bars than currently, the unit will get that/those bar/s and will have the opportunity to raise a leader as soon as that unit combat and increase 1 xp . :-o you actually explained it, i just forgot the point. :doh so if a unit has exp...
- 2020-08-27 17:19, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 90043
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.15 (11-Aug-2020)
could you verify file size please (of the Suite, not the zip): 10.247.680 bytes yes, that's the correct filesize are you sure you launch the global changes from "unit settings view"? https://sites.google.com/site/lvjtn9/Screenshot_20200827_191424.png https://sites.google.com/site/lvjtn9/Screenshot_...
- 2020-08-27 08:31, Thursday
- Forum: Open General
- Topic: Feature Request ~~ Suite ~~ [Rand+] feature
- Replies: 7
- Views: 4308
Re: Feature Request ~~ Suite ~~ [Rand+] feature
i've checked the rand+ exp with suite 72.15 + og 93.3.0 and ogx 93.4.30, as i can confirm what Chris wrote, it doesn't work as it expected https://sites.google.com/site/lvjtn9/Screenshot_20200827_101625.png https://sites.google.com/site/lvjtn9/Screenshot_20200827_101650.png and i also think that add...
- 2020-08-27 08:07, Thursday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 90043
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.15 (11-Aug-2020)
i've tested 72.15, and it works fine for me tooLuisGuzman wrote: ↑2020-08-26 18:04, WednesdayCould you update your Suite to latest 72.15 (as that is what I am using to test)
- 2020-08-26 12:34, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: ??? Promotion Ceremony 2020 ???
- Replies: 4
- Views: 2598
Re: ??? Promotion Ceremony 2020 ???
thanks for the reminder! and you have very good points, though first we should decide who should promote the candidates (mods, admins, Luis, or else?), i'd say, let's all admins allow to participate in the decision, but it's only my personal opinion actually i like the new "kadet" rank :clap (edit: ...
- 2020-07-29 07:42, Wednesday
- Forum: Open General
- Topic: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
- Replies: 165
- Views: 90043
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.72.14 (11-Feb-2020)
my first guess would be "multi country" as Clemens wrote, it is strongly recommended to not use them in an openized efile (you can have 11k units now in an og efile), though it's only Luis, who can explain all details
- 2020-07-29 07:27, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: interesting photos
- Replies: 21
- Views: 8456
Re: interesting photos
thanks for the pics, Ale!
idk when the new hungarian pzh 2000 vehicles will be exhibited, i try to show some pix
hopefully these beasts will be used on field excercises, but they are so beautiful, aren't they?
idk when the new hungarian pzh 2000 vehicles will be exhibited, i try to show some pix
hopefully these beasts will be used on field excercises, but they are so beautiful, aren't they?
- 2020-07-29 07:21, Wednesday
- Forum: Steel & Lace – The Pub
- Topic: Hello
- Replies: 63
- Views: 29139
Re: Hello
back, Doug!
i restored your old rank, but haven't found any specific avatar, just let me know (or send me) what you prefer
lvjtn9 ]at{ gmail }dot[ com
i restored your old rank, but haven't found any specific avatar, just let me know (or send me) what you prefer
lvjtn9 ]at{ gmail }dot[ com
- 2020-07-24 08:00, Friday
- Forum: Steel & Lace – The Pub
- Topic: interesting photos
- Replies: 21
- Views: 8456
interesting photos
hungary got her first leopard 2a4 tanks, here you are the first photos, with hungarian insigna. this camo wasn't used in hungary before
- 2020-07-17 12:44, Friday
- Forum: Open General
- Topic: Forward Observer question
- Replies: 10
- Views: 5901
Re: Forward Observer question
I am still skeptical whether I have understood it to the end: For the effect it is necessary that unit A and B stand side by side (hex to hex), while unit C can also be a few hex away (as is typical with artillery)? So it is necessary that unit A from enemy B, to B1, to B2, etc. moves so that unit ...
- 2020-07-02 21:02, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Open Mike
- Replies: 421
- Views: 210256
Re: Anonymous Reinforcements...
I hope this is also the case with your parents. yes, thanks Bülent! we are very lucky in hungary so far, i hope you and your loved ones are fine too regarding the decline of the "euroamerican" culture. it's a thing reading the analyses about it and a completely different experience seeing them to b...
- 2020-07-02 11:31, Thursday
- Forum: Steel & Lace – The Pub
- Topic: Open Mike
- Replies: 421
- Views: 210256
Re: Open Mike
By the way, can some... shy :) person donate anonymously ? :dunno sorry, i missed that now we use the paypal donation, and afaik you can set any nickname for your personal account what is visible when you transfer money, at least the paypal never asked me to send a photo of my id card, and in the p...
- 2020-06-27 06:43, Saturday
- Forum: Designers’ Corner
- Topic: MAPS: Request map makers for help
- Replies: 241
- Views: 88239
Re: MAPS: Request map makers for help
my knowledge about that game is pretty small. I know there is no "shallow sea" terrain, as we have in OG. But that's all i know. Are there railroads - even that i don't know. yes, shallow sea, custom (can be used for whatever the designer likes, e.g. snow, sandy hill, sparse forest, volcano, ruines...
- 2020-06-17 13:05, Wednesday
- Forum: Development Board
- Topic: Donations for hosting www.open-general.com
- Replies: 9
- Views: 68992
Re: Donations for hosting www.open-general.com
our financial situation on june 17, 2020 : summary : our site is fully financed till march/april 2021 and we have enough money to renew it for another 22 months (more than a year) details : total donation (24 persons, from april 2018 to june 2020): 578.75€ total costs: 356.14€ domain (3 years, from ...
- 2020-05-31 19:02, Sunday
- Forum: Open General
- Topic: Liberator Special
- Replies: 5
- Views: 3742
Re: Liberator Special
i simply disabled liberator for my efiles. it ruins a well designed prestige / cap system (ok, i know, my works are far from the "well designed", but still...)
otoh, i don't think leaders will be customizable ever...
otoh, i don't think leaders will be customizable ever...
- 2020-05-24 09:13, Sunday
- Forum: Open General
- Topic: JP's finally dead?
- Replies: 8
- Views: 6573
Re: JP's finally dead?
probably you are right, iirc the fundraising campaigns usually announced in april, so i guess it is no more financed (btw. our situation is very good, this server is cheap and our gracious players and forum visitors donated enough money, i'll update the related thread tomorrow) anyway, it was expect...
- 2020-05-20 11:00, Wednesday
- Forum: Open General
- Topic: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)
- Replies: 573
- Views: 491511
Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))
gren_08 should be included in the CCPACK because the repos doesn't include specific pictures to be used in choice scenarios. I haven't it either in my install, so if anyone could send it to me, I'll commit to be included in the next CCPACK build the background pictures of the choice scenarios shoul...