Search found 926 matches

by HexCode
2022-10-14 07:39, Friday
Forum: PG Forever Forum
Topic: [ADV] Advanced Play System - Questions & Commentary
Replies: 181
Views: 51123

[ADV] Structure Class Units: Replacement Restrictions

TEMPORARY APPEARANCE... Intended Audience: # Lettos # & # Radoye # Introduction In the past, our Moderator and I have exchanged findings and opinions regarding certain innovative uses of the Structure Class. In particular, much of our interaction has revolved around the "construction" of Unit Types...
by HexCode
2022-08-28 03:22, Sunday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81781

[PG1] "Neutralized" Hexes Before Play Commences ?

Hexes of French cities have to be set as "strategically bombarded" and set to French flag. Axis and Allied cannot see around these cities, but can be occupied (not only by infantry) and change flag. Ok, commencing hex flags can certainly be set inside a scenario's file definition. They don't even h...
by HexCode
2022-08-21 18:48, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Custom Content: Fixing It...

... as long as people tinker with it the game is alive. Once people stop modding, you can replay the same content only so many times before it becomes boring (i'm talking about one human player vs AI play)... I've already commented on fixing SSI's "flagship" PG1 / AG content. This post exclusively ...
by HexCode
2022-08-14 19:06, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] SSI's Content: Fixing It...

Even prior to the emergence of PGF, quite a few content designers had been adapting SSI's PG1 / AG content to suit their particular needs. More often than not, the focus had been on "fixing" map and unit "discrepancies". However, no definitive, "universally accepted", "cleaned up" content version ha...
by HexCode
2022-08-10 05:50, Wednesday
Forum: Development Board
Topic: Forum design
Replies: 63
Views: 39879

Re: Forum design

Facts 1) Over at JP's, other than their "Red Administrators", the only other member who was technically empowered to "unpin" topics in the PG / AG forum was its one and only Moderator. This individual has always been the Moderator of that forum up until JP's demise. He very seldom posted anything r...
by HexCode
2022-07-27 05:34, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 30157

[DEV] A "House" Rule: Self-Policing It

"House" Rules By way of background... House Rules: Basic Concept http://forum.open-general.com/viewtopic.php?f=95&t=503#p8285 House Rules: Scenario Uniqueness Enhancements http://forum.open-general.com/viewtopic.php?f=95&t=503#p8286 House Rules: FoW Examples http://forum.open-general.com/viewtopic....
by HexCode
2022-07-27 05:31, Wednesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 7893

[LIB] Re: Emerging & Envisaged Realities

:howdy # Radoye #

I kind of suspected that you've been no stranger to the Library. :) So, now there're TWO of us ! :yes

I'm reminded of the following rather memorable line from a 1960s movie:

A bandit on his own is nothing but a bandit. A bandit and a lawyer are a revolution !
by HexCode
2022-07-26 13:52, Tuesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 7893

[LIB] Emerging & Envisaged Realities

PGF's Online Library has been around for awhile now. A few personal observations, conclusions and expectations follow. PGF-SSI Territory 1) Posting in THIS PGF Forum has been rather... anemic for some time. 2) There's absolutely no evidence that PGF-SSI aficionados ever consult the Library. 3) I don...
by HexCode
2022-07-22 18:56, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] MY "Hobby"...

I'm NOT a video wargamer ! I'm a former board wargamer who takes advantage of PGF's technical machinery to design and play extremely challenging, board wargame-like, ahistorical content. I'm not interested in the least to render historical theme representations more "accurate". Most importantly, MY ...
by HexCode
2022-07-16 21:00, Saturday
Forum: PG Forever Forum
Topic: [DEV] Ahistorical Scenarios
Replies: 10
Views: 30157

[DEV] Ahistorical Scenarios

STRICTLY PRIVATELY AVAILABLE CONTENT: FINAL VERSION Due to the unmistakably vindictive behavior of certain video wargamers who have gone to great lengths to lodge a copyright complaint with MediaFire, I've decided to remove the "offending" content. In the future, the content this topic is dedicated...
by HexCode
2022-06-26 22:31, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 27295

MUDDY BRIDGE NUANCES

MUDDY BRIDGE NUANCES ===================== UI: Organic Transport Certain unit types can have Organic Transport (OT). Upon selecting such a unit, some map hexes are highlighted in color. The highlighted hexes are possible unit movement phase destination ones. There are two cases to consider here: 1)...
by HexCode
2022-06-26 14:58, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] Custom Map Terrain Representations

Map Tiles From time to time, the issue of enriching PGF files TACMAP_DRY, TACMAP_FROZEN & TACMAP_MUDDY with additional images surfaces during discussions in THIS PGF forum. Such custom map tiles are bound to be judged on the basis of subjective, symbolic effectiveness and aesthetics criteria. HOWEV...
by HexCode
2022-06-26 12:17, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 27295

DISEMBARKATION / LANDING: THE QUICK & THE THOROUGH...

DISEMBARKATION / LANDING: THE QUICK & THE THOROUGH... ===================================================== PGF's User Interface (UI) is not perfect... Background Elsewhere in THIS Library: One can certainly Disembark / Land a transported unit by clicking on one of the PALE YELLOW colored hexes. Ho...
by HexCode
2022-06-26 11:58, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 27295

OK, OK, I KNOW YOU'VE SURRENDERED !

OK, OK, I KNOW YOU'VE SURRENDERED ! ================================== PGF's User Interface (UI) is not cosmetically perfect... Delayed "Surrender" Flash Screen Message Automatic Victory (AV) is declared at the very instant a Side is left with no units aligned with it on the map whatsoever. The usu...
by HexCode
2022-06-26 11:54, Sunday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 27295

HEY, GROUND CONDITIONS HAVE CHANGED !

HEY, GROUND CONDITIONS HAVE CHANGED ! ======================================= PGF's User Interface (UI) is not cosmetically perfect... Map Miniature Strategic View - Update Problem Among other visual elements, the Scenario Panel hosts the Map's Miniature Strategic View. This is a bird's eye view of...
by HexCode
2022-06-26 00:25, Sunday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17760

STRATEGIC BOMBING - DETAILS

STRATEGIC BOMBING - DETAILS =========================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing - Key Elements http://forum.open-gene...
by HexCode
2022-06-25 23:57, Saturday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17760

CARPET BOMBING - DETAILS

CARPET BOMBING - DETAILS ======================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing - Key Elements http://forum.open-general.co...
by HexCode
2022-06-25 23:18, Saturday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17760

LEVEL BOMBING - KEY ELEMENTS

LEVEL BOMBING - KEY ELEMENTS =========================== Absolute Prerequisites Level Bombing http://forum.open-general.com/viewtopic.php?f=100&t=531#p14523 Listed & Unlisted Combatants http://forum.open-general.com/viewtopic.php?f=100&t=543#p11540 Level Bombing: Two Types Carpet Bombing - Level Bo...
by HexCode
2022-06-25 22:58, Saturday
Forum: PGF Library
Topic: Table of Contents
Replies: 3
Views: 10219

Library Contents Last Update

LIBRARY CONTENTS LAST UPDATE
==============================

26 JUNE 2022
by HexCode
2022-06-25 22:52, Saturday
Forum: PGF Library
Topic: [NP] Introductory Documentation
Replies: 23
Views: 20956

LEVEL BOMBING

LEVEL BOMBING ============== The Level Bomber (LB) Class consists of high-altitude, long-range bombers with large bomb loads but limited accuracy. They attack enemy-owned surface targets including cities, ports, and airfields. LB Class units can only attack the hex they are OVER. They are immune to...
by HexCode
2022-06-23 19:07, Thursday
Forum: PG Forever Forum
Topic: Jorge's PGF Center - Downloadable Mods
Replies: 16
Views: 12407

Re: Jorge44 PGF Center - Its Future ?

:howdy Jorge, Thank you very much for your prompt reply. I was very glad to hear that you continue being committed to your Web site's existence, maintenance and function over the medium / long haul. :clap As you know, our "retro" hobby no longer attracts much "publicly" expressed interest. Neverthel...
by HexCode
2022-06-22 13:15, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Kills Causing Extra Suppression ?

Granted, PGF's combat calculations are quite complex. Nevertheless, one would expect a certain Cartésien consistency, even simplicity, to what actually happens to a typical unit Strength Factor's (SF's) battlefield readiness status; namely, "Elimination" OR "Suppression" OR "No Effect" (OR being an ...
by HexCode
2022-06-15 04:58, Wednesday
Forum: PG Forever Forum
Topic: Jorge's PGF Center - Downloadable Mods
Replies: 16
Views: 12407

Jorge44 PGF Center - Its Future ?

:howdy Jorge

Could you give us an idea about your current plans (if any) as they might relate to your Web site's short and medium term future ?

Thanks
by HexCode
2022-06-15 04:53, Wednesday
Forum: PG Forever Forum
Topic: [DEV] Luftwaffe General
Replies: 40
Views: 18240

[DEV] Luftwaffe General - Current Status ?

Is anyone still working on sprucing up / finalizing Luftwaffe General for PGF ?
by HexCode
2022-06-14 09:10, Tuesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] FPGE: Filename Restrictions

Preamble Earlier under this topic, I opined: 1) [FPGE] was coded without a solid understanding of PGF's technical specifications, strengths and weaknesses. 2) [FPGE] observes many restrictions broadly applicable to PG1-DOS and routinely subjects PGF to those very same restrictions as well; unnecess...
by HexCode
2022-05-25 13:38, Wednesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] Terrain Visuals & Properties: Creative Matches

Preamble Perhaps the earliest manifestations of PGF-CDP... adventurism go back to modding PG1 / AG terrain. The early realization that terrain visuals are technically unrelated to the relevant play system properties and behaviors opened diverse, creative custom content design avenues. There're are ...
by HexCode
2022-05-24 17:46, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 112396

[DEV] Re: "Fording" Bodies of Water

:howdy Radoye ... there's supposed to be a "road" over that Ocean hex and a friendly pontoon bridge unit is there just as eye candy, but in fact it does nothing... Yes ! :) In somewhat more explicit terms, barring its potential elimination, such a friendly / aligned pontoon bridge unit blocks enemy ...
by HexCode
2022-05-24 09:07, Tuesday
Forum: PG Forever Forum
Topic: [DEV] Historical Content Representation - Pilot Projects
Replies: 221
Views: 112396

[DEV] "Fording" Bodies of Water

Intended Audience: # Lettos # & # Radoye # In PGF-SSI, underlying river terrain can be permanently bridged via the presence of underlying roadwork. Temporarily, ground units possessing bridging capabilities can also serve as bridges for the benefit of other ground units aligned with the very same S...
by HexCode
2022-04-30 15:23, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] SSI Content: Just Mod It...

Was a good game, ran fine technically, that's the important part. Did not notice a single bug. Yes, when it comes to the software itself, NOT necessarily some specific content, the wargame's engine is quite acceptable re: enabling and facilitating play of SSI-like content. :2cents I just finished t...
by HexCode
2022-04-27 14:32, Wednesday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 10239

[HWG] Concluding Remarks

CONCLUDING REMARKS

This topic's scope coverage is far from being exhausted. However, any future additions to the topic's contents by me will be appearing elsewhere on the Web.

As far as my contributions under this topic go, well, this is the end of the line ! :deal
by HexCode
2022-04-25 12:55, Monday
Forum: PG Forever Forum
Topic: [AI] Observations, Wishes & Proposed Solutions
Replies: 51
Views: 11723

[AI] PGF vs. PG1-DOS Prestige Management

The original PG had some sort of budgeting where AI balanced purchases, if it just lumps everything into a raw prestige value then the spam behavior occurs. PGF's Developer / Programmer was fully aware of SSI's Prestige Management algorithms; Prima's PG Official Strategy Guide documents the underly...
by HexCode
2022-04-22 15:12, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Unsurprising Dialogue of the... Deaf

Thanks for your answer though I didn't like it. For me it's a bug which is undesirable for the game. Just my opinion. Take a look here: Embarkation City Naval Presence http://forum.open-general.com/viewtopic.php?f=100&t=554#p11572 Now, it's pretty clear that, barring very few exceptions, the hobbyi...
by HexCode
2022-04-18 19:38, Monday
Forum: PG Forever Forum
Topic: [DEV] World at War - beta 5.1
Replies: 55
Views: 36335

[DEV] Air Unit Stats: Rules & Formulas

Do you use any formulas or rules to calculate movement and fuel for aircraft? i am having trouble coming up with a good formula for air stats. I think i overcomplicated things, i need to take a fresh look at this. I am trying to come up with a formula so i can calculate all the newly added stuff th...
by HexCode
2022-04-13 09:50, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Unit ID Descriptor In-Game Changes

Elsewhere in THIS PGF forum: ... I can hit Alt + N and rename a unit in the PGF game, though I suspect that info is just for the PGSAV file? Keystroke combo "ALT+N" allows a player to change a unit's alphanumeric ID descriptor in-game . All such effected changes are dynamically recognized by the pro...
by HexCode
2022-04-12 05:50, Tuesday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] Suggested Editing Tool: MS Notepad

... how (as a designer, not player) do I rename units? This is bona fide PGF-SSI territory. No dedicated editing tool is required. PGF Online Library posts EQUIPMENT.PGEQP (Section 00) http://forum.open-general.com/viewtopic.php?f=100&t=678#p11933 EQUIPMENT.PGEQP (Unit Type ID, Name & Class) http:/...
by HexCode
2022-04-11 09:52, Monday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] FPGE: Uses & Limitations

General Assessment FPGE is a great tool for many things and i find it very useful to accomplish stuff i can't do otherwise but still it is now showing its age and i find the user interface somewhat counter-intuitive. I prefer to do as much as possible outside of FPGE - in spreadsheet, plain text an...
by HexCode
2022-04-10 09:28, Sunday
Forum: PG Forever Forum
Topic: [EDT] Content Editors: Tips & Tricks
Replies: 39
Views: 12283

[EDT] New Map Terrain Tile Triplet Generation

Technical Facts 1) Under PG1-DOS, all map terrain tiles reside within multi-image file TACMAP.SHP. 2) Under PGF, all map terrain tiles reside within multi-image "sibling" files TACMAP_DRY.BMP, TACMAP_FROZEN.BMP & TACMAP_MUDDY.BMP. 3) PGF / FPGE feature a functionality with which one can convert the...
by HexCode
2022-04-06 01:35, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Unit Over-Strengthening... Heaven

It's only units on desert terrain who are possible to go beyond 15 in strength. The other odd thing is that I can upgrade those units on desert terrain above 15 without having any prestige points left. This results in negative prestige. This must be a bug. You're very observant ! :yes Whether consc...
by HexCode
2022-04-04 07:56, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Is PGF a "Game" ?

... is this how the game should work ? This is a rather... philosophical question ! :) The contents of [EPH] The Emerging, "Public" Bifurcation http://forum.open-general.com/viewtopic.php?f=95&t=174&start=250#p12758 [EPH] Necessary & Helpful Acronyms http://forum.open-general.com/viewtopic.php?f=95...
by HexCode
2022-04-03 23:38, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Unit Strength Issues

The game let me upgrade some units above 15 and one was upgraded to 21. Upgrading and overstrengthening units are two completely different things and independent of one another. So, any preexisting unit can be upgraded irrespective of its strength (Number of Strength Factors). The game didn't crash...
by HexCode
2022-02-21 18:25, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Very True !

Elsewhere in THESE OG forums:
... forums lack some historical section but it is now irrelevant and would be vacant as well ...
Easily and quite invitingly generalizable ! ;)
by HexCode
2022-02-17 12:16, Thursday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 10239

[HWG] Resupply: Spatial Thorniness

RESUPPLY: SPATIAL THORNINESS Time Honored... Failures Historically, many a wargame designer have attempted to blend combat and supply transport operations over the map on a parallel representation footing. In my opinion, for warfare scales NOT "lower" than Grand Tactical, such attempts have invaria...
by HexCode
2022-02-03 23:30, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Necessary & Helpful Acronyms

In the immediately preceding post I've introduced the acronyms PGF-SSI and PGF-CDP . As PGF's second decade progresses, all kinds of knowledge "advances" will be coming the hobby's way. :ihope As time goes by, the knowledge contained in SSI's PG1 / AG manuals and the one empirically ascertained thro...
by HexCode
2022-02-02 23:41, Wednesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 7893

[LIB] PGF Knowledge: Levels of Interest

More than two years have already gone by since the launch of THIS PGF forum. When it comes to organized, PGF-related information and its "public" availability and accessibility, quite a bit has already been accomplished. "Green" Novices Hobbyists completely unfamiliar with SSI's 5 Star play systems ...
by HexCode
2022-01-30 22:02, Sunday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] The Emerging, "Public" Bifurcation

Two Hobby Tendencies In the absence of a collective, hobbyist phenomenon such as PG2's / OG's "Campaign Challenges", actual play under PGF is, well, terra incognita . One can speculate about it ad nauseam ... Since PGF's inception and subsequent release, the "publicly" manifested main focus has bee...
by HexCode
2022-01-29 22:04, Saturday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 308158

[EPH] Web Venue Appropriateness

On the basis of many years of reading posts and posting myself in forums such as these, I've essentially concluded that: A) Such forums are totally inappropriate for hosting "hard" technical information on any wargame; period ! B) Adding insult to injury, attempting to "shoehorn" this or that wargam...
by HexCode
2022-01-26 23:31, Wednesday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81781

[PG1] Technical Information Accessibility ?

Is there some info somewhere on the hex-structure of Panzer.exe? I just happen to have some of those technical threads from the old forum, in text format, still around. They were very helpful in the development of my mod. Send me a PM if you want them. I'm glad to hear that someone found that "stuf...
by HexCode
2022-01-25 21:12, Tuesday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 7893

[LIB] Evolutionary Trajectory

1) PGF's Online Library started as a pilot project aimed at proving the overall concept. It was accommodated in this PGF forum. The pilot project was successful. 2) # Lettos' # active presence in this PGF forum provided the practical impetus behind the Online Library contents' migration to a SEPARAT...
by HexCode
2022-01-25 10:46, Tuesday
Forum: Steel & Lace – The Pub
Topic: Content Design & Play Platforms
Replies: 27
Views: 8536

[CDP] Concluding Remarks

CONCLUDING REMARKS Computer-Challenged Matters Elsewhere in THESE OG forums: The real break with board wargaming came about through the industry's introduction and continual embellishment of Programmed Opponents (POs), usually referred to as Artificial Intelligence (AI). In theory as well as in dem...
by HexCode
2022-01-25 10:08, Tuesday
Forum: Steel & Lace – The Pub
Topic: Content Design & Play Platforms
Replies: 27
Views: 8536

[CDP] ACP: Significant Differences (Part II)

ACP: SIGNIFICANT DIFFERENCES (Part II) ACP = Abandoned, Cryptic Platform Computer-Glorified & Computer-Entertained Matters Elsewhere in THESE OG forums: It didn't take long for the industry to realize that a hitherto untapped, customer cohort was there to be commercially exploited. To this end, rol...