Search found 1115 matches

by Ale
2019-10-25 17:12, Friday
Forum: Development Board
Topic: forum features: available smilies
Replies: 36
Views: 22395

Re: forum features: available smilies

to me, yes (Csaba)

thanks for honesty Para, sometimes i slain few dragons but the one you described would put me to an end for sure :lol ...just joking, sure she is nice and more milady than dragon, you can take a joke )
by Ale
2019-10-24 19:45, Thursday
Forum: Development Board
Topic: forum features: available smilies
Replies: 36
Views: 22395

Re: forum features: available smilies

niether am i...hopefully some female general among us will clear Csaba's "moral dilemma". haven't seen them much in earlier years, but experts say that number of girls playing "army games" is increasing, moderately )
by Ale
2019-10-24 14:37, Thursday
Forum: Designers’ Corner
Topic: Playtest: Rise and Fall of an Empire
Replies: 33
Views: 14279

Re: Playtest: Rise and Fall of an Empire

22. ja, bestrafe me :P Kaiser on the moon sounds interesting, or Mackensen landing there in 1918 :lol alright as he was here (not really punishing mood by him) probably he would build some monument to Moon defenders. I'm just posting for fun (and boredom) noticing interesting lines not making fun of...
by Ale
2019-10-23 21:24, Wednesday
Forum: Designers’ Corner
Topic: Playtest: Ottoman Campaign (maybe next CC?)
Replies: 6
Views: 4198

Re: Playtest: Ottoman Campaign (maybe next CC?)

interestingly (or not, if one dislikes historical talks) i researched Garibaldists this year for my (not to be ever) domestic campaign as military formations in wars 1876-1878 and turned out (by the texts of Garibaldi's grandaugther herself) that they opened first freemason's lodge here in those yea...
by Ale
2019-10-23 15:29, Wednesday
Forum: CC57
Topic: [unofficial CC] randowe plays CC57 @ 100% - done
Replies: 28
Views: 15441

Re: [unofficial CC] randowe plays CC57 @ 100% - done

few days ago I was like "Csaba is replying to my post without even reading them" (in cc1 run) then i do the same above... for a moment thought that two of them had some "fight" over cheating from Csaba's words. As we say "i'm not in the flow" about Asteriks thing :D nonetheless - while sorry for usi...
by Ale
2019-10-22 11:06, Tuesday
Forum: CC57
Topic: [unofficial CC] randowe plays CC57 @ 100% - done
Replies: 28
Views: 15441

Re: randowe plays CC57 @ 100% - mission accomplished!*

congrats Randowe :yes as for "cc codex" my opinion is that is mostly useless if someone really wants to break it. game is so easy modded and turn by turn autosave enable anyone to use it against the code without anyone ever knowing really... from me only advice to eventual new players (and i hope we...
by Ale
2019-10-21 18:10, Monday
Forum: Open General
Topic: Improving the AI (3.0)
Replies: 6
Views: 5362

Re: Improving the AI (3.0)

well i at least abolished SH hexes in my works, which will maybe never be published due to my dependance on efiles mostly dead and having one is almost must (unlikely must as i test newer games) because we never know who "goes off" next, hopefully nobody important for a time ; anyway, back to subjec...
by Ale
2019-10-20 20:50, Sunday
Forum: CC01
Topic: Ale trying CC01 @ 0%
Replies: 7
Views: 5926

Re: Ale trying CC01 @ 0%

my guess is till the end. artillery in files like Oronzo & WK really covers other weak points in players core. Simply couldn't afford something like that caliber-wise playing with AK or BP etc. even at 100% and used to finish them with 105 or 150's. Here is easy... of course, now cap is going up and...
by Ale
2019-10-20 19:36, Sunday
Forum: CC01
Topic: Ale trying CC01 @ 0%
Replies: 7
Views: 5926

Re: Ale trying CC01 @ 0%

unplanned and sooner than expected but in a way crucial report as this campaign point is, due to mentioned reasons too old too repeat... so, after Klin my army was around 7000 - even though i attacked Klin recklessly and lost core recon & arty while trying to secure targets in BV time, which i misse...
by Ale
2019-10-19 19:49, Saturday
Forum: CC01
Topic: Ale trying CC01 @ 0%
Replies: 7
Views: 5926

Re: Ale trying CC01 @ 0%

thanks Csaba - not so much toughness (but i am tough)) more mere experience as seen from my words how i do it... another 6 scenarios of which only Tobruk was problematic as AI packed around port VH and careful planning was needed to break into it on last turn. All the others really "on autopilot" cu...
by Ale
2019-10-17 20:37, Thursday
Forum: CC01
Topic: Ale trying CC01 @ 0%
Replies: 7
Views: 5926

Ale trying CC01 @ 0%

well as guys said before and I'll repeat in case any reader is new OG player - and very welcome - you do this campaign at this level only if want real challenge and maybe ex-PG2 user from the 90s. I've played Blitz & Millers conversions tens of times with various files. Problems are cap values which...
by Ale
2019-10-16 19:17, Wednesday
Forum: CC01
Topic: chasing the blitz - lvjtn plays cc01 @50% - done! *
Replies: 28
Views: 14048

Re: chasing the blitz - lvjtn plays cc01 @50%

nope @ 0. did WK at same level some years ago and looked at some external stocks with games and files found those AARs - it is doable but method i used was not to have airforce at all and i was buying then selling units in scenarios until cap went up again, with extremely small army..... now with al...
by Ale
2019-10-16 16:51, Wednesday
Forum: CC01
Topic: chasing the blitz - lvjtn plays cc01 @50% - done! *
Replies: 28
Views: 14048

Re: chasing the blitz - lvjtn plays cc01 @50%

ay, ay now i remember that these are old campaigns with drastically dropping cap at point you reached, not Jan's versions with reworked values :( as you know i've started it at zero looking at you guys (at Finland yet) and now realize i'll have a problem.... don't know, i was able to go through WK v...
by Ale
2019-10-15 17:46, Tuesday
Forum: CC01
Topic: [unofficial CC] randowe plays CC01 @ 100% - done
Replies: 40
Views: 18808

Re: randowe plays CC01 @ 100%

i think i'll "join" - probably you'll finish before I reach 1/3 and then i'll say to myself "why i've started this really")) - this one @ 0. Liked your and Csabas passion for the game, forcing me to play something unlikely :yes Really need playing hours and training, besides never used Oronzo files ...
by Ale
2019-10-08 16:41, Tuesday
Forum: Open General
Topic: Does OG need more improvements ?
Replies: 36
Views: 21288

Re: Does OG need more improvements ?

9. cheese doodles ..... as you probably remember ;) seriously, did not vote for the main reason of unclear (only to me) choices i.e. what gives any of them in reality - even things like better AI, but maybe i'll catch up if read regularly - except for numbers 1 and 5 given above. Interestingly thing...