Search found 926 matches

by HexCode
2021-12-02 12:26, Thursday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

HEX COMBATANT OWNERSHIP AGNOSTICISM

HEX COMBATANT OWNERSHIP AGNOSTICISM ======================================= Contrary to certain received impressions, the actual Combatant Ownership status of City / Port / Airfield hexes is immaterial when it comes to friendly units: a) Being Upgraded in-game. b) Embarking onto Naval Transports. c...
by HexCode
2021-11-29 07:16, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] PGF Exceptionalism ? Just An Offbeat Angle

The Pub topic entitled "Open Mike" (OMK) contains a few references to nations / countries which exhibit rather hubristic, exceptionalist tendencies. However, the posts containing such references have long been like trees in a virtual, petrified forest... :) Is PGF exceptional in some way ? I don't b...
by HexCode
2021-11-26 04:04, Friday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Ever Increasing Toughness...

The... Movies My nephew and one of his girlfriends have been showing some interest in watching "retro" movies. Curiosity... :) SO From the movie "The Blue Max" (1966) ==> KETTERING : No confirmation, no claim. That's a squadron rule. LT. BRUNO STACHEL : But I saw it. It was a kill. KETTERING : Then...
by HexCode
2021-11-25 02:21, Thursday
Forum: PGF Library
Topic: [NM] EQUIPMENT.PGEQP File
Replies: 11
Views: 10123

EQUIPMENT.PGEQP (Section 00)

EQUIPMENT.PGEQP (Section 00) ================= Absolute Prerequisite Tab-Separated Unicode Text Files http://forum.open-general.com/viewtopic.php?f=100&t=535#p8925 File Section 00 -- Unit Attributes PGF Programmer's choice: # PG Forever equipment table My recommendation follows: # PG_FOREVER_EQUIPM...
by HexCode
2021-11-25 02:09, Thursday
Forum: PGF Library
Topic: [NM] EQUIPMENT.PGEQP File
Replies: 11
Views: 10123

[NM] EQUIPMENT.PGEQP File

CONTENT LINKS ============== Introduction http://forum.open-general.com/viewtopic.php?f=100&t=678#p11932 EQUIPMENT.PGEQP (Section 00) http://forum.open-general.com/viewtopic.php?f=100&t=678#p11933 EQUIPMENT.PGEQP (Unit Type ID, Name & Class) http://forum.open-general.com/viewtopic.php?f=100&t=678#p...
by HexCode
2021-11-24 12:41, Wednesday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 10038

[HWG] Details: "Chrome" vs. "Dirt"

DETAILS: "CHROME" vs. "DIRT" It's time this topic's scope is expanded to include challenges arising out of conceptually quantitative matters. "Ultra-grognards" electing some hex-based, turn-based play system to enable their Historically Defensible Kriegsspiel (HDK) content design and play interests...
by HexCode
2021-11-18 20:16, Thursday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] AI Settings & Capabilities: My Take

Suggested Reading [EPH] My Young Nephew's Preferences http://forum.open-general.com/viewtopic.php?f=95&t=174&start=200#p11313 Personal Opinion As per my nephew... 3A) The AI is given a Defensive Posture. 3B) The AI is set at Intermediate Level. 3C) The AI isn't given any Unit Transport capabilities...
by HexCode
2021-11-12 19:42, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

UNIT RECONSTITUTION: EXPERIENCE POINT DILUTION

UNIT RECONSTITUTION: EXPERIENCE POINT DILUTION =============================================== Preliminaries Strength Factor Procurement: Details http://forum.open-general.com/viewtopic.php?f=100&t=543#p9879 features a rather exhaustive coverage of the topic. Enemy unit adjacency, extremely limited...
by HexCode
2021-11-12 06:19, Friday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

SCENARIO DURATION: TECHNICAL SPECIFICATION

SCENARIO DURATION: TECHNICAL SPECIFICATION =========================================== The Elements File *.PGSCN contains the data effectively controlling a scenario's maximum duration (expressed in turns). Specifically: a) File section entitled "General scenario data" hosts variable "Turns" togeth...
by HexCode
2021-11-12 06:00, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

PORTS: ENEMY NAVAL TARGET EVICTION

PORTS: ENEMY NAVAL TARGET EVICTION ==================================== A Very Special Situation When --- A Ground unit --- Of a certain Class --- Sporting a positive Naval Attack value --- NOT having run out of Ammo attempts to --- Attack an enemy Naval Target --- Situated on a Port City / Facilit...
by HexCode
2021-11-12 04:45, Friday
Forum: Steel & Lace – The Pub
Topic: Content Design & Play Platforms
Replies: 27
Views: 8211

[CDP] Web Venue Exposure: Open General

WEB VENUE EXPOSURE: OPEN GENERAL 1) A certain (now defunct) Web venue DID play an important role in this project's early evolution. The Web venue hosted a flurry of reasonably interactive posts discussing some of the project's features in more or less specific terms. More importantly, perhaps, Open...
by HexCode
2021-11-08 00:18, Monday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Not An Auditor...

As some forum readers are aware, I'm currently curating PGF's Online Library. A lot of materials featured therein first appear under [ADV] posts subject to eventual deletion. This is going to be a process of quite long duration (measured in years). Salient Points It's extremely important for readers...
by HexCode
2021-11-06 01:23, Saturday
Forum: Steel & Lace – The Pub
Topic: Open Mike
Replies: 421
Views: 207706

[OMK] It's the Only Thing That Truly Matters

:howdy Csaba, It's good to hear that you're alright. Health and general well-being are the things that truly matter in life. A good, stress-free job definitely helps as well. As for these forums, well, they're about tinkering and playing... :) Toleranz eh ? Those who fervently believe that history i...
by HexCode
2021-11-03 19:48, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Hard-Core Following

From Father Time's Jurassic archives... The purpose of this post is twofold: First, it aims at providing "newbies" and "lite-type" hobbyists with a general idea as to what kinds of individuals belong to the hobby's" hard-core. This can prove to be quite useful in the long run. After all, "newbies" a...
by HexCode
2021-11-03 00:19, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Which Audience ?

From Father Time's Jurassic archives... I believe the time-honored distinction in economics between consumers and producers can serve as a fruitful guidepost to PGF's overall assessment. SSI's commercial ventures in the 1990s have resulted in the emergence and continued survival of a hobby culture e...
by HexCode
2021-10-29 22:57, Friday
Forum: PGF Library
Topic: [NP] Annoying Features
Replies: 10
Views: 27003

EMBARKATION CITY NAVAL PRESENCE

EMBARKATION CITY NAVAL PRESENCE ================================= Pushing It A Bit Too Far... Embarkation City Naval... Haven http://forum.open-general.com/viewtopic.php?f=100&t=555#p9105 describes a programming oddity which allows Capital Ship and Aircraft Carrier Class units (among others) to ret...
by HexCode
2021-10-29 19:22, Friday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 10038

[HWG] Verisimilitude: Morale

VERISIMILITUDE: MORALE To the extent that "ultra-grognards" elect some hex-based, turn-based play system to enable their Historically Defensible Kriegsspiel (HDK) content design and play interests, they should come to explicit terms with yet another serious verisimilitude challenge urgently demandi...
by HexCode
2021-10-27 05:09, Wednesday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

UNIT UPGRADES & PURCHASES IN-GAME: COMBATANT PSEUDO-TAB DISPLAY DETAILS

UNIT UPGRADES & PURCHASES IN-GAME: COMBATANT PSEUDO-TAB DISPLAY DETAILS ================================================================== Absolute Prerequisites Unit Upgrade & Purchase Pop-up Screens http://forum.open-general.com/viewtopic.php?f=100&t=531#p9210 Units: Upgrades & Purchases http://f...
by HexCode
2021-10-27 04:44, Wednesday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

LISTED & UNLISTED COMBATANTS

LISTED & UNLISTED COMBATANTS ============================= Listed Combatants -- Aligned Owned Hexes / Formally Aligned Units Listed Combatants (LCs) are specified in scenario definition files *.PGSCN under the section entitled "Nations". The first column on the left entitled "Flag" displays the LC ...
by HexCode
2021-10-27 01:10, Wednesday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

UNIT EMBARKATION & DISEMBARKATION: PROCEDURAL DETAILS

UNIT EMBARKATION & DISEMBARKATION: PROCEDURAL DETAILS ======================================================= Absolute Prerequisites Naval Transport: Units Embarking and Disembarking http://forum.open-general.com/viewtopic.php?f=100&t=531#p9364 Air Transport: Units Boarding and Landing http://forum...
by HexCode
2021-10-26 00:02, Tuesday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

CORE COMPLEMENT: "UNORTHODOX" RESTRICTIONS

CORE COMPLEMENT: "UNORTHODOX" RESTRICTIONS ============================================= Absolute Prerequisite Turns, Weather & Core Unit Deployment http://forum.open-general.com/viewtopic.php?f=100&t=531#p9299 "Unorthodox" Design Ways One can certainly visualize situations massively deviating from...
by HexCode
2021-10-25 23:47, Monday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

CORE UNIT DEPLOYMENT: DETAILS

CORE UNIT DEPLOYMENT: DETAILS ============================== Absolute Requirement Turns, Weather & Core Unit Deployment http://forum.open-general.com/viewtopic.php?f=100&t=531#p9299 Note: Standalone Scenario Play Mode sports NO (Core) Unit Deployment Phase. Delayed Unit Deployment A player does NOT...
by HexCode
2021-10-25 23:29, Monday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

PURCHASED UNIT PLACEMENT: ENEMY PRESENCE ADJACENCY

PURCHASED UNIT PLACEMENT: ENEMY PRESENCE ADJACENCY ===================================================== Absolute Requirement Units: Upgrades & Purchases http://forum.open-general.com/viewtopic.php?f=100&t=531#p9917 SSI Says... SSI's PG1-DOS manual states: Purchase units with Prestige Points and pl...
by HexCode
2021-10-25 23:05, Monday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

TRANSPORT MODE CLASSES: ATTACK PROPERTIES

TRANSPORT MODE CLASSES: ATTACK PROPERTIES =========================================== Preliminaries Units belonging to some Transport Mode Class (TMC) usually appear as "containers" of transported friendly units. However, they can also appear solo (i.e., as "non-containers") in their own right. In ...
by HexCode
2021-10-25 22:52, Monday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

CITY & PORT TYPE VISUAL DIFFERENTIATION

CITY & PORT TYPE VISUAL DIFFERENTIATION ======================================= Absolute Prerequisite City & Port Typology http://forum.open-general.com/viewtopic.php?f=100&t=543#p11524 Symbolic Effectiveness Measures A) How is a player supposed to visually distinguish between Non-Naval and Embarka...
by HexCode
2021-10-25 22:35, Monday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

CITY & PORT TYPOLOGY

CITY & PORT TYPOLOGY ====================== Absolute Prerequisite Underlying Terrain Representations http://forum.open-general.com/viewtopic.php?f=100&t=550#p9031 Definitive Terminology As per above, there are THIRTY NINE (39) individually defined terrain types (UTRs). 1) PORT FACILITIES @ = @ UTR ...
by HexCode
2021-10-24 05:59, Sunday
Forum: PGF Library
Topic: [VM] PG1-DOS Content Conversion Functionality
Replies: 3
Views: 7873

CONVERTED CUSTOM CONTENT

CONVERTED CUSTOM CONTENT ========================= Absolute Prerequisites All prior posts under this topic. Content In, Content Out The content conversion under discussion accepts a bunch of PG1-DOS files as input. If successful, the conversion outputs a bunch of PGF files. Obviously, the conversio...
by HexCode
2021-10-22 20:08, Friday
Forum: PGF Library
Topic: [VM] PG1-DOS Content Conversion Functionality
Replies: 3
Views: 7873

COMMAND LINE OPERATIONS

COMMAND LINE OPERATIONS ========================= Absolute Prerequisites All prior posts under this topic. Copy & Overwrite The next step is rather simple. One just copies the PG1-DOS files collectively comprising his "content" to the appropriate Content Conversion Workspace (CCWS) folders. Clearly...
by HexCode
2021-10-22 18:12, Friday
Forum: Steel & Lace – The Pub
Topic: Content Design & Play Platforms
Replies: 27
Views: 8211

[CDP] Web Venue Exposure: Panzer General Forever

WEB VENUE EXPOSURE: PANZER GENERAL FOREVER 1) A certain (now defunct) Web venue DID play an important role in this Replicator Project's (RP's) early evolution. The Web venue hosted a flurry of reasonably interactive posts discussing some of the RP's features in more or less specific terms. Unfortun...
by HexCode
2021-10-22 07:42, Friday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81000

[PG1] Just An Erroneous Display Issue

When you have in initial deployment more air transport units than slots for air transports possible (can be so in custom scenario, not in original scenario, where always: number of slots >= number of all transport units on map). There is variable in scenario "transports available", visible when you...
by HexCode
2021-10-22 04:49, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

TRANSPORT POINT... OVERUSE

TRANSPORT POINT... OVERUSE =========================== Preliminaries Elsewhere in the Library: Going from left to right, locate the SECOND (2nd) button in Row 1 depicted in the Scenario Panel . The button depicts a Naval Transport silhouette with two yellow arrows over it pointing away in opposite ...
by HexCode
2021-10-22 04:18, Friday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

SCENARIO PANEL BUTTON... SURGERY

SCENARIO PANEL BUTTON... SURGERY ================================== Preliminaries PGF's Scenario Panel sports SIXTEEN (16) buttons neatly arranged along FOUR (4) successively displayed rows. There are THREE (3) aspects specific to each such button. Its: --- Function --- Tooltip Descriptor --- Iconi...
by HexCode
2021-10-21 05:41, Thursday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81000

[PG1] DOSbox Technical Hint

Some of us may be playing PG1-DOS under MS 64-bit Windows of more recent vintage than XP. Also, there's a bewildering number of possible Display Adapter / (Monitor) Screen combinations... In any case, DOSbox / D-Fend Reloaded have to be invoked ! :bonk On occasion, the PG1-DOS frame doesn't fit perf...
by HexCode
2021-10-20 14:46, Wednesday
Forum: PGF Library
Topic: [VM] PG1-DOS Content Conversion Functionality
Replies: 3
Views: 7873

CONTENT CONVERSION WORKSPACE CONSTRUCTION

CONTENT CONVERSION WORKSPACE CONSTRUCTION ============================================== Software Requirements PG1-DOS -- Floppy Disk Version 1.2 PGF Version 1.02 Workspace Construction No seasoned Modder exposes his precious hobby setup to folder / file overwrite accidents... To this effect, the "...
by HexCode
2021-10-20 00:21, Wednesday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81000

[PG1] Port What ? (Part II)

Terrain Typology Note Binary file TACMAP.TGF is an external support file the contents of which, inexplicably, have generated virtually ZERO interest throughout the years... Yet, "advanced" understanding / modding can greatly benefit from familiarity with the file's important data arrays / tables. A...
by HexCode
2021-10-19 20:14, Tuesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Re: AD ships

Some Efiles contain AD ship - the unit of AD class but with naval movement and target type. I have also included such an unit (AD cruiser) in my Efile but when testing I was very disappointed that it could not be attacked by a submarine! :( This looks realy odd so I'll probably remove it from Efile...
by HexCode
2021-10-19 04:51, Tuesday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

AIR TRANSPORT: DETAILS

AIR TRANSPORT: DETAILS ====================== Absolute Prerequisite Air Transport: Units Boarding & Landing http://forum.open-general.com/viewtopic.php?f=100&t=531#p9378 Capability Air Transport Units (ATUs) automatically become available / visible when air-transportable Ground units board them at ...
by HexCode
2021-10-19 04:33, Tuesday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

RESTRICTING UNIT OVER-STRENGTHENING

RESTRICTING UNIT OVER-STRENGTHENING ===================================== Helpful Reference Restricting Unit Experience Gains http://forum.open-general.com/viewtopic.php?f=100&t=540#p8966 Intent Some modders may consider restricting the ability of experienced Core Units to procure Over-Strengthenin...
by HexCode
2021-10-19 02:24, Tuesday
Forum: PG Forever Forum
Topic: Panzer General 1: Omnibus Posting - Questions & Commentary
Replies: 99
Views: 81000

[PG1] Port What ? (Part I)

Terminological Mess... Revisited From SSI's PG1-DOS manual: Embark / Disembark Units can only embark on naval transport at ports... Entrenchment Base entrenchment levels are : 3 for cities... 1 for non-city port facilities. Naval Transports Sea transport is non-organic transport which allows ground...
by HexCode
2021-10-18 22:38, Monday
Forum: PG Forever Forum
Topic: PGF Library: Omnibus Posting - Questions & Commentary
Replies: 16
Views: 7704

[LIB] The Necessity of Hypertext Links

Having had a wide exposure to board wargames, I've been conditioned to viewing traditional rulebooks as the "obvious" way to document "things". Having served as the "PGF Librarian" for a number of months now, I've concluded that computerized wargames absolutely need a way more flexible documentation...
by HexCode
2021-10-18 19:47, Monday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

RUGGED DEFENSE EVENT CHANCE

RUGGED DEFENSE EVENT CHANCE ============================= Rugged Defense Events Whenever an entrenched enemy target is subjected to a non-ranged attack initiated by a unit which is not the beneficiary of Rugged Defense (RD) avoidance privileges, there is a chance of RD actually happening. Prima's P...
by HexCode
2021-10-18 18:29, Monday
Forum: PGF Library
Topic: [VM] Play System: Complicated Mechanics
Replies: 7
Views: 9371

RUGGED DEFENSE LIKELIHOOD DETERMINATION

RUGGED DEFENSE LIKELIHOOD DETERMINATION ========================================= Absolute Prerequisites Unit Entrenchment http://forum.open-general.com/viewtopic.php?f=100&t=544#p8987 Unit Class Entrenchment Rate Table http://forum.open-general.com/viewtopic.php?f=100&t=551#p9046 Rugged Defense Ev...
by HexCode
2021-10-17 21:42, Sunday
Forum: Steel & Lace – The Pub
Topic: Historical Wargaming
Replies: 28
Views: 10038

[HWG] Verisimilitude: Leadership Quality

VERISIMILITUDE: LEADERSHIP QUALITY To the extent that "ultra-grognards" elect some hex-based, turn-based play system to enable their Historically Defensible Kriegsspiel (HDK) content design and play interests, they should come to explicit terms with a serious verisimilitude challenge urgently deman...
by HexCode
2021-10-16 04:33, Saturday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

LAND MINEFIELD UNITS

LAND MINEFIELD UNITS ==================== Minefields on land hexes can be represented by suitably "constructed" Land Minefield Unit Types (LMUTs). Desirable Properties & Suggested Solutions LMUTs: A) Should NOT be allowed to voluntarily move. This is accomplished by setting their Movement Allowance...
by HexCode
2021-10-15 18:13, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

UNIT PARA-DROP AIR DRIFT

UNIT PARA-DROP AIR DRIFT ======================== SSI's PG1-DOS Manual Says... Paratroops may select the hex their air transport is in or any adjacent land hex as their drop zone, and are subject to potential drifting away from the selected drop zone. Pretty... laconic ! Prima's PG Official Strateg...
by HexCode
2021-10-15 18:03, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

SUBMARINE CLASS UNIT EVASION (Part II)

SUBMARINE CLASS UNIT EVASION (Part II) ==================================== Prima's PG Official Strategy Guide Says... When submarines are being bombed, there is a chance that they'll evade the attack completely by submerging. They have a 75 percent chance to evade enemy tactical bomber class attac...
by HexCode
2021-10-15 17:57, Friday
Forum: PGF Library
Topic: [VP] Play System: Advanced Features
Replies: 39
Views: 17461

SUBMARINE CLASS UNIT EVASION (Part I)

SUBMARINE CLASS UNIT EVASION (Part I) ==================================== Prima's PG Official Strategy Guide Says... When submarines are fired on, there is a chance that they'll evade the attack completely by submerging. They have a 50 percent chance to evade enemy destroyer class ship attacks... ...
by HexCode
2021-10-13 23:25, Wednesday
Forum: PGF Library
Topic: [VM] Advanced Technical Know-How
Replies: 23
Views: 13912

STANDALONE SCENARIO PLAY: CORE & AUXILIARY UNIT DESIGNATION USES

STANDALONE SCENARIO PLAY: CORE & AUXILIARY UNIT DESIGNATION USES ================================================================== Observation While playing PGF scenarios in Standalone Mode , one notices that the program often "insists" on depicting a certain side's individual units as either Core...
by HexCode
2021-10-13 19:20, Wednesday
Forum: PG Forever Forum
Topic: PGF: "Ephemeral" Posts - Questions & Commentary
Replies: 329
Views: 305789

[EPH] Superior Online Language Translation Site

A Heads Up No forum reader / poster can meaningfully read, let alone write, text written in any and all languages he might ever come across on the Internet; even English. :bonk To this effect, interested parties might want to give www.DeepL.com/Translator (free version) a try. In my experience, its...
by HexCode
2021-10-13 05:10, Wednesday
Forum: PGF Library
Topic: [VM] Advanced Technical Matters
Replies: 10
Views: 9992

ESTABLISHING TRUE CAUSATION

ESTABLISHING TRUE CAUSATION ============================ The Black Box Whether notes constituting a sort of board wargame specification to underlie PGF's actual coding exist or ever existed is anyone's guess. What is definitely known is a... negative. After ten years or so since the software's "pub...