[VM] Advanced Technical Matters
Posted: 2021-04-03 01:59, Saturday
CONTENT LINKS
==============
Introduction
viewtopic.php?f=100&t=536#p8929
Establishing True Causation
viewtopic.php?f=100&t=536#p11357
Settings: Accessibility, Role & Scope
viewtopic.php?f=100&t=536#p12053
Limitations Typology
viewtopic.php?f=100&t=536#p8930
Data Errors: "Interpret" or "Crash" ?
viewtopic.php?f=100&t=536#p8931
Hex-Editing... Dialog
viewtopic.php?f=100&t=536#p8932
Hexadecimal Code... Surgery (Part I)
viewtopic.php?f=100&t=536#p8933
Hexadecimal Code... Surgery (Part II)
viewtopic.php?f=100&t=536#p8934
Engine Hexadecimal Character Strings
viewtopic.php?f=100&t=536#p8935
Variable Names Are Case Sensitive
viewtopic.php?f=100&t=536#p11309
Play System Features Subject To Randomization
viewtopic.php?f=100&t=536#p10951
===================================================================
The topic's contents may be modified or progressively added upon as time goes by.
===================================================================
INTRODUCTION
==============
This topic should be of interest to Veteran Modders (VMs). It is assumed that the reader is already intimately familiar with the information featured here:
[NP] Introductory Documentation
viewtopic.php?f=100&t=531
Also, kindly review:
Introduction
viewtopic.php?f=100&t=535#p8923
VMs mightily depend on PGF's Veteran Modder Interface (VMI). PGF's VMI comprises PGF's NMI in its entirety and much more.
VMs seldom run out of new technical discoveries and design "tricks". PGF's VMI is essentially open-ended and constantly enables technical novelties applicable to "ambitious" custom content design, including the judicious hex-editing of PGF's binary files.
Most VMs can be described as computer "power users".
==============
Introduction
viewtopic.php?f=100&t=536#p8929
Establishing True Causation
viewtopic.php?f=100&t=536#p11357
Settings: Accessibility, Role & Scope
viewtopic.php?f=100&t=536#p12053
Limitations Typology
viewtopic.php?f=100&t=536#p8930
Data Errors: "Interpret" or "Crash" ?
viewtopic.php?f=100&t=536#p8931
Hex-Editing... Dialog
viewtopic.php?f=100&t=536#p8932
Hexadecimal Code... Surgery (Part I)
viewtopic.php?f=100&t=536#p8933
Hexadecimal Code... Surgery (Part II)
viewtopic.php?f=100&t=536#p8934
Engine Hexadecimal Character Strings
viewtopic.php?f=100&t=536#p8935
Variable Names Are Case Sensitive
viewtopic.php?f=100&t=536#p11309
Play System Features Subject To Randomization
viewtopic.php?f=100&t=536#p10951
===================================================================
The topic's contents may be modified or progressively added upon as time goes by.
===================================================================
INTRODUCTION
==============
This topic should be of interest to Veteran Modders (VMs). It is assumed that the reader is already intimately familiar with the information featured here:
[NP] Introductory Documentation
viewtopic.php?f=100&t=531
Also, kindly review:
Introduction
viewtopic.php?f=100&t=535#p8923
VMs mightily depend on PGF's Veteran Modder Interface (VMI). PGF's VMI comprises PGF's NMI in its entirety and much more.
VMs seldom run out of new technical discoveries and design "tricks". PGF's VMI is essentially open-ended and constantly enables technical novelties applicable to "ambitious" custom content design, including the judicious hex-editing of PGF's binary files.
Most VMs can be described as computer "power users".