[VM] Advanced Technical Know-How
Posted: 2021-04-03 20:41, Saturday
CONTENT LINKS
==============
Introduction
viewtopic.php?f=100&t=540#p8962
Plain Text Files: Accommodating Unicode Characters
viewtopic.php?f=100&t=540#p11092
Map Frames
viewtopic.php?f=100&t=540#p9906
Standalone Scenario Play: Core & Auxiliary Unit Designation Uses
viewtopic.php?f=100&t=540#p11375
Unit Type Descriptor Display: How Long ?
viewtopic.php?f=100&t=540#p11152
City & Port Type Visual Differentiation
viewtopic.php?f=100&t=540#p11525
Scenario Panel Button... Surgery
viewtopic.php?f=100&t=540#p11492
Scenario Duration: Technical Specification
viewtopic.php?f=100&t=540#p11782
Campaign Inter-Scenario Replacements
viewtopic.php?f=100&t=540#p8963
Unit Class Purchase Accessibility
viewtopic.php?f=100&t=540#p8964
Restricting Unit Purchases
viewtopic.php?f=100&t=540#p9909
Restricting Unit Replacements
viewtopic.php?f=100&t=540#p9910
Restricting Unit Over-Strengthening
viewtopic.php?f=100&t=540#p11445
Enabling Naval Unit Purchases
viewtopic.php?f=100&t=540#p9911
Restricting Unit Experience Gains
viewtopic.php?f=100&t=540#p8966
Prepositioned Units: "Unorthodox" Entrenchments
viewtopic.php?f=100&t=540#p12142
Core Complement: "Unorthodox" Restrictions
viewtopic.php?f=100&t=540#p11529
Objective Hex Complete Unenterability: Victory Determination Implications
viewtopic.php?f=100&t=540#p12141
Negative Prestige Points
viewtopic.php?f=100&t=540#p9993
Dual-Mode, Composite Units
viewtopic.php?f=100&t=540#p8965
"Anchored" Garrison Units
viewtopic.php?f=100&t=540#p8971
Glider-Borne Units
viewtopic.php?f=100&t=540#p8968
Land Minefield Units
viewtopic.php?f=100&t=540#p11401
Roadwork Problem "Sniffers"
viewtopic.php?f=100&t=540#p9907
===================================================================
The topic's contents may be modified or progressively added upon as time goes by.
===================================================================
INTRODUCTION
==============
This topic should be of interest to Veteran Modders (VMs). It is assumed that the reader is already intimately familiar with the information featured here:
[NP] Introductory Documentation
viewtopic.php?f=100&t=531
"Ambitious" Novice Modders (NMs) are most definitely welcome !
==============
Introduction
viewtopic.php?f=100&t=540#p8962
Plain Text Files: Accommodating Unicode Characters
viewtopic.php?f=100&t=540#p11092
Map Frames
viewtopic.php?f=100&t=540#p9906
Standalone Scenario Play: Core & Auxiliary Unit Designation Uses
viewtopic.php?f=100&t=540#p11375
Unit Type Descriptor Display: How Long ?
viewtopic.php?f=100&t=540#p11152
City & Port Type Visual Differentiation
viewtopic.php?f=100&t=540#p11525
Scenario Panel Button... Surgery
viewtopic.php?f=100&t=540#p11492
Scenario Duration: Technical Specification
viewtopic.php?f=100&t=540#p11782
Campaign Inter-Scenario Replacements
viewtopic.php?f=100&t=540#p8963
Unit Class Purchase Accessibility
viewtopic.php?f=100&t=540#p8964
Restricting Unit Purchases
viewtopic.php?f=100&t=540#p9909
Restricting Unit Replacements
viewtopic.php?f=100&t=540#p9910
Restricting Unit Over-Strengthening
viewtopic.php?f=100&t=540#p11445
Enabling Naval Unit Purchases
viewtopic.php?f=100&t=540#p9911
Restricting Unit Experience Gains
viewtopic.php?f=100&t=540#p8966
Prepositioned Units: "Unorthodox" Entrenchments
viewtopic.php?f=100&t=540#p12142
Core Complement: "Unorthodox" Restrictions
viewtopic.php?f=100&t=540#p11529
Objective Hex Complete Unenterability: Victory Determination Implications
viewtopic.php?f=100&t=540#p12141
Negative Prestige Points
viewtopic.php?f=100&t=540#p9993
Dual-Mode, Composite Units
viewtopic.php?f=100&t=540#p8965
"Anchored" Garrison Units
viewtopic.php?f=100&t=540#p8971
Glider-Borne Units
viewtopic.php?f=100&t=540#p8968
Land Minefield Units
viewtopic.php?f=100&t=540#p11401
Roadwork Problem "Sniffers"
viewtopic.php?f=100&t=540#p9907
===================================================================
The topic's contents may be modified or progressively added upon as time goes by.
===================================================================
INTRODUCTION
==============
This topic should be of interest to Veteran Modders (VMs). It is assumed that the reader is already intimately familiar with the information featured here:
[NP] Introductory Documentation
viewtopic.php?f=100&t=531
"Ambitious" Novice Modders (NMs) are most definitely welcome !