[VM] *.PNG Files

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HexCode
First Lieutenant
First Lieutenant
Posts: 755
Joined: 2019-09-30 18:54, Monday

[VM] *.PNG Files

Post by HexCode » 2021-04-06 22:16, Tuesday

CONTENT LINKS
==============

Introduction
viewtopic.php?f=100&t=558#p9130

User Interface Files
viewtopic.php?f=100&t=558#p9131


===================================================================

The topic's contents may be modified or progressively added upon as time goes by.

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INTRODUCTION
==============

This topic should be of interest to Veteran Modders (VMs).

Kindly review:

Introduction
viewtopic.php?f=100&t=536#p8929

Files sporting the PNG extension are used to display images. Such files contain Portable Network Graphics (PNG) code which is stored in binary format. A PNG file contains a single image in an extensible structure of "chunks", encoding the basic pixels and other information such as textual comments and integrity checks.

The PNG raster-graphics file format supports lossless data compression. More specifically, it supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without alpha channel for transparency) and full-color non-palette-based RGB or RGBA images.

Modders can modify / edit images contained in PNG files via graphics manipulation utilities such as GIMP and Paint Shop.
Last edited by HexCode on 2021-04-07 16:51, Wednesday, edited 2 times in total.

HexCode
First Lieutenant
First Lieutenant
Posts: 755
Joined: 2019-09-30 18:54, Monday

USER INTERFACE FILES

Post by HexCode » 2021-04-06 22:28, Tuesday

USER INTERFACE FILES
====================

UI = User Interface

PGF's ...\UI subfolder hosts SEVENTY SEVEN (77) files in PNG format. They are:

Code: Select all

ALLIED_BACKGROUND.PNG
ALLIED_ETCHED_FRAME.PNG
ALLIED_FOOTER.PNG
ALLIED_HEADER.PNG
ALLIED_LOGO.PNG
AXIS_BACKGROUND.PNG
AXIS_ETCHED_FRAME.PNG
AXIS_FOOTER.PNG
AXIS_HEADER.PNG
AXIS_LOGO.PNG

BTN_DISBAND.PNG
BTN_EMBARK.PNG
BTN_ENDTURN.PNG
BTN_EREPL.PNG
BTN_GOTO.PNG
BTN_NEXT.PNG
BTN_PLACE.PNG
BTN_PLANE.PNG
BTN_PURCHASE.PNG
BTN_REPL.PNG
BTN_STRATMAP.PNG
BTN_SUPPLY.PNG
BTN_SYSMENU.PNG
BTN_TRANSPORT.PNG
BTN_UNDO.PNG
BTN_UPGRADE.PNG
BTN_ZZZZZ.PNG
BUTTON.PNG
BUTTON_DISABLED.PNG
BUTTON_PRESSED.PNG
BUTTON2.PNG
BUTTON2_DISABLED.PNG
BUTTON2_PRESSED.PNG
BUTTON3.PNG
BUTTON3_PRESSED.PNG

CASTABLE.PNG
CASUALTIES.PNG
COMBATLOG_ADV.PNG
COMBATLOG_DISADV.PNG
COMBATLOG_HEADER.PNG

DLGFRAME.PNG
DLGFRAME_SHADOW.PNG

FLAGBTN_PRESSED.PNG
FRAME_BRF.PNG

GOLDEN_FRAME.PNG

ITEM_CAPTION.PNG

MAP.PNG

PGFOREVER.PNG
PGFOREVER_SMALL.PNG
PROGRESS-BACK.PNG
PROGRESS-BODY.PNG
PURCHASE_HEADER.PNG
PURCHASE_PANEL.PNG

SB-SCROLL-BACK.PNG
SB-SCROLL-BASE.PNG
SB-SCROLL-SLIDER.PNG
SB-V-SCROLL-NEXT.PNG
SB-V-SCROLL-PREV.PNG
STAR0.PNG
STAR1.PNG
STAR2.PNG
STAR3.PNG
STAR4.PNG
STAR5.PNG
STRATMAP.PNG

TRUCK0.PNG
TRUCK1.PNG

UNITBTN_DISABLED.PNG
UNITBTN_GREEN.PNG
UNITBTN_GREEN_PRESSED.PNG
UNITBTN_RED.PNG
UNITBTN_RED_PRESSED.PNG
UPGRADE_HEADER.PNG

WINBTN_ABOUT.PNG
WINBTN_CLOSE.PNG
WINBTN_MAXIMIZE.PNG
WINBTN_MINIMIZE.PNG
In addition, file

PGMOUSE.CUR

contains binary code which displays a static cursor image under MS Windows OSs.

All depicted images have been "borrowed" from SSI... Reasonably capable image manipulation utilities (e.g., GIMP, Photo Shop) can be employed to edit such files should a modder wish to do so.

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