[NM] EQUIPMENT.PGEQP File
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Introduction
viewtopic.php?f=100&t=678#p11932
EQUIPMENT.PGEQP (Section 00)
viewtopic.php?f=100&t=678#p11933
EQUIPMENT.PGEQP (Unit Type ID, Name & Class)
viewtopic.php?f=100&t=678#p12174
EQUIPMENT.PGEQP (Unit Type Attack & Defense Attributes)
viewtopic.php?f=100&t=678#p12175
EQUIPMENT.PGEQP (Unit Type Movement Type, Initiative & Ranges)
viewtopic.php?f=100&t=678#p12198
EQUIPMENT.PGEQP (Unit Type Target Type, Movement Allowance & Capacities)
viewtopic.php?f=100&t=678#p12209
EQUIPMENT.PGEQP (Unit Type Cost, Icon & Animation)
viewtopic.php?f=100&t=678#p12222
EQUIPMENT.PGEQP (Unit Type Chronological Availability)
viewtopic.php?f=100&t=678#p12227
EQUIPMENT.PGEQP (Bomber Special Capabilities & Entrenchment Nullification)
viewtopic.php?f=100&t=678#p12238
EQUIPMENT.PGEQP (Unit Type Transport Capabilities)
viewtopic.php?f=100&t=678#p12239
EQUIPMENT.PGEQP (Paradrop & River Bridging Capabilities)
viewtopic.php?f=100&t=678#p12240
EQUIPMENT.PGEQP (Unit Type Sound Special & Combatant Ownership)
viewtopic.php?f=100&t=678#p12241
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The topic's contents may be modified or progressively added upon as time goes by.
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INTRODUCTION
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This topic should be of interest to Novice Modders (NMs).
Kindly review:
Introduction
viewtopic.php?f=100&t=535#p8923
AND
Tab-Separated Unicode Text Files
viewtopic.php?f=100&t=535#p8925
Do not:
a) Insert empty lines; or
b) Use the keyboard to introduce hard tabs, spaces or any other delimiters.
Such unfortunate... edits invariably result in rendering the whole file unreadable by PGF's engine.
Improved Column Labels
PGF's programmer has left "us" with a template applicable to SSI's converted "classic" content. Frankly, from a NM's standpoint, much can be improved in this area. To this effect, the pieces of a way more modder-friendly template will be progressively and methodically introduced as well.
File Sections
File EQUIPMENT.PGEQP contains just ONE (1) Section:
00. Unit Attributes