CC 58 - Parabellum's final CC @ 150%

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CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-22 18:21, Tuesday

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\EFILE_CC58\ * Efile version: CC58-Historical Estonian Campaign 1.2 with Kaiser General II V.10/11/15
Campaign: 1917-19 ESTONIAN INDEPENDENCE CAMPAIGN , * Player prestige modifier 150% * AI prestige modifier 100%

Played Scenarios:
1 Tallinn Training , #0 , Brilliant Victory , score:51 +++ Proto: 76.2mm LK09
2 Osel (Saaremaa) Defense , #1 , Victory , score:26 (mandatory)
3 Narva: German Advisors , #2 , Victory , score:30
4 Peipus Raids , #3 , Brilliant Victory , score:46 +++ Proto: Grigorovich M-16
5 Narva Retreat , #4 , Victory , score:26 (mandatory)
--
Campaign score: 179 * Average: 35
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-22 18:31, Tuesday

1 Tallinn Training ltbv
Tallinn Training
June 1, 1917

Kapten, you are the Executive Officer of the 1st Estonian regiment being formed in Tallinn under supervision of Imperial Russian authorities. In this training exercise you will co-ordinate the actions of the battalions directly under your command with the maneuver of elements of the Russian 425th regiment.

Your first task is to hold a defensive position at Rapta. Two German groups, the KaiserGrupe and the BismarckGrupe, will assault. Form an assault group and, with the help of Russian reinforcements, strike the German flank and to capture Kella. Also be aware of any German cavalry activity on your own flanks as you move toward your final objective SW of Rapta.
HQ: no activities

The battle: in the first attempt I sent too many units to Kella and could not capture the southern VH in the BV-turnlimit. In the second attempt I distributed my units better. The Russian aux units were able to capture Kella alone and the southern VH was no longer a problem.
Typical Kaiser-General - the infantry has little ammunition and cannot attack hard targets :doh .

Current scenario: Tallinn Training, VH prestige is 0 , All map prestige is: 120
Army cost: 0 , Current prestige is 120
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 181
if BV: +216, Osel (Saaremaa) Defense , cap 372, 12 turns prestige: 120
if V : +324, Osel (Saaremaa) Defense , cap 372, 14 turns prestige: 195
if TV: +324, Osel (Saaremaa) Defense , cap 372, 16 turns prestige: 270
if Ls: +372, Osel (Saaremaa) Defense , cap 372, 16 turns prestige: 270

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 0 bars , 61 exp , Estonia , 5/10 , 2 kill , 0 pp - U:011 [+61 exp]
* Algaja , Kalevlaste/1 IR , 0 bars , 32 exp , Estonia , 10/10 , 2 kill , 0 pp - U:012 [+32 exp]
* Algaja , Baltic/1 IR , 0 bars , 76 exp , Estonia , 6/10 , 3 kill , 0 pp - U:013 [+76 exp]
* Algaja , Jal Vagun , ResP/1 IR , 1 bars , 102 exp , Estonia , 1/10 , 1 kill , 0 pp - U:018 [+102 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 0 bars , 55 exp , Estonia , 2/10 , 3 kill , 0 pp - U:016 [+55 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 0 bars , 31 exp , Estonia , 2/10 , 0 kill , 0 pp - U:010 [+31 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 0 bars , 80 exp , Estonia , 10/10 , 1 kill , 0 pp - U:017 [+80 exp]

Artillery
* 107mm Pushka K/77 , Vagun Valke , I/1 EA/1 Est Div , 0 bars , 54 exp , Estonia , 8/10 , 1 kill , 0 pp - U:014 [+54 exp]

Player 1 : Estonia
Killed: INF:14 RCN:3 AT:2 FLAK:1 FORT:4 ATY:1 Total: 25
Lost : INF:1 Total: 1

BV 1
V 0
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 271 exp, 8 kill, 0 pp Average: 68 exp, 2 kill, 0 pp
Heavy Cavalry/Tanks * 1 Units * 0 Leaders Total : 55 exp, 3 kill, 0 pp Average: 55 exp, 3 kill, 0 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 31 exp, 0 kill, 0 pp Average: 31 exp, 0 kill, 0 pp
Support Weapons * 1 Units * 0 Leaders Total : 80 exp, 1 kill, 0 pp Average: 80 exp, 1 kill, 0 pp
Artillery * 1 Units * 0 Leaders Total : 54 exp, 1 kill, 0 pp Average: 54 exp, 1 kill, 0 pp
* Summary: * 8 Units * 0 Leaders Total : 491 exp, 13 kill, 0 pp Average: 61 exp, 2 kill, 0 pp

Player 1 Estonia has 19 units total (core+aux):
Infantry : 8
Heavy Cavalry/Tanks : 1
Light Cavalry/Recon : 2
Support Weapons : 1
Machine Guns : 1
Fortification : 1
Artillery : 4
Fighter : 1

Player 2 German Empire has 3 units total (core+aux):
Infantry : 1
Fortification : 1
Artillery : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Victory (1917-6) ..  #2 Narva:  German Advisors  1918-2
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Insener (INF):   1,  4,  0,  1,     5,  5,   1,   0,   228pp,  Avail:1917-11
	 76.2mm LK09 (ATY):   2,  8,  0,  1,     4,  6,   2,   4,   300pp,  Avail:1918-1
	 Kaardivagi (INF):   4,  3,  0,  1,     5,  5,   1,   0,   264pp,  Avail:1917-11
     Tactical Victory ..  also #2
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-22 20:04, Tuesday

2 Osel (Saaremaa) Defense ltv (mandatory)
Osel (Saaremaa) Defense
October 12, 1917

Major, The Russo-German front has collapsed. In September, Riga fell to an unprecedented stormtrooper attack. The Russians have retreated in disarray. All that prevents the Germans from rolling toward Tallinn and Petrograd is the island-fortress of Osel (Saaremaa).

Intelligence reports that a force of gargantuan proportions is being assembled for the assault. Unfortunately, your regiment is slated to join the defenders. The Estonian HQ believes that sending your regiment to Osel is a hopeless task. Care has been taken to ensure sufficient transport remains on Osel to evacuate your regiment. Your orders for this mission are as follows:
1. Fortify along positions of Ft. Orissaare, Ft. Woi, and Kuresaare.
2. Hold your positions until you are relieved.
3. Your signal for retreat will be the appearance of trooper barges in the harbor of Latti. To end the scenario, "capture" the city of Latti. In order to achieve a satisfactory win, you MUST wait until trooper barges arrive! Please note that a Brilliant Victory is not possible in this scenario.
HQ: I improved 3 INF - now they can HA.

The battle: ... was very confusing in the air and at sea and was dominated by the enemy.
I gathered my core units around Ft. Orissaare and heroically defended the position. In the course of the scenario, the enemy was completely destroyed.
Kuresaare was defended by the aux units. They had a hard time against a numerically superior enemy. Before they surrendered, I took Latti and ended the scenario with a regular victory.

Current scenario: Osel (Saaremaa) Defense, VH prestige is 120 , All map prestige is: 300
Army cost: 0 , Current prestige is 372
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 86
BV: Loss , turn prestige: 0
if V : +108, Narva: German Advisors , cap 372, 12 turns prestige: 180
if TV: +216, Narva: German Advisors , cap 372, 13 turns prestige: 180
if Ls: +216, Narva: German Advisors , cap 372, 13 turns prestige: 180

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 1 bars , 101 exp , Estonia , 5/10 , 2 kill , 0 pp - U:002 [+40 exp]
* Jalavagi , Kalevlaste/1 IR , 0 bars , 60 exp , Estonia , 5/10 , 4 kill , 0 pp - U:003 [+28 exp]
* Jalavagi , Baltic/1 IR , 1 bars , 121 exp , Estonia , 9/10 , 4 kill , 0 pp - U:004 [+45 exp]
* Jalavagi , Jal Vagun , ResP/1 IR , 1 bars , 159 exp , Estonia , 5/10 , 2 kill , 0 pp - U:008 [+57 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 2 bars , 238 exp , Estonia , 8/10 , 14 kill , 0 pp - U:006 [+183 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 0 bars , 55 exp , Estonia , 5/10 , 0 kill , 0 pp - U:001 [+24 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 1 bars , 148 exp , Estonia , 10/10 , 3 kill , 0 pp - U:007 [+68 exp]

Artillery
* 107mm Pushka K/77 , Vagun Valke , I/1 EA/1 Est Div , 1 bars , 128 exp , Estonia , 10/10 , 1 kill , 0 pp - U:005 [+74 exp]
+ 76.2mm LK09 , Jal Vagun , , 0 bars , 28 exp , Estonia , 5/10 , 0 kill , 0 pp - U:009 [+28 exp]

Player 1 : Estonia
Killed: INF:33 RCN:5 AT:3 FLAK:5 FORT:4 ATY:2 LB:2 DD:5 CRs:6 Total: 65
Lost : INF:9 RCN:1 FLAK:1 FORT:4 ATY:2 AD:1 TB:1 SUB:2 DD:2 CRs:1 Total: 24

BV 1
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 441 exp, 12 kill, 0 pp Average: 110 exp, 3 kill, 0 pp
Heavy Cavalry/Tanks * 1 Units * 0 Leaders Total : 238 exp, 14 kill, 0 pp Average: 238 exp, 14 kill, 0 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 55 exp, 0 kill, 0 pp Average: 55 exp, 0 kill, 0 pp
Support Weapons * 1 Units * 0 Leaders Total : 148 exp, 3 kill, 0 pp Average: 148 exp, 3 kill, 0 pp
Artillery * 2 Units * 0 Leaders Total : 156 exp, 1 kill, 0 pp Average: 78 exp, 1 kill, 0 pp
* Summary: * 9 Units * 0 Leaders Total : 1038 exp, 30 kill, 0 pp Average: 115 exp, 3 kill, 0 pp

Player 1 Estonia has 67 units total (core+aux):
Infantry : 13
Heavy Cavalry/Tanks : 1
Light Cavalry/Recon : 1
Support Weapons : 1
Machine Guns : 1
Fortification : 16
Artillery : 3
Air Defense : 3
Fighter : 3
Bomber/Scout : 1
Heavy Bomber/Zeppelin : 1
Submarine : 9
Destroyer : 6
Battleship : 2
Naval Transport : 2
Cruiser : 2
Auxiliary Ship : 2

Player 2 German Empire has 44 units total (core+aux):
Infantry : 11
Machine Guns : 1
Fortification : 2
Artillery : 4
Fighter : 6
Bomber/Scout : 2
Heavy Bomber/Zeppelin : 2
Submarine : 2
Destroyer : 7
Battleship : 5
Carrier : 1
Auxiliary Ship : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1917-10) ..  #3 Peipus Raids  1918-11
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Jalavagi Valke (INF):   1,  5,  0,  0,     7,  6,   1,   1,   144pp,  Avail:1918-11
	 Insener (INF):   1,  4,  0,  1,     5,  5,   1,   0,   228pp,  Avail:1917-11
	 76.2mm LK09 (ATY):   2,  8,  0,  1,     4,  6,   2,   4,   300pp,  Avail:1918-1
	 75mm Ratsa (ATY):   4,  9,  0,  1,     5,  4,   3,   4,   504pp,  Avail:1918-11
	 76.2mm Putilov K/02 (ATY):   4,  9,  0,  2,     3,  6,   3,   4,   300pp,  Avail:1918-11
	 Vol. Kuperjanow (INF):   0,  3,  0,  0,     4,  4,   1,   1,    84pp,  Avail:1918-11
	 Kaardivagi (INF):   4,  3,  0,  1,     5,  5,   1,   0,   264pp,  Avail:1917-11
     Victory ..  also #3
     Tactical Victory ..  also #3
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-23 19:37, Wednesday

3 Narva: German Advisors ltv
Narva: German Advisors
February 21, 1918

Major, just recently Estonia has declared her independent status from the crumbling Russian Empire. At this time, Germany has launched an offensive against Russia to force compliance with the Brest-Litovsk terms. Germany has agreed to guarantee Estonian independence.

The German have deployed the 439th and 406th regiments of the 205th division. The 439th regiment (raised from Baltic Germans in Wilna during 1917) is supported by an armored train (Panzerzug) and has the objective to capture Narva. Use this as an opportunity to learn warfare on rails. Apart from artillery and assault wagons, regular units may be embarked onto railroad cars for rapid transport (as is the case with the III/439 German battalion). Armored trains are very powerful units on the battlefield, but they become severely vulnerable when encircled.

The German 406th regiment - a landwehr formation - is tasked with capturing Slantsy. Intelligence reports that the Bolsheviks have retained control of elements of the experienced 6th Siberian division. In addition, the Bolsheviks are amassing loyal sailors for a counterstrike from Narva.
----------------------
Historical note: Ten years after this battle, the date Feb. 23 was proclaimed to be the official birthday of the Soviet Armed forces. Dybenko's stunning defeat was masked by the Communist propagandists.
HQ: I bought a support weapon and a machine gun.

The battle: is again confusing. North of Gorodenka and in the adjacent swamps are partisans. Nearby VH's should definitely be secured because a later loss is not repairable. Narva was captured by frontal assault with heavy losses. The aux ATY platoon is very helpful.
In the south there are few opponents, Slantsy is the first place (VH) which is seriously defended. From there it goes in an arc on the eastern bank of Narva-River in the back of Narva to capture the third VH (unfortunately after the BV limit).

Current scenario: Narva: German Advisors, VH prestige is 0 , All map prestige is: 780
Army cost: 348 , Current prestige is 864
Prestige available on map yet is 300 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive Using map: 164
if BV: +216, Peipus Raids , cap 444, 14 turns prestige: 180
if V : +108, Peipus Raids , cap 444, 17 turns prestige: 360
if TV: +108, Peipus Raids , cap 444, 19 turns prestige: 360
if Ls: +216, Peipus Raids , cap 444, 19 turns prestige: 360

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 1 bars , 101 exp , Estonia , 10/10 , 2 kill , 0 pp - U:002
* Jalavagi , Kalevlaste/1 IR , 1 bars , 134 exp , Estonia , 5/10 , Mountain Training , 7 kill , 0 pp - U:003 [+74 exp]
* Jalavagi , Baltic/1 IR , 1 bars , 192 exp , Estonia , 4/10 , 5 kill , 0 pp - U:004 [+71 exp]
* Jalavagi , Jal Vagun , ResP/1 IR , 2 bars , 204 exp , Estonia , 7/10 , 4 kill , 0 pp - U:008 [+45 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 2 bars , 286 exp , Estonia , 3/10 , 15 kill , 0 pp - U:006 [+48 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 0 bars , 89 exp , Estonia , 8/10 , 0 kill , 0 pp - U:001 [+34 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 1 bars , 180 exp , Estonia , 9/10 , 3 kill , 0 pp - U:007 [+32 exp]
37mm Rosenberg 15 , Jal Vagun , , 0 bars , 73 exp , Estonia , 2/10 , 1 kill , 120 pp - U:081 [+73 exp]

Machine Guns
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 1 bars , 136 exp , Estonia , 1/10 , 4 kill , 228 pp - U:080 [+136 exp]

Artillery
* 107mm Pushka K/77 , Vagun Valke , I/1 EA/1 Est Div , 1 bars , 130 exp , Estonia , 10/10 , 2 kill , 0 pp - U:005 [+2 exp]
+ 76.2mm LK09 , Jal Vagun , , 0 bars , 59 exp , Estonia , 7/10 , 0 kill , 0 pp - U:009 [+31 exp]

Player 1 : Estonia
Killed: INF:60 RCN:8 AT:5 FLAK:7 FORT:4 ATY:4 LB:2 DD:5 CRs:6 Total: 101
Lost : INF:12 RCN:1 FLAK:1 FORT:4 ATY:2 AD:1 TB:1 SUB:2 DD:2 CRs:1 Total: 27

BV 1
V 2
TV 0
L 0

Averages:
Infantry * 4 Units * 1 Leaders Total : 631 exp, 18 kill, 0 pp Average: 158 exp, 5 kill, 0 pp
Heavy Cavalry/Tanks * 1 Units * 0 Leaders Total : 286 exp, 15 kill, 0 pp Average: 286 exp, 15 kill, 0 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 89 exp, 0 kill, 0 pp Average: 89 exp, 0 kill, 0 pp
Support Weapons * 2 Units * 0 Leaders Total : 253 exp, 4 kill, 120 pp Average: 127 exp, 2 kill, 60 pp
Machine Guns * 1 Units * 0 Leaders Total : 136 exp, 4 kill, 228 pp Average: 136 exp, 4 kill, 228 pp
Artillery * 2 Units * 0 Leaders Total : 189 exp, 2 kill, 0 pp Average: 95 exp, 1 kill, 0 pp
* Summary: * 11 Units * 1 Leaders Total : 1584 exp, 43 kill, 348 pp Average: 144 exp, 4 kill, 32 pp

Player 1 Estonia has 28 units total (core+aux):
Infantry : 11
Heavy Cavalry/Tanks : 1
Light Cavalry/Recon : 2
Support Weapons : 2
Machine Guns : 3
Artillery : 7
Air Defense : 1
Bomber/Scout : 1

Player 2 Red Russia has 19 units total (core+aux):
Infantry : 8
Machine Guns : 2
Fortification : 5
Artillery : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1918-2) ..  #4 Narva Retreat  1918-11
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Jalavagi Valke (INF):   1,  5,  0,  0,     7,  6,   1,   1,   144pp,  Avail:1918-11
	 75mm Ratsa (ATY):   4,  9,  0,  1,     5,  4,   3,   4,   504pp,  Avail:1918-11
	 76.2mm Putilov K/02 (ATY):   4,  9,  0,  2,     3,  6,   3,   4,   300pp,  Avail:1918-11
	 Vol. Kuperjanow (INF):   0,  3,  0,  0,     4,  4,   1,   1,    84pp,  Avail:1918-11
     Victory (1918-2) ..  #5 Tartu  1918-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Jalavagi Valke (INF):   1,  5,  0,  0,     7,  6,   1,   1,   144pp,  Avail:1918-11
	 75mm Ratsa (ATY):   4,  9,  0,  1,     5,  4,   3,   4,   504pp,  Avail:1918-11
	 76.2mm Putilov K/02 (ATY):   4,  9,  0,  2,     3,  6,   3,   4,   300pp,  Avail:1918-11
	 Vol. Kuperjanow (INF):   0,  3,  0,  0,     4,  4,   1,   1,    84pp,  Avail:1918-11
     Tactical Victory ..  also #5
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-26 21:56, Saturday

4 Peipus Raids ltbv
Peipus Raids
November 20, 1918

Kolonelleitnant, your expertise and the experience of your troops are needed at the training grounds of the 3rd regiment outside of Vyru on Lake Peipus. There have been reports of violations of our borders by the Red Army. Their raids have left many civilians dead, and it is up to you to protect them. Battalions from the 4th Narva regiment and from the 2nd Tartu regiment will be ready to provide assistance if the Soviets violate the border.

Good luck, Kolonelleitnant.
HQ: I invested in one new unit each.
- Heavy Cavalry
- Support Weapon
- Machine Gun
- Artillery

The Battle: The biggest challenge was when the ground conditions changed to mud and stopped almost every movement. My units could no longer cross rivers without losing transport - this is unacceptable and means waiting for better weather for the unit.

Current scenario: Peipus Raids, VH prestige is 120 , All map prestige is: 180
Army cost: 1200 , Current prestige is 342
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 66
if BV: +166, Narva Retreat , cap 600, 13 turns prestige: 150
if V : +216, Tartu , cap 600, 15 turns prestige: 225
if TV: +216, Tartu , cap 600, 19 turns prestige: 360
if Ls: +216, Tartu , cap 600, 19 turns prestige: 360

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 1 bars , 145 exp , Estonia , 7/10 , 3 kill , 0 pp - U:002 [+44 exp]
* Jalavagi , Kalevlaste/1 IR , 2 bars , 208 exp , Estonia , 4/10 , Mountain Training , 7 kill , 0 pp - U:003 [+74 exp]
* Jalavagi , Baltic/1 IR , 2 bars , 225 exp , Estonia , 5/10 , 5 kill , 0 pp - U:004 [+33 exp]
* Jalavagi , Jal Vagun , ResP/1 IR , 2 bars , 250 exp , Estonia , 3/10 , 5 kill , 0 pp - U:008 [+46 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 3 bars , 346 exp , Estonia , 9/10 , Superior Maneuver , 17 kill , 0 pp - U:006 [+60 exp]
Ratsavagi , , 0 bars , 63 exp , Estonia , 2/10 , 0 kill , 288 pp - U:069 [+63 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 1 bars , 160 exp , Estonia , 4/10 , 2 kill , 0 pp - U:001 [+71 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 1 bars , 187 exp , Estonia , 8/10 , 3 kill , 0 pp - U:007 [+7 exp]
37mm Rosenberg 15 , Jal Vagun , , 1 bars , 140 exp , Estonia , 6/10 , 2 kill , 120 pp - U:011 [+67 exp]

Machine Guns
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 1 bars , 188 exp , Estonia , 9/10 , 5 kill , 228 pp - U:010 [+52 exp]
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 0 bars , 39 exp , Estonia , 8/10 , 1 kill , 228 pp - U:071 [+39 exp]

Artillery
* 76.2mm Putilov K/02 , Vagun Valke , I/1 EA/1 Est Div , 1 bars , 199 exp , Estonia , 1/10 , 2 kill , 0 pp - U:005 [+69 exp]
+ 76.2mm LK09 , Jal Vagun , , 0 bars , 80 exp , Estonia , 10/10 , 0 kill , 0 pp - U:009 [+21 exp]
76.2mm Putilov K/02 , Vagun Valke , , 0 bars , 68 exp , Estonia , 10/10 , 1 kill , 336 pp - U:070 [+68 exp]

Player 1 : Estonia
Killed: INF:76 TNK:3 RCN:9 AT:8 FLAK:8 FORT:6 ATY:9 LB:2 DD:5 CRs:6 Total: 132
Lost : INF:19 RCN:1 AT:1 FLAK:1 FORT:4 ATY:3 AD:1 TB:1 SUB:2 DD:2 CRs:1 Total: 36

BV 2
V 2
TV 0
L 0

Averages:
Infantry * 4 Units * 1 Leaders Total : 828 exp, 20 kill, 0 pp Average: 207 exp, 5 kill, 0 pp
Heavy Cavalry/Tanks * 2 Units * 1 Leaders Total : 409 exp, 17 kill, 288 pp Average: 205 exp, 9 kill, 144 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 160 exp, 2 kill, 0 pp Average: 160 exp, 2 kill, 0 pp
Support Weapons * 2 Units * 0 Leaders Total : 327 exp, 5 kill, 120 pp Average: 164 exp, 3 kill, 60 pp
Machine Guns * 2 Units * 0 Leaders Total : 227 exp, 6 kill, 456 pp Average: 114 exp, 3 kill, 228 pp
Artillery * 3 Units * 0 Leaders Total : 347 exp, 3 kill, 336 pp Average: 116 exp, 1 kill, 112 pp
* Summary: * 14 Units * 2 Leaders Total : 2298 exp, 53 kill, 1200 pp Average: 164 exp, 4 kill, 86 pp

Player 1 Estonia has 31 units total (core+aux):
Infantry : 15
Heavy Cavalry/Tanks : 4
Light Cavalry/Recon : 2
Support Weapons : 2
Machine Guns : 2
Fortification : 2
Artillery : 4

Player 2 Red Russia has 4 units total (core+aux):
Infantry : 3
Fortification : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Victory (1918-11) ..  #5 Tartu  1918-12
	 No new units!
     Tactical Victory ..  also #5
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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Parabellum
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Posts: 2074
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
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Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-27 08:13, Sunday

5 Narva Retreat ltv (mandatory)
Narva Retreat
November 27, 1918

Kolonelleitnant, it is good that your regiment has been training on the border. The Red Army has launched an offensive against Estonia and our White Russian allies along two axes: from the south-east with the aims of Pskov, Tartu and along the Baltic Sea with the aims of Narva, Rakvere, Tallinn. It appears that the Reds have been held up at Pskov, so your regiment must relocate to Narva as quickly as possible.

The defenders of Narva include the local 4th regiment and remnants of the German 405th. It is unfortunate, but we must retreat from the city in the face of overwhelming Soviet forces. Following a massive naval operation by the Soviets, a large contingent of enemy troops has captured territory to the west of Narva. To make matters even worse, there are Estonian traitors fighting for the Reds to the south-west of the city. Your objective is to provide for a secure evacuation of the Narva garrison. To fulfill your mission, you must:
1. Hold Narva until you capture all other objectives
2. Clear the Tallinn-Narva railroad of all enemy activity
3. Destroy the base of operations of Soviet naval infantry forces in the village of Udria.
You will receive reinforcements from the Rakvere 5th regiment, supported by Estonia's first armored train.
Good luck, Kolonelleitnant.

NOTE: a Brilliant Victory is not possible in this scenario.
HQ: no activities. I thought for a long time what to do with the prototype - keep it or sell it? It has no HA and SA, only low AA - but there are no enemies in the air. I can use it only for reconnaissance.

The battle: I launched twice for a better deployment. Especially the defenders of Narva I had to reinforce with ATY and support weapons, because here were the strongest attacks with many Bolshevik units.
The challenge was rewarded with two leaders.

Current scenario: Narva Retreat, VH prestige is 120 , All map prestige is: 540
Army cost: 1200 , Current prestige is 762
Prestige available on map yet is 360 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 164
BV: Loss , turn prestige: 15
if V : +0, Tartu , cap 600, 9 turns prestige: 240
if TV: +0, Tartu , cap 600, 15 turns prestige: 390
if Ls: +1224, Tallinn , cap 2340, 15 turns prestige: 390

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 1 bars , 154 exp , Estonia , 8/10 , 5 kill , 0 pp - U:002 [+9 exp]
* Jalavagi , Kalevlaste/1 IR , 3 bars , 301 exp , Estonia , 6/10 , Mountain Training , 7 kill , 0 pp - U:003 [+93 exp]
* Jalavagi , Baltic/1 IR , 2 bars , 293 exp , Estonia , 5/10 , 5 kill , 0 pp - U:004 [+68 exp]
* Jalavagi , Jal Vagun , ResP/1 IR , 3 bars , 344 exp , Estonia , 8/10 , First Strike , 7 kill , 0 pp - U:008 [+94 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 4 bars , 445 exp , Estonia , 8/10 , Superior Maneuver , 29 kill , 0 pp - U:006 [+99 exp]
Ratsavagi , , 1 bars , 103 exp , Estonia , 8/10 , 2 kill , 288 pp - U:012 [+40 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 1 bars , 178 exp , Estonia , 7/10 , 2 kill , 0 pp - U:001 [+18 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 2 bars , 252 exp , Estonia , 7/10 , Infiltration Tactics , 5 kill , 0 pp - U:007 [+65 exp]
37mm Rosenberg 15 , Jal Vagun , , 1 bars , 155 exp , Estonia , 10/10 , 2 kill , 120 pp - U:011 [+15 exp]

Machine Guns
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 2 bars , 250 exp , Estonia , 5/10 , 7 kill , 228 pp - U:010 [+62 exp]
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 0 bars , 82 exp , Estonia , 10/10 , 2 kill , 228 pp - U:014 [+43 exp]

Artillery
* 76.2mm Putilov K/02 , Vagun Valke , I/1 EA/1 Est Div , 2 bars , 241 exp , Estonia , 6/10 , 2 kill , 0 pp - U:005 [+42 exp]
+ 76.2mm LK09 , Jal Vagun , , 1 bars , 106 exp , Estonia , 10/10 , 0 kill , 0 pp - U:009 [+26 exp]
76.2mm Putilov K/02 , Vagun Valke , , 1 bars , 127 exp , Estonia , 9/10 , 1 kill , 336 pp - U:013 [+59 exp]

Bomber/Scout
+ Grigorovich M-16 , , 0 bars , 2 exp , Estonia , 9/10 , 0 kill , 0 pp - U:015 [+2 exp]

Player 1 : Estonia
Killed: INF:99 TNK:3 RCN:11 AT:8 FLAK:10 FORT:9 ATY:11 LB:2 DD:5 CRs:6 Total: 164
Lost : INF:22 RCN:1 AT:1 FLAK:1 FORT:4 ATY:5 AD:1 TB:1 SUB:2 DD:2 CRs:1 Total: 41

BV 2
V 3
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1092 exp, 24 kill, 0 pp Average: 273 exp, 6 kill, 0 pp
Heavy Cavalry/Tanks * 2 Units * 1 Leaders Total : 548 exp, 31 kill, 288 pp Average: 274 exp, 16 kill, 144 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 178 exp, 2 kill, 0 pp Average: 178 exp, 2 kill, 0 pp
Support Weapons * 2 Units * 1 Leaders Total : 407 exp, 7 kill, 120 pp Average: 204 exp, 4 kill, 60 pp
Machine Guns * 2 Units * 0 Leaders Total : 332 exp, 9 kill, 456 pp Average: 166 exp, 5 kill, 228 pp
Artillery * 3 Units * 0 Leaders Total : 474 exp, 3 kill, 336 pp Average: 158 exp, 1 kill, 112 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 2 exp, 0 kill, 0 pp Average: 2 exp, 0 kill, 0 pp
* Summary: * 15 Units * 4 Leaders Total : 3033 exp, 76 kill, 1200 pp Average: 202 exp, 5 kill, 80 pp

Player 1 Estonia has 27 units total (core+aux):
Infantry : 10
Heavy Cavalry/Tanks : 2
Light Cavalry/Recon : 1
Support Weapons : 4
Machine Guns : 3
Fortification : 1
Artillery : 4
Bomber/Scout : 2

Player 2 Red Russia has 32 units total (core+aux):
Infantry : 11
Heavy Cavalry/Tanks : 2
Light Cavalry/Recon : 2
Support Weapons : 1
Machine Guns : 6
Fortification : 2
Artillery : 4
Destroyer : 1
Auxiliary Ship : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1918-11) ..  #6 Tallinn  1919-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Farman HF.30 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1919-1
	 76mm Russo-Balt T ( AD):   4,  9,  7,  2,     6,  6,   3,   4,   600pp,  Avail:1919-1
	 7.62mm Maxim Seniit ( AD):   1,  7,  5,  0,     7,  6,   2,   7,   144pp,  Avail:1919-1
	 Volantaar Vooras (INF):   1,  6,  0,  0,     6,  6,   1,   0,   108pp,  Avail:1919-1
	 Soom Vagun (GTP):   1,  7,  2,  0,     9,  6,   2,   7,   348pp,  Avail:1919-1
	 Russo-Balt C (RCN):   2, 10,  2,  0,     8,  5,   1,   3,   408pp,  Avail:1919-1
	 Kuulipilduja Soom Vagun (FlaK):   1,  7,  2,  0,     9,  6,   2,   7,   420pp,  Avail:1919-1
	 76.2mm PK02 ( AT):   6,  9,  0,  2,     3,  6,   2,  10,   228pp,  Avail:1919-1
	 Marine  (INF):   1,  5,  0,  1,     6,  4,   1,   1,   108pp,  Avail:1919-1
	 7.62mm Maxim Marine  (FlaK):   1,  7,  1,  0,     7,  6,   2,   7,   192pp,  Avail:1919-1
	 Lennuk Class (sDD):   2,  4,  0,  9,     6,  6,   3,   7,   276pp,  Avail:1919-1
	 Kuulipilduja Vagun (FlaK):   1,  7,  2,  0,     5,  5,   2,   7,   336pp,  Avail:1919-1
     Victory ..  also #6
     Tactical Victory ..  also #6
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

User avatar
Parabellum
Captain
Captain
Posts: 2074
Joined: 2019-09-23 11:10, Monday
Location: Chemnitz, Free State of Saxony
Contact:

Re: CC 58 - Parabellum's final CC @ 150%

Post by Parabellum » 2022-11-28 19:27, Monday

6 Tartu bv-1
Tartu
December 20, 1918

Kolonel, Brigaadikindral Kubbo welcomes you to his staff of the 1st brigade. You are already familiar with the area: just last month you trained your troops nearby on the shores of Lake Peipus...

The 1st brigade has been formed to combine all forces defending Tartu. These include the 2nd and 3rd regiments and the Bulak-Bulakhovich brigade of the White Russian North Corps (which has been retreating from Pskov). Due to a Bolshevik-orchestrated coup at Tartu, a batallion from the 2nd regiment has scattered, and Kubbo withdrew his forces toward Vortsjarv.

Your troops will join the 1st brigade in a counter-offensive aimed at recapturing Tartu and at stopping the Red Latvians at this frontier. Beware of roadblocks that Soviet partisans have set up on the approaches to Tartu! You will receive as reinforcement what little reserves the brigade posesses within days.

NOTE: although the Red Army sent a single (49th Red Latvian) regiment to capture Tartu, the numbers of the opposing forces were evenly matched. This is due to wildly varying organization of troops for both sides at the time.
HQ: i improved the INF + ATY and gave many units faster transportation.

The battle: ... i started twice. In the first attempt the aux units were too offensive and were almost destroyed by the counterattack. At the same time many of my units were too slow and could not participate in the battle. In the second attempt I improved the transport, the aux units defended only Varnja and the core units captured the three VH's.

Current scenario: Tartu, VH prestige is 120 , All map prestige is: 300
Army cost: 1344 , Current prestige is 831
Prestige available on map yet is 180 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 91
if BV: +1224, Tallinn , cap 2340, 12 turns prestige: 225
if V : +1064, Tallinn , cap 2340, 16 turns prestige: 345
if TV: +1172, Tallinn , cap 2340, 19 turns prestige: 480
if Ls: +1224, Tallinn , cap 2340, 19 turns prestige: 480

Infantry
* Jalavagi , Jeffery/Nash-Quad , Scauts/1 IR , 2 bars , 216 exp , Estonia , 7/10 , 6 kill , 0 pp - U:002 [+62 exp]
* Jalavagi Valke , Kalevlaste/1 IR , 3 bars , 346 exp , Estonia , 6/10 , Mountain Training , 9 kill , 0 pp - U:003 [+45 exp]
* Jalavagi , Baltic/1 IR , 3 bars , 343 exp , Estonia , 7/10 , 6 kill , 0 pp - U:004 [+50 exp]
* Jalavagi Valke , ResP/1 IR , 3 bars , 374 exp , Estonia , 10/10 , First Strike , 9 kill , 0 pp - U:008 [+30 exp]

Heavy Cavalry/Tanks
* Ratsavagi , Cav Sqn/1 Est Div , 4 bars , 488 exp , Estonia , 4/10 , Superior Maneuver , 31 kill , 0 pp - U:006 [+43 exp]
Ratsavagi , , 1 bars , 168 exp , Estonia , 6/10 , 4 kill , 288 pp - U:012 [+65 exp]

Light Cavalry/Recon
* Ratsavagi Skaut , Laidoner/1 IR , 2 bars , 202 exp , Estonia , 9/10 , 3 kill , 0 pp - U:001 [+24 exp]

Support Weapons
* 37mm Rosenberg 15 , Jal Vagun , II/1 EA/1 Est Div , 2 bars , 273 exp , Estonia , 7/10 , Infiltration Tactics , 5 kill , 0 pp - U:007 [+21 exp]
37mm Rosenberg 15 , Jeffery/Nash-Quad , , 1 bars , 193 exp , Estonia , 10/10 , 3 kill , 192 pp - U:011 [+38 exp]

Machine Guns
7.62mm Maxim-Sokolov 10 , Jeffery/Nash-Quad , , 3 bars , 310 exp , Estonia , 9/10 , 8 kill , 300 pp - U:010 [+60 exp]
7.62mm Maxim-Sokolov 10 , Jal Vagun , , 1 bars , 152 exp , Estonia , 10/10 , 3 kill , 228 pp - U:014 [+70 exp]

Artillery
* 76.2mm Putilov K/02 , Jeffery/Nash-Quad , I/1 EA/1 Est Div , 3 bars , 328 exp , Estonia , 10/10 , 2 kill , 0 pp - U:005 [+87 exp]
+ 76.2mm Putilov K/02 , Jeffery/Nash-Quad , , 1 bars , 186 exp , Estonia , 7/10 , 0 kill , 0 pp - U:009 [+80 exp]
76.2mm Putilov K/02 , Vagun Valke , , 1 bars , 175 exp , Estonia , 10/10 , 1 kill , 336 pp - U:013 [+48 exp]

Bomber/Scout
+ Grigorovich M-16 , , 0 bars , 2 exp , Estonia , 10/10 , 0 kill , 0 pp - U:015

Player 1 : Estonia
Killed: INF:112 TNK:6 RCN:11 AT:9 FLAK:12 FORT:11 ATY:12 LB:2 DD:5 CRs:6 Total: 186
Lost : INF:23 RCN:1 AT:1 FLAK:1 FORT:4 ATY:5 AD:1 TB:1 SUB:2 DD:2 CRs:1 Total: 42

BV 3
V 3
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1279 exp, 30 kill, 0 pp Average: 320 exp, 8 kill, 0 pp
Heavy Cavalry/Tanks * 2 Units * 1 Leaders Total : 656 exp, 35 kill, 288 pp Average: 328 exp, 18 kill, 144 pp
Light Cavalry/Recon * 1 Units * 0 Leaders Total : 202 exp, 3 kill, 0 pp Average: 202 exp, 3 kill, 0 pp
Support Weapons * 2 Units * 1 Leaders Total : 466 exp, 8 kill, 192 pp Average: 233 exp, 4 kill, 96 pp
Machine Guns * 2 Units * 0 Leaders Total : 462 exp, 11 kill, 528 pp Average: 231 exp, 6 kill, 264 pp
Artillery * 3 Units * 0 Leaders Total : 689 exp, 3 kill, 336 pp Average: 230 exp, 1 kill, 112 pp
Bomber/Scout * 1 Units * 0 Leaders Total : 2 exp, 0 kill, 0 pp Average: 2 exp, 0 kill, 0 pp
* Summary: * 15 Units * 4 Leaders Total : 3756 exp, 90 kill, 1344 pp Average: 250 exp, 6 kill, 90 pp

Player 1 Estonia has 33 units total (core+aux):
Infantry : 13
Heavy Cavalry/Tanks : 2
Light Cavalry/Recon : 4
Support Weapons : 2
Machine Guns : 3
Fortification : 2
Artillery : 6
Bomber/Scout : 1

Player 2 Red Russia has 12 units total (core+aux):
Infantry : 6
Light Cavalry/Recon : 1
Fortification : 2
Artillery : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
Allow to BLOW
Allow to REPAIR
Allow to BUILD
Allow barrage fire
DD,CV and LC can fire as FlaKs
True range 0 (cannot fire to surrounding hexes)
True spotting 0 (cannot spot surrounding hexes)
Extended LOS rules (Forest,... blocks LOS, limited Air LOS )
Air units can be intercepted by air defense units
Reinforces arrive when player gets active
Weather can change ground condition
Extended naval rules
Exclude subs to need DLOF regardless Extended naval rules are defined

*** New units available in next scenario:
     Brilliant Victory (1918-12) ..  #7 Tapa  1919-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Farman HF.30 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1919-1
	 76mm Russo-Balt T ( AD):   4,  9,  7,  2,     6,  6,   3,   4,   600pp,  Avail:1919-1
	 7.62mm Maxim Seniit ( AD):   1,  7,  5,  0,     7,  6,   2,   7,   144pp,  Avail:1919-1
	 Volantaar Vooras (INF):   1,  6,  0,  0,     6,  6,   1,   0,   108pp,  Avail:1919-1
	 Soom Vagun (GTP):   1,  7,  2,  0,     9,  6,   2,   7,   348pp,  Avail:1919-1
	 Russo-Balt C (RCN):   2, 10,  2,  0,     8,  5,   1,   3,   408pp,  Avail:1919-1
	 Kuulipilduja Soom Vagun (FlaK):   1,  7,  2,  0,     9,  6,   2,   7,   420pp,  Avail:1919-1
	 76.2mm PK02 ( AT):   6,  9,  0,  2,     3,  6,   2,  10,   228pp,  Avail:1919-1
	 Marine  (INF):   1,  5,  0,  1,     6,  4,   1,   1,   108pp,  Avail:1919-1
	 7.62mm Maxim Marine  (FlaK):   1,  7,  1,  0,     7,  6,   2,   7,   192pp,  Avail:1919-1
	 Lennuk Class (sDD):   2,  4,  0,  9,     6,  6,   3,   7,   276pp,  Avail:1919-1
	 Kuulipilduja Vagun (FlaK):   1,  7,  2,  0,     5,  5,   2,   7,   336pp,  Avail:1919-1
     Victory (1918-12) ..  #8 Rakvere  1919-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Farman HF.30 ( TB):   1,  2,  4,  1,     4,  6,   1,   3,   660pp,  Avail:1919-1
	 76mm Russo-Balt T ( AD):   4,  9,  7,  2,     6,  6,   3,   4,   600pp,  Avail:1919-1
	 7.62mm Maxim Seniit ( AD):   1,  7,  5,  0,     7,  6,   2,   7,   144pp,  Avail:1919-1
	 Volantaar Vooras (INF):   1,  6,  0,  0,     6,  6,   1,   0,   108pp,  Avail:1919-1
	 Soom Vagun (GTP):   1,  7,  2,  0,     9,  6,   2,   7,   348pp,  Avail:1919-1
	 Russo-Balt C (RCN):   2, 10,  2,  0,     8,  5,   1,   3,   408pp,  Avail:1919-1
	 Kuulipilduja Soom Vagun (FlaK):   1,  7,  2,  0,     9,  6,   2,   7,   420pp,  Avail:1919-1
	 76.2mm PK02 ( AT):   6,  9,  0,  2,     3,  6,   2,  10,   228pp,  Avail:1919-1
	 Marine  (INF):   1,  5,  0,  1,     6,  4,   1,   1,   108pp,  Avail:1919-1
	 7.62mm Maxim Marine  (FlaK):   1,  7,  1,  0,     7,  6,   2,   7,   192pp,  Avail:1919-1
	 Lennuk Class (sDD):   2,  4,  0,  9,     6,  6,   3,   7,   276pp,  Avail:1919-1
	 Kuulipilduja Vagun (FlaK):   1,  7,  2,  0,     5,  5,   2,   7,   336pp,  Avail:1919-1
     Tactical Victory ..  also #8
Completed CCs: 1x4, 2x3, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x2, 57, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75, 76x5, MTC I
Completed CCCs: 7

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