mythkrieg: MTC ~~ CC 18 @75
Posted: 2019-12-04 19:38, Wednesday
greetings generals and welcome to:
As far as i know, the Monstertank Challenge was originally invented by Arathemis, but didn't include any house rules except "grow a tank with as many kills as possible". In 2015 Parabellum went on the adventure to revive the spirit.
House Rules:
- no BV (a TV is preferable for the max amount of kills)
- AI pp 125% (Para introduced 125% for his second run, i adopt for comparison)
- Overwhelming Attack for the free Tank Leader
I made some tests, but in the end i agree with Para (and my CC 1 experiences):
Overwhelming Attack is the go-to tank leader for the Monstertank Challenge
I will try to write strategy... in an understandable way Because colours of handdrawn maps can make it difficult to use a consistent set of indicators for the same stuff (i.e. on map X green is clearly visible, on map Y not), i will use Tiled Map View for screenshots.
Since i won't be aiming for BV or normal V, i will drop the [BV -/+X] info from AARs and replace it with the tank's [xp + kill gain].
Colour codes:
- light blue/turquoise = Bridging Infantry layed a Bridge (Bridge)
- black = redeployment of auxiliary troops (auxes)
- orange arrow = Phase 1 of battle
- yellow arrow = Phase 2
- green arrow = Phase 3
- purple = course of Monstertank (as "dots" on one or more of the Phases) if i send multiple attack groups or otherwise had to split the core
- dark blue = Airborne Assault
Note to self:
you will need to take the following result to keep you on the right track
- no BV at Stalingrad
Random bashing:
i went on an icon exchange amok run - seriously, not only Panzergrau but also grey has become depressing (i guess i played and started too many german campaigns )
OpenGen 0.93.3.5.Test * 14 Nov 2019 * AI version: Default (0.91)
Efile folder: E:\Games 1 OG\efile_cc18\ * Efile version: CC18-Ostfront 3.1 with Builders Paradise v1.02.11
Campaign: OSTFRONT, * Player prestige modifier 75% * AI prestige modifier 125%
Played Scenarios:
1 Brest-Litowsk ......., #0 , Tactical Victory , score:24
2 Angriff auf Kishinev , #1 , Tactical Victory , score:24
--
Campaign score: 48 * Average: 24
mythos' Tank Challenge
with a Big fraking Guncat... oh wait, its a Maus
with a Big fraking Guncat... oh wait, its a Maus
As far as i know, the Monstertank Challenge was originally invented by Arathemis, but didn't include any house rules except "grow a tank with as many kills as possible". In 2015 Parabellum went on the adventure to revive the spirit.
House Rules:
- no BV (a TV is preferable for the max amount of kills)
- AI pp 125% (Para introduced 125% for his second run, i adopt for comparison)
- Overwhelming Attack for the free Tank Leader
I made some tests, but in the end i agree with Para (and my CC 1 experiences):
Overwhelming Attack is the go-to tank leader for the Monstertank Challenge
I will try to write strategy... in an understandable way Because colours of handdrawn maps can make it difficult to use a consistent set of indicators for the same stuff (i.e. on map X green is clearly visible, on map Y not), i will use Tiled Map View for screenshots.
Since i won't be aiming for BV or normal V, i will drop the [BV -/+X] info from AARs and replace it with the tank's [xp + kill gain].
Colour codes:
- light blue/turquoise = Bridging Infantry layed a Bridge (Bridge)
- black = redeployment of auxiliary troops (auxes)
- orange arrow = Phase 1 of battle
- yellow arrow = Phase 2
- green arrow = Phase 3
- purple = course of Monstertank (as "dots" on one or more of the Phases) if i send multiple attack groups or otherwise had to split the core
- dark blue = Airborne Assault
Note to self:
you will need to take the following result to keep you on the right track
- no BV at Stalingrad
Random bashing:
i went on an icon exchange amok run - seriously, not only Panzergrau but also grey has become depressing (i guess i played and started too many german campaigns )
OpenGen 0.93.3.5.Test * 14 Nov 2019 * AI version: Default (0.91)
Efile folder: E:\Games 1 OG\efile_cc18\ * Efile version: CC18-Ostfront 3.1 with Builders Paradise v1.02.11
Campaign: OSTFRONT, * Player prestige modifier 75% * AI prestige modifier 125%
Played Scenarios:
1 Brest-Litowsk ......., #0 , Tactical Victory , score:24
2 Angriff auf Kishinev , #1 , Tactical Victory , score:24
--
Campaign score: 48 * Average: 24