Para fights for tulips and cheese - CC 21 @100% done*
Posted: 2019-12-03 19:51, Tuesday
http://forum.open-general.com/
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*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Victory .. also #255
Tactical Victory .. also #255
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1940-5) .. #3 Balikpapan 1942-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
Martin 139 ( TB): 5, 6, 3, 2, 9, 8, 0, 2, 552pp, Avail:1941-1
B-339D [Y] (FTR): 1, 1, 10, 1, 7, 9, 0, 4, 516pp, Avail:1941-1
Hawk75 (FTR): 1, 2, 10, 1, 8, 9, 0, 4, 528pp, Avail:1941-1
Victory .. also #3
Tactical Victory .. also #3
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #4 Battle of Leuwiliang 1942-3
No new units!
Victory .. also #4
Tactical Victory .. also #4
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #5 Battle of Buitenzorg 1942-3
No new units!
Victory .. also #5
Tactical Victory .. also #5
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1942-3) .. #6 Merauke 1943-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
B-25D ( TB): 7, 9, 8, 8, 13, 11, 0, 3, 828pp, Avail:1942-5
Victory .. also #6
Tactical Victory .. also #6
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1942-3) .. #7 Grave 1944-9
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
B-25D ( TB): 7, 9, 8, 8, 13, 11, 0, 3, 828pp, Avail:1942-5
Victory .. also #7
Tactical Victory .. also #7
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1943-6) .. #8 Liberation of Brabant 1944-10
No new units!
Victory .. also #8
Tactical Victory .. also #8
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1944-10) .. #9 Walcheren 1944-10
No new units!
Victory .. also #9
Tactical Victory .. also #9
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1944-10) .. #10 Bommelerwaard 1945-4
No new units!
Victory .. also #10
Tactical Victory .. also #10
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1944-11) .. #11 Tarakan 2 1945-5
No new units!
Victory .. also #11
Tactical Victory .. also #11
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1945-4) .. #12 Tarakan 3 1945-5
No new units!
Victory .. also #12
Tactical Victory .. also #12
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
Code: Select all
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1945-5) .. #0 Fortress Holland 1940-5
No new units!
Tactical Victory (1945-5) .. #0 Fortress Holland 1940-5
No new units!