6 Choice Szenario France or Egypt??
I tried Egypt first. But in the desert the movements are just as restricted as in the previous scenarios. I don't feel like doing that anymore and went to France against the imperial German army.
7 Pozieres ltv
In the first attempt I really wanted to break through the fortified German lines in the center. I also succeeded, but the losses were so high that I was no longer able to conquer the fortified VH afterwards.
In the second attempt I bought a bridge pioneer and bypassed the German defense line in the north (across the river) with the fast units. I no longer attacked centrally, but tried to roll up the defense from the north. That was more successful and was rewarded with the next leaders.
The Alliies used GAS
Unpleasant: several stacked units make life more difficult for the player than it already is in this campaign.
Current scenario: Pozieres, VH prestige is 80 , All map prestige is: 120
Army cost: 3593 , Current prestige is 365
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive
if BV: +400, Bullecourt , cap 4000, 9 turns prestige: 270
if V : +550, Bullecourt , cap 4000, 11 turns prestige: 270
if TV: +600, Bullecourt , cap 4000, 14 turns prestige: 380
Ls: Loss , turn prestige: 380
Infantry
Australian , , 3 bars , 342 exp , ANZAC , 5/10 , 11 kill , 84 pp - U:002 [+30 exp]
Australian , , 2 bars , 284 exp , ANZAC , 3/10 , 8 kill , 84 pp - U:003 [+47 exp]
New Zealand , , 3 bars , 314 exp , ANZAC , 2/10 , 7 kill , 96 pp - U:004 [+149 exp]
New Zealand , , 2 bars , 212 exp , ANZAC , 1/10 , Fire Discipline , 5 kill , 96 pp - U:009 [+84 exp]
Australian , , 1 bars , 185 exp , ANZAC , 1/10 , 6 kill , 84 pp - U:012 [+127 exp]
Bridging , Wagon , , 1 bars , 131 exp , ANZAC , 7/9 , 1 kill , 237 pp - U:128 [+31 exp]
Tank
NZ Mounted Rifle , , 1 bars , 151 exp , ANZAC , 5/10 , 5 kill , 240 pp - U:013 [+75 exp]
NZ Mounted Rifle , , 1 bars , 185 exp , ANZAC , 7/10 , 5 kill , 240 pp - U:014 [+73 exp]
Recon
Ford-T armored , , 1 bars , 111 exp , ANZAC , 5/9 , 0 kill , 356 pp - U:129 [+11 exp]
Anti-tank
Lewis 14 , , 4 bars , 408 exp , ANZAC , 8/10 ,
Aggressive Maneuver , 3 kill , 276 pp - U:006 [+149 exp]
Lewis 14 , , 3 bars , 344 exp , ANZAC , 5/10 ,
Overwhelming Attack , 3 kill , 276 pp - U:007 [+175 exp]
Artillery
18pdr Horse , , 2 bars , 287 exp , ANZAC , 7/10 , 2 kill , 276 pp - U:001 [+39 exp]
18pdr Horse , , 2 bars , 255 exp , ANZAC , 10/10 , 3 kill , 276 pp - U:005 [+51 exp]
OQF 4,5" Mk I , Wagon , , 2 bars , 225 exp , ANZAC , 8/10 ,
Combat Support , 7 kill , 564 pp - U:008 [+68 exp]
OQF 13pdr , , 1 bars , 153 exp , ANZAC , 10/10 , 1 kill , 204 pp - U:010 [+68 exp]
OQF 13pdr , , 2 bars , 207 exp , ANZAC , 10/10 , 0 kill , 204 pp - U:011 [+30 exp]
Player 1 : ANZAC
Killed: INF:73 RCN:1 AT:10 FORT:53 ATY:22 SUB:4 Total: 163
Lost : INF:16 TNK:4 FORT:5 LB:2 DD:3 CRs:2 Total: 32
BV 1
V 3
TV 2
L 1
Averages:
Infantry * 6 Units * 1 Leaders Total : 1468 exp, 38 kill, 681 pp Average: 245 exp, 6 kill, 114 pp
Tank * 2 Units * 0 Leaders Total : 336 exp, 10 kill, 480 pp Average: 168 exp, 5 kill, 240 pp
Recon * 1 Units * 0 Leaders Total : 111 exp, 0 kill, 356 pp Average: 111 exp, 0 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 752 exp, 6 kill, 552 pp Average: 376 exp, 3 kill, 276 pp
Artillery * 5 Units * 1 Leaders Total : 1127 exp, 13 kill, 1524 pp Average: 225 exp, 3 kill, 305 pp
* Summary: * 16 Units * 4 Leaders Total : 3794 exp, 67 kill, 3593 pp Average: 237 exp, 4 kill, 225 pp
Player 1 ANZAC has 42 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 1
Anti-tank : 2
Fortification : 14
Artillery : 15
Tactical Bomber : 1
Player 2 Kaiser Germany has 39 units total (core+aux):
Infantry : 15
Anti-tank : 1
Fortification : 18
Artillery : 3
Fighter : 1
Tactical Bomber : 1
Code: Select all
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
*** PG2 Mode ***
*** New units available in next scenario:
Brilliant Victory (1916-7) .. #20 Messines Ridge 1917-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
9,2" Mk II (ATY): 11, 16, 0, 15, 1, 4, 4, 0, 876pp, Avail:1916-11
8" Mk I (ATY): 9, 17, 0, 12, 1, 4, 4, 0, 900pp, Avail:1917-1
Seabrook Mk II ( AT): 4, 12, 3, 3, 9, 7, 2, 11, 444pp, Avail:1917-3
R.E.8 Harry Tate ( TB): 4, 9, 10, 4, 9, 8, 4, 4, 1188pp, Avail:1916-8
R.A.F. B.E.12 ( TB): 2, 6, 10, 2, 9, 8, 4, 5, 900pp, Avail:1916-9
Sopwith Camel ( TB): 4, 8, 10, 6, 10, 12, 4, 8, 984pp, Avail:1917-2
Martinsyde G.102 ( TB): 3, 7, 11, 3, 9, 9, 4, 5, 1464pp, Avail:1916-8
Airco D.H.5 (FTR): 1, 2, 11, 0, 9, 12, 4, 9, 888pp, Avail:1917-5
Bristol F2B Brisfit (FTR): 1, 2, 13, 0, 10, 11, 4, 12, 792pp, Avail:1917-4
S.E.5a (FTR): 1, 3, 19, 0, 12, 13, 4, 12, 1224pp, Avail:1917-6
Australian 17 (INF): 2, 8, 0, 1, 8, 8, 0, 1, 180pp, Avail:1917-5
New Zealand 17 (INF): 3, 9, 0, 1, 7, 7, 0, 1, 168pp, Avail:1917-5
Sapper 17 (INF): 6, 6, 1, 2, 10, 8, 0, 3, 420pp, Avail:1917-5
Light Horse 16 ( TK): 1, 8, 0, 0, 5, 4, 0, 8, 264pp, Avail:1916-8
Victory .. also #20
Tactical Victory (1916-7) .. #16 Polygon Wood 1917-9
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
9,2" Mk II (ATY): 11, 16, 0, 15, 1, 4, 4, 0, 876pp, Avail:1916-11
8" Mk I (ATY): 9, 17, 0, 12, 1, 4, 4, 0, 900pp, Avail:1917-1
Seabrook Mk II ( AT): 4, 12, 3, 3, 9, 7, 2, 11, 444pp, Avail:1917-3
R.E.8 Harry Tate ( TB): 4, 9, 10, 4, 9, 8, 4, 4, 1188pp, Avail:1916-8
R.A.F. B.E.12 ( TB): 2, 6, 10, 2, 9, 8, 4, 5, 900pp, Avail:1916-9
Sopwith Camel ( TB): 4, 8, 10, 6, 10, 12, 4, 8, 984pp, Avail:1917-2
Martinsyde G.102 ( TB): 3, 7, 11, 3, 9, 9, 4, 5, 1464pp, Avail:1916-8
Airco D.H.5 (FTR): 1, 2, 11, 0, 9, 12, 4, 9, 888pp, Avail:1917-5
Bristol F2B Brisfit (FTR): 1, 2, 13, 0, 10, 11, 4, 12, 792pp, Avail:1917-4
Sopwith Snipe (FTR): 2, 4, 11, 0, 10, 12, 4, 12, 1068pp, Avail:1917-9
S.E.5a (FTR): 1, 3, 19, 0, 12, 13, 4, 12, 1224pp, Avail:1917-6
Australian 17 (INF): 2, 8, 0, 1, 8, 8, 0, 1, 180pp, Avail:1917-5
New Zealand 17 (INF): 3, 9, 0, 1, 7, 7, 0, 1, 168pp, Avail:1917-5
Sapper 17 (INF): 6, 6, 1, 2, 10, 8, 0, 3, 420pp, Avail:1917-5
Light Horse 16 ( TK): 1, 8, 0, 0, 5, 4, 0, 8, 264pp, Avail:1916-8
Wireless Dtch (INF): 0, 4, 0, 0, 4, 4, 0, 0, 252pp, Avail:1917-7