CC 28 - Para's ANZAC @ 100% done *

ANZAC WW1 Campaign by Doug Hone for Baltic Efile.

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CC 28 - Para's ANZAC @ 100% done *

Post by Parabellum » 2021-03-03 21:57, Wednesday

OpenGen 0.93.3.0 * 14 Oct 2019 * AI version: Default (0.91)
Efile folder: C:\Open General\efile_cc28\ * Efile version: CC28-ANZAC WWI Campaign 2.0 with Baltic V.10/23/05
Campaign: The ANZACs , * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 The Dardanelles , #0 , Tactical Victory , score:5
2 The Landing , #1 , Victory , score:31
3 Gallipoli , #4 , Victory , score:30
4 Turk Offensive , #5 , Brilliant Victory , score:55
5 Lone Pine and Chanik Bair , #6 , Loss , score:-10
6 France or Egypt?? , #7 , Tactical Victory , score:10
7 Pozieres , #14 , Victory , score:31
8 Bullecourt , #15 , Victory , score:30
9 Messines Ridge , #20 , Brilliant Victory , score:53 +++ Proto: Hadley-Page O/100
10 Polygon Wood , #16 , Tactical Victory , score:10
11 Villiers-Bretonneaux , #17 , Loss , score:-8
12 Ziza , #12 , Brilliant Victory , score:53
13 Damascus , #13 , Brilliant Victory , score:57
--
Campaign score: 347 * Average: 26
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-04 21:33, Thursday

This campaign is strange - for me. I understand the historical background and the playful implementation is obviously well done. But for my understanding it is at the expense of playability and fun. I would never actually play WW1 campaigns because they are too static for me and I am a fan of movement. But my goal is that I play all the CC's offered at least once. So I'll try to play this campaign to the end, but I'm not motivated.

1 The Dardanelles tv

I don't really know why there is any Start Prestige and why I should buy units.
The task consists of a slalom ride between numerous sea mines. These all have a strength of 15 and can actively attack the ships. There are also some coastal batteries waiting on the shore. After a few turns it starts to rain and the visibility drops to 1. I did not move the ships in these turns because they move uncontrollably on the water and constantly drive against the sea mines.
At some point I reached my goal - a VH near the coast, defended by a cheap INF. This was eliminated by the aux ships and the aux infantry conquered the VH.
The units I bought had no contact with the enemy - the low level of experience resulted from the damage caused by the shelling of the coastal batteries.

Current scenario: The Dardanelles, VH prestige is 0 , All map prestige is: 0
Army cost: 540 , Current prestige is 60
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive
if BV: +500, The Guns , cap 1000, 12 turns prestige: 100
if V : +500, The Landing , cap 1200, 13 turns prestige: 100
if TV: +500, The Landing , cap 1200, 16 turns prestige: 100
if Ls: +500, The Landing , cap 1200, 16 turns prestige: 100

Infantry
Australian , , 0 bars , 8 exp , ANZAC , 6/10 , 0 kill , 84 pp - U:035 [+8 exp]
Australian , , 0 bars , 0 exp , ANZAC , 10/10 , 0 kill , 84 pp - U:036
New Zealand , , 0 bars , 0 exp , ANZAC , 10/10 , 0 kill , 96 pp - U:037

Artillery
18pdr Horse , , 0 bars , 12 exp , ANZAC , 4/10 , 0 kill , 276 pp - U:034 [+12 exp]

Player 1 : ANZAC
Killed: INF:1 SUB:1 Total: 2
Lost : DD:3 CRs:1 Total: 4

BV 0
V 0
TV 1
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 8 exp, 0 kill, 264 pp Average: 3 exp, 0 kill, 88 pp
Artillery * 1 Units * 0 Leaders Total : 12 exp, 0 kill, 276 pp Average: 12 exp, 0 kill, 276 pp
* Summary: * 4 Units * 0 Leaders Total : 20 exp, 0 kill, 540 pp Average: 5 exp, 0 kill, 135 pp

Player 1 ANZAC has 9 units total (core+aux):
Infantry : 4
Artillery : 1
Destroyer : 1
Capital Ship : 3

Player 2 Turkey has 22 units total (core+aux):
Fortification : 3
Submarine : 19

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1915-3) ..  #4 Gallipoli  1915-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Zion Mule Corps (GTP):   0,  0,  0,  0,     1,  0,   0,   1,    60pp,  Avail:1915-5
	 OBL 60pdr (ATY):   6, 13,  0,  8,     1,  4,   4,   2,   612pp,  Avail:1915-5
	 Raider (INF):   1,  4,  0,  0,     7,  6,   0,   0,   216pp,  Avail:1915-5
     Victory ..  also #4
     Tactical Victory ..  also #4
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-05 17:16, Friday

2 The Landing ltv

The next scenarios all play on the same map. They reflect the individual phases of the battle.
Landing on the coast is an easy task at first glance - 5 VH's are to be conquered right behind the beach. But in between there is a mountain range and the Turks are well entrenched and supported by a lot of ATY and machine guns.

Current scenario: The Landing, VH prestige is 240 , All map prestige is: 240
Army cost: 1092 , Current prestige is 776
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Defensive
if BV: +100, Gallipoli , cap 1600, 8 turns prestige: 384
if V : +150, Gallipoli , cap 1600, 10 turns prestige: 528
if TV: +200, Gallipoli , cap 1600, 12 turns prestige: 528
if Ls: +300, Gallipoli , cap 1600, 12 turns prestige: 528

Infantry
Australian , , 0 bars , 73 exp , ANZAC , 8/10 , 2 kill , 84 pp - U:002 [+65 exp]
Australian , , 0 bars , 13 exp , ANZAC , 5/10 , 0 kill , 84 pp - U:003 [+13 exp]
New Zealand , , 0 bars , 28 exp , ANZAC , 5/10 , 1 kill , 96 pp - U:004 [+28 exp]

Anti-tank
Lewis 14 , , 0 bars , 36 exp , ANZAC , 1/10 , 1 kill , 276 pp - U:079 [+36 exp]

Artillery
18pdr Horse , , 0 bars , 28 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:001 [+16 exp]
18pdr Horse , , 0 bars , 33 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:078 [+33 exp]

Player 1 : ANZAC
Killed: INF:6 AT:2 FORT:6 ATY:5 SUB:3 Total: 22
Lost : INF:3 DD:3 CRs:1 Total: 7

BV 0
V 1
TV 1
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 114 exp, 3 kill, 264 pp Average: 38 exp, 1 kill, 88 pp
Anti-tank * 1 Units * 0 Leaders Total : 36 exp, 1 kill, 276 pp Average: 36 exp, 1 kill, 276 pp
Artillery * 2 Units * 0 Leaders Total : 61 exp, 0 kill, 552 pp Average: 31 exp, 0 kill, 276 pp
* Summary: * 6 Units * 0 Leaders Total : 211 exp, 4 kill, 1092 pp Average: 35 exp, 1 kill, 182 pp

Player 1 ANZAC has 27 units total (core+aux):
Infantry : 12
Anti-tank : 3
Artillery : 5
Destroyer : 3
Capital Ship : 4

Player 2 Turkey has 33 units total (core+aux):
Infantry : 8
Anti-tank : 3
Fortification : 17
Artillery : 3
Submarine : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1915-4) ..  #5 Turk Offensive  1915-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Zion Mule Corps (GTP):   0,  0,  0,  0,     1,  0,   0,   1,    60pp,  Avail:1915-5
	 OBL 60pdr (ATY):   6, 13,  0,  8,     1,  4,   4,   2,   612pp,  Avail:1915-5
	 Raider (INF):   1,  4,  0,  0,     7,  6,   0,   0,   216pp,  Avail:1915-5
     Victory ..  also #5
     Tactical Victory ..  also #5
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-05 20:16, Friday

3 Gallipoli ltv

We are further away from the coast and have to conquer three VH's in the middle of the mountains. Any movement is limited to one hex per turn.
The INF's losses are the best indication of the difficulty of the task.

Current scenario: Gallipoli, VH prestige is 640 , All map prestige is: 720
Army cost: 2028 , Current prestige is 500
Prestige available on map yet is 400 pp ( 320 pp in VH to capture) * Turn: 18
AI stance is Aggressive
if BV: +0, Turk Offensive , cap 1800, 15 turns prestige: 300
if V : +0, Turk Offensive , cap 1800, 18 turns prestige: 340
if TV: +100, Turk Offensive , cap 1800, 20 turns prestige: 340
if Ls: +200, Gallipoli , cap 1600, 20 turns prestige: 340

Infantry
Australian , , 1 bars , 134 exp , ANZAC , 2/10 , 3 kill , 84 pp - U:002 [+61 exp]
Australian , , 0 bars , 64 exp , ANZAC , 4/10 , 3 kill , 84 pp - U:003 [+51 exp]
New Zealand , , 0 bars , 89 exp , ANZAC , 1/10 , 1 kill , 96 pp - U:004 [+61 exp]
New Zealand , , 0 bars , 72 exp , ANZAC , 1/10 , 1 kill , 96 pp - U:104 [+72 exp]

Anti-tank
Lewis 14 , , 1 bars , 160 exp , ANZAC , 7/10 , 1 kill , 276 pp - U:006 [+124 exp]
Lewis 14 , , 0 bars , 59 exp , ANZAC , 8/10 , 1 kill , 276 pp - U:013 [+59 exp]

Artillery
18pdr Horse , , 1 bars , 126 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:001 [+98 exp]
18pdr Horse , , 0 bars , 75 exp , ANZAC , 4/10 , 0 kill , 276 pp - U:005 [+42 exp]
OQF 4,5" Mk I , Wagon , , 0 bars , 60 exp , ANZAC , 10/10 , 4 kill , 564 pp - U:103 [+60 exp]

Player 1 : ANZAC
Killed: INF:20 AT:6 FORT:17 ATY:10 SUB:4 Total: 57
Lost : INF:9 DD:3 CRs:2 Total: 14

BV 0
V 2
TV 1
L 0

Averages:
Infantry * 4 Units * 0 Leaders Total : 359 exp, 8 kill, 360 pp Average: 90 exp, 2 kill, 90 pp
Anti-tank * 2 Units * 0 Leaders Total : 219 exp, 2 kill, 552 pp Average: 110 exp, 1 kill, 276 pp
Artillery * 3 Units * 0 Leaders Total : 261 exp, 4 kill, 1116 pp Average: 87 exp, 1 kill, 372 pp
* Summary: * 9 Units * 0 Leaders Total : 839 exp, 14 kill, 2028 pp Average: 93 exp, 2 kill, 225 pp

Player 1 ANZAC has 32 units total (core+aux):
Infantry : 14
Anti-tank : 3
Fortification : 2
Artillery : 6
Destroyer : 3
Capital Ship : 4

Player 2 Turkey has 36 units total (core+aux):
Infantry : 14
Anti-tank : 1
Fortification : 18
Artillery : 2
Submarine : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1915-5) ..  #6 Lone Pine and Chanik Bair  1915-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 3" Stokes Mrt (ATY):   2, 14,  0,  3,     6,  4,   2,   5,   432pp,  Avail:1915-6
	 9,2" Mk I (ATY):  10, 19,  0, 13,     1,  4,   3,   0,   696pp,  Avail:1915-6
	 Lt. Horse (dism) (INF):   1,  5,  0,  0,     5,  5,   0,   1,    72pp,  Avail:1915-8
	 Cavalry Mount (GTP):   0,  2,  0,  0,     3,  3,   0,   3,    84pp,  Avail:1915-8
     Victory ..  also #6
     Tactical Victory ..  also #6
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-05 20:25, Friday

4 Turk Offensive bv (or die)

We have moved further away from the coast on the map and are in the middle of the mountains. The task: Defend three VH's.
I started several times to optimally distribute the few units on the map.

Current scenario: Turk Offensive, VH prestige is 0 , All map prestige is: 160
Army cost: 2520 , Current prestige is 118
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive
if BV: +200, Lone Pine and Chanik Bair , cap 2200, 6 turns prestige: 110
if V : +250, Lone Pine and Chanik Bair , cap 2200, 6 turns prestige: 110
if TV: +300, Lone Pine and Chanik Bair , cap 2200, 6 turns prestige: 110
if Ls: +600, Pozieres , cap 4000, 6 turns prestige: 110

Infantry
Australian , , 1 bars , 177 exp , ANZAC , 10/10 , 5 kill , 84 pp - U:002 [+43 exp]
Australian , , 1 bars , 133 exp , ANZAC , 10/10 , 5 kill , 84 pp - U:003 [+69 exp]
New Zealand , , 1 bars , 143 exp , ANZAC , 9/10 , 3 kill , 96 pp - U:004 [+54 exp]
New Zealand , , 1 bars , 102 exp , ANZAC , 1/10 , Fire Discipline , 1 kill , 96 pp - U:009 [+30 exp]
Australian , , 0 bars , 10 exp , ANZAC , 5/10 , 0 kill , 84 pp - U:095 [+10 exp]

Anti-tank
Lewis 14 , , 1 bars , 160 exp , ANZAC , 10/10 , 1 kill , 276 pp - U:006
Lewis 14 , , 0 bars , 74 exp , ANZAC , 10/10 , 2 kill , 276 pp - U:007 [+15 exp]

Artillery
18pdr Horse , , 1 bars , 145 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:001 [+19 exp]
18pdr Horse , , 0 bars , 91 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:005 [+16 exp]
OQF 4,5" Mk I , Wagon , , 0 bars , 83 exp , ANZAC , 10/10 , 5 kill , 564 pp - U:008 [+23 exp]
OQF 13pdr , , 0 bars , 19 exp , ANZAC , 10/10 , 0 kill , 204 pp - U:093 [+19 exp]
OQF 13pdr , , 0 bars , 25 exp , ANZAC , 7/10 , 0 kill , 204 pp - U:094 [+25 exp]

Player 1 : ANZAC
Killed: INF:27 AT:7 FORT:18 ATY:11 SUB:4 Total: 67
Lost : INF:9 FORT:4 DD:3 CRs:2 Total: 18

BV 1
V 2
TV 1
L 0

Averages:
Infantry * 5 Units * 1 Leaders Total : 565 exp, 14 kill, 444 pp Average: 113 exp, 3 kill, 89 pp
Anti-tank * 2 Units * 0 Leaders Total : 234 exp, 3 kill, 552 pp Average: 117 exp, 2 kill, 276 pp
Artillery * 5 Units * 0 Leaders Total : 363 exp, 5 kill, 1524 pp Average: 73 exp, 1 kill, 305 pp
* Summary: * 12 Units * 1 Leaders Total : 1162 exp, 22 kill, 2520 pp Average: 97 exp, 2 kill, 210 pp

Player 1 ANZAC has 32 units total (core+aux):
Infantry : 15
Anti-tank : 3
Fortification : 4
Artillery : 8
Capital Ship : 2

Player 2 Turkey has 49 units total (core+aux):
Infantry : 25
Anti-tank : 4
Fortification : 13
Artillery : 7

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1915-5) ..  #7 France or Egypt??  1916-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 3" Stokes Mrt (ATY):   2, 14,  0,  3,     6,  4,   2,   5,   432pp,  Avail:1915-6
	 OBL 6" 26-cwt (ATY):   9, 15,  0, 12,     1,  4,   3,   1,   516pp,  Avail:1916-1
	 9,2" Mk I (ATY):  10, 19,  0, 13,     1,  4,   3,   0,   696pp,  Avail:1915-6
	 Lt. Horse (dism) (INF):   1,  5,  0,  0,     5,  5,   0,   1,    72pp,  Avail:1915-8
	 Cavalry Mount (GTP):   0,  2,  0,  0,     3,  3,   0,   3,    84pp,  Avail:1915-8
     Victory ..  also #7
     Tactical Victory ..  also #7
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-05 20:41, Friday

5 Lone Pine and Chanik Bair loss

We start in the middle of the map and have to conquer a VH on the eastern edge of the map and a VH in the south.
The path is mountainous, 1 hex per turn is the maximum. Even with 10 additional turns, I would not have achieved a better result. The VH in the east was almost in sight, the one in the south out of reach - I don't have enough units for that. The Turks can ammunition their ATY in every turn and the support fire is enough to bloody stifle my attacks.

Current scenario: Lone Pine and Chanik Bair, VH prestige is 160 , All map prestige is: 360
Army cost: 3000 , Current prestige is 308
Prestige available on map yet is 320 pp ( 160 pp in VH to capture) * Turn: 19
AI stance is Aggressive
if BV: +0, France or Egypt?? , cap 2200, 12 turns prestige: 420
if V : +0, France or Egypt?? , cap 2200, 15 turns prestige: 530
if TV: +0, France or Egypt?? , cap 2200, 18 turns prestige: 630
if Ls: +0, France or Egypt?? , cap 2200, 18 turns prestige: 630

Infantry
Australian , , 3 bars , 312 exp , ANZAC , 6/10 , 9 kill , 84 pp - U:002 [+135 exp]
Australian , , 2 bars , 237 exp , ANZAC , 5/10 , 8 kill , 84 pp - U:003 [+104 exp]
New Zealand , , 1 bars , 165 exp , ANZAC , 2/10 , 4 kill , 96 pp - U:004 [+22 exp]
New Zealand , , 1 bars , 128 exp , ANZAC , 1/10 , Fire Discipline , 2 kill , 96 pp - U:009 [+26 exp]
Australian , , 0 bars , 58 exp , ANZAC , 3/10 , 2 kill , 84 pp - U:012 [+48 exp]

Tank
NZ Mounted Rifle , , 0 bars , 76 exp , ANZAC , 10/10 , 1 kill , 240 pp - U:040 [+26 exp]
NZ Mounted Rifle , , 1 bars , 112 exp , ANZAC , 5/10 , 4 kill , 240 pp - U:063 [+62 exp]

Anti-tank
Lewis 14 , , 2 bars , 259 exp , ANZAC , 2/10 , 2 kill , 276 pp - U:006 [+99 exp]
Lewis 14 , , 1 bars , 169 exp , ANZAC , 7/10 , 2 kill , 276 pp - U:007 [+95 exp]

Artillery
18pdr Horse , , 2 bars , 248 exp , ANZAC , 8/10 , 2 kill , 276 pp - U:001 [+103 exp]
18pdr Horse , , 2 bars , 204 exp , ANZAC , 10/10 , 0 kill , 276 pp - U:005 [+113 exp]
OQF 4,5" Mk I , Wagon , , 1 bars , 157 exp , ANZAC , 10/10 , 6 kill , 564 pp - U:008 [+74 exp]
OQF 13pdr , , 0 bars , 85 exp , ANZAC , 10/10 , 1 kill , 204 pp - U:010 [+66 exp]
OQF 13pdr , , 1 bars , 177 exp , ANZAC , 9/10 , 0 kill , 204 pp - U:011 [+152 exp]

Player 1 : ANZAC
Killed: INF:65 AT:9 FORT:24 ATY:17 SUB:4 Total: 119
Lost : INF:13 TNK:4 FORT:5 DD:3 CRs:2 Total: 27

BV 1
V 2
TV 1
L 1

Averages:
Infantry * 5 Units * 1 Leaders Total : 900 exp, 25 kill, 444 pp Average: 180 exp, 5 kill, 89 pp
Tank * 2 Units * 0 Leaders Total : 188 exp, 5 kill, 480 pp Average: 94 exp, 3 kill, 240 pp
Anti-tank * 2 Units * 0 Leaders Total : 428 exp, 4 kill, 552 pp Average: 214 exp, 2 kill, 276 pp
Artillery * 5 Units * 0 Leaders Total : 871 exp, 9 kill, 1524 pp Average: 174 exp, 2 kill, 305 pp
* Summary: * 14 Units * 1 Leaders Total : 2387 exp, 43 kill, 3000 pp Average: 171 exp, 3 kill, 214 pp

Player 1 ANZAC has 37 units total (core+aux):
Infantry : 12
Tank : 3
Anti-tank : 2
Fortification : 9
Artillery : 9
Capital Ship : 2

Player 2 Turkey has 27 units total (core+aux):
Infantry : 11
Anti-tank : 3
Fortification : 8
Artillery : 5

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Victory (1915-8) ..  #8 El Magdhaba  1916-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 OQF 18pdr Mk II (ATY):   4, 10,  0,  6,     2,  6,   3,   4,   300pp,  Avail:1916-3
	 OBL 6" 26-cwt (ATY):   9, 15,  0, 12,     1,  4,   3,   1,   516pp,  Avail:1916-1
	 9,2" Mk II (ATY):  11, 16,  0, 15,     1,  4,   4,   0,   876pp,  Avail:1916-11
	 Pierce Arrow 13pdr (FlaK):   7,  6,  7,  4,     8,  9,   2,   3,   504pp,  Avail:1916-3
	 Peerless Mk II (FlaK):   2,  5, 11,  1,     8,  9,   1,  10,   492pp,  Avail:1916-6
	 Lancester (RCN):   1,  4,  1,  0,    10,  5,   1,   7,   372pp,  Avail:1916-6
	 R.E.8 Harry Tate ( TB):   4,  9, 10,  4,     9,  8,   4,   4,  1188pp,  Avail:1916-8
	 R.A.F. B.E.12 ( TB):   2,  6, 10,  2,     9,  8,   4,   5,   900pp,  Avail:1916-9
	 Martinsyde G.100 ( TB):   3,  7, 10,  3,     9,  9,   4,   4,  1368pp,  Avail:1916-3
	 Martinsyde G.102 ( TB):   3,  7, 11,  3,     9,  9,   4,   5,  1464pp,  Avail:1916-8
	 Bristol Scout D ( TB):   0,  0,  7,  0,     9, 11,   4,   7,  1428pp,  Avail:1916-6
	 Vickers FB5 Gunbus (FTR):   2,  4,  7,  0,     6,  7,   4,   5,   588pp,  Avail:1916-6
	 Light Horse 16 ( TK):   1,  8,  0,  0,     5,  4,   0,   8,   264pp,  Avail:1916-8
     Tactical Victory (1915-8) ..  #14 Pozieres  1916-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 OQF 18pdr Mk II (ATY):   4, 10,  0,  6,     2,  6,   3,   4,   300pp,  Avail:1916-3
	 OBL 6" 26-cwt (ATY):   9, 15,  0, 12,     1,  4,   3,   1,   516pp,  Avail:1916-1
	 Pierce Arrow 13pdr (FlaK):   7,  6,  7,  4,     8,  9,   2,   3,   504pp,  Avail:1916-3
	 Peerless Mk II (FlaK):   2,  5, 11,  1,     8,  9,   1,  10,   492pp,  Avail:1916-6
	 Lancester (RCN):   1,  4,  1,  0,    10,  5,   1,   7,   372pp,  Avail:1916-6
	 Martinsyde G.100 ( TB):   3,  7, 10,  3,     9,  9,   4,   4,  1368pp,  Avail:1916-3
	 Bristol Scout D ( TB):   0,  0,  7,  0,     9, 11,   4,   7,  1428pp,  Avail:1916-6
	 Vickers FB5 Gunbus (FTR):   2,  4,  7,  0,     6,  7,   4,   5,   588pp,  Avail:1916-6
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-05 20:59, Friday

6 Choice Szenario France or Egypt??

I tried Egypt first. But in the desert the movements are just as restricted as in the previous scenarios. I don't feel like doing that anymore and went to France against the imperial German army.

7 Pozieres ltv

In the first attempt I really wanted to break through the fortified German lines in the center. I also succeeded, but the losses were so high that I was no longer able to conquer the fortified VH afterwards.

In the second attempt I bought a bridge pioneer and bypassed the German defense line in the north (across the river) with the fast units. I no longer attacked centrally, but tried to roll up the defense from the north. That was more successful and was rewarded with the next leaders.

The Alliies used GAS Image

Unpleasant: several stacked units make life more difficult for the player than it already is in this campaign.

Current scenario: Pozieres, VH prestige is 80 , All map prestige is: 120
Army cost: 3593 , Current prestige is 365
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive
if BV: +400, Bullecourt , cap 4000, 9 turns prestige: 270
if V : +550, Bullecourt , cap 4000, 11 turns prestige: 270
if TV: +600, Bullecourt , cap 4000, 14 turns prestige: 380
Ls: Loss , turn prestige: 380

Infantry
Australian , , 3 bars , 342 exp , ANZAC , 5/10 , 11 kill , 84 pp - U:002 [+30 exp]
Australian , , 2 bars , 284 exp , ANZAC , 3/10 , 8 kill , 84 pp - U:003 [+47 exp]
New Zealand , , 3 bars , 314 exp , ANZAC , 2/10 , 7 kill , 96 pp - U:004 [+149 exp]
New Zealand , , 2 bars , 212 exp , ANZAC , 1/10 , Fire Discipline , 5 kill , 96 pp - U:009 [+84 exp]
Australian , , 1 bars , 185 exp , ANZAC , 1/10 , 6 kill , 84 pp - U:012 [+127 exp]
Bridging , Wagon , , 1 bars , 131 exp , ANZAC , 7/9 , 1 kill , 237 pp - U:128 [+31 exp]

Tank
NZ Mounted Rifle , , 1 bars , 151 exp , ANZAC , 5/10 , 5 kill , 240 pp - U:013 [+75 exp]
NZ Mounted Rifle , , 1 bars , 185 exp , ANZAC , 7/10 , 5 kill , 240 pp - U:014 [+73 exp]

Recon
Ford-T armored , , 1 bars , 111 exp , ANZAC , 5/9 , 0 kill , 356 pp - U:129 [+11 exp]

Anti-tank
Lewis 14 , , 4 bars , 408 exp , ANZAC , 8/10 , Aggressive Maneuver , 3 kill , 276 pp - U:006 [+149 exp]
Lewis 14 , , 3 bars , 344 exp , ANZAC , 5/10 , Overwhelming Attack , 3 kill , 276 pp - U:007 [+175 exp]

Artillery
18pdr Horse , , 2 bars , 287 exp , ANZAC , 7/10 , 2 kill , 276 pp - U:001 [+39 exp]
18pdr Horse , , 2 bars , 255 exp , ANZAC , 10/10 , 3 kill , 276 pp - U:005 [+51 exp]
OQF 4,5" Mk I , Wagon , , 2 bars , 225 exp , ANZAC , 8/10 , Combat Support , 7 kill , 564 pp - U:008 [+68 exp]
OQF 13pdr , , 1 bars , 153 exp , ANZAC , 10/10 , 1 kill , 204 pp - U:010 [+68 exp]
OQF 13pdr , , 2 bars , 207 exp , ANZAC , 10/10 , 0 kill , 204 pp - U:011 [+30 exp]

Player 1 : ANZAC
Killed: INF:73 RCN:1 AT:10 FORT:53 ATY:22 SUB:4 Total: 163
Lost : INF:16 TNK:4 FORT:5 LB:2 DD:3 CRs:2 Total: 32

BV 1
V 3
TV 2
L 1

Averages:
Infantry * 6 Units * 1 Leaders Total : 1468 exp, 38 kill, 681 pp Average: 245 exp, 6 kill, 114 pp
Tank * 2 Units * 0 Leaders Total : 336 exp, 10 kill, 480 pp Average: 168 exp, 5 kill, 240 pp
Recon * 1 Units * 0 Leaders Total : 111 exp, 0 kill, 356 pp Average: 111 exp, 0 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 752 exp, 6 kill, 552 pp Average: 376 exp, 3 kill, 276 pp
Artillery * 5 Units * 1 Leaders Total : 1127 exp, 13 kill, 1524 pp Average: 225 exp, 3 kill, 305 pp
* Summary: * 16 Units * 4 Leaders Total : 3794 exp, 67 kill, 3593 pp Average: 237 exp, 4 kill, 225 pp

Player 1 ANZAC has 42 units total (core+aux):
Infantry : 7
Tank : 2
Recon : 1
Anti-tank : 2
Fortification : 14
Artillery : 15
Tactical Bomber : 1

Player 2 Kaiser Germany has 39 units total (core+aux):
Infantry : 15
Anti-tank : 1
Fortification : 18
Artillery : 3
Fighter : 1
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-7) ..  #20 Messines Ridge  1917-6
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 9,2" Mk II (ATY):  11, 16,  0, 15,     1,  4,   4,   0,   876pp,  Avail:1916-11
	 8" Mk I (ATY):   9, 17,  0, 12,     1,  4,   4,   0,   900pp,  Avail:1917-1
	 Seabrook Mk II ( AT):   4, 12,  3,  3,     9,  7,   2,  11,   444pp,  Avail:1917-3
	 R.E.8 Harry Tate ( TB):   4,  9, 10,  4,     9,  8,   4,   4,  1188pp,  Avail:1916-8
	 R.A.F. B.E.12 ( TB):   2,  6, 10,  2,     9,  8,   4,   5,   900pp,  Avail:1916-9
	 Sopwith Camel ( TB):   4,  8, 10,  6,    10, 12,   4,   8,   984pp,  Avail:1917-2
	 Martinsyde G.102 ( TB):   3,  7, 11,  3,     9,  9,   4,   5,  1464pp,  Avail:1916-8
	 Airco D.H.5 (FTR):   1,  2, 11,  0,     9, 12,   4,   9,   888pp,  Avail:1917-5
	 Bristol F2B Brisfit (FTR):   1,  2, 13,  0,    10, 11,   4,  12,   792pp,  Avail:1917-4
	 S.E.5a (FTR):   1,  3, 19,  0,    12, 13,   4,  12,  1224pp,  Avail:1917-6
	 Australian 17 (INF):   2,  8,  0,  1,     8,  8,   0,   1,   180pp,  Avail:1917-5
	 New Zealand 17 (INF):   3,  9,  0,  1,     7,  7,   0,   1,   168pp,  Avail:1917-5
	 Sapper 17 (INF):   6,  6,  1,  2,    10,  8,   0,   3,   420pp,  Avail:1917-5
	 Light Horse 16 ( TK):   1,  8,  0,  0,     5,  4,   0,   8,   264pp,  Avail:1916-8
     Victory ..  also #20
     Tactical Victory (1916-7) ..  #16 Polygon Wood  1917-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 9,2" Mk II (ATY):  11, 16,  0, 15,     1,  4,   4,   0,   876pp,  Avail:1916-11
	 8" Mk I (ATY):   9, 17,  0, 12,     1,  4,   4,   0,   900pp,  Avail:1917-1
	 Seabrook Mk II ( AT):   4, 12,  3,  3,     9,  7,   2,  11,   444pp,  Avail:1917-3
	 R.E.8 Harry Tate ( TB):   4,  9, 10,  4,     9,  8,   4,   4,  1188pp,  Avail:1916-8
	 R.A.F. B.E.12 ( TB):   2,  6, 10,  2,     9,  8,   4,   5,   900pp,  Avail:1916-9
	 Sopwith Camel ( TB):   4,  8, 10,  6,    10, 12,   4,   8,   984pp,  Avail:1917-2
	 Martinsyde G.102 ( TB):   3,  7, 11,  3,     9,  9,   4,   5,  1464pp,  Avail:1916-8
	 Airco D.H.5 (FTR):   1,  2, 11,  0,     9, 12,   4,   9,   888pp,  Avail:1917-5
	 Bristol F2B Brisfit (FTR):   1,  2, 13,  0,    10, 11,   4,  12,   792pp,  Avail:1917-4
	 Sopwith Snipe (FTR):   2,  4, 11,  0,    10, 12,   4,  12,  1068pp,  Avail:1917-9
	 S.E.5a (FTR):   1,  3, 19,  0,    12, 13,   4,  12,  1224pp,  Avail:1917-6
	 Australian 17 (INF):   2,  8,  0,  1,     8,  8,   0,   1,   180pp,  Avail:1917-5
	 New Zealand 17 (INF):   3,  9,  0,  1,     7,  7,   0,   1,   168pp,  Avail:1917-5
	 Sapper 17 (INF):   6,  6,  1,  2,    10,  8,   0,   3,   420pp,  Avail:1917-5
	 Light Horse 16 ( TK):   1,  8,  0,  0,     5,  4,   0,   8,   264pp,  Avail:1916-8
	 Wireless Dtch (INF):   0,  4,  0,  0,     4,  4,   0,   0,   252pp,  Avail:1917-7
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-06 21:42, Saturday

8 Bullecourt ltv

The Hindenburg line cannot be bypassed. I tried to roll it up from the north, but the strength of my units was quickly exhausted. The first breakthrough was made in the center. From there I swung north and south. Again stacked units on most VH's. Due to German reinforcements, the ownership of VH's changed several times.

Current scenario: Bullecourt, VH prestige is 240 , All map prestige is: 400
Army cost: 4376 , Current prestige is 464
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive
if BV: +300, Messines Ridge , cap 5000, 12 turns prestige: 520
if V : +400, Messines Ridge , cap 5000, 14 turns prestige: 600
if TV: +550, Polygon Wood , cap 5000, 17 turns prestige: 600
Ls: Loss , turn prestige: 600

Infantry
Australian , , 4 bars , 421 exp , ANZAC , 7/10 , 13 kill , 84 pp - U:002 [+79 exp]
Australian , , 3 bars , 324 exp , ANZAC , 1/10 , 8 kill , 84 pp - U:003 [+40 exp]
New Zealand , , 3 bars , 386 exp , ANZAC , 5/10 , 10 kill , 96 pp - U:004 [+72 exp]
New Zealand , , 2 bars , 279 exp , ANZAC , 2/10 , Fire Discipline , 7 kill , 96 pp - U:009 [+67 exp]
Australian , , 2 bars , 265 exp , ANZAC , 1/10 , 10 kill , 84 pp - U:012 [+80 exp]
Bridging , Wagon , , 1 bars , 177 exp , ANZAC , 5/9 , 1 kill , 237 pp - U:015 [+46 exp]

Tank
NZ Mounted Rifle , , 1 bars , 169 exp , ANZAC , 2/10 , 6 kill , 240 pp - U:013 [+18 exp]
NZ Mounted Rifle , , 2 bars , 224 exp , ANZAC , 3/10 , 6 kill , 240 pp - U:014 [+39 exp]
Light Horse 16 , , 1 bars , 123 exp , ANZAC , 8/9 , 4 kill , 237 pp - U:017 [+23 exp]
Light Horse 16 , , 1 bars , 118 exp , ANZAC , 7/9 , 1 kill , 237 pp - U:031 [+18 exp]
Light Horse 16 , , 1 bars , 123 exp , ANZAC , 8/9 , 0 kill , 237 pp - U:036 [+23 exp]

Recon
Ford-T armored , , 1 bars , 175 exp , ANZAC , 3/9 , 1 kill , 356 pp - U:016 [+64 exp]

Anti-tank
Lewis 14 , , 4 bars , 455 exp , ANZAC , 7/10 , Aggressive Maneuver , 6 kill , 276 pp - U:006 [+47 exp]
Lewis 14 , , 5 bars , 509 exp , ANZAC , 4/10 , Overwhelming Attack , 11 kill , 276 pp - U:007 [+165 exp]

Artillery
18pdr Horse , , 3 bars , 366 exp , ANZAC , 6/10 , Combat Support , 2 kill , 276 pp - U:001 [+79 exp]
18pdr Horse , , 3 bars , 356 exp , ANZAC , 10/10 , Overwhelming Attack , 5 kill , 276 pp - U:005 [+101 exp]
OQF 4,5" Mk I , Wagon , , 2 bars , 285 exp , ANZAC , 10/10 , Combat Support , 10 kill , 564 pp - U:008 [+60 exp]
OQF 13pdr , Wagon , , 2 bars , 286 exp , ANZAC , 10/10 , 1 kill , 240 pp - U:010 [+133 exp]
OQF 13pdr , Wagon , , 2 bars , 293 exp , ANZAC , 10/10 , 0 kill , 240 pp - U:011 [+86 exp]

Player 1 : ANZAC
Killed: INF:91 TNK:1 RCN:3 AT:13 FORT:77 ATY:26 AD:1 FTR:1 TB:1 SUB:4 Total: 218
Lost : INF:21 TNK:6 RCN:1 FORT:5 LB:2 DD:3 CRs:2 Total: 40

BV 1
V 4
TV 2
L 1

Averages:
Infantry * 6 Units * 1 Leaders Total : 1852 exp, 49 kill, 681 pp Average: 309 exp, 8 kill, 114 pp
Tank * 5 Units * 0 Leaders Total : 757 exp, 17 kill, 1191 pp Average: 151 exp, 3 kill, 238 pp
Recon * 1 Units * 0 Leaders Total : 175 exp, 1 kill, 356 pp Average: 175 exp, 1 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 964 exp, 17 kill, 552 pp Average: 482 exp, 9 kill, 276 pp
Artillery * 5 Units * 3 Leaders Total : 1586 exp, 18 kill, 1596 pp Average: 317 exp, 4 kill, 319 pp
* Summary: * 19 Units * 6 Leaders Total : 5334 exp, 102 kill, 4376 pp Average: 281 exp, 5 kill, 230 pp

Player 1 ANZAC has 46 units total (core+aux):
Infantry : 7
Tank : 10
Recon : 1
Anti-tank : 3
Fortification : 14
Artillery : 8
Fighter : 2
Tactical Bomber : 1

Player 2 Kaiser Germany has 29 units total (core+aux):
Infantry : 7
Fortification : 17
Artillery : 4
Fighter : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-4) ..  #16 Polygon Wood  1917-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Airco D.H.5 (FTR):   1,  2, 11,  0,     9, 12,   4,   9,   888pp,  Avail:1917-5
	 Sopwith Snipe (FTR):   2,  4, 11,  0,    10, 12,   4,  12,  1068pp,  Avail:1917-9
	 S.E.5a (FTR):   1,  3, 19,  0,    12, 13,   4,  12,  1224pp,  Avail:1917-6
	 Australian 17 (INF):   2,  8,  0,  1,     8,  8,   0,   1,   180pp,  Avail:1917-5
	 New Zealand 17 (INF):   3,  9,  0,  1,     7,  7,   0,   1,   168pp,  Avail:1917-5
	 Sapper 17 (INF):   6,  6,  1,  2,    10,  8,   0,   3,   420pp,  Avail:1917-5
	 Wireless Dtch (INF):   0,  4,  0,  0,     4,  4,   0,   0,   252pp,  Avail:1917-7
     Victory ..  also #16
     Tactical Victory ..  also #16
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-27 22:39, Saturday

9 Messines Ridge bv-1

HQ: I upgraded the INF to current models.

The fight is tough and boring. At the beginning you have about 100 units, which can often only move one hex.
Two new leader, first Prototyp.

Current scenario: Messines Ridge, VH prestige is 320 , All map prestige is: 560
Army cost: 4571 , Current prestige is 919
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive
if BV: +200, Polygon Wood , cap 5000, 15 turns prestige: 250
if V : +350, Polygon Wood , cap 5000, 17 turns prestige: 300
if TV: +500, Polygon Wood , cap 5000, 20 turns prestige: 400
if Ls: +500, Polygon Wood , cap 5000, 20 turns prestige: 400

Infantry
Australian 17 , , 4 bars , 478 exp , ANZAC , 6/10 , 19 kill , 180 pp - U:002 [+57 exp]
Australian 17 , , 3 bars , 392 exp , ANZAC , 3/10 , 9 kill , 180 pp - U:003 [+68 exp]
New Zealand 17 , , 4 bars , 439 exp , ANZAC , 4/10 , 12 kill , 168 pp - U:004 [+53 exp]
New Zealand 17 , , 3 bars , 342 exp , ANZAC , 3/10 , Fire Discipline , 7 kill , 168 pp - U:009 [+63 exp]
Australian 17 , , 3 bars , 309 exp , ANZAC , 1/10 , Overwhelming Attack , 12 kill , 180 pp - U:012 [+44 exp]
Bridging , Wagon , , 2 bars , 203 exp , ANZAC , 1/9 , 2 kill , 237 pp - U:015 [+26 exp]

Tank
NZ Mounted Rifle , , 2 bars , 238 exp , ANZAC , 10/10 , 12 kill , 240 pp - U:013 [+69 exp]
NZ Mounted Rifle , , 2 bars , 259 exp , ANZAC , 3/10 , 7 kill , 240 pp - U:014 [+35 exp]
Light Horse 16 , , 1 bars , 172 exp , ANZAC , 3/9 , 5 kill , 237 pp - U:017 [+49 exp]
Light Horse 16 , , 1 bars , 145 exp , ANZAC , 5/9 , 0 kill , 237 pp - U:019 [+22 exp]

Recon
Ford-T armored , , 2 bars , 217 exp , ANZAC , 2/9 , 1 kill , 356 pp - U:016 [+42 exp]

Anti-tank
Lewis 14 , , 5 bars , 521 exp , ANZAC , 9/10 , Aggressive Maneuver , 8 kill , 276 pp - U:006 [+66 exp]
Lewis 14 , , 5 bars , 825 exp , ANZAC , 5/10 , Overwhelming Attack , 12 kill , 276 pp - U:007 [+316 exp]

Artillery
18pdr Horse , , 3 bars , 384 exp , ANZAC , 8/10 , Combat Support , 3 kill , 276 pp - U:001 [+18 exp]
18pdr Horse , , 4 bars , 482 exp , ANZAC , 6/10 , Overwhelming Attack , 6 kill , 276 pp - U:005 [+126 exp]
OQF 4,5" Mk I , Wagon , , 3 bars , 328 exp , ANZAC , 10/10 , Combat Support , 11 kill , 564 pp - U:008 [+43 exp]
OQF 13pdr , Wagon , , 3 bars , 334 exp , ANZAC , 7/10 , 2 kill , 240 pp - U:010 [+48 exp]
OQF 13pdr , Wagon , , 3 bars , 379 exp , ANZAC , 10/10 , Infiltration Tactics , 0 kill , 240 pp - U:011 [+86 exp]

Player 1 : ANZAC
Killed: INF:121 TNK:1 RCN:4 AT:21 FORT:97 ATY:35 AD:3 FTR:4 TB:2 SUB:4 Total: 292
Lost : INF:46 TNK:7 RCN:1 AT:3 FORT:5 ATY:3 FTR:1 TB:1 LB:5 DD:3 CRs:2 Total: 77

BV 2
V 4
TV 2
L 1

Averages:
Infantry * 6 Units * 2 Leaders Total : 2163 exp, 61 kill, 1113 pp Average: 361 exp, 10 kill, 186 pp
Tank * 4 Units * 0 Leaders Total : 814 exp, 24 kill, 954 pp Average: 204 exp, 6 kill, 239 pp
Recon * 1 Units * 0 Leaders Total : 217 exp, 1 kill, 356 pp Average: 217 exp, 1 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 1346 exp, 20 kill, 552 pp Average: 673 exp, 10 kill, 276 pp
Artillery * 5 Units * 4 Leaders Total : 1907 exp, 22 kill, 1596 pp Average: 381 exp, 4 kill, 319 pp
* Summary: * 18 Units * 8 Leaders Total : 6447 exp, 128 kill, 4571 pp Average: 358 exp, 7 kill, 254 pp

Player 1 ANZAC has 62 units total (core+aux):
Infantry : 26
Tank : 5
Recon : 1
Anti-tank : 6
Artillery : 19
Fighter : 3
Tactical Bomber : 2

Player 2 Kaiser Germany has 24 units total (core+aux):
Infantry : 9
Anti-tank : 1
FlaK : 1
Fortification : 8
Artillery : 5

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-6) ..  #17 Villiers-Bretonneaux  1918-4
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Hadley-Page O/100 ( TB):   5, 16,  1,  6,     7,  3,   4,   0,   984pp,  Avail:1918-2
	 Sopwith Snipe (FTR):   2,  4, 11,  0,    10, 12,   4,  12,  1068pp,  Avail:1917-9
	 Wireless Dtch (INF):   0,  4,  0,  0,     4,  4,   0,   0,   252pp,  Avail:1917-7
     Victory ..  also #17
     Tactical Victory ..  also #17
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-29 21:32, Monday

10 Polygon Wood tv

:irate The design of this campaign is becoming more and more unacceptable to me. I have the feeling that the number of stacked units is increasing - under each bunker an artillery, under the bunker of the German airfield even two AD. The losses were so enormous that I had to repair two units several times, otherwise I couldn't take the last VH.
The AI also plays with marked cards - even when it rains, the annoying Barrage-ATY shoots successfully at my units, which are out of sight.

New units have 150 exp, but only 8/8 strength :doh .

Edit 30.03.2021
Other oddities:
1) The front line is very long. Almost 50 units can be set up on it. When you only have 20 units available, distribution is a real problem. I'm not sure the designer is assuming that the player should actually own that number of units (?).
It does not matter how the player is distributed - if he gains an advantage in terms of strength at one point, it is missing at another point and due to the lack of mobility of the units, a later shift is not possible.
2) 2 tank as aux unit: At first great pleasure, but then the disappointment all the greater - two dummies made of canvas with zero attack values. The Germans were so afraid of them ... :no

Current scenario: Polygon Wood, VH prestige is 0 , All map prestige is: 480
Army cost: 5550 , Current prestige is 472
Prestige available on map yet is 240 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive
if BV: +150, Villiers-Bretonneaux , cap 5000, 14 turns prestige: 610
if V : +200, Villiers-Bretonneaux , cap 5000, 17 turns prestige: 640
if TV: +300, Villiers-Bretonneaux , cap 5000, 19 turns prestige: 670
Ls: Loss , turn prestige: 670

Infantry
Australian 17 , , 5 bars , 516 exp , ANZAC , 2/10 , 23 kill , 180 pp - U:002 [+38 exp]
Australian 17 , , 4 bars , 452 exp , ANZAC , 4/10 , 11 kill , 180 pp - U:003 [+60 exp]
New Zealand 17 , , 4 bars , 489 exp , ANZAC , 3/10 , 18 kill , 168 pp - U:004 [+50 exp]
New Zealand 17 , , 3 bars , 381 exp , ANZAC , 1/10 , Fire Discipline , 10 kill , 168 pp - U:009 [+39 exp]
Australian 17 , , 4 bars , 412 exp , ANZAC , 1/10 , Overwhelming Attack , 14 kill , 180 pp - U:012 [+103 exp]
Bridging , Wagon , , 2 bars , 236 exp , ANZAC , 1/9 , 5 kill , 237 pp - U:015 [+33 exp]

Tank
NZ Mounted Rifle , , 2 bars , 272 exp , ANZAC , 4/10 , 13 kill , 240 pp - U:013 [+34 exp]
NZ Mounted Rifle , , 3 bars , 330 exp , ANZAC , 2/10 , Aggressive Attack , 9 kill , 240 pp - U:014 [+71 exp]
Light Horse 16 , , 1 bars , 197 exp , ANZAC , 3/9 , 5 kill , 237 pp - U:017 [+25 exp]
Light Horse 16 , , 1 bars , 161 exp , ANZAC , 1/9 , 0 kill , 237 pp - U:018 [+16 exp]

Recon
Ford-T armored , , 3 bars , 338 exp , ANZAC , 3/9 , 4 kill , 356 pp - U:016 [+121 exp]

Anti-tank
Lewis 14 , , 5 bars , 643 exp , ANZAC , 7/10 , Aggressive Maneuver , 11 kill , 276 pp - U:006 [+122 exp]
Lewis 14 , , 5 bars , 904 exp , ANZAC , 1/10 , Overwhelming Attack , 14 kill , 276 pp - U:007 [+79 exp]

Artillery
18pdr Horse , , 4 bars , 426 exp , ANZAC , 6/10 , Combat Support , 3 kill , 276 pp - U:001 [+42 exp]
18pdr Horse , , 5 bars , 662 exp , ANZAC , 10/10 , Overwhelming Attack , 10 kill , 276 pp - U:005 [+180 exp]
OQF 4,5" Mk I , Wagon , , 3 bars , 379 exp , ANZAC , 7/10 , Combat Support , 14 kill , 564 pp - U:008 [+51 exp]
OQF 13pdr , Wagon , , 4 bars , 418 exp , ANZAC , 10/10 , Combat Support , 3 kill , 240 pp - U:010 [+84 exp]
OQF 13pdr , Wagon , , 4 bars , 447 exp , ANZAC , 10/10 , Infiltration Tactics , 4 kill , 240 pp - U:011 [+68 exp]

Fighter
S.E.5a , , 2 bars , 239 exp , ANZAC , 4/8 , 2 kill , 979 pp - U:049 [+89 exp]

Tactical Bomber
+ Sopwith Camel , , 2 bars , 236 exp , ANZAC , 6/8 , 2 kill , 0 pp - U:019 [+86 exp]

Player 1 : ANZAC
Killed: INF:145 TNK:3 RCN:5 AT:27 FORT:119 ATY:46 AD:3 FTR:7 TB:5 SUB:4 Total: 364
Lost : INF:56 TNK:7 RCN:1 AT:3 FORT:5 ATY:4 FTR:1 TB:1 LB:5 DD:3 CRs:2 Total: 88

BV 2
V 4
TV 3
L 1

Averages:
Infantry * 6 Units * 2 Leaders Total : 2486 exp, 81 kill, 1113 pp Average: 414 exp, 14 kill, 186 pp
Tank * 4 Units * 1 Leaders Total : 960 exp, 27 kill, 954 pp Average: 240 exp, 7 kill, 239 pp
Recon * 1 Units * 0 Leaders Total : 338 exp, 4 kill, 356 pp Average: 338 exp, 4 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 1547 exp, 25 kill, 552 pp Average: 774 exp, 13 kill, 276 pp
Artillery * 5 Units * 5 Leaders Total : 2332 exp, 34 kill, 1596 pp Average: 466 exp, 7 kill, 319 pp
Fighter * 1 Units * 0 Leaders Total : 239 exp, 2 kill, 979 pp Average: 239 exp, 2 kill, 979 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 236 exp, 2 kill, 0 pp Average: 236 exp, 2 kill, 0 pp
* Summary: * 20 Units * 10 Leaders Total : 8138 exp, 175 kill, 5550 pp Average: 407 exp, 9 kill, 278 pp

Player 1 ANZAC has 52 units total (core+aux):
Infantry : 7
Tank : 6
Recon : 1
Anti-tank : 2
FlaK : 1
Fortification : 12
Artillery : 18
Fighter : 3
Tactical Bomber : 2

Player 2 Kaiser Germany has 33 units total (core+aux):
Infantry : 7
Anti-tank : 1
Fortification : 16
Artillery : 8
Air Defense : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-10) ..  #18 Mont-St-Quentin  1918-8
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Hadley-Page O/100 ( TB):   5, 16,  1,  6,     7,  3,   4,   0,   984pp,  Avail:1918-2
     Victory ..  also #18
     Tactical Victory ..  also #18
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-30 19:13, Tuesday

11 Villiers-Bretonneaux loss

There is only 2 possible outcomes: Brilliant Victory for holding your 4 Vic Hexs OR Loss for not holding them.

I lose 3 VH's in the first turns, but can hold the 4th VH with the aux units over the entire distance.
The Germans are technically superior. I can't do anything against the A7V tanks. Although I quickly gain air superiority, I don't get an advantage because half of the scenario is raining and I can't use the bombers / fighters effectively.

I retake 2 VH's, but in the end I'm missing one VH to the BV.

New units now with 200 exp, but even less strength -7/7.

Current scenario: Villiers-Bretonneaux, VH prestige is 0 , All map prestige is: 160
Army cost: 5936 , Current prestige is 346
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive
if BV: +350, Mont-St-Quentin , cap 5500, 10 turns prestige: 220
if V : +500, Mont-St-Quentin , cap 5500, 10 turns prestige: 220
if TV: +600, Mont-St-Quentin , cap 5500, 10 turns prestige: 220
if Ls: +650, Ziza , cap 4000, 10 turns prestige: 220

Infantry
Australian 17 , , 5 bars , 562 exp , ANZAC , 5/10 , 23 kill , 180 pp - U:002 [+46 exp]
Australian 17 , , 4 bars , 481 exp , ANZAC , 3/10 , 11 kill , 180 pp - U:003 [+29 exp]
New Zealand 17 , , 5 bars , 519 exp , ANZAC , 9/10 , Reconnaissance Movement , 19 kill , 168 pp - U:004 [+30 exp]
New Zealand 17 , , 3 bars , 397 exp , ANZAC , 5/10 , Fire Discipline , 12 kill , 168 pp - U:009 [+16 exp]
Australian 17 , , 4 bars , 448 exp , ANZAC , 7/10 , Overwhelming Attack , 16 kill , 180 pp - U:012 [+36 exp]
Bridging , Wagon , , 2 bars , 236 exp , ANZAC , 9/9 , 5 kill , 237 pp - U:015

Tank
NZ Mounted Rifle , , 3 bars , 301 exp , ANZAC , 3/10 , 13 kill , 240 pp - U:013 [+29 exp]
NZ Mounted Rifle , , 3 bars , 371 exp , ANZAC , 3/10 , Aggressive Attack , 11 kill , 240 pp - U:014 [+41 exp]
Light Horse 16 , , 2 bars , 221 exp , ANZAC , 5/9 , 5 kill , 237 pp - U:017 [+24 exp]
Light Horse 16 , , 1 bars , 173 exp , ANZAC , 3/9 , 0 kill , 237 pp - U:018 [+12 exp]

Recon
Ford-T armored , , 3 bars , 379 exp , ANZAC , 7/9 , 8 kill , 356 pp - U:016 [+41 exp]

Anti-tank
Lewis 14 , , 5 bars , 685 exp , ANZAC , 9/10 , Aggressive Maneuver , 14 kill , 276 pp - U:006 [+42 exp]
Lewis 14 , , 5 bars , 1008 exp , ANZAC , 10/10 , Overwhelming Attack , 16 kill , 276 pp - U:007 [+104 exp]

Artillery
18pdr Horse , , 4 bars , 482 exp , ANZAC , 10/10 , Combat Support , 3 kill , 276 pp - U:001 [+56 exp]
18pdr Horse , , 5 bars , 750 exp , ANZAC , 10/10 , Overwhelming Attack , 11 kill , 276 pp - U:005 [+88 exp]
OQF 4,5" Mk I , Wagon , , 4 bars , 419 exp , ANZAC , 10/10 , Combat Support , 15 kill , 564 pp - U:008 [+40 exp]
OQF 13pdr , Wagon , , 5 bars , 534 exp , ANZAC , 10/10 , Combat Support , 4 kill , 240 pp - U:010 [+116 exp]
OQF 13pdr , Wagon , , 5 bars , 531 exp , ANZAC , 10/10 , Infiltration Tactics , 4 kill , 240 pp - U:011 [+84 exp]
18pdr Horse , , 2 bars , 209 exp , ANZAC , 7/7 , 0 kill , 193 pp - U:123 [+9 exp]
18pdr Horse , , 2 bars , 250 exp , ANZAC , 7/7 , 1 kill , 193 pp - U:124 [+50 exp]

Fighter
S.E.5a , , 2 bars , 265 exp , ANZAC , 6/8 , 4 kill , 979 pp - U:020 [+26 exp]

Tactical Bomber
+ Sopwith Camel , , 2 bars , 262 exp , ANZAC , 7/8 , 4 kill , 0 pp - U:019 [+26 exp]

Player 1 : ANZAC
Killed: INF:162 TNK:6 RCN:5 AT:32 FORT:119 ATY:51 AD:3 FTR:8 TB:8 SUB:4 Total: 398
Lost : INF:65 TNK:8 RCN:1 AT:3 FORT:11 ATY:5 FTR:1 TB:1 LB:5 DD:3 CRs:2 Total: 105

BV 2
V 4
TV 3
L 2

Averages:
Infantry * 6 Units * 3 Leaders Total : 2643 exp, 86 kill, 1113 pp Average: 441 exp, 14 kill, 186 pp
Tank * 4 Units * 1 Leaders Total : 1066 exp, 29 kill, 954 pp Average: 267 exp, 7 kill, 239 pp
Recon * 1 Units * 0 Leaders Total : 379 exp, 8 kill, 356 pp Average: 379 exp, 8 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 1693 exp, 30 kill, 552 pp Average: 847 exp, 15 kill, 276 pp
Artillery * 7 Units * 5 Leaders Total : 3175 exp, 38 kill, 1982 pp Average: 454 exp, 5 kill, 283 pp
Fighter * 1 Units * 0 Leaders Total : 265 exp, 4 kill, 979 pp Average: 265 exp, 4 kill, 979 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 262 exp, 4 kill, 0 pp Average: 262 exp, 4 kill, 0 pp
* Summary: * 22 Units * 11 Leaders Total : 9483 exp, 199 kill, 5936 pp Average: 431 exp, 9 kill, 270 pp

Player 1 ANZAC has 42 units total (core+aux):
Infantry : 9
Tank : 6
Recon : 1
Anti-tank : 2
Fortification : 8
Artillery : 13
Fighter : 2
Tactical Bomber : 1

Player 2 Kaiser Germany has 35 units total (core+aux):
Infantry : 9
Tank : 3
Anti-tank : 3
Fortification : 9
Artillery : 10
Fighter : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1918-5) ..  #13 Damascus  1918-10
	 No new units!
     Victory ..  also #13
     Tactical Victory ..  also #13
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-03-30 20:31, Tuesday

12 Ziza bv

There is only 2 possible outcomes:- Brilliant Victory for holding your 3 Vic Hexs OR Loss for not holding them

This scenario was to my liking.

2 VH's are in my hand, 1 VH must be conquered.
The Arabs are very numerous and the camel cavalry has a very high SA value. But with the help of my [C] units, I can build a well-functioning defense and kill all attackers in the area.
The third VH is only defended by a single unit, but I need two turns to eliminate it. Please note: Take the VH with a core unit, not with a Turkish prisoner (aux unit) -> you will otherwise lose the scenario!
There is no airfield and so the planes have to wait in the hangar for the next scenario.

Current scenario: Ziza, VH prestige is 0 , All map prestige is: 0
Army cost: 5936 , Current prestige is 566
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive
if BV: +500, Damascus , cap 5300, 10 turns prestige: 220
if V : +600, Damascus , cap 5300, 10 turns prestige: 220
if TV: +700, Damascus , cap 5300, 10 turns prestige: 220
if Ls: +700, Damascus , cap 5300, 10 turns prestige: 220

Infantry
Australian 17 , , 5 bars , 608 exp , ANZAC , 5/10 , 24 kill , 180 pp - U:002 [+46 exp]
Australian 17 , , 5 bars , 510 exp , ANZAC , 7/10 , 14 kill , 180 pp - U:003 [+29 exp]
New Zealand 17 , , 5 bars , 555 exp , ANZAC , 8/10 , Reconnaissance Movement , 21 kill , 168 pp - U:004 [+36 exp]
New Zealand 17 , , 4 bars , 458 exp , ANZAC , 7/10 , Fire Discipline , 14 kill , 168 pp - U:009 [+61 exp]
Australian 17 , , 4 bars , 497 exp , ANZAC , 8/10 , Overwhelming Attack , 19 kill , 180 pp - U:012 [+49 exp]
Bridging , Wagon , , 2 bars , 293 exp , ANZAC , 6/9 , 7 kill , 237 pp - U:015 [+57 exp]

Tank
NZ Mounted Rifle , , 3 bars , 390 exp , ANZAC , 4/10 , 17 kill , 240 pp - U:013 [+89 exp]
NZ Mounted Rifle , , 4 bars , 438 exp , ANZAC , 8/10 , Aggressive Attack , 16 kill , 240 pp - U:014 [+67 exp]
Light Horse 16 , , 2 bars , 280 exp , ANZAC , 6/9 , 11 kill , 237 pp - U:017 [+59 exp]
Light Horse 16 , , 2 bars , 249 exp , ANZAC , 8/9 , Combat Support , 4 kill , 237 pp - U:018 [+76 exp]

Recon
Ford-T armored , , 4 bars , 436 exp , ANZAC , 9/9 , 12 kill , 356 pp - U:016 [+57 exp]

Anti-tank
Lewis 14 , , 5 bars , 761 exp , ANZAC , 9/10 , Aggressive Maneuver , 18 kill , 276 pp - U:006 [+76 exp]
Lewis 14 , , 5 bars , 1120 exp , ANZAC , 7/10 , Overwhelming Attack , 17 kill , 276 pp - U:007 [+112 exp]

Artillery
18pdr Horse , , 5 bars , 507 exp , ANZAC , 10/10 , Combat Support , 3 kill , 276 pp - U:001 [+25 exp]
18pdr Horse , , 5 bars , 783 exp , ANZAC , 10/10 , Overwhelming Attack , 11 kill , 276 pp - U:005 [+33 exp]
OQF 4,5" Mk I , Wagon , , 4 bars , 450 exp , ANZAC , 10/10 , Combat Support , 16 kill , 564 pp - U:008 [+31 exp]
OQF 13pdr , Wagon , , 5 bars , 596 exp , ANZAC , 10/10 , Combat Support , 5 kill , 240 pp - U:010 [+62 exp]
OQF 13pdr , Wagon , , 5 bars , 597 exp , ANZAC , 8/10 , Infiltration Tactics , 6 kill , 240 pp - U:011 [+66 exp]
18pdr Horse , , 2 bars , 254 exp , ANZAC , 7/7 , 0 kill , 193 pp - U:021 [+45 exp]
18pdr Horse , , 2 bars , 282 exp , ANZAC , 7/7 , 1 kill , 193 pp - U:022 [+32 exp]

Fighter
S.E.5a , , 2 bars , 265 exp , ANZAC , 8/8 , 4 kill , 979 pp - U:020

Tactical Bomber
+ Sopwith Camel , , 2 bars , 262 exp , ANZAC , 8/8 , 4 kill , 0 pp - U:019

Player 1 : ANZAC
Killed: INF:194 TNK:22 RCN:5 AT:32 FORT:119 ATY:51 AD:3 FTR:8 TB:8 SUB:4 Total: 446
Lost : INF:78 TNK:8 RCN:1 AT:3 FORT:11 ATY:5 FTR:1 TB:1 LB:5 DD:3 CRs:2 Total: 118

BV 3
V 4
TV 3
L 2

Averages:
Infantry * 6 Units * 3 Leaders Total : 2921 exp, 99 kill, 1113 pp Average: 487 exp, 17 kill, 186 pp
Tank * 4 Units * 2 Leaders Total : 1357 exp, 48 kill, 954 pp Average: 339 exp, 12 kill, 239 pp
Recon * 1 Units * 0 Leaders Total : 436 exp, 12 kill, 356 pp Average: 436 exp, 12 kill, 356 pp
Anti-tank * 2 Units * 2 Leaders Total : 1881 exp, 35 kill, 552 pp Average: 941 exp, 18 kill, 276 pp
Artillery * 7 Units * 5 Leaders Total : 3469 exp, 42 kill, 1982 pp Average: 496 exp, 6 kill, 283 pp
Fighter * 1 Units * 0 Leaders Total : 265 exp, 4 kill, 979 pp Average: 265 exp, 4 kill, 979 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 262 exp, 4 kill, 0 pp Average: 262 exp, 4 kill, 0 pp
* Summary: * 22 Units * 12 Leaders Total : 10591 exp, 244 kill, 5936 pp Average: 481 exp, 11 kill, 270 pp

Player 1 ANZAC has 35 units total (core+aux):
Infantry : 19
Tank : 4
Recon : 1
Anti-tank : 2
Artillery : 7
Fighter : 1
Tactical Bomber : 1

Player 2 Arabs has 8 units total (core+aux):
Infantry : 8

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Victory ..  also #254
     Tactical Victory ..  also #254
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

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Re: CC 28 - Para's ANZAC @ 100%

Post by Parabellum » 2021-04-01 21:32, Thursday

13 Damascus bv-2

It was a combination of three tasks:
1) defend the western VH with a few units against a superior force,
2) keep the central VH against enemies coming late from the south,
3) Conquer the two VH in the north-east.

I focused on task three and used my best units there.
This made tasks 1 and 2 more difficult and I had to repair the units used there. But the VH's were never in serious danger.

The large number of [C] leaders made me more conciliatory at the end of the campaign, because with their help BV's were possible again.

Current scenario: Damascus, VH prestige is 160 , All map prestige is: 640
Army cost: 4125 , Current prestige is 804
Prestige available on map yet is 320 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive
BV: Win , turn prestige: 330
V : Win , turn prestige: 430
TV: Win , turn prestige: 480
Ls: Win , turn prestige: 480

Infantry
Australian 17 , , 5 bars , 684 exp , ANZAC , 5/10 , 28 kill , 90 pp - U:002 [+76 exp]
Australian 17 , , 5 bars , 542 exp , ANZAC , 8/10 , 15 kill , 144 pp - U:003 [+32 exp]
New Zealand 17 , , 5 bars , 656 exp , ANZAC , 7/10 , Reconnaissance Movement , 23 kill , 117 pp - U:004 [+101 exp]
New Zealand 17 , , 5 bars , 519 exp , ANZAC , 7/10 , Fire Discipline , 15 kill , 117 pp - U:009 [+61 exp]
Australian 17 , , 5 bars , 508 exp , ANZAC , 8/10 , Overwhelming Attack , 21 kill , 144 pp - U:012 [+11 exp]
Bridging , Wagon , , 3 bars , 310 exp , ANZAC , 7/9 , 7 kill , 184 pp - U:015 [+17 exp]

Tank
NZ Mounted Rifle , , 4 bars , 445 exp , ANZAC , 10/10 , 20 kill , 240 pp - U:013 [+55 exp]
NZ Mounted Rifle , , 5 bars , 512 exp , ANZAC , 3/10 , Aggressive Attack , 22 kill , 72 pp - U:014 [+74 exp]
Light Horse 16 , , 2 bars , 299 exp , ANZAC , 4/9 , 13 kill , 105 pp - U:017 [+19 exp]
Light Horse 16 , , 3 bars , 309 exp , ANZAC , 9/9 , Combat Support , 8 kill , 237 pp - U:018 [+60 exp]

Recon
Ford-T armored , , 4 bars , 487 exp , ANZAC , 4/9 , 15 kill , 158 pp - U:016 [+51 exp]

Anti-tank
Lewis 14 , , 5 bars , 826 exp , ANZAC , 6/10 , Aggressive Maneuver , 19 kill , 165 pp - U:006 [+65 exp]
Lewis 14 , , 5 bars , 1410 exp , ANZAC , 9/10 , Overwhelming Attack , 23 kill , 248 pp - U:007 [+290 exp]

Artillery
18pdr Horse , , 5 bars , 527 exp , ANZAC , 10/10 , Combat Support , 3 kill , 276 pp - U:001 [+20 exp]
18pdr Horse , , 5 bars , 867 exp , ANZAC , 10/10 , Overwhelming Attack , 13 kill , 276 pp - U:005 [+84 exp]
OQF 4,5" Mk I , Wagon , , 4 bars , 499 exp , ANZAC , 10/10 , Combat Support , 21 kill , 564 pp - U:008 [+49 exp]
OQF 13pdr , Wagon , , 5 bars , 650 exp , ANZAC , 10/10 , Combat Support , 5 kill , 240 pp - U:010 [+54 exp]
OQF 13pdr , Wagon , , 5 bars , 676 exp , ANZAC , 10/10 , Infiltration Tactics , 6 kill , 240 pp - U:011 [+79 exp]
18pdr Horse , , 3 bars , 328 exp , ANZAC , 7/7 , 0 kill , 193 pp - U:021 [+74 exp]
18pdr Horse , , 3 bars , 360 exp , ANZAC , 7/7 , 1 kill , 193 pp - U:022 [+78 exp]

Fighter
S.E.5a , , 3 bars , 371 exp , ANZAC , 1/8 , 7 kill , 122 pp - U:020 [+106 exp]

Tactical Bomber
+ Sopwith Camel , , 3 bars , 310 exp , ANZAC , 5/8 , 8 kill , 0 pp - U:019 [+48 exp]

Player 1 : ANZAC
Killed: INF:219 TNK:25 RCN:6 AT:35 FORT:128 ATY:58 AD:5 FTR:10 TB:11 SUB:4 Total: 501
Lost : INF:79 TNK:9 RCN:1 AT:4 FORT:11 ATY:5 FTR:1 TB:1 LB:5 DD:3 CRs:2 Total: 121

BV 4
V 4
TV 3
L 2

Averages:
Infantry * 6 Units * 3 Leaders Total : 3219 exp, 109 kill, 796 pp Average: 537 exp, 18 kill, 133 pp
Tank * 4 Units * 2 Leaders Total : 1565 exp, 63 kill, 654 pp Average: 391 exp, 16 kill, 164 pp
Recon * 1 Units * 0 Leaders Total : 487 exp, 15 kill, 158 pp Average: 487 exp, 15 kill, 158 pp
Anti-tank * 2 Units * 2 Leaders Total : 2236 exp, 42 kill, 413 pp Average: 1118 exp, 21 kill, 207 pp
Artillery * 7 Units * 5 Leaders Total : 3907 exp, 49 kill, 1982 pp Average: 558 exp, 7 kill, 283 pp
Fighter * 1 Units * 0 Leaders Total : 371 exp, 7 kill, 122 pp Average: 371 exp, 7 kill, 122 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 310 exp, 8 kill, 0 pp Average: 310 exp, 8 kill, 0 pp
* Summary: * 22 Units * 12 Leaders Total : 12095 exp, 293 kill, 4125 pp Average: 550 exp, 13 kill, 188 pp

Player 1 ANZAC has 35 units total (core+aux):
Infantry : 11
Tank : 8
Recon : 1
Anti-tank : 2
Fortification : 2
Artillery : 9
Fighter : 1
Tactical Bomber : 1

Player 2 Turkey has 21 units total (core+aux):
Infantry : 8
Tank : 3
Anti-tank : 1
Fortification : 5
Artillery : 1
Fighter : 2
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Victory (1918-10) ..  #0 The Dardanelles  1915-3
	 No new units!
++++ Panzerliga.de ++++ PG3D-Forum ++++
Completed CCs: 1, 2x3, 3x2, 4, 5x2, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18x3,19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 44, 45, 46, 50, 51, 56, 59, 60x3, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76x2, MTC I

User avatar
Aries No Mu
Captain
Captain
Posts: 102
Joined: 2021-01-29 22:12, Friday

Re: CC 28 - Para's ANZAC @ 100% done *

Post by Aries No Mu » 2021-04-01 23:12, Thursday

Another one bites the dust

CONGRATZ!!!

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