CC#34 - LSSAH @100 (from Darek's PG2 archives)
Posted: 2021-09-22 21:02, Wednesday
Darek’s CC#34 at 100%
Technique's LSSAH v.2.0 with AK efile v.0.79 - played with PG2 2.20 exe / completed in Dec'2009
1. Prosna River
Before the battle purchased all my army, that means obligatory 3 SS Infantry units.
The battle wasn't hard, but I sent not enough forces to capture farther Wieruszów objective, so missed BV clearly by 2 turns. Closer VHs in Bolesławiec and Opatów have been taken easily and defended against Polish infantry and cavalry counterattacks. One of my units got nice leader when fighting in Opatów.
I must confess that I actually live about 25 km of closest VH mentioned here, so don't be surprised that I was able to remember and spell all those names easily.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Warta Crossing , VH prestige is 160 , All hex prestige is 160
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 72
BV: 0 , Bzura Pocket , cap 1008 , 12 turn prestige: 300
V : 0 , Bzura Pocket , cap 1008 , 15 turn prestige: 375
TV: 0 , Bzura Pocket , cap 1008 , 18 turn prestige: 450
Ls: 0 , Warta Crossing , cap 1008 , 18 turn prestige: 450
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 197 exp , Devastating Fire , 2 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 148 exp , 2 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 133 exp , 3 kill , 336 pp
Killed: AD 0 , AT 1 , ATY 4 , INF 13 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 18
Lost : AD 0 , AT 0 , ATY 0 , INF 2 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 2
2. Warta Crossing
When you play with rules that limits your army growing, the aspect of decision making at HQ is practically missing.
I must restart scenario quickly, when deployment mistake was obvious. The map is divided on two by line of 'impassable river' hexes, which is not visible at first sight without terrain analysis. So, having 3 deployment at the beginning you may use only 2 of them, on the south of that border line. If you settle your unit into single northern deployment hex, it will be cut of action to the end of battle.
So, after restart I put my units into deployment hex one by one. Strong auxiliary forces were sent directly to the easternmost VH crossing the river. My core units with the rest of auxiliaries directed SE firstly and then to the east. The Bridging unit helped to cross the river where the bridge was destroyed. Both VHs on the northern line of advance were captured without trouble inside the BV limit. The farthermost VH on the southern line had more obstacles on the way, so I missed BV by two turns when captured it finally.
BV was not easy to achieve, as majority of units went on foot here, but perhaps if I sent my quick core units with northern group first (they were not critical on the south, as some reinforcements appeared later in that area), and then made flanking maneuver attacking that last VH from behind (which was fairly possible, as even slower units after NE VH capturing were able to be on time and helped with the last VH capturing) I could succeed.
Luckily BVs are not very important in this campaign, as use of prototypes will be probably very limited, only if they fit to core composition pattern.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Bzura Pocket , VH prestige is 320 , All hex prestige is 560
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 332
BV: 324 , Holland , cap 1500 , 12 turn prestige: 300
V : 324 , Holland , cap 1500 , 15 turn prestige: 300
TV: 324 , Holland , cap 1500 , 18 turn prestige: 300
Ls: 324 , Holland , cap 1500 , 18 turn prestige: 300
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 309 exp , Devastating Fire , 5 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 196 exp , 4 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 2 bars , 224 exp , 7 kill , 336 pp
Killed: AD 1 , AT 1 , ATY 11 , INF 31 , REC 0 , TK 0 , FTR 2 , TB 1 , Total: 47
Lost : AD 0 , AT 0 , ATY 0 , INF 4 , REC 0 , TK 0 , FTR 0 , TB 1 , Total: 5
3. Bzura Pocket
It was very intensive, but interesting battle. Polish forces attacked crazy, so for some time played rather defensively after capturing northeastern VH and a while later Sochaczew VH as well. In the meantime reinforcements arrived gradually. Most of them were sent to Sochaczew area. When another northern VH, just behind the river, has been captured, I sent strong artillery contingent with one PzII tank and couple of infantry units from Sochaczew behind the river, towards the last VH. After heavy artillery bombardment small tank overran defenders and I've got last turn BV.
Result: BV
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Holland , VH prestige is 160 , All hex prestige is 320
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 712
BV: 0 , Advance to Dunkirk , cap 1500 , 10 turn prestige: 200
V : 0 , Advance to Dunkirk , cap 1500 , 15 turn prestige: 300
TV: 0 , Advance to Dunkirk , cap 1500 , 20 turn prestige: 400
Ls: 0 , Holland , cap 1500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 434 exp , Devastating Fire , 10 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 305 exp , 8 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 392 exp , 10 kill , 336 pp
Killed: AD 3 , AT 1 , ATY 21 , INF 62 , REC 1 , TK 3 , FTR 4 , TB 2 , Total: 97
Lost : AD 1 , AT 1 , ATY 0 , INF 12 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 18
4. Holland
Before the battle, according to briefing, added one artillery unit to my forces. The most expensive I could afford, 15 sFH37.
This small battle was just like holiday comparing to previous one. Easy walk across well known (from previously played CC) map. Dutch forces were not able to make any serious troubles for my experienced units supported by massive artillery contingent. Got BV with one turn in spare.
No leaders again, and protos are probably disabled, but it's not very annoying when you must keep your army composition strictly defined by rules.
Result: BV (-1T)
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Advance to Dunkirk , VH prestige is 320 , All hex prestige is 320
Army value including initial Core and Prototypes: 1656
Total Army Cost: 1656 , Current prestige is 404
BV: 1896 , Skopje , cap 3500 , 10 turn prestige: 200
V : 1896 , Skopje , cap 3500 , 15 turn prestige: 300
TV: 1896 , Skopje , cap 3500 , 20 turn prestige: 400
Ls: 1896 , Advance to Dunkirk , cap 1500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 477 exp , Devastating Fire , 13 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 335 exp , 10 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 431 exp , 14 kill , 336 pp
Artillery
1/Art/LSSAH , 15 sFH37(t)[SdKfz 7] , 0 bars , 10 exp , 0 kill , 648 pp
Killed: AD 3 , AT 2 , ATY 26 , INF 75 , REC 1 , TK 3 , FTR 5 , TB 2 , Total: 117
Lost : AD 1 , AT 1 , ATY 0 , INF 14 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 20
5. Advance to Dunkirk
Before the battle sold new 15 sFH37 and purchased the same unit, but with 1-bar of experience.
Another very small scale battle, but funny. I was surprised seeing, that will start it with 5 units only. The things went smoothly from the beginning and 3 VHs on the hills were captured easily, as well as the next one on the road to British VH behind the river. Unfortunately my advance have been stopped then by entrenched defenders, just before that last VH. Rainy weather together with some supply problems cost me enough time to miss the BV by two turns (VH was cleared one turn earlier, but only arties were able to drive into it). One of infantries passed 5th bar without leader.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Skopje , VH prestige is 400 , All hex prestige is 560
Army value including initial Core and Prototypes: 1656
Total Army Cost: 1656 , Current prestige is 1844
BV: 0 , Vevi , cap 3500 , 11 turn prestige: 220
V : 0 , Vevi , cap 3500 , 14 turn prestige: 280
TV: 0 , Vevi , cap 3500 , 20 turn prestige: 400
Ls: 0 , Skopje , cap 3500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 5 bars , 563 exp , Devastating Fire , 16 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 412 exp , 10 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 5 bars , 535 exp , 16 kill , 336 pp
Artillery
1/Art/LSSAH , 15 sFH37(t)[SdKfz 7] , 1 bars , 124 exp , 1 kill , 648 pp
Killed: AD 3 , AT 2 , ATY 29 , INF 88 , REC 2 , TK 6 , FTR 7 , TB 2 , Total: 139
Lost : AD 1 , AT 1 , ATY 0 , INF 14 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 20
Technique's LSSAH v.2.0 with AK efile v.0.79 - played with PG2 2.20 exe / completed in Dec'2009
1. Prosna River
Before the battle purchased all my army, that means obligatory 3 SS Infantry units.
The battle wasn't hard, but I sent not enough forces to capture farther Wieruszów objective, so missed BV clearly by 2 turns. Closer VHs in Bolesławiec and Opatów have been taken easily and defended against Polish infantry and cavalry counterattacks. One of my units got nice leader when fighting in Opatów.
I must confess that I actually live about 25 km of closest VH mentioned here, so don't be surprised that I was able to remember and spell all those names easily.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Warta Crossing , VH prestige is 160 , All hex prestige is 160
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 72
BV: 0 , Bzura Pocket , cap 1008 , 12 turn prestige: 300
V : 0 , Bzura Pocket , cap 1008 , 15 turn prestige: 375
TV: 0 , Bzura Pocket , cap 1008 , 18 turn prestige: 450
Ls: 0 , Warta Crossing , cap 1008 , 18 turn prestige: 450
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 197 exp , Devastating Fire , 2 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 148 exp , 2 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 133 exp , 3 kill , 336 pp
Killed: AD 0 , AT 1 , ATY 4 , INF 13 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 18
Lost : AD 0 , AT 0 , ATY 0 , INF 2 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 2
2. Warta Crossing
When you play with rules that limits your army growing, the aspect of decision making at HQ is practically missing.
I must restart scenario quickly, when deployment mistake was obvious. The map is divided on two by line of 'impassable river' hexes, which is not visible at first sight without terrain analysis. So, having 3 deployment at the beginning you may use only 2 of them, on the south of that border line. If you settle your unit into single northern deployment hex, it will be cut of action to the end of battle.
So, after restart I put my units into deployment hex one by one. Strong auxiliary forces were sent directly to the easternmost VH crossing the river. My core units with the rest of auxiliaries directed SE firstly and then to the east. The Bridging unit helped to cross the river where the bridge was destroyed. Both VHs on the northern line of advance were captured without trouble inside the BV limit. The farthermost VH on the southern line had more obstacles on the way, so I missed BV by two turns when captured it finally.
BV was not easy to achieve, as majority of units went on foot here, but perhaps if I sent my quick core units with northern group first (they were not critical on the south, as some reinforcements appeared later in that area), and then made flanking maneuver attacking that last VH from behind (which was fairly possible, as even slower units after NE VH capturing were able to be on time and helped with the last VH capturing) I could succeed.
Luckily BVs are not very important in this campaign, as use of prototypes will be probably very limited, only if they fit to core composition pattern.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Bzura Pocket , VH prestige is 320 , All hex prestige is 560
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 332
BV: 324 , Holland , cap 1500 , 12 turn prestige: 300
V : 324 , Holland , cap 1500 , 15 turn prestige: 300
TV: 324 , Holland , cap 1500 , 18 turn prestige: 300
Ls: 324 , Holland , cap 1500 , 18 turn prestige: 300
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 309 exp , Devastating Fire , 5 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 1 bars , 196 exp , 4 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 2 bars , 224 exp , 7 kill , 336 pp
Killed: AD 1 , AT 1 , ATY 11 , INF 31 , REC 0 , TK 0 , FTR 2 , TB 1 , Total: 47
Lost : AD 0 , AT 0 , ATY 0 , INF 4 , REC 0 , TK 0 , FTR 0 , TB 1 , Total: 5
3. Bzura Pocket
It was very intensive, but interesting battle. Polish forces attacked crazy, so for some time played rather defensively after capturing northeastern VH and a while later Sochaczew VH as well. In the meantime reinforcements arrived gradually. Most of them were sent to Sochaczew area. When another northern VH, just behind the river, has been captured, I sent strong artillery contingent with one PzII tank and couple of infantry units from Sochaczew behind the river, towards the last VH. After heavy artillery bombardment small tank overran defenders and I've got last turn BV.
Result: BV
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Holland , VH prestige is 160 , All hex prestige is 320
Army value including initial Core and Prototypes: 1008
Total Army Cost: 1008 , Current prestige is 712
BV: 0 , Advance to Dunkirk , cap 1500 , 10 turn prestige: 200
V : 0 , Advance to Dunkirk , cap 1500 , 15 turn prestige: 300
TV: 0 , Advance to Dunkirk , cap 1500 , 20 turn prestige: 400
Ls: 0 , Holland , cap 1500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 434 exp , Devastating Fire , 10 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 305 exp , 8 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 392 exp , 10 kill , 336 pp
Killed: AD 3 , AT 1 , ATY 21 , INF 62 , REC 1 , TK 3 , FTR 4 , TB 2 , Total: 97
Lost : AD 1 , AT 1 , ATY 0 , INF 12 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 18
4. Holland
Before the battle, according to briefing, added one artillery unit to my forces. The most expensive I could afford, 15 sFH37.
This small battle was just like holiday comparing to previous one. Easy walk across well known (from previously played CC) map. Dutch forces were not able to make any serious troubles for my experienced units supported by massive artillery contingent. Got BV with one turn in spare.
No leaders again, and protos are probably disabled, but it's not very annoying when you must keep your army composition strictly defined by rules.
Result: BV (-1T)
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Advance to Dunkirk , VH prestige is 320 , All hex prestige is 320
Army value including initial Core and Prototypes: 1656
Total Army Cost: 1656 , Current prestige is 404
BV: 1896 , Skopje , cap 3500 , 10 turn prestige: 200
V : 1896 , Skopje , cap 3500 , 15 turn prestige: 300
TV: 1896 , Skopje , cap 3500 , 20 turn prestige: 400
Ls: 1896 , Advance to Dunkirk , cap 1500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 477 exp , Devastating Fire , 13 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 3 bars , 335 exp , 10 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 431 exp , 14 kill , 336 pp
Artillery
1/Art/LSSAH , 15 sFH37(t)[SdKfz 7] , 0 bars , 10 exp , 0 kill , 648 pp
Killed: AD 3 , AT 2 , ATY 26 , INF 75 , REC 1 , TK 3 , FTR 5 , TB 2 , Total: 117
Lost : AD 1 , AT 1 , ATY 0 , INF 14 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 20
5. Advance to Dunkirk
Before the battle sold new 15 sFH37 and purchased the same unit, but with 1-bar of experience.
Another very small scale battle, but funny. I was surprised seeing, that will start it with 5 units only. The things went smoothly from the beginning and 3 VHs on the hills were captured easily, as well as the next one on the road to British VH behind the river. Unfortunately my advance have been stopped then by entrenched defenders, just before that last VH. Rainy weather together with some supply problems cost me enough time to miss the BV by two turns (VH was cleared one turn earlier, but only arties were able to drive into it). One of infantries passed 5th bar without leader.
Result: V
My army before the next battle:
Campaign: Meine Ehre heisst Treue - LSSAH , Prestige modifier 100% , V-2.0 formula
Current scenario: Skopje , VH prestige is 400 , All hex prestige is 560
Army value including initial Core and Prototypes: 1656
Total Army Cost: 1656 , Current prestige is 1844
BV: 0 , Vevi , cap 3500 , 11 turn prestige: 220
V : 0 , Vevi , cap 3500 , 14 turn prestige: 280
TV: 0 , Vevi , cap 3500 , 20 turn prestige: 400
Ls: 0 , Skopje , cap 3500 , 20 turn prestige: 400
Infantry
1/Inf/LSSAH (DF) , SS Infanterie (A)[Blitz 3t (T)] , 5 bars , 563 exp , Devastating Fire , 16 kill , 336 pp
2/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 4 bars , 412 exp , 10 kill , 336 pp
3/Inf/LSSAH , SS Infanterie (A)[Blitz 3t (T)] , 5 bars , 535 exp , 16 kill , 336 pp
Artillery
1/Art/LSSAH , 15 sFH37(t)[SdKfz 7] , 1 bars , 124 exp , 1 kill , 648 pp
Killed: AD 3 , AT 2 , ATY 29 , INF 88 , REC 2 , TK 6 , FTR 7 , TB 2 , Total: 139
Lost : AD 1 , AT 1 , ATY 0 , INF 14 , REC 1 , TK 1 , FTR 1 , TB 1 , Total: 20