CC 42 - Parabellum @ 100% done *
Moderator: Parabellum
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
CC 42 - Parabellum @ 100% done *
OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\efile_cc42\ * Efile version: CC42-US Southwest Pacific Campaign 1.0 with Pacific 4.2
Campaign: US ARMY SOUTHWEST PACIFIC CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Continue , #0 , Victory , score:30 (mandatory)
2 Cagayan Valley , #19 , Brilliant Victory , score:72 +++ Proto: M4A3 Sherman
3 Lingayen Gulf , #20 , Tactical Victory , score:14
4 Withdrawal to Bataan , #22 , Brilliant Victory , score:53
5 Bataan 1 , #23 , Brilliant Victory , score:72
6 Bataan 2 , #24 , Brilliant Victory , score:52
7 Continue , #0 , Victory , score:30 (mandatory)
The player loses all core units and must buy completely new units with 0 exp to continue the campaign. 500pp are available for this purpose.
8 Bofu , #17 , Brilliant Victory , score:61
9 Buna , #1 , Victory , score:30
10 Salamaua 1 , #2 , Victory , score:30
11 Salamaua 2 , #3 , Loss , score:-11
12 Arawe 1 , #4 , Tactical Victory , score:10
13 Arawe 2 , #5 , Tactical Victory , score:10
14 Saidor , #6 , Victory , score:30
15 Hollandia , #7 , Victory , score:30
16 Player choice scenario , #14 , Victory , score:30
17 Wakde Island , #9 , Brilliant Victory , score:50 +++ Proto: P-47N
18 Sarmi , #10 , Tactical Victory , score:10
19 Aitape 1 , #11 , Loss , score:-8 (mandatory)
20 Aitape 2 , #12 , Victory , score:34
21 Aitape 3 , #13 , Tactical Victory , score:15
22 Morotai 1 , #21 , Brilliant Victory , score:56 +++ Proto: M29
23 Morotai 2 , #18 , Brilliant Victory , score:58
25 Corregidor , #26 , Brilliant Victory , score:53
26 Zamboanga , #27 , Victory , score:35
27 Davao , #28 , Victory , score:35
--
Campaign score: 934 * Average: 34
Efile folder: C:\Open General 0.93.4.0\efile_cc42\ * Efile version: CC42-US Southwest Pacific Campaign 1.0 with Pacific 4.2
Campaign: US ARMY SOUTHWEST PACIFIC CAMPAIGN, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 Continue , #0 , Victory , score:30 (mandatory)
2 Cagayan Valley , #19 , Brilliant Victory , score:72 +++ Proto: M4A3 Sherman
3 Lingayen Gulf , #20 , Tactical Victory , score:14
4 Withdrawal to Bataan , #22 , Brilliant Victory , score:53
5 Bataan 1 , #23 , Brilliant Victory , score:72
6 Bataan 2 , #24 , Brilliant Victory , score:52
7 Continue , #0 , Victory , score:30 (mandatory)
The player loses all core units and must buy completely new units with 0 exp to continue the campaign. 500pp are available for this purpose.
8 Bofu , #17 , Brilliant Victory , score:61
9 Buna , #1 , Victory , score:30
10 Salamaua 1 , #2 , Victory , score:30
11 Salamaua 2 , #3 , Loss , score:-11
12 Arawe 1 , #4 , Tactical Victory , score:10
13 Arawe 2 , #5 , Tactical Victory , score:10
14 Saidor , #6 , Victory , score:30
15 Hollandia , #7 , Victory , score:30
16 Player choice scenario , #14 , Victory , score:30
17 Wakde Island , #9 , Brilliant Victory , score:50 +++ Proto: P-47N
18 Sarmi , #10 , Tactical Victory , score:10
19 Aitape 1 , #11 , Loss , score:-8 (mandatory)
20 Aitape 2 , #12 , Victory , score:34
21 Aitape 3 , #13 , Tactical Victory , score:15
22 Morotai 1 , #21 , Brilliant Victory , score:56 +++ Proto: M29
23 Morotai 2 , #18 , Brilliant Victory , score:58
25 Corregidor , #26 , Brilliant Victory , score:53
26 Zamboanga , #27 , Victory , score:35
27 Davao , #28 , Victory , score:35
--
Campaign score: 934 * Average: 34
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Steve Brown:
, this hope I do not share!
1 Continue v (mandatory)
what kind of a start is that?
2 Cagayan Valley bv-10
The VH's are not visible at the start. This design tool will accompany and delight us the whole campaign.
I tried several times - took all the flags, but it was not finished, then later somehow, but do not ask me how and why I won.
Current scenario: Cagayan Valley, VH prestige is 0 , All map prestige is: 40
Army cost: 492 , Current prestige is 168
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 348
if BV: +125, Lingayen Gulf , cap 1200, 15 turns prestige: 375
if V : +125, Lingayen Gulf , cap 1200, 19 turns prestige: 375
if TV: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
if Ls: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
Recon
Jeep Recon , , 0 bars , 2 exp , U.S. Army , 9/10 , 0 kill , 108 pp - U:015 [+2 exp]
Jeep Recon , , 0 bars , 18 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:016 [+18 exp]
Jeep Recon , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:018
Anti-tank
.50 Caliber MG , , 0 bars , 68 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:017 [+68 exp]
Player 1 : U.S. Army, Philippines
Killed: FTR:1 Total: 1
Lost : Total: 0
BV 1
V 1
TV 0
L 0
Averages:
Recon * 3 Units * 0 Leaders Total : 20 exp, 0 kill, 324 pp Average: 7 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 0 Leaders Total : 68 exp, 1 kill, 168 pp Average: 68 exp, 1 kill, 168 pp
* Summary: * 4 Units * 0 Leaders Total : 88 exp, 1 kill, 492 pp Average: 22 exp, 0 kill, 123 pp
Player 1 U.S. Army, Philippines has 7 units total (core+aux):
Infantry : 1
Recon : 3
Anti-tank : 1
Artillery : 1
Fighter : 1
Player 2 Japan has 10 units total (core+aux):
Infantry : 3
Recon : 4
Anti-tank : 1
Artillery : 1
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Lingayen Gulf lttv (mandatory)
a simple defensive scenario. The last 6 to 8 turns I drove around the map looking for Japanese to kill to gain more experience.
Current scenario: Lingayen Gulf, VH prestige is 80 , All map prestige is: 160
Army cost: 852 , Current prestige is 333
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 192
BV: Loss , turn prestige: 20
V : Loss , turn prestige: 280
if TV: +100, Withdrawal to Bataan , cap 1500, 23 turns prestige: 280
Ls: Loss , turn prestige: 280
Infantry
Mechanized , , 0 bars , 41 exp , U.S. Army , 9/10 , 2 kill , 168 pp - U:021 [+41 exp]
Tank
+ M4A3 Sherman , , 0 bars , 92 exp , U.S. Army , 5/10 , 9 kill , 0 pp - U:005 [+92 exp]
Recon
Jeep Recon , , 0 bars , 49 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+31 exp]
Anti-tank
.50 Caliber MG , , 1 bars , 190 exp , U.S. Army , 7/10 , Resilience , 3 kill , 168 pp - U:003 [+122 exp]
Artillery
M1 75mm , , 1 bars , 104 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:004 [+104 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 147 exp , U.S. Army , 10/10 , 2 kill , 168 pp - U:001 [+147 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:8 TNK:2 RCN:2 AT:3 ATY:2 AD:2 FTR:4 TB:3 Total: 26
Lost : INF:2 ATY:1 Total: 3
BV 1
V 1
TV 1
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 41 exp, 2 kill, 168 pp Average: 41 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 92 exp, 9 kill, 0 pp Average: 92 exp, 9 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 49 exp, 0 kill, 108 pp Average: 49 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 190 exp, 3 kill, 168 pp Average: 190 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 104 exp, 0 kill, 240 pp Average: 104 exp, 0 kill, 240 pp
Air Defense * 1 Units * 0 Leaders Total : 147 exp, 2 kill, 168 pp Average: 147 exp, 2 kill, 168 pp
* Summary: * 6 Units * 1 Leaders Total : 623 exp, 16 kill, 852 pp Average: 104 exp, 3 kill, 142 pp
Player 1 U.S. Army, Philippines has 19 units total (core+aux):
Infantry : 4
Tank : 1
Recon : 3
Anti-tank : 2
Artillery : 5
Air Defense : 2
Fighter : 2
Player 2 Japan has 6 units total (core+aux):
Anti-tank : 3
Artillery : 1
Air Defense : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Withdrawal to Bataan bv-1
again a simple defensive scenario. Again, the VH's are not all visible, except for one VH in the southwest. This one is undefended and can be easily captured with the Recon - if they could get out of the initial Japanese encirclement.
Current scenario: Withdrawal to Bataan, VH prestige is 0 , All map prestige is: 40
Army cost: 1284 , Current prestige is 251
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 248
if BV: +80, Bataan 1 , cap 1700, 8 turns prestige: 170
if V : +80, Bataan 1 , cap 1700, 15 turns prestige: 170
if TV: +80, Bataan 1 , cap 1700, 19 turns prestige: 170
Ls: Loss , turn prestige: 170
Infantry
Mechanized , , 0 bars , 79 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+38 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 5/10 , 0 kill , 168 pp - U:055 [+41 exp]
Mechanized , , 0 bars , 15 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:056 [+15 exp]
Tank
+ M4A3 Sherman , , 1 bars , 158 exp , U.S. Army , 9/10 , 17 kill , 0 pp - U:005 [+66 exp]
Recon
Jeep Recon , , 0 bars , 77 exp , U.S. Army , 3/10 , 0 kill , 108 pp - U:002 [+28 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 229 exp , U.S. Army , 5/10 , Resilience , 3 kill , 168 pp - U:003 [+39 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 119 exp , U.S. Army , 9/10 , 0 kill , 252 pp - U:004 [+15 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 167 exp , U.S. Army , 9/10 , 3 kill , 252 pp - U:001 [+20 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:10 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 42
Lost : INF:5 ATY:1 Total: 6
BV 2
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 135 exp, 4 kill, 504 pp Average: 45 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 158 exp, 17 kill, 0 pp Average: 158 exp, 17 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 77 exp, 0 kill, 108 pp Average: 77 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 229 exp, 3 kill, 168 pp Average: 229 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 119 exp, 0 kill, 252 pp Average: 119 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 167 exp, 3 kill, 252 pp Average: 167 exp, 3 kill, 252 pp
* Summary: * 8 Units * 1 Leaders Total : 885 exp, 27 kill, 1284 pp Average: 111 exp, 3 kill, 161 pp
Player 1 U.S. Army, Philippines has 22 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 1
Anti-tank : 3
Artillery : 5
Air Defense : 2
Player 2 Japan has 15 units total (core+aux):
Infantry : 3
Tank : 2
Recon : 4
Anti-tank : 1
Fortification : 1
Artillery : 2
Fighter : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Bataan 1 bv-9
Very weak design, or I am too strong (only 1 VH very close) - with the Sherman I could roll over the Japanese and put out their lights.
Current scenario: Bataan 1, VH prestige is 160 , All map prestige is: 200
Army cost: 1536 , Current prestige is 259
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 254
if BV: +0, Bataan 2 , cap 1700, 11 turns prestige: 160
if V : +0, Bataan 2 , cap 1700, 15 turns prestige: 160
if TV: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
if Ls: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
Infantry
Mechanized , , 0 bars , 93 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+14 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:007
Mechanized , , 0 bars , 15 exp , U.S. Army , 10/10 , 1 kill , 168 pp - U:008
Tank
+ M4A3 Sherman , , 1 bars , 167 exp , U.S. Army , 9/10 , 19 kill , 0 pp - U:005 [+9 exp]
Recon
Jeep Recon , , 0 bars , 93 exp , U.S. Army , 8/10 , 0 kill , 108 pp - U:002 [+16 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 283 exp , U.S. Army , 10/10 , Resilience , 4 kill , 168 pp - U:003 [+54 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 125 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:004 [+6 exp]
M1 75mm , Pack Mule , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:052
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 179 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+12 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:13 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 45
Lost : INF:5 ATY:1 Total: 6
BV 3
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 149 exp, 4 kill, 504 pp Average: 50 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 167 exp, 19 kill, 0 pp Average: 167 exp, 19 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 93 exp, 0 kill, 108 pp Average: 93 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 283 exp, 4 kill, 168 pp Average: 283 exp, 4 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 125 exp, 0 kill, 504 pp Average: 63 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 179 exp, 3 kill, 252 pp Average: 179 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 996 exp, 30 kill, 1536 pp Average: 111 exp, 3 kill, 171 pp
Player 1 U.S. Army, Philippines has 20 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 6
Air Defense : 1
Player 2 Japan has 20 units total (core+aux):
Infantry : 8
Recon : 3
Anti-tank : 4
Fortification : 1
Artillery : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Bataan 2 ltbv
hidden VH's again. I put my units in the wrong place and had to restart after a few laps when my mistake became obvious.
Current scenario: Bataan 2, VH prestige is 0 , All map prestige is: 40
Army cost: 1536 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 254
if BV: +0, Continue , cap 0, 7 turns prestige: 0
if V : +0, Continue , cap 0, 10 turns prestige: 0
if TV: +0, Continue , cap 0, 13 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Mechanized , , 1 bars , 172 exp , U.S. Army , 7/10 , 4 kill , 168 pp - U:006 [+79 exp]
Mechanized , , 0 bars , 90 exp , U.S. Army , 2/10 , 2 kill , 168 pp - U:007 [+49 exp]
Mechanized , , 0 bars , 44 exp , U.S. Army , 3/10 , 1 kill , 168 pp - U:008 [+29 exp]
Tank
+ M4A3 Sherman , , 2 bars , 267 exp , U.S. Army , 8/10 , 26 kill , 0 pp - U:005 [+100 exp]
Recon
Jeep Recon , , 1 bars , 136 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+43 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 338 exp , U.S. Army , 8/10 , Resilience , 6 kill , 168 pp - U:003 [+55 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 175 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:004 [+50 exp]
M1 75mm , Pack Mule , , 0 bars , 25 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:009 [+25 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 2 bars , 235 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+56 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 306 exp, 7 kill, 504 pp Average: 102 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 267 exp, 26 kill, 0 pp Average: 267 exp, 26 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 136 exp, 0 kill, 108 pp Average: 136 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 338 exp, 6 kill, 168 pp Average: 338 exp, 6 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 200 exp, 1 kill, 504 pp Average: 100 exp, 1 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 235 exp, 3 kill, 252 pp Average: 235 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 1482 exp, 43 kill, 1536 pp Average: 165 exp, 5 kill, 171 pp
Player 1 U.S. Army, Philippines has 16 units total (core+aux):
Infantry : 8
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Air Defense : 1
Player 2 Japan has 19 units total (core+aux):
Infantry : 10
Recon : 1
Anti-tank : 2
Artillery : 6
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Continue v (mandatory)
what is this abstruse campaign? All units are left behind and surrender to the Japanese - survival uncertain. In the next scenario, I start completely with zero units and 500 pp.
I have long believed that there must be a bug here and start the savegame under several older OG versions. But the result was always the same - you can't save your units. Whether this is historically accurate or not - as a player I feel totally screwed.
Current scenario: Continue, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Defensive Using map: 294
BV: Loss , turn prestige: 0
if V : +500, Bofu , cap 500, 2 turns prestige: 0
if TV: +500, Bofu , cap 500, 3 turns prestige: 0
Ls: Loss , turn prestige: 0
Player 1 : U.S. Army
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 2
TV 1
L 0
Averages:
* Summary: * 0 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp
Player 1 U.S. Army has 1 units total (core+aux):
Infantry : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
There are a few surprises in the campaign... that I hope you find to be "fun".
![Nyet! :nyet](./images/smilies/em_nyet.gif)
1 Continue v (mandatory)
what kind of a start is that?
![Doh! :doh](./images/smilies/em_doh.gif)
2 Cagayan Valley bv-10
![Huh? :huh](./images/smilies/em_huh.gif)
win by taking any flag
The VH's are not visible at the start. This design tool will accompany and delight us the whole campaign.
I tried several times - took all the flags, but it was not finished, then later somehow, but do not ask me how and why I won.
Current scenario: Cagayan Valley, VH prestige is 0 , All map prestige is: 40
Army cost: 492 , Current prestige is 168
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 5
AI stance is Aggressive Using map: 348
if BV: +125, Lingayen Gulf , cap 1200, 15 turns prestige: 375
if V : +125, Lingayen Gulf , cap 1200, 19 turns prestige: 375
if TV: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
if Ls: +125, Lingayen Gulf , cap 1200, 21 turns prestige: 375
Recon
Jeep Recon , , 0 bars , 2 exp , U.S. Army , 9/10 , 0 kill , 108 pp - U:015 [+2 exp]
Jeep Recon , , 0 bars , 18 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:016 [+18 exp]
Jeep Recon , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 108 pp - U:018
Anti-tank
.50 Caliber MG , , 0 bars , 68 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:017 [+68 exp]
Player 1 : U.S. Army, Philippines
Killed: FTR:1 Total: 1
Lost : Total: 0
BV 1
V 1
TV 0
L 0
Averages:
Recon * 3 Units * 0 Leaders Total : 20 exp, 0 kill, 324 pp Average: 7 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 0 Leaders Total : 68 exp, 1 kill, 168 pp Average: 68 exp, 1 kill, 168 pp
* Summary: * 4 Units * 0 Leaders Total : 88 exp, 1 kill, 492 pp Average: 22 exp, 0 kill, 123 pp
Player 1 U.S. Army, Philippines has 7 units total (core+aux):
Infantry : 1
Recon : 3
Anti-tank : 1
Artillery : 1
Fighter : 1
Player 2 Japan has 10 units total (core+aux):
Infantry : 3
Recon : 4
Anti-tank : 1
Artillery : 1
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory .. also #255
Tactical Victory (1941-12) .. #22 Withdrawal to Bataan 1941-12
No new units!
a simple defensive scenario. The last 6 to 8 turns I drove around the map looking for Japanese to kill to gain more experience.
Current scenario: Lingayen Gulf, VH prestige is 80 , All map prestige is: 160
Army cost: 852 , Current prestige is 333
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 23
AI stance is Aggressive Using map: 192
BV: Loss , turn prestige: 20
V : Loss , turn prestige: 280
if TV: +100, Withdrawal to Bataan , cap 1500, 23 turns prestige: 280
Ls: Loss , turn prestige: 280
Infantry
Mechanized , , 0 bars , 41 exp , U.S. Army , 9/10 , 2 kill , 168 pp - U:021 [+41 exp]
Tank
+ M4A3 Sherman , , 0 bars , 92 exp , U.S. Army , 5/10 , 9 kill , 0 pp - U:005 [+92 exp]
Recon
Jeep Recon , , 0 bars , 49 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+31 exp]
Anti-tank
.50 Caliber MG , , 1 bars , 190 exp , U.S. Army , 7/10 , Resilience , 3 kill , 168 pp - U:003 [+122 exp]
Artillery
M1 75mm , , 1 bars , 104 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:004 [+104 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 147 exp , U.S. Army , 10/10 , 2 kill , 168 pp - U:001 [+147 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:8 TNK:2 RCN:2 AT:3 ATY:2 AD:2 FTR:4 TB:3 Total: 26
Lost : INF:2 ATY:1 Total: 3
BV 1
V 1
TV 1
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 41 exp, 2 kill, 168 pp Average: 41 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 92 exp, 9 kill, 0 pp Average: 92 exp, 9 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 49 exp, 0 kill, 108 pp Average: 49 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 190 exp, 3 kill, 168 pp Average: 190 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 104 exp, 0 kill, 240 pp Average: 104 exp, 0 kill, 240 pp
Air Defense * 1 Units * 0 Leaders Total : 147 exp, 2 kill, 168 pp Average: 147 exp, 2 kill, 168 pp
* Summary: * 6 Units * 1 Leaders Total : 623 exp, 16 kill, 852 pp Average: 104 exp, 3 kill, 142 pp
Player 1 U.S. Army, Philippines has 19 units total (core+aux):
Infantry : 4
Tank : 1
Recon : 3
Anti-tank : 2
Artillery : 5
Air Defense : 2
Fighter : 2
Player 2 Japan has 6 units total (core+aux):
Anti-tank : 3
Artillery : 1
Air Defense : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #23 Bataan 1 1942-1
No new units!
Victory .. also #23
Tactical Victory .. also #23
again a simple defensive scenario. Again, the VH's are not all visible, except for one VH in the southwest. This one is undefended and can be easily captured with the Recon - if they could get out of the initial Japanese encirclement.
Current scenario: Withdrawal to Bataan, VH prestige is 0 , All map prestige is: 40
Army cost: 1284 , Current prestige is 251
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 248
if BV: +80, Bataan 1 , cap 1700, 8 turns prestige: 170
if V : +80, Bataan 1 , cap 1700, 15 turns prestige: 170
if TV: +80, Bataan 1 , cap 1700, 19 turns prestige: 170
Ls: Loss , turn prestige: 170
Infantry
Mechanized , , 0 bars , 79 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+38 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 5/10 , 0 kill , 168 pp - U:055 [+41 exp]
Mechanized , , 0 bars , 15 exp , U.S. Army , 8/10 , 1 kill , 168 pp - U:056 [+15 exp]
Tank
+ M4A3 Sherman , , 1 bars , 158 exp , U.S. Army , 9/10 , 17 kill , 0 pp - U:005 [+66 exp]
Recon
Jeep Recon , , 0 bars , 77 exp , U.S. Army , 3/10 , 0 kill , 108 pp - U:002 [+28 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 229 exp , U.S. Army , 5/10 , Resilience , 3 kill , 168 pp - U:003 [+39 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 119 exp , U.S. Army , 9/10 , 0 kill , 252 pp - U:004 [+15 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 167 exp , U.S. Army , 9/10 , 3 kill , 252 pp - U:001 [+20 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:10 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 42
Lost : INF:5 ATY:1 Total: 6
BV 2
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 135 exp, 4 kill, 504 pp Average: 45 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 158 exp, 17 kill, 0 pp Average: 158 exp, 17 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 77 exp, 0 kill, 108 pp Average: 77 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 229 exp, 3 kill, 168 pp Average: 229 exp, 3 kill, 168 pp
Artillery * 1 Units * 0 Leaders Total : 119 exp, 0 kill, 252 pp Average: 119 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 167 exp, 3 kill, 252 pp Average: 167 exp, 3 kill, 252 pp
* Summary: * 8 Units * 1 Leaders Total : 885 exp, 27 kill, 1284 pp Average: 111 exp, 3 kill, 161 pp
Player 1 U.S. Army, Philippines has 22 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 1
Anti-tank : 3
Artillery : 5
Air Defense : 2
Player 2 Japan has 15 units total (core+aux):
Infantry : 3
Tank : 2
Recon : 4
Anti-tank : 1
Fortification : 1
Artillery : 2
Fighter : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #24 Bataan 2 1942-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M20 (RCN): 3, 3, 2, 1, 7, 6, 0, 7, 168pp, Avail:1942-1
M8 (RCN): 7, 3, 2, 1, 6, 6, 1, 7, 288pp, Avail:1942-1
P-38E (FTR): 2, 2, 13, 3, 8, 14, 1, 4, 948pp, Avail:1942-1
M4 Tractor (GTP): 0, 0, 0, 0, 8, 0, 0, 4, 204pp, Avail:1942-1
White SC (GTP): 1, 2, 1, 0, 5, 2, 0, 3, 216pp, Avail:1942-1
T-16 Light ( TK): 1, 3, 0, 1, 5, 6, 1, 3, 168pp, Avail:1942-1
Victory .. also #24
Tactical Victory .. also #24
![Banana! :banana](./images/smilies/em_banana.gif)
Very weak design, or I am too strong (only 1 VH very close) - with the Sherman I could roll over the Japanese and put out their lights.
Current scenario: Bataan 1, VH prestige is 160 , All map prestige is: 200
Army cost: 1536 , Current prestige is 259
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Aggressive Using map: 254
if BV: +0, Bataan 2 , cap 1700, 11 turns prestige: 160
if V : +0, Bataan 2 , cap 1700, 15 turns prestige: 160
if TV: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
if Ls: +0, Bataan 2 , cap 1700, 19 turns prestige: 160
Infantry
Mechanized , , 0 bars , 93 exp , U.S. Army , 9/10 , 3 kill , 168 pp - U:006 [+14 exp]
Mechanized , , 0 bars , 41 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:007
Mechanized , , 0 bars , 15 exp , U.S. Army , 10/10 , 1 kill , 168 pp - U:008
Tank
+ M4A3 Sherman , , 1 bars , 167 exp , U.S. Army , 9/10 , 19 kill , 0 pp - U:005 [+9 exp]
Recon
Jeep Recon , , 0 bars , 93 exp , U.S. Army , 8/10 , 0 kill , 108 pp - U:002 [+16 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 283 exp , U.S. Army , 10/10 , Resilience , 4 kill , 168 pp - U:003 [+54 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 125 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:004 [+6 exp]
M1 75mm , Pack Mule , , 0 bars , 0 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:052
Air Defense
M1A2 37mm AA , Ford G8T , , 1 bars , 179 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+12 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:13 TNK:4 RCN:9 AT:5 FORT:1 ATY:4 AD:2 FTR:4 TB:3 Total: 45
Lost : INF:5 ATY:1 Total: 6
BV 3
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 149 exp, 4 kill, 504 pp Average: 50 exp, 1 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 167 exp, 19 kill, 0 pp Average: 167 exp, 19 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 93 exp, 0 kill, 108 pp Average: 93 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 283 exp, 4 kill, 168 pp Average: 283 exp, 4 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 125 exp, 0 kill, 504 pp Average: 63 exp, 0 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 179 exp, 3 kill, 252 pp Average: 179 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 996 exp, 30 kill, 1536 pp Average: 111 exp, 3 kill, 171 pp
Player 1 U.S. Army, Philippines has 20 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 6
Air Defense : 1
Player 2 Japan has 20 units total (core+aux):
Infantry : 8
Recon : 3
Anti-tank : 4
Fortification : 1
Artillery : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-1) .. #0 Continue 1941-12
No new units!
Victory .. also #0
Tactical Victory .. also #0
hidden VH's again. I put my units in the wrong place and had to restart after a few laps when my mistake became obvious.
Current scenario: Bataan 2, VH prestige is 0 , All map prestige is: 40
Army cost: 1536 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 254
if BV: +0, Continue , cap 0, 7 turns prestige: 0
if V : +0, Continue , cap 0, 10 turns prestige: 0
if TV: +0, Continue , cap 0, 13 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Mechanized , , 1 bars , 172 exp , U.S. Army , 7/10 , 4 kill , 168 pp - U:006 [+79 exp]
Mechanized , , 0 bars , 90 exp , U.S. Army , 2/10 , 2 kill , 168 pp - U:007 [+49 exp]
Mechanized , , 0 bars , 44 exp , U.S. Army , 3/10 , 1 kill , 168 pp - U:008 [+29 exp]
Tank
+ M4A3 Sherman , , 2 bars , 267 exp , U.S. Army , 8/10 , 26 kill , 0 pp - U:005 [+100 exp]
Recon
Jeep Recon , , 1 bars , 136 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:002 [+43 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 338 exp , U.S. Army , 8/10 , Resilience , 6 kill , 168 pp - U:003 [+55 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 175 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:004 [+50 exp]
M1 75mm , Pack Mule , , 0 bars , 25 exp , U.S. Army , 10/10 , 0 kill , 252 pp - U:009 [+25 exp]
Air Defense
M1A2 37mm AA , Ford G8T , , 2 bars , 235 exp , U.S. Army , 10/10 , 3 kill , 252 pp - U:001 [+56 exp]
Player 1 : U.S. Army, Philippines
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 1
TV 1
L 0
Averages:
Infantry * 3 Units * 0 Leaders Total : 306 exp, 7 kill, 504 pp Average: 102 exp, 2 kill, 168 pp
Tank * 1 Units * 0 Leaders Total : 267 exp, 26 kill, 0 pp Average: 267 exp, 26 kill, 0 pp
Recon * 1 Units * 0 Leaders Total : 136 exp, 0 kill, 108 pp Average: 136 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 338 exp, 6 kill, 168 pp Average: 338 exp, 6 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 200 exp, 1 kill, 504 pp Average: 100 exp, 1 kill, 252 pp
Air Defense * 1 Units * 0 Leaders Total : 235 exp, 3 kill, 252 pp Average: 235 exp, 3 kill, 252 pp
* Summary: * 9 Units * 1 Leaders Total : 1482 exp, 43 kill, 1536 pp Average: 165 exp, 5 kill, 171 pp
Player 1 U.S. Army, Philippines has 16 units total (core+aux):
Infantry : 8
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Air Defense : 1
Player 2 Japan has 19 units total (core+aux):
Infantry : 10
Recon : 1
Anti-tank : 2
Artillery : 6
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory (1942-1) .. #17 Bofu 1942-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-40F (FTR): 2, 2, 15, 1, 10, 13, 0, 6, 1032pp, Avail:1942-4
M15A1 ( AD): 1, 3, 12, 1, 4, 9, 2, 7, 288pp, Avail:1942-11
M16 ( AD): 1, 3, 15, 1, 4, 9, 1, 7, 324pp, Avail:1942-4
M1 57mm ( AT): 11, 5, 0, 1, 8, 8, 0, 8, 144pp, Avail:1942-10
M3 GMC ( AT): 10, 7, 0, 1, 4, 2, 1, 5, 264pp, Avail:1942-3
M7 (ATY): 6, 16, 2, 0, 7, 6, 4, 4, 780pp, Avail:1942-11
T19 HMC (ATY): 6, 16, 0, 0, 6, 6, 3, 3, 684pp, Avail:1942-8
Paratrooper (INF): 3, 7, 2, 1, 8, 9, 0, 1, 468pp, Avail:1942-5
Ranger (M) (INF): 6, 8, 2, 2, 8, 9, 0, 1, 396pp, Avail:1942-3
M5A1 ( TK): 8, 5, 1, 1, 9, 8, 0, 7, 432pp, Avail:1942-11
M4A1 Sherman ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 720pp, Avail:1942-4
M4A3 Sherman ( TK): 12, 12, 2, 1, 12, 9, 0, 9, 756pp, Avail:1942-9
P-38F (FTR): 2, 2, 14, 3, 10, 14, 0, 4, 1008pp, Avail:1942-6
P-47B (FTR): 1, 1, 16, 1, 13, 15, 0, 7, 1092pp, Avail:1942-4
P-47C (FTR): 2, 3, 18, 2, 13, 15, 0, 7, 1200pp, Avail:1942-10
B-26B ( TB): 6, 12, 9, 12, 12, 11, 0, 3, 828pp, Avail:1942-5
DUKW (GTP): 1, 2, 1, 0, 1, 0, 0, 6, 168pp, Avail:1942-9
M3A1 Stuart ( TK): 8, 5, 1, 1, 9, 9, 0, 9, 444pp, Avail:1942-9
A-36 (P-51A) ( TB): 6, 6, 13, 4, 11, 11, 0, 4, 804pp, Avail:1942-6
M13 ( AD): 1, 2, 7, 0, 4, 6, 1, 7, 180pp, Avail:1942-11
Bogue CVE (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1942-10
South Dakota BB (sBS): 12, 21, 21, 30, 18, 29, 7, 11, 2640pp, Avail:1942-3
Independence CVL (sCV): 2, 4, 13, 7, 4, 9, 3, 5, 1992pp, Avail:1942-3
Cleveland LC (sCr): 2, 6, 9, 11, 7, 10, 4, 12, 1392pp, Avail:1942-6
P-47D ( TB): 5, 5, 18, 3, 13, 15, 0, 7, 1008pp, Avail:1942-9
M4A4 Sherman ( TK): 13, 13, 2, 1, 12, 9, 0, 9, 804pp, Avail:1942-10
M15A1 GA (FlaK): 5, 6, 12, 1, 4, 9, 2, 7, 312pp, Avail:1942-11
M16 GA (FlaK): 1, 7, 15, 1, 4, 9, 1, 7, 348pp, Avail:1942-4
M28 Weasel (GTP): 0, 0, 0, 0, 5, 0, 0, 10, 156pp, Avail:1942-6
Glider Inf. (INF): 5, 7, 2, 1, 8, 9, 0, 1, 492pp, Avail:1942-5
M13 GA (FlaK): 1, 2, 7, 0, 4, 6, 1, 7, 204pp, Avail:1942-11
Tactical Victory .. also #17
![Censored! :censored](./images/smilies/em_censored.gif)
I have long believed that there must be a bug here and start the savegame under several older OG versions. But the result was always the same - you can't save your units. Whether this is historically accurate or not - as a player I feel totally screwed.
Current scenario: Continue, VH prestige is 0 , All map prestige is: 0
Army cost: 0 , Current prestige is 299
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Defensive Using map: 294
BV: Loss , turn prestige: 0
if V : +500, Bofu , cap 500, 2 turns prestige: 0
if TV: +500, Bofu , cap 500, 3 turns prestige: 0
Ls: Loss , turn prestige: 0
Player 1 : U.S. Army
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:2 ATY:4 AD:2 FTR:4 TB:3 Total: 60
Lost : INF:7 ATY:1 Total: 8
BV 4
V 2
TV 1
L 0
Averages:
* Summary: * 0 Units * 0 Leaders Total : 0 exp, 0 kill, 0 pp
Player 1 U.S. Army has 1 units total (core+aux):
Infantry : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1941-12) .. #1 Buna 1942-11
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-40F (FTR): 2, 2, 15, 1, 10, 13, 0, 6, 1032pp, Avail:1942-4
M15A1 ( AD): 1, 3, 12, 1, 4, 9, 2, 7, 288pp, Avail:1942-11
M16 ( AD): 1, 3, 15, 1, 4, 9, 1, 7, 324pp, Avail:1942-4
M1 57mm ( AT): 11, 5, 0, 1, 8, 8, 0, 8, 144pp, Avail:1942-10
M3 GMC ( AT): 10, 7, 0, 1, 4, 2, 1, 5, 264pp, Avail:1942-3
M7 (ATY): 6, 16, 2, 0, 7, 6, 4, 4, 780pp, Avail:1942-11
T19 HMC (ATY): 6, 16, 0, 0, 6, 6, 3, 3, 684pp, Avail:1942-8
Paratrooper (INF): 3, 7, 2, 1, 8, 9, 0, 1, 468pp, Avail:1942-5
Ranger (M) (INF): 6, 8, 2, 2, 8, 9, 0, 1, 396pp, Avail:1942-3
M20 (RCN): 3, 3, 2, 1, 7, 6, 0, 7, 168pp, Avail:1942-1
M8 (RCN): 7, 3, 2, 1, 6, 6, 1, 7, 288pp, Avail:1942-1
M5A1 ( TK): 8, 5, 1, 1, 9, 8, 0, 7, 432pp, Avail:1942-11
M4A1 Sherman ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 720pp, Avail:1942-4
M4A3 Sherman ( TK): 12, 12, 2, 1, 12, 9, 0, 9, 756pp, Avail:1942-9
P-38F (FTR): 2, 2, 14, 3, 10, 14, 0, 4, 1008pp, Avail:1942-6
P-47B (FTR): 1, 1, 16, 1, 13, 15, 0, 7, 1092pp, Avail:1942-4
P-47C (FTR): 2, 3, 18, 2, 13, 15, 0, 7, 1200pp, Avail:1942-10
B-26B ( TB): 6, 12, 9, 12, 12, 11, 0, 3, 828pp, Avail:1942-5
DUKW (GTP): 1, 2, 1, 0, 1, 0, 0, 6, 168pp, Avail:1942-9
M3A1 Stuart ( TK): 8, 5, 1, 1, 9, 9, 0, 9, 444pp, Avail:1942-9
A-36 (P-51A) ( TB): 6, 6, 13, 4, 11, 11, 0, 4, 804pp, Avail:1942-6
M13 ( AD): 1, 2, 7, 0, 4, 6, 1, 7, 180pp, Avail:1942-11
Bogue CVE (sCV): 2, 4, 9, 6, 4, 10, 2, 5, 1500pp, Avail:1942-10
P-38E (FTR): 2, 2, 13, 3, 8, 14, 1, 4, 948pp, Avail:1942-1
South Dakota BB (sBS): 12, 21, 21, 30, 18, 29, 7, 11, 2640pp, Avail:1942-3
Independence CVL (sCV): 2, 4, 13, 7, 4, 9, 3, 5, 1992pp, Avail:1942-3
Cleveland LC (sCr): 2, 6, 9, 11, 7, 10, 4, 12, 1392pp, Avail:1942-6
P-47D ( TB): 5, 5, 18, 3, 13, 15, 0, 7, 1008pp, Avail:1942-9
M4A4 Sherman ( TK): 13, 13, 2, 1, 12, 9, 0, 9, 804pp, Avail:1942-10
M15A1 GA (FlaK): 5, 6, 12, 1, 4, 9, 2, 7, 312pp, Avail:1942-11
M16 GA (FlaK): 1, 7, 15, 1, 4, 9, 1, 7, 348pp, Avail:1942-4
M4 Tractor (GTP): 0, 0, 0, 0, 8, 0, 0, 4, 204pp, Avail:1942-1
M28 Weasel (GTP): 0, 0, 0, 0, 5, 0, 0, 10, 156pp, Avail:1942-6
White SC (GTP): 1, 2, 1, 0, 5, 2, 0, 3, 216pp, Avail:1942-1
Glider Inf. (INF): 5, 7, 2, 1, 8, 9, 0, 1, 492pp, Avail:1942-5
T-16 Light ( TK): 1, 3, 0, 1, 5, 6, 1, 3, 168pp, Avail:1942-1
M13 GA (FlaK): 1, 2, 7, 0, 4, 6, 1, 7, 204pp, Avail:1942-11
Victory .. also #1
Tactical Victory .. also #1
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Bofu bv-3
You can have a different opinion out there, but I think this campaign is wasted time so far. A lot has to happen here in terms of quality so that I can still come to a positive conclusion at the end.
I'm starting to rebuild my army ...
Current scenario: Bofu, VH prestige is 80 , All map prestige is: 120
Army cost: 444 , Current prestige is 296
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive Using map: 87
if BV: +115, Buna , cap 1150, 7 turns prestige: 0
if V : +115, Buna , cap 1150, 10 turns prestige: 0
if TV: +115, Buna , cap 1150, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Mechanized , , 0 bars , 83 exp , U.S. Army , 10/10 , 1 kill , 168 pp - U:028 [+83 exp]
Recon
Jeep Recon , , 0 bars , 46 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:030 [+46 exp]
Anti-tank
.50 Caliber MG , , 0 bars , 30 exp , U.S. Army , 7/10 , 0 kill , 168 pp - U:029 [+30 exp]
Player 1 : U.S. Army
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:3 ATY:4 AD:2 FTR:4 TB:3 Total: 61
Lost : INF:8 ATY:1 Total: 9
BV 5
V 2
TV 1
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 83 exp, 1 kill, 168 pp Average: 83 exp, 1 kill, 168 pp
Recon * 1 Units * 0 Leaders Total : 46 exp, 0 kill, 108 pp Average: 46 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 0 Leaders Total : 30 exp, 0 kill, 168 pp Average: 30 exp, 0 kill, 168 pp
* Summary: * 3 Units * 0 Leaders Total : 159 exp, 1 kill, 444 pp Average: 53 exp, 0 kill, 148 pp
Player 1 U.S. Army has 10 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 2
Air Defense : 1
Fighter : 1
Player 2 Japan has 16 units total (core+aux):
Infantry : 8
Fortification : 3
Air Defense : 1
Fighter : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
No prototypes
*** PG2 Mode ***
You can have a different opinion out there, but I think this campaign is wasted time so far. A lot has to happen here in terms of quality so that I can still come to a positive conclusion at the end.
I'm starting to rebuild my army ...
Current scenario: Bofu, VH prestige is 80 , All map prestige is: 120
Army cost: 444 , Current prestige is 296
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 4
AI stance is Aggressive Using map: 87
if BV: +115, Buna , cap 1150, 7 turns prestige: 0
if V : +115, Buna , cap 1150, 10 turns prestige: 0
if TV: +115, Buna , cap 1150, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Mechanized , , 0 bars , 83 exp , U.S. Army , 10/10 , 1 kill , 168 pp - U:028 [+83 exp]
Recon
Jeep Recon , , 0 bars , 46 exp , U.S. Army , 2/10 , 0 kill , 108 pp - U:030 [+46 exp]
Anti-tank
.50 Caliber MG , , 0 bars , 30 exp , U.S. Army , 7/10 , 0 kill , 168 pp - U:029 [+30 exp]
Player 1 : U.S. Army
Killed: INF:19 TNK:4 RCN:14 AT:8 FORT:3 ATY:4 AD:2 FTR:4 TB:3 Total: 61
Lost : INF:8 ATY:1 Total: 9
BV 5
V 2
TV 1
L 0
Averages:
Infantry * 1 Units * 0 Leaders Total : 83 exp, 1 kill, 168 pp Average: 83 exp, 1 kill, 168 pp
Recon * 1 Units * 0 Leaders Total : 46 exp, 0 kill, 108 pp Average: 46 exp, 0 kill, 108 pp
Anti-tank * 1 Units * 0 Leaders Total : 30 exp, 0 kill, 168 pp Average: 30 exp, 0 kill, 168 pp
* Summary: * 3 Units * 0 Leaders Total : 159 exp, 1 kill, 444 pp Average: 53 exp, 0 kill, 148 pp
Player 1 U.S. Army has 10 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 2
Air Defense : 1
Fighter : 1
Player 2 Japan has 16 units total (core+aux):
Infantry : 8
Fortification : 3
Air Defense : 1
Fighter : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-11) .. #2 Salamaua 1 1943-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M1A1 90mm ( AD): 17, 11, 8, 0, 2, 6, 4, 2, 660pp, Avail:1943-2
M10 ( AT): 15, 9, 1, 1, 10, 6, 2, 10, 432pp, Avail:1943-1
M4/105 Sherman ( TK): 9, 15, 2, 2, 12, 9, 2, 7, 804pp, Avail:1943-6
M8 (ATY): 4, 12, 2, 0, 7, 6, 3, 3, 600pp, Avail:1943-1
Mountain (INF): 2, 4, 1, 1, 5, 7, 1, 1, 288pp, Avail:1943-1
Iowa BB (sBS): 12, 21, 25, 32, 18, 35, 7, 11, 2640pp, Avail:1943-2
Baltimore HC (sCr): 3, 10, 14, 16, 12, 10, 5, 8, 1608pp, Avail:1943-4
P-51B (FTR): 3, 3, 16, 2, 12, 14, 0, 8, 1140pp, Avail:1943-6
A-20G ( TB): 6, 16, 8, 4, 11, 12, 0, 4, 1020pp, Avail:1943-1
P-40N (FTR): 2, 4, 14, 1, 10, 10, 0, 4, 960pp, Avail:1943-3
Buckley DDE (sDD): 1, 1, 5, 7, 5, 6, 2, 5, 348pp, Avail:1943-4
Evarts DDE (sDD): 1, 1, 5, 4, 5, 6, 2, 5, 312pp, Avail:1943-4
P-39N (FB) ( TB): 4, 4, 13, 2, 11, 13, 0, 5, 792pp, Avail:1943-1
M3 Command (RCN): 1, 3, 2, 1, 5, 4, 0, 3, 180pp, Avail:1943-1
P-38H (FTR): 2, 2, 16, 3, 10, 14, 0, 4, 1044pp, Avail:1943-5
P-38G (FTR): 2, 2, 15, 3, 10, 14, 0, 4, 1020pp, Avail:1943-2
Victory .. also #2
Tactical Victory .. also #2
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Buna v (bv+6)
for me a typical scenario where misery fights against distress.
inexperienced americans with strength 10 have no chance against experienced japanese with strength 2/2 to 4/4 - crazy.
During the scenario, I bought an INF and an AT to secure the only VH which the Japanese needed to win.
Current scenario: Buna, VH prestige is 360 , All map prestige is: 360
Army cost: 1044 , Current prestige is 209
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 87
if BV: +130, Salamaua 1 , cap 1175, 13 turns prestige: 70
if V : +130, Salamaua 1 , cap 1175, 20 turns prestige: 70
if TV: +130, Salamaua 1 , cap 1175, 23 turns prestige: 70
if Ls: +150, Salamaua 1 , cap 1175, 23 turns prestige: 70
Infantry
Mechanized , , 2 bars , 206 exp , U.S. Army , 7/10 , Aggressive Attack , 6 kill , 168 pp - U:001 [+123 exp]
Foot Infantry , , 0 bars , 28 exp , U.S. Army , 3/10 , 3 kill , 144 pp - U:007 [+28 exp]
Recon
Jeep Recon , , 1 bars , 106 exp , U.S. Army , 4/10 , 3 kill , 108 pp - U:003 [+60 exp]
Anti-tank
.50 Caliber MG , , 1 bars , 185 exp , U.S. Army , 1/10 , 3 kill , 168 pp - U:002 [+155 exp]
M3A1 37mm , , 0 bars , 21 exp , U.S. Army , 10/10 , 0 kill , 72 pp - U:004 [+21 exp]
Artillery
81mm Mortar , , 0 bars , 85 exp , U.S. Army , 7/10 , 2 kill , 216 pp - U:088 [+85 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 113 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:089 [+113 exp]
Player 1 : U.S. Army
Killed: INF:35 TNK:4 RCN:14 AT:8 FORT:11 ATY:7 AD:4 FTR:7 TB:7 Total: 97
Lost : INF:14 RCN:3 AT:1 ATY:2 AD:1 FTR:1 TB:3 Total: 25
BV 5
V 3
TV 1
L 0
Averages:
Infantry * 2 Units * 1 Leaders Total : 234 exp, 9 kill, 312 pp Average: 117 exp, 5 kill, 156 pp
Recon * 1 Units * 0 Leaders Total : 106 exp, 3 kill, 108 pp Average: 106 exp, 3 kill, 108 pp
Anti-tank * 2 Units * 0 Leaders Total : 206 exp, 3 kill, 240 pp Average: 103 exp, 2 kill, 120 pp
Artillery * 1 Units * 0 Leaders Total : 85 exp, 2 kill, 216 pp Average: 85 exp, 2 kill, 216 pp
Air Defense * 1 Units * 0 Leaders Total : 113 exp, 0 kill, 168 pp Average: 113 exp, 0 kill, 168 pp
* Summary: * 7 Units * 1 Leaders Total : 744 exp, 17 kill, 1044 pp Average: 106 exp, 2 kill, 149 pp
Player 1 U.S. Army has 17 units total (core+aux):
Infantry : 5
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 2
Air Defense : 2
Fighter : 2
Tactical Bomber : 2
Player 2 Japan has 24 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 3
Fortification : 7
Air Defense : 2
Submarine : 3
Destroyer : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
No prototypes
*** PG2 Mode ***
for me a typical scenario where misery fights against distress.
inexperienced americans with strength 10 have no chance against experienced japanese with strength 2/2 to 4/4 - crazy.
During the scenario, I bought an INF and an AT to secure the only VH which the Japanese needed to win.
Current scenario: Buna, VH prestige is 360 , All map prestige is: 360
Army cost: 1044 , Current prestige is 209
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 87
if BV: +130, Salamaua 1 , cap 1175, 13 turns prestige: 70
if V : +130, Salamaua 1 , cap 1175, 20 turns prestige: 70
if TV: +130, Salamaua 1 , cap 1175, 23 turns prestige: 70
if Ls: +150, Salamaua 1 , cap 1175, 23 turns prestige: 70
Infantry
Mechanized , , 2 bars , 206 exp , U.S. Army , 7/10 , Aggressive Attack , 6 kill , 168 pp - U:001 [+123 exp]
Foot Infantry , , 0 bars , 28 exp , U.S. Army , 3/10 , 3 kill , 144 pp - U:007 [+28 exp]
Recon
Jeep Recon , , 1 bars , 106 exp , U.S. Army , 4/10 , 3 kill , 108 pp - U:003 [+60 exp]
Anti-tank
.50 Caliber MG , , 1 bars , 185 exp , U.S. Army , 1/10 , 3 kill , 168 pp - U:002 [+155 exp]
M3A1 37mm , , 0 bars , 21 exp , U.S. Army , 10/10 , 0 kill , 72 pp - U:004 [+21 exp]
Artillery
81mm Mortar , , 0 bars , 85 exp , U.S. Army , 7/10 , 2 kill , 216 pp - U:088 [+85 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 113 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:089 [+113 exp]
Player 1 : U.S. Army
Killed: INF:35 TNK:4 RCN:14 AT:8 FORT:11 ATY:7 AD:4 FTR:7 TB:7 Total: 97
Lost : INF:14 RCN:3 AT:1 ATY:2 AD:1 FTR:1 TB:3 Total: 25
BV 5
V 3
TV 1
L 0
Averages:
Infantry * 2 Units * 1 Leaders Total : 234 exp, 9 kill, 312 pp Average: 117 exp, 5 kill, 156 pp
Recon * 1 Units * 0 Leaders Total : 106 exp, 3 kill, 108 pp Average: 106 exp, 3 kill, 108 pp
Anti-tank * 2 Units * 0 Leaders Total : 206 exp, 3 kill, 240 pp Average: 103 exp, 2 kill, 120 pp
Artillery * 1 Units * 0 Leaders Total : 85 exp, 2 kill, 216 pp Average: 85 exp, 2 kill, 216 pp
Air Defense * 1 Units * 0 Leaders Total : 113 exp, 0 kill, 168 pp Average: 113 exp, 0 kill, 168 pp
* Summary: * 7 Units * 1 Leaders Total : 744 exp, 17 kill, 1044 pp Average: 106 exp, 2 kill, 149 pp
Player 1 U.S. Army has 17 units total (core+aux):
Infantry : 5
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 2
Air Defense : 2
Fighter : 2
Tactical Bomber : 2
Player 2 Japan has 24 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 3
Fortification : 7
Air Defense : 2
Submarine : 3
Destroyer : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1942-12) .. #3 Salamaua 2 1943-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M1A1 90mm ( AD): 17, 11, 8, 0, 2, 6, 4, 2, 660pp, Avail:1943-2
M10 ( AT): 15, 9, 1, 1, 10, 6, 2, 10, 432pp, Avail:1943-1
M4/105 Sherman ( TK): 9, 15, 2, 2, 12, 9, 2, 7, 804pp, Avail:1943-6
M8 (ATY): 4, 12, 2, 0, 7, 6, 3, 3, 600pp, Avail:1943-1
Mountain (INF): 2, 4, 1, 1, 5, 7, 1, 1, 288pp, Avail:1943-1
Iowa BB (sBS): 12, 21, 25, 32, 18, 35, 7, 11, 2640pp, Avail:1943-2
Baltimore HC (sCr): 3, 10, 14, 16, 12, 10, 5, 8, 1608pp, Avail:1943-4
P-51B (FTR): 3, 3, 16, 2, 12, 14, 0, 8, 1140pp, Avail:1943-6
A-20G ( TB): 6, 16, 8, 4, 11, 12, 0, 4, 1020pp, Avail:1943-1
P-40N (FTR): 2, 4, 14, 1, 10, 10, 0, 4, 960pp, Avail:1943-3
Buckley DDE (sDD): 1, 1, 5, 7, 5, 6, 2, 5, 348pp, Avail:1943-4
M1A1 H 155mm (ATY): 11, 19, 0, 6, 1, 5, 5, 0, 696pp, Avail:1943-7
P-38J (FTR): 2, 2, 17, 3, 10, 14, 0, 4, 1116pp, Avail:1943-8
Evarts DDE (sDD): 1, 1, 5, 4, 5, 6, 2, 5, 312pp, Avail:1943-4
B-25G ( TB): 11, 11, 9, 9, 11, 10, 0, 3, 1092pp, Avail:1943-7
P-39N (FB) ( TB): 4, 4, 13, 2, 11, 13, 0, 5, 792pp, Avail:1943-1
P-39Q (FB) ( TB): 4, 5, 16, 2, 9, 16, 0, 7, 876pp, Avail:1943-8
M22 Locust (AB) ( TK): 7, 4, 0, 1, 5, 4, 1, 6, 420pp, Avail:1943-7
M4 Sherman ( TK): 11, 12, 2, 2, 10, 8, 0, 9, 708pp, Avail:1943-7
M3 Command (RCN): 1, 3, 2, 1, 5, 4, 0, 3, 180pp, Avail:1943-1
4.2" Mortar (ATY): 4, 12, 0, 1, 4, 5, 3, 1, 288pp, Avail:1943-7
P-38H (FTR): 2, 2, 16, 3, 10, 14, 0, 4, 1044pp, Avail:1943-5
P-38G (FTR): 2, 2, 15, 3, 10, 14, 0, 4, 1020pp, Avail:1943-2
Victory .. also #3
Tactical Victory .. also #3
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Salamaua 1 v (bv+2)
Current scenario: Salamaua 1, VH prestige is 80 , All map prestige is: 160
Army cost: 1248 , Current prestige is 425
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 177
if BV: +115, Salamaua 2 , cap 1500, 9 turns prestige: 100
if V : +115, Salamaua 2 , cap 1500, 13 turns prestige: 100
if TV: +115, Salamaua 2 , cap 1500, 19 turns prestige: 100
if Ls: +115, Salamaua 2 , cap 1500, 19 turns prestige: 100
Infantry
Mechanized , , 3 bars , 307 exp , U.S. Army , 6/10 , Aggressive Attack , 7 kill , 168 pp - U:001 [+101 exp]
Mechanized , , 0 bars , 28 exp , U.S. Army , 9/10 , 2 kill , 168 pp - U:005 [+28 exp]
Recon
Jeep Recon , , 1 bars , 164 exp , U.S. Army , 2/10 , 5 kill , 108 pp - U:003 [+58 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 227 exp , U.S. Army , 10/10 , Devastating Fire , 4 kill , 168 pp - U:002 [+42 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 113 exp , U.S. Army , 10/10 , 2 kill , 252 pp - U:004 [+113 exp]
81mm Mortar , , 1 bars , 118 exp , U.S. Army , 10/10 , 3 kill , 216 pp - U:006 [+33 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 198 exp , U.S. Army , 10/10 , 2 kill , 168 pp - U:007 [+85 exp]
Player 1 : U.S. Army
Killed: INF:42 TNK:4 RCN:17 AT:8 FORT:14 ATY:7 AD:5 FTR:7 TB:7 SUB:1 Total: 112
Lost : INF:15 RCN:3 AT:1 ATY:2 AD:1 FTR:1 TB:4 Total: 27
BV 5
V 4
TV 1
L 0
Averages:
Infantry * 2 Units * 1 Leaders Total : 335 exp, 9 kill, 336 pp Average: 168 exp, 5 kill, 168 pp
Recon * 1 Units * 0 Leaders Total : 164 exp, 5 kill, 108 pp Average: 164 exp, 5 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 227 exp, 4 kill, 168 pp Average: 227 exp, 4 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 231 exp, 5 kill, 468 pp Average: 116 exp, 3 kill, 234 pp
Air Defense * 1 Units * 0 Leaders Total : 198 exp, 2 kill, 168 pp Average: 198 exp, 2 kill, 168 pp
* Summary: * 7 Units * 2 Leaders Total : 1155 exp, 25 kill, 1248 pp Average: 165 exp, 4 kill, 178 pp
Player 1 U.S. Army has 17 units total (core+aux):
Infantry : 6
Recon : 1
Anti-tank : 1
Artillery : 3
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 2
Player 2 Japan has 10 units total (core+aux):
Infantry : 1
Fortification : 5
Artillery : 1
Fighter : 1
Tactical Bomber : 1
Submarine : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Current scenario: Salamaua 1, VH prestige is 80 , All map prestige is: 160
Army cost: 1248 , Current prestige is 425
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 177
if BV: +115, Salamaua 2 , cap 1500, 9 turns prestige: 100
if V : +115, Salamaua 2 , cap 1500, 13 turns prestige: 100
if TV: +115, Salamaua 2 , cap 1500, 19 turns prestige: 100
if Ls: +115, Salamaua 2 , cap 1500, 19 turns prestige: 100
Infantry
Mechanized , , 3 bars , 307 exp , U.S. Army , 6/10 , Aggressive Attack , 7 kill , 168 pp - U:001 [+101 exp]
Mechanized , , 0 bars , 28 exp , U.S. Army , 9/10 , 2 kill , 168 pp - U:005 [+28 exp]
Recon
Jeep Recon , , 1 bars , 164 exp , U.S. Army , 2/10 , 5 kill , 108 pp - U:003 [+58 exp]
Anti-tank
.50 Caliber MG , , 2 bars , 227 exp , U.S. Army , 10/10 , Devastating Fire , 4 kill , 168 pp - U:002 [+42 exp]
Artillery
M1 75mm , Pack Mule , , 1 bars , 113 exp , U.S. Army , 10/10 , 2 kill , 252 pp - U:004 [+113 exp]
81mm Mortar , , 1 bars , 118 exp , U.S. Army , 10/10 , 3 kill , 216 pp - U:006 [+33 exp]
Air Defense
M1A2 37mm AA , , 1 bars , 198 exp , U.S. Army , 10/10 , 2 kill , 168 pp - U:007 [+85 exp]
Player 1 : U.S. Army
Killed: INF:42 TNK:4 RCN:17 AT:8 FORT:14 ATY:7 AD:5 FTR:7 TB:7 SUB:1 Total: 112
Lost : INF:15 RCN:3 AT:1 ATY:2 AD:1 FTR:1 TB:4 Total: 27
BV 5
V 4
TV 1
L 0
Averages:
Infantry * 2 Units * 1 Leaders Total : 335 exp, 9 kill, 336 pp Average: 168 exp, 5 kill, 168 pp
Recon * 1 Units * 0 Leaders Total : 164 exp, 5 kill, 108 pp Average: 164 exp, 5 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 227 exp, 4 kill, 168 pp Average: 227 exp, 4 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 231 exp, 5 kill, 468 pp Average: 116 exp, 3 kill, 234 pp
Air Defense * 1 Units * 0 Leaders Total : 198 exp, 2 kill, 168 pp Average: 198 exp, 2 kill, 168 pp
* Summary: * 7 Units * 2 Leaders Total : 1155 exp, 25 kill, 1248 pp Average: 165 exp, 4 kill, 178 pp
Player 1 U.S. Army has 17 units total (core+aux):
Infantry : 6
Recon : 1
Anti-tank : 1
Artillery : 3
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 2
Player 2 Japan has 10 units total (core+aux):
Infantry : 1
Fortification : 5
Artillery : 1
Fighter : 1
Tactical Bomber : 1
Submarine : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1943-7) .. #4 Arawe 1 1943-12
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M5 3-Inch ( AT): 15, 8, 0, 1, 8, 8, 2, 10, 276pp, Avail:1943-11
P-38L (FTR): 2, 4, 18, 3, 10, 14, 1, 5, 1164pp, Avail:1943-10
B-25J ( TB): 5, 10, 10, 8, 12, 11, 0, 3, 732pp, Avail:1943-10
M4 Bridging ( AT): 2, 6, 0, 0, 8, 8, 1, 9, 228pp, Avail:1943-10
M1 40mm AA ( AD): 6, 5, 9, 0, 2, 6, 2, 7, 180pp, Avail:1943-9
M3 105mm (AB) (ATY): 7, 12, 0, 2, 2, 6, 4, 2, 396pp, Avail:1943-9
B-29 ( LB): 7, 25, 12, 4, 17, 14, 0, 2, 1968pp, Avail:1943-9
M51 MMGC ( AD): 1, 3, 12, 2, 2, 6, 1, 7, 72pp, Avail:1943-9
M1 4.5 Inch (ATY): 8, 15, 0, 2, 2, 6, 4, 1, 456pp, Avail:1943-10
P-38J (FTR): 2, 2, 17, 3, 10, 14, 0, 4, 1116pp, Avail:1943-8
P-39Q (FB) ( TB): 4, 5, 16, 2, 9, 16, 0, 7, 876pp, Avail:1943-8
B-17G ( LB): 5, 20, 9, 2, 12, 11, 0, 2, 1512pp, Avail:1943-9
LSM(R) (sDD): 5, 16, 5, 1, 4, 10, 3, 5, 384pp, Avail:1943-9
Victory .. also #4
Tactical Victory .. also #4
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Salamaua 2 loss
I'm playing at the limit here. It is absolutely demotivating when you have to attack heavily entrenched Japanese (experience 500+) with your inexperienced units, new Japanese Recon units constantly appear somewhere, making new VH's visible on the map from which you are far away (and also can't get there quickly because there are mountains and rivers everywhere) or steal your VH's in the hinterland.
I had the last VH shot free and in hand, but a sea minefield blocked my path (ZoC) and I couldn't march in.
Current scenario: Salamaua 2, VH prestige is 160 , All map prestige is: 280
Army cost: 1968 , Current prestige is 94
Prestige available on map yet is 160 pp ( 80 pp in VH to capture) * Turn: 21
AI stance is Aggressive Using map: 177
if BV: +175, Arawe 1 , cap 2300, 11 turns prestige: 290
if V : +175, Arawe 1 , cap 2300, 16 turns prestige: 290
if TV: +175, Arawe 1 , cap 2300, 20 turns prestige: 290
if Ls: +175, Arawe 1 , cap 2300, 20 turns prestige: 290
Infantry
Mechanized , , 4 bars , 459 exp , U.S. Army , 5/10 , Aggressive Attack , 13 kill , 168 pp - U:001 [+152 exp]
Mechanized , , 0 bars , 64 exp , U.S. Army , 1/10 , 3 kill , 168 pp - U:005 [+36 exp]
Cavalry , , 0 bars , 60 exp , U.S. Army , 3/10 , 0 kill , 156 pp - U:013 [+60 exp]
Ranger (M) , , 0 bars , 74 exp , U.S. Army , 1/10 , 2 kill , 396 pp - U:051 [+74 exp]
Recon
Jeep Recon , , 2 bars , 219 exp , U.S. Army , 2/10 , 6 kill , 108 pp - U:003 [+55 exp]
M20 , , 0 bars , 34 exp , U.S. Army , 7/10 , 0 kill , 168 pp - U:018 [+34 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 319 exp , U.S. Army , 7/10 , Devastating Fire , 6 kill , 168 pp - U:002 [+92 exp]
Artillery
M1 75mm , Pack Mule , , 2 bars , 208 exp , U.S. Army , 10/10 , 2 kill , 252 pp - U:004 [+95 exp]
81mm Mortar , , 1 bars , 197 exp , U.S. Army , 9/10 , 4 kill , 216 pp - U:006 [+79 exp]
Air Defense
M1A2 37mm AA , , 3 bars , 322 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 5 kill , 168 pp - U:007 [+124 exp]
Player 1 : U.S. Army
Killed: INF:56 TNK:4 RCN:20 AT:8 FORT:18 ATY:8 AD:7 FTR:12 TB:8 SUB:1 Total: 142
Lost : INF:21 RCN:4 AT:2 ATY:5 AD:2 FTR:5 TB:6 DD:2 Total: 47
BV 5
V 4
TV 1
L 1
Averages:
Infantry * 4 Units * 1 Leaders Total : 657 exp, 18 kill, 888 pp Average: 164 exp, 5 kill, 222 pp
Recon * 2 Units * 0 Leaders Total : 253 exp, 6 kill, 276 pp Average: 127 exp, 3 kill, 138 pp
Anti-tank * 1 Units * 1 Leaders Total : 319 exp, 6 kill, 168 pp Average: 319 exp, 6 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 405 exp, 6 kill, 468 pp Average: 203 exp, 3 kill, 234 pp
Air Defense * 1 Units * 1 Leaders Total : 322 exp, 5 kill, 168 pp Average: 322 exp, 5 kill, 168 pp
* Summary: * 10 Units * 3 Leaders Total : 1956 exp, 41 kill, 1968 pp Average: 196 exp, 4 kill, 197 pp
Player 1 U.S. Army has 21 units total (core+aux):
Infantry : 10
Recon : 2
Anti-tank : 1
Ground Transport : 1
Artillery : 2
Air Defense : 1
Fighter : 1
Tactical Bomber : 3
Player 2 Japan has 17 units total (core+aux):
Infantry : 5
Fortification : 3
Air Defense : 4
Fighter : 2
Tactical Bomber : 1
Submarine : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
I'm playing at the limit here. It is absolutely demotivating when you have to attack heavily entrenched Japanese (experience 500+) with your inexperienced units, new Japanese Recon units constantly appear somewhere, making new VH's visible on the map from which you are far away (and also can't get there quickly because there are mountains and rivers everywhere) or steal your VH's in the hinterland.
I had the last VH shot free and in hand, but a sea minefield blocked my path (ZoC) and I couldn't march in.
Current scenario: Salamaua 2, VH prestige is 160 , All map prestige is: 280
Army cost: 1968 , Current prestige is 94
Prestige available on map yet is 160 pp ( 80 pp in VH to capture) * Turn: 21
AI stance is Aggressive Using map: 177
if BV: +175, Arawe 1 , cap 2300, 11 turns prestige: 290
if V : +175, Arawe 1 , cap 2300, 16 turns prestige: 290
if TV: +175, Arawe 1 , cap 2300, 20 turns prestige: 290
if Ls: +175, Arawe 1 , cap 2300, 20 turns prestige: 290
Infantry
Mechanized , , 4 bars , 459 exp , U.S. Army , 5/10 , Aggressive Attack , 13 kill , 168 pp - U:001 [+152 exp]
Mechanized , , 0 bars , 64 exp , U.S. Army , 1/10 , 3 kill , 168 pp - U:005 [+36 exp]
Cavalry , , 0 bars , 60 exp , U.S. Army , 3/10 , 0 kill , 156 pp - U:013 [+60 exp]
Ranger (M) , , 0 bars , 74 exp , U.S. Army , 1/10 , 2 kill , 396 pp - U:051 [+74 exp]
Recon
Jeep Recon , , 2 bars , 219 exp , U.S. Army , 2/10 , 6 kill , 108 pp - U:003 [+55 exp]
M20 , , 0 bars , 34 exp , U.S. Army , 7/10 , 0 kill , 168 pp - U:018 [+34 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 319 exp , U.S. Army , 7/10 , Devastating Fire , 6 kill , 168 pp - U:002 [+92 exp]
Artillery
M1 75mm , Pack Mule , , 2 bars , 208 exp , U.S. Army , 10/10 , 2 kill , 252 pp - U:004 [+95 exp]
81mm Mortar , , 1 bars , 197 exp , U.S. Army , 9/10 , 4 kill , 216 pp - U:006 [+79 exp]
Air Defense
M1A2 37mm AA , , 3 bars , 322 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 5 kill , 168 pp - U:007 [+124 exp]
Player 1 : U.S. Army
Killed: INF:56 TNK:4 RCN:20 AT:8 FORT:18 ATY:8 AD:7 FTR:12 TB:8 SUB:1 Total: 142
Lost : INF:21 RCN:4 AT:2 ATY:5 AD:2 FTR:5 TB:6 DD:2 Total: 47
BV 5
V 4
TV 1
L 1
Averages:
Infantry * 4 Units * 1 Leaders Total : 657 exp, 18 kill, 888 pp Average: 164 exp, 5 kill, 222 pp
Recon * 2 Units * 0 Leaders Total : 253 exp, 6 kill, 276 pp Average: 127 exp, 3 kill, 138 pp
Anti-tank * 1 Units * 1 Leaders Total : 319 exp, 6 kill, 168 pp Average: 319 exp, 6 kill, 168 pp
Artillery * 2 Units * 0 Leaders Total : 405 exp, 6 kill, 468 pp Average: 203 exp, 3 kill, 234 pp
Air Defense * 1 Units * 1 Leaders Total : 322 exp, 5 kill, 168 pp Average: 322 exp, 5 kill, 168 pp
* Summary: * 10 Units * 3 Leaders Total : 1956 exp, 41 kill, 1968 pp Average: 196 exp, 4 kill, 197 pp
Player 1 U.S. Army has 21 units total (core+aux):
Infantry : 10
Recon : 2
Anti-tank : 1
Ground Transport : 1
Artillery : 2
Air Defense : 1
Fighter : 1
Tactical Bomber : 3
Player 2 Japan has 17 units total (core+aux):
Infantry : 5
Fortification : 3
Air Defense : 4
Fighter : 2
Tactical Bomber : 1
Submarine : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
No prototypes
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1943-9) .. #5 Arawe 2 1944-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4 Calliope ( TK): 11, 16, 1, 4, 11, 9, 1, 6, 816pp, Avail:1944-1
M3 105mm AA ( AD): 10, 6, 10, 0, 2, 6, 3, 1, 528pp, Avail:1944-1
M5 3-Inch ( AT): 15, 8, 0, 1, 8, 8, 2, 10, 276pp, Avail:1943-11
M1 8 inch (ATY): 13, 21, 0, 6, 2, 6, 7, 0, 1176pp, Avail:1944-1
P-38L (FTR): 2, 4, 18, 3, 10, 14, 1, 5, 1164pp, Avail:1943-10
P-51D (FTR): 4, 4, 17, 3, 13, 15, 0, 8, 1260pp, Avail:1944-1
A-26 ( TB): 11, 12, 10, 8, 14, 16, 0, 4, 1140pp, Avail:1944-1
B-25J ( TB): 5, 10, 10, 8, 12, 11, 0, 3, 732pp, Avail:1943-10
M4 Bridging ( AT): 2, 6, 0, 0, 8, 8, 1, 9, 228pp, Avail:1943-10
M1 4.5 Inch (ATY): 8, 15, 0, 2, 2, 6, 4, 1, 456pp, Avail:1943-10
M4 DD (Amphib) ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 744pp, Avail:1944-1
M5 Command (RCN): 2, 4, 1, 0, 5, 5, 0, 6, 204pp, Avail:1944-1
114mm M8 RL (ATY): 6, 14, 0, 2, 2, 6, 2, 5, 252pp, Avail:1944-1
Victory .. also #5
Tactical Victory .. also #5
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- panzerdarek
- Second Lieutenant
- Posts: 247
- Joined: 2019-11-26 19:16, Tuesday
- Location: Kluczbork, Poland
Re: CC 42 - Parabellum @ 100%
Looks like Steve overdone seriously this campaign. Luckily I didn't try it.
Just finish it and go to CC43, it's much more fun there.
![Doh! :doh](./images/smilies/em_doh.gif)
Just finish it and go to CC43, it's much more fun there.
![Image](https://dk-eng.pl/panzerdarek/szach.gif)
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
panzerdarek wrote: ↑2021-12-29 15:30, WednesdayLooks like Steve overdone seriously this campaign. Luckily I didn't try it.![]()
Just finish it and go to CC43, it's much more fun there.
![Howdy :howdy](./images/smilies/em_howdy.gif)
![Irate :irate](./images/smilies/em_irate.gif)
Arawe 1 tv (v+1)
A landing operation
1st task: drive slalom through the minefields, it is raining and visibility is -1
![Phew :phew](./images/smilies/em_phew.gif)
2nd task: choose 4 units from your small army that can take possession of VH's. They are needed to conquer the VH's on the islands - ATY and AD are not suitable! Say goodbye to these units, because they will live a life like Robinson Cruso until the end of the scenario.
3rd task: Try to conquer the three VH's on the mainland with the rest. Plan well which units to send in which direction - ATY and AD can't conquer VH's - there won't be much left to fight against a superior force.
Current scenario: Arawe 1, VH prestige is 360 , All map prestige is: 520
Army cost: 2040 , Current prestige is 513
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Defensive Using map: 286
if BV: +0, Arawe 2 , cap 2450, 12 turns prestige: 0
if V : +0, Arawe 2 , cap 2450, 16 turns prestige: 0
if TV: +0, Arawe 2 , cap 2450, 20 turns prestige: 0
if Ls: +0, Arawe 2 , cap 2450, 20 turns prestige: 0
Infantry
Mechanized , , 5 bars , 516 exp , U.S. Army , 10/10 , Aggressive Attack , 17 kill , 168 pp - U:001 [+57 exp]
Mechanized , , 0 bars , 70 exp , U.S. Army , 7/10 , 3 kill , 168 pp - U:005 [+6 exp]
Ranger (M) , , 0 bars , 81 exp , U.S. Army , 7/10 , 0 kill , 396 pp - U:008 [+21 exp]
Ranger (M) , , 1 bars , 116 exp , U.S. Army , 9/10 , 3 kill , 396 pp - U:010 [+42 exp]
Recon
Jeep Recon , , 2 bars , 221 exp , U.S. Army , 9/10 , 6 kill , 108 pp - U:003 [+2 exp]
Anti-tank
.50 Caliber MG , , 3 bars , 356 exp , U.S. Army , 10/10 , Devastating Fire , 8 kill , 168 pp - U:002 [+37 exp]
Artillery
M1 75mm , Pack Mule , , 3 bars , 335 exp , U.S. Army , 4/10 , Aggressive Maneuver , 3 kill , 252 pp - U:004 [+127 exp]
81mm Mortar , , 2 bars , 201 exp , U.S. Army , 8/10 , 4 kill , 216 pp - U:006 [+4 exp]
Air Defense
M1A2 37mm AA , , 3 bars , 354 exp , U.S. Army , 9/10 , Skilled Reconnaissance , 6 kill , 168 pp - U:007 [+32 exp]
Player 1 : U.S. Army
Killed: INF:60 TNK:4 RCN:20 AT:8 FORT:23 ATY:9 AD:8 FTR:15 TB:8 LB:2 SUB:4 Total: 161
Lost : INF:21 RCN:4 AT:2 ATY:5 AD:2 FTR:5 TB:6 DD:4 CRs:1 Total: 50
BV 5
V 4
TV 2
L 1
Averages:
Infantry * 4 Units * 1 Leaders Total : 783 exp, 23 kill, 1128 pp Average: 196 exp, 6 kill, 282 pp
Recon * 1 Units * 0 Leaders Total : 221 exp, 6 kill, 108 pp Average: 221 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 356 exp, 8 kill, 168 pp Average: 356 exp, 8 kill, 168 pp
Artillery * 2 Units * 1 Leaders Total : 536 exp, 7 kill, 468 pp Average: 268 exp, 4 kill, 234 pp
Air Defense * 1 Units * 1 Leaders Total : 354 exp, 6 kill, 168 pp Average: 354 exp, 6 kill, 168 pp
* Summary: * 9 Units * 4 Leaders Total : 2250 exp, 50 kill, 2040 pp Average: 250 exp, 6 kill, 227 pp
Player 1 U.S. Army has 18 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Artillery : 2
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Destroyer : 4
Cruiser : 1
Player 2 Japan has 25 units total (core+aux):
Infantry : 3
Fortification : 8
Air Defense : 2
Tactical Bomber : 1
Submarine : 11
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1943-12) .. #6 Saidor 1944-3
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4 Calliope ( TK): 11, 16, 1, 4, 11, 9, 1, 6, 816pp, Avail:1944-1
M3 105mm AA ( AD): 10, 6, 10, 0, 2, 6, 3, 1, 528pp, Avail:1944-1
M1 8 inch (ATY): 13, 21, 0, 6, 2, 6, 7, 0, 1176pp, Avail:1944-1
P-51D (FTR): 4, 4, 17, 3, 13, 15, 0, 8, 1260pp, Avail:1944-1
A-26 ( TB): 11, 12, 10, 8, 14, 16, 0, 4, 1140pp, Avail:1944-1
B-25H ( TB): 12, 16, 10, 12, 11, 10, 0, 3, 1128pp, Avail:1944-2
Butler DDE (sDD): 1, 1, 7, 7, 6, 8, 2, 5, 372pp, Avail:1944-2
B-26G ( TB): 8, 16, 9, 12, 13, 12, 0, 3, 1080pp, Avail:1944-2
M4 DD (Amphib) ( TK): 11, 12, 2, 2, 12, 10, 1, 9, 744pp, Avail:1944-1
M5 Command (RCN): 2, 4, 1, 0, 5, 5, 0, 6, 204pp, Avail:1944-1
Stuart Recon (RCN): 1, 3, 1, 1, 8, 7, 0, 7, 132pp, Avail:1944-2
114mm M8 RL (ATY): 6, 14, 0, 2, 2, 6, 2, 5, 252pp, Avail:1944-1
Victory .. also #6
Tactical Victory .. also #6
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Arawe 2 lttv
The two VH's north of the peninsula are the best defended and I need the most units here to succeed.
The VH to the west I underestimated - it is one of the designer's notorious surprises. The bunkers there are stacked four high. The first attempts at capture by aux units failed with total loss of units including the entire USAF. So I had to bring in hex for hex my ATY and put my best ranger in position. This way I could avoid the next loss of a scenario.
Current scenario: Arawe 2, VH prestige is 160 , All map prestige is: 280
Army cost: 2268 , Current prestige is 361
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 26
AI stance is Aggressive Using map: 286
if BV: +75, Saidor , cap 2900, 14 turns prestige: 0
if V : +75, Saidor , cap 2900, 19 turns prestige: 0
if TV: +75, Saidor , cap 2900, 26 turns prestige: 0
if Ls: +50, Arawe 3 , cap 2700, 26 turns prestige: 0
Infantry
Ranger (M) , , 5 bars , 561 exp , U.S. Army , 3/10 , Aggressive Attack , 27 kill , 396 pp - U:001 [+45 exp]
Mechanized , , 1 bars , 111 exp , U.S. Army , 7/10 , 3 kill , 168 pp - U:005 [+41 exp]
Ranger (M) , , 1 bars , 169 exp , U.S. Army , 1/10 , 0 kill , 396 pp - U:008 [+88 exp]
Ranger (M) , , 1 bars , 196 exp , U.S. Army , 5/10 , 5 kill , 396 pp - U:009 [+80 exp]
Recon
Jeep Recon , , 2 bars , 244 exp , U.S. Army , 5/10 , 6 kill , 108 pp - U:003 [+23 exp]
Anti-tank
.50 Caliber MG , , 4 bars , 427 exp , U.S. Army , 4/10 , Devastating Fire , 10 kill , 168 pp - U:002 [+71 exp]
Artillery
M1 75mm , Pack Mule , , 4 bars , 485 exp , U.S. Army , 10/10 , Aggressive Maneuver , 4 kill , 252 pp - U:004 [+150 exp]
81mm Mortar , , 2 bars , 271 exp , U.S. Army , 7/10 , 6 kill , 216 pp - U:006 [+70 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 523 exp , U.S. Army , 7/10 , Skilled Reconnaissance , 8 kill , 168 pp - U:007 [+169 exp]
Player 1 : U.S. Army
Killed: INF:74 TNK:4 RCN:20 AT:9 FORT:30 ATY:12 AD:10 FTR:16 TB:9 LB:2 SUB:5 Total: 191
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:6 TB:7 DD:4 CRs:1 Total: 56
BV 5
V 4
TV 3
L 1
Averages:
Infantry * 4 Units * 1 Leaders Total : 1037 exp, 35 kill, 1356 pp Average: 259 exp, 9 kill, 339 pp
Recon * 1 Units * 0 Leaders Total : 244 exp, 6 kill, 108 pp Average: 244 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 427 exp, 10 kill, 168 pp Average: 427 exp, 10 kill, 168 pp
Artillery * 2 Units * 1 Leaders Total : 756 exp, 10 kill, 468 pp Average: 378 exp, 5 kill, 234 pp
Air Defense * 1 Units * 1 Leaders Total : 523 exp, 8 kill, 168 pp Average: 523 exp, 8 kill, 168 pp
* Summary: * 9 Units * 4 Leaders Total : 2987 exp, 69 kill, 2268 pp Average: 332 exp, 8 kill, 252 pp
Player 1 U.S. Army has 16 units total (core+aux):
Infantry : 6
Recon : 1
Anti-tank : 2
Artillery : 4
Air Defense : 2
Destroyer : 1
Player 2 Japan has 4 units total (core+aux):
Submarine : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
The two VH's north of the peninsula are the best defended and I need the most units here to succeed.
The VH to the west I underestimated - it is one of the designer's notorious surprises. The bunkers there are stacked four high. The first attempts at capture by aux units failed with total loss of units including the entire USAF. So I had to bring in hex for hex my ATY and put my best ranger in position. This way I could avoid the next loss of a scenario.
Current scenario: Arawe 2, VH prestige is 160 , All map prestige is: 280
Army cost: 2268 , Current prestige is 361
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 26
AI stance is Aggressive Using map: 286
if BV: +75, Saidor , cap 2900, 14 turns prestige: 0
if V : +75, Saidor , cap 2900, 19 turns prestige: 0
if TV: +75, Saidor , cap 2900, 26 turns prestige: 0
if Ls: +50, Arawe 3 , cap 2700, 26 turns prestige: 0
Infantry
Ranger (M) , , 5 bars , 561 exp , U.S. Army , 3/10 , Aggressive Attack , 27 kill , 396 pp - U:001 [+45 exp]
Mechanized , , 1 bars , 111 exp , U.S. Army , 7/10 , 3 kill , 168 pp - U:005 [+41 exp]
Ranger (M) , , 1 bars , 169 exp , U.S. Army , 1/10 , 0 kill , 396 pp - U:008 [+88 exp]
Ranger (M) , , 1 bars , 196 exp , U.S. Army , 5/10 , 5 kill , 396 pp - U:009 [+80 exp]
Recon
Jeep Recon , , 2 bars , 244 exp , U.S. Army , 5/10 , 6 kill , 108 pp - U:003 [+23 exp]
Anti-tank
.50 Caliber MG , , 4 bars , 427 exp , U.S. Army , 4/10 , Devastating Fire , 10 kill , 168 pp - U:002 [+71 exp]
Artillery
M1 75mm , Pack Mule , , 4 bars , 485 exp , U.S. Army , 10/10 , Aggressive Maneuver , 4 kill , 252 pp - U:004 [+150 exp]
81mm Mortar , , 2 bars , 271 exp , U.S. Army , 7/10 , 6 kill , 216 pp - U:006 [+70 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 523 exp , U.S. Army , 7/10 , Skilled Reconnaissance , 8 kill , 168 pp - U:007 [+169 exp]
Player 1 : U.S. Army
Killed: INF:74 TNK:4 RCN:20 AT:9 FORT:30 ATY:12 AD:10 FTR:16 TB:9 LB:2 SUB:5 Total: 191
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:6 TB:7 DD:4 CRs:1 Total: 56
BV 5
V 4
TV 3
L 1
Averages:
Infantry * 4 Units * 1 Leaders Total : 1037 exp, 35 kill, 1356 pp Average: 259 exp, 9 kill, 339 pp
Recon * 1 Units * 0 Leaders Total : 244 exp, 6 kill, 108 pp Average: 244 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 427 exp, 10 kill, 168 pp Average: 427 exp, 10 kill, 168 pp
Artillery * 2 Units * 1 Leaders Total : 756 exp, 10 kill, 468 pp Average: 378 exp, 5 kill, 234 pp
Air Defense * 1 Units * 1 Leaders Total : 523 exp, 8 kill, 168 pp Average: 523 exp, 8 kill, 168 pp
* Summary: * 9 Units * 4 Leaders Total : 2987 exp, 69 kill, 2268 pp Average: 332 exp, 8 kill, 252 pp
Player 1 U.S. Army has 16 units total (core+aux):
Infantry : 6
Recon : 1
Anti-tank : 2
Artillery : 4
Air Defense : 2
Destroyer : 1
Player 2 Japan has 4 units total (core+aux):
Submarine : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-1) .. #7 Hollandia 1944-4
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4A1/76 Sherman ( TK): 15, 13, 2, 1, 11, 9, 2, 10, 864pp, Avail:1944-4
B-25H ( TB): 12, 16, 10, 12, 11, 10, 0, 3, 1128pp, Avail:1944-2
M19 Duster ( AD): 3, 2, 10, 1, 7, 6, 2, 7, 348pp, Avail:1944-4
Butler DDE (sDD): 1, 1, 7, 7, 6, 8, 2, 5, 372pp, Avail:1944-2
B-26G ( TB): 8, 16, 9, 12, 13, 12, 0, 3, 1080pp, Avail:1944-2
Stuart Recon (RCN): 1, 3, 1, 1, 8, 7, 0, 7, 132pp, Avail:1944-2
Victory .. also #7
Tactical Victory .. also #7
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Saidor v (bv+1)
The briefing is confusing and leads to wrong tactical actions. The task of forming an amphibious group is definitely wrong, because this exposes the player's starting VH, which will be attacked by several Japanese units as the scenario progresses. So as many units as possible are needed on the land!
Send your strongest Ranger north by land, escorted by the Navy and possibly another unit in the NT. On the halfway way another VH has to be captured, which has to be defended afterwards, because counterattacks are to be expected.
All hell is breaking loose in the south as well. Here, the deployment of one or two ATY helps in the conquest and subsequent defense of the VH.
Current scenario: Saidor, VH prestige is 160 , All map prestige is: 200
Army cost: 2676 , Current prestige is 433
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 165
if BV: +135, Hollandia , cap 3450, 8 turns prestige: 165
if V : +135, Hollandia , cap 3450, 12 turns prestige: 165
if TV: +135, Hollandia , cap 3450, 15 turns prestige: 165
Ls: Loss , turn prestige: 165
Infantry
Ranger (M) , , 5 bars , 645 exp , U.S. Army , 5/10 , Aggressive Attack , 31 kill , 396 pp - U:001 [+84 exp]
Mechanized , , 1 bars , 135 exp , U.S. Army , 8/10 , 3 kill , 168 pp - U:005 [+24 exp]
Ranger (M) , , 1 bars , 173 exp , U.S. Army , 10/10 , 1 kill , 396 pp - U:008 [+4 exp]
Ranger (M) , , 2 bars , 215 exp , U.S. Army , 8/10 , 7 kill , 396 pp - U:009 [+19 exp]
Mechanized , , 0 bars , 82 exp , U.S. Army , 5/10 , 0 kill , 168 pp - U:050 [+82 exp]
Recon
Jeep Recon , , 2 bars , 244 exp , U.S. Army , 10/10 , 6 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 4 bars , 461 exp , U.S. Army , 8/10 , Devastating Fire , 10 kill , 168 pp - U:002 [+34 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 526 exp , U.S. Army , 10/10 , Aggressive Maneuver , 5 kill , 252 pp - U:004 [+41 exp]
81mm Mortar , , 3 bars , 309 exp , U.S. Army , 9/10 , 8 kill , 216 pp - U:006 [+38 exp]
M1 75mm , , 0 bars , 48 exp , U.S. Army , 10/10 , 1 kill , 240 pp - U:049 [+48 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 592 exp , U.S. Army , 7/10 , Skilled Reconnaissance , 12 kill , 168 pp - U:007 [+69 exp]
Player 1 : U.S. Army
Killed: INF:80 TNK:4 RCN:24 AT:10 FORT:33 ATY:12 AD:10 FTR:17 TB:9 LB:2 SUB:5 Total: 206
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:6 TB:9 DD:4 CRs:1 Total: 58
BV 5
V 5
TV 3
L 1
Averages:
Infantry * 5 Units * 1 Leaders Total : 1250 exp, 42 kill, 1524 pp Average: 250 exp, 8 kill, 305 pp
Recon * 1 Units * 0 Leaders Total : 244 exp, 6 kill, 108 pp Average: 244 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 461 exp, 10 kill, 168 pp Average: 461 exp, 10 kill, 168 pp
Artillery * 3 Units * 1 Leaders Total : 883 exp, 14 kill, 708 pp Average: 294 exp, 5 kill, 236 pp
Air Defense * 1 Units * 1 Leaders Total : 592 exp, 12 kill, 168 pp Average: 592 exp, 12 kill, 168 pp
* Summary: * 11 Units * 4 Leaders Total : 3430 exp, 84 kill, 2676 pp Average: 312 exp, 8 kill, 243 pp
Player 1 U.S. Army has 14 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Artillery : 3
Air Defense : 1
Destroyer : 3
Player 2 Japan has 19 units total (core+aux):
Infantry : 2
Recon : 1
Fortification : 4
Artillery : 4
Air Defense : 3
Fighter : 1
Submarine : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
The briefing is confusing and leads to wrong tactical actions. The task of forming an amphibious group is definitely wrong, because this exposes the player's starting VH, which will be attacked by several Japanese units as the scenario progresses. So as many units as possible are needed on the land!
Send your strongest Ranger north by land, escorted by the Navy and possibly another unit in the NT. On the halfway way another VH has to be captured, which has to be defended afterwards, because counterattacks are to be expected.
All hell is breaking loose in the south as well. Here, the deployment of one or two ATY helps in the conquest and subsequent defense of the VH.
Current scenario: Saidor, VH prestige is 160 , All map prestige is: 200
Army cost: 2676 , Current prestige is 433
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 165
if BV: +135, Hollandia , cap 3450, 8 turns prestige: 165
if V : +135, Hollandia , cap 3450, 12 turns prestige: 165
if TV: +135, Hollandia , cap 3450, 15 turns prestige: 165
Ls: Loss , turn prestige: 165
Infantry
Ranger (M) , , 5 bars , 645 exp , U.S. Army , 5/10 , Aggressive Attack , 31 kill , 396 pp - U:001 [+84 exp]
Mechanized , , 1 bars , 135 exp , U.S. Army , 8/10 , 3 kill , 168 pp - U:005 [+24 exp]
Ranger (M) , , 1 bars , 173 exp , U.S. Army , 10/10 , 1 kill , 396 pp - U:008 [+4 exp]
Ranger (M) , , 2 bars , 215 exp , U.S. Army , 8/10 , 7 kill , 396 pp - U:009 [+19 exp]
Mechanized , , 0 bars , 82 exp , U.S. Army , 5/10 , 0 kill , 168 pp - U:050 [+82 exp]
Recon
Jeep Recon , , 2 bars , 244 exp , U.S. Army , 10/10 , 6 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 4 bars , 461 exp , U.S. Army , 8/10 , Devastating Fire , 10 kill , 168 pp - U:002 [+34 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 526 exp , U.S. Army , 10/10 , Aggressive Maneuver , 5 kill , 252 pp - U:004 [+41 exp]
81mm Mortar , , 3 bars , 309 exp , U.S. Army , 9/10 , 8 kill , 216 pp - U:006 [+38 exp]
M1 75mm , , 0 bars , 48 exp , U.S. Army , 10/10 , 1 kill , 240 pp - U:049 [+48 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 592 exp , U.S. Army , 7/10 , Skilled Reconnaissance , 12 kill , 168 pp - U:007 [+69 exp]
Player 1 : U.S. Army
Killed: INF:80 TNK:4 RCN:24 AT:10 FORT:33 ATY:12 AD:10 FTR:17 TB:9 LB:2 SUB:5 Total: 206
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:6 TB:9 DD:4 CRs:1 Total: 58
BV 5
V 5
TV 3
L 1
Averages:
Infantry * 5 Units * 1 Leaders Total : 1250 exp, 42 kill, 1524 pp Average: 250 exp, 8 kill, 305 pp
Recon * 1 Units * 0 Leaders Total : 244 exp, 6 kill, 108 pp Average: 244 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 461 exp, 10 kill, 168 pp Average: 461 exp, 10 kill, 168 pp
Artillery * 3 Units * 1 Leaders Total : 883 exp, 14 kill, 708 pp Average: 294 exp, 5 kill, 236 pp
Air Defense * 1 Units * 1 Leaders Total : 592 exp, 12 kill, 168 pp Average: 592 exp, 12 kill, 168 pp
* Summary: * 11 Units * 4 Leaders Total : 3430 exp, 84 kill, 2676 pp Average: 312 exp, 8 kill, 243 pp
Player 1 U.S. Army has 14 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Artillery : 3
Air Defense : 1
Destroyer : 3
Player 2 Japan has 19 units total (core+aux):
Infantry : 2
Recon : 1
Fortification : 4
Artillery : 4
Air Defense : 3
Fighter : 1
Submarine : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-3) .. #14 Player choice scenario 1944-4
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4A1/76 Sherman ( TK): 15, 13, 2, 1, 11, 9, 2, 10, 864pp, Avail:1944-4
M19 Duster ( AD): 3, 2, 10, 1, 7, 6, 2, 7, 348pp, Avail:1944-4
Victory .. also #14
Tactical Victory .. also #14
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
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Re: CC 42 - Parabellum @ 100%
Hollandia v (bv+3)
The VH's are scattered all over the map and the units have to be distributed in a balanced way to the deployment hexes. I think a better result is possible, but I realized too late that air transport is again limited possible in this scenario and I could have moved my [P] units faster.
Current scenario: Hollandia, VH prestige is 520 , All map prestige is: 520
Army cost: 3156 , Current prestige is 604
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive Using map: 173
if BV: +0, Player choice scenario , cap 4100, 11 turns prestige: 0
if V : +0, Player choice scenario , cap 4100, 17 turns prestige: 0
if TV: +0, Player choice scenario , cap 4100, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 6/10 , Aggressive Attack , 35 kill , 396 pp - U:001 [+74 exp]
Ranger (M) , , 1 bars , 165 exp , U.S. Army , 3/10 , 3 kill , 396 pp - U:005 [+30 exp]
Ranger (M) , , 2 bars , 278 exp , U.S. Army , 5/10 , Aggressive Maneuver , 4 kill , 396 pp - U:008 [+105 exp]
Ranger (M) , , 2 bars , 273 exp , U.S. Army , 10/10 , 11 kill , 396 pp - U:009 [+58 exp]
Mechanized , , 1 bars , 128 exp , U.S. Army , 1/10 , 0 kill , 168 pp - U:011 [+46 exp]
Recon
Jeep Recon , , 2 bars , 265 exp , U.S. Army , 7/10 , 6 kill , 108 pp - U:003 [+21 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 502 exp , U.S. Army , 10/10 , Devastating Fire , 12 kill , 168 pp - U:002 [+41 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 595 exp , U.S. Army , 10/10 , Aggressive Maneuver , 9 kill , 252 pp - U:004 [+69 exp]
81mm Mortar , , 3 bars , 367 exp , U.S. Army , 4/10 , 11 kill , 216 pp - U:006 [+58 exp]
M1 75mm , Pack Mule , , 1 bars , 106 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:010 [+58 exp]
M1 75mm , , 0 bars , 50 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:062 [+50 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 600 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 13 kill , 168 pp - U:007 [+8 exp]
Player 1 : U.S. Army
Killed: INF:90 TNK:4 RCN:24 AT:11 FORT:37 ATY:15 AD:14 FTR:17 TB:9 LB:2 SUB:7 Total: 230
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:9 LB:1 DD:4 CRs:1 Total: 60
BV 5
V 6
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1563 exp, 53 kill, 1752 pp Average: 313 exp, 11 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 265 exp, 6 kill, 108 pp Average: 265 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 502 exp, 12 kill, 168 pp Average: 502 exp, 12 kill, 168 pp
Artillery * 4 Units * 1 Leaders Total : 1118 exp, 21 kill, 960 pp Average: 280 exp, 5 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 600 exp, 13 kill, 168 pp Average: 600 exp, 13 kill, 168 pp
* Summary: * 12 Units * 5 Leaders Total : 4048 exp, 105 kill, 3156 pp Average: 337 exp, 9 kill, 263 pp
Player 1 U.S. Army has 26 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Ground Transport : 2
Artillery : 4
Air Defense : 1
Fighter : 1
Tactical Bomber : 2
Destroyer : 8
Carrier : 1
Player 2 Japan has 6 units total (core+aux):
Infantry : 1
Fortification : 2
Air Defense : 1
Submarine : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
The VH's are scattered all over the map and the units have to be distributed in a balanced way to the deployment hexes. I think a better result is possible, but I realized too late that air transport is again limited possible in this scenario and I could have moved my [P] units faster.
Current scenario: Hollandia, VH prestige is 520 , All map prestige is: 520
Army cost: 3156 , Current prestige is 604
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Defensive Using map: 173
if BV: +0, Player choice scenario , cap 4100, 11 turns prestige: 0
if V : +0, Player choice scenario , cap 4100, 17 turns prestige: 0
if TV: +0, Player choice scenario , cap 4100, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 6/10 , Aggressive Attack , 35 kill , 396 pp - U:001 [+74 exp]
Ranger (M) , , 1 bars , 165 exp , U.S. Army , 3/10 , 3 kill , 396 pp - U:005 [+30 exp]
Ranger (M) , , 2 bars , 278 exp , U.S. Army , 5/10 , Aggressive Maneuver , 4 kill , 396 pp - U:008 [+105 exp]
Ranger (M) , , 2 bars , 273 exp , U.S. Army , 10/10 , 11 kill , 396 pp - U:009 [+58 exp]
Mechanized , , 1 bars , 128 exp , U.S. Army , 1/10 , 0 kill , 168 pp - U:011 [+46 exp]
Recon
Jeep Recon , , 2 bars , 265 exp , U.S. Army , 7/10 , 6 kill , 108 pp - U:003 [+21 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 502 exp , U.S. Army , 10/10 , Devastating Fire , 12 kill , 168 pp - U:002 [+41 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 595 exp , U.S. Army , 10/10 , Aggressive Maneuver , 9 kill , 252 pp - U:004 [+69 exp]
81mm Mortar , , 3 bars , 367 exp , U.S. Army , 4/10 , 11 kill , 216 pp - U:006 [+58 exp]
M1 75mm , Pack Mule , , 1 bars , 106 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:010 [+58 exp]
M1 75mm , , 0 bars , 50 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:062 [+50 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 600 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 13 kill , 168 pp - U:007 [+8 exp]
Player 1 : U.S. Army
Killed: INF:90 TNK:4 RCN:24 AT:11 FORT:37 ATY:15 AD:14 FTR:17 TB:9 LB:2 SUB:7 Total: 230
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:9 LB:1 DD:4 CRs:1 Total: 60
BV 5
V 6
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1563 exp, 53 kill, 1752 pp Average: 313 exp, 11 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 265 exp, 6 kill, 108 pp Average: 265 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 502 exp, 12 kill, 168 pp Average: 502 exp, 12 kill, 168 pp
Artillery * 4 Units * 1 Leaders Total : 1118 exp, 21 kill, 960 pp Average: 280 exp, 5 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 600 exp, 13 kill, 168 pp Average: 600 exp, 13 kill, 168 pp
* Summary: * 12 Units * 5 Leaders Total : 4048 exp, 105 kill, 3156 pp Average: 337 exp, 9 kill, 263 pp
Player 1 U.S. Army has 26 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Ground Transport : 2
Artillery : 4
Air Defense : 1
Fighter : 1
Tactical Bomber : 2
Destroyer : 8
Carrier : 1
Player 2 Japan has 6 units total (core+aux):
Infantry : 1
Fortification : 2
Air Defense : 1
Submarine : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory (1944-5) .. #9 Wakde Island 1944-5
No new units!
Tactical Victory (1944-5) .. #15 Biak 1 1944-5
No new units!
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: CC 42 - Parabellum @ 100%
Player choice scenario v
Current scenario: Player choice scenario, VH prestige is 0 , All map prestige is: 0
Army cost: 3156 , Current prestige is 604
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Defensive Using map: 294
BV: Loss , turn prestige: 0
if V : +0, Wakde Island , cap 4100, 2 turns prestige: 0
if TV: +0, Biak 1 , cap 4100, 3 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 10/10 , Aggressive Attack , 35 kill , 396 pp - U:001
Ranger (M) , , 1 bars , 165 exp , U.S. Army , 10/10 , 3 kill , 396 pp - U:005
Ranger (M) , , 2 bars , 278 exp , U.S. Army , 10/10 , Aggressive Maneuver , 4 kill , 396 pp - U:008
Ranger (M) , , 2 bars , 273 exp , U.S. Army , 10/10 , 11 kill , 396 pp - U:009
Mechanized , , 1 bars , 128 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:011
Recon
Jeep Recon , , 2 bars , 265 exp , U.S. Army , 10/10 , 6 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 502 exp , U.S. Army , 10/10 , Devastating Fire , 12 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 595 exp , U.S. Army , 10/10 , Aggressive Maneuver , 9 kill , 252 pp - U:004
81mm Mortar , , 3 bars , 367 exp , U.S. Army , 10/10 , 11 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 1 bars , 106 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:010
M1 75mm , , 0 bars , 50 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:012
Air Defense
M1A2 37mm AA , , 5 bars , 600 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 13 kill , 168 pp - U:007
Player 1 : U.S. Army
Killed: INF:90 TNK:4 RCN:24 AT:11 FORT:37 ATY:15 AD:14 FTR:17 TB:9 LB:2 SUB:7 Total: 230
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:9 LB:1 DD:4 CRs:1 Total: 60
BV 5
V 7
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1563 exp, 53 kill, 1752 pp Average: 313 exp, 11 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 265 exp, 6 kill, 108 pp Average: 265 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 502 exp, 12 kill, 168 pp Average: 502 exp, 12 kill, 168 pp
Artillery * 4 Units * 1 Leaders Total : 1118 exp, 21 kill, 960 pp Average: 280 exp, 5 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 600 exp, 13 kill, 168 pp Average: 600 exp, 13 kill, 168 pp
* Summary: * 12 Units * 5 Leaders Total : 4048 exp, 105 kill, 3156 pp Average: 337 exp, 9 kill, 263 pp
Player 1 U.S. Army has 13 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 2
Artillery : 4
Air Defense : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Current scenario: Player choice scenario, VH prestige is 0 , All map prestige is: 0
Army cost: 3156 , Current prestige is 604
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 2
AI stance is Defensive Using map: 294
BV: Loss , turn prestige: 0
if V : +0, Wakde Island , cap 4100, 2 turns prestige: 0
if TV: +0, Biak 1 , cap 4100, 3 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 10/10 , Aggressive Attack , 35 kill , 396 pp - U:001
Ranger (M) , , 1 bars , 165 exp , U.S. Army , 10/10 , 3 kill , 396 pp - U:005
Ranger (M) , , 2 bars , 278 exp , U.S. Army , 10/10 , Aggressive Maneuver , 4 kill , 396 pp - U:008
Ranger (M) , , 2 bars , 273 exp , U.S. Army , 10/10 , 11 kill , 396 pp - U:009
Mechanized , , 1 bars , 128 exp , U.S. Army , 10/10 , 0 kill , 168 pp - U:011
Recon
Jeep Recon , , 2 bars , 265 exp , U.S. Army , 10/10 , 6 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 502 exp , U.S. Army , 10/10 , Devastating Fire , 12 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 595 exp , U.S. Army , 10/10 , Aggressive Maneuver , 9 kill , 252 pp - U:004
81mm Mortar , , 3 bars , 367 exp , U.S. Army , 10/10 , 11 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 1 bars , 106 exp , U.S. Army , 10/10 , 1 kill , 252 pp - U:010
M1 75mm , , 0 bars , 50 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:012
Air Defense
M1A2 37mm AA , , 5 bars , 600 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 13 kill , 168 pp - U:007
Player 1 : U.S. Army
Killed: INF:90 TNK:4 RCN:24 AT:11 FORT:37 ATY:15 AD:14 FTR:17 TB:9 LB:2 SUB:7 Total: 230
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:9 LB:1 DD:4 CRs:1 Total: 60
BV 5
V 7
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1563 exp, 53 kill, 1752 pp Average: 313 exp, 11 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 265 exp, 6 kill, 108 pp Average: 265 exp, 6 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 502 exp, 12 kill, 168 pp Average: 502 exp, 12 kill, 168 pp
Artillery * 4 Units * 1 Leaders Total : 1118 exp, 21 kill, 960 pp Average: 280 exp, 5 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 600 exp, 13 kill, 168 pp Average: 600 exp, 13 kill, 168 pp
* Summary: * 12 Units * 5 Leaders Total : 4048 exp, 105 kill, 3156 pp Average: 337 exp, 9 kill, 263 pp
Player 1 U.S. Army has 13 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 2
Artillery : 4
Air Defense : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-5) .. #10 Sarmi 1944-6
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M12 155mm GMC (ATY): 11, 20, 0, 1, 7, 6, 4, 5, 960pp, Avail:1944-6
M4A3E8/76 Sherman ( TK): 15, 13, 2, 1, 12, 9, 2, 10, 888pp, Avail:1944-6
P-59 (FTR): 2, 2, 15, 1, 8, 13, 0, 4, 972pp, Avail:1944-6
Alaska BC (sBS): 6, 10, 8, 18, 9, 9, 6, 11, 1560pp, Avail:1944-6
Victory .. also #10
Tactical Victory .. also #10
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
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Re: CC 42 - Parabellum @ 100%
Wakde Island ltbv
From my point of view, this is the first scenario where the turn limit is well designed, it is tricky and not easy to play, which you can see well in the losses.
The task is to capture a VH on an island.
The first thing to do is to conquer the port defended by the Japanese and at the same time protect your own VH from counterattacks. The conquest of the harbor takes a long time and there are only 4 to 5 turns to cross the sea and conquer the island.
Be sure to note the aux units on the northern edge of the map (USAF, Navy). Without their input you will have a hard time winning.
Current scenario: Wakde Island, VH prestige is 120 , All map prestige is: 160
Army cost: 3756 , Current prestige is 124
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 287
if BV: +0, Sarmi , cap 4700, 14 turns prestige: 0
if V : +0, Sarmi , cap 4700, 16 turns prestige: 0
if TV: +0, Sarmi , cap 4700, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 763 exp , U.S. Army , 4/10 , Aggressive Attack , 41 kill , 396 pp - U:001 [+44 exp]
Ranger (M) , , 2 bars , 234 exp , U.S. Army , 1/10 , 3 kill , 396 pp - U:005 [+69 exp]
Ranger (M) , , 3 bars , 366 exp , U.S. Army , 4/10 , Aggressive Maneuver , 9 kill , 396 pp - U:008 [+88 exp]
Ranger (M) , , 3 bars , 340 exp , U.S. Army , 2/10 , 14 kill , 396 pp - U:009 [+67 exp]
Mechanized , , 2 bars , 258 exp , U.S. Army , 4/10 , 3 kill , 168 pp - U:011 [+130 exp]
Recon
Jeep Recon , , 3 bars , 348 exp , U.S. Army , 7/10 , 8 kill , 108 pp - U:003 [+83 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 674 exp , U.S. Army , 7/10 , Devastating Fire , 17 kill , 168 pp - U:002 [+172 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 755 exp , U.S. Army , 2/10 , Aggressive Maneuver , 10 kill , 252 pp - U:004 [+160 exp]
81mm Mortar , , 4 bars , 413 exp , U.S. Army , 10/10 , Fire Discipline , 13 kill , 216 pp - U:006 [+46 exp]
M1 75mm , Pack Mule , , 1 bars , 171 exp , U.S. Army , 9/10 , 3 kill , 252 pp - U:010 [+65 exp]
M1 75mm , , 1 bars , 169 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:012 [+119 exp]
155mm H M18 , D-4 , , 0 bars , 22 exp , U.S. Army , 1/10 , 0 kill , 600 pp - U:024 [+22 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 661 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+61 exp]
Player 1 : U.S. Army
Killed: INF:103 TNK:5 RCN:30 AT:13 FORT:45 ATY:17 AD:15 FTR:18 TB:11 LB:2 SUB:7 DD:1 Total: 267
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:11 LB:1 DD:4 CRs:1 Total: 62
BV 6
V 7
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1961 exp, 70 kill, 1752 pp Average: 392 exp, 14 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 348 exp, 8 kill, 108 pp Average: 348 exp, 8 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 674 exp, 17 kill, 168 pp Average: 674 exp, 17 kill, 168 pp
Artillery * 5 Units * 2 Leaders Total : 1530 exp, 26 kill, 1560 pp Average: 306 exp, 5 kill, 312 pp
Air Defense * 1 Units * 1 Leaders Total : 661 exp, 16 kill, 168 pp Average: 661 exp, 16 kill, 168 pp
* Summary: * 13 Units * 6 Leaders Total : 5174 exp, 137 kill, 3756 pp Average: 398 exp, 11 kill, 289 pp
Player 1 U.S. Army has 18 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 1
Fighter : 1
Destroyer : 3
Cruiser : 1
Player 2 Japan has 13 units total (core+aux):
Infantry : 1
Fortification : 5
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Submarine : 1
Destroyer : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
From my point of view, this is the first scenario where the turn limit is well designed, it is tricky and not easy to play, which you can see well in the losses.
The task is to capture a VH on an island.
The first thing to do is to conquer the port defended by the Japanese and at the same time protect your own VH from counterattacks. The conquest of the harbor takes a long time and there are only 4 to 5 turns to cross the sea and conquer the island.
Be sure to note the aux units on the northern edge of the map (USAF, Navy). Without their input you will have a hard time winning.
Current scenario: Wakde Island, VH prestige is 120 , All map prestige is: 160
Army cost: 3756 , Current prestige is 124
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 287
if BV: +0, Sarmi , cap 4700, 14 turns prestige: 0
if V : +0, Sarmi , cap 4700, 16 turns prestige: 0
if TV: +0, Sarmi , cap 4700, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 763 exp , U.S. Army , 4/10 , Aggressive Attack , 41 kill , 396 pp - U:001 [+44 exp]
Ranger (M) , , 2 bars , 234 exp , U.S. Army , 1/10 , 3 kill , 396 pp - U:005 [+69 exp]
Ranger (M) , , 3 bars , 366 exp , U.S. Army , 4/10 , Aggressive Maneuver , 9 kill , 396 pp - U:008 [+88 exp]
Ranger (M) , , 3 bars , 340 exp , U.S. Army , 2/10 , 14 kill , 396 pp - U:009 [+67 exp]
Mechanized , , 2 bars , 258 exp , U.S. Army , 4/10 , 3 kill , 168 pp - U:011 [+130 exp]
Recon
Jeep Recon , , 3 bars , 348 exp , U.S. Army , 7/10 , 8 kill , 108 pp - U:003 [+83 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 674 exp , U.S. Army , 7/10 , Devastating Fire , 17 kill , 168 pp - U:002 [+172 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 755 exp , U.S. Army , 2/10 , Aggressive Maneuver , 10 kill , 252 pp - U:004 [+160 exp]
81mm Mortar , , 4 bars , 413 exp , U.S. Army , 10/10 , Fire Discipline , 13 kill , 216 pp - U:006 [+46 exp]
M1 75mm , Pack Mule , , 1 bars , 171 exp , U.S. Army , 9/10 , 3 kill , 252 pp - U:010 [+65 exp]
M1 75mm , , 1 bars , 169 exp , U.S. Army , 10/10 , 0 kill , 240 pp - U:012 [+119 exp]
155mm H M18 , D-4 , , 0 bars , 22 exp , U.S. Army , 1/10 , 0 kill , 600 pp - U:024 [+22 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 661 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+61 exp]
Player 1 : U.S. Army
Killed: INF:103 TNK:5 RCN:30 AT:13 FORT:45 ATY:17 AD:15 FTR:18 TB:11 LB:2 SUB:7 DD:1 Total: 267
Lost : INF:22 TNK:1 RCN:6 AT:2 ATY:5 AD:2 FTR:7 TB:11 LB:1 DD:4 CRs:1 Total: 62
BV 6
V 7
TV 3
L 1
Averages:
Infantry * 5 Units * 2 Leaders Total : 1961 exp, 70 kill, 1752 pp Average: 392 exp, 14 kill, 350 pp
Recon * 1 Units * 0 Leaders Total : 348 exp, 8 kill, 108 pp Average: 348 exp, 8 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 674 exp, 17 kill, 168 pp Average: 674 exp, 17 kill, 168 pp
Artillery * 5 Units * 2 Leaders Total : 1530 exp, 26 kill, 1560 pp Average: 306 exp, 5 kill, 312 pp
Air Defense * 1 Units * 1 Leaders Total : 661 exp, 16 kill, 168 pp Average: 661 exp, 16 kill, 168 pp
* Summary: * 13 Units * 6 Leaders Total : 5174 exp, 137 kill, 3756 pp Average: 398 exp, 11 kill, 289 pp
Player 1 U.S. Army has 18 units total (core+aux):
Infantry : 5
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 1
Fighter : 1
Destroyer : 3
Cruiser : 1
Player 2 Japan has 13 units total (core+aux):
Infantry : 1
Fortification : 5
Air Defense : 1
Fighter : 2
Tactical Bomber : 1
Submarine : 1
Destroyer : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-5) .. #11 Aitape 1 1944-7
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M36 ( AT): 19, 11, 1, 2, 10, 6, 2, 11, 600pp, Avail:1944-7
M12 155mm GMC (ATY): 11, 20, 0, 1, 7, 6, 4, 5, 960pp, Avail:1944-6
M24 (RCN): 11, 11, 2, 1, 10, 8, 0, 9, 420pp, Avail:1944-7
M4A3E8/76 Sherman ( TK): 15, 13, 2, 1, 12, 9, 2, 10, 888pp, Avail:1944-6
T32 37mm (AB) ( AT): 4, 2, 0, 1, 6, 5, 1, 6, 48pp, Avail:1944-7
P-59 (FTR): 2, 2, 15, 1, 8, 13, 0, 4, 972pp, Avail:1944-6
Alaska BC (sBS): 6, 10, 8, 18, 9, 9, 6, 11, 1560pp, Avail:1944-6
T25 155mm Mortar (ATY): 5, 12, 0, 1, 5, 7, 3, 1, 300pp, Avail:1944-7
Victory .. also #11
Tactical Victory .. also #11
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Sarmi tv (v+1)
The good impression from the last scenario was only a short episode.
Japanese units with entrenchment 55 let me despair for a long time. The Japanese get numerous reinforcements and in the middle of the mountains another VH becomes visible. I am numerically unable to plug all the gaps and react to the counterattacks. In addition, there are many unplanned air battles - 9 of 14 units have a strength of less than 4 at the end, many only 1 and are thus absolutely unable to fight.
Current scenario: Sarmi, VH prestige is 440 , All map prestige is: 480
Army cost: 3876 , Current prestige is 444
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive Using map: 287
if BV: +170, Aitape 1 , cap 5000, 14 turns prestige: 0
if V : +170, Aitape 1 , cap 5000, 17 turns prestige: 0
if TV: +170, Aitape 1 , cap 5000, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 865 exp , U.S. Army , 1/10 , Aggressive Attack , 45 kill , 396 pp - U:001 [+102 exp]
Ranger (M) , , 3 bars , 304 exp , U.S. Army , 1/10 , 5 kill , 396 pp - U:005 [+70 exp]
Ranger (M) , , 4 bars , 472 exp , U.S. Army , 4/10 , Aggressive Maneuver , 12 kill , 396 pp - U:008 [+106 exp]
Ranger (M) , , 5 bars , 502 exp , U.S. Army , 3/10 , Devastating Fire , 17 kill , 396 pp - U:009 [+162 exp]
Mechanized , , 3 bars , 333 exp , U.S. Army , 4/10 , Bridging , 4 kill , 168 pp - U:011 [+75 exp]
Tank
M4A1 Sherman , , 0 bars , 66 exp , U.S. Army , 3/10 , 4 kill , 720 pp - U:013 [+66 exp]
Recon
Jeep Recon , , 4 bars , 426 exp , U.S. Army , 1/10 , Overwhelming Attack , 9 kill , 108 pp - U:003 [+78 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 761 exp , U.S. Army , 1/10 , Devastating Fire , 19 kill , 168 pp - U:002 [+87 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 879 exp , U.S. Army , 10/10 , Aggressive Maneuver , 14 kill , 252 pp - U:004 [+124 exp]
81mm Mortar , , 4 bars , 487 exp , U.S. Army , 6/10 , Fire Discipline , 15 kill , 216 pp - U:006 [+74 exp]
M1 75mm , Pack Mule , , 2 bars , 238 exp , U.S. Army , 6/10 , 4 kill , 252 pp - U:010 [+67 exp]
M1 75mm , , 3 bars , 304 exp , U.S. Army , 9/10 , Overwhelming Attack , 1 kill , 240 pp - U:012 [+135 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 760 exp , U.S. Army , 8/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+99 exp]
Tactical Bomber
+ P-47N , , 0 bars , 64 exp , U.S. Army , 1/10 , 3 kill , 0 pp - U:014 [+64 exp]
Player 1 : U.S. Army
Killed: INF:120 TNK:6 RCN:32 AT:15 FORT:51 ATY:23 AD:16 FTR:22 TB:11 LB:2 SUB:7 DD:1 Total: 306
Lost : INF:23 TNK:2 RCN:7 AT:2 ATY:5 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 69
BV 6
V 7
TV 4
L 1
Averages:
Infantry * 5 Units * 4 Leaders Total : 2476 exp, 83 kill, 1752 pp Average: 495 exp, 17 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 66 exp, 4 kill, 720 pp Average: 66 exp, 4 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 426 exp, 9 kill, 108 pp Average: 426 exp, 9 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 761 exp, 19 kill, 168 pp Average: 761 exp, 19 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 1908 exp, 34 kill, 960 pp Average: 477 exp, 9 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 760 exp, 16 kill, 168 pp Average: 760 exp, 16 kill, 168 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 64 exp, 3 kill, 0 pp Average: 64 exp, 3 kill, 0 pp
* Summary: * 14 Units * 10 Leaders Total : 6461 exp, 168 kill, 3876 pp Average: 462 exp, 12 kill, 277 pp
Player 1 U.S. Army has 20 units total (core+aux):
Infantry : 7
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Player 2 Japan has 9 units total (core+aux):
Infantry : 1
Fortification : 4
Artillery : 1
Air Defense : 2
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
*** PG2 Mode ***
The good impression from the last scenario was only a short episode.
Japanese units with entrenchment 55 let me despair for a long time. The Japanese get numerous reinforcements and in the middle of the mountains another VH becomes visible. I am numerically unable to plug all the gaps and react to the counterattacks. In addition, there are many unplanned air battles - 9 of 14 units have a strength of less than 4 at the end, many only 1 and are thus absolutely unable to fight.
Current scenario: Sarmi, VH prestige is 440 , All map prestige is: 480
Army cost: 3876 , Current prestige is 444
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 18
AI stance is Aggressive Using map: 287
if BV: +170, Aitape 1 , cap 5000, 14 turns prestige: 0
if V : +170, Aitape 1 , cap 5000, 17 turns prestige: 0
if TV: +170, Aitape 1 , cap 5000, 22 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 865 exp , U.S. Army , 1/10 , Aggressive Attack , 45 kill , 396 pp - U:001 [+102 exp]
Ranger (M) , , 3 bars , 304 exp , U.S. Army , 1/10 , 5 kill , 396 pp - U:005 [+70 exp]
Ranger (M) , , 4 bars , 472 exp , U.S. Army , 4/10 , Aggressive Maneuver , 12 kill , 396 pp - U:008 [+106 exp]
Ranger (M) , , 5 bars , 502 exp , U.S. Army , 3/10 , Devastating Fire , 17 kill , 396 pp - U:009 [+162 exp]
Mechanized , , 3 bars , 333 exp , U.S. Army , 4/10 , Bridging , 4 kill , 168 pp - U:011 [+75 exp]
Tank
M4A1 Sherman , , 0 bars , 66 exp , U.S. Army , 3/10 , 4 kill , 720 pp - U:013 [+66 exp]
Recon
Jeep Recon , , 4 bars , 426 exp , U.S. Army , 1/10 , Overwhelming Attack , 9 kill , 108 pp - U:003 [+78 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 761 exp , U.S. Army , 1/10 , Devastating Fire , 19 kill , 168 pp - U:002 [+87 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 879 exp , U.S. Army , 10/10 , Aggressive Maneuver , 14 kill , 252 pp - U:004 [+124 exp]
81mm Mortar , , 4 bars , 487 exp , U.S. Army , 6/10 , Fire Discipline , 15 kill , 216 pp - U:006 [+74 exp]
M1 75mm , Pack Mule , , 2 bars , 238 exp , U.S. Army , 6/10 , 4 kill , 252 pp - U:010 [+67 exp]
M1 75mm , , 3 bars , 304 exp , U.S. Army , 9/10 , Overwhelming Attack , 1 kill , 240 pp - U:012 [+135 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 760 exp , U.S. Army , 8/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+99 exp]
Tactical Bomber
+ P-47N , , 0 bars , 64 exp , U.S. Army , 1/10 , 3 kill , 0 pp - U:014 [+64 exp]
Player 1 : U.S. Army
Killed: INF:120 TNK:6 RCN:32 AT:15 FORT:51 ATY:23 AD:16 FTR:22 TB:11 LB:2 SUB:7 DD:1 Total: 306
Lost : INF:23 TNK:2 RCN:7 AT:2 ATY:5 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 69
BV 6
V 7
TV 4
L 1
Averages:
Infantry * 5 Units * 4 Leaders Total : 2476 exp, 83 kill, 1752 pp Average: 495 exp, 17 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 66 exp, 4 kill, 720 pp Average: 66 exp, 4 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 426 exp, 9 kill, 108 pp Average: 426 exp, 9 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 761 exp, 19 kill, 168 pp Average: 761 exp, 19 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 1908 exp, 34 kill, 960 pp Average: 477 exp, 9 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 760 exp, 16 kill, 168 pp Average: 760 exp, 16 kill, 168 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 64 exp, 3 kill, 0 pp Average: 64 exp, 3 kill, 0 pp
* Summary: * 14 Units * 10 Leaders Total : 6461 exp, 168 kill, 3876 pp Average: 462 exp, 12 kill, 277 pp
Player 1 U.S. Army has 20 units total (core+aux):
Infantry : 7
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Player 2 Japan has 9 units total (core+aux):
Infantry : 1
Fortification : 4
Artillery : 1
Air Defense : 2
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory .. also #255
Tactical Victory .. also #255
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Aitape 1 loss (mandatory)
Therefore I broke off shortly before the end and started again - this time with more initiative from my side, so that especially my tank could gain more experience.
Current scenario: Aitape 1, VH prestige is 320 , All map prestige is: 440
Army cost: 3876 , Current prestige is 734
Prestige available on map yet is 160 pp ( 80 pp in VH to capture) * Turn: 21
AI stance is Aggressive Using map: 273
BV: Loss , turn prestige: 0
V : Loss , turn prestige: 0
TV: Loss , turn prestige: 120
if Ls: +40, Aitape 2 , cap 5000, 20 turns prestige: 120
Infantry
Ranger (M) , , 5 bars , 952 exp , U.S. Army , 9/10 , Aggressive Attack , 47 kill , 396 pp - U:001 [+87 exp]
Ranger (M) , , 3 bars , 391 exp , U.S. Army , 9/10 , 7 kill , 396 pp - U:005 [+87 exp]
Ranger (M) , , 5 bars , 522 exp , U.S. Army , 10/10 , Aggressive Maneuver , 17 kill , 396 pp - U:008 [+50 exp]
Ranger (M) , , 5 bars , 534 exp , U.S. Army , 8/10 , Devastating Fire , 19 kill , 396 pp - U:009 [+32 exp]
Mechanized , , 3 bars , 349 exp , U.S. Army , 10/10 , Bridging , 5 kill , 168 pp - U:011 [+16 exp]
Tank
M4A1 Sherman , , 1 bars , 167 exp , U.S. Army , 9/10 , 8 kill , 720 pp - U:013 [+101 exp]
Recon
Jeep Recon , , 5 bars , 503 exp , U.S. Army , 10/10 , Overwhelming Attack , 11 kill , 108 pp - U:003 [+77 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 767 exp , U.S. Army , 10/10 , Devastating Fire , 20 kill , 168 pp - U:002 [+6 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 932 exp , U.S. Army , 10/10 , Aggressive Maneuver , 15 kill , 252 pp - U:004 [+53 exp]
81mm Mortar , , 5 bars , 526 exp , U.S. Army , 10/10 , Fire Discipline , 15 kill , 216 pp - U:006 [+39 exp]
M1 75mm , Pack Mule , , 2 bars , 252 exp , U.S. Army , 10/10 , 4 kill , 252 pp - U:010 [+14 exp]
M1 75mm , , 3 bars , 372 exp , U.S. Army , 10/10 , Overwhelming Attack , 1 kill , 240 pp - U:012 [+68 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 792 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+32 exp]
Tactical Bomber
+ P-47N , , 1 bars , 139 exp , U.S. Army , 10/10 , 6 kill , 0 pp - U:014 [+75 exp]
Player 1 : U.S. Army
Killed: INF:132 TNK:6 RCN:33 AT:15 FORT:59 ATY:23 AD:16 FTR:24 TB:11 LB:2 SUB:7 DD:1 Total: 329
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 7
TV 4
L 2
Averages:
Infantry * 5 Units * 4 Leaders Total : 2748 exp, 95 kill, 1752 pp Average: 550 exp, 19 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 167 exp, 8 kill, 720 pp Average: 167 exp, 8 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 503 exp, 11 kill, 108 pp Average: 503 exp, 11 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 767 exp, 20 kill, 168 pp Average: 767 exp, 20 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 2082 exp, 35 kill, 960 pp Average: 521 exp, 9 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 792 exp, 16 kill, 168 pp Average: 792 exp, 16 kill, 168 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 139 exp, 6 kill, 0 pp Average: 139 exp, 6 kill, 0 pp
* Summary: * 14 Units * 10 Leaders Total : 7198 exp, 191 kill, 3876 pp Average: 514 exp, 14 kill, 277 pp
Player 1 U.S. Army has 18 units total (core+aux):
Infantry : 5
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Player 2 Japan has 48 units total (core+aux):
Infantry : 31
Recon : 2
Anti-tank : 4
Fortification : 5
Artillery : 4
Air Defense : 1
Submarine : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
I expected a heavy battle with many attacking Japanese. Therefore, all my units remained near the SH, entrenched and waiting. They waited for a long time, but nothing much happened. Only a few contacts - too few for my taste.(IMPORTANT NOTE! The only way to "win" this scenario is to take a Loss. If you do not play through all 20 turns you will lose the campaign.)
Therefore I broke off shortly before the end and started again - this time with more initiative from my side, so that especially my tank could gain more experience.
Current scenario: Aitape 1, VH prestige is 320 , All map prestige is: 440
Army cost: 3876 , Current prestige is 734
Prestige available on map yet is 160 pp ( 80 pp in VH to capture) * Turn: 21
AI stance is Aggressive Using map: 273
BV: Loss , turn prestige: 0
V : Loss , turn prestige: 0
TV: Loss , turn prestige: 120
if Ls: +40, Aitape 2 , cap 5000, 20 turns prestige: 120
Infantry
Ranger (M) , , 5 bars , 952 exp , U.S. Army , 9/10 , Aggressive Attack , 47 kill , 396 pp - U:001 [+87 exp]
Ranger (M) , , 3 bars , 391 exp , U.S. Army , 9/10 , 7 kill , 396 pp - U:005 [+87 exp]
Ranger (M) , , 5 bars , 522 exp , U.S. Army , 10/10 , Aggressive Maneuver , 17 kill , 396 pp - U:008 [+50 exp]
Ranger (M) , , 5 bars , 534 exp , U.S. Army , 8/10 , Devastating Fire , 19 kill , 396 pp - U:009 [+32 exp]
Mechanized , , 3 bars , 349 exp , U.S. Army , 10/10 , Bridging , 5 kill , 168 pp - U:011 [+16 exp]
Tank
M4A1 Sherman , , 1 bars , 167 exp , U.S. Army , 9/10 , 8 kill , 720 pp - U:013 [+101 exp]
Recon
Jeep Recon , , 5 bars , 503 exp , U.S. Army , 10/10 , Overwhelming Attack , 11 kill , 108 pp - U:003 [+77 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 767 exp , U.S. Army , 10/10 , Devastating Fire , 20 kill , 168 pp - U:002 [+6 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 932 exp , U.S. Army , 10/10 , Aggressive Maneuver , 15 kill , 252 pp - U:004 [+53 exp]
81mm Mortar , , 5 bars , 526 exp , U.S. Army , 10/10 , Fire Discipline , 15 kill , 216 pp - U:006 [+39 exp]
M1 75mm , Pack Mule , , 2 bars , 252 exp , U.S. Army , 10/10 , 4 kill , 252 pp - U:010 [+14 exp]
M1 75mm , , 3 bars , 372 exp , U.S. Army , 10/10 , Overwhelming Attack , 1 kill , 240 pp - U:012 [+68 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 792 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 16 kill , 168 pp - U:007 [+32 exp]
Tactical Bomber
+ P-47N , , 1 bars , 139 exp , U.S. Army , 10/10 , 6 kill , 0 pp - U:014 [+75 exp]
Player 1 : U.S. Army
Killed: INF:132 TNK:6 RCN:33 AT:15 FORT:59 ATY:23 AD:16 FTR:24 TB:11 LB:2 SUB:7 DD:1 Total: 329
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 7
TV 4
L 2
Averages:
Infantry * 5 Units * 4 Leaders Total : 2748 exp, 95 kill, 1752 pp Average: 550 exp, 19 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 167 exp, 8 kill, 720 pp Average: 167 exp, 8 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 503 exp, 11 kill, 108 pp Average: 503 exp, 11 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 767 exp, 20 kill, 168 pp Average: 767 exp, 20 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 2082 exp, 35 kill, 960 pp Average: 521 exp, 9 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 792 exp, 16 kill, 168 pp Average: 792 exp, 16 kill, 168 pp
Tactical Bomber * 1 Units * 0 Leaders Total : 139 exp, 6 kill, 0 pp Average: 139 exp, 6 kill, 0 pp
* Summary: * 14 Units * 10 Leaders Total : 7198 exp, 191 kill, 3876 pp Average: 514 exp, 14 kill, 277 pp
Player 1 U.S. Army has 18 units total (core+aux):
Infantry : 5
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Player 2 Japan has 48 units total (core+aux):
Infantry : 31
Recon : 2
Anti-tank : 4
Fortification : 5
Artillery : 4
Air Defense : 1
Submarine : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-7) .. #13 Aitape 3 1944-8
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4E4R2-5R1 Flame ( AT): 11, 16, 1, 4, 11, 9, 1, 9, 612pp, Avail:1944-8
M18 ( AT): 15, 9, 1, 1, 7, 6, 2, 10, 420pp, Avail:1944-8
P-63 (FTR): 8, 2, 17, 2, 9, 16, 0, 7, 1176pp, Avail:1944-8
Victory .. also #13
Tactical Victory .. also #13
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Aitape 2 ltv
Only a limited number of deployment hexes are available in the battle area. Many units must be laboriously brought in via the coastal road, which is interrupted by swamps and rivers, and do not engage in combat until the end of the scenario.
Until then, the central VH is subject to constant attack and defenders are easily decimated by ATY and air attacks. Therefore, no early opportunity arises for a counterattack on the southern Japanese VH.
To support my later attack, I temporarily bought a second TB.
Current scenario: Aitape 2, VH prestige is 160 , All map prestige is: 200
Army cost: 4896 , Current prestige is 104
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 273
if BV: +110, Aitape 3 , cap 5100, 8 turns prestige: 190
if V : +110, Aitape 3 , cap 5100, 13 turns prestige: 190
if TV: +110, Aitape 3 , cap 5100, 18 turns prestige: 190
if Ls: +110, Aitape 3 , cap 5100, 18 turns prestige: 190
Infantry
Ranger (M) , , 5 bars , 977 exp , U.S. Army , 3/10 , Aggressive Attack , 49 kill , 396 pp - U:001 [+25 exp]
Ranger (M) , , 5 bars , 513 exp , U.S. Army , 2/10 , Superior Maneuver , 7 kill , 396 pp - U:005 [+122 exp]
Ranger (M) , , 5 bars , 589 exp , U.S. Army , 8/10 , Aggressive Maneuver , 21 kill , 396 pp - U:008 [+67 exp]
Ranger (M) , , 5 bars , 572 exp , U.S. Army , 5/10 , Devastating Fire , 24 kill , 396 pp - U:009 [+38 exp]
Mechanized , , 3 bars , 364 exp , U.S. Army , 10/10 , Bridging , 6 kill , 168 pp - U:011 [+15 exp]
Tank
M4A1 Sherman , , 2 bars , 260 exp , U.S. Army , 8/10 , 14 kill , 720 pp - U:013 [+93 exp]
Recon
Jeep Recon , , 5 bars , 536 exp , U.S. Army , 5/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+33 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 856 exp , U.S. Army , 8/10 , Devastating Fire , 25 kill , 168 pp - U:002 [+89 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1002 exp , U.S. Army , 10/10 , Aggressive Maneuver , 15 kill , 252 pp - U:004 [+70 exp]
81mm Mortar , , 5 bars , 554 exp , U.S. Army , 10/10 , Fire Discipline , 16 kill , 216 pp - U:006 [+28 exp]
M1 75mm , Pack Mule , , 2 bars , 275 exp , U.S. Army , 10/10 , 5 kill , 252 pp - U:010 [+23 exp]
M1 75mm , , 5 bars , 583 exp , U.S. Army , 8/10 , Overwhelming Attack , 2 kill , 240 pp - U:012 [+211 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 899 exp , U.S. Army , 6/10 , Skilled Reconnaissance , 18 kill , 168 pp - U:007 [+107 exp]
Tactical Bomber
+ P-47N , , 2 bars , 211 exp , U.S. Army , 10/10 , Influence , 7 kill , 0 pp - U:014 [+72 exp]
A-20G , , 0 bars , 23 exp , U.S. Army , 10/10 , 3 kill , 1020 pp - U:029 [+23 exp]
Player 1 : U.S. Army
Killed: INF:153 TNK:6 RCN:39 AT:17 FORT:61 ATY:23 AD:18 FTR:24 TB:11 LB:2 SUB:7 DD:1 Total: 362
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 8
TV 4
L 2
Averages:
Infantry * 5 Units * 5 Leaders Total : 3015 exp, 107 kill, 1752 pp Average: 603 exp, 21 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 260 exp, 14 kill, 720 pp Average: 260 exp, 14 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 536 exp, 12 kill, 108 pp Average: 536 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 856 exp, 25 kill, 168 pp Average: 856 exp, 25 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 2414 exp, 38 kill, 960 pp Average: 604 exp, 10 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 899 exp, 18 kill, 168 pp Average: 899 exp, 18 kill, 168 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 234 exp, 10 kill, 1020 pp Average: 117 exp, 5 kill, 510 pp
* Summary: * 15 Units * 12 Leaders Total : 8214 exp, 224 kill, 4896 pp Average: 548 exp, 15 kill, 326 pp
Player 1 U.S. Army has 26 units total (core+aux):
Infantry : 8
Tank : 1
Recon : 2
Anti-tank : 2
Fortification : 2
Artillery : 5
Air Defense : 4
Tactical Bomber : 2
Player 2 Japan has 11 units total (core+aux):
Infantry : 2
Fortification : 4
Artillery : 1
Air Defense : 3
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
*** PG2 Mode ***
Only a limited number of deployment hexes are available in the battle area. Many units must be laboriously brought in via the coastal road, which is interrupted by swamps and rivers, and do not engage in combat until the end of the scenario.
Until then, the central VH is subject to constant attack and defenders are easily decimated by ATY and air attacks. Therefore, no early opportunity arises for a counterattack on the southern Japanese VH.
To support my later attack, I temporarily bought a second TB.
Current scenario: Aitape 2, VH prestige is 160 , All map prestige is: 200
Army cost: 4896 , Current prestige is 104
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 273
if BV: +110, Aitape 3 , cap 5100, 8 turns prestige: 190
if V : +110, Aitape 3 , cap 5100, 13 turns prestige: 190
if TV: +110, Aitape 3 , cap 5100, 18 turns prestige: 190
if Ls: +110, Aitape 3 , cap 5100, 18 turns prestige: 190
Infantry
Ranger (M) , , 5 bars , 977 exp , U.S. Army , 3/10 , Aggressive Attack , 49 kill , 396 pp - U:001 [+25 exp]
Ranger (M) , , 5 bars , 513 exp , U.S. Army , 2/10 , Superior Maneuver , 7 kill , 396 pp - U:005 [+122 exp]
Ranger (M) , , 5 bars , 589 exp , U.S. Army , 8/10 , Aggressive Maneuver , 21 kill , 396 pp - U:008 [+67 exp]
Ranger (M) , , 5 bars , 572 exp , U.S. Army , 5/10 , Devastating Fire , 24 kill , 396 pp - U:009 [+38 exp]
Mechanized , , 3 bars , 364 exp , U.S. Army , 10/10 , Bridging , 6 kill , 168 pp - U:011 [+15 exp]
Tank
M4A1 Sherman , , 2 bars , 260 exp , U.S. Army , 8/10 , 14 kill , 720 pp - U:013 [+93 exp]
Recon
Jeep Recon , , 5 bars , 536 exp , U.S. Army , 5/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+33 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 856 exp , U.S. Army , 8/10 , Devastating Fire , 25 kill , 168 pp - U:002 [+89 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1002 exp , U.S. Army , 10/10 , Aggressive Maneuver , 15 kill , 252 pp - U:004 [+70 exp]
81mm Mortar , , 5 bars , 554 exp , U.S. Army , 10/10 , Fire Discipline , 16 kill , 216 pp - U:006 [+28 exp]
M1 75mm , Pack Mule , , 2 bars , 275 exp , U.S. Army , 10/10 , 5 kill , 252 pp - U:010 [+23 exp]
M1 75mm , , 5 bars , 583 exp , U.S. Army , 8/10 , Overwhelming Attack , 2 kill , 240 pp - U:012 [+211 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 899 exp , U.S. Army , 6/10 , Skilled Reconnaissance , 18 kill , 168 pp - U:007 [+107 exp]
Tactical Bomber
+ P-47N , , 2 bars , 211 exp , U.S. Army , 10/10 , Influence , 7 kill , 0 pp - U:014 [+72 exp]
A-20G , , 0 bars , 23 exp , U.S. Army , 10/10 , 3 kill , 1020 pp - U:029 [+23 exp]
Player 1 : U.S. Army
Killed: INF:153 TNK:6 RCN:39 AT:17 FORT:61 ATY:23 AD:18 FTR:24 TB:11 LB:2 SUB:7 DD:1 Total: 362
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 8
TV 4
L 2
Averages:
Infantry * 5 Units * 5 Leaders Total : 3015 exp, 107 kill, 1752 pp Average: 603 exp, 21 kill, 350 pp
Tank * 1 Units * 0 Leaders Total : 260 exp, 14 kill, 720 pp Average: 260 exp, 14 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 536 exp, 12 kill, 108 pp Average: 536 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 856 exp, 25 kill, 168 pp Average: 856 exp, 25 kill, 168 pp
Artillery * 4 Units * 3 Leaders Total : 2414 exp, 38 kill, 960 pp Average: 604 exp, 10 kill, 240 pp
Air Defense * 1 Units * 1 Leaders Total : 899 exp, 18 kill, 168 pp Average: 899 exp, 18 kill, 168 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 234 exp, 10 kill, 1020 pp Average: 117 exp, 5 kill, 510 pp
* Summary: * 15 Units * 12 Leaders Total : 8214 exp, 224 kill, 4896 pp Average: 548 exp, 15 kill, 326 pp
Player 1 U.S. Army has 26 units total (core+aux):
Infantry : 8
Tank : 1
Recon : 2
Anti-tank : 2
Fortification : 2
Artillery : 5
Air Defense : 4
Tactical Bomber : 2
Player 2 Japan has 11 units total (core+aux):
Infantry : 2
Fortification : 4
Artillery : 1
Air Defense : 3
Tactical Bomber : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-7) .. #21 Morotai 1 1944-10
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4E4R2-5R1 Flame ( AT): 11, 16, 1, 4, 11, 9, 1, 9, 612pp, Avail:1944-8
M18 ( AT): 15, 9, 1, 1, 7, 6, 2, 10, 420pp, Avail:1944-8
M4A3E2 Sherman ( TK): 12, 12, 2, 1, 18, 10, 0, 9, 780pp, Avail:1944-9
P-63 (FTR): 8, 2, 17, 2, 9, 16, 0, 7, 1176pp, Avail:1944-8
P-47M (FTR): 1, 1, 20, 1, 14, 16, 0, 8, 1284pp, Avail:1944-9
P-47N ( TB): 5, 5, 19, 3, 14, 16, 0, 8, 1056pp, Avail:1944-9
Victory .. also #21
Tactical Victory .. also #21
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Aitape 3 tv (v+2)
Difficult scenario. Only a few units can be deployed near the only friendly VH, upon which a Japanese offensive immediately rolls.
From the prestige of the temporary TB, I bought an additional bridge engineer for faster river crossing. I also invested in a Range-4 ATY.
The Japanese have many strong units, some with OS up to 12. They also have superior numbers and are well entrenched. Despite ATY preparation, my INF attacks are often marked by heavy losses.
I probably could have ended the fight earlier, but I overlooked and did not use two USAF-aux units in the northwest of the map almost to the end. They could have provided good help.
Current scenario: Aitape 3, VH prestige is 200 , All map prestige is: 280
Army cost: 4992 , Current prestige is 464
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive Using map: 273
if BV: +0, Morotai 1 , cap 5100, 10 turns prestige: 0
if V : +0, Morotai 1 , cap 5100, 15 turns prestige: 0
if TV: +0, Morotai 1 , cap 5100, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 1051 exp , U.S. Army , 4/10 , Aggressive Attack , 55 kill , 396 pp - U:001 [+74 exp]
Ranger (M) , , 5 bars , 589 exp , U.S. Army , 3/10 , Superior Maneuver , 11 kill , 396 pp - U:005 [+76 exp]
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 1/10 , Aggressive Maneuver , 24 kill , 396 pp - U:008 [+130 exp]
Ranger (M) , , 5 bars , 635 exp , U.S. Army , 2/10 , Devastating Fire , 27 kill , 396 pp - U:009 [+63 exp]
Ranger (M) , , 4 bars , 421 exp , U.S. Army , 1/10 , Bridging , 6 kill , 396 pp - U:011 [+57 exp]
Bridging , , 0 bars , 29 exp , U.S. Army , 6/10 , 1 kill , 336 pp - U:015 [+29 exp]
Tank
M4A1 Sherman , , 3 bars , 348 exp , U.S. Army , 3/10 , Street Fighter , 18 kill , 720 pp - U:013 [+88 exp]
Recon
Jeep Recon , , 5 bars , 580 exp , U.S. Army , 1/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+44 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1012 exp , U.S. Army , 6/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+156 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1097 exp , U.S. Army , 10/10 , Aggressive Maneuver , 18 kill , 252 pp - U:004 [+95 exp]
81mm Mortar , , 5 bars , 669 exp , U.S. Army , 10/10 , Fire Discipline , 16 kill , 216 pp - U:006 [+115 exp]
M1 75mm , Pack Mule , , 3 bars , 327 exp , U.S. Army , 10/10 , 7 kill , 252 pp - U:010 [+52 exp]
M1 75mm , , 5 bars , 744 exp , U.S. Army , 6/10 , Overwhelming Attack , 4 kill , 240 pp - U:012 [+161 exp]
M2 105mm , GMC 6x6 , , 0 bars , 94 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:061 [+94 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 1003 exp , U.S. Army , 8/10 , Skilled Reconnaissance , 19 kill , 168 pp - U:007 [+104 exp]
Tactical Bomber
+ P-47N , , 2 bars , 275 exp , U.S. Army , 9/10 , Influence , 8 kill , 0 pp - U:014 [+64 exp]
Player 1 : U.S. Army
Killed: INF:175 TNK:6 RCN:41 AT:18 FORT:68 ATY:26 AD:21 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 401
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3444 exp, 124 kill, 2316 pp Average: 574 exp, 21 kill, 386 pp
Tank * 1 Units * 1 Leaders Total : 348 exp, 18 kill, 720 pp Average: 348 exp, 18 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 580 exp, 12 kill, 108 pp Average: 580 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1012 exp, 30 kill, 168 pp Average: 1012 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 2931 exp, 47 kill, 1512 pp Average: 586 exp, 9 kill, 302 pp
Air Defense * 1 Units * 1 Leaders Total : 1003 exp, 19 kill, 168 pp Average: 1003 exp, 19 kill, 168 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 275 exp, 8 kill, 0 pp Average: 275 exp, 8 kill, 0 pp
* Summary: * 16 Units * 13 Leaders Total : 9593 exp, 258 kill, 4992 pp Average: 600 exp, 16 kill, 312 pp
Player 1 U.S. Army has 19 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 5
Air Defense : 1
Tactical Bomber : 3
Player 2 Japan has 4 units total (core+aux):
Fortification : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Difficult scenario. Only a few units can be deployed near the only friendly VH, upon which a Japanese offensive immediately rolls.
From the prestige of the temporary TB, I bought an additional bridge engineer for faster river crossing. I also invested in a Range-4 ATY.
The Japanese have many strong units, some with OS up to 12. They also have superior numbers and are well entrenched. Despite ATY preparation, my INF attacks are often marked by heavy losses.
I probably could have ended the fight earlier, but I overlooked and did not use two USAF-aux units in the northwest of the map almost to the end. They could have provided good help.
Current scenario: Aitape 3, VH prestige is 200 , All map prestige is: 280
Army cost: 4992 , Current prestige is 464
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive Using map: 273
if BV: +0, Morotai 1 , cap 5100, 10 turns prestige: 0
if V : +0, Morotai 1 , cap 5100, 15 turns prestige: 0
if TV: +0, Morotai 1 , cap 5100, 20 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 1051 exp , U.S. Army , 4/10 , Aggressive Attack , 55 kill , 396 pp - U:001 [+74 exp]
Ranger (M) , , 5 bars , 589 exp , U.S. Army , 3/10 , Superior Maneuver , 11 kill , 396 pp - U:005 [+76 exp]
Ranger (M) , , 5 bars , 719 exp , U.S. Army , 1/10 , Aggressive Maneuver , 24 kill , 396 pp - U:008 [+130 exp]
Ranger (M) , , 5 bars , 635 exp , U.S. Army , 2/10 , Devastating Fire , 27 kill , 396 pp - U:009 [+63 exp]
Ranger (M) , , 4 bars , 421 exp , U.S. Army , 1/10 , Bridging , 6 kill , 396 pp - U:011 [+57 exp]
Bridging , , 0 bars , 29 exp , U.S. Army , 6/10 , 1 kill , 336 pp - U:015 [+29 exp]
Tank
M4A1 Sherman , , 3 bars , 348 exp , U.S. Army , 3/10 , Street Fighter , 18 kill , 720 pp - U:013 [+88 exp]
Recon
Jeep Recon , , 5 bars , 580 exp , U.S. Army , 1/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+44 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1012 exp , U.S. Army , 6/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+156 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1097 exp , U.S. Army , 10/10 , Aggressive Maneuver , 18 kill , 252 pp - U:004 [+95 exp]
81mm Mortar , , 5 bars , 669 exp , U.S. Army , 10/10 , Fire Discipline , 16 kill , 216 pp - U:006 [+115 exp]
M1 75mm , Pack Mule , , 3 bars , 327 exp , U.S. Army , 10/10 , 7 kill , 252 pp - U:010 [+52 exp]
M1 75mm , , 5 bars , 744 exp , U.S. Army , 6/10 , Overwhelming Attack , 4 kill , 240 pp - U:012 [+161 exp]
M2 105mm , GMC 6x6 , , 0 bars , 94 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:061 [+94 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 1003 exp , U.S. Army , 8/10 , Skilled Reconnaissance , 19 kill , 168 pp - U:007 [+104 exp]
Tactical Bomber
+ P-47N , , 2 bars , 275 exp , U.S. Army , 9/10 , Influence , 8 kill , 0 pp - U:014 [+64 exp]
Player 1 : U.S. Army
Killed: INF:175 TNK:6 RCN:41 AT:18 FORT:68 ATY:26 AD:21 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 401
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:14 LB:1 DD:4 CRs:1 Total: 72
BV 6
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3444 exp, 124 kill, 2316 pp Average: 574 exp, 21 kill, 386 pp
Tank * 1 Units * 1 Leaders Total : 348 exp, 18 kill, 720 pp Average: 348 exp, 18 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 580 exp, 12 kill, 108 pp Average: 580 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1012 exp, 30 kill, 168 pp Average: 1012 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 2931 exp, 47 kill, 1512 pp Average: 586 exp, 9 kill, 302 pp
Air Defense * 1 Units * 1 Leaders Total : 1003 exp, 19 kill, 168 pp Average: 1003 exp, 19 kill, 168 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 275 exp, 8 kill, 0 pp Average: 275 exp, 8 kill, 0 pp
* Summary: * 16 Units * 13 Leaders Total : 9593 exp, 258 kill, 4992 pp Average: 600 exp, 16 kill, 312 pp
Player 1 U.S. Army has 19 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 1
Anti-tank : 2
Artillery : 5
Air Defense : 1
Tactical Bomber : 3
Player 2 Japan has 4 units total (core+aux):
Fortification : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-8) .. #18 Morotai 2 1944-12
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M4A3E2 Sherman ( TK): 12, 12, 2, 1, 18, 10, 0, 9, 780pp, Avail:1944-9
P-47M (FTR): 1, 1, 20, 1, 14, 16, 0, 8, 1284pp, Avail:1944-9
M7B1 (ATY): 6, 10, 2, 0, 9, 7, 3, 4, 648pp, Avail:1944-11
P-47N ( TB): 5, 5, 19, 3, 14, 16, 0, 8, 1056pp, Avail:1944-9
Victory .. also #18
Tactical Victory .. also #18
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Morotai 1 bv-2
small, tricky battle. Have flown all available [P] units to the north of the island. All other units cleared the south and then defended the VH's against the incoming Japanese reinforcements.
In the north, stacked units defend the VH's . Japanese Reinforcements are also later arriving here.
Nice prototype, but not very useful in jungle warfare.
Current scenario: Morotai 1, VH prestige is 160 , All map prestige is: 240
Army cost: 5292 , Current prestige is 484
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 418
if BV: +130, Morotai 2 , cap 6000, 13 turns prestige: 0
if V : +130, Morotai 2 , cap 6000, 15 turns prestige: 0
if TV: +130, Morotai 2 , cap 6000, 18 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 1093 exp , U.S. Army , 8/10 , Aggressive Attack , 59 kill , 396 pp - U:001 [+42 exp]
Ranger (M) , , 5 bars , 615 exp , U.S. Army , 10/10 , Superior Maneuver , 13 kill , 396 pp - U:005 [+26 exp]
Ranger (M) , , 5 bars , 738 exp , U.S. Army , 9/10 , Aggressive Maneuver , 27 kill , 396 pp - U:008 [+19 exp]
Ranger (M) , , 5 bars , 671 exp , U.S. Army , 4/10 , Devastating Fire , 27 kill , 396 pp - U:009 [+36 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 7/10 , Bridging , 8 kill , 396 pp - U:011 [+129 exp]
Bridging , , 0 bars , 75 exp , U.S. Army , 4/10 , 2 kill , 336 pp - U:015 [+46 exp]
Tank
M4A1 Sherman , , 4 bars , 405 exp , U.S. Army , 6/10 , Street Fighter , 24 kill , 720 pp - U:013 [+57 exp]
Recon
Jeep Recon , , 5 bars , 697 exp , U.S. Army , 2/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+117 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 6/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+66 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1172 exp , U.S. Army , 2/10 , Aggressive Maneuver , 18 kill , 252 pp - U:004 [+75 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006 [+63 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010 [+31 exp]
M1 75mm , Pack Mule , , 5 bars , 936 exp , U.S. Army , 9/10 , Overwhelming Attack , 5 kill , 252 pp - U:012 [+192 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 6/10 , 2 kill , 552 pp - U:016 [+39 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007 [+42 exp]
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:019
Tactical Bomber
+ P-47N , , 3 bars , 352 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+77 exp]
Player 1 : U.S. Army
Killed: INF:186 TNK:6 RCN:41 AT:19 FORT:77 ATY:28 AD:21 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 424
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:15 LB:1 DD:4 CRs:1 Total: 73
BV 7
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3742 exp, 136 kill, 2316 pp Average: 624 exp, 23 kill, 386 pp
Tank * 1 Units * 1 Leaders Total : 405 exp, 24 kill, 720 pp Average: 405 exp, 24 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 697 exp, 12 kill, 108 pp Average: 697 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3331 exp, 50 kill, 1524 pp Average: 666 exp, 10 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 352 exp, 9 kill, 0 pp Average: 352 exp, 9 kill, 0 pp
* Summary: * 17 Units * 13 Leaders Total : 10651 exp, 281 kill, 5292 pp Average: 627 exp, 17 kill, 311 pp
Player 1 U.S. Army has 20 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 2
Player 2 Japan has 10 units total (core+aux):
Infantry : 5
Anti-tank : 1
Fortification : 2
Artillery : 1
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Morotai 2 bv-3
small, tricky battle with limited lineup.
Set up for multiple stacked units defending the VH's in the mountains. The VH in the west will be attacked from both land and water during the scenario - keep a unit ready to defend.
Current scenario: Morotai 2, VH prestige is 160 , All map prestige is: 160
Army cost: 5292 , Current prestige is 1174
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 418
if BV: +200, Bataan 3 , cap 6000, 17 turns prestige: 400
if V : +200, Bataan 3 , cap 6000, 20 turns prestige: 400
if TV: +200, Bataan 3 , cap 6000, 29 turns prestige: 400
if Ls: +200, Bataan 3 , cap 6000, 29 turns prestige: 400
Infantry
Ranger (M) , , 5 bars , 1143 exp , U.S. Army , 2/10 , Aggressive Attack , 61 kill , 396 pp - U:001 [+50 exp]
Ranger (M) , , 5 bars , 615 exp , U.S. Army , 10/10 , Superior Maneuver , 13 kill , 396 pp - U:005
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 8/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008 [+103 exp]
Ranger (M) , , 5 bars , 761 exp , U.S. Army , 4/10 , Devastating Fire , 29 kill , 396 pp - U:009 [+90 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 4 bars , 405 exp , U.S. Army , 10/10 , Street Fighter , 24 kill , 720 pp - U:013
+ M29 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 0 pp - U:018
Recon
Jeep Recon , , 5 bars , 697 exp , U.S. Army , 10/10 , Overwhelming Attack , 12 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1233 exp , U.S. Army , 10/10 , Aggressive Maneuver , 19 kill , 252 pp - U:004 [+61 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1101 exp , U.S. Army , 10/10 , Overwhelming Attack , 6 kill , 252 pp - U:012 [+165 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:017
Tactical Bomber
+ P-47N , , 3 bars , 352 exp , U.S. Army , 10/10 , Influence , 9 kill , 0 pp - U:014
Player 1 : U.S. Army
Killed: INF:191 TNK:6 RCN:41 AT:20 FORT:81 ATY:28 AD:22 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 435
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:15 LB:1 DD:4 CRs:1 Total: 73
BV 8
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3985 exp, 144 kill, 2316 pp Average: 664 exp, 24 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 406 exp, 24 kill, 720 pp Average: 203 exp, 12 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 697 exp, 12 kill, 108 pp Average: 697 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3557 exp, 52 kill, 1524 pp Average: 711 exp, 10 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 352 exp, 9 kill, 0 pp Average: 352 exp, 9 kill, 0 pp
* Summary: * 18 Units * 13 Leaders Total : 11121 exp, 291 kill, 5292 pp Average: 618 exp, 16 kill, 294 pp
Player 1 U.S. Army has 24 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Fortification : 2
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 2
Destroyer : 2
Player 2 Japan has 13 units total (core+aux):
Anti-tank : 4
Fortification : 7
Air Defense : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
small, tricky battle. Have flown all available [P] units to the north of the island. All other units cleared the south and then defended the VH's against the incoming Japanese reinforcements.
In the north, stacked units defend the VH's . Japanese Reinforcements are also later arriving here.
Nice prototype, but not very useful in jungle warfare.
Current scenario: Morotai 1, VH prestige is 160 , All map prestige is: 240
Army cost: 5292 , Current prestige is 484
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 418
if BV: +130, Morotai 2 , cap 6000, 13 turns prestige: 0
if V : +130, Morotai 2 , cap 6000, 15 turns prestige: 0
if TV: +130, Morotai 2 , cap 6000, 18 turns prestige: 0
Ls: Loss , turn prestige: 0
Infantry
Ranger (M) , , 5 bars , 1093 exp , U.S. Army , 8/10 , Aggressive Attack , 59 kill , 396 pp - U:001 [+42 exp]
Ranger (M) , , 5 bars , 615 exp , U.S. Army , 10/10 , Superior Maneuver , 13 kill , 396 pp - U:005 [+26 exp]
Ranger (M) , , 5 bars , 738 exp , U.S. Army , 9/10 , Aggressive Maneuver , 27 kill , 396 pp - U:008 [+19 exp]
Ranger (M) , , 5 bars , 671 exp , U.S. Army , 4/10 , Devastating Fire , 27 kill , 396 pp - U:009 [+36 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 7/10 , Bridging , 8 kill , 396 pp - U:011 [+129 exp]
Bridging , , 0 bars , 75 exp , U.S. Army , 4/10 , 2 kill , 336 pp - U:015 [+46 exp]
Tank
M4A1 Sherman , , 4 bars , 405 exp , U.S. Army , 6/10 , Street Fighter , 24 kill , 720 pp - U:013 [+57 exp]
Recon
Jeep Recon , , 5 bars , 697 exp , U.S. Army , 2/10 , Overwhelming Attack , 12 kill , 108 pp - U:003 [+117 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 6/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+66 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1172 exp , U.S. Army , 2/10 , Aggressive Maneuver , 18 kill , 252 pp - U:004 [+75 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006 [+63 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010 [+31 exp]
M1 75mm , Pack Mule , , 5 bars , 936 exp , U.S. Army , 9/10 , Overwhelming Attack , 5 kill , 252 pp - U:012 [+192 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 6/10 , 2 kill , 552 pp - U:016 [+39 exp]
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007 [+42 exp]
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:019
Tactical Bomber
+ P-47N , , 3 bars , 352 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+77 exp]
Player 1 : U.S. Army
Killed: INF:186 TNK:6 RCN:41 AT:19 FORT:77 ATY:28 AD:21 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 424
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:15 LB:1 DD:4 CRs:1 Total: 73
BV 7
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3742 exp, 136 kill, 2316 pp Average: 624 exp, 23 kill, 386 pp
Tank * 1 Units * 1 Leaders Total : 405 exp, 24 kill, 720 pp Average: 405 exp, 24 kill, 720 pp
Recon * 1 Units * 1 Leaders Total : 697 exp, 12 kill, 108 pp Average: 697 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3331 exp, 50 kill, 1524 pp Average: 666 exp, 10 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 352 exp, 9 kill, 0 pp Average: 352 exp, 9 kill, 0 pp
* Summary: * 17 Units * 13 Leaders Total : 10651 exp, 281 kill, 5292 pp Average: 627 exp, 17 kill, 311 pp
Player 1 U.S. Army has 20 units total (core+aux):
Infantry : 6
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 1
Destroyer : 2
Player 2 Japan has 10 units total (core+aux):
Infantry : 5
Anti-tank : 1
Fortification : 2
Artillery : 1
Fighter : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1944-10) .. #25 Bataan 3 1945-1
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
P-51H (FTR): 4, 4, 19, 3, 16, 18, 0, 9, 1416pp, Avail:1945-1
M7B1 (ATY): 6, 10, 2, 0, 9, 7, 3, 4, 648pp, Avail:1944-11
M40 155mm HMC (ATY): 6, 13, 0, 1, 7, 6, 6, 5, 900pp, Avail:1945-1
M43 8-Inch SP (ATY): 13, 21, 0, 6, 7, 6, 6, 5, 1248pp, Avail:1945-1
Victory .. also #25
Tactical Victory .. also #25
small, tricky battle with limited lineup.
Set up for multiple stacked units defending the VH's in the mountains. The VH in the west will be attacked from both land and water during the scenario - keep a unit ready to defend.
Current scenario: Morotai 2, VH prestige is 160 , All map prestige is: 160
Army cost: 5292 , Current prestige is 1174
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 418
if BV: +200, Bataan 3 , cap 6000, 17 turns prestige: 400
if V : +200, Bataan 3 , cap 6000, 20 turns prestige: 400
if TV: +200, Bataan 3 , cap 6000, 29 turns prestige: 400
if Ls: +200, Bataan 3 , cap 6000, 29 turns prestige: 400
Infantry
Ranger (M) , , 5 bars , 1143 exp , U.S. Army , 2/10 , Aggressive Attack , 61 kill , 396 pp - U:001 [+50 exp]
Ranger (M) , , 5 bars , 615 exp , U.S. Army , 10/10 , Superior Maneuver , 13 kill , 396 pp - U:005
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 8/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008 [+103 exp]
Ranger (M) , , 5 bars , 761 exp , U.S. Army , 4/10 , Devastating Fire , 29 kill , 396 pp - U:009 [+90 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 4 bars , 405 exp , U.S. Army , 10/10 , Street Fighter , 24 kill , 720 pp - U:013
+ M29 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 0 pp - U:018
Recon
Jeep Recon , , 5 bars , 697 exp , U.S. Army , 10/10 , Overwhelming Attack , 12 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1233 exp , U.S. Army , 10/10 , Aggressive Maneuver , 19 kill , 252 pp - U:004 [+61 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1101 exp , U.S. Army , 10/10 , Overwhelming Attack , 6 kill , 252 pp - U:012 [+165 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:017
Tactical Bomber
+ P-47N , , 3 bars , 352 exp , U.S. Army , 10/10 , Influence , 9 kill , 0 pp - U:014
Player 1 : U.S. Army
Killed: INF:191 TNK:6 RCN:41 AT:20 FORT:81 ATY:28 AD:22 FTR:24 TB:12 LB:2 SUB:7 DD:1 Total: 435
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:15 LB:1 DD:4 CRs:1 Total: 73
BV 8
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 3985 exp, 144 kill, 2316 pp Average: 664 exp, 24 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 406 exp, 24 kill, 720 pp Average: 203 exp, 12 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 697 exp, 12 kill, 108 pp Average: 697 exp, 12 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3557 exp, 52 kill, 1524 pp Average: 711 exp, 10 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 352 exp, 9 kill, 0 pp Average: 352 exp, 9 kill, 0 pp
* Summary: * 18 Units * 13 Leaders Total : 11121 exp, 291 kill, 5292 pp Average: 618 exp, 16 kill, 294 pp
Player 1 U.S. Army has 24 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Fortification : 2
Artillery : 5
Air Defense : 2
Fighter : 1
Tactical Bomber : 2
Destroyer : 2
Player 2 Japan has 13 units total (core+aux):
Anti-tank : 4
Fortification : 7
Air Defense : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1945-1) .. #26 Corregidor 1945-2
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M26 ( TK): 19, 15, 2, 1, 18, 11, 2, 11, 1068pp, Avail:1945-2
T15 57mm RR (AB) ( AT): 8, 3, 0, 1, 2, 3, 1, 6, 84pp, Avail:1945-2
T21 75mm RR (AB) ( AT): 10, 4, 0, 1, 2, 3, 1, 6, 156pp, Avail:1945-2
Victory .. also #26
Tactical Victory .. also #26
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Bataan 3 ltbv
the briefing states that this operation took place on 30 January 1944. Compared to the previous scenarios, this is a step backwards in time of more than three quarters of a year ...
Actually, it was only a trial at first, but then I played it to the end right away. In the meantime bought a TB, which also immediately got a leader.
The defense in the mountains is well staggered and difficult to overcome. But my Superior Maneuver - Ranger finds a gap ...
Oh yes, limited deployment again and one unit has to conquer a small island VH and is not available for combat afterwards (no port, no NT).
Current scenario: Bataan 3, VH prestige is 160 , All map prestige is: 200
Army cost: 6024 , Current prestige is 882
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 809
if BV: +0, Corregidor , cap 6000, 19 turns prestige: 0
if V : +0, Corregidor , cap 6000, 23 turns prestige: 0
if TV: +0, Corregidor , cap 6000, 27 turns prestige: 0
if Ls: +300, Zamboanga , cap 6300, 27 turns prestige: 0
Infantry
Ranger (M) , , 5 bars , 1180 exp , U.S. Army , 2/10 , Aggressive Attack , 61 kill , 396 pp - U:001 [+37 exp]
Ranger (M) , , 5 bars , 695 exp , U.S. Army , 3/10 , Superior Maneuver , 19 kill , 396 pp - U:005 [+80 exp]
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 10/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008
Ranger (M) , , 5 bars , 811 exp , U.S. Army , 3/10 , Devastating Fire , 32 kill , 396 pp - U:009 [+50 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 539 exp , U.S. Army , 5/10 , Street Fighter , 30 kill , 720 pp - U:013 [+134 exp]
+ M29 , , 1 bars , 152 exp , U.S. Army , 9/10 , 5 kill , 0 pp - U:018 [+151 exp]
Recon
Jeep Recon , , 5 bars , 736 exp , U.S. Army , 8/10 , Overwhelming Attack , 13 kill , 108 pp - U:003 [+39 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1325 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004 [+92 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1264 exp , U.S. Army , 10/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+163 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:017
Tactical Bomber
+ P-47N , , 4 bars , 415 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+63 exp]
B-25J , , 1 bars , 115 exp , U.S. Army , 10/10 , Skilled Ground Attack , 1 kill , 732 pp - U:026 [+115 exp]
Player 1 : U.S. Army
Killed: INF:198 TNK:7 RCN:47 AT:22 FORT:87 ATY:31 AD:24 FTR:25 TB:12 LB:2 SUB:7 DD:1 Total: 463
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:4 CRs:1 Total: 74
BV 9
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4152 exp, 153 kill, 2316 pp Average: 692 exp, 26 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 691 exp, 35 kill, 720 pp Average: 346 exp, 18 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 736 exp, 13 kill, 108 pp Average: 736 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3812 exp, 56 kill, 1524 pp Average: 762 exp, 11 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 530 exp, 10 kill, 732 pp Average: 265 exp, 5 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 12045 exp, 317 kill, 6024 pp Average: 634 exp, 17 kill, 317 pp
Player 1 U.S. Army has 23 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 2
Tactical Bomber : 3
Destroyer : 2
Cruiser : 1
Player 2 Japan has 13 units total (core+aux):
Infantry : 5
Anti-tank : 2
Fighter : 1
Submarine : 1
Destroyer : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
the briefing states that this operation took place on 30 January 1944. Compared to the previous scenarios, this is a step backwards in time of more than three quarters of a year ...
Actually, it was only a trial at first, but then I played it to the end right away. In the meantime bought a TB, which also immediately got a leader.
The defense in the mountains is well staggered and difficult to overcome. But my Superior Maneuver - Ranger finds a gap ...
Oh yes, limited deployment again and one unit has to conquer a small island VH and is not available for combat afterwards (no port, no NT).
Current scenario: Bataan 3, VH prestige is 160 , All map prestige is: 200
Army cost: 6024 , Current prestige is 882
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 809
if BV: +0, Corregidor , cap 6000, 19 turns prestige: 0
if V : +0, Corregidor , cap 6000, 23 turns prestige: 0
if TV: +0, Corregidor , cap 6000, 27 turns prestige: 0
if Ls: +300, Zamboanga , cap 6300, 27 turns prestige: 0
Infantry
Ranger (M) , , 5 bars , 1180 exp , U.S. Army , 2/10 , Aggressive Attack , 61 kill , 396 pp - U:001 [+37 exp]
Ranger (M) , , 5 bars , 695 exp , U.S. Army , 3/10 , Superior Maneuver , 19 kill , 396 pp - U:005 [+80 exp]
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 10/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008
Ranger (M) , , 5 bars , 811 exp , U.S. Army , 3/10 , Devastating Fire , 32 kill , 396 pp - U:009 [+50 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 539 exp , U.S. Army , 5/10 , Street Fighter , 30 kill , 720 pp - U:013 [+134 exp]
+ M29 , , 1 bars , 152 exp , U.S. Army , 9/10 , 5 kill , 0 pp - U:018 [+151 exp]
Recon
Jeep Recon , , 5 bars , 736 exp , U.S. Army , 8/10 , Overwhelming Attack , 13 kill , 108 pp - U:003 [+39 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1325 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004 [+92 exp]
81mm Mortar , , 5 bars , 732 exp , U.S. Army , 10/10 , Fire Discipline , 17 kill , 216 pp - U:006
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1264 exp , U.S. Army , 10/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+163 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
M15A1 , , 0 bars , 1 exp , U.S. Army , 10/10 , 0 kill , 288 pp - U:017
Tactical Bomber
+ P-47N , , 4 bars , 415 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+63 exp]
B-25J , , 1 bars , 115 exp , U.S. Army , 10/10 , Skilled Ground Attack , 1 kill , 732 pp - U:026 [+115 exp]
Player 1 : U.S. Army
Killed: INF:198 TNK:7 RCN:47 AT:22 FORT:87 ATY:31 AD:24 FTR:25 TB:12 LB:2 SUB:7 DD:1 Total: 463
Lost : INF:23 TNK:2 RCN:7 AT:3 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:4 CRs:1 Total: 74
BV 9
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4152 exp, 153 kill, 2316 pp Average: 692 exp, 26 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 691 exp, 35 kill, 720 pp Average: 346 exp, 18 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 736 exp, 13 kill, 108 pp Average: 736 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3812 exp, 56 kill, 1524 pp Average: 762 exp, 11 kill, 305 pp
Air Defense * 2 Units * 1 Leaders Total : 1046 exp, 20 kill, 456 pp Average: 523 exp, 10 kill, 228 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 530 exp, 10 kill, 732 pp Average: 265 exp, 5 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 12045 exp, 317 kill, 6024 pp Average: 634 exp, 17 kill, 317 pp
Player 1 U.S. Army has 23 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 2
Tactical Bomber : 3
Destroyer : 2
Cruiser : 1
Player 2 Japan has 13 units total (core+aux):
Infantry : 5
Anti-tank : 2
Fighter : 1
Submarine : 1
Destroyer : 4
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1945-2) .. #27 Zamboanga 1945-3
No new units!
Victory .. also #27
Tactical Victory .. also #27
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Corregidor bv-1
Another landing scenario with limited lineup.
The island is only accessible at very few hexes and the Japanese are heavily entrenched. From a neighboring island, the defenders are supported with a long-range ATY.
My air superiority makes the difference, so the BV was relatively unthreatened.
Current scenario: Corregidor, VH prestige is 600 , All map prestige is: 600
Army cost: 6300 , Current prestige is 1173
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive Using map: 253
if BV: +200, Zamboanga , cap 6300, 12 turns prestige: 75
if V : +200, Zamboanga , cap 6300, 15 turns prestige: 75
if TV: +200, Zamboanga , cap 6300, 20 turns prestige: 75
Ls: Loss , turn prestige: 75
Infantry
Ranger (M) , , 5 bars , 1234 exp , U.S. Army , 6/10 , Aggressive Attack , 63 kill , 396 pp - U:001 [+54 exp]
Ranger (M) , , 5 bars , 738 exp , U.S. Army , 3/10 , Superior Maneuver , 22 kill , 396 pp - U:005 [+43 exp]
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 10/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008
Ranger (M) , , 5 bars , 842 exp , U.S. Army , 5/10 , Devastating Fire , 33 kill , 396 pp - U:009 [+31 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 592 exp , U.S. Army , 5/10 , Street Fighter , 37 kill , 720 pp - U:013 [+53 exp]
+ M29 , , 2 bars , 227 exp , U.S. Army , 6/10 , 9 kill , 0 pp - U:018 [+75 exp]
Recon
Jeep Recon , , 5 bars , 736 exp , U.S. Army , 10/10 , Overwhelming Attack , 13 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1325 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004
M7 , , 5 bars , 762 exp , U.S. Army , 9/10 , Fire Discipline , 20 kill , 780 pp - U:006 [+30 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1310 exp , U.S. Army , 9/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+46 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
Fighter
+ P-80A , , 0 bars , 88 exp , U.S. Army , 8/10 , 0 kill , 0 pp - U:020 [+88 exp]
Tactical Bomber
+ P-47N , , 4 bars , 461 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+46 exp]
B-25J , , 1 bars , 193 exp , U.S. Army , 6/10 , Skilled Ground Attack , 2 kill , 732 pp - U:019 [+78 exp]
Player 1 : U.S. Army
Killed: INF:204 TNK:7 RCN:49 AT:26 FORT:98 ATY:32 AD:28 FTR:25 TB:12 LB:2 SUB:7 DD:3 Total: 493
Lost : INF:24 TNK:2 RCN:7 AT:4 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:5 CRs:1 Total: 77
BV 10
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4280 exp, 159 kill, 2316 pp Average: 713 exp, 27 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 819 exp, 46 kill, 720 pp Average: 410 exp, 23 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 736 exp, 13 kill, 108 pp Average: 736 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3888 exp, 59 kill, 2088 pp Average: 778 exp, 12 kill, 418 pp
Air Defense * 1 Units * 1 Leaders Total : 1045 exp, 20 kill, 168 pp Average: 1045 exp, 20 kill, 168 pp
Fighter * 1 Units * 0 Leaders Total : 88 exp, 0 kill, 0 pp Average: 88 exp, 0 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 654 exp, 11 kill, 732 pp Average: 327 exp, 6 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 12588 exp, 338 kill, 6300 pp Average: 663 exp, 18 kill, 332 pp
Player 1 U.S. Army has 27 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 6
Air Defense : 1
Fighter : 1
Tactical Bomber : 4
Destroyer : 2
Cruiser : 1
Player 2 Japan has 7 units total (core+aux):
Recon : 3
Fortification : 1
Submarine : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Another landing scenario with limited lineup.
The island is only accessible at very few hexes and the Japanese are heavily entrenched. From a neighboring island, the defenders are supported with a long-range ATY.
My air superiority makes the difference, so the BV was relatively unthreatened.
Current scenario: Corregidor, VH prestige is 600 , All map prestige is: 600
Army cost: 6300 , Current prestige is 1173
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Defensive Using map: 253
if BV: +200, Zamboanga , cap 6300, 12 turns prestige: 75
if V : +200, Zamboanga , cap 6300, 15 turns prestige: 75
if TV: +200, Zamboanga , cap 6300, 20 turns prestige: 75
Ls: Loss , turn prestige: 75
Infantry
Ranger (M) , , 5 bars , 1234 exp , U.S. Army , 6/10 , Aggressive Attack , 63 kill , 396 pp - U:001 [+54 exp]
Ranger (M) , , 5 bars , 738 exp , U.S. Army , 3/10 , Superior Maneuver , 22 kill , 396 pp - U:005 [+43 exp]
Ranger (M) , , 5 bars , 841 exp , U.S. Army , 10/10 , Aggressive Maneuver , 31 kill , 396 pp - U:008
Ranger (M) , , 5 bars , 842 exp , U.S. Army , 5/10 , Devastating Fire , 33 kill , 396 pp - U:009 [+31 exp]
Ranger (M) , , 5 bars , 550 exp , U.S. Army , 10/10 , Bridging , 8 kill , 396 pp - U:011
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 592 exp , U.S. Army , 5/10 , Street Fighter , 37 kill , 720 pp - U:013 [+53 exp]
+ M29 , , 2 bars , 227 exp , U.S. Army , 6/10 , 9 kill , 0 pp - U:018 [+75 exp]
Recon
Jeep Recon , , 5 bars , 736 exp , U.S. Army , 10/10 , Overwhelming Attack , 13 kill , 108 pp - U:003
Anti-tank
.50 Caliber MG , , 5 bars , 1078 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1325 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004
M7 , , 5 bars , 762 exp , U.S. Army , 9/10 , Fire Discipline , 20 kill , 780 pp - U:006 [+30 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1310 exp , U.S. Army , 9/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+46 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1045 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 20 kill , 168 pp - U:007
Fighter
+ P-80A , , 0 bars , 88 exp , U.S. Army , 8/10 , 0 kill , 0 pp - U:020 [+88 exp]
Tactical Bomber
+ P-47N , , 4 bars , 461 exp , U.S. Army , 7/10 , Influence , 9 kill , 0 pp - U:014 [+46 exp]
B-25J , , 1 bars , 193 exp , U.S. Army , 6/10 , Skilled Ground Attack , 2 kill , 732 pp - U:019 [+78 exp]
Player 1 : U.S. Army
Killed: INF:204 TNK:7 RCN:49 AT:26 FORT:98 ATY:32 AD:28 FTR:25 TB:12 LB:2 SUB:7 DD:3 Total: 493
Lost : INF:24 TNK:2 RCN:7 AT:4 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:5 CRs:1 Total: 77
BV 10
V 8
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4280 exp, 159 kill, 2316 pp Average: 713 exp, 27 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 819 exp, 46 kill, 720 pp Average: 410 exp, 23 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 736 exp, 13 kill, 108 pp Average: 736 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1078 exp, 30 kill, 168 pp Average: 1078 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 3888 exp, 59 kill, 2088 pp Average: 778 exp, 12 kill, 418 pp
Air Defense * 1 Units * 1 Leaders Total : 1045 exp, 20 kill, 168 pp Average: 1045 exp, 20 kill, 168 pp
Fighter * 1 Units * 0 Leaders Total : 88 exp, 0 kill, 0 pp Average: 88 exp, 0 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 654 exp, 11 kill, 732 pp Average: 327 exp, 6 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 12588 exp, 338 kill, 6300 pp Average: 663 exp, 18 kill, 332 pp
Player 1 U.S. Army has 27 units total (core+aux):
Infantry : 8
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 6
Air Defense : 1
Fighter : 1
Tactical Bomber : 4
Destroyer : 2
Cruiser : 1
Player 2 Japan has 7 units total (core+aux):
Recon : 3
Fortification : 1
Submarine : 3
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1945-2) .. #28 Davao 1945-5
Unit, (Class): HA, SA, AA, NA, GD, AD, Rng, Ini
M37 (ATY): 6, 10, 2, 0, 8, 6, 3, 5, 612pp, Avail:1945-4
Victory .. also #28
Tactical Victory .. also #28
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
Zamboanga v (bv+1)
I didn't study the map closely when more Japanese VH's were uncovered in the northern mountains on turn 3. I just thought: you'll never get there in the BV limit. But the VH's are only interesting for the defender and not mandatory for me to take. There I concentrated some turns on wrong VH's and did not attack and conquer the necessary last VH to the BV with consequence.
Current scenario: Zamboanga, VH prestige is 80 , All map prestige is: 80
Army cost: 6300 , Current prestige is 1968
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 814
if BV: +225, Davao , cap 6700, 12 turns prestige: 275
if V : +225, Davao , cap 6700, 14 turns prestige: 275
if TV: +225, Davao , cap 6700, 40 turns prestige: 275
Ls: Loss , turn prestige: 275
Infantry
Ranger (M) , , 5 bars , 1285 exp , U.S. Army , 7/10 , Aggressive Attack , 65 kill , 396 pp - U:001 [+51 exp]
Ranger (M) , , 5 bars , 741 exp , U.S. Army , 10/10 , Superior Maneuver , 23 kill , 396 pp - U:005 [+3 exp]
Ranger (M) , , 5 bars , 846 exp , U.S. Army , 9/10 , Aggressive Maneuver , 32 kill , 396 pp - U:008 [+5 exp]
Ranger (M) , , 5 bars , 921 exp , U.S. Army , 6/10 , Devastating Fire , 36 kill , 396 pp - U:009 [+79 exp]
Ranger (M) , , 5 bars , 585 exp , U.S. Army , 4/10 , Bridging , 9 kill , 396 pp - U:011 [+35 exp]
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 633 exp , U.S. Army , 6/10 , Street Fighter , 41 kill , 720 pp - U:013 [+41 exp]
+ M29 , , 3 bars , 310 exp , U.S. Army , 6/10 , 18 kill , 0 pp - U:017 [+83 exp]
Recon
Jeep Recon , , 5 bars , 744 exp , U.S. Army , 6/10 , Overwhelming Attack , 13 kill , 108 pp - U:003 [+8 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1101 exp , U.S. Army , 8/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+23 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1348 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004 [+23 exp]
M7 , , 5 bars , 785 exp , U.S. Army , 10/10 , Fire Discipline , 21 kill , 780 pp - U:006 [+23 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1425 exp , U.S. Army , 10/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+115 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1086 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 21 kill , 168 pp - U:007 [+41 exp]
Fighter
+ P-80A , , 1 bars , 112 exp , U.S. Army , 10/10 , 0 kill , 0 pp - U:019 [+24 exp]
Tactical Bomber
+ P-47N , , 5 bars , 523 exp , U.S. Army , 5/10 , Influence , 11 kill , 0 pp - U:014 [+62 exp]
B-25J , , 3 bars , 305 exp , U.S. Army , 9/10 , Skilled Ground Attack , 4 kill , 732 pp - U:018 [+112 exp]
Player 1 : U.S. Army
Killed: INF:212 TNK:7 RCN:50 AT:30 FORT:104 ATY:38 AD:30 FTR:25 TB:12 LB:2 SUB:7 DD:3 Total: 520
Lost : INF:24 TNK:2 RCN:7 AT:4 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:5 CRs:1 Total: 77
BV 10
V 9
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4453 exp, 167 kill, 2316 pp Average: 742 exp, 28 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 943 exp, 59 kill, 720 pp Average: 472 exp, 30 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 744 exp, 13 kill, 108 pp Average: 744 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1101 exp, 30 kill, 168 pp Average: 1101 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 4049 exp, 60 kill, 2088 pp Average: 810 exp, 12 kill, 418 pp
Air Defense * 1 Units * 1 Leaders Total : 1086 exp, 21 kill, 168 pp Average: 1086 exp, 21 kill, 168 pp
Fighter * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 828 exp, 15 kill, 732 pp Average: 414 exp, 8 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 13316 exp, 365 kill, 6300 pp Average: 701 exp, 19 kill, 332 pp
Player 1 U.S. Army has 24 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Destroyer : 3
Player 2 Japan has 11 units total (core+aux):
Infantry : 5
Anti-tank : 3
Artillery : 1
Fighter : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
I didn't study the map closely when more Japanese VH's were uncovered in the northern mountains on turn 3. I just thought: you'll never get there in the BV limit. But the VH's are only interesting for the defender and not mandatory for me to take. There I concentrated some turns on wrong VH's and did not attack and conquer the necessary last VH to the BV with consequence.
Current scenario: Zamboanga, VH prestige is 80 , All map prestige is: 80
Army cost: 6300 , Current prestige is 1968
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 814
if BV: +225, Davao , cap 6700, 12 turns prestige: 275
if V : +225, Davao , cap 6700, 14 turns prestige: 275
if TV: +225, Davao , cap 6700, 40 turns prestige: 275
Ls: Loss , turn prestige: 275
Infantry
Ranger (M) , , 5 bars , 1285 exp , U.S. Army , 7/10 , Aggressive Attack , 65 kill , 396 pp - U:001 [+51 exp]
Ranger (M) , , 5 bars , 741 exp , U.S. Army , 10/10 , Superior Maneuver , 23 kill , 396 pp - U:005 [+3 exp]
Ranger (M) , , 5 bars , 846 exp , U.S. Army , 9/10 , Aggressive Maneuver , 32 kill , 396 pp - U:008 [+5 exp]
Ranger (M) , , 5 bars , 921 exp , U.S. Army , 6/10 , Devastating Fire , 36 kill , 396 pp - U:009 [+79 exp]
Ranger (M) , , 5 bars , 585 exp , U.S. Army , 4/10 , Bridging , 9 kill , 396 pp - U:011 [+35 exp]
Bridging , , 0 bars , 75 exp , U.S. Army , 10/10 , 2 kill , 336 pp - U:015
Tank
M4A1 Sherman , , 5 bars , 633 exp , U.S. Army , 6/10 , Street Fighter , 41 kill , 720 pp - U:013 [+41 exp]
+ M29 , , 3 bars , 310 exp , U.S. Army , 6/10 , 18 kill , 0 pp - U:017 [+83 exp]
Recon
Jeep Recon , , 5 bars , 744 exp , U.S. Army , 6/10 , Overwhelming Attack , 13 kill , 108 pp - U:003 [+8 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1101 exp , U.S. Army , 8/10 , Devastating Fire , 30 kill , 168 pp - U:002 [+23 exp]
Artillery
M1 75mm , Pack Mule , , 5 bars , 1348 exp , U.S. Army , 10/10 , Aggressive Maneuver , 20 kill , 252 pp - U:004 [+23 exp]
M7 , , 5 bars , 785 exp , U.S. Army , 10/10 , Fire Discipline , 21 kill , 780 pp - U:006 [+23 exp]
M1 75mm , Pack Mule , , 3 bars , 358 exp , U.S. Army , 10/10 , 8 kill , 252 pp - U:010
M1 75mm , Pack Mule , , 5 bars , 1425 exp , U.S. Army , 10/10 , Overwhelming Attack , 9 kill , 252 pp - U:012 [+115 exp]
M2 105mm , GMC 6x6 , , 1 bars , 133 exp , U.S. Army , 10/10 , 2 kill , 552 pp - U:016
Air Defense
M1A2 37mm AA , , 5 bars , 1086 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 21 kill , 168 pp - U:007 [+41 exp]
Fighter
+ P-80A , , 1 bars , 112 exp , U.S. Army , 10/10 , 0 kill , 0 pp - U:019 [+24 exp]
Tactical Bomber
+ P-47N , , 5 bars , 523 exp , U.S. Army , 5/10 , Influence , 11 kill , 0 pp - U:014 [+62 exp]
B-25J , , 3 bars , 305 exp , U.S. Army , 9/10 , Skilled Ground Attack , 4 kill , 732 pp - U:018 [+112 exp]
Player 1 : U.S. Army
Killed: INF:212 TNK:7 RCN:50 AT:30 FORT:104 ATY:38 AD:30 FTR:25 TB:12 LB:2 SUB:7 DD:3 Total: 520
Lost : INF:24 TNK:2 RCN:7 AT:4 ATY:7 AD:2 FTR:8 TB:16 LB:1 DD:5 CRs:1 Total: 77
BV 10
V 9
TV 5
L 2
Averages:
Infantry * 6 Units * 5 Leaders Total : 4453 exp, 167 kill, 2316 pp Average: 742 exp, 28 kill, 386 pp
Tank * 2 Units * 1 Leaders Total : 943 exp, 59 kill, 720 pp Average: 472 exp, 30 kill, 360 pp
Recon * 1 Units * 1 Leaders Total : 744 exp, 13 kill, 108 pp Average: 744 exp, 13 kill, 108 pp
Anti-tank * 1 Units * 1 Leaders Total : 1101 exp, 30 kill, 168 pp Average: 1101 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 4049 exp, 60 kill, 2088 pp Average: 810 exp, 12 kill, 418 pp
Air Defense * 1 Units * 1 Leaders Total : 1086 exp, 21 kill, 168 pp Average: 1086 exp, 21 kill, 168 pp
Fighter * 1 Units * 0 Leaders Total : 112 exp, 0 kill, 0 pp Average: 112 exp, 0 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 828 exp, 15 kill, 732 pp Average: 414 exp, 8 kill, 366 pp
* Summary: * 19 Units * 14 Leaders Total : 13316 exp, 365 kill, 6300 pp Average: 701 exp, 19 kill, 332 pp
Player 1 U.S. Army has 24 units total (core+aux):
Infantry : 6
Tank : 2
Recon : 1
Anti-tank : 1
Artillery : 5
Air Defense : 1
Fighter : 3
Tactical Bomber : 2
Destroyer : 3
Player 2 Japan has 11 units total (core+aux):
Infantry : 5
Anti-tank : 3
Artillery : 1
Fighter : 2
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Avoid paratroop deployment on ocean hexes using air transport
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Victory .. also #254
Tactical Victory .. also #254
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8
- panzerdarek
- Second Lieutenant
- Posts: 247
- Joined: 2019-11-26 19:16, Tuesday
- Location: Kluczbork, Poland
Re: CC 42 - Parabellum @ 100%
Very good progress in few days.
Looks like you have pressed F.FWD. button.![Smile :)](./images/smilies/em_smile.gif)
![Yes :yes](./images/smilies/em_yes.gif)
Looks like you have pressed F.FWD. button.
![Smile :)](./images/smilies/em_smile.gif)
![Image](https://dk-eng.pl/panzerdarek/szach.gif)
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12
- Parabellum
- Captain
- Posts: 2569
- Joined: 2019-09-23 11:10, Monday
- Location: Chemnitz, Free State of Saxony
- Contact:
Re: CC 42 - Parabellum @ 100%
yes, I had a few days off from the office job and used them. That will be over next week. That's why I played it concentrated to the end.panzerdarek wrote: ↑2022-01-02 18:50, SundayVery good progress in few days.![]()
Looks like you have pressed F.FWD. button.
I must also say that the nature of the campaign suits a fast game - the maps are small and there are mostly few units to move.
Davao v
I think that the way is too far for a BV or the turn limit is too tight. The resistance is not too strong. Attention: you have to secure the conquered hex, because Japanese reinforcements appear at any time, which want to recapture unoccupied VH.
Current scenario: Davao, VH prestige is 200 , All map prestige is: 200
Army cost: 7446 , Current prestige is 1243
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 20
AI stance is Aggressive Using map: 623
BV: Win , turn prestige: 340
V : Win , turn prestige: 400
TV: Win , turn prestige: 400
Ls: Loss , turn prestige: 400
Infantry
Ranger (M) , , 5 bars , 1314 exp , U.S. Army , 10/10 , Aggressive Attack , 66 kill , 396 pp - U:001 [+29 exp]
Ranger (M) , , 5 bars , 773 exp , U.S. Army , 10/10 , Superior Maneuver , 24 kill , 396 pp - U:005 [+32 exp]
Ranger (M) , , 5 bars , 888 exp , U.S. Army , 7/10 , Aggressive Maneuver , 35 kill , 396 pp - U:008 [+42 exp]
Ranger (M) , , 5 bars , 921 exp , U.S. Army , 10/10 , Devastating Fire , 36 kill , 396 pp - U:009
Ranger (M) , , 5 bars , 589 exp , U.S. Army , 10/10 , Bridging , 10 kill , 396 pp - U:011 [+4 exp]
Tank
M4A1 Sherman , , 5 bars , 838 exp , U.S. Army , 14/10 , Street Fighter , 55 kill , 1008 pp - U:013 [+205 exp]
+ M29 , , 3 bars , 378 exp , U.S. Army , 9/10 , 28 kill , 0 pp - U:017 [+68 exp]
Recon
M24 , , 5 bars , 844 exp , U.S. Army , 10/10 , Overwhelming Attack , 16 kill , 420 pp - U:003 [+100 exp]
Anti-tank
.50 Caliber MG , , 5 bars , 1101 exp , U.S. Army , 10/10 , Devastating Fire , 30 kill , 168 pp - U:002
Artillery
M1 75mm , Pack Mule , , 5 bars , 1440 exp , U.S. Army , 15/10 , Aggressive Maneuver , 22 kill , 378 pp - U:004 [+92 exp]
M7 , , 5 bars , 924 exp , U.S. Army , 15/10 , Fire Discipline , 27 kill , 1170 pp - U:006 [+139 exp]
M1 75mm , Pack Mule , , 3 bars , 379 exp , U.S. Army , 10/10 , 10 kill , 252 pp - U:010 [+21 exp]
M1 75mm , Pack Mule , , 5 bars , 1646 exp , U.S. Army , 14/10 , Overwhelming Attack , 11 kill , 352 pp - U:012 [+221 exp]
M2 105mm , GMC 6x6 , , 1 bars , 170 exp , U.S. Army , 10/10 , 3 kill , 552 pp - U:016 [+37 exp]
Air Defense
M15A1 , , 5 bars , 1152 exp , U.S. Army , 10/10 , Skilled Reconnaissance , 23 kill , 288 pp - U:007 [+66 exp]
Fighter
+ P-80A , , 1 bars , 163 exp , U.S. Army , 7/10 , 0 kill , 0 pp - U:019 [+51 exp]
Tactical Bomber
+ P-47N , , 5 bars , 590 exp , U.S. Army , 13/10 , Influence , 13 kill , 0 pp - U:014 [+67 exp]
B-25J , , 4 bars , 424 exp , U.S. Army , 12/10 , Skilled Ground Attack , 6 kill , 878 pp - U:018 [+119 exp]
Player 1 : U.S. Army
Killed: INF:242 TNK:7 RCN:51 AT:34 FORT:114 ATY:44 AD:33 FTR:25 TB:12 LB:2 SUB:7 DD:3 Total: 574
Lost : INF:25 TNK:2 RCN:8 AT:4 ATY:7 AD:2 FTR:8 TB:17 LB:1 DD:5 CRs:1 Total: 80
BV 10
V 10
TV 5
L 2
Averages:
Infantry * 5 Units * 5 Leaders Total : 4485 exp, 171 kill, 1980 pp Average: 897 exp, 34 kill, 396 pp
Tank * 2 Units * 1 Leaders Total : 1216 exp, 83 kill, 1008 pp Average: 608 exp, 42 kill, 504 pp
Recon * 1 Units * 1 Leaders Total : 844 exp, 16 kill, 420 pp Average: 844 exp, 16 kill, 420 pp
Anti-tank * 1 Units * 1 Leaders Total : 1101 exp, 30 kill, 168 pp Average: 1101 exp, 30 kill, 168 pp
Artillery * 5 Units * 3 Leaders Total : 4559 exp, 73 kill, 2704 pp Average: 912 exp, 15 kill, 541 pp
Air Defense * 1 Units * 1 Leaders Total : 1152 exp, 23 kill, 288 pp Average: 1152 exp, 23 kill, 288 pp
Fighter * 1 Units * 0 Leaders Total : 163 exp, 0 kill, 0 pp Average: 163 exp, 0 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 1014 exp, 19 kill, 878 pp Average: 507 exp, 10 kill, 439 pp
* Summary: * 18 Units * 14 Leaders Total : 14534 exp, 415 kill, 7446 pp Average: 807 exp, 23 kill, 414 pp
Player 1 U.S. Army has 28 units total (core+aux):
Infantry : 9
Tank : 2
Recon : 1
Anti-tank : 2
Artillery : 5
Air Defense : 1
Fighter : 3
Tactical Bomber : 5
Player 2 Japan has 7 units total (core+aux):
Infantry : 1
Recon : 5
Fortification : 1
* <- original core (don't count against cap)
+ <- BV prototype
pp <- prestige points
*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
*** PG2 Mode ***
Code: Select all
*** New units available in next scenario:
Brilliant Victory (1945-5) .. #0 Continue 1941-12
No new units!
Tactical Victory (1945-5) .. #0 Continue 1941-12
No new units!
+++ Panzerliga.de +++ PG3D-Forum +++
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC ICompleted CCCs: #8