Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Now I understand what Luis meant, and why this seemed to work so nicely: Actually OG deletes any and all units over 400 when you play the scenario!
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Well, increasing the number of units allowed would be pretty easy to implement: editing a couple of lines and recompiling the OG.none wrote: ↑2023-04-09 13:38, SundayNow I understand what Luis meant, and why this seemed to work so nicely: Actually OG deletes any and all units over 400 when you play the scenario!
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
But, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
I'll change the Suite to warn clearly, that exceeding units will be removed when starting the game.Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Would it? It's not a change per se: You can't possibly call this a "new feature or option"...LuisGuzman wrote: ↑2023-04-10 12:32, MondayBut, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Yes, this would be a new feature - making as a new option is absolutely discarded - so it would break the agreement.none wrote: ↑2023-04-10 12:52, MondayWould it? It's not a change per se: You can't possibly call this a "new feature or option"...LuisGuzman wrote: ↑2023-04-10 12:32, MondayBut, that would break the agreement to keep OG stable: no new features/options, only changes to eventually fix critical bugs.
Anyway maybe you could solve the problem (when using big maps) by setting many towns with only flag (no owner) or without giving prestige, and then concentrate those 400 AI units in certain stronger positions instead of setting many weak garrison units which are anyway easy to destroy for an experienced task force advancing methink
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
I simply deleted the scenario and made a new one with a small map...LuisGuzman wrote: ↑2023-04-10 16:50, Mondayconcentrate those 400 AI units in certain stronger positions
Yes, you're right, but this isn't really applicable in all scenarios: Often the bulk of enemy units is spent in reinforcements. Of course I can try to give the AI lots of prestige to buy stuff, but those units will arrive piecemeal, much easier to defend against than an occasional massive attack of 8-10 units. Also the AI doesn't always reliably buy reinforcements, despite having lots of prestige (>1000p!), I never understood why.
Oh well.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
I had an idee. If I remember right, it is that each player could have 400 units. If you take the player 4 , you could use it for the immobile garrisons, bunkers etc. The succession is Player 1, Player 2, Player 3(not used) and then Player 4. So you could have 400 + 400 units for the A.I.
I don't know, if this will work?
I don't know, if this will work?
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
No, if you set 4 players, each player can have only 200 units. 800 units total is the real limit.peedee wrote: ↑2023-04-11 07:45, TuesdayI had an idee. If I remember right, it is that each player could have 400 units. If you take the player 4 , you could use it for the immobile garrisons, bunkers etc. The succession is Player 1, Player 2, Player 3(not used) and then Player 4. So you could have 400 + 400 units for the A.I.
I don't know, if this will work?
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.6 (3-Apr-2023)
Too bad, just when I thought there might be a loophole...LuisGuzman wrote: ↑2023-04-11 07:59, TuesdayNo, if you set 4 players, each player can have only 200 units. 800 units total is the real limit.
I'd love to use big maps, after all I spent 2 years completely redoing my Equipment File to adapt it to bigger maps.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Fitting that I would post this just after that ^
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
Any news about an un-limited Open Suite able to make a 1600 units scenario?...
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Sorry no time to code, but not forgotten !!!
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Thanks!
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
That's great ... but which release of Suite are you using ?none wrote: ↑2024-02-19 17:17, MondayThanks!
I've "improved" my existing Blitzkrieg British Invasion scenario (map #50001) to 550 (AI) vs. 200+core (player), I'm play testing it right now and it runs just fine so far, but then again that's just 150 AI units over the old normal.
I plan to add some more XXL scenarios later in the campaign, and for those I'd really like to reach the 800 unit limit!...
Problem is the latest Open Suite simply refuses to buy more than the old number of units, and you can only go so far with copy/pasting/editing units.
Latest Suite 5.0.73.8 released 01/01/2024 should allow you to raise up to 800 units per player if 2 players ( 1600 units total)
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Hah! I'm using the latest I was aware of, 5.0.73.7...LuisGuzman wrote: ↑2024-02-19 18:58, MondayThat's great ... but which release of Suite are you using ?
Great, 5.0.73.8 works! Thank you!
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Small bug (probably): Apparently scenarios built/edited with 5.0.73.8 don't display the scenario title in the campaign editor anymore.
In other words:
Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates.
Scenarios edited with 5.0.73.8 = The scenario list in the campaign editor only displays the scenario date (that's why I know it did recognize the scenario). It still does display the title for scenarios made with older Open Suite versions though, so apparently it's the way Open Suite stores the scenario title which has changed.
In other words:
Scenarios edited with 5.0.73.7 and earlier = The scenario list in the campaign editor displays scenario titles and dates.
Scenarios edited with 5.0.73.8 = The scenario list in the campaign editor only displays the scenario date (that's why I know it did recognize the scenario). It still does display the title for scenarios made with older Open Suite versions though, so apparently it's the way Open Suite stores the scenario title which has changed.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
Additional information about the bug above: Strange enough, the third scenario I made with Open Suite 5.0.73.8 does display its title in the campaign editor's scenario listing.
Impossible to make the previous two scenarios display it though, I've tried deleting and rewriting their titles, and also making them shorter (since the third, working title is just a single word).
There are no special characters in those titles either.
(And those titles did previously show in Open Suite 5.0.73.7. They disappeared after I edited the scenarios with Open Suite 5.0.73.8 to add more units.)
Note those two titles now also don't appear in Open Suite 5.0.73.7's campaign editor listing anymore, so the problem must be in the writing of the title, not the reading it.
Impossible to make the previous two scenarios display it though, I've tried deleting and rewriting their titles, and also making them shorter (since the third, working title is just a single word).
There are no special characters in those titles either.
(And those titles did previously show in Open Suite 5.0.73.7. They disappeared after I edited the scenarios with Open Suite 5.0.73.8 to add more units.)
Note those two titles now also don't appear in Open Suite 5.0.73.7's campaign editor listing anymore, so the problem must be in the writing of the title, not the reading it.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.8 (1-Jan-2024)
New bug:
In the "buying list" screen, first tab, there is a checkbox "Enable $Vars to customize AI purchasing (Requires AI >=2)".
When I customize those buying settings and save, it does write the settings to the .buy4 file all right, but if I open that buying list again, it resorts to $Vars unchecked and default settings.
Clearly Open Suite ( 5.0.73.8) doesn't manage to read the $Vars settings it wrote.
In the "buying list" screen, first tab, there is a checkbox "Enable $Vars to customize AI purchasing (Requires AI >=2)".
When I customize those buying settings and save, it does write the settings to the .buy4 file all right, but if I open that buying list again, it resorts to $Vars unchecked and default settings.
Clearly Open Suite ( 5.0.73.8) doesn't manage to read the $Vars settings it wrote.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.12 (25-May-2024)
I regret implementing this new option to allow sharing leaders slot that has destabilize OG, and I do apologize for the inconvenience created.
Can download a new http://luis-guzman.com/zips/OpenSuite.zip supposedly fixing all the issues
- Fixed a new issue with the leaders management, making sometimes some leaders vanishing, due to the addition to share slots.
- Option to share leaders slots implemented with a checkbox in the Leaders tab which is safer and clearer
- $force_weather works again, either with in-game weather areas or with with custom scenario weather
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.12 (25-May-2024)
Great! Thanks, will test it immediately, but you would want to fix your URL above, it reads "OpenSuite.html"...LuisGuzman wrote: ↑2024-05-25 11:19, SaturdayCan download a new http://luis-guzman.com/zips/OpenSuite.zip supposedly fixing all the issues
(Changing it manually to .zip works)
Will do.LuisGuzman wrote: ↑2024-05-25 11:19, SaturdayI've tested this RC5 as much as my free time has allowed me and I suggest to watch out if there is yet any issue, in any of the several ways to raise a leader.
(I'm currently translating/modifying a campaign from NOKorps to NOKorps2, so I'm playtesting lots of scenarios 3-4 times each, to check for errors.)
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Bug in Open Suite 5.0.73.12:
While you can set a new "Custom" leader in a savegame, you can't set a "Custom" leader in a scenario any more! Only a "Random" one, because clicking on "Custom" doesn't work anymore:
When you click on the "Custom" checkbox to set what kind of leader that will be, a fraction of a second later it switches back to "Random". I have tried it with several different scenarios, old ones and new ones.
Note that you can not edit those new "Random" leaders later on, unlike the old "Custom" ones the scenario already had. The old ones are freely editable, but the new "Random" one is locked (grayed out).
(In savegames all leaders are totally locked: If you want to change something, you need to delete the leader and set a new one.)
While you can set a new "Custom" leader in a savegame, you can't set a "Custom" leader in a scenario any more! Only a "Random" one, because clicking on "Custom" doesn't work anymore:
When you click on the "Custom" checkbox to set what kind of leader that will be, a fraction of a second later it switches back to "Random". I have tried it with several different scenarios, old ones and new ones.
Note that you can not edit those new "Random" leaders later on, unlike the old "Custom" ones the scenario already had. The old ones are freely editable, but the new "Random" one is locked (grayed out).
(In savegames all leaders are totally locked: If you want to change something, you need to delete the leader and set a new one.)
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Watch the title ... Have you download the new 5.0.73.13 ?none wrote: ↑2024-06-01 10:08, SaturdayBug in Open Suite 5.0.73.12:
While you can set a new "Custom" leader in a savegame, you can't set a "Custom" leader in a scenario any more! Only a "Random" one, because clicking on "Custom" doesn't work anymore:
When you click on the "Custom" checkbox to set what kind of leader that will be, a fraction of a second later it switches back to "Random". I have tried it with several different scenarios, old ones and new ones.
Note that you can not edit those new "Random" leaders later on, unlike the old "Custom" ones the scenario already had. The old ones are freely editable, but the new "Random" one is locked (grayed out).
(In savegames all leaders are totally locked: If you want to change something, you need to delete the leader and set a new one.)
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Apparently not... There was no post, so I didn't notice...LuisGuzman wrote: ↑2024-06-01 12:01, SaturdayWatch the title ... Have you download the new 5.0.73.13 ?
Sorry, false alarm, everything works as expected.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Hello to all!
Not sure if this is a bug or not, but will report as I've not seen this issue before.
I downloaded the latest available version of Suite I could find on both the OpenGen website and Luis's site. The latest version I could download was 5.0.73.11 (19 May 24).
After altering a saved game with this version of the Suite. I am no longer able to open this saved game with the OpenGen.exe. I get the following warnings:
"Can't use this executable to load this file, must use a new one." and "It is not an Open General saved file !"
However I can open with OpenGenRC6c.exe.
Thanks!
Not sure if this is a bug or not, but will report as I've not seen this issue before.
I downloaded the latest available version of Suite I could find on both the OpenGen website and Luis's site. The latest version I could download was 5.0.73.11 (19 May 24).
After altering a saved game with this version of the Suite. I am no longer able to open this saved game with the OpenGen.exe. I get the following warnings:
"Can't use this executable to load this file, must use a new one." and "It is not an Open General saved file !"
However I can open with OpenGenRC6c.exe.
Thanks!
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
See just above. The right latest one is here: http://luis-guzman.com/zips/OpenSuite.zipalpha alpha dawg wrote: ↑2024-06-02 12:08, SundayThe latest version I could download was 5.0.73.11 (19 May 24).
It should say "5.0.73.13 (28-May-2024)".
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Thank you sir for the link with the latest version!
I have downloaded 5.0.73.13 (28-May-2024), and am still getting the same error message.
I have downloaded 5.0.73.13 (28-May-2024), and am still getting the same error message.
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Strange.alpha alpha dawg wrote: ↑2024-06-02 12:26, SundayI have downloaded 5.0.73.13 (28-May-2024), and am still getting the same error message.
Do you have the fitting Open General version too?
That would be OpenGen0.93.5.RC6c. Check for the "c" part, as there are several RC6 versions (standard, b, c).
Those two work together, I'm currently working on a campaign myself.
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Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
I do. I have RC6c.
As I said in my original post, the RC exe works after I alter a saved game and the OpenGen exe (non-RC version) does not.
As the RC and Suite go together as you noted, I will start using RC instead.
Thanks again for the replies!
As I said in my original post, the RC exe works after I alter a saved game and the OpenGen exe (non-RC version) does not.
As the RC and Suite go together as you noted, I will start using RC instead.
Thanks again for the replies!
Re: Suite-OG. Questions & Bugs - Latest exe: 5.0.73.13 (28-May-2024)
Ah now I understand... Yes, you can't mix different versions, Open General and Open Suite are a pair and need to be matched.alpha alpha dawg wrote: ↑2024-06-02 12:50, Sundaythe RC exe works after I alter a saved game and the OpenGen exe (non-RC version) does not.
The last version fixes a number of bugs and allows to stack identical leaders, to bypass the "15 leaders" limit. You're still limited to 15 different leaders, but now you can have dozens of identical leaders, since they will all use the same slot.
Of course the chance to be randomly attributed an already existing leader combo is vanishingly small, but it allows scenario makers to hand out specific leaders without limiting too much the amount of leaders players can get during a campaign.