OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by none » 2024-04-11 17:25, Thursday

Other OG bug:
In the HQ screen (before deploy), fighter air attack values are displayed between [square brackets], like if they couldn't initiate air combat! :lol
It shows like it should for bombers though (both passive bombers and fighter-bombers have/don't have their right brackets).

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by randowe » 2024-04-11 19:23, Thursday

none wrote:
2024-04-11 17:25, Thursday
Other OG bug:
In the HQ screen (before deploy), fighter air attack values are displayed between [square brackets], like if they couldn't initiate air combat! :lol
It shows like it should for bombers though (both passive bombers and fighter-bombers have/don't have their right brackets).
Is it raining/snowing (in the first turn)? Then it is shown like this for planes without all-weather ability.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by none » 2024-04-12 07:59, Friday

randowe wrote:
2024-04-11 19:23, Thursday
Is it raining/snowing (in the first turn)? Then it is shown like this for planes without all-weather ability.
:doh Yes, it is snowing...

And while I see the rationale behind it, that should not happen! :nyet
The initial HQ phase is a place beyond time and space, where you buy/upgrade your troops, and should be unaffected by random temporary factors like weather and terrain. This utterly temporary, and thus irrelevant information (it might never snow/rain again for the whole scenario...), is totally useless (and confusing) when you try to buy/upgrade your units.
It would only make (some, minor) sense if a whole scenario was under a non-stop downpour. And even then, given the upgrade cost and experience penalties, I strongly doubt players would change their planes just for that. Weather affects both sides after all.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by randowe » 2024-04-12 19:10, Friday

Hello Luis :howdy

I am playing with OpenGen 0.93.5.RC1.f and when one of my core units got a leader in a defensive support fire in the AI turn i got not asked to keep/decline the leader.
When i am in my own turn the keep/decline leader setting works so far.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by none » 2024-04-13 08:13, Saturday

randowe wrote:
2024-04-12 19:10, Friday
i got not asked to keep/decline the leader.
Probably the same issue I posted about some posts further up.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by LuisGuzman » 2024-04-13 10:15, Saturday

randowe wrote:
2024-04-12 19:10, Friday
Hello Luis :howdy

I am playing with OpenGen 0.93.5.RC1.f and when one of my core units got a leader in a defensive support fire in the AI turn i got not asked to keep/decline the leader.
When i am in my own turn the keep/decline leader setting works so far.
none wrote:
2024-04-13 08:13, Saturday
randowe wrote:
2024-04-12 19:10, Friday
i got not asked to keep/decline the leader.
Probably the same issue I posted about some posts further up.
I think I've found he reason.
Someone reported an issue when playing PBEM asking to accept a leader for an enemy unit. I fixed limiting "asking" to units belonging to active players in addition to not being AI units :doh

Thus when AI is playing human units do not ask if they receive a leader. :bonk

I am changing the condition to ask for units not belonging to AI player and (not belonging to active player when PBEM mode). Hope that will fix the issue definitively.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by randowe » 2024-04-13 11:06, Saturday

LuisGuzman wrote:
2024-04-13 10:15, Saturday
I think I've found he reason.
Someone reported an issue when playing PBEM asking to accept a leader for an enemy unit. I fixed limiting "asking" to units belonging to active players in addition to not being AI units :doh

Thus when AI is playing human units do not ask if they receive a leader. :bonk

I am changing the condition to ask for units not belonging to AI player and (not belonging to active player when PBEM mode). Hope that will fix the issue definitively.
Thank you :bow

The person who reported about PBEM leaders was also me :lol When human plays vs human i could decline leaders that the other person got in my turn (in a defensive action of the other other person's unit).
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by sympatyk » 2024-04-13 19:37, Saturday

:howdy
Regarding leaders
I already had 15 leaders, in Trigger Heks I got the sixteenth
Is this how it should be after the changes?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by LuisGuzman » 2024-04-14 07:23, Sunday

sympatyk wrote:
2024-04-13 19:37, Saturday
:howdy
Regarding leaders
I already had 15 leaders, in Trigger Heks I got the sixteenth
Is this how it should be after the changes?
I'll check, but have you checked if the 16th is a new one or is the same than one existing before it?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by sympatyk » 2024-04-14 08:11, Sunday

:howdy

I got it as the 16th leader
PSW 222, , 2 bars, 216 exp, Germany, 10/10, Determined Defense, Recon, Bridging, 6 kill, 120 pp - U:027 [+12 exp]

Earlier, among 15 leaders, I already had such a leader
+ Ju 87D, , 5 bars, 508 exp, Germany, 6/10, Determined Defense, Support, Special Munition, 7 kill, 0 pp - U:034 [+43 exp]

Is this behavior correct?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by LuisGuzman » 2024-04-14 09:03, Sunday

sympatyk wrote:
2024-04-14 08:11, Sunday
:howdy

I got it as the 16th leader
PSW 222, , 2 bars, 216 exp, Germany, 10/10, Determined Defense, Recon, Bridging, 6 kill, 120 pp - U:027 [+12 exp]

Earlier, among 15 leaders, I already had such a leader
+ Ju 87D, , 5 bars, 508 exp, Germany, 6/10, Determined Defense, Support, Special Munition, 7 kill, 0 pp - U:034 [+43 exp]

Is this behavior correct?
Could I get the save-game to check the leaders' slots, please ?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by sympatyk » 2024-04-14 09:25, Sunday

Game save
https://drive.google.com/file/d/14gaIJW ... sp=sharing
Campaign: G05 BLITZKRIEG by Gustlik v.5.3

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

Post by LuisGuzman » 2024-04-14 10:16, Sunday

sympatyk wrote:
2024-04-14 09:25, Sunday
Game save
https://drive.google.com/file/d/14gaIJW ... sp=sharing
Campaign: G05 BLITZKRIEG by Gustlik v.5.3
Thanks I've found the reason and will be fixed in next 0.93.5.RC2a coming soon ...
The issue was due to a missing comment I forgot to add when testing if I could increase the number of leaders to 25.
You can go on playing with that leader number 16 as the attributes are copied into the unit, but whenever 15 leaders exist, new leaders can be raised over the 15th.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by LuisGuzman » 2024-04-14 10:55, Sunday

:bullhorn OG version 0.93.5.RC2a available at my site and http://www.open-general.com/install/OpenGenRC.zip

ADDING:
  • Can add a scenario weather.txt:
    If found in SCENARIO folder a file scen_name_weather.txt, it is loaded to use custom weather in the scenarios (and its saved games), using latitude #99.
  • Enabled to upgrade unit's transport only (even if unit is not available without needing to upgrade also the unit)
and FIXING:
  • Fixed issue making a player's unit to raise a leader during AI turn without asking to skip/accept.
  • Error making possible to get more than 15 leaders without supporting slot.
:howdy
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by sympatyk » 2024-04-14 13:48, Sunday

Thanks for the replies and the new OG version
I didn't know you were testing the possibility of having 25 leaders
I reported the 16th leader because I didn't know if I had missed any changes in this topic...

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-14 14:36, Sunday

LuisGuzman wrote:
2024-04-14 10:55, Sunday
:bullhorn OG version 0.93.5.RC2a available
:yeah :notworthy

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by LuisGuzman » 2024-04-16 07:57, Tuesday

Although it is obvious, here it is a sample of new custom "scen_name"_weather.txt
(*) replace "scen_name" with the scenario's filename

Code: Select all

* Custom scenario weather sample
#99  weather data for scenario
30,  2,   0,   0
20,  2,   0,   0
30,  2,   0,   0
40,  2,   0,   0
50,  2,   0,   0
60,  2,   0,   0
70,  2,   0,   0
80,  2,   0,   0
90,  2,   0,   0
10,  2,   0,   0
10,  2,   0,   0
10,  2,   0,   0
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-16 08:39, Tuesday

LuisGuzman wrote:
2024-04-16 07:57, Tuesday
Although it is obvious, here it is a sample of new custom "scen_name"_weather.txt
Thanks!
Most is obvious, but I did have doubts about the "#99 weather data for scenario" part (= the exact syntax it expects). :yes

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by LuisGuzman » 2024-04-16 11:19, Tuesday

none wrote:
2024-04-16 08:39, Tuesday
LuisGuzman wrote:
2024-04-16 07:57, Tuesday
Although it is obvious, here it is a sample of new custom "scen_name"_weather.txt
Thanks!
Most is obvious, but I did have doubts about the "#99 weather data for scenario" part (= the exact syntax it expects). :yes
First line is a remark as you have guessed and the token "#99" is needed to let the game know you are using a custom latitude (area/zone)
otherwise default built-in weather table would be set. I did that way to minimize the changes required to implement this choice.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-16 15:54, Tuesday

Excellent. Thanks a lot, I'll try it on my next scenario... :)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by randowe » 2024-04-16 20:52, Tuesday

:howdy Hello Luis, could you please look into the distribution of leaders? I sent my battleship to the leader trigger and it got a liberator leader, which is not possible according to the chart.
Also sometimes when i close the game after playing i get an error message that says something like "wrong leader, check last combat log". I never notice this when playing and in these cases the leaders are correct if i remember correctly. But later, wehn i close the game i see a txt file is open, showing the message.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by randowe » 2024-04-17 18:44, Wednesday

Ok, so i got the aformentioned message when i closed the game. But since i notice this only when i close the game the last combat logged is not the one that raised the message.
- Err - U:67 is a fighter but got an improper Leader! - Check CombatTest log file
Campaign: 1938-46 ATOMIC WELTKRIEG (welt.cam)
Scenario: Operation Adlerangriff
Germany turn 18 * August 15, 1940
Weather is: Fair * Ground condition: Dry * Distance:0
-------------------------------------------------------------------------
Attacker : U:21 (no name) Bf 109E-3 - Germany <Str=8> Hex(37,25) TOWN
Defender: U:55 (no name) Factory - United Kingdom <Str=5> Hex(37,25) TOWN
Defender: U:55 (no name) Using strenght = 4 (ammo=2)

Firing: U:21 * Destroyed = 5 Suppressed = 0 to U:55

......... * Summary * .........
Attacker: U:21 * Destroyed 0 Suppressed 0
Defender: U:55 * Destroyed 5 Suppressed 0 * KILLED *
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by LuisGuzman » 2024-04-18 10:37, Thursday

randowe wrote:
2024-04-16 20:52, Tuesday
:howdy Hello Luis, could you please look into the distribution of leaders? I sent my battleship to the leader trigger and it got a liberator leader, which is not possible according to the chart.
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Hi Clemens
The point is that leaders table was obsolete at my site as it was modified, at some point I don't remember exactly when, to allow some ships to get "Liberator" leader, and maybe some other minor changes.
I've updated the current leaders table at my site.

I have not checked yet the issue related to the error message, but I'll try to fix before the weekend.
:howdy

Edited: Here it is the current Leaders' table
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-18 13:31, Thursday

LuisGuzman wrote:
2024-04-18 10:37, Thursday
Edited: Here it is the current Leaders' table
:huh Shouldn't AT have "Overwatch" leaders too?
I mean, that's the whole point of AT (especially towed ones): Ambush unsuspecting tanks...

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-20 11:16, Saturday

Me again, bug again... :(

There is a selection bug when one of your ground units is below an enemy plane: Sometimes you can't select your own unit, you only select the enemy one. I didn't manage to understand what triggers it, but when it's triggered it's pretty consistent and easy to reproduce:

Here is a test scenario for one of those cases: There is a bunker under the Sturmovik, try to select it and right-click it (for instance to tell it to resupply): Whatever you do, you can only select the enemy Sturmovik...

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by LuisGuzman » 2024-04-23 08:48, Tuesday

none wrote:
2024-04-20 11:16, Saturday
Me again, bug again... :(

There is a selection bug when one of your ground units is below an enemy plane: Sometimes you can't select your own unit, you only select the enemy one. I didn't manage to understand what triggers it, but when it's triggered it's pretty consistent and easy to reproduce:

Here is a test scenario for one of those cases: There is a bunker under the Sturmovik, try to select it and right-click it (for instance to tell it to resupply): Whatever you do, you can only select the enemy Sturmovik...
Have you tried to toggle air mode (hotkey <A> or plane button on right maps' menu) ? :notsure
I tested your sample scenario and it works as expected: if air mode is set you see the plane, otherwise you see the bunker :huh
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by sympatyk » 2024-04-23 09:53, Tuesday

:howdy
After deselecting the aviation mode, until you click somewhere other than the plane, the air unit is still selected
One extra click solves the problem..

https://drive.google.com/file/d/14okmPa ... sp=sharing

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.5.RC2a (141-Apr-2024)

Post by none » 2024-04-23 11:25, Tuesday

Aw crap, the button does work here. :doh
When I first met this problem I did try the "airplane" button and it didn't change anything, the plane kept being selected (the button didn't change this)... Unfortunately I don't have a save from that, it was in the middle of a test playthrough.

Sorry, I'll try to send you another case as soon as I find one.

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-23 11:42, Tuesday

sympatyk wrote:
2024-04-23 09:53, Tuesday
After deselecting the aviation mode, until you click somewhere other than the plane, the air unit is still selected
One extra click solves the problem..
Yes, I know, thanks. I tried everything, including clicking on empty ground to deselect, selecting another ground unit, and so on. I was able to select the bunker all right, but any right-click always gave me the plane, no matter what was previously selected. :dunno

I'll need to give you guys a savegame where it happens for real again (happened twice since). It will be a little complicated, since my E-File has changed a lot and I'll need to include it too for everything to work.
I only hope it's not a "Heisenbug", the kind which only happens once in a while after you play OG for a couple hours (I spend a lot of time in there lately, 5-6 hours in a row...).

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