OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Ol' Willy » 2021-10-04 14:20, Monday

I wonder if the dice is rolled differently for the player and AI? For example, artillery attacks the infantry, with reloads to get the data:

- I get the odds like 0-4. The result is usually underperform, so 0, 1, 2, 3, rarely predicted 4 and extremely rarely 5
- when I press noAI and try the same with the odds like aforementioned 0-4, the result is usually 3, 4, not that rare 5 and even 6, so overperform

This usually happens in Kaiser General Efile (well, I played it the most) so dunno about other efiles

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by LuisGuzman » 2021-10-04 17:40, Monday

Ol' Willy wrote:
2021-10-04 14:20, Monday
I wonder if the dice is rolled differently for the player and AI? For example, artillery attacks the infantry, with reloads to get the data:

- I get the odds like 0-4. The result is usually underperform, so 0, 1, 2, 3, rarely predicted 4 and extremely rarely 5
- when I press noAI and try the same with the odds like aforementioned 0-4, the result is usually 3, 4, not that rare 5 and even 6, so overperform

This usually happens in Kaiser General Efile (well, I played it the most) so dunno about other efiles
:lol There is absolutely no difference when dice is for AI or human player, and definitively it is the same function for every efile :thud
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Ol' Willy » 2021-10-04 22:12, Monday

Some perceptive bias then. Human brain is a funny thing

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Duke Falcon » 2021-10-05 16:20, Tuesday

Duke Falcon wrote:
2021-08-07 16:23, Saturday
Greetings everyone!

I remember there were something about bunkers able to house units inside. If I remember correctly that need to set up on scenario-level and not in equipment (or hangar size in equipment were the corresponding attribute?). Such "holder places\caches" could be used for any unit class or only fortification? I want for some units what could load other units to carry them while constantly present on the map and the AI could attack them.
Like this example:
There is a "sand-crawler", a big tracked monster able cruise through the map and could load and unload other ground units. A tank and two infantry stand adjacent to the sand-crawler enter into it and the crawler moves a few turns away where the carried units could disembark like from a transport. So it is like a transport for more units instead of one and the AI could treat it like a tank for example (on AI side the AI could handle it the same way as the player may?)...
And helo-transport could carry common units and deploy them or only airborne ones? So it could lift a tank and drop it somewhere else? For infantry and guns it worked with air-movement ground transports but tracked units perhaps act differently...

Thanks for the answers guys!
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Re: FAQ and Howto (OpenGen + Suite)

Post by whereis » 2021-10-10 11:56, Sunday

Another question about the video files.

I've downloaded the .avi-files for FOFY CC33, but the medal videos wouldn't play after completion of the scenarios. I noticed in the suite that the videos were added in "Video file" for each result in the scenarios (BV, V, TV, L), but not in "video after"-box. So I added the videos in video after as well. Now the videos play twice! Once when the last V-condition is triggered, ending the scenario, and then again after clicking away the outro text box. What am I doing wrong? Should they be only in the video after-box?
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Re: FAQ and Howto (OpenGen + Suite)

Post by sympatyk » 2021-10-10 18:10, Sunday

Yes it's true
I have checked since when this is happening -> since 2019
Since I have a dozen or so game engines - I searched and found that the last engine (for me) that plays correctly is version 0.93.2.1 OpenGen.exe

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Hola Luis ... Can you do something?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by PrinzMurmel » 2021-10-11 09:03, Monday

A question, during efile COMWW2's campaign Blitz 2012, for the second time I encountered multiple enemy units in the same hex (once in the Istra scenario, once in Attack on Stalingrad). When I kill the first unit (or force it to retreat), there appears another, different unit in the same location :huh
Is that a mistake or could it be intentional?
Last edited by PrinzMurmel on 2021-10-11 14:42, Monday, edited 1 time in total.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by hoza » 2021-10-11 09:19, Monday

Intention, these are the socalled stacked units :grumpy

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-10-11 10:24, Monday

:howdy
Hi Luis

The topic was brought up here
viewtopic.php?f=6&t=146&p=11329#p11326

I checked all video playback options
Image

Green - everything is fine
Yellow - does not play / does not display (you probably know that)
Red - displays twice. After the scenario is finished (before the text on BV and again after that text)

I checked the game engines - the last version (mine) is fine - version 0.93.2.1 OpenGen.exe

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by LuisGuzman » 2021-10-11 10:40, Monday

Duke Falcon wrote:
2021-08-07 16:23, Saturday
Greetings everyone!

I remember there were something about bunkers able to house units inside. If I remember correctly that need to set up on scenario-level and not in equipment (or hangar size in equipment were the corresponding attribute?). Such "holder places\caches" could be used for any unit class or only fortification? I want for some units what could load other units to carry them while constantly present on the map and the AI could attack them.
Like this example:
There is a "sand-crawler", a big tracked monster able cruise through the map and could load and unload other ground units. A tank and two infantry stand adjacent to the sand-crawler enter into it and the crawler moves a few turns away where the carried units could disembark like from a transport. So it is like a transport for more units instead of one and the AI could treat it like a tank for example (on AI side the AI could handle it the same way as the player may?)...
And helo-transport could carry common units and deploy them or only airborne ones? So it could lift a tank and drop it somewhere else? For infantry and guns it worked with air-movement ground transports but tracked units perhaps act differently...

Thanks for the answers guys!
Sorry for such late reply :bonk

The efile must define if unit has "hangars" (Misc tab in equipment editor) and optionally the hangar's weight, to select which units can enter its hangars (similar than transport weights)

Hangars can be defined for any unit, hosting any unit matching both weights.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by LuisGuzman » 2021-10-11 11:09, Monday

sympatyk wrote:
2021-10-11 10:24, Monday
:howdy

I checked all video playback options
http://www.opengeneral.pl/sympatyk/2xsmack2.jpg

Green - everything is fine
Yellow - does not play / does not display (you probably know that)
Red - displays twice. After the scenario is finished (before the text on BV and again after that text)

I checked the game engines - the last version (mine) is fine - version 0.93.2.1 OpenGen.exe
Thank you Grzegorz, I'll check asap
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.1 (13-Oct-2021))

Post by LuisGuzman » 2021-10-13 11:43, Wednesday

I've uploaded a new exe to test if that smack issues are properly fixed

OpenGen 0.93.4.1

Could you you test it, please?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-10-13 15:02, Wednesday

:howdy
Many thanks to Luis for fixing it so quickly :cool :banana

I checked the operation of the program for the scenario options.

Image

There are two windows (marked in green - signed 1 and 2)
1 - this is the action before the scenario starts
2 - this is the action after the end of the scenario

In the first window, you can set music playback (C) and video display (D)
The sequence is as follows - first the video (D), then when the text opens (B) the music plays (C)

In the second window, you can set the playback of two videos (E and H)
You can also assign music (F)
The order is as follows
Video first (E)
Then, when the text opens (G), music plays (F)
Finally, a video will be displayed (H)

No entry (selected in boxes C, D, E, F, H) = no corresponding track is playing

Attention. I only tested for BV - I think the same algorithm is assigned to the rest (V, TV, L)

If what I wrote is not correct - please correct it

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Parabellum » 2021-10-13 19:21, Wednesday

:grumpy and I are playing the CC34 right now. If we play with rules, then we get to buy SS infantry and later upgrade them to SS Panzergrenadiere. But ... both units are set to "No Buy" in the Efile. This is gross nonsense, because how are we supposed to play the campaign of an SS division and can't buy SS units!

I have freed both units from "No Buy" with the help of the suite, but this change should be done centrally by an admin who also maintains the downloadable CC pack or the single CC's.

Thanks in advance.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by randowe » 2021-10-13 20:28, Wednesday

If you find such an admin, then maybe the icons, opendat elements, XXL maps, etc... can updated too...... Just kidding :lol :lol
Csaba seems to be gone months ago and nobody else can do it :dunno Hope he is healthy.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Parabellum » 2021-11-02 21:25, Tuesday

I wanted to start CC 36 today with version 0.93.4.0, but the download of the necessary maps fails.

Code: Select all

*** Checking finished ***
There are 39 Missing files yet

Checking campaign [C:\Open General 0.93.4.0\efile_cc36\SCENARIO\fgtm.cam]
Scenario #0 [fgtm00]
[mapfile: fgtm00.map] not found
Scenario #1 [fgtm01]
[mapfile: fgtm01.map] not found
Scenario #2 [fgtm02]
[mapfile: fgtm02.map] not found
Scenario #3 [fgtm03]
[mapfile: fgtm03.map] not found
Scenario #4 [fgtm04c]
[mapfile: fgtm_ch.map] not found
Scenario #5 [fgtm05]
[mapfile: fgtm05.map] not found
Scenario #6 [fgtm06]
[mapfile: fgtm06.map] not found
Scenario #7 [fgtm07]
[mapfile: fgtm07.map] not found
Scenario #8 [fgtm08]
[mapfile: fgtm08.map] not found
Scenario #9 [fgtm09]
[mapfile: fgtm09.map] not found
Scenario #10 [fgtm10]
[mapfile: fgtm10.map] not found
Scenario #11 [fgtm11]
[mapfile: fgtm11.map] not found
Scenario #12 [fgtm12]
[mapfile: fgtm12.map] not found
Scenario #13 [fgtm13]
[mapfile: fgtm13.map] not found
Scenario #14 [fgtm14]
[mapfile: fgtm14.map] not found
Scenario #15 [fgtm15c]
[mapfile: fgtm_ch.map] not found
Scenario #17 [fgtm17]
[mapfile: fgtm17.map] not found
Scenario #18 [fgtm18]
[mapfile: fgtm18.map] not found
Scenario #19 [fgtm19]
[mapfile: fgtm19.map] not found
Scenario #20 [fgtm20]
[mapfile: fgtm20.map] not found
Scenario #21 [fgtm21]
[mapfile: fgtm21.map] not found
Scenario #22 [fgtm22]
[mapfile: fgtm22.map] not found
Scenario #23 [fgtm23]
[mapfile: fgtm23.map] not found
Scenario #24 [fgtm24]
[mapfile: fgtm24.map] not found
Scenario #25 [fgtm25]
[mapfile: fgtm25.map] not found
Scenario #26 [fgtm26]
[mapfile: fgtm26.map] not found
Scenario #27 [fgtm27]
[mapfile: fgtm27.map] not found
Scenario #28 [fgtm28]
[mapfile: fgtm28.map] not found
Scenario #29 [fgtm29]
[mapfile: fgtm13.map] not found
Scenario #30 [fgtm30]
[mapfile: fgtm30.map] not found
Scenario #31 [fgtm31]
[mapfile: fgtm10.map] not found
Scenario #32 [fgtm32]
[mapfile: fgtm32.map] not found
Scenario #33 [fgtm33]
[mapfile: fgtm33.map] not found
Scenario #34 [fgtm34]
[mapfile: fgtm34.map] not found
Scenario #35 [fgtm35]
[mapfile: fgtm35.map] not found
Scenario #36 [fgtm36]
[mapfile: fgtm36.map] not found
Scenario #37 [fgtm37]
[mapfile: fgtm37.map] not found
Scenario #38 [fgtm38]
[mapfile: fgtm38.map] not found
Scenario #39 [fgtm39]
[mapfile: fgtm39.map] not found
I had to switch to my installation of 0.93.3.0. Here I had already downloaded all files earlier.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by randowe » 2021-11-18 23:29, Thursday

Maybe stupid question, but i want to ask if the Camouflage Expert leader is still in the game? It feels like i have not seen one in the last 2 years. Did anybody got this leader recently?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Puma » 2021-11-19 00:04, Friday

Not me , but the AI has had it far too many times 😡
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by randowe » 2021-11-19 00:45, Friday

I have not seen Camouflage Expert on either side for a very long time. feels like years. And i always set AI to random leader.
I also check other peoples AAR for this leader but there is none. That's why i was wondering :dunno
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Parabellum » 2021-11-19 08:06, Friday

From my games over the last few months, I can remember the AI having a camouflage leader only once. My own units never had it.

I see the same phenomenon with Extended Front.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by hoza » 2021-11-19 08:34, Friday

got extended front in my recent CC 70 :grumpy

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Parabellum » 2021-11-19 09:25, Friday

hoza wrote:
2021-11-19 08:34, Friday
got extended front in my recent CC 70 :grumpy
Yes, I have seen. That was exactly the reason why I remembered it.
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by LuisGuzman » 2021-11-19 13:02, Friday

:hi

Well, Expert Camouflage and Extended Front, are disabled if not OG-Mode is set.

But Expert Camouflage is somehow a kind of restricted leader, with a lower probability to be raised.

As you know when a leader is checked to be raised the engine setup a table of possible leaders according unit class
But a few leaders are only included (despite they pass the class check) according a random "dice", using these rules:
  • Bridge leader is only included 60% of the times it is possible (class restriction).
  • Liberator is only included 60% of the times it is possible .
  • Battlefield Intelligence is only included 50% of the times it is possible for a RECON class unit or units has Partisan special.
  • Expert Camouflage is only included 65% of the times for Infantry units, and 35% for the rest of classes that can raise it.
So the probability of raising Expert Camouflage for an Infantry unit is: 65% for being included and 1/23 (for being selected) = 0,65 / 23 = 2,8%
For an AT unit the probability is even lower: : 0,35 / 20 = 1,75%

Any other leader for infantry unit has a probability of: 1/23 = 4,35%

But there are no restrictions for Extended Front (except if no OG-Mode) so its probability for infantry units should be 4,35% too. :dunno
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by randowe » 2021-11-19 14:39, Friday

I made 22 tests with 10 infantries and 10 leader triggers each, shut down/starting the game after every test.
And camo expert is still there. All good :lol
I guess all the old CCs are PG2 mode, thats why there is no Extended Front leader, while in my test it was the most numerous one:

Extended Front ...........15
Influence...................14
Overwhelming Attack.....14
Mountain Training.........13
Shock Tactics..............13
Resilience..................11
Battlefield Intelligece.....11
Devestating Fire..........11
Recon Movement..........11
Fire Discipline.............10
Street Fighter..............10
Determind Defense.......10
First Strike................10
Aggressive Maneuver......9
Superior Maneuver.........9
Skilled Recon...............8
Liberator....................7
Infiltration Tactics.........7
Combat Support............7
Bridging.....................6
Aggressive Attack.........6
Ferocious Defense.........5
Camouflage Expert........3
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-11-19 20:19, Friday

One of my aux units, gain a camouflage leader :D :D :D

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by panzerdarek » 2021-11-20 11:29, Saturday

randowe wrote:
2021-11-18 23:29, Thursday
Maybe stupid question, but i want to ask if the Camouflage Expert leader is still in the game? It feels like i have not seen one in the last 2 years. Did anybody got this leader recently?
Yes, it is. I had it when played your campaign LEGIONE DI COMBATTIMENTO NAVALE recently :)
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Patrick Steinmann » 2021-12-15 16:51, Wednesday

Hi guys!

Recently, I finally found time again for playing around with OG. :)

I have a question concerning hangars/containers for ground units. If I remember it correctly, in order to make units like forts, bunkers etc. that could shelter e.g. infantry units you needed the following things in an efile:

1. Create a container unit in an efile by giving it a number of "hangars" under the "Misc." tab and set the carrier weight to define the units that should be able to use the container.
2. Have units with the fitting weight in the efile.
3. Have "ground carrier=1" in the cfg file of the efile (and/or the cfg of the scenario?) to allow units to enter/launch from the container.

I had played around with these kind of units in my own efile in the past (maybe 2-3 years ago), and it worked without a problem. Now I can't get this working anymore.

What's even more suspicious, I can't use this feature in other efiles either. For instance, in the tutorial scenario of the "Antique General" efile (scenario is named "ag intro") there is a Roman "castel" fort unit (hex 30,25), which has the grey square at the bottom and therefore is definitely correctly shown in the game as a container unit, but I can't enter the castel with another unit (for instance the sapper unit that start at hex 25,26).
All three points from above (number of hangars, fitting weight, allow ground carrier in the cfg file) are correctly set in the efile. This is the same problem, I am having in my own efile as well as when I create test scenarios with other efiles.
My tests also showed: If I put a unit inside a container unit in the SUITE, it can be launched from there, when you play the scenario, but the same unit cannot enter it again afterwards.

I am using the latest exe (which is shown as version 0.93.3.99). Is it possible that there is a bug concerning ground carriers? Can you replicate this, or is just my OG installation and I should try to re-install OG and see if it works properly again after that?

Kind regards,
Patrick

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Waldzios » 2021-12-15 18:14, Wednesday

Patrick Steinmann wrote:
2021-12-15 16:51, Wednesday
Is it possible that there is a bug concerning ground carriers?
Yep, ground containers are broken in latest exe.
I was going to report this, but failed to find time.

0.93.4.0
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0.93.3.99.RC10
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0.90.61.6 dd
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-12-15 21:21, Wednesday

:howdy
I would like to add that the version OpenGen 0.93.4.1.exe also has this error - land containers do not work.
On the other hand, air and sea containers are ok.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by LuisGuzman » 2021-12-16 13:19, Thursday

Effectively, ground containers do not work :huh

Working to fix that, but please be patient, I haven't touched the code in a long time and I'm going to need some time to see where the bug is :notsure
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-16 22:34, Thursday

I have an issue with CC-56. I can't download Gibraltar+ map. Parabellum send me some files but still the map is missing.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-12-16 22:51, Thursday

:howdy
This is a map of 99. Download this drawing by hand (shp or jpg)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 06:53, Friday

Parabellum send me this file (99.jpg) and there is in my map folder. But still it opens a tiled map :huh

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-12-17 09:41, Friday

:howdy
If all files are in place - you need to restore relations in Suite -> probably for this scenario it is now set - tiled map -> you need to change to map 99.
However, if the alignment is correct (map 99) -> you have to start the game from an earlier save (before reaching BV, V ...).

... edit

You can still do otherwise
In EFILE_CC_56 go to SCENARIO.
Rename files - ssscn10.scn, ssscn10.ply, ss-blitz.cam.
Download cc_56 again
Take the original files - ssscn10.scn, ssscn10.ply, ss-blitz.cam and paste to your location (in EFILE_CC_56 \ SCENARIO - where you changed the names)
You need to start the game from an earlier save if it doesn't work with BV, V ..

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 15:52, Friday

Everything is fine now.
I want to thank sympatyk, Parabellum and Luis. :yes :yes :yes
It is so nice to ask for something and get help.
I am so happy to find this community.

PS I have one question: I remember that the rise of a leader in PG2 had a sound. I there an option for this?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-12-17 16:35, Friday

:howdy
You need RaiseLeader.mp3 (wav) file ;)
It should be in the SOUND directory

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 16:47, Friday

I have raiseader and raiseleader2 but it doen't work. The other sounds (capture etc they work). I also think the surrenter sound does not work.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 18:50, Friday

i also have another question. I like to listen original PG2 music when i play (from youtube). Is there a chance to download this music and play without youtube?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by panzerdarek » 2021-12-17 19:24, Friday

Obviously. You can copy music files from PG2 (those with extension .mus to Open General/Sound directory. Then MP3 or WAV files will be created automatically, when you chose which music play in settings.
Anyway, I can send you all national music files in mp3, if you want.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 19:35, Friday

Thanks, i ll send you my email.

(i feel so good here, i wish i knew this community earlier)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by sympatyk » 2021-12-17 19:54, Friday

You can play any music in the SOUND directory
Depending on the campaign, you can change the settings

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.0 (25-Dec-2020))

Post by Dimitris GR » 2021-12-17 20:09, Friday

:cool :cool :cool

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by LuisGuzman » 2021-12-21 17:29, Tuesday

:bullhorn
New OpenGen 0.93.4.RC2 (Release Candidate) available, fixing:
  • Fixing the issue avoiding units to enter ground carriers
  • Fixed a fake warning when checking map repositories
  • Fixed a fake missing map when checking tiled maps
  • Fixed the issue with campaign videos. Video After was played twice while Video File was never played.
If someone can test and confirm the issues are over, I could promote this RC version to official in a few weeks
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by sympatyk » 2021-12-21 19:45, Tuesday

:howdy
I tested how videos work.
Everything seems fine :cool

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by sympatyk » 2021-12-22 09:58, Wednesday

The containers are also working properly :clap :yes
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by LuisGuzman » 2021-12-22 10:10, Wednesday

:yes
Thank you for testing and reporting

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by sympatyk » 2021-12-22 12:17, Wednesday

:howdy
Thank you so much that despite the lack of time you want to improve it :bow :bow :bow

As for the maps.
When the map is missing and the internet is on -> it displays a message that it is downloading a map (the message is very short and I cannot take a screenshot and show it). The map is downloaded to the MAP directory. The game starts. :cool

When the map is missing and the internet is turned off -> messages follow each other (I guess these are server locations to download the map). Every message needs a click.

Image

Image

Image


At the end, if the server is not connected and the map has not been downloaded, the last message is displayed.

Image

After clicking, the tile map is loaded.
The game begins. :yes

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by LuisGuzman » 2021-12-22 13:22, Wednesday

:yes ....0.jpg is used to check if the server is available.

OG It checks 0.jpg in 2 servers by default, unless you have configured specific servers to look & DL maps.

The only thing I could try is to show a different message when any server is unavailable or dismiss the message after some mili-seconds
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by sympatyk » 2021-12-22 13:42, Wednesday

:howdy

Yes, I have 3 servers configured in the following order - opengeneral.pl, open-general.com, Luis (your server)

My suggestions if you want to do this ...
Automatic server-to-server switching. Set about 3 to 5 seconds (3000-5000 milliseconds) between messages so that it can be read which server is down.

Edit
Sorry, I wrote it wrong.
Only when there is no connection to the Internet does the situation - as presented above, occur.
However - if the map download from the first server fails - it automatically switches to the download from the next one.
So, I delete the entry for 3-5 seconds.
The time of a few milliseconds is appropriate.
Last edited by sympatyk on 2021-12-22 16:37, Wednesday, edited 1 time in total.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.4.RC2 (21-Dec-2021))

Post by Patrick Steinmann » 2021-12-22 15:57, Wednesday

Thanks a lot, Luis, for taking the time to fix the container bug! :cool

I wish you a Merry Christmas! :howdy

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