OpenGen Questions & Bugs - Latest exe: 0.93.5.RC1.f (21-Feb-2024)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by randowe » 2020-08-15 15:45, Saturday

LuisGuzman wrote:
2020-08-15 13:18, Saturday
in order to release a new official version before October
Hello Luis :howdy

Do you mean "full installer" when you say "official version"? In this case i will send you my efile in september, so it can be included :ihope

I have one more question. Last month i wrote about few new icons in the Icons thread:
viewtopic.php?p=4651#p4651

So my question is: Is it possible for Efile makers to include few icons into the efile which are not part of the latest openicons without the need of an own openicons.dat?
In my case, i would like to include 2 or 3 icons. Is it possible to put them into the efile's OPENDAT folder and submit (and use ingame) the icons like this?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by LuisGuzman » 2020-08-18 09:58, Tuesday

Sorry for delayed answer Clemens :(
Do you mean "full installer" when you say "official version"? In this case i will send you my efile in september, so it can be included :ihope
Yes, I meant "all-in-one-installer"
So my question is: Is it possible for Efile makers to include few icons into the efile which are not part of the latest openicons without the need of an own openicons.dat?
In my case, i would like to include 2 or 3 icons. Is it possible to put them into the efile's OPENDAT folder and submit (and use ingame) the icons like this?
This is not a problem for the installer but it maybe a problem for players, because those single png files will remain in the local OPENDAT folder probably forever, as the installer never removes any file from the local drive, it only adds and replaces files. So for those guys copying the icons in their local disk, they will load those local icons forever, as single icons from OpenDat folder and checked before loading the global and equipment datfiles.
The option was really implemented to allow designers to test new icons in game before including in the datfiles.
It is always better to include a short EquipIcons.dat which is easier and simpler to remove by players :2cents

Anyway, I hope the official OpenIcons.dat could be updated on time for the next official version or else wait to release until done.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by LuisGuzman » 2020-08-18 09:59, Tuesday

Forgot to ask ...

Are you designing using AI 3.0 with the OGX version ?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by randowe » 2020-08-18 11:37, Tuesday

Hello Luis
LuisGuzman wrote:
2020-08-18 09:59, Tuesday
Are you designing using AI 3.0 with the OGX version ?
I use AI 2.0 for all my campaigns, because, to be honest :o , we never got information about the features of AI 3.0 and the differences between 2.0 and 3.0. And we never got the information that it is save to use AI 3.0 now or that 3.0 is now officialy released.

The game's version i currently use is: 0.93.3.99.RC10

Speaking about the icons. Yeah, it's just one medical truck and two german paratroopers + AT gun i want to create. So from my side there would be just 3 new icons. Dont't know about others like Leon :huh
I do not use icons from the efiles OPENDAT folder yet. I just wanted to ask about it and learn what is better :cool

kind regards :howdy
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by LuisGuzman » 2020-08-30 17:56, Sunday

New 0.93.4.32.OGX available at my site
Change-log:
  • Some units with all strength suppressed could fire yet
  • Fixed sequence to show MAIN, GTP and NTP in Units' Dialog
  • Improved disembarking from NTP, when using AI 3.0
  • Game was crashing when playing AI vs AI.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-08-31 20:10, Monday

LuisGuzman wrote:
2020-08-30 17:56, Sunday
Some units with all strength suppressed could fire yet
Muchas :gracias Luis, i confirm the fix :bow
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New 0.93.4.33.OGX (1-Sep-2020)

Post by LuisGuzman » 2020-09-01 15:52, Tuesday

New 0.93.4.33.OGX available at my site.

This version fixes the issue with large roundel.png files (like EFILE_OPENAK), not loading due to lack of dedicated memory in the video card (this file width is more then 8192 pixels).
Now the file is resized in memory before loading into a surface, so even roundel files for 254 countries can be loaded with 8192 pixels

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by lvjtn » 2020-09-01 17:24, Tuesday

new bug in the ogx (0.93.4.33):

- all inf w/o 'd' (auto disembark) special can disembark and attack after mounted on gtp ang moving

(all related files have been sent to Luis)
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-09-01 18:53, Tuesday

[D] = dismount if attacked
[ U] = dismount after movement

Have you checked if units have [ U] ability ?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by lvjtn » 2020-09-01 19:01, Tuesday

mythos wrote:
2020-09-01 18:53, Tuesday
Have you checked if units have [ U] ability ?
yep, neither d, nor u specials

+1 another, maybe related bug: towed guns can't mount on gtp and move after deploying them, the related savefile is on its way

edit: it may be related to the "moves left" value. i checked the savefile in suite, and when it's zero, the unit can't be moved, despite of the gtp could move
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by randowe » 2020-09-01 19:03, Tuesday

Hello :howdy

Yesterday i encountered a bit of a strange situation. A ocean hex got "blown".

The situation was as follows: I had a destroyer which had put a minefield. At the end of the turn, the destroyer sits in that minefield. In the following AI turn enemy capital ships shot at the destroyer and the ocean hex got "blown".

Is that within in boundaries of "normal" behavior?

I have no savegame :bonk
(I know with "bridges over any terrain" the possibility of broken ocean terrain is needed, at least to have "broken roads/terrain", but a minefield/ocean hex become "blown" is a bit illogical?)

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by lvjtn » 2020-09-01 19:15, Tuesday

randowe wrote:
2020-09-01 19:03, Tuesday
Yesterday i encountered a bit of a strange situation. A ocean hex got "blown".

(...)

Is that within in boundaries of "normal" behavior?
if it's basekorp (or a derivated) efile, then yes, that's normal. there can be a a cfg $var managing this behavior

edit: it seems the "blow_any_terrain=1" allows this behavior
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by randowe » 2020-09-01 19:37, Tuesday

lvjtn wrote:
2020-09-01 19:15, Tuesday
randowe wrote:
2020-09-01 19:03, Tuesday
Yesterday i encountered a bit of a strange situation. A ocean hex got "blown".

(...)

Is that within in boundaries of "normal" behavior?
if it's basekorp (or a derivated) efile, then yes, that's normal. there can be a a cfg $var managing this behavior
Thanks! :notworthy

In my Efile's cfg the $var blow_any_terrain is set to 1, while the opentxt_sample says with 1 set any terrain except ocean,... can be blown :huh

Code: Select all

blow_any_terrain=0
* Set to 1 to be able to blow any terrain except Ocean, Impas.River, River and Shallow Sea
So that means with the $var set to one ocean can not be blown, but it happened! So in fact it is the other way round? Or am i :bonk

I also just tested with a infantry unit with the ability "bridging", so it can enter a ocean hex. And the $var set to 0 or 1 had no impact on the ability of the unit to blow an ocean hex. In either way it could not blow the hex. Does the $var mean blow a hex by barrage fire?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by lvjtn » 2020-09-01 20:06, Tuesday

randowe wrote:
2020-09-01 19:37, Tuesday
So that means with the $var set to one ocean can not be blown, but it happened! So in fact it is the other way round? Or am i :bonk
imo the readme is false, at least as i remember correctly, Brian asked this feature, so imo yes, barrage, etc. can also blow up an ocean hex with this setting, but wait for Luis explaining it better. i never used this $var
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by LuisGuzman » 2020-09-02 07:59, Wednesday

randowe wrote:
2020-09-01 19:03, Tuesday
The situation was as follows: I had a destroyer which had put a minefield. At the end of the turn, the destroyer sits in that minefield. In the following AI turn enemy capital ships shot at the destroyer and the ocean hex got "blown".
Ocean terrain (as well as rivers and shallow) should not be blown when $blow_any_terrain is set to 1.
There was a time that shallow could be blown with a value 1, but nowadays, shallow cannot be blown either.
So definitively it is a bug.

In order to make my searching easier ... do you remember if the capital ship killed the destroyer, or just the minefield blown up when fired by the capital ship?
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OHX version 0.93.4.35 available (02-09-2020)

Post by LuisGuzman » 2020-09-02 09:49, Wednesday

I am trying to replicate using a copy of Malta scenario ... I'll post later what I find

------
Edited:

Effectively there was a bug allowing units, having bomb-size, firing to enemy units located in a sea-mine to blow up the hex.
Actually this can happen as far as the scenario allows blowing terrain and the unit is lucky with bomb-size check, despite the terrain is Ocean, Rivers or Shallow, and regardless $blow_mask and/or $blow_any_terrain is defined or not.

It is fixed using OGX 0.93.4.35 available at my site.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by randowe » 2020-09-02 10:38, Wednesday

LuisGuzman wrote:
2020-09-02 07:59, Wednesday
In order to make my searching easier ... do you remember if the capital ship killed the destroyer, or just the minefield blown up when fired by the capital ship?
The destroyer got killed, but 2 or 3 cruisers shot at the destroyer in the AI turn, and i don't remember if the hex got blown at the same time the destroyer got killed. Sorry :bonk
I am so into the units that i am often an inattentive player and overlook things or don't mind and later i stumble and be like "Wait, what??"
I also often do not create savegames because i don't want to use them anyway :bonk

But as far as i remember it is the first time in all the years that a ocean hex got blown, so it is a very rare event.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by lvjtn » 2020-09-02 16:30, Wednesday

randowe wrote:
2020-09-02 10:38, Wednesday
But as far as i remember it is the first time in all the years that a ocean hex got blown, so it is a very rare event.
basicaly the minefiled blew up, not the ocean, if i understand Luis explanation ;)

anyway, sorry for the false allegation :-o
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Re: OGX version 0.93.4.36 available (03-09-2020)

Post by LuisGuzman » 2020-09-03 08:17, Thursday

:bullhorn
New OGX version 0.93.4.36 available at my site.

It fixes a side effect bug, when (right-clicking a unit in map, after doing in another one embarked.

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Re: New 0.93.4.33.OGX (1-Sep-2020)

Post by mythos » 2020-09-03 14:03, Thursday

Muchas :gracias

+1:
LuisGuzman wrote:
2020-09-01 15:52, Tuesday
This version fixes the issue with large roundel.png files (like EFILE_OPENAK), not loading due to lack of dedicated memory in the video card (this file width is more then 8192 pixels).
Now the file is resized in memory before loading into a surface, so even roundel files for 254 countries can be loaded with 8192 pixels
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Re: OGX version 0.93.4.36 available (03-09-2020)

Post by mythos » 2020-09-09 20:46, Wednesday

Buenas tardes Luis :howdy

Could you please check OGX.36 - renaming units works from
- Inspect Unit
- Requisition
- Upgrade
dialogues, but not from the main HQ window.


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Re: OGX version 0.93.4.37 available (11-09-2020)

Post by LuisGuzman » 2020-09-11 10:33, Friday

mythos wrote:
2020-09-09 20:46, Wednesday
Buenas tardes Luis :howdy

Could you please check OGX.36 - renaming units works from
- Inspect Unit
- Requisition
- Upgrade
dialogues, but not from the main HQ window.


Muchas gracias :bow
Thanks for warning, Chris :bow
OGX 0.93.4.37 is uploaded to my site (will be available at www.open-general.com early tomorrow)
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-09-15 02:14, Tuesday

Buenas tardes Luis :howdy

Could you check again please:
after buying or upgrading a unit, the naming option is failing again.
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Re: OGX 0.93.4.38 available (15-May-2020))

Post by LuisGuzman » 2020-09-15 20:08, Tuesday

Your are right Chris :bonk

It is fixed better now, can get version 0.93.4.38 available at my site.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-09-21 14:09, Monday

Buenas dias Luis :howdy

<Alt> + <M> hotkey for dis/mounting units doesn't work. Could you fix please ?
Muchas :gracias :bow
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OGX 0.93.4.39 available (21-May-2020))

Post by LuisGuzman » 2020-09-21 17:56, Monday

Thank you Chris :yes

It is fixed, can get version 0.93.4.39 available at my site.
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Re: OGX 0.93.4.39 available (21-May-2020))

Post by mythos » 2020-09-22 11:55, Tuesday

Hola Luis :howdy

I'm suddenly getting a malware warning. I remember there was a similar problem some years ago, the cause was a change in packaging method or programme. Did you change something recently ?
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-09-24 21:50, Thursday

Buenas tardes Luis :howdy

I tried again just now and the package downloaded without problems :dunno
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC10 (13-May-2020))

Post by mythos » 2020-09-25 18:53, Friday

:o while doing sports today i suddenly had an idea of what happened:
- i downloaded OGX
- at the same time, my antivir was scanning my external hard drive (actually, the scan had been running a while already)
- when the hard drive is connected to the PC, downloads go there
- the hard drive hadn't been scanned for a couple months
- i went away from the PC for some minutes and when i returned, the download and the scan were complete
- the report indicated several files, and since it was late (i wrote at 14 o'clock local time, but the scan was done the night before) i assumed it had something to do with OG

I have just read the report again and the OGX.zip was not among the reported files.

Sorry for the inconvenience :o
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by LuisGuzman » 2020-10-01 09:53, Thursday

:bullhorn Open General version 0.93.3.99.RC12 is available at mi site (will be available in open-general-com tomorrow)

Summary of fixes since version 0.93.3.99.RC10
  • Units embarked in NTP no spotting enemy units and not having enemy none VH in the shore, didn't move toward the coast
  • Alt+M didn't allow mounting/dismounting
  • Renaming units from HQ has a glitch yet, now is fixed
  • Unit Dialog (right-clicking unit in map) after doing in another embarked unit, was showing bad icon and stats.
  • When scenario allow blowing terrain, units having bomb-size, attacking enemy located in a gnd/sea-mine, could blow up the hex, despite terrain is Ocean, Rivers or Shallow, and regardless &blow_mask and/or $blow_any_terrain is defined or not.
  • Units didn't mount to move, but got the transport allowance
  • That same bug, made towed units not able to move unless mounted manually
  • Ocean terrain could be blown by barrage fire
  • Roundels will be resized to 30x25 before creating the surface+texture
  • Fixed sequence to show MAIN, GTP and NTP
  • Some units with all strength suppressed could fire yet
  • Game was crashing when playing AI vs AI
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by mythos » 2020-10-01 12:31, Thursday

Muchas gracias :bow
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by mythos » 2020-10-06 17:21, Tuesday

I had totally forgotten: Luis, could you check RC12 please ? <Alt> + <M> is again not working.

Muchas gracias :bow
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC13 (7-Oct-2020))

Post by LuisGuzman » 2020-10-07 08:05, Wednesday

:shock you are right :bonk

Version 0.93.3.99.RC13 will be available tomorrow fixing that.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by Golothin » 2020-10-18 10:24, Sunday

Hi Luis, the "New Units" information window at the beginning of a scenario does not appear if the time gap between the scenarios is large (in test case 2 years). :huh
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by wallander83 » 2020-10-28 17:06, Wednesday

Where can i donwload OpenGen Version 0.93.3.99.RC13? I looked on luis sites and open-general.com

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by randowe » 2020-10-28 17:14, Wednesday

wallander83 wrote:
2020-10-28 17:06, Wednesday
Where can i donwload OpenGen Version 0.93.3.99.RC13? I looked on luis sites and open-general.com
I can not send a link, because the address always stays the same but when you are on Luis' site, you klick on "Open General" on the left. That is the 3rd little banner.
Then hoover your mouse over "Install/Update" on the top and klick on "download". Then there is a "RC version: OpenGenRC.zip"
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by LuisGuzman » 2020-10-28 17:17, Wednesday

Thank you Clemens!

Can also get from open-general.com in downloads section: http://www.open-general.com/install/OpenGenRC.zip
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by wallander83 » 2020-10-28 17:18, Wednesday

http://luis-guzman.com/OpenGenChangeLog ... astVersion

I loaded the "OpenGenRC.zip" from this page and copied and overwrite but the efile-error in the atomic file is still there. Thanks is no big deal i can wait for the next OpenGeneral-Version.

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by lvjtn » 2020-10-28 17:40, Wednesday

wallander83 wrote:
2020-10-28 17:18, Wednesday
http://luis-guzman.com/OpenGenChangeLog ... astVersion

I loaded the "OpenGenRC.zip" from this page and copied and overwrite but the efile-error in the atomic file is still there. Thanks is no big deal i can wait for the next OpenGeneral-Version.
and do you actually run the rc.exe? i don't get any error message (and icons are also fine) :dunno

what version number can you see if you press the settings button?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by mythos » 2020-10-28 17:45, Wednesday

Hola Luis :howdy

Recently downloaded the latest openicons.dat and ever since i get this error when loading Alexandria scenario (map 1473):
Image

This is a 3k map - smaller maps load without problem. It only occurs 1 time, so for example if i go from Alexandria to Port Said (map 1058, also 3k) the message doesn't occur a second time. But if i quit and restart OG, then load Port Said, the message occurs.
(sidenote: Port Said currently has only 2 units, both very old icons :dunno )

I have no idea why OG cannot find map 0 (it is in the map folder) or what else this could be related to - as said, it seems to be a map issue, but occurs since icons.dat update. According to search engines, 12007 is related to bad internet connections, but i can browse at the same time and all images related to the 2 scenarios are there :ihope





EDIT:
Usually there would be a popup "do you want to stop connecting to internet until later" or so, if OG actually tries to connect to the server.
This doesn't appear with the above error.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by wallander83 » 2020-10-28 17:57, Wednesday

lvjtn wrote:
2020-10-28 17:40, Wednesday
wallander83 wrote:
2020-10-28 17:18, Wednesday
http://luis-guzman.com/OpenGenChangeLog ... astVersion

I loaded the "OpenGenRC.zip" from this page and copied and overwrite but the efile-error in the atomic file is still there. Thanks is no big deal i can wait for the next OpenGeneral-Version.
and do you actually run the rc.exe? i don't get any error message (and icons are also fine) :dunno

what version number can you see if you press the settings button?

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I am embarrassed i had not "OpenGenRC" started now it is working flawless

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by Duke Falcon » 2020-10-28 18:40, Wednesday

Sorry for the silly question but I were off for a while...
What is the OG RC? And is it necessary to use now + update e-files for this RC?

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by lvjtn » 2020-10-28 19:17, Wednesday

Duke Falcon wrote:
2020-10-28 18:40, Wednesday
Sorry for the silly question but I were off for a while...
What is the OG RC? And is it necessary to use now + update e-files for this RC?
szia Gábor! :howdy i hope you are fine!

RC is "release candidate": basicaly the next official stable exe, waiting for playtesters, players confirm it is stable and bug-free enough to be announced

as the last official stable Og version was announced in 2019, there are so many fixes and improved things (like AI 3.0), that it's worth to use it, though it's not necessary
wallander83 wrote:
2020-10-28 17:57, Wednesday
i had not "OpenGenRC" started now it is working flawless
:phew great!
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by Duke Falcon » 2020-10-29 16:26, Thursday

szia Gábor! :howdy i hope you are fine!

RC is "release candidate": basicaly the next official stable exe, waiting for playtesters, players confirm it is stable and bug-free enough to be announced

as the last official stable Og version was announced in 2019, there are so many fixes and improved things (like AI 3.0), that it's worth to use it, though it's not necessary
Thanks, I am fine! Still need some visits of different doctors but things are quite good.
I even returned to the net and updated my things like DevArt and plan to update my e-files as well or at least summarise where things going now.
And I will definitely try these RCs as it may fix some rare bugs (mostly how AI works when set offensive).
Also, Suite sometimes give me some real headaches since switching to strategic view (I think this how it called) from real size it freeze or crash half ot the times. To be more specific do it with maps larger than 3840x3840 since I have no problem with smaller ones. Mayhaps videocard memory issue or Win7 is a pile of sh!t, dunno...

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by randowe » 2020-12-02 23:03, Wednesday

:howdy
I just noticed that, when i inspect a unit and hoover the mouse over one of the units specifications, the header is sometimes wrong.
When i check Naval Attack, the header says "Fortress Siege" and others are wrong too. It happens with all Efiles.
I don't know how long this issue already occurs, because i only pay attention to the values because i know what the pictures mean :huh
I don't even know where this "Fortress Siege " comes from :dunno
Does anyone else have the same problem?

Btw, Luis do you have plan for a date, when the next full official installer will be released? I see people play all with different exe files. Some with different RCs, some with latest full installer from last year. This is just a question, no request :lol

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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by mythos » 2020-12-03 14:20, Thursday

Did you switch between Efiles, without restarting the game after the switch ?
I remember there was some display issues if Efile 1 had Custom Names, Efile 2 not: after switching, units in Efile 2 would display empty "()" as if the game was trying to read the Custom Names. Restarting fixed this.


(BTW: Artillery uses Ground Defense, not the Ranged Defense Modifier - if the Efile is still actively developed it would be nice if you could contact the Efile keeper)
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by LuisGuzman » 2020-12-03 14:52, Thursday

Do not panic, it is my fault but I am fixing ... it
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by randowe » 2020-12-03 14:59, Thursday

mythos wrote:
2020-12-03 14:20, Thursday
Did you switch between Efiles, without restarting the game after the switch ?
I remember there was some display issues if Efile 1 had Custom Names, Efile 2 not: after switching, units in Efile 2 would display empty "()" as if the game was trying to read the Custom Names. Restarting fixed this.
Since i noticed the issue yesterday i restarted the game very often to check whats going on. When i start the official OG exe from last year october, the issue does not appear. When i use the latest RC, the issue always appears no matter what i do.

But thats also why i asked about an potential new full installer, so everybody can use the same version again.
mythos wrote:
2020-12-03 14:20, Thursday
(BTW: Artillery uses Ground Defense, not the Ranged Defense Modifier - if the Efile is still actively developed it would be nice if you could contact the Efile keeper)
I can not contact any efile maker because, as i had said, i don't even know where the wrong lines come from. Even when i delete all efiles except one, the issue appears. But i don't know what you mean anyway :huh I was not talking about ground defense and ranged defense. For example when i hoover my mouse over the air attack symbol, it says naval attack, air defence says naval defense :dunno These two and the two in the screenshots are the ones that are wrong.

But since nobody else seems to experience this issue, i think maybe my installation is corrupted.
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by randowe » 2020-12-03 15:03, Thursday

LuisGuzman wrote:
2020-12-03 14:52, Thursday
Do not panic, it is my fault but I am fixing ... it
:howdy Ah okay, thanks :cool

(Sorry, i read your post only after i wrote my last one. I always panic because it seems when i have a bug, i am always the only one who experience it :bonk :lol )
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Re: OpenGen Questions & Bugs - Latest exe: 0.93.3.99.RC12 (1-Oct-2020))

Post by sympatyk » 2020-12-03 15:15, Thursday

:howdy
I checked in our e-file
I am using the Polish language version
I saw that all the correct names are in Polish, and incorrect in English -> finding an incorrect signature - does not translate into Polish (leaves an original)

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No expression/name - Air Attack and Air defense
They were replaced by - Naval Attack and Naval defense

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