![Doh! :doh](./images/smilies/em_doh.gif)
Meaning they show just fine in the scenario, but when you play it, they're gone (right from the start)!...
![Cry :cry](./images/smilies/em_cry.gif)
![Cry :cry](./images/smilies/em_cry.gif)
![Cry :cry](./images/smilies/em_cry.gif)
I guess I'll have to avoid XXL maps -- The one I'm currently using has 204 enemy-owned hexes, among which a dozen VHs which would warrant some better protection, at least an additional artillery and an AA unit. That's around 250 static, harmless units just to prevent the player ripping through the map as fast as his troops will go, leaving me with only 150 AI units to slightly bother a (by now, scenario #8) over 90 units strong elite tank force... Clearly impossible.
Luis, please change the message of OpenSuite to clearly state that any unit over 400 will be deleted. Right now it only says "Player 2 has 413/400 units, won't buy new units in the game", which is just a very minor issue given it will start buying once the surplus has been culled.