New Wish List for OpenGen / OpenSuite 2023-2024

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-13 16:08, Saturday

LuisGuzman wrote:
2024-04-13 11:48, Saturday
it would be needed some change to realize your are upgrading the transport only
The way it worked (back then?) was that if you clicked on a unit on the right pane, available upgrades and transports appeared in the left pane. If you did not select a new unit on the upper list, but only a transport in the lower list, it would just upgrade the transport. (Transports were chosen from those available to that unit.)

In other words, you could upgrade a unit to itself without selecting it in the upper pane, and so you could change transports for exotic/unavailable units.

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-13 18:12, Saturday

none wrote:
2024-04-13 16:08, Saturday
The way it worked (back then?) was that if you clicked on a unit on the right pane, available upgrades and transports appeared in the left pane. If you did not select a new unit on the upper list, but only a transport in the lower list, it would just upgrade the transport. (Transports were chosen from those available to that unit.)

In other words, you could upgrade a unit to itself without selecting it in the upper pane, and so you could change transports for exotic/unavailable units.
Yes, that is how I've done, but it looks a bit strange for me.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-14 07:33, Sunday

Puma wrote:
2024-04-12 21:04, Friday
Hi Luis,
If it is possible, I would like the report from the editor to be customizeable.
The current report is like a data dump and very cluttered.
For instance, I would display exp, kills and "exp gained" because I don't want to see bars, transports, strength, prestige etc. The summary would also be much the same.

Ideally, a report on each unit would be great. Listing each scenario it fought in and the exp gained and units destroyed etc.
A report of each scenario listing the number of units killed, lost, exp gained, etc and types of units destroyed(16 tanks,etc) would be great.

Something that is really missing is the lack of info on ships.
I would like to see how many subs my destroyer has sunk or how many ships my torpedo bomber has sunk etc. :yes
Hi again Brian

Could you please post or send me by email a sample of the report/s you are thinking ?
I mean taking one of the reports available, edit adding removing you want and send me back the edited report/s to see better what you want.

Regarding info on ships, the problem is that PG2 and OG never tracked individual ship classes' kills, only a the global data summing up all ships classes is stored. I can expand the structure to track every class and thus in future games played with that modified structure will include details of each naval class killed.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-14 07:37, Sunday

LuisGuzman wrote:
2024-04-13 18:12, Saturday
Yes, that is how I've done, but it looks a bit strange for me.
Why? It's a different paradigm, but a pretty simple one:
  1. Select the unit to upgrade on the right pane
  2. Select what to change in the left panes: Unit types on top, transports on bottom.
That's all. :dunno

The only thing which has changed is that before you could only change both aspects (type + transport) at the same time, for which there is actually no reason: In a campaign you change transports often, for instance to adapt to specific scenario conditions (snow).

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-21 15:56, Sunday

Me again.

A nice thing to have would be the possibility to make sub-folders in the /Scenario folder, so you can assemble all files of a given campaign inside its own folder. You would have /Scenario/campaignA/[files], and /Scenario/campaignB/[files], and so on.

This would avoid the current jumble where you have several hundred files belonging to different campaigns (my /Scenario folder currently contains 316 files, representing 3 campaigns...). At some point it becomes hard to find anything, even with strict naming schemes...

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-22 19:18, Monday

none wrote:
2024-04-21 15:56, Sunday
Me again.

A nice thing to have would be the possibility to make sub-folders in the /Scenario folder, so you can assemble all files of a given campaign inside its own folder. You would have /Scenario/campaignA/[files], and /Scenario/campaignB/[files], and so on.

This would avoid the current jumble where you have several hundred files belonging to different campaigns (my /Scenario folder currently contains 316 files, representing 3 campaigns...). At some point it becomes hard to find anything, even with strict naming schemes...
Yes, it would be probably nice for designers ... but irrelevant for players and probably even worse when browsing to load a campaign or scenario.

But the main problem is to implement such option because of the many changes it would require.

The current "game\efile\" is used as the root of all the subfolders used by the game, so all files can be checked, when game need to load them, at a well known place depending its type, once the player has selected a given efile.

Allowing in practice many "scenario" folders would break that game strategy, requiring to add data here and there and change many lines of code, which usually means raising a lot of bugs and making the game unstable.

Actually this simple idea (efile as root of all files used by game) was the key to solve how difficult was to change the efile, and its campaigns & scenarios, to play in PG2.

So I am not keen to even think on such possibility right now, sorry.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by sympatyk » 2024-04-22 19:48, Monday

:howdy
Do it like a CC campaign --> each campaign is a separate e-file --> You can duplicate the e-file and add only one campaign (marking it appropriately) --> done --> instead of switching between subfolders, you will switch by e-files

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-23 06:02, Tuesday

sympatyk wrote:
2024-04-22 19:48, Monday
:howdy
Do it like a CC campaign --> each campaign is a separate e-file --> You can duplicate the e-file and add only one campaign (marking it appropriately) --> done --> instead of switching between subfolders, you will switch by e-files
:yes

Then setup the official EFILE_NOKORP merging all SCENARIO campaign folders into EFILE_NOKORP\SCENARIO
:cool
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-23 08:00, Tuesday

LuisGuzman wrote:
2024-04-23 06:02, Tuesday
Then setup the official EFILE_NOKORP merging all SCENARIO campaign folders into EFILE_NOKORP\SCENARIO
:cool
Not sure I understand you. :huh
I'm not very fond of the 1 Campaign = 1 EFile solution for this use (CC campaigns are special), because an EFile with 10 campaigns would appear in OG as 10 EFiles and you'll never know what campaigns there are, unless you manually switch through all those 10 EFiles. In other words, you lose the list of campaigns to chose from, and that's quite important for players.

The problem of campaign browsing could easily be solved in my suggestion if the campaign files contained paths to their scenario files: You would keep putting all campaign files (.xcam) (only the campaign files) in the "/Scenario" root, and they would point to their respective subfolders. In other words, "/Scenario" would only contain .xcam files and individual campaign folders.
Instead of only "myscenario01.xscn", the "ThisCampaign.xcam" file would reference "/ThisCampaign/myscenario01.xscn". :dunno

(And the path to the EFile's "equip.xeqp" file would need to be referenced as always being in "/EFile", instead of ".." like it is now. The game knows which EFile you're using, since it always defaults to that once you've selected it, so I suppose it's easy to retrieve that value.)

Just suggesting. The problem is that campaign management is slightly tedious since an average campaign has over 100 files...


-- Edit:
Could you please look into that bug please? It seriously hinders playing, since it deactivates right-click for many units when there is a plane over them: You can't embark, take a train, resupply, repair... :(

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-23 09:35, Tuesday

none wrote:
2024-04-23 08:00, Tuesday
LuisGuzman wrote:
2024-04-23 06:02, Tuesday
Then setup the official EFILE_NOKORP merging all SCENARIO campaign folders into EFILE_NOKORP\SCENARIO
:cool
Not sure I understand you. :huh
What I mean is to use the official EFILE_NOKORP including all the campaigns (the official NOKORP available in the installer) and ...
---> another working EFolder EFILE_NONE_W (or whatsoever) including the efile, SAVE and rest of official folders (including SCENARIO) where you should put the campaign you are currently working (so can easily test) and ...
---> as many EFILE_NONE_W\XCAM_$$$ including each campaign you are not currently working in.

So if you want to test another campaign you need only to rename the folders.
When you want to release changes, you only need to update EFILE_NOKORP with the changes.
The problem of campaign browsing could easily be solved in my suggestion if the campaign files contained paths to their scenario files: You would keep putting all campaign files (.xcam) (only the campaign files) in the "/Scenario" root, and they would point to their respective subfolders. In other words, "/Scenario" would only contain .xcam files and individual campaign folders.
Instead of only "myscenario01.xscn", the "ThisCampaign.xcam" file would reference "/ThisCampaign/myscenario01.xscn". :dunno
Yes from campaign perspective is easy, but from saves and rest of filenames needing to setup its filename in base to their scenario file (which is the real problem from the game perspective) the problem remain the same.
The game knows (because the save-games include it) the scenario filename (with no suffix) to set up the rest of the filename to check and load.
And save-games store that scenario filename only in a fixed length of chars, so those sub-folders should be limited in their denomination.

Too much work and risk to fix your wish, you should better try the option described before using a def efile-folder
-- Edit:
Could you please look into that bug please? It seriously hinders playing, since it deactivates right-click for many units when there is a plane over them: You can't embark, take a train, resupply, repair... :(
I could not find any bug. I replied already
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-23 11:34, Tuesday

LuisGuzman wrote:
2024-04-23 09:35, Tuesday
What I mean is [...]
I see. Well, I guess that's what I'll end up doing.

LuisGuzman wrote:
2024-04-23 09:35, Tuesday
Too much work and risk to fix your wish
Okay, no problem, I thought I'll ask...

LuisGuzman wrote:
2024-04-23 09:35, Tuesday
I could not find any bug. I replied already
Answered there. I'll give you a savegame when I stumble upon it again. When I first met the problem, the "airplane" button didn't work, I tried everything. :dunno

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-24 17:10, Wednesday

randowe wrote:
2024-01-07 13:55, Sunday
One of my fighters :huh got a leader, i think it was influence, and i declined it with the new option. After i closed the game i saw a message:
- Err - U:12 is a fighter but got an improper Leader! - Check CombatTest log file
randowe wrote:
2024-04-17 18:44, Wednesday
Ok, so i got the aformentioned message when i closed the game. But since i notice this only when i close the game the last combat logged is not the one that raised the message.
- Err - U:67 is a fighter but got an improper Leader! - Check CombatTest log file
Got one of those too: "- Err - U:21 is a fighter but got an improper Leader! - Check CombatTest log file"

Me too only got the message long after the turn it happened, so no log, but said "U:21" is an auxiliary unit, and auxiliaries aren't supposed to get leaders anyway. So "got an improper leader" should actually read "got improperly a leader"... :lol
(For the record, no, it didn't actually get a leader)

BTW, seems this error only happens with fighters... :huh

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-04-24 17:28, Wednesday

none wrote:
2024-04-24 17:10, Wednesday
Got one of those too: "- Err - U:21 is a fighter but got an improper Leader! - Check CombatTest log file"

Me too only got the message long after the turn it happened, so no log, but said "U:21" is an auxiliary unit, and auxiliaries aren't supposed to get leaders anyway. So "got an improper leader" should actually read "got improperly a leader"... :lol
(For the record, no, it didn't actually get a leader)

BTW, seems this error only happens with fighters... :huh
Yes this error happen(ed) only with fighters and the problem was in the leader class attribute not the random attribute and it was logged regardless core or aux unit and regardless it was really raised.
Actually all planes was assigned "Skilled Assault" class leader :thud

I have it already fixed, but I'm waiting to finish Puma's suggestions about AAR to release RC2b
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-04-25 13:01, Thursday

I see, thanks.
That been said, my case was a little special, since the offending unit was an auxiliary unit and my equip.cfg has "noldr_auxunits=1"... :huh
No matter what that leader was, it shouldn't have happened at all, isn't it? When does the "noldr_auxunits" check happen? Before, or after the leader attribution?

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-05 16:46, Sunday

Puma wrote:
2024-04-12 21:04, Friday
Hi Luis,
If it is possible, I would like the report from the editor to be customizeable.
The current report is like a data dump and very cluttered.
For instance, I would display exp, kills and "exp gained" because I don't want to see bars, transports, strength, prestige etc. The summary would also be much the same.

Ideally, a report on each unit would be great. Listing each scenario it fought in and the exp gained and units destroyed etc.
A report of each scenario listing the number of units killed, lost, exp gained, etc and types of units destroyed(16 tanks,etc) would be great.

Something that is really missing is the lack of info on ships.
I would like to see how many subs my destroyer has sunk or how many ships my torpedo bomber has sunk etc. :yes

Everyone is asking for more enhancements to the exe but I would like to see more analysis of the results after each scenario or campaign :clap
:yes

OpenGen 0.93.5.RC3 is available from my web (and also a new OpenSuite able to read save games made with this latest RC3)

@Puma: thanks a lot for your suggestions and serious testing :bow :notworthy

Basically the important change is that units can track enemy units killed (all classes can be tracked now) in each scenario and totals up to the last scenario played in campaign.

Obviously increased kills in the scenario are not properly tracked when you play saved games that you started with previous OG versions.

Also the AAR has been improved to allow reading easier from the in-game dialog the report, as the window is wider now, includes an horizontal scroll-bar and uses a fix size font, to read easier the info.

You can thank Brian for the good ideas included in these new RC3 :clap
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe » 2024-05-05 17:12, Sunday

Using the new RC3 i don't see any of my core units in the AAR now. What do i have to do to get the old ARR?
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by Puma » 2024-05-06 00:08, Monday

In the game and txt files it displays much better than below when it is copied to the forum.
Players have to go into the AAR settings and choose what info they want to see.
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OpenGen 0.93.5.RC3 * 5 May 2024 * AI version: 3.0 (Dev)
Efile folder: C:\OG\efile_basekorp\ * Efile version:
Campaign: 17. G38 GERMAN ELITE UNIT v.5.0e, * Player prestige modifier 200% * AI prestige modifier 500%

Played Scenarios:
1 THE BEGINNING , #0 , Brilliant Victory +++ Proto: DW1 Heavy
2 PRAGUE , #1 , Brilliant Victory
3 FALL WEISS , #2 , Brilliant Victory +++ Proto: 240mm H39
4 WESSERUBUNG , #3 , Brilliant Victory
5 BELGIUM , #4 , Brilliant Victory +++ Proto: MG-Schutzen 41
6 AMIENS , #5 , Brilliant Victory +++ Proto: Luftlande-Sturm 40
7 ST. MALO , #6 , Brilliant Victory
8 THERMOPYLAE , #7 , Brilliant Victory +++ Proto: Marder II

BV:8 V:0 TV:0 L:0
..
Current scenario: CORINTH, VH prestige is 640 , All map prestige is: 2160
Army cost: 14493 , Current prestige is 4265
Prestige available on map yet is 240 pp ( 160 pp in VH to capture) * Turn: 12
AI stance is Defensive * Free refit mode Using map: 98
if BV: +2500, BARBAROSSA , cap 12000, 14 turns prestige: 320
if V : +1800, BARBAROSSA , cap 12000, 17 turns prestige: 380
if TV: +1200, BARBAROSSA , cap 12000, 21 turns prestige: 460
Ls: Loss , turn prestige: 460

Units killed by player's core units
Class Equipment Name Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr +Kills +Exp
INF Ebbinghaus 2 . . . . . 2 . . . . . . . . . . . +4(17) +160(825)
INF Ebbinghaus . 1 . . . . . . . . . . . . . . . . +1(21) +73(851)
INF Ebbinghaus . . . . . . . . . . . . . . . . . . +0(12) +0(560)
INF Ebbinghaus . . . . . . 1 . . . . . . . . . . . +1(14) +64(813)
INF Mineclearer . . . . 2 1 . . . . . . . . . . . . +3(27) +21(813)
INF Ebbinghaus . . . . . . . . . . . . . . . . . . +0(10) +0(482)
INF Ebbinghaus 3 . . . . 1 . . . . . . . . . . . . +4(9) +223(477)
TK Pz IIIJ 3 . . 2 . . 1 . . . . . . . . . . . +6(48) +61(783)
TK DW1 Heavy 2 1 . 1 1 . 2 . . . . . . . . . . . +7(37) +72(488)
TK Pz IIIJ . . . . . . . . . . . . . . . . . . +0(25) +0(326)
RCN Psw 231/8 . . . . . . . . . . . . . . . . . . +0(10) +60(502)
RCN Psw 231/8 1 . . . . 1 1 . . . . . . . . . . . +3(3) +74(218)
AT 88mm Pak36 . 2 . . . . . . . . . . . . . . . . +2(11) +28(628)
AT Dicker Max 105mm . . . . . . . . . . . . . . . . . . +0(13) +0(483)
AT Dicker Max 105mm . 1 . . . . 1 . . . . . . . . . . . +2(13) +70(498)
AT 88mm Pak36 . . . . . . . . . . . . . . . . . . +0(15) +0(589)
AT 75mm Pak40 . . . . . . . . . . . . . . . . . . +0(0) +0(0)
FlaK SdKfz 7/1 4 . . 1 . . . 1 . . . . . . . . . . +6(14) +94(574)
FRT Sapper Vehicle . . . . . . . . . . . . . . . . . . +0(0) +0(0)
FRT Sapper Vehicle . . . . . . . . . . . . . . . . . . +0(0) +0(0)
FRT Sapper Vehicle . . . . . . . . . . . . . . . . . . +0(0) +0(0)
FRT Sapper Vehicle . . . . . . . . . . . . . . . . . . +0(0) +0(0)
ATY 75mm leFK16nA . . . . . . . . . . . . . . . . . . +0(3) +168(667)
ATY 150mm L40 . . . . . . . . . . . . . . . . . . +0(9) +14(587)
ATY 88mm AT/ATY . . . . . . . . . . . . . . . . . . +0(21) +32(577)
ATY 75mm leFK16nA 1 . . . . . . . . . . . . . . . . . +1(6) +80(556)
ATY 355mm HM1 . . . . . . 1 . . . . . . . . . . . +1(4) +20(355)
ATY 150mm L40 . . . . . . . . . . . . . . . . . . +0(4) +27(394)
ATY SdKfz 251/2 1 . . . . . . . . . . . . . . . . . +1(2) +69(239)
AD 88mm Flak37 . . . 1 . . 1 . . . . . . . . . . . +2(7) +180(649)
AD 88mm Pak38 1 . . . . . . . . . . . . . . . . . +1(3) +2(392)
AD 88mm Flak37 1 . . . . . . . . . . . . . . . . . +1(1) +83(227)
FTR Bf 110C-4 3 1 . . . . . 1 . . . . . . . . . . +5(21) +215(1115)
FTR Bf 110C-4 5 1 . . . . . . . . . . . . . . . . +6(21) +276(908)
FTR Bf 110C-4 3 2 . . . . . . 1 . . . . . . . . . +6(22) +223(719)
FTR Bf 110E-2 1 1 1 . . . 1 . . . . . . . . . . . +4(18) +178(796)
TB Ju 87E 1 . . . . . . . . . . . . . . . . . +1(12) +206(1323)
TB Hs 129B-1 2 . . 1 . . . . . . . . . . . . . . +3(20) +174(1049)
LB Me 322 minelayer . . . . . . 1 . . . . . . . . . . . +1(4) +171(725)
sCr Spy Network . . . . . . . . . . . . . . . . . . +0(0) +0(0)
----- Totals all units Inf Tnk Rcn AT Flk Frt Aty AD FTR TB LB Sub DD BS AC BCr Cr LCr Kills Exp
For Scenario 34 10 1 6 3 3 12 2 1 . . . . . . . . . +72 +3118
For Campaign 192 59 26 35 25 26 64 21 21 5 . 3 . . . . . . +477 +21188

* Averages *
Class . Units . Leaders . Prestige-Average . +Kills CamKills Average . +Exp CamExp Average
Infantry . 7 . 6 . 4970 710 . +13 110 16 . +541 4821 689
Tank . 3 . 2 . 1886 629 . +13 110 37 . +133 1597 532
Recon . 2 . 0 . 684 342 . +3 13 7 . +134 720 360
Anti-Tank . 5 . 4 . 3296 659 . +4 52 10 . +98 2198 440
Flak . 1 . 0 . 514 514 . +6 14 14 . +94 574 574
Fortification . 4 . 0 . 624 156 . +0 0 0 . +0 0 0
Artillery . 7 . 5 . 7016 1002 . +3 49 7 . +410 3375 482
Air-Defence . 3 . 1 . 2526 842 . +4 11 4 . +265 1268 423
Fighter . 4 . 3 . 3428 857 . +21 82 21 . +892 3538 885
Dive Bomber . 2 . 2 . 1588 794 . +4 32 16 . +380 2372 1186
Level Bomber . 1 . 1 . 345 345 . +1 4 4 . +171 725 725
Installations . 1 . 0 . 12 12 . +0 0 0 . +0 0 0
* Summary ...... . 40 . 24 . 26889 672 . +72 477 12 . +3118 21188 530

..
Core Units for Germany, Germany, Italy:
* -> original core (don't count against cap)
+ -> BV prototype
pp -> prestige points


Infantry
* Ebbinghaus , Overwhelming Attack , 17 kill, 825 exp , Scen: [+4 kill] [+160 exp]
* Ebbinghaus , Overwhelming Attack , 21 kill, 851 exp , Scen: [+1 kill] [+73 exp]
* Ebbinghaus , Overwhelming Attack , 12 kill, 560 exp , Scen: [+0 kill] [+0 exp]
* Ebbinghaus , Overwhelming Attack , 14 kill, 813 exp , Scen: [+1 kill] [+64 exp]
* Mineclearer , Overwhelming Attack , 27 kill, 813 exp , Scen: [+3 kill] [+21 exp]
Ebbinghaus , Overwhelming Attack , 10 kill, 482 exp , Scen: [+0 kill] [+0 exp]
+ Ebbinghaus , 9 kill, 477 exp , Scen: [+4 kill] [+223 exp]

Tank
* Pz IIIJ , Overwhelming Attack , 48 kill, 783 exp , Scen: [+6 kill] [+61 exp]
+ DW1 Heavy , 37 kill, 488 exp , Scen: [+7 kill] [+72 exp]
Pz IIIJ , Overwhelming Attack , 25 kill, 326 exp , Scen: [+0 kill] [+0 exp]

Recon
* Psw 231/8 , 10 kill, 502 exp , Scen: [+0 kill] [+60 exp]
Psw 231/8 , 3 kill, 218 exp , Scen: [+3 kill] [+74 exp]

Anti-Tank
88mm Pak36 , Reconnaissance Movement , 11 kill, 628 exp , Scen: [+2 kill] [+28 exp]
Dicker Max 105mm , Overwatch , 13 kill, 483 exp , Scen: [+0 kill] [+0 exp]
Dicker Max 105mm , Overwatch , 13 kill, 498 exp , Scen: [+2 kill] [+70 exp]
88mm Pak36 , Reconnaissance Movement , 15 kill, 589 exp , Scen: [+0 kill] [+0 exp]
+ 75mm Pak40 , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]

Flak
SdKfz 7/1 , 14 kill, 574 exp , Scen: [+6 kill] [+94 exp]

Fortification
Sapper Vehicle , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]
Sapper Vehicle , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]
Sapper Vehicle , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]
Sapper Vehicle , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]

Artillery
* 75mm leFK16nA , Overwhelming Attack , 3 kill, 667 exp , Scen: [+0 kill] [+168 exp]
* 150mm L40 , Reconnaissance Movement , 9 kill, 587 exp , Scen: [+0 kill] [+14 exp]
* 88mm AT/ATY , Devastating Fire , 21 kill, 577 exp , Scen: [+0 kill] [+32 exp]
75mm leFK16nA , 6 kill, 556 exp , Scen: [+1 kill] [+80 exp]
355mm HM1 , Reconnaissance Movement , 4 kill, 355 exp , Scen: [+1 kill] [+20 exp]
150mm L40 , Reconnaissance Movement , 4 kill, 394 exp , Scen: [+0 kill] [+27 exp]
SdKfz 251/2 , 2 kill, 239 exp , Scen: [+1 kill] [+69 exp]

Air-Defence
88mm Flak37 , 7 kill, 649 exp , Scen: [+2 kill] [+180 exp]
88mm Pak38 , Reconnaissance Movement , 3 kill, 392 exp , Scen: [+1 kill] [+2 exp]
88mm Flak37 , 1 kill, 227 exp , Scen: [+1 kill] [+83 exp]

Fighter
* Bf 110C-4 , Reconnaissance Movement , 21 kill, 1115 exp , Scen: [+5 kill] [+215 exp]
Bf 110C-4 , Reconnaissance Movement , 21 kill, 908 exp , Scen: [+6 kill] [+276 exp]
+ Bf 110C-4 , 22 kill, 719 exp , Scen: [+6 kill] [+223 exp]
+ Bf 110E-2 , Reconnaissance Movement , 18 kill, 796 exp , Scen: [+4 kill] [+178 exp]

Dive Bomber
* Ju 87E , Reconnaissance Movement , 12 kill, 1323 exp , Scen: [+1 kill] [+206 exp]
Hs 129B-1 , Reconnaissance Movement , 20 kill, 1049 exp , Scen: [+3 kill] [+174 exp]

Level Bomber
Me 322 minelayer (Planes:0/4), Devastating Fire , 4 kill, 725 exp , Scen: [+1 kill] [+171 exp]

Installations
Spy Network , 0 kill, 0 exp , Scen: [+0 kill] [+0 exp]

..
Player 1 Germany, Germany, Italy has 43 units total (core+aux):
10 Infantry
3 Tank
2 Recon
5 Anti-Tank
1 Flak
4 Fortification
7 Artillery
3 Air-Defence
4 Fighter
2 Dive Bomber
1 Level Bomber
1 Installations


*** New units available in next scenario:
* if BV (1941-4) .. #9 BARBAROSSA 1941-6
Class Unit : HA . SA . AA . NA .. GD . AD . Rng . Ini
Artillery 170mm K18 : 13 . 18 . 0 . 7 .. 1 . 4 . 7 . 3 . 1200 pp . Avail:1941-5
Recon Psw 233 : 6 . 12 . 1 . 5 .. 8 . 6 . 1 . 9 . 384 pp . Avail:1941-6
Tank L6/40 : 4 . 3 . 0 . 5 .. 6 . 6 . 1 . 5 . 216 pp . Avail:1941-5
Artillery 210mm 210/22 : 9 . 19 . 0 . 7 .. 1 . 4 . 4 . 3 . 1236 pp . Avail:1941-6
Recon AB-40 : 1 . 3 . 1 . 5 .. 6 . 6 . 1 . 7 . 216 pp . Avail:1941-5
Artillery Bison II : 4 . 16 . 0 . 6 .. 7 . 6 . 2 . 3 . 420 pp . Avail:1941-6
Anti-Tank 75mm 75/39 : 14 . 10 . 0 . 4 .. 6 . 8 . 1 . 9 . 132 pp . Avail:1941-5
Artillery 149mm 149/40 : 9 . 14 . 0 . 7 .. 1 . 4 . 6 . 4 . 1296 pp . Avail:1941-5
Infantry Sturmpioniere 41 : 3 . 8 . 0 . 8 .. 9 . 8 . 1 . 1 . 408 pp . Avail:1941-5
Infantry Kavallerie 41 : 2 . 7 . 0 . 4 .. 7 . 6 . 1 . 2 . 216 pp . Avail:1941-6
Fighter Fw 190A-1 : 2 . 3 . 16 . 2 .. 12 . 14 . 1 . 6 . 816 pp . Avail:1941-6
Fighter Bf 109G-4 : 1 . 2 . 14 . 2 .. 10 . 13 . 1 . 6 . 732 pp . Avail:1941-6
Fighter Bf 109G-5/R : 1 . 2 . 13 . 2 .. 10 . 13 . 1 . 7 . 1116 pp . Avail:1941-6
Artillery 170mm K18 : 13 . 18 . 0 . 7 .. 1 . 4 . 7 . 3 . 1200 pp . Avail:1941-5
Anti-Tank Autocannone 634N 102: 15 . 11 . 5 . 5 .. 3 . 5 . 2 . 8 . 456 pp . Avail:1941-6
Recon PzSpWg 204(f) : 6 . 4 . 0 . 3 .. 7 . 7 . 1 . 7 . 312 pp . Avail:1941-6
Ground Transpor RSO : 0 . 0 . 0 . 0 .. 3 . 3 . 1 . 1 . 132 pp . Avail:1941-6

* if V .. also #9
* if TV .. also #9
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 05:56, Monday

randowe wrote:
2024-05-05 17:12, Sunday
Using the new RC3 i don't see any of my core units in the AAR now. What do i have to do to get the old ARR?
List of units is now optional. Enter AAR settings and tick the option (6th line in left column)
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe » 2024-05-06 08:03, Monday

LuisGuzman wrote:
2024-05-06 05:56, Monday
List of units is now optional. Enter AAR settings and tick the option (6th line in left column)


The 6th option is is ticked but i don't see any units, no matter if i load a savegame or start a new campaign.

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Last edited by randowe on 2024-05-06 10:35, Monday, edited 1 time in total.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-05-06 08:11, Monday

Puma wrote:
2024-05-06 00:08, Monday
it displays much better than below when it is copied to the forum.
Put it in "code display" brackets ("</>" button), that will preserve whitespaces and tabs. :howdy

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 11:58, Monday

randowe wrote:
2024-05-06 08:03, Monday
The 6th option is is ticked but i don't see any units, no matter if i load a savegame or start a new campaign.
It works for me, but sometimes I've found that same issue happening with other programs.

Try to enter AAR settings, then untick the option, press OK, exit settings and quit the game.
Reload OG, enter the AAR settings again, tick the option, press ok and then load the save game...
It should work :ihope
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 11:59, Monday

none wrote:
2024-05-06 08:11, Monday
Puma wrote:
2024-05-06 00:08, Monday
it displays much better than below when it is copied to the forum.
Put it in "code display" brackets ("</>" button), that will preserve whitespaces and tabs. :howdy
:yes good suggestion, actually I forgot to mention :doh
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe » 2024-05-06 12:14, Monday

LuisGuzman wrote:
2024-05-06 11:58, Monday
Try to enter AAR settings, then untick the option, press OK, exit settings and quit the game.
Reload OG, enter the AAR settings again, tick the option, press ok and then load the save game...
It should work :ihope
It is not possible to untick the option. No matter what i try and in which order i >>>tick/untick/ok/exit game/load game<<< the box is always ticked and units do not show in the AAR.

EDIT: i can untick all boxes on the left but 'list of player's units' and 'current scenario data' will always be ticked. It is not possible to untick them.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 12:48, Monday

randowe wrote:
2024-05-06 12:14, Monday
[EDIT: i can untick all boxes on the left but 'list of player's units' and 'current scenario data' will always be ticked. It is not possible to untick them.
Ahh ...
As those options were not optional before, I set as "ticked" if the game version (new units struct) loaded is not the new one :doh
Obviously a bad idea :huh

To fix: try to load any saved game made with the new RC3 and then load it before editing AAR settings, then enter settings and whichever you tick/untick should be saved to registry.

I'll upload a bit later a new RC3b to removing that forced tick for saved made with a previous units' version.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by randowe » 2024-05-06 12:55, Monday

LuisGuzman wrote:
2024-05-06 12:48, Monday
To fix: try to load any saved game made with the new RC3 and then load it before editing AAR settings, then enter settings and whichever you tick/untick should be saved to registry.
This works! When i load a save and edit the AAR settings from inside the game it works :cool
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-05-06 15:38, Monday

Strange, for me the 'list of player's units" is "untickable" (is that even a word?) even after just starting OG and going into the AAR settings, but also after loading an old save game (from a month ago).

Besides, strangely enough, the AAR panel gives me full stats for the whole campaign (which I started 2 weeks ago). It somehow did have the data (like total/scenario kills for each of my core units). I thought the ability to tally total campaign kills was new? :huh

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 16:22, Monday

none wrote:
2024-05-06 15:38, Monday
Besides, strangely enough, the AAR panel gives me full stats for the whole campaign (which I started 2 weeks ago). It somehow did have the data (like total/scenario kills for each of my core units). I thought the ability to tally total campaign kills was new? :huh
Total kills for a campaign have been always tracked (for most classes), but that info was only available through Dossier info ... if I've understood you properly.
What is new in RC3 is the ability to track kills made in the current scenario as a separate data,
Here a sample:

Code: Select all

Units killed by player's core units 
Class  Equipment Name            Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  +Kills  +Exp  
INF    Regular Infantry            2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +2(3)   +61(194) 
INF    Armored Infantry            .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +0(50) 
 TK    Pz IV Ausf. F2              3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +3(7)   +74(148) 
RCN    Armored Car                 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(2)   +15(39) 
ATY    Medium Towed Arty           .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +18(23) 
ATY    Medium Mortar               .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +0(0)   +0(0) 
ATY    SPArty                      1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +1(1)   +8(58) 
-----  Totals all units          Inf Tnk Rcn  AT Flk Frt Aty  AD FTR  TB  LB Sub  DD  BS  AC BCr  Cr LCr  Kills   Exp   
       For Scenario                6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .  +6      +176 
       For Campaign               11   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .  +13     +512
Here, the Regular Infantry (first data line) has killed in the scenario 2 units totaling 3 in the whole campaign.
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 16:32, Monday

none wrote:
2024-05-06 15:38, Monday
Strange, for me the 'list of player's units" is "untickable" (is that even a word?) even after just starting OG and going into the AAR settings, but also after loading an old save game (from a month ago).
As I wrote before, you need to load a save game made with RC3 to allow changing these two options (until I update the RC3 to RC3b).
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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by none » 2024-05-06 16:48, Monday

LuisGuzman wrote:
2024-05-06 16:32, Monday
As I wrote before, you need to load a save game made with RC3 to allow changing these two options (until I update the RC3 to RC3b).
As I wrote before, it isn't necessary: I can change these options even without loading an RC3 savegame, and after loading an RC2 savegame. :lol

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Re: New Wish List for OpenGen / OpenSuite 2023-2024

Post by LuisGuzman » 2024-05-06 16:59, Monday

One question ...

Wouldn't be better to use always, in AAR, short abbreviations for units' classes (INF, TNK, RCN, ...) instead of using both short and long denominations ?
What do you think :dunno
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