CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Guderian’s Gambit by Doug Hone for Adlerkorps Efile.

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CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 20:58, Thursday

Darek’s CC#45 at 100
Guderian's Gambit (by Doug Hone) - played with AK4K v.0,83 efile and PG2 2.20 exe - completed in Mar'2010

1. Gambit

At the beginning some :whine. German infantry department of current AK4K 0.83 is simply ridiculous. I haven't noted that issue playing recently with this version on the Polish side, but now seeing those 28 unit types available for purchasing before the first scenario I lost orientation (mostly very crappy ones, and some with overgrown strange names). I can not even imagine that anyone may buy and use some of them instead of old good known types. This is obviously slots wasting, but looks like with 4000 slots to fill nobody cares.
Another annoying thing is that now 12 of 28 prototypes available after this scenario are from infantry class. If other efiles will go similar way, it may be time to consider excluding infantry class from available prototypes again, as it was in original PG2 exe.

This new AK version has many changes in units stats and pricing as well, so Doug's calculations are a little pointless now. You can not buy recommended units, as provided prestige is not enough. Briefing about buying particular unit type (as recommended) is misleading, as it doesn't exist any more (e.g. Ju-87B-1 for 600 pp vanished, but you can find Ju-87B-2 for 792 pp instead). That occurrence put whole idea about purchasing rules (mainly that part regarding precisely recommended unit types for your core) in doubt, as it is not possible to check and update whole campaign after each efile changes (which come quite frequently). Another possible solution - just keep playing the campaign with efile attached to it avoiding newer versions.

Due to described limitations I must adapt Doug's recommendations to my actual abilities. Purchased 2 motorized infantries with cheapest trucks, Pz IIA tank and recon plane for TB role. Whole 17 pp left in my bank afterward.

In the first attempt I distributed my units wrongly, as forces sent to the east were to weak to capture both objectives behind the Wisla river inside BV limit. I stopped and decided to restart. Normally I didn't do that, but with current prototypes limitations if you miss your chance you must wait several rounds for another one, which is hard to accept. That setting encourage to fighting for BV stubbornly in "Protos ON" scenarios. Of course at later stage "Chance for prototype" percentage will have its impact as well, but in the first battle proto should be granted after BV.

In the second attempt, knowing what will come, I sent all my core units towards two mentioned VHs behind the river, when remaining four VHs were left for auxiliaries. The plan worked perfectly, so I took BV with five turns in spare. Got a small para gun as most wanted proto.

Result: BV (-5T) / Proto: 7,5 LG40

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Battle of Wizna , VH prestige is 400 , All hex prestige is 400
Army value including initial Core and Prototypes: 1560
Total Army Cost: 1248 , Current prestige is 361
BV: 150 , Bialystok , cap 1800 , 16 turn prestige: 320
V : 150 , Bialystok , cap 1800 , 18 turn prestige: 360
TV: 250 , Bialystok , cap 1800 , 21 turn prestige: 420
Ls: 450 , Bialystok , cap 1800 , 21 turn prestige: 420

Infantry
I/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 1 bars , 113 exp , 0 kill , 144 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 0 bars , 57 exp , 0 kill , 144 pp

Tank
I/Pzr/3Pzr , Pz IIA , 0 bars , 60 exp , 1 kill , 240 pp

Artillery
* Waiting Proto (*) , 7,5 LG40 @P , 0 bars , 59 exp , 0 kill , 0 pp

Tactical Bomber
KG , Hs 126B-1 @R , 1 bars , 121 exp , 0 kill , 720 pp

Killed: AD 0 , AT 1 , ATY 1 , INF 4 , REC 0 , TK 1 , FTR 0 , TB 0 , Total: 7
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 0

2. Battle of Wizna

I purchased a recon when got some extra cash after capturing Lomza in 6th turn. Afterward I deployed my core (excepting sleeping arty proto) and directed to the east.
The rest of battle was rather annoying for me, as I didn't find good method to keep decent speed here. Having only couple of units I was struggling when tried to force the river and additional obstacles just behind it. The proper order of advanced units (which formed a queue) was important, but I sent tank first unfortunately. The advance was problematic, and when in addition front units went out of ammo I knew it will be hard task to win this battle. Resupplying wasn't possible due to surrounding enemies, as well as simply retreating wasn't easy due to heavy traffic. Maneuvering cost me a lot of time again, so when I finally managed to clear the last enemy VH in the last TV turn, I was lucky avoiding loss.
Anyway, so far I like such small scale battles, when despite rather big amount of turns action goes quickly due to your small core and only few auxiliary units.

Result: TV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Bialystok , VH prestige is 240 , All hex prestige is 240
Army value including initial Core and Prototypes: 1932
Total Army Cost: 1620 , Current prestige is 689
BV: 150 , Brest , cap 2300 , 17 turn prestige: 255
V : 150 , Brest , cap 2300 , 22 turn prestige: 330
TV: 250 , Brest , cap 2300 , 27 turn prestige: 405
Ls: 450 , Brest , cap 2300 , 27 turn prestige: 405

Infantry
I/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 3 bars , 339 exp , 1 kill , 144 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 1 bars , 102 exp , 1 kill , 144 pp

Tank
I/Pzr/3Pzr , Pz IIA , 1 bars , 179 exp , 4 kill , 240 pp

Recon
Auf/3Pzr , sPzSpWg (8rad) , 0 bars , 80 exp , 0 kill , 372 pp

Artillery
* Waiting Proto (*) , 7,5 LG40 @P , 0 bars , 59 exp , 0 kill , 0 pp

Tactical Bomber
KG , Hs 126B-1 @R , 3 bars , 317 exp , 1 kill , 720 pp

Killed: AD 1 , AT 1 , ATY 2 , INF 10 , REC 0 , TK 1 , FTR 0 , TB 0 , Total: 15
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 0

3. Bialystok

Before the battle upgraded small proto arty to the biggest available one. It may be used finally. The tank was upgraded to Pz IIIE.

Movement restrictions seems to be typical for this campaign. Almost all rivers are impassable, frequently unused bridges and rough terrain limits tactical choices and force you to go slowly in directions where you are expected to be. Significant is that auxiliary units come usually without fuel, so you can not use them promptly.

According to briefing before the battle I sent both core infantries with the arty to the east, when tank and recon went directly south. After couple of rounds I was afraid that southern group consisting all armored units may be in troubles when assaulting cities, but luckily two groups of auxiliary infantries arrived and joined both of my task forces. Afterward my advance went still slowly, but continuously as planned. BV was out of question here, but I got comfortable regular Victory 3 turns after BV limit. My bomber got leader - unfortunately not very helpful in the battle.

Result: V (T#20)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Brest , VH prestige is 160 , All hex prestige is 160
Army value including initial Core and Prototypes: 2328
Total Army Cost: 1704 , Current prestige is 596
BV: 450 , Chelm , cap 3750 , 15 turn prestige: 225
V : 450 , Chelm , cap 3750 , 18 turn prestige: 270
TV: 550 , Chelm , cap 3750 , 22 turn prestige: 330
Ls: 750 , Chelm , cap 3750 , 22 turn prestige: 330

Infantry
I/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 4 bars , 408 exp , 2 kill , 144 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 1 bars , 198 exp , 3 kill , 144 pp

Tank
I/Pzr/3Pzr , Pz IIIE , 2 bars , 250 exp , 4 kill , 324 pp

Recon
Auf/3Pzr , sPzSpWg (8rad) , 1 bars , 164 exp , 0 kill , 372 pp

Artillery
* I/Art/3Pz (*) , 15 sFH37(t)[SdKfz 8] , 1 bars , 115 exp , 3 kill , 0 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 4 bars , 421 exp , Determined Defence , 2 kill , 720 pp

Killed: AD 3 , AT 3 , ATY 4 , INF 22 , REC 0 , TK 1 , FTR 0 , TB 0 , Total: 33
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 0
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 21:00, Thursday

4. Brest

Before the battle purchased additional infantry, as was ordered. I took better type SS this time. For the rest of pp OSed my mighty recon plane.
Flying with my plane in Brest direction I saw a lot of obstacles on that way, so chose a road to the east and crossed a bridge there. After some short engagement with old Ft17 tanks I split my forces on two groups, SS Infanterie with PSW recon and arty directed easternmost VH, when both remaining infantries with tank went o Brest. VH on the east was taken quickly and the second group started to siege Brest, so the things went good and I expected easy BV. Unfortunately after first shots was obvious that Brest won't be a piece of cake, as uncountable amount of units were stacked there. My three units with bomber support tried to clear the VH gradually, when the recon with arty was sent to help there as well. My units were seriously worn after couple of rounds, so I spent some prestige for refitting. When Polish reserve infantry attacked from the south I was afraid that the BV chance may disappear, but finally stack was removed (5 or even more units) and Brest cleared in the last turn for BV.
I've got good infantry proto, so probably used here my whole luck assignment for this CC and shouldn't expect too much in the future.

Result: BV (LT) / Proto: 40 Gebirgspioniere

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Chelm , VH prestige is 240 , All hex prestige is 240
Army value including initial Core and Prototypes: 3768
Total Army Cost: 2328 , Current prestige is 565
BV: 160 , Break to Sedan , cap 3950 , 9 turn prestige: 180
V : 160 , Break to Sedan , cap 3950 , 12 turn prestige: 240
TV: 260 , Break to Sedan , cap 3950 , 17 turn prestige: 340
Ls: 460 , Break to Sedan , cap 3950 , 17 turn prestige: 340

Infantry
III/Inf/3Pzr , SS Infanterie @A[Blitz 3t @T] , 1 bars , 157 exp , 10 curr , 1 kill , 336 pp
* , 40 Gebirgspioniere @EAm , 0 bars , 99 exp , 10 curr , 0 kill , 0 pp
I/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 4 bars , 475 exp , 10 curr , 3 kill , 144 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 3 bars , 334 exp , 10 curr , 3 kill , 144 pp

Tank
I/Pzr/3Pzr , Pz IIIE , 3 bars , 338 exp , 10 curr , 7 kill , 324 pp

Recon
Auf/3Pzr , sPzSpWg (8rad) , 2 bars , 263 exp , 10 curr , 2 kill , 372 pp

Artillery
* I/Art/3Pz (*) , 15 sFH37(t)[SdKfz 8] , 1 bars , 176 exp , 10 curr , 5 kill , 0 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 620 exp , 14 curr , Determined Defence , 5 kill , 1008 pp

Killed: AD 3 , AT 4 , ATY 4 , INF 29 , REC 0 , TK 5 , FTR 0 , TB 0 , Total: 45
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 0 , Total: 0

5. Chelm

Before the battle downgraded Gebirgspioniere to Ebbinghaus (whatever it is). Not enough pp to buy real fighter, so I decided to wait till airfield will be captured.
New Ebbi unit cleared mines before Wlodawa and went quickly through a forest in airfield direction. The rest captured Wlodawa VH and went straight to the south approaching Chelm. The airfield was taken probably in turn 6, so I finally purchased fighter and deployed my planes. The western VH was taken a while later. Unfortunately assault of Chelm was disturbed by sneaky Polish Scout, which surprised and attacked my arty in the forest reducing it by a half. A while later one of Polish infantry made a short walk out of the city and reduced that unlucky arty to 2sp, so I must withdrawn it out of action. Remaining units fought bravely against another stack in Chelm, but finally cleared it and after big AD killing battle was won couple of turns after BV limit. Two new leaders arrived, but one of infantries passed 5th bar w/o leader, so I will sell it probably and start another leader hunt from scratch.

Result: V (T#11)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Break to Sedan , VH prestige is 240 , All hex prestige is 640
Army value including initial Core and Prototypes: 4212
Total Army Cost: 2820 , Current prestige is 549
BV: 650 , Sedan Bridgehead , cap 6314 , 12 turn prestige: 180
V : 650 , Sedan Bridgehead , cap 6314 , 15 turn prestige: 225
TV: 750 , Sedan Bridgehead , cap 6314 , 18 turn prestige: 270
Ls: 950 , Sedan Bridgehead , cap 6314 , 18 turn prestige: 270

Infantry
* III/Inf/3Pzr (*) , 39 Ebbinghaus @EAm , 1 bars , 186 exp , 10 curr , 0 kill , 0 pp
I/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 5 bars , 554 exp , 10 curr , 4 kill , 144 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 3 bars , 349 exp , 10 curr , 6 kill , 144 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 4 bars , 447 exp , 10 curr , Infiltration Tactics , 10 kill , 324 pp

Recon
Auf/3Pzr , sPzSpWg (8rad) , 3 bars , 336 exp , 10 curr , 5 kill , 372 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 2 bars , 227 exp , 10 curr , Aggressive Maneuver , 5 kill , 0 pp

Fighter
JG , Bf 109E-4 , 1 bars , 123 exp , 10 curr , 1 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 679 exp , 12 curr , Determined Defence , 6 kill , 864 pp

Killed: AD 4 , AT 5 , ATY 6 , INF 38 , REC 1 , TK 5 , FTR 1 , TB 0 , Total: 60
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 1 , Total: 1

6. Break to Sedan

Before the battle sold 5-bar infantry and purchased new SS Infanterie. Added the second recon as ordered.

It was race type battle, so main aspect was eliminating all road obstacles as quick as possible. Ebbi unit ran like crazy patrolling forests in every possible direction. It cleared an airfield, eliminated several observation posts and roadblocks. The IT tank was efficient against fortifications as well. So, no real problems here excepting time limit, but keeping good pace I managed to take last turn BV.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Sedan Bridgehead , VH prestige is 280 , All hex prestige is 280
Army value including initial Core and Prototypes: 4740
Total Army Cost: 3348 , Current prestige is 1291
BV: 340 , De Gaulle's Counter-Attack , cap 6880 , 18 turn prestige: 360
V : 340 , De Gaulle's Counter-Attack , cap 6880 , 22 turn prestige: 440
TV: 440 , De Gaulle's Counter-Attack , cap 6880 , 27 turn prestige: 540
Ls: 640 , Sedan Bridgehead , cap 6314 , 27 turn prestige: 540

Infantry
* III/Inf/3Pzr (*) , 39 Ebbinghaus @EAm , 2 bars , 264 exp , 10 curr , 0 kill , 0 pp
I/Inf/3Pzr , SS Infanterie @A[Blitz 3t @T] , 1 bars , 173 exp , 10 curr , 1 kill , 336 pp
II/Inf/3Pzr , 38 Infanterie (mot) @A[Blitz 1t @T] , 3 bars , 383 exp , 10 curr , 8 kill , 144 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 513 exp , 10 curr , Infiltration Tactics , 13 kill , 324 pp

Recon
I/Auf/3Pzr , sPzSpWg (8rad) , 3 bars , 393 exp , 10 curr , 6 kill , 372 pp
II/Auf/3Pzr , sPzSpWg (6rad) , 1 bars , 199 exp , 10 curr , 3 kill , 336 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 2 bars , 298 exp , 10 curr , Aggressive Maneuver , 5 kill , 0 pp

Fighter
JG , Bf 109E-4 , 1 bars , 186 exp , 10 curr , 1 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 747 exp , 12 curr , Determined Defence , 6 kill , 864 pp

Killed: AD 5 , AT 8 , ATY 6 , INF 42 , REC 3 , TK 5 , FTR 1 , TB 0 , Total: 70
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 0 , TK 0 , FTR 0 , TB 1 , Total: 1

7. Sedan Bridgehead

Before the battle purchased new 15 sFH37 arty.

This was first real battle, definitely most difficult so far. I sent one recon, tank, arty and 38 Inf from northern pontoon bridge area with a task to make flanking maneuver and capture western objectives. The rest, two infantries with arty and recon, started from southern pontoon bridge area, hoping to take Sedan and advance farther south.

The southern group detached Ebbi to capture an airfield, when the rest captured undefended Sedan VH. The brave Ebbi unit after capturing airfield VH went through a river and directed the VH south of Sedan. Units from Sedan were in troubles assaulting in southern direction due to massive defensive formations there, with plenty of French units and bunkers. A pontoon bridge in Sedan was destroyed quickly, so didn't help at all. Attacking units were weakened soon, and finally the recon was KIA. I purchased another recon then to replace lost unit and sent it to Sedan again. That group made some small advance, but despite some repairs I wasn't able to keep them at decent strength level. SS Inf was reduced to 2 sp and brand new recon killed as previous one. I retreated survivors to Sedan and they rested to the end of battle. Only Ebbi unit was able to approach that VH on the south, but was overwhelmed by French infantry and tanks there. Anyway fought bravely using forests as a support base. After winning the leader it was able to use smart partisan tactic – approach, strike and run – several times, so the VH defenders were weakened that way. When reinforcement infantry unit arrived to the area I managed to take that VH finally.

The northern group in the meantime made big raid, taking several VHs on the way. Started with mid-northern VH, then went to northwestern VH, then directed south taking both airfield and southwestern city VHs there. The last one was another airfield in the middle of the map, which was taken after surprising attack from the west. Unfortunately it was done just one turn after BV limit.

Despite the result and two core units loss I'm quite happy after this battle, as all three infantries and the fighter got new leaders.

Result: V (T#19)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: De Gaulle's Counter-Attack , VH prestige is 240 , All hex prestige is 280
Army value including initial Core and Prototypes: 4980
Total Army Cost: 3588 , Current prestige is 759
BV: 400 , Amiens , cap 7750 , 11 turn prestige: 165
V : 400 , Amiens , cap 7750 , 14 turn prestige: 210
TV: 500 , Amiens , cap 7750 , 17 turn prestige: 255
Ls: Loss , turn prestige: 255

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 3 bars , 365 exp , 10 curr , Recon Movement , 4 kill , 0 pp
I/Inf/3Pzr (OA) , SS Infanterie @A[Blitz 3t @T] , 2 bars , 292 exp , 10 curr , Overwhelming Attack , 2 kill , 336 pp
II/Inf/3Pzr (DD) , 38 Infanterie (mot) @A[Blitz 1t @T] , 5 bars , 543 exp , 10 curr , Determined Defence , 10 kill , 144 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 607 exp , 10 curr , Infiltration Tactics , 19 kill , 324 pp

Recon
I/Auf/3Pzr , sPzSpWg (8rad) , 4 bars , 444 exp , 10 curr , 10 kill , 372 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 3 bars , 358 exp , 10 curr , Aggressive Maneuver , 8 kill , 0 pp
II/Art/3Pzr , 15 sFH37(t)[SdKfz 7] , 2 bars , 200 exp , 10 curr , 4 kill , 648 pp

Fighter
JG (AW) , Bf 109E-4 , 2 bars , 257 exp , 10 curr , All Weather Combat , 4 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 905 exp , 11 curr , Determined Defence , 8 kill , 792 pp

Killed: AD 6 , AT 14 , ATY 12 , INF 61 , REC 3 , TK 7 , FTR 5 , TB 4 , Total: 112
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 2 , TK 0 , FTR 0 , TB 3 , Total: 5

8. De Gaulle's Counter-Attack

Before the battle sold expensive arty and purchased cheaper 10,5 leFH18. Added new Pz IVD and small AT gun. Upgraded 38 Infanterie to SS type.

I never saw so many French tanks in a single battle before. Despite big amount of them I was able to hold and kill one by one with several overruns. The recon plane was very helpful observing area all around, so I wasn't surprised and could relocate my tanks properly stopping all French breakthrough attempts.
The main problem was blocked access to the last northwestern VH behind the river, where I was stalemated and spent zillion turns clearing obstacles on the other side of the bridge. When I managed to take the last VH, had only one turn in spare of whole TV limit.

Note: I liked an idea that in some earlier scenario purchased units went with 99 exp. It's better that set it to 100 exp, as you will get the bar just after single shot, and don't loose a chance to get a leader when passing 100. Here units went with 200 exp which is not as good as having them at 199, which could spare one chance to get the leader as well.

Result: TV (T#16)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Amiens , VH prestige is 240 , All hex prestige is 320
Army value including initial Core and Prototypes: 5664
Total Army Cost: 4272 , Current prestige is 895
BV: 200 , The Channel Ports , cap 7850 , 13 turn prestige: 130
V : 200 , The Channel Ports , cap 7850 , 16 turn prestige: 160
TV: 300 , The Channel Ports , cap 7850 , 20 turn prestige: 200
Ls: 0 , The Channel Ports , cap 7850 , 20 turn prestige: 200

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 4 bars , 447 exp , 10 curr , Recon Movement , 7 kill , 0 pp
I/Inf/3Pzr (OA) , SS Infanterie @A[Blitz 3t @T] , 3 bars , 367 exp , 10 curr , Overwhelming Attack , 4 kill , 336 pp
II/Inf/3Pzr (DD) , SS Infanterie @A[Blitz 1t @T] , 5 bars , 577 exp , 10 curr , Determined Defence , 13 kill , 300 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 789 exp , 10 curr , Infiltration Tactics , 30 kill , 324 pp
II/Pzr/3Pzr , Pz IVD , 3 bars , 313 exp , 10 curr , 1 kill , 396 pp

Recon
I/Auf/3Pzr , sPzSpWg (8rad) , 4 bars , 472 exp , 10 curr , 11 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 2 bars , 212 exp , 10 curr , 0 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 3,7 Pak35/36 @A[lePferde] , 2 bars , 212 exp , 10 curr , 1 kill , 84 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 4 bars , 426 exp , 10 curr , Aggressive Maneuver , 8 kill , 0 pp
II/Art/3Pzr , 10,5 leFH18[Blitz 3t @T] , 2 bars , 256 exp , 10 curr , 1 kill , 324 pp

Fighter
JG (AW) , Bf 109E-4 , 3 bars , 367 exp , 10 curr , All Weather Combat , 5 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 1006 exp , 11 curr , Determined Defence , 9 kill , 792 pp

Killed: AD 6 , AT 17 , ATY 12 , INF 70 , REC 3 , TK 32 , FTR 5 , TB 4 , Total: 149
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 2 , TK 0 , FTR 0 , TB 4 , Total: 6
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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panzerdarek
Second Lieutenant
Second Lieutenant
Posts: 247
Joined: 2019-11-26 19:16, Tuesday
Location: Kluczbork, Poland

Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 21:02, Thursday

9. Amiens

Before the battle purchased additional tank, Pz IID, and upgraded both SS Infanterie to 40 Pioniere.

Added Ebbi, recon and 10,5 arty to north-center aux 3 tanks group. The rest was deployed on German VH perimeter on the east.

The Ebbi unit went quickly across the mountains and forests directing French central VH with an airfield. One tank with recon and arty were sent to support it, but left slightly behind making some detour due to terrain. Remaining two tanks directed westernmost VH, Abbeville.
In the meantime main forces easily captured first VH on the way to Amiens. Two Pioniere cleared the way removing all obstacles, like minefields or entrenchment. Airfield next to Amiens, as well as the city, were captured without problems.
At the same time Ebbi unit took central VH, but two tanks struggled trying to attack the last Abbeville VH. Just after approaching it, couple of reinforcement infantries occurred around attacking my tanks. I sent all planes to help them, but due to long streak of rainy turns they weren't able to do nothing serious. The recon went on the southern side of river, closing to Abbeville from the south. I planned to sent Ebbi there as well, but due to some enemy units which appeared in the central area, it must stay and defend its VH to the end of battle. Luckily after regular attacks during many turns I cleared Abbeville VH of all stacked units two turns before BV limit. I did it without infantry and artillery, so it took more time than could be with better units distribution. Recon got new leader when passed 5th bar.

Result: BV (-2T)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: The Channel Ports , VH prestige is 160 , All hex prestige is 160
Army value including initial Core and Prototypes: 6312
Total Army Cost: 4920 , Current prestige is 637
BV: 200 , Advance to Dunkirk , cap 8000 , 12 turn prestige: 355
V : 200 , Advance to Dunkirk , cap 8000 , 15 turn prestige: 475
TV: 300 , Advance to Dunkirk , cap 8000 , 19 turn prestige: 605
Ls: 0 , Advance to Dunkirk , cap 8000 , 19 turn prestige: 605

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 543 exp , 10 curr , Recon Movement , 11 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 4 bars , 411 exp , 10 curr , Overwhelming Attack , 6 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 1t @T] , 5 bars , 606 exp , 10 curr , Determined Defence , 15 kill , 492 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 835 exp , 10 curr , Infiltration Tactics , 32 kill , 324 pp
II/Pzr/3Pzr , Pz IVD , 3 bars , 335 exp , 10 curr , 3 kill , 396 pp
III/Pzr/3Pzr , Pz IID , 2 bars , 213 exp , 10 curr , 3 kill , 264 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 554 exp , 10 curr , Bridging , 14 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 2 bars , 283 exp , 10 curr , 1 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 3,7 Pak35/36 @A[lePferde] , 2 bars , 212 exp , 10 curr , 1 kill , 84 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 4 bars , 456 exp , 10 curr , Aggressive Maneuver , 9 kill , 0 pp
II/Art/3Pzr , 10,5 leFH18[Blitz 3t @T] , 3 bars , 301 exp , 10 curr , 3 kill , 324 pp

Fighter
JG (AW) , Bf 109E-4 , 4 bars , 464 exp , 10 curr , All Weather Combat , 6 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 1111 exp , 11 curr , Determined Defence , 9 kill , 792 pp

Killed: AD 7 , AT 19 , ATY 16 , INF 88 , REC 3 , TK 32 , FTR 9 , TB 4 , Total: 178
Lost : AD 0 , AT 0 , ATY 0 , INF 0 , REC 2 , TK 1 , FTR 0 , TB 4 , Total: 7

10. The Channel Ports

Before the battle did nothing at HQ, saving prestige for later.

Deployed all units excepting AT gun, on the west flank, when auxiliary units attacked on the east flank. All objectives were settled around two ports, Bulogne and Calais. Ports' perimeters were filled with plenty of Marine infantry units, all entrenched to 9, with support of some artillery and MGs. Calais in addition was guarded by strong AD element.
Auxiliary units went from the south to the north along eastern border of map. They managed to take airfield VH, but were stopped then before Calais. Regular siege started but advance was extremely slow.
My core after deployment started Bulogne assault. It took plenty of turns as each enemy unit needed some time to lower entrenchment before could be killed. After capturing two VHs in Bulogne my corps directed Calais as well, approaching form southwestern direction. The road was full of obstacles, roadblocks and mines, and then entrenched defenders stopped my advance as well.
I struggled seeing like turn counter is going down and was afraid that BV will be out of question. Luckily in the last moment small breakthrough on the eastern side along the sea was done, so I could sneak there using my Ebbi unit and attack VHs, one by one, with some artillery support. Took last turn BV finally, but the chance for new proto was missed this time.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Advance to Dunkirk , VH prestige is 240 , All hex prestige is 280
Army value including initial Core and Prototypes: 6312
Total Army Cost: 4920 , Current prestige is 1311
BV: 200 , Gambit Barbarossa , cap 8450 , 10 turn prestige: 700
V : 200 , Gambit Barbarossa , cap 8450 , 15 turn prestige: 1050
TV: 300 , Gambit Barbarossa , cap 8450 , 20 turn prestige: 1400
Ls: 500 , Gambit Barbarossa , cap 8450 , 20 turn prestige: 1400

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 622 exp , 10 curr , Recon Movement , 13 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 504 exp , 10 curr , Overwhelming Attack , 7 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 1t @T] , 5 bars , 670 exp , 10 curr , Determined Defence , 18 kill , 492 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 996 exp , 10 curr , Infiltration Tactics , 37 kill , 324 pp
II/Pzr/3Pzr , Pz IVD , 3 bars , 394 exp , 10 curr , 7 kill , 396 pp
III/Pzr/3Pzr , Pz IID , 2 bars , 240 exp , 10 curr , 3 kill , 264 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 612 exp , 10 curr , Bridging , 17 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 3 bars , 322 exp , 10 curr , 1 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 3,7 Pak35/36 @A[lePferde] , 2 bars , 212 exp , 10 curr , 1 kill , 84 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 500 exp , 10 curr , Aggressive Maneuver , 10 kill , 0 pp
II/Art/3Pzr , 10,5 leFH18[Blitz 3t @T] , 4 bars , 438 exp , 10 curr , 3 kill , 324 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 561 exp , 10 curr , All Weather Combat , 9 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 1186 exp , 11 curr , Determined Defence , 9 kill , 792 pp

Killed: AD 9 , AT 22 , ATY 20 , INF 109 , REC 3 , TK 35 , FTR 12 , TB 4 , Total: 214
Lost : AD 0 , AT 0 , ATY 0 , INF 2 , REC 2 , TK 1 , FTR 0 , TB 4 , Total: 9

11. Advance to Dunkirk

Before the battle did nothing at HQ, saving prestige for later.

Due to limited deployment I used my best tank, recon, both arties and all three infantries. Both planes went into action after an airfield capturing. The small scale battle went easy, as a tactic is very simple here. Cleared the way through all defenders easily. Entrenched enemy unit defending the last VH behind the river was blown out one turn before BV limit, but couldn't take it straight due to lack of fuel, so must wait one turn longer just resting.
I played this scenario recently in my LSSAH camp run, but this time I found it definitely easier.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Gambit Barbarossa , VH prestige is 160 , All hex prestige is 240
Army value including initial Core and Prototypes: 6312
Total Army Cost: 4920 , Current prestige is 2491
BV: 200 , 2 Army Encirclement , cap 8950 , 14 turn prestige: 280
V : 200 , 2 Army Encirclement , cap 8950 , 17 turn prestige: 340
TV: 300 , 2 Army Encirclement , cap 8950 , 20 turn prestige: 400
Ls: 500 , 2 Army Encirclement , cap 8950 , 20 turn prestige: 400

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 646 exp , 10 curr , Recon Movement , 16 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 551 exp , 10 curr , Overwhelming Attack , 9 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 1t @T] , 5 bars , 694 exp , 10 curr , Determined Defence , 18 kill , 492 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIE , 5 bars , 1149 exp , 10 curr , Infiltration Tactics , 48 kill , 324 pp
II/Pzr/3Pzr , Pz IVD , 3 bars , 394 exp , 10 curr , 7 kill , 396 pp
III/Pzr/3Pzr , Pz IID , 2 bars , 240 exp , 10 curr , 3 kill , 264 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 646 exp , 10 curr , Bridging , 18 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 3 bars , 322 exp , 10 curr , 1 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 3,7 Pak35/36 @A[lePferde] , 2 bars , 212 exp , 10 curr , 1 kill , 84 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 530 exp , 10 curr , Aggressive Maneuver , 10 kill , 0 pp
II/Art/3Pzr , 10,5 leFH18[Blitz 3t @T] , 4 bars , 470 exp , 10 curr , 3 kill , 324 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 606 exp , 10 curr , All Weather Combat , 11 kill , 972 pp

Tactical Bomber
KG (DD) , Hs 126B-1 @R , 5 bars , 1341 exp , 11 curr , Determined Defence , 9 kill , 792 pp

Killed: AD 9 , AT 22 , ATY 23 , INF 121 , REC 4 , TK 38 , FTR 14 , TB 4 , Total: 235
Lost : AD 0 , AT 0 , ATY 0 , INF 2 , REC 2 , TK 1 , FTR 0 , TB 4 , Total: 9

12. Gambit Barbarossa

Before the battle sold Pz IID and 3,7 Pak. Purchased Pz IVF, StuG IIIB & SPAD. Upgraded two tanks to Pz IIIH & recon plane to Me 110E. OSed some units for the rest of pp.

The second visit in Brest went without big troubles. Despite usual big stack in Brest fortress, I was able to capture both city VHs without delay. Main attack was organized by my core units from the east, after using two pontoon bridges provided. Two auxiliary infantries took position on western perimeter, but didn't attack seriously waiting till defenders will be weakened enough. They took part in final assault.
One nasty KV-2 with Overwatch leader made some havoc among my units, but luckily ran out of ammo quickly and was eliminated afterward by massive attack of my units. The last VH on the east were approached promptly and single entrenched unit which was settled there wasn't the problem at all. Got BV with one turn in spare.
Smaller arty got leader when passing 5th bar. Interesting that new StuG and SPAD didn't shot once.

Result: BV (-1T)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: 2 Army Encirclement , VH prestige is 240 , All hex prestige is 240
Army value including initial Core and Prototypes: 8049
Total Army Cost: 6192 , Current prestige is 727
BV: 200 , Race to Smolensk , cap 9400 , 12 turn prestige: 240
V : 200 , Race to Smolensk , cap 9400 , 15 turn prestige: 300
TV: 300 , Race to Smolensk , cap 9400 , 18 turn prestige: 360
Ls: 500 , Race to Smolensk , cap 9400 , 18 turn prestige: 360

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 696 exp , 12 curr , Recon Movement , 21 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 611 exp , 10 curr , Overwhelming Attack , 14 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 732 exp , 10 curr , Determined Defence , 20 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1187 exp , 10 curr , Infiltration Tactics , 52 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 2 bars , 212 exp , 10 curr , 0 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 4 bars , 414 exp , 10 curr , 9 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 705 exp , 10 curr , Bridging , 20 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 3 bars , 395 exp , 10 curr , 1 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 2 bars , 200 exp , 10 curr , 0 kill , 288 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 594 exp , 15 curr , Aggressive Maneuver , 11 kill , 0 pp
II/Art/3Pzr (Br) , 10,5 leFH18[Blitz 3t @T] , 5 bars , 519 exp , 10 curr , Bridging , 4 kill , 324 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 2 bars , 200 exp , 10 curr , 0 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 704 exp , 10 curr , All Weather Combat , 16 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1516 exp , 11 curr , Determined Defence , 11 kill , 1188 pp

Killed: AD 10 , AT 22 , ATY 27 , INF 140 , REC 5 , TK 42 , FTR 17 , TB 6 , Total: 269
Lost : AD 0 , AT 0 , ATY 0 , INF 3 , REC 2 , TK 1 , FTR 0 , TB 4 , Total: 10

13. Two Army Encirclement

Before the battle purchased additional Pioniere. OSed some units.

According to briefing all battle groups had their tasks to capture assigned objectives, with bypassing two bigger cities filled with entrenched defenders.
Northwestern group of auxiliaries went to the south capturing VH before the river and an airfield.
Middle western group of auxiliaries flanked the city and after some fighting with many Russian cavalry units captured the objective with a bridge on the river.
Northern group of auxiliaries, which appeared on the battlefield a while later, captured northern VH, and after passing the river managed to take another VH placed farther to the south.
Main forces consisting of my core units went from southwestern deployment zone, directing the middle of the map and taking all objectives on their way. Afterward turned southeast and captured the last VH one turn before BV limit. It was necessary to keep all taken VHs guarded, as several Russian units were walking around and tried to recapture some of them.
Got my third proto, some fighter-bomber unit. Now must take decision: sell my most experienced unit or new proto? I wish I knew that will get it before recon plane upgrading.

Result: BV (-1T) / Proto: Bf 109F-4/B

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Race to Smolensk , VH prestige is 320 , All hex prestige is 320
Army value including initial Core and Prototypes: 9867
Total Army Cost: 6774 , Current prestige is 660
BV: 200 , Smolensk-Drive to Yelnya , cap 9500 , 16 turn prestige: 320
V : 200 , Smolensk-Drive to Yelnya , cap 9500 , 18 turn prestige: 360
TV: 300 , Smolensk-Drive to Yelnya , cap 9500 , 20 turn prestige: 400
Ls: Loss , turn prestige: 400

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 703 exp , 12 curr , Recon Movement , 21 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 636 exp , 10 curr , Overwhelming Attack , 15 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 786 exp , 10 curr , Determined Defence , 23 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 2 bars , 270 exp , 10 curr , 2 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1273 exp , 10 curr , Infiltration Tactics , 55 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 3 bars , 311 exp , 10 curr , 4 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 4 bars , 491 exp , 10 curr , 13 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 757 exp , 10 curr , Bridging , 21 kill , 372 pp
IV/Auf/3Pzr , sPzSpWg (8rad) , 4 bars , 483 exp , 10 curr , 2 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 2 bars , 209 exp , 10 curr , 0 kill , 288 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 638 exp , 15 curr , Aggressive Maneuver , 14 kill , 0 pp
II/Art/3Pzr (Br) , 10,5 leFH18[Blitz 3t @T] , 5 bars , 594 exp , 15 curr , Bridging , 5 kill , 486 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 2 bars , 249 exp , 10 curr , 0 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 771 exp , 10 curr , All Weather Combat , 21 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1570 exp , 10 curr , Determined Defence , 12 kill , 1080 pp
* , Bf 109F-4/B , 2 bars , 200 exp , 10 curr , 0 kill , 0 pp

Killed: AD 11 , AT 27 , ATY 31 , INF 176 , REC 7 , TK 45 , FTR 21 , TB 10 , Total: 328
Lost : AD 0 , AT 2 , ATY 0 , INF 10 , REC 3 , TK 2 , FTR 0 , TB 4 , Total: 21
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CC PG3D(A/SE): 08/09/12

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panzerdarek
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Second Lieutenant
Posts: 247
Joined: 2019-11-26 19:16, Tuesday
Location: Kluczbork, Poland

Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 21:05, Thursday

14. Race to Smolensk

Before the battle purchased additional Pioniere.

Decided to keep my old bomber in a garage temporarily and check how new FB will perform first.
My units were deployed in two groups on the western border of map. One group chose northern route when the second one went along southern border. Both groups passed Mogilev city, placed directly in the center, unattended due to heavy defensive lines around it. Both northern VHs on the western side of Dnepr river were captured promptly by the northern task force. The southern group approached the southern VH placed on the eastern bank of Dnepr and was stopped there for some time, as area was covered by strong artillery units. Luckily strong reinforcements appeared on the north and the south as well, giving new power for my advance. Bothe groups after passing the Dnepr went farther east, and then turned to the center trying to close a gap. Both task groups met and cleared all objectives one turn before BV limit.
Most annoying unit was Aerial Defense placed in Mogilev, which covered big area around it and greatly limited Luftwaffe efficiency. My new bomber was much better against enemy planes than ground units. Was badly damaged by long range AD and reduced to 2 sp, so must be withdrawn of the battle. The second recon got leader, but one of tanks passed 5th bar remaining leaderless.

Result: BV (-1T)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Smolensk-Drive to Yelnya , VH prestige is 80 , All hex prestige is 240
Army value including initial Core and Prototypes: 9985
Total Army Cost: 7171 , Current prestige is 563
BV: 200 , Yeremenko's Stab , cap 9600 , 6 turn prestige: 90
V : 200 , Yeremenko's Stab , cap 9600 , 10 turn prestige: 150
TV: 300 , Yeremenko's Stab , cap 9600 , 15 turn prestige: 225
Ls: Loss , turn prestige: 225

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 793 exp , 10 curr , Recon Movement , 24 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 726 exp , 10 curr , Overwhelming Attack , 18 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 801 exp , 10 curr , Determined Defence , 23 kill , 528 pp
V/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 3 bars , 315 exp , 10 curr , 0 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 3 bars , 323 exp , 10 curr , 3 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1437 exp , 10 curr , Infiltration Tactics , 65 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 4 bars , 451 exp , 10 curr , 11 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 567 exp , 10 curr , 21 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 820 exp , 10 curr , Bridging , 24 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 558 exp , 10 curr , Fire Discipline , 8 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 3 bars , 342 exp , 10 curr , 2 kill , 288 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 732 exp , 13 curr , Aggressive Maneuver , 18 kill , 0 pp
II/Art/3Pzr (Br) , 10,5 leFH18[Blitz 3t @T] , 5 bars , 687 exp , 11 curr , Bridging , 6 kill , 355 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 2 bars , 249 exp , 10 curr , 0 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 888 exp , 10 curr , All Weather Combat , 23 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1570 exp , 10 curr , Determined Defence , 12 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 3 bars , 309 exp , 10 curr , 3 kill , 0 pp

Killed: AD 11 , AT 29 , ATY 40 , INF 234 , REC 9 , TK 53 , FTR 23 , TB 10 , Total: 409
Lost : AD 0 , AT 2 , ATY 0 , INF 12 , REC 3 , TK 2 , FTR 0 , TB 4 , Total: 23

15. Smolensk-Drive to Yelnya

Before the battle upgraded 10,5 leFH18 to 15 sFH37.

This was the massive battle due big amount of auxiliary units. I sent my core with assistance of some auxiliary units of 10Pz Div to the north with a task to capture Yelnia. The other group of auxiliaries consisting mainly of Das Reich units was sent to southern VH. Some units defended my VHs on the south against Russian attacks. The plan worked good, and southern VH was captured first. Yelnia was taken one turn before BV limit, but just one turn earlier my initial VH which was left empty was taken by some nasty BT7 tank. I sent one bomber, recon and tank back to it, hoping that they manage to recapture the VH. In the last BV turn I bombed enemy tank, and after my tank attack BT7 retreated, so my recon took objective back saving BV in the last moment.
That Russian units attacking from the rear was completely unexpected, as usually some auxiliary units were provided by Doug to guard captured VHs, but this time reinforcements didn't arrived so I thought situation is under control.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Yeremenko's Stab , VH prestige is 240 , All hex prestige is 240
Army value including initial Core and Prototypes: 10342
Total Army Cost: 7528 , Current prestige is 432
BV: 280 , Collision at Konotop , cap 10050 , 13 turn prestige: 195
V : 280 , Collision at Konotop , cap 10050 , 16 turn prestige: 240
TV: 380 , Collision at Konotop , cap 10050 , 20 turn prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 809 exp , 10 curr , Recon Movement , 26 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 759 exp , 10 curr , Overwhelming Attack , 18 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 836 exp , 10 curr , Determined Defence , 25 kill , 528 pp
V/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 3 bars , 349 exp , 10 curr , 0 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 3 bars , 360 exp , 10 curr , 4 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1490 exp , 10 curr , Infiltration Tactics , 70 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 4 bars , 470 exp , 10 curr , 11 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 572 exp , 10 curr , 21 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 860 exp , 10 curr , Bridging , 27 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 603 exp , 10 curr , Fire Discipline , 8 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 3 bars , 388 exp , 10 curr , 2 kill , 288 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 765 exp , 13 curr , Aggressive Maneuver , 20 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 710 exp , 11 curr , Bridging , 6 kill , 712 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 2 bars , 249 exp , 10 curr , 0 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 901 exp , 10 curr , All Weather Combat , 25 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1570 exp , 10 curr , Determined Defence , 12 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 3 bars , 391 exp , 10 curr , 4 kill , 0 pp

Killed: AD 19 , AT 32 , ATY 49 , INF 251 , REC 12 , TK 53 , FTR 24 , TB 11 , Total: 451
Lost : AD 0 , AT 4 , ATY 0 , INF 19 , REC 3 , TK 2 , FTR 0 , TB 4 , Total: 32

16. Yeremenko's Stab

Before the battle OSed arties. Me110 was left in garage again.

Auxiliaries located in northwestern area captured closest VH after short fight. Afterward strong Russian counterattack started, so defensive position was formed and in that area I did nothing more, just held the position till the end of battle.
My core was deployed in the northeast, around SH and airfield. They directed south along eastern border of map, capturing all VHs in line, including that located behind the river. Afterward the last southern VH remained, so my units turned west and went along the river approaching it. So far everything was fine, but final assault was difficult due to strong defensive position supported by command bunker placed in the VH. My best tank, StuG and 2 Pioniere units were reduced to 1 sp and must retreat out of enemy sight. Luckily I managed to clear VH with desperate attack of my strongest (4 sp at the time) Pioniere, and took last turn BV.
It was hard battle with plenty of enemy units, especially Russian air forces were presented in a big number.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Collision at Konotop , VH prestige is 240 , All hex prestige is 280
Army value including initial Core and Prototypes: 10404
Total Army Cost: 7464 , Current prestige is 827
BV: 200 , The Ring of Steel , cap 10200 , 16 turn prestige: 240
V : 200 , The Ring of Steel , cap 10200 , 19 turn prestige: 285
TV: 300 , The Ring of Steel , cap 10200 , 23 turn prestige: 345
Ls: Loss , turn prestige: 345

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 846 exp , 10 curr , Recon Movement , 26 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 874 exp , 10 curr , Overwhelming Attack , 19 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 894 exp , 10 curr , Determined Defence , 27 kill , 528 pp
V/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 4 bars , 425 exp , 10 curr , 1 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 4 bars , 473 exp , 10 curr , 4 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1683 exp , 10 curr , Infiltration Tactics , 78 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 604 exp , 10 curr , 18 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 704 exp , 10 curr , 30 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 927 exp , 10 curr , Bridging , 29 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 663 exp , 10 curr , Fire Discipline , 12 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 4 bars , 492 exp , 10 curr , 4 kill , 288 pp

Artillery
* I/Art/3Pz (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 833 exp , 15 curr , Aggressive Maneuver , 25 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 836 exp , 10 curr , Bridging , 7 kill , 648 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 3 bars , 309 exp , 10 curr , 0 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 1040 exp , 10 curr , All Weather Combat , 27 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1570 exp , 10 curr , Determined Defence , 12 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 4 bars , 476 exp , 10 curr , 4 kill , 0 pp

Killed: AD 20 , AT 36 , ATY 54 , INF 295 , REC 15 , TK 63 , FTR 28 , TB 15 , Total: 526
Lost : AD 0 , AT 4 , ATY 0 , INF 21 , REC 5 , TK 2 , FTR 0 , TB 4 , Total: 36

17. Collision at Konotop

Before the battle purchased another tank and OSed some units. Me 110 was left in reserve.

The battle wasn't so hard as I expected. My core units deployed on the NW area went along west flank directing south. They captured two VHs, each of them was placed just behind the rivers. Afterward they were split on two groups, main group approached Konotop from the west, the second group directed farther south with a task to capture two additional VHs there.
In the meantime auxiliary units placed in the middle (Das Reich) and in the NE attacked as well. They forced a river and captured one VH. Afterward Das Reich group directed Konotop, when the other group went along eastern border and captured VH behind the river. Auxiliary recon was sent there just after starting the battle from the western flank, so that units weren't blind and could advance safely. After passing a forest another VH was taken, and then some units were sent to Konotop from the east, when the rest directed southeastern VH.
Konotop, defended by entrenched units and small stack with HQ bunker, was bombed with artillery and everything that could flying, especially very effective auxiliary level bombers. Finally two southernmost VHs and two Konotop VHs were taken in the same turn, with two turns of BV limit in spare.
Three units passed 5th bar without leader. After initial leader's streak now they didn't come eagerly. Anyway, got another bomber proto, which is a little disappointing, as I have two bombers already (when can use only one in a battle) - new tank or arty could be more helpful for sure. It's time to sell something, I think.

Result: BV (-2T) / Proto: Ju-87G-1

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: The Ring of Steel , VH prestige is 160 , All hex prestige is 360
Army value including initial Core and Prototypes: 11928
Total Army Cost: 8172 , Current prestige is 442
BV: 900 , Operation Typhoon-Breakthrough at Bryansk , cap 10600 , 20 turn prestige: 300
V : 1000 , Operation Typhoon-Breakthrough at Bryansk , cap 10600 , 24 turn prestige: 360
TV: 1200 , Operation Typhoon-Breakthrough at Bryansk , cap 10600 , 28 turn prestige: 420
Ls: 1200 , Operation Typhoon-Breakthrough at Bryansk , cap 10600 , 28 turn prestige: 420

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 914 exp , 10 curr , Recon Movement , 28 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 962 exp , 10 curr , Overwhelming Attack , 24 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 930 exp , 10 curr , Determined Defence , 29 kill , 528 pp
V/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 4 bars , 437 exp , 10 curr , 1 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 542 exp , 10 curr , 6 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1773 exp , 10 curr , Infiltration Tactics , 85 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 689 exp , 10 curr , 28 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 749 exp , 10 curr , 33 kill , 384 pp
IV/Pzr/3Pzr , Pz IIIH , 2 bars , 266 exp , 10 curr , 3 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 951 exp , 10 curr , Bridging , 30 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 770 exp , 10 curr , Fire Discipline , 12 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 5 bars , 554 exp , 10 curr , 6 kill , 288 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 891 exp , 10 curr , Aggressive Maneuver , 27 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 970 exp , 15 curr , Bridging , 9 kill , 972 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 3 bars , 316 exp , 10 curr , 1 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 1172 exp , 10 curr , All Weather Combat , 30 kill , 972 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1570 exp , 10 curr , Determined Defence , 12 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 5 bars , 635 exp , 10 curr , 6 kill , 0 pp
* KG (*) , Ju 87G-1 , 2 bars , 200 exp , 10 curr , 0 kill , 0 pp

Killed: AD 24 , AT 43 , ATY 64 , INF 336 , REC 16 , TK 75 , FTR 32 , TB 19 , Total: 609
Lost : AD 0 , AT 4 , ATY 0 , INF 23 , REC 5 , TK 2 , FTR 0 , TB 5 , Total: 39

18. The Ring of Steel

Before the battle sold Stuka and OSed arties and planes. Me 109F bomber didn't participate in the battle.

What a nasty battle, which made more problems than was expected. After reading a briefing and some AAR I hoped it will be just simple hunt for weak Russian units, but it wasn't, and I got loss in my first try. I captured all VHs promptly, but was surprised when group of Russian units, mainly cavalry, occurred in the eastern region and surprisingly recaptured Romny VH, which was left empty by me. Slightly annoyed, I detached some group of my advancing army and sent it back with a task to capture Romny once again. Anyway, very soon I saw it was not needed at all, when some Russian infantry walked into my initial VH (empty of course) and the battle was over.

In the second attempt, knowing about those nasty surprises, I captured all VHs and secured them properly. Afterward I played rather defensively, allowing enemy units to attack. It was easier allowing them to come than searching for them on the whole map. Spotting wasn't a problem with such approach. Some annoying occurrence were enemy infantries which were teleported in groups from time to time in between my units on the south, but luckily I was able to remove them promptly after arriving. The last Russian unit was killed eight turns before BV limit.

Result: BV (-8T)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Typhoon-Breakthrough at Bryansk , VH prestige is 560 , All hex prestige is 600
Army value including initial Core and Prototypes: 12445
Total Army Cost: 9198 , Current prestige is 1402
BV: 400 , Operation Typhoon-Battle of Mtsensk , cap 12000 , 14 turn prestige: 210
V : 400 , Operation Typhoon-Battle of Mtsensk , cap 12000 , 17 turn prestige: 255
TV: 600 , Operation Typhoon-Battle of Mtsensk , cap 12000 , 20 turn prestige: 300
Ls: Loss , turn prestige: 300

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 996 exp , 14 curr , Recon Movement , 32 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 1009 exp , 10 curr , Overwhelming Attack , 26 kill , 528 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 1043 exp , 10 curr , Determined Defence , 30 kill , 528 pp
V/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 4 bars , 437 exp , 10 curr , 1 kill , 528 pp
IV/Inf/3Pzr , 40 Pioniere @EA[Blitz 3t @T] , 5 bars , 590 exp , 10 curr , 7 kill , 528 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1837 exp , 10 curr , Infiltration Tactics , 91 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 730 exp , 10 curr , 32 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 806 exp , 10 curr , 41 kill , 384 pp
IV/Pzr/3Pzr , Pz IIIH , 3 bars , 346 exp , 10 curr , 4 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1020 exp , 10 curr , Bridging , 34 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 812 exp , 10 curr , Fire Discipline , 16 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 5 bars , 628 exp , 10 curr , 7 kill , 288 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 921 exp , 15 curr , Aggressive Maneuver , 31 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1008 exp , 15 curr , Bridging , 10 kill , 972 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 3 bars , 316 exp , 10 curr , 1 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 1314 exp , 15 curr , All Weather Combat , 34 kill , 1458 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1723 exp , 15 curr , Determined Defence , 18 kill , 1620 pp
* KG (*) , Bf 109F-4/B , 5 bars , 635 exp , 10 curr , 6 kill , 0 pp

Killed: AD 24 , AT 43 , ATY 72 , INF 411 , REC 20 , TK 86 , FTR 32 , TB 19 , Total: 707
Lost : AD 0 , AT 4 , ATY 0 , INF 24 , REC 5 , TK 3 , FTR 0 , TB 5 , Total: 41
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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panzerdarek
Second Lieutenant
Second Lieutenant
Posts: 247
Joined: 2019-11-26 19:16, Tuesday
Location: Kluczbork, Poland

Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 21:10, Thursday

19. Operation Typhoon-Breakthrough at Bryansk

Before the battle purchased an additional 15 sFH37 arty. Upgraded transports for all Pioniere. Me 109F bomber was left in reserve.

When I saw long Russian defensive line formed along the river from the north to the south I was really scared, especially when occurred that they were backed by strong artillery support. Of course that was not enough, so aerial AD were placed as well to cover most of Russian units. German auxiliaries were formed in parallel line on the west side, starting from the north. The line on the southwest were filled with my core units. The massive battle with a lot of struggling was expected.

Soon I noted, that all Russian front line defenders are anchored by entrenchments, so they shouldn't walk on their own. In that situation the tactic was to make breakthroughs by concentrated attacks, allowing to sneak behind the defenders, then bypass and ignore completely the rest of them. I decided to move all auxiliaries from the middle, driving them to the north to reinforce the units attacking there. Some later reinforcements were sent that way as well. My core forces with some auxiliaries attacked in the south.

The southern group made rather fast breakthrough, capturing closest VH and another one slightly to the north. A while later my planes discovered, that both VHs farther to the east are not secured by Russians, so I sent some units to take them as fast as possible.
The northern group went very slow with high casualties, but still made some progress. They captured Bryansk VH first, then the second VH slightly to the south, and finally an airfield and the last Orel VH on the northeast, which was left empty. That was done in the last BV turn. Luckily the back lines were not defended at all (to imitate historical situation), so after initial breakthrough the battle wasn't that difficult like could be. Got finally new leader for my infantry.

Result: BV (LT)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Typhoon-Battle of Mtsensk , VH prestige is 160 , All hex prestige is 160
Army value including initial Core and Prototypes: 13108
Total Army Cost: 10168 , Current prestige is 1079
BV: 400 , Operation Typhoon-Tula and Beyond , cap 12800 , 12 turn prestige: 480
V : 400 , Operation Typhoon-Tula and Beyond , cap 12800 , 14 turn prestige: 560
TV: 600 , Operation Typhoon-Tula and Beyond , cap 12800 , 19 turn prestige: 760
Ls: Loss , turn prestige: 760

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 1067 exp , 10 curr , Recon Movement , 35 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[SPW] , 5 bars , 1097 exp , 10 curr , Overwhelming Attack , 28 kill , 660 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[SPW] , 5 bars , 1133 exp , 10 curr , Determined Defence , 30 kill , 660 pp
V/Inf/3Pzr (DF) , 40 Pioniere @EA[SPW] , 5 bars , 544 exp , 10 curr , Devastating Fire , 1 kill , 660 pp
IV/Inf/3Pzr , 40 Pioniere @EA[SPW] , 5 bars , 611 exp , 10 curr , 7 kill , 660 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1919 exp , 10 curr , Infiltration Tactics , 95 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 793 exp , 10 curr , 35 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 854 exp , 10 curr , 43 kill , 384 pp
IV/Pzr/3Pzr , Pz IIIH , 4 bars , 464 exp , 10 curr , 4 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1102 exp , 10 curr , Bridging , 35 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 871 exp , 10 curr , Fire Discipline , 17 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 5 bars , 678 exp , 10 curr , 9 kill , 288 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 997 exp , 15 curr , Aggressive Maneuver , 33 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1077 exp , 15 curr , Bridging , 12 kill , 972 pp
III/Art/3Pzr , 15 sFH37(t)[SdKfz 7] , 2 bars , 240 exp , 10 curr , 1 kill , 648 pp

Air Defense
I/Flk/3Pzr , 3,7 Flak Sfl , 3 bars , 316 exp , 10 curr , 1 kill , 420 pp

Fighter
JG (AW) , Bf 109E-4 , 5 bars , 1467 exp , 14 curr , All Weather Combat , 38 kill , 1360 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1859 exp , 14 curr , Determined Defence , 21 kill , 1512 pp
* KG (*) , Bf 109F-4/B , 5 bars , 635 exp , 10 curr , 6 kill , 0 pp

Killed: AD 27 , AT 43 , ATY 81 , INF 455 , REC 20 , TK 98 , FTR 36 , TB 19 , Total: 779
Lost : AD 0 , AT 5 , ATY 0 , INF 38 , REC 6 , TK 6 , FTR 0 , TB 5 , Total: 60

20. Operation Typhoon-Battle of Mtsensk

Before the battle sold SPAD. Purchased towed AD and upgraded Me 109 to FW 190. Me 109F bomber didn't participate as usually.

The first part of battle was simple, just going with your core units to the Russian defense line, where auxiliary tanks were useless against entrenched positions. Then several turns were spent before some advance was noted, under enemy artillery fire and air attacks. Finally after making a breakthrough my units went to the easternmost VH. All the time problems with resupplying occurred, due to snow/sand hexes covering the whole map. That issue slowed down my advance seriously. I was hoping for BV anyway, but when the VH defender was blown out in the last BV turn, another one occurred from the stack, so one extra turn was needed. Got regular V (BV+1) and a new leader for the tank.

Result: V (T#13)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Typhoon-Tula and Beyond , VH prestige is 440 , All hex prestige is 640
Army value including initial Core and Prototypes: 12138
Total Army Cost: 9386 , Current prestige is 1100
BV: 400 , Operation Typhoon-Attack of the Siberians , cap 13200 , 12 turn prestige: 240
V : 400 , Operation Typhoon-Attack of the Siberians , cap 13200 , 14 turn prestige: 280
TV: 600 , Operation Typhoon-Attack of the Siberians , cap 13200 , 18 turn prestige: 360
Ls: 600 , Operation Typhoon-Attack of the Siberians , cap 13200 , 18 turn prestige: 360

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 1129 exp , 10 curr , Recon Movement , 35 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[SPW] , 5 bars , 1151 exp , 10 curr , Overwhelming Attack , 29 kill , 660 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[SPW] , 5 bars , 1178 exp , 10 curr , Determined Defence , 32 kill , 660 pp
V/Inf/3Pzr (DF) , 40 Pioniere @EA[SPW] , 5 bars , 632 exp , 10 curr , Devastating Fire , 1 kill , 660 pp
IV/Inf/3Pzr , 40 Pioniere @EA[SPW] , 5 bars , 643 exp , 10 curr , 7 kill , 660 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 1994 exp , 10 curr , Infiltration Tactics , 98 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 801 exp , 10 curr , 35 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 914 exp , 10 curr , 45 kill , 384 pp
IV/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 521 exp , 10 curr , Infiltration Tactics , 7 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1102 exp , 10 curr , Bridging , 35 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 873 exp , 10 curr , Fire Discipline , 17 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 5 bars , 704 exp , 10 curr , 9 kill , 288 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 1060 exp , 12 curr , Aggressive Maneuver , 35 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1136 exp , 13 curr , Bridging , 12 kill , 842 pp
III/Art/3Pzr , 15 sFH37(t)[SdKfz 7] , 2 bars , 269 exp , 10 curr , 3 kill , 648 pp

Air Defense
Flk/3Pzr , 3,7 Flak36[Protze @T] , 2 bars , 226 exp , 10 curr , 1 kill , 216 pp

Fighter
JG (AW) , Fw 190A-3 , 5 bars , 1547 exp , 10 curr , All Weather Combat , 42 kill , 1344 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1915 exp , 10 curr , Determined Defence , 23 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 5 bars , 635 exp , 10 curr , 6 kill , 0 pp

Killed: AD 28 , AT 46 , ATY 87 , INF 465 , REC 20 , TK 98 , FTR 37 , TB 21 , Total: 802
Lost : AD 0 , AT 5 , ATY 0 , INF 38 , REC 6 , TK 9 , FTR 0 , TB 6 , Total: 64

21. Operation Typhoon-Tula and Beyond

Before the battle sold towed AD, purchased SPAD and another tank, OSed arties. Didn't use Me 109F.

The battle went crazy. At the beginning my core, attacking from the southwestern deployment area to the north, captured two closest VHs on their way. Group of auxiliary units, which started in the middle south, captured VH slightly to the east. Afterward they were attacked by small group of Russian tanks and held their position. Two group of reinforcements attacked three northwestern objectives, small NW city, Tula and an airfield. After hard fighting the city and Tula were taken, but the airfield was still out of range.
Due to snowy weather my air force wasn't very effective, but I used one plane to patrol over two farthest VHs in the north and northeast. They were found empty. I directed my core forces there, diagonally across the map. My Ebbi unit went through forests alone, closing to middle east objective, which was problematic due to my southern auxies engagement around their first VH.
Before my core reached their aim, Russian reinforcements started to come. Both empty VHs were occupied then, but I was still able to capture them promptly. Must defend them straight, as enemy tanks and other units were rolling around the map. NW auxiliaries finally made breakthrough and took the airfield VH, so the only one left in Russian hands. Ebbi was close to it, but was attacked and weakened. I must retreat it back to the forest and refit. Afterward attacked the VH once again, forcing defender to retreat. That allowed my small auxiliary 250 recon to take it. Unfortunately in previous turn the Tula airfield was retaken by Russians, so I must arrange one more attack on it. Managed to do it one turn before BV limit. It was the last moment probably, as my units spread on whole map were mixed with T-34 and KV tanks which searched for prey.

Result: BV (-1T)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Typhoon-Attack of the Siberians , VH prestige is 80 , All hex prestige is 240
Army value including initial Core and Prototypes: 13173
Total Army Cost: 10233 , Current prestige is 612
BV: 400 , Operation Typhoon-Called Off , cap 13800 , 4 turn prestige: 80
V : 400 , Operation Typhoon-Called Off , cap 13800 , 5 turn prestige: 100
TV: 600 , Operation Typhoon-Called Off , cap 13800 , 15 turn prestige: 300
Ls: 600 , Operation Typhoon-Called Off , cap 13800 , 15 turn prestige: 300

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 1355 exp , 10 curr , Recon Movement , 36 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[SPW] , 5 bars , 1192 exp , 10 curr , Overwhelming Attack , 32 kill , 660 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[SPW] , 5 bars , 1230 exp , 10 curr , Determined Defence , 34 kill , 660 pp
V/Inf/3Pzr (DF) , 40 Pioniere @EA[SPW] , 5 bars , 707 exp , 10 curr , Devastating Fire , 2 kill , 660 pp
IV/Inf/3Pzr , 40 Pioniere @EA[SPW] , 5 bars , 673 exp , 10 curr , 7 kill , 660 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 2124 exp , 10 curr , Infiltration Tactics , 102 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 841 exp , 10 curr , 36 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 985 exp , 10 curr , 46 kill , 384 pp
V/Pzr/3Pzr , Pz IIIH , 2 bars , 256 exp , 10 curr , 1 kill , 384 pp
IV/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 593 exp , 10 curr , Infiltration Tactics , 10 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1102 exp , 10 curr , Bridging , 35 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 873 exp , 10 curr , Fire Discipline , 17 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , Sturmgeschutz B , 5 bars , 769 exp , 10 curr , 11 kill , 288 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 1141 exp , 15 curr , Aggressive Maneuver , 36 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1215 exp , 15 curr , Bridging , 12 kill , 972 pp
III/Art/3Pzr , 15 sFH37(t)[SdKfz 7] , 2 bars , 284 exp , 12 curr , 3 kill , 777 pp

Air Defense
Flk/3Pzr , 3,7 Flak Sfl , 2 bars , 209 exp , 10 curr , 1 kill , 420 pp

Fighter
JG (AW) , Fw 190A-3 , 5 bars , 1627 exp , 10 curr , All Weather Combat , 44 kill , 1344 pp

Tactical Bomber
KG (DD) , Bf 110E-2 , 5 bars , 1972 exp , 10 curr , Determined Defence , 23 kill , 1080 pp
* KG (*) , Bf 109F-4/B , 5 bars , 635 exp , 10 curr , 6 kill , 0 pp

Killed: AD 31 , AT 49 , ATY 96 , INF 487 , REC 20 , TK 99 , FTR 39 , TB 23 , Total: 844
Lost : AD 0 , AT 6 , ATY 1 , INF 41 , REC 6 , TK 9 , FTR 0 , TB 6 , Total: 69

22. Operation Typhoon-Attack of the Siberians

Before the battle sold SPAD and Me 110 bomber. Purchased big AD. Upgraded StuG to 7,5 AT. OSed planes and AT maximally.

The plan was simple, as after reading DB's AAR I knew that there was nothing to do excepting holding as much VHs as possible till retreating will be allowed, which guarantee TV. I saw DB was very excited with his AD performance, so I did the same and purchased one. Expecting Russian tanks hordes I replaced StuG with real AT gun of range 2.
From the first sight it was obvious, that deployment in the far hexes on the front line may be suicide, so I ignored them, leaving all auxiliaries on their own. All my units were deployed in SW quarter of map, where two lines of defense were established on two VHs perimeters. First one was set from the west to the east (till central forest), and the second one from the south to the north (till the same forest as well). The forest area was patrolled by my Ebbi unit. That way all three VH in the SW area were secured.
Russians attacked furiously from the beginning, clearing all far VHs and killing all auxiliaries there. My defense lines were reached by first enemy tanks in 7th turn. Afterward Russian assault started. Numerous enemy planes were not real danger and big AD gun shot only twice, due to good work done previously by my three fighters. Much more busy was new AT, which was very effective in tanks softening. Anyway, position was held successfully to the 13th turn, when the order to retreat was received. Followed it at once and got obligatory TV, as my two best tanks with leaders were weakened to 1-2 sp then. My newest arty got leader.

Result: TV (T#13)

Guderian's Corps before the next battle: :tiger
Campaign: Guderian's Gambit , Prestige modifier 100% , V-2.0 formula
Current scenario: Operation Typhoon-Called Off , VH prestige is 0 , All hex prestige is 40
Army value including initial Core and Prototypes: 13220
Total Army Cost: 10033 , Current prestige is 956
BV: Win , turn prestige: 80
V : Win , turn prestige: 100
TV: Win , turn prestige: 200
Ls: Loss , turn prestige: 200

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 1441 exp , 10 curr , Recon Movement , 37 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[SPW] , 5 bars , 1192 exp , 10 curr , Overwhelming Attack , 32 kill , 660 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[SPW] , 5 bars , 1237 exp , 10 curr , Determined Defence , 34 kill , 660 pp
V/Inf/3Pzr (DF) , 40 Pioniere @EA[SPW] , 5 bars , 778 exp , 10 curr , Devastating Fire , 3 kill , 660 pp
IV/Inf/3Pzr , 40 Pioniere @EA[SPW] , 5 bars , 673 exp , 10 curr , 7 kill , 660 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 2214 exp , 10 curr , Infiltration Tactics , 105 kill , 384 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 904 exp , 10 curr , 38 kill , 432 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 1101 exp , 10 curr , 50 kill , 384 pp
V/Pzr/3Pzr , Pz IIIH , 3 bars , 300 exp , 10 curr , 3 kill , 384 pp
IV/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 713 exp , 10 curr , Infiltration Tactics , 15 kill , 384 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1141 exp , 11 curr , Bridging , 35 kill , 409 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 885 exp , 10 curr , Fire Discipline , 19 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 7,5 Pak40 @A[Blitz 3t @T] , 5 bars , 874 exp , 13 curr , 12 kill , 342 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 1193 exp , 15 curr , Aggressive Maneuver , 37 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1224 exp , 15 curr , Bridging , 13 kill , 972 pp
III/Art/3Pzr (FD) , 15 sFH37(t)[SdKfz 7] , 3 bars , 365 exp , 12 curr , Fire Discipline , 3 kill , 777 pp

Air Defense
Flk/3Pzr , 8,8 Flak37[SdKfz 8] , 2 bars , 228 exp , 12 curr , 1 kill , 806 pp

Fighter
JG (AW) , Fw 190A-3 , 5 bars , 1715 exp , 13 curr , All Weather Combat , 45 kill , 1747 pp

Tactical Bomber
* KG (*) , Bf 109F-4/B , 5 bars , 795 exp , 12 curr , 9 kill , 0 pp

Killed: AD 32 , AT 51 , ATY 97 , INF 507 , REC 21 , TK 107 , FTR 43 , TB 27 , Total: 885
Lost : AD 2 , AT 8 , ATY 4 , INF 58 , REC 6 , TK 9 , FTR 0 , TB 6 , Total: 93

23. Operation Typhoon-Called Off

Before the battle OSed all tanks maximally.

Nice and short ending scenario. Defensive setup of my units formed around initial VH was good enough to withstand all enemy offensive attempts. With good artillery coverage and big AD to discourage Russian planes it was practically untouchable.

Knowing about expected partisans activity in SW area I left my planes there next to an airfield. When partisans occurred I attacked them with my planes, unfortunately both enemy units were smashed by each plane with single attack. That situation caused a problem, as hidden VHs were not discovered and my Pioniere sent to the area couldn't retake them to finish the battle.
I restarted the battle once again with the same plan, but waited this time till partisans find their VHs. Afterward they were easily killed by my planes again and Pioniere took one VH in turn 4 (BV limit) and the second one in turn 5, scoring regular V. I don't suppose it may be done faster due to distance to travel on snowy ground.

Result: V (T#5)

Guderian's Corps at the end of campaign: :tiger

Infantry
* III/Inf/3Pzr (*/RM) , 39 Ebbinghaus @EAm , 5 bars , 1472 exp , 5 curr , Recon Movement , 38 kill , 0 pp
I/Inf/3Pzr (OA) , 40 Pioniere @EA[SPW] , 5 bars , 1245 exp , 6 curr , Overwhelming Attack , 32 kill , 660 pp
II/Inf/3Pzr (DD) , 40 Pioniere @EA[SPW] , 5 bars , 1257 exp , 10 curr , Determined Defence , 35 kill , 660 pp
V/Inf/3Pzr (DF) , 40 Pioniere @EA[SPW] , 5 bars , 778 exp , 10 curr , Devastating Fire , 3 kill , 660 pp
IV/Inf/3Pzr , 40 Pioniere @EA[SPW] , 5 bars , 673 exp , 10 curr , 7 kill , 660 pp

Tank
I/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 2307 exp , 12 curr , Infiltration Tactics , 109 kill , 460 pp
III/Pzr/3Pzr , Pz IVF , 5 bars , 911 exp , 15 curr , 39 kill , 648 pp
II/Pzr/3Pzr , Pz IIIH , 5 bars , 1134 exp , 15 curr , 54 kill , 576 pp
V/Pzr/3Pzr , Pz IIIH , 3 bars , 328 exp , 11 curr , 4 kill , 422 pp
IV/Pzr/3Pzr (IT) , Pz IIIH , 5 bars , 713 exp , 15 curr , Infiltration Tactics , 15 kill , 576 pp

Recon
I/Auf/3Pzr (Br) , sPzSpWg (8rad) , 5 bars , 1186 exp , 9 curr , Bridging , 36 kill , 372 pp
IV/Auf/3Pzr (FD) , sPzSpWg (8rad) , 5 bars , 911 exp , 9 curr , Fire Discipline , 19 kill , 372 pp

Anti-tank
I/PzJ/3Pzr , 7,5 Pak40 @A[Blitz 3t @T] , 5 bars , 874 exp , 15 curr , 12 kill , 396 pp

Artillery
* I/Art/3Pzr (*/AM) , 15 sFH37(t)[SdKfz 8] , 5 bars , 1226 exp , 15 curr , Aggressive Maneuver , 37 kill , 0 pp
II/Art/3Pzr (Br) , 15 sFH37(t)[SdKfz 7] , 5 bars , 1254 exp , 15 curr , Bridging , 14 kill , 972 pp
III/Art/3Pzr (FD) , 15 sFH37(t)[SdKfz 7] , 3 bars , 387 exp , 12 curr , Fire Discipline , 3 kill , 777 pp

Air Defense
Flk/3Pzr , 8,8 Flak37[SdKfz 8] , 3 bars , 370 exp , 12 curr , 3 kill , 806 pp

Fighter
JG (AW) , Fw 190A-3 , 5 bars , 1718 exp , 13 curr , All Weather Combat , 47 kill , 1747 pp

Tactical Bomber
* KG (*) , Bf 109F-4/B , 5 bars , 860 exp , 13 curr , 11 kill , 0 pp

Killed: AD 32 , AT 54 , ATY 98 , INF 519 , REC 21 , TK 107 , FTR 45 , TB 29 , Total: 905
Lost : AD 2 , AT 8 , ATY 4 , INF 58 , REC 6 , TK 9 , FTR 0 , TB 6 , Total: 93
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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panzerdarek
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Posts: 247
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Location: Kluczbork, Poland

Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-11 21:11, Thursday

Results summary: BV-15 / V-5 / TV-3

Some final remarks that I have gathered after completing Doug's campaign (in addition to those I made directly when playing).

Pros:
Good and precise design – no bugs or inaccuracies noted.
Accurate cap settings – no problems with staying under it at 100, even after having four protos and selling one of them.
In scenario prestige provided (turn or hex), which is critical for properly designed campaigns, allowing to choose difficulty level by pp setting before campaign starting.
Used new possibilities given by 2.2 exe (as lowered base unit strength or experienced units purchasable).
Good briefings with hints and debriefings with historical background.
Not overdone with obstacles, fortifications and stacks. Not over-experienced and over-strengthen units.
Fairly set limits for BV – got many of them in the last turn. Perhaps could be set more challenging in some scenarios instead of limiting protos?

Cons:
Short time frame – decreased fun of your army developing due to limited amount of available units (for purchase and as prototypes).
Purchase rules/recommendations – they are pointless in my opinion, if not connected with attempt to build strictly historical army (which is not the case here). I think that players which try custom made campaigns don't need such help, as they know how to build properly balanced core after playing stock SSI campaigns for sure. Artificial rules limit campaign replayability factor greatly.
Starting experience for purchased units set on 200 in many scenarios. I prefer to have it slightly lower, e.g 190, which don't make big difference for player and save one extra chance to get a leader.
Limited chance for prototypes – only possible in 7 scenarios. I'm against such solution in general as it decreases fun of play significantly. See note of 16. Feb.

Something to consider:
If recommended core will be still used, try to avoid particular units picking, just remain with units class. That eliminate issues caused by efile changes.
Anchored units. Good thing is that they keep designated positions. Bad thing is that they don't participate in the battle actively and are easy to pass even in one hex distance, being spectators only.

In general it is very well made campaign even at current design stage, but I believe it may be still better after some final polishing. Comparing to its old WK version (12 battles long) this is definitely quite new level of quality and complexity. I'm glad I played it – many thanks for Doug.
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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panzerdarek
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Posts: 247
Joined: 2019-11-26 19:16, Tuesday
Location: Kluczbork, Poland

Re: CC#45 - Guderian's Gambit (from Darek's PG2 archives)

Post by panzerdarek » 2021-11-12 08:42, Friday

I have to add extra note related to todays status of the campaign, which most likely is different comparing to version used when CC45 was released. Many of things pointed in my old AARs may be pointless now after later updates of the campaign.
For example, I have completed recently Guderian's Gambit playing it with OG and Basekorps efile, and it was widely updated for sure. From other side, I noted other issues caused by the conversion to another equipment, which was done without care on some details. That had an impact on some scenarios. To point one thing: Doug provided sometimes an auxiliary unit with a task to built dirt airfield, when after conversion to another efile that unit was not able to do that (lacking 'Z' ability). Obviously that is not designer's fault, but rather the person responsible for careless conversion, most likely done automatically. :dunno
Image Darek22 / panzerdarek
since Jan'2002 with JP's
CC PG2/OG: 02/03/04/05/06/07/09/10/11/13/14/16/18/21/22/24/25/27/32/33/34/35/41/43/45/46/47/52/53/71
CC PG3D(A/SE): 08/09/12

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