CC 48 - Parabellum @ 100% done *

German Ostfront & Freikorps Campaign 1916-19 by Toliy for Baltic Efile.

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CC 48 - Parabellum @ 100% done *

Post by Parabellum » 2022-03-31 15:29, Thursday

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Campaign Challenge XLVIII

Toliy's

German Ostfront & Freikorps Campaign 1916 - 1919 Version 4.0

(with a modified Baltic efile)
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-03-31 15:31, Thursday

OpenGen 0.93.4.0 * 25 Dec 2020 * AI version: Default (0.91)
Efile folder: C:\Open General 0.93.4.0\efile_cc48\ * Efile version: CC48-German Ostfront & Freikorps Campaign 4.0 with special Baltic V.CC48
Campaign: GERMAN OSTFRONT & FREIKORPS CAMPAIGN 1916-19, * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Freikorps Training I , #0 , Victory , score:30 (bv not possible)
2 Freikorps Training II , #1 , Brilliant Victory , score:56
3 Eisenbahn Training , #2 , Brilliant Victory , score:56 +++ Proto: EisenbahnTruppen [S]
4 Kowel Defense , #3 , Brilliant Victory , score:54
5 Danube Operation , #4 , Brilliant Victory , score:54 +++ Proto: 15cm Krupp M13
6 Lemberg Counterattack , #5 , Brilliant Victory , score:55
7 Riga Offensive , #6 , Brilliant Victory , score:52 +++ Proto: Erhardt BhlWgn 15
8 Operation Albion , #7 , Brilliant Victory , score:52
9 Narva , #8 , Brilliant Victory , score:51 +++ Proto: Albatros J
10 Red Helsinki , #9 , Brilliant Victory , score:60
11 Red Sofia , #10 , Brilliant Victory , score:55
12 Powstanie Wielkopolskie , #11 , Victory , score:30
13 Spartakiste Berliner , #12 , Victory , score:35
14 Libau Landing , #13 , Brilliant Victory , score:56 +++ Proto: Kradschuetzen 19
15 Panevezys , #14 , Victory , score:35
16 Posen Offensive , #15 , Brilliant Victory , score:56
17 Cesis , #16 , Brilliant Victory , score:56
18 Goltz in Riga , #17 , Brilliant Victory , score:68
--
Campaign score: 911 * Average: 50
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-03-31 17:58, Thursday

1 Freikorps Training I ltv (bv not possible)
04/05/1916 Freikorps Training

...Ah! Come in, Hauptmann. I see they give regimental command early these days. The war is killing us off... The General Staff has increased the pace of recruiting for the war. Recruits barely learn to hold a rifle and a gas mask, and they are sent to the front. With your regiment, the case is different. Your task is to teach your men loyalty for the Fatherland and the love for victory. The regiment you command is the first of its kind: it is reinforced with a Panzerzug. You will undoubtedly have a chance to use it for daring action in the future. In this battle, your armored trains will remain in their depots as ranged defensive support. You will note that the 77mm FlakWagen has a dual role: use the MOUNT command to switch between air defense and ground attack roles. The same will be true for many ground units in the campaign: be sure to check if some posess various dual roles!

Your first mission is a regimental training exercise just outside Berlin. Your "enemies" will be represented with captured British, French, and Russian uniforms. The first phase of the exercise is an offensive operation. The "enemies will be all around but you must capture the city objective in the alloted time.

Good luck, Hauptmann.

Oh Herr Haupmann there is no BV here as this is training. It would be wise to use any prestige to re-strengthen any weak units as the next training excercise has limited deployment (core only).
The task is manageable - go forward and capture the only VH. But beware - your own VH should be watched, because there are "partisans" sneaking through the terrain.

Current scenario: Friekorps Training I, VH prestige is 0 , All map prestige is: 40
Army cost: 0 , Current prestige is 150
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 276
if BV: +0, Freikorps Training II , cap 0, 1 turns prestige: 0
if V : +0, Freikorps Training II , cap 0, 11 turns prestige: 150
if TV: +0, Freikorps Training II , cap 0, 14 turns prestige: 150
if Ls: +0, Freikorps Training II , cap 0, 14 turns prestige: 150

Infantry
* Landwehr , 2/10/4 Lnd Div , 0 bars , 90 exp , German Freikorps , 4/10 , 2 kill , 0 pp - U:001 [+50 exp]
* Landwehr , 3/10/4 Lnd Div , 0 bars , 57 exp , German Freikorps , 2/10 , 2 kill , 0 pp - U:002 [+17 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 1 bars , 122 exp , German Freikorps , 8/10 , 2 kill , 0 pp - U:003 [+82 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 1 bars , 102 exp , Kaiser Germany , 4/8 , 2 kill , 0 pp - U:005 [+62 exp]

Artillery
* 5.3cm Krupp M00 , Wagon , 4/Abt./4 Lnd Div , 1 bars , 120 exp , German Freikorps , 10/10 , Overwhelming Attack , 0 kill , 0 pp - U:004 [+70 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 0 bars , 87 exp , Kaiser Germany , 8/8 , 0 kill , 0 pp - U:006 [+37 exp]

Air Defense
* 3.7 Sockelflak , Pferdewagen , , 0 bars , 40 exp , German Freikorps , 10/10 , 0 kill , 0 pp - U:008

Player 1 : German Freikorps
Killed: INF:5 AT:1 FORT:3 Total: 9
Lost : Total: 0

BV 0
V 1
TV 0
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 269 exp, 6 kill, 0 pp Average: 90 exp, 2 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 102 exp, 2 kill, 0 pp Average: 102 exp, 2 kill, 0 pp
Artillery * 2 Units * 1 Leaders Total : 207 exp, 0 kill, 0 pp Average: 104 exp, 0 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 40 exp, 0 kill, 0 pp Average: 40 exp, 0 kill, 0 pp
* Summary: * 7 Units * 1 Leaders Total : 618 exp, 8 kill, 0 pp Average: 88 exp, 1 kill, 0 pp

Player 1 German Freikorps has 8 units total (core+aux):
Infantry : 3
FlaK : 1
Fortification : 1
Artillery : 2
Air Defense : 1

Player 2 Imperial Russia, British Empire, France has 6 units total (core+aux):
Infantry : 2
Fortification : 3
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-5) ..  #2 Eisenbahn Training  1916-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 5.3cm Krupp M00 (ATY):   2,  6,  0,  3,     4,  6,   2,   4,   240pp,  Avail:1916-7
	 7.7cm Krupp M00 (ATY):   4,  9,  0,  6,     3,  6,   3,   4,   300pp,  Avail:1916-7
	 7.5cm Krupp MPferd (ATY):   2,  7,  0,  3,     4,  5,   3,   5,   324pp,  Avail:1916-7
	 Freikorps Freiwillige (INF):   1,  6,  0,  0,     6,  6,   0,   1,   108pp,  Avail:1916-7
	 5.3cm FK [DS] ( AT):   3,  9,  0,  3,     6,  6,   1,   8,   192pp,  Avail:1916-7
	 7.5cm Krupp M95 [MD] (ATY):   3,  7,  0,  4,     3,  4,   2,   3,   204pp,  Avail:1916-7
	 8.7cm M95 (ATY):   3,  7,  0,  4,     3,  4,   3,   4,   288pp,  Avail:1916-7
	 15cm Krupp M97 (ATY):   6, 14,  0,  8,     2,  6,   3,   2,   432pp,  Avail:1916-7
	 7.7 FK96 [S] ( AT):   5, 12,  0,  3,     4,  5,   2,   4,   288pp,  Avail:1916-7
	 Kavallerie Spaeher (RCN):   0,  4,  0,  0,     4,  2,   0,   4,   168pp,  Avail:1916-7
     Victory ..  also #2
     Tactical Victory ..  also #2
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-03-31 18:14, Thursday

2 Freikorps Training II bv-2
01/07/1916 Freikorps Training

Your second mission in the regimental training exercise is also just outside Berlin. Your "enemies" will be represented with captured British, French, and Russian uniforms. The first phase of the exercise is a defensive operation: you must stop groups "Aramis" (French) and "Charlie" (British). As soon as you receive an Austrian cavalry brigade as reinforcement, you must charge SE to defeat groups "Igor" and "Boris" (both Russian) and take your objective.

Good luck, Hauptmann.

Deploy Aty/PzZug #2 at 18/11
Deploy Flak/PzZug #2 at Muncheberg 17/10.

Don't deploy your AD as there are no air targets in this exercise.
HQ: I upgraded the both Landwehr to Freikorps volunteers.

The task: defense of Müncheberg - located east of Berlin near the Seelow Heights - and conquest of Frankfurt on the Oder River.
The defense is costly, there are numerous opponents.
I started the attack on Frankfurt with the most experienced INF and the leader ATY. All defenders could be eliminated, but the conquest of Frankfurt in the first attempt was still a bit lucky.

Current scenario: Freikorps Training II, VH prestige is 0 , All map prestige is: 40
Army cost: 0 , Current prestige is 46
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 6
AI stance is Aggressive Using map: 10
if BV: +650, Eisenbahn Training , cap 750, 8 turns prestige: 70
if V : +650, Eisenbahn Training , cap 750, 12 turns prestige: 100
if TV: +700, Eisenbahn Training , cap 750, 16 turns prestige: 100
if Ls: +700, Eisenbahn Training , cap 750, 16 turns prestige: 100

Infantry
* Freikorps Freiwillige , 2/10/4 Lnd Div , 1 bars , 100 exp , German Freikorps , 10/10 , 3 kill , 0 pp - U:001 [+10 exp]
* Freikorps Freiwillige , 3/10/4 Lnd Div , 1 bars , 120 exp , German Freikorps , 6/10 , 4 kill , 0 pp - U:002 [+63 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 1 bars , 174 exp , German Freikorps , 2/10 , 4 kill , 0 pp - U:003 [+52 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 1 bars , 114 exp , Kaiser Germany , 8/8 , 2 kill , 0 pp - U:005 [+12 exp]

Artillery
* 5.3cm Krupp M00 , Wagon , 4/Abt./4 Lnd Div , 1 bars , 165 exp , German Freikorps , 7/10 , Overwhelming Attack , 0 kill , 0 pp - U:004 [+45 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 1 bars , 109 exp , Kaiser Germany , 8/8 , 0 kill , 0 pp - U:006 [+22 exp]

Air Defense
* 3.7 Sockelflak , Pferdewagen , , 1 bars , 113 exp , German Freikorps , 10/10 , 4 kill , 0 pp - U:007 [+73 exp]

Player 1 : German Freikorps
Killed: INF:11 AT:2 FORT:4 ATY:2 Total: 19
Lost : FORT:1 Total: 1

BV 1
V 1
TV 0
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 394 exp, 11 kill, 0 pp Average: 131 exp, 4 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 114 exp, 2 kill, 0 pp Average: 114 exp, 2 kill, 0 pp
Artillery * 2 Units * 1 Leaders Total : 274 exp, 0 kill, 0 pp Average: 137 exp, 0 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 113 exp, 4 kill, 0 pp Average: 113 exp, 4 kill, 0 pp
* Summary: * 7 Units * 1 Leaders Total : 895 exp, 17 kill, 0 pp Average: 128 exp, 2 kill, 0 pp

Player 1 German Freikorps has 16 units total (core+aux):
Infantry : 5
Tank : 1
Anti-tank : 1
FlaK : 1
Fortification : 3
Artillery : 4
Air Defense : 1

Player 2 Imperial Russia has 14 units total (core+aux):
Infantry : 7
Anti-tank : 1
Fortification : 6

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Use current / basic strength as defined (so no reset current to basic)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-7) ..  #3 Kowel Defense  1916-7
	 No new units!
     Victory ..  also #3
     Tactical Victory ..  also #3
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-03-31 18:29, Thursday

3 Eisenbahn Training bv-1
08/07/1916 Eisenbahn Training

This training exercise will provide you additional use in employing a new weapon: the Panzerzug (Armored Train). The Panzerzug is a powerful combination of speed and firepower. However, its operation is limited only to railroads. Thus, you must be both bold to strike deep along railroad lines but also careful not to allow the enemy to completely surround your Panzerzug.

In this training mission, you will face troops in Russian uniforms. Your first task is to knock out group "Tzar" from their defensive positions at the junction of two very important railroad lines. Once your forces are united, send them to outflank the Russian positions to the NE and to strike at them from the rear.

Use your Eisenbahntruppen reinforcements to follow the breakthrough along the railroad line. As soon as they have reached the rear of Russian positions, send them to assault the Russians from behind.

Intelligence reports that a mobile group "Kazak" is somewhere in the area. Try to avoid prolonged fighting anywhere not near your objectives.

Good luck, Oberstleutnant.
HQ: The prestige cap is close. I donated transport (bikes) for the INF, gave OS on both ATY and bought an AT. During the scenario, I had to buy another AT to save my own VH from the "Kazak" group.
Important: Stick to the given movement directions from the briefing. Alternatives are not recommended because they lead directly into well positioned defense lines.

Current scenario: Eisenbahn Training, VH prestige is 160 , All map prestige is: 360
Army cost: 516 , Current prestige is 285
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 0
if BV: +110, Kowel Defense , cap 950, 20 turns prestige: 200
if V : +150, Kowel Defense , cap 950, 24 turns prestige: 200
if TV: +200, Kowel Defense , cap 950, 27 turns prestige: 200
if Ls: +200, Kowel Defense , cap 950, 27 turns prestige: 200

Infantry
* Freikorps Freiwillige , Fahrraeder , 2/10/4 Lnd Div , 1 bars , 198 exp , German Freikorps , 5/10 , 8 kill , 0 pp - U:001 [+98 exp]
* Freikorps Freiwillige , Fahrraeder , 3/10/4 Lnd Div , 2 bars , 214 exp , German Freikorps , 2/10 , 9 kill , 0 pp - U:002 [+94 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 2 bars , 256 exp , German Freikorps , 5/10 , 7 kill , 0 pp - U:003 [+82 exp]

Anti-tank
5.3cm FK [DS] , , 0 bars , 81 exp , German Freikorps , 8/10 , 2 kill , 192 pp - U:017 [+31 exp]
7.7 FK96 [S] , Pferdewagen , , 0 bars , 85 exp , German Freikorps , 9/10 , 2 kill , 324 pp - U:055 [+35 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 2 bars , 204 exp , Kaiser Germany , 6/8 , 7 kill , 0 pp - U:005 [+90 exp]

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 2 bars , 270 exp , German Freikorps , 8/10 , Overwhelming Attack , 1 kill , 0 pp - U:004 [+105 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 1 bars , 151 exp , Kaiser Germany , 9/8 , 0 kill , 0 pp - U:006 [+42 exp]

Air Defense
* 3.7 Sockelflak , Pferdewagen , , 1 bars , 149 exp , German Freikorps , 10/10 , 4 kill , 0 pp - U:007 [+36 exp]

Player 1 : German Freikorps
Killed: INF:29 TNK:6 RCN:3 AT:4 FORT:9 ATY:5 FTR:2 Total: 58
Lost : FORT:1 Total: 1

BV 2
V 1
TV 0
L 0

Averages:
Infantry * 3 Units * 0 Leaders Total : 668 exp, 24 kill, 0 pp Average: 223 exp, 8 kill, 0 pp
Anti-tank * 2 Units * 0 Leaders Total : 166 exp, 4 kill, 516 pp Average: 83 exp, 2 kill, 258 pp
FlaK * 1 Units * 0 Leaders Total : 204 exp, 7 kill, 0 pp Average: 204 exp, 7 kill, 0 pp
Artillery * 2 Units * 1 Leaders Total : 421 exp, 1 kill, 0 pp Average: 211 exp, 1 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 149 exp, 4 kill, 0 pp Average: 149 exp, 4 kill, 0 pp
* Summary: * 9 Units * 1 Leaders Total : 1608 exp, 40 kill, 516 pp Average: 179 exp, 4 kill, 57 pp

Player 1 German Freikorps has 18 units total (core+aux):
Infantry : 4
Tank : 2
Recon : 1
Anti-tank : 4
FlaK : 1
Fortification : 1
Artillery : 3
Air Defense : 1
Fighter : 1

Player 2 Imperial Russia has 14 units total (core+aux):
Infantry : 4
Tank : 1
Anti-tank : 1
Fortification : 4
Artillery : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-7) ..  #4 Danube Operation  1916-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Flatcar (GTP):   0,  0,  0,  0,     5,  5,   1,   3,   204pp,  Avail:1916-8
	 PzPaechWagen (GTP):   2,  8,  3,  0,     8,  6,   1,   7,   288pp,  Avail:1916-8
	 EisenbahnTruppen [S] (INF):   1,  6,  1,  0,     6,  8,   0,   2,   204pp,  Avail:1916-8
     Victory ..  also #4
     Tactical Victory ..  also #4
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-03-31 20:08, Thursday

4 Kowel Defense bv-1
22/07/1916 Kowel Defense

...After breaking through the Galician front along the length of roughly 120 km centered around the area of Lutsk, the Russian advance began losing momentum on the approaches to Kowel. Heavy rains hampered communications, and the advancing front's support was not able to keep up. Toward the end of July Brusilov gathered his remaining forces into an ad-hoc Osobaya (Special) Army to take Kowel...

Hauptmann,

We are counting on your regiment and its Panzerzugs to achieve success in this mission. Remember: we must not fail to stop the Russians! Kowel is our last fortified line of defense. The front must stabilize.

HQ expects you to succeed fully in this operation. Therefore, you will be receiving no additional commendation for capturing your objectives. If your forces manage to expand the line farther into outlying villages controlled by the Russians, the command will be pleasantly surprised and will award you prestige for some of your conquests. You will be fighting alongside the Austrian 2nd Army.
HQ: The prestige cap is always close. I donated transport for the AT and gave OS on both ATY and the flak.
At the beginning it is a good defensive scenario that later changes to offensive - otherwise the tasks cannot be achieved. Many losses among the aux units.
Biggest problem: The own core units need many turns until they arrive at the front line and take part in the battle.

Current scenario: Kowel Defense, VH prestige is 240 , All map prestige is: 240
Army cost: 576 , Current prestige is 383
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 147
if BV: +108, Danube Operation , cap 1150, 12 turns prestige: 60
if V : +108, Danube Operation , cap 1150, 15 turns prestige: 60
if TV: +108, Danube Operation , cap 1150, 19 turns prestige: 60
if Ls: +108, Danube Operation , cap 1150, 19 turns prestige: 60

Infantry
* Freikorps Freiwillige , Fahrraeder , 2/10/4 Lnd Div , 2 bars , 200 exp , German Freikorps , 9/10 , 8 kill , 0 pp - U:001 [+2 exp]
* Freikorps Freiwillige , Fahrraeder , 3/10/4 Lnd Div , 2 bars , 220 exp , German Freikorps , 7/10 , 9 kill , 0 pp - U:002 [+6 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 3 bars , 322 exp , German Freikorps , 6/10 , Infiltration Tactics , 8 kill , 0 pp - U:003 [+66 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 1 bars , 146 exp , German Freikorps , 2/10 , 1 kill , 0 pp - U:010 [+126 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 0 bars , 91 exp , German Freikorps , 5/10 , 2 kill , 252 pp - U:008 [+10 exp]
7.7 FK96 [S] , Pferdewagen , , 0 bars , 93 exp , German Freikorps , 10/10 , 3 kill , 324 pp - U:009 [+8 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 2 bars , 267 exp , Kaiser Germany , 9/8 , 10 kill , 0 pp - U:005 [+63 exp]

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 3 bars , 340 exp , German Freikorps , 12/10 , Overwhelming Attack , 2 kill , 0 pp - U:004 [+70 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 2 bars , 222 exp , Kaiser Germany , 7/8 , 0 kill , 0 pp - U:006 [+71 exp]

Air Defense
* 3.7 Sockelflak , Pferdewagen , , 1 bars , 154 exp , German Freikorps , 10/10 , 5 kill , 0 pp - U:007 [+5 exp]

Player 1 : German Freikorps
Killed: INF:38 TNK:12 RCN:7 AT:8 FORT:9 ATY:10 FTR:2 TB:1 Total: 87
Lost : INF:6 RCN:2 FORT:3 AD:1 Total: 12

BV 3
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 1 Leaders Total : 888 exp, 26 kill, 0 pp Average: 222 exp, 7 kill, 0 pp
Anti-tank * 2 Units * 0 Leaders Total : 184 exp, 5 kill, 576 pp Average: 92 exp, 3 kill, 288 pp
FlaK * 1 Units * 0 Leaders Total : 267 exp, 10 kill, 0 pp Average: 267 exp, 10 kill, 0 pp
Artillery * 2 Units * 1 Leaders Total : 562 exp, 2 kill, 0 pp Average: 281 exp, 1 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 154 exp, 5 kill, 0 pp Average: 154 exp, 5 kill, 0 pp
* Summary: * 10 Units * 2 Leaders Total : 2055 exp, 48 kill, 576 pp Average: 206 exp, 5 kill, 58 pp

Player 1 German Freikorps has 55 units total (core+aux):
Infantry : 20
Tank : 1
Recon : 2
Anti-tank : 8
FlaK : 1
Fortification : 10
Artillery : 8
Air Defense : 1
Fighter : 2
Tactical Bomber : 2

Player 2 Imperial Russia has 27 units total (core+aux):
Infantry : 14
Tank : 1
Anti-tank : 3
FlaK : 1
Artillery : 7
Air Defense : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-7) ..  #5 Lemberg Counterattack  1917-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 FlakWgn 7.7/AT [FH] (FlaK):   9, 14,  6,  5,     8,  9,   2,   4,   468pp,  Avail:1917-5
	 ArtillerieWn 10.5 98/09 (ATY):   5, 12,  0,  7,     4,  4,   3,   3,   624pp,  Avail:1917-6
	 ArtillerieWn Moerser [E] (ATY):   8, 15,  0, 11,     8,  6,   2,   1,   720pp,  Avail:1917-6
	 Albatros C.I [R] ( TB):   0,  0,  7,  0,     7,  7,   1,   4,   492pp,  Avail:1917-5
	 Albatros B [R] ( TB):   0,  0,  6,  0,     6,  6,   1,   3,   600pp,  Avail:1917-7
	 Landwehr 17 (INF):   1,  7,  0,  0,     5,  5,   0,   0,    96pp,  Avail:1917-5
	 Flatcar (GTP):   0,  0,  0,  0,     5,  5,   1,   3,   204pp,  Avail:1916-8
	 PzPaechWagen (GTP):   2,  8,  3,  0,     8,  6,   1,   7,   288pp,  Avail:1916-8
	 EisenbahnTruppen [S] (INF):   1,  6,  1,  0,     6,  8,   0,   2,   204pp,  Avail:1916-8
	 Kavallerie Schuetzen (INF):   1,  6,  0,  0,     5,  5,   0,   1,    72pp,  Avail:1916-10
     Victory ..  also #5
     Tactical Victory ..  also #5
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-04 18:21, Monday

5 Danube Operation bv-1
01/09/1916 The Danube Operation

Hauptmann,

Your regiment will be attached to Army Group Danube under the command of General Mackensen. The Army Group is composed of Bulgarian, Austrian, German, and Turkish units. It is charged with the task of destroying the 3rd Romanian Army at Bucharest. The railroads in the area have been severely damaged, and your armored train will see only limited deployment: perhaps some ranged support across the river.

You are expected to succeed in capturing both bridgeheads on the Danube. The HQ will award you for raising the German flag over Bucharest. General Mackensen's plan is to perform a wide sweep of the Romanian flanks and to enter Bucharest from the NE. Do not rush to capture the closest bridgehead over the Danube.

Be aware of disturbing intelligence reports that a crack Russian corps is being assembled somewhere to the east of Bucharest. You must reach the city before the Russians have a chance to fortify the Romanians' positions!

Herr Hauptmann you may want to consider a Breckenpioniere as there are two bridge crossings and only one Breckenpioniere in Army Group Danube.
It's an epic, but at the same time annoying and boring battle for two Danube crossings spammed by the AI with numerous units. Every free bridgehead hex has to be laboriously fought for so that own units can move up.
Alternatively, two unguarded river crossings are also available, but the way there is very long and they are located away from the targets.

I will touch the cap, because I see no possibility to invest my prestige in meaningful upgrades. The second nation available is Bulgaria. There are INF with slightly better combat values, but twice as expensive as my volunteers. I see no benefit in that.
To my subsequent regret, I invested in the wrong cavalry. I chose the Freikorps, but the Bulgarians had a better unit with more ammo, +1 SA and 1 HA (mine has no HA). i didn't realize it until the scenario was about to end.

Current scenario: Danube Operation, VH prestige is 240 , All map prestige is: 440
Army cost: 816 , Current prestige is 650
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 19
AI stance is Aggressive Using map: 338
if BV: +300, Lemberg Counterattack , cap 1450, 20 turns prestige: 300
if V : +300, Lemberg Counterattack , cap 1450, 25 turns prestige: 350
if TV: +400, Lemberg Counterattack , cap 1450, 30 turns prestige: 430
if Ls: +300, Lemberg Counterattack , cap 1450, 30 turns prestige: 430

Infantry
* Freikorps Freiwillige , Fahrraeder , 2/10/4 Lnd Div , 2 bars , 283 exp , German Freikorps , 4/10 , 9 kill , 0 pp - U:001 [+83 exp]
* Freikorps Freiwillige , Fahrraeder , 3/10/4 Lnd Div , 2 bars , 276 exp , German Freikorps , 4/10 , 12 kill , 0 pp - U:002 [+56 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 3 bars , 396 exp , German Freikorps , 8/10 , Infiltration Tactics , 12 kill , 0 pp - U:003 [+74 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 1 bars , 187 exp , German Freikorps , 7/10 , 3 kill , 0 pp - U:010 [+41 exp]

Tank
Uhlanen , , 1 bars , 130 exp , German Freikorps , 1/10 , 0 kill , 240 pp - U:171 [+100 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 1 bars , 166 exp , German Freikorps , 4/10 , 4 kill , 252 pp - U:008 [+75 exp]
7.7 FK96 [S] , Pferdewagen , , 2 bars , 221 exp , German Freikorps , 4/10 , 5 kill , 324 pp - U:009 [+128 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 2 bars , 267 exp , Kaiser Germany , 9/8 , 10 kill , 0 pp - U:005

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 5 bars , 535 exp , German Freikorps , 13/10 , Overwhelming Attack , 8 kill , 0 pp - U:004 [+195 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 2 bars , 249 exp , Kaiser Germany , 10/8 , 1 kill , 0 pp - U:006 [+27 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 1 bars , 194 exp , German Freikorps , 10/10 , 5 kill , 0 pp - U:007 [+40 exp]

Player 1 : German Freikorps, Bulgaria
Killed: INF:76 TNK:20 RCN:10 AT:11 FORT:20 ATY:17 FTR:4 TB:2 Total: 160
Lost : INF:13 RCN:3 AT:1 FORT:3 AD:1 Total: 21

BV 4
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 1 Leaders Total : 1142 exp, 36 kill, 0 pp Average: 286 exp, 9 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 130 exp, 0 kill, 240 pp Average: 130 exp, 0 kill, 240 pp
Anti-tank * 2 Units * 0 Leaders Total : 387 exp, 9 kill, 576 pp Average: 194 exp, 5 kill, 288 pp
FlaK * 1 Units * 0 Leaders Total : 267 exp, 10 kill, 0 pp Average: 267 exp, 10 kill, 0 pp
Artillery * 2 Units * 1 Leaders Total : 784 exp, 9 kill, 0 pp Average: 392 exp, 5 kill, 0 pp
Air Defense * 1 Units * 0 Leaders Total : 194 exp, 5 kill, 0 pp Average: 194 exp, 5 kill, 0 pp
* Summary: * 11 Units * 2 Leaders Total : 2904 exp, 69 kill, 816 pp Average: 264 exp, 6 kill, 74 pp

Player 1 German Freikorps, Bulgaria has 70 units total (core+aux):
Infantry : 25
Tank : 8
Recon : 4
Anti-tank : 6
FlaK : 3
Fortification : 3
Artillery : 15
Air Defense : 2
Fighter : 1
Tactical Bomber : 3

Player 2 Romania has 21 units total (core+aux):
Infantry : 8
Recon : 1
Anti-tank : 1
FlaK : 1
Fortification : 7
Artillery : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1916-9) ..  #6 Riga Offensive  1917-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 FlakWgn 7.7/AT [FH] (FlaK):   9, 14,  6,  5,     8,  9,   2,   4,   468pp,  Avail:1917-5
	 SturmWgn T.II ( TK):  11, 17,  2,  9,    10,  8,   1,   9,   564pp,  Avail:1917-9
	 Albatros D.I (FTR):   0,  0,  8,  0,     6, 10,   1,   6,   384pp,  Avail:1917-9
	 15cm Krupp M13 (ATY):   7, 17,  0, 10,     2,  6,   3,   2,   576pp,  Avail:1917-9
	 Nieuport 17 (FTR):   1,  1,  8,  0,     9, 12,   1,  10,   744pp,  Avail:1917-4
	 ArtillerieWn 10.5 98/09 (ATY):   5, 12,  0,  7,     4,  4,   3,   3,   624pp,  Avail:1917-6
	 ArtillerieWn Moerser [E] (ATY):   8, 15,  0, 11,     8,  6,   2,   1,   720pp,  Avail:1917-6
	 12cm Krupp M04 (ATY):   3, 13,  0,  4,     3,  6,   3,   3,   396pp,  Avail:1917-9
	 Albatros C.I [R] ( TB):   0,  0,  7,  0,     7,  7,   1,   4,   492pp,  Avail:1917-5
	 Albatros B [R] ( TB):   0,  0,  6,  0,     6,  6,   1,   3,   600pp,  Avail:1917-7
	 10.5cm Krupp M98/09 (ATY):   5, 12,  0,  7,     2,  6,   3,   3,   360pp,  Avail:1917-9
	 DFW C.V [R] ( TB):   0,  0, 10,  0,     8,  9,   1,   9,  1356pp,  Avail:1917-6
	 Landwehr 17 (INF):   1,  7,  0,  0,     5,  5,   0,   0,    96pp,  Avail:1917-5
	 Kavallerie Schuetzen (INF):   1,  6,  0,  0,     5,  5,   0,   1,    72pp,  Avail:1916-10
	 Entrenched Infantry (FRT):   1,  8,  2,  1,     9, 10,   1,   4,    96pp,  Avail:1917-9
     Victory ..  also #6
     Tactical Victory ..  also #6
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-04 20:29, Monday

6 Lemberg Counterattack bv-2
01/07/1917 Lemberg Counterattack

Welcome, Major. Congratulations on your promotion! The same Alexei Brusilov we faced a year ago has once again prepared an offensive. Thanks to our extensive intelligence among the enemy's ranks, we have predicted the direction exactly. The Russians will throw everything they have at us. Scattered reports of mutiny and Bolshevik pacifism are reaching us. Perhaps you will face the demoralized "Red" regiments yourself.

General der Cavalerie Nidda [XXVII] welcomes your overstrengthened regiment. You will be fighting alongside the Austrian 2nd Army. Your task is to support the defense along the main axis of the enemy's advance. As soon as the Russians lose initiative, you must go over the top and capture your objectives. You will be able to deploy your armored train at the depot in Lemberg, but the railraods in the area are too damaged for you to use.

HQ is expecting you to succeed in this mission. Only the capture of the Russian supply line to the north of their positions will be rewarded by your commanders.
Ok, some units that only run on rails are not used here because there are no rails. Unfortunately, this also affects my new ATY, which can only fire one shot.
The central VH changes hands after fierce fighting, but the Imperial Russian troops had to bleed heavily for it, so the subsequent recapture was relatively easy for me.

The VH in the south (Zaloce) is defended by only one unit. It is heavily entrenched. Therefore I need several attacks until success. Then it goes further north, to Brody. The defense becomes stronger, the city is protected by an AD. I sacrifice some aux units. This brings success.

I cannot reach the supply line in the north (Kozin) - too much enemy cavalry, which I cannot defeat.

Current scenario: Lemberg Counterattack, VH prestige is 0 , All map prestige is: 80
Army cost: 816 , Current prestige is 348
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 12
AI stance is Aggressive Using map: 11
if BV: +50, Riga Offensive , cap 1480, 14 turns prestige: 130
if V : +50, Riga Offensive , cap 1480, 17 turns prestige: 170
if TV: +100, Riga Offensive , cap 1480, 21 turns prestige: 170
if Ls: +150, Riga Offensive , cap 1480, 21 turns prestige: 170

Infantry
* Infanterie 17 , Fahrraeder , 2/10/4 Lnd Div , 3 bars , 305 exp , German Freikorps , 6/10 , Combat Support , 10 kill , 0 pp - U:001 [+22 exp]
* Infanterie 17 , Fahrraeder , 3/10/4 Lnd Div , 3 bars , 327 exp , German Freikorps , 1/10 , 13 kill , 0 pp - U:002 [+51 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 4 bars , 447 exp , German Freikorps , 4/10 , Infiltration Tactics , 13 kill , 0 pp - U:003 [+51 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 2 bars , 221 exp , German Freikorps , 10/10 , 5 kill , 0 pp - U:010 [+34 exp]

Tank
Uhlanen , , 1 bars , 198 exp , German Freikorps , 2/10 , 1 kill , 240 pp - U:011 [+68 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 1 bars , 186 exp , German Freikorps , 7/10 , 5 kill , 252 pp - U:008 [+20 exp]
7.7 FK96 [S] , Pferdewagen , , 2 bars , 288 exp , German Freikorps , 7/10 , 9 kill , 324 pp - U:009 [+67 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 2 bars , 267 exp , Kaiser Germany , 10/8 , 10 kill , 0 pp - U:005

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 5 bars , 658 exp , German Freikorps , 15/10 , Overwhelming Attack , 10 kill , 0 pp - U:004 [+123 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 2 bars , 249 exp , Kaiser Germany , 10/8 , 1 kill , 0 pp - U:006
+ 15cm Krupp M13 , Flatcar , , 0 bars , 50 exp , German Freikorps , 10/10 , 0 kill , 0 pp - U:012 [+10 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 225 exp , German Freikorps , 11/10 , Aggressive Attack , 5 kill , 0 pp - U:007 [+31 exp]

Player 1 : German Freikorps, Austria-Hungary
Killed: INF:92 TNK:24 RCN:16 AT:17 FORT:22 ATY:20 FTR:7 TB:3 Total: 201
Lost : INF:21 RCN:6 AT:1 FLAK:1 FORT:11 AD:1 Total: 41

BV 5
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1300 exp, 41 kill, 0 pp Average: 325 exp, 10 kill, 0 pp
Tank * 1 Units * 0 Leaders Total : 198 exp, 1 kill, 240 pp Average: 198 exp, 1 kill, 240 pp
Anti-tank * 2 Units * 0 Leaders Total : 474 exp, 14 kill, 576 pp Average: 237 exp, 7 kill, 288 pp
FlaK * 1 Units * 0 Leaders Total : 267 exp, 10 kill, 0 pp Average: 267 exp, 10 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 957 exp, 11 kill, 0 pp Average: 319 exp, 4 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 225 exp, 5 kill, 0 pp Average: 225 exp, 5 kill, 0 pp
* Summary: * 12 Units * 4 Leaders Total : 3421 exp, 82 kill, 816 pp Average: 285 exp, 7 kill, 68 pp

Player 1 German Freikorps, Austria-Hungary has 52 units total (core+aux):
Infantry : 18
Tank : 2
Recon : 1
Anti-tank : 7
FlaK : 1
Fortification : 9
Artillery : 8
Air Defense : 2
Fighter : 3
Tactical Bomber : 1

Player 2 Imperial Russia has 24 units total (core+aux):
Infantry : 9
Tank : 3
Recon : 1
Anti-tank : 5
Artillery : 4
Air Defense : 1
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-7) ..  #7 Operation Albion  1917-10
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 SturmWgn T.II ( TK):  11, 17,  2,  9,    10,  8,   1,   9,   564pp,  Avail:1917-9
	 SturmPioniere [ES] (INF):   6,  7,  1,  2,     8,  7,   0,   3,   384pp,  Avail:1917-9
	 Albatros D.I (FTR):   0,  0,  8,  0,     6, 10,   1,   6,   384pp,  Avail:1917-9
	 15cm Krupp M13 (ATY):   7, 17,  0, 10,     2,  6,   3,   2,   576pp,  Avail:1917-9
	 12cm Krupp M04 (ATY):   3, 13,  0,  4,     3,  6,   3,   3,   396pp,  Avail:1917-9
	 SturmWgn T.III ( AT):  12, 18,  2,  9,    14,  9,   2,  10,   696pp,  Avail:1917-10
	 SturmWgn T.III/75 ( AT):   8, 26,  2,  3,    14,  9,   2,   9,   648pp,  Avail:1917-10
	 SturmWgn T.II ( TK):  11, 17,  2,  9,    10,  8,   1,   9,   564pp,  Avail:1917-9
	 Phonix D.I (FTR):   1,  1, 14,  0,     9, 13,   1,  14,   840pp,  Avail:1917-10
	 10.5cm Krupp M98/09 (ATY):   5, 12,  0,  7,     2,  6,   3,   3,   360pp,  Avail:1917-9
	 KaiserJaeger 17 [M] (INF):   1,  7,  0,  0,     8,  7,   0,   2,   348pp,  Avail:1917-9
	 Stosstruppen [S] (INF):   3,  9,  1,  2,     9,  7,   0,   2,   372pp,  Avail:1917-9
	 Entrenched Infantry (FRT):   1,  8,  2,  1,     9, 10,   1,   4,    96pp,  Avail:1917-9
     Victory ..  also #7
     Tactical Victory ..  also #7
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-06 18:20, Wednesday

7 Riga Offensive bv-1
01/09/1917 Riga Offensive

Oberstleutnant, the Russian city of Riga holds a powerful position on the Baltic Sea and guards the easiest approach to St. Petersburg. After the failed summer of 1917 offensive, the Russians have completely lost the initiative.

The German 8th Army's commander, General der Infanterie Hutier, has devised an unconventional plan: to outflank the Russian elite troops entrenched in Riga and to surround their positions. The flanks of the Russian 12th Army are guarded by troops with low morale. Many of these have gone through numerous Bolshevik mutinees. A quick strike across the Duna river SE of the city with support of bridging engineers is at the heart of the plan.

Your role in this assault is to lead the first echelon of attack--along with the newly-developed Stormtruppen. As soon as you gain the opposite bank of the Duna, be prepared to receive motorized reinforcements of the 1st and 2nd Guard Korps.

Good luck, Herr Oberstleutnant.
I abandoned the first attempt halfway through the turns. The opponent attacked my VH (Rasas) west of Riga, destroyed many aux units and I saw a big problem to recapture it. Things were not looking good on the other front lines either, the losses were considerable.
In the second attempt I changed tactics. In particular, I delegated the aux units from the coast towards Rasas, because otherwise they are of no use. Marching with them along the coast towards Riga is pointless - the defense is too strong there and besides, warships are shelling the beach.

Current scenario: Riga Offensive, VH prestige is 160 , All map prestige is: 520
Army cost: 1056 , Current prestige is 858
Prestige available on map yet is 120 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 337
if BV: +300, Operation Albion , cap 1680, 17 turns prestige: 300
if V : +300, Operation Albion , cap 1680, 22 turns prestige: 300
if TV: +300, Operation Albion , cap 1680, 26 turns prestige: 300
if Ls: +300, Operation Albion , cap 1680, 26 turns prestige: 300

Infantry
* Infanterie 17 , Fahrraeder , 2/10/4 Lnd Div , 3 bars , 355 exp , German Freikorps , 7/10 , Combat Support , 12 kill , 0 pp - U:001 [+50 exp]
* Infanterie 17 , Fahrraeder , 3/10/4 Lnd Div , 4 bars , 413 exp , German Freikorps , 3/10 , 15 kill , 0 pp - U:002 [+86 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 533 exp , German Freikorps , 3/10 , Infiltration Tactics , 18 kill , 0 pp - U:003 [+86 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 3 bars , 316 exp , German Freikorps , 3/10 , 6 kill , 0 pp - U:010 [+95 exp]

Tank
Uhlanen , , 2 bars , 243 exp , German Freikorps , 8/10 , 4 kill , 240 pp - U:011 [+45 exp]
Uhlanen , , 1 bars , 119 exp , German Freikorps , 3/10 , 1 kill , 240 pp - U:166 [+69 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 2 bars , 213 exp , German Freikorps , 6/10 , 5 kill , 252 pp - U:008 [+27 exp]
7.7 FK96 [S] , Pferdewagen , , 4 bars , 425 exp , German Freikorps , 9/10 , Skilled Reconnaissance , 13 kill , 324 pp - U:009 [+137 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 4 bars , 407 exp , Kaiser Germany , 9/8 , Overwhelming Attack , 14 kill , 0 pp - U:005 [+140 exp]

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 5 bars , 882 exp , German Freikorps , 15/10 , Overwhelming Attack , 15 kill , 0 pp - U:004 [+224 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 3 bars , 310 exp , Kaiser Germany , 6/8 , 1 kill , 0 pp - U:006 [+61 exp]
+ 15cm Krupp M13 , Flatcar , , 0 bars , 56 exp , German Freikorps , 10/10 , 0 kill , 0 pp - U:012 [+6 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 246 exp , German Freikorps , 11/10 , Aggressive Attack , 6 kill , 0 pp - U:007 [+21 exp]

Player 1 : German Freikorps
Killed: INF:124 TNK:25 RCN:22 AT:25 FLAK:1 FORT:39 ATY:25 AD:1 FTR:11 TB:4 DD:1 Total: 278
Lost : INF:25 RCN:7 AT:2 FLAK:1 FORT:11 AD:1 LB:2 DD:2 CRs:1 Total: 52

BV 6
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1617 exp, 51 kill, 0 pp Average: 404 exp, 13 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 362 exp, 5 kill, 480 pp Average: 181 exp, 3 kill, 240 pp
Anti-tank * 2 Units * 1 Leaders Total : 638 exp, 18 kill, 576 pp Average: 319 exp, 9 kill, 288 pp
FlaK * 1 Units * 1 Leaders Total : 407 exp, 14 kill, 0 pp Average: 407 exp, 14 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1248 exp, 16 kill, 0 pp Average: 416 exp, 5 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 246 exp, 6 kill, 0 pp Average: 246 exp, 6 kill, 0 pp
* Summary: * 13 Units * 6 Leaders Total : 4518 exp, 110 kill, 1056 pp Average: 348 exp, 8 kill, 81 pp

Player 1 German Freikorps has 56 units total (core+aux):
Infantry : 19
Tank : 4
Recon : 3
Anti-tank : 5
FlaK : 3
Artillery : 12
Air Defense : 4
Fighter : 3
Tactical Bomber : 3

Player 2 Imperial Russia has 25 units total (core+aux):
Infantry : 6
Anti-tank : 2
Fortification : 13
Artillery : 1
Destroyer : 1
Capital Ship : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-9) ..  #8 Narva  1918-2
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 BeutePzWgn IV/F ( TK):   2, 10,  0,  0,     7,  8,   1,   5,   432pp,  Avail:1918-1
	 BeutePzWgn IV/M ( TK):   9, 15,  0,  8,     7,  8,   1,   5,   612pp,  Avail:1918-1
	 Erhardt LKW (GTP):   0,  0,  0,  0,     2,  3,   0,   1,   132pp,  Avail:1918-2
	 Erhardt LKW/Inf (GTP):   0,  0,  0,  0,     2,  3,   0,   1,   132pp,  Avail:1918-2
     Victory ..  also #8
     Tactical Victory ..  also #8
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-12 19:00, Tuesday

8 Operation Albion bv-1
10/12/1917 Operation Albion

The assault on the last Russian stronghold of the Osel Islands is about to begin. We have assembled a fleet of colossal proportions. Ten dreadnoughts are ready to participate in the attack, escorted by cruisers, destroyers, and an airforce.

Intelligence reports that the Russian Baltic Fleet consists of a fleet of pre-dreadnoughts, three submarines, cruiser escort, and a large destroyer escort. The greatest threat, however, are the guns at Fort Zerel (SW part of Osel Island) and Tagaa Bay (the immediate landing zone). So far these fortifications have essentially denied the use of the port of Riga.

Your division has been assigned to the battlegroup under the leadership of Admiral Schmidt. The Russians are fielding a full division of three regiments on the island and are supported by the formidable Baltic Airforce. You must capture all of your objectives. HQ expects you to reach them in time. Additional merits will be awarded for complete capture of islands and villages that do not lie along the main axis of your advance.
I didn't like this scenario because, again, only limited lineups are possible. Also, I am unpracticed in using the deep naval transport of several of my units - I don't know if they can attack other units. And I can't unload them because there are no rail tracks. Also, planes were constantly buzzing around me, reinforcements were arriving at unexpected positions, and the cannons of enemy forts were destroying my ships without me being able to see them. To put it briefly - pure chaos.

Current scenario: Operation Albion, VH prestige is 320 , All map prestige is: 520
Army cost: 1056 , Current prestige is 766
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive Using map: 86
if BV: +210, Narva , cap 2056, 16 turns prestige: 280
if V : +265, Narva , cap 2056, 19 turns prestige: 330
if TV: +300, Narva , cap 2056, 25 turns prestige: 330
if Ls: +300, Narva , cap 2056, 25 turns prestige: 330

Infantry
* Infanterie 17 , Fahrraeder , 2/10/4 Lnd Div , 4 bars , 401 exp , German Freikorps , 3/10 , Combat Support , 12 kill , 0 pp - U:001 [+46 exp]
* Infanterie 17 , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 558 exp , German Freikorps , 12/10 , 21 kill , 0 pp - U:002 [+145 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 659 exp , German Freikorps , 8/10 , Infiltration Tactics , 26 kill , 0 pp - U:003 [+126 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 3 bars , 360 exp , German Freikorps , 9/10 , 6 kill , 0 pp - U:010 [+44 exp]

Tank
Uhlanen , , 2 bars , 270 exp , German Freikorps , 3/10 , 9 kill , 240 pp - U:011 [+27 exp]
Uhlanen , , 1 bars , 119 exp , German Freikorps , 10/10 , 1 kill , 240 pp - U:013

Recon
+ Erhardt BhlWgn 15 , , 1 bars , 161 exp , German Freikorps , 5/10 , 1 kill , 0 pp - U:014 [+111 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 2 bars , 271 exp , German Freikorps , 5/10 , 5 kill , 252 pp - U:008 [+58 exp]
7.7 FK96 [S] , Pferdewagen , , 4 bars , 450 exp , German Freikorps , 4/10 , Skilled Reconnaissance , 13 kill , 324 pp - U:009 [+25 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 563 exp , Kaiser Germany , 12/8 , Overwhelming Attack , 19 kill , 0 pp - U:005 [+156 exp]

Artillery
* 7.7cm Krupp M00 , Pferdewagen , 4/Abt./4 Lnd Div , 5 bars , 971 exp , German Freikorps , 14/10 , Overwhelming Attack , 15 kill , 0 pp - U:004 [+89 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 3 bars , 339 exp , Kaiser Germany , 11/8 , 1 kill , 0 pp - U:006 [+29 exp]
+ 15cm Krupp M13 , Flatcar , , 0 bars , 56 exp , German Freikorps , 10/10 , 0 kill , 0 pp - U:012

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 258 exp , German Freikorps , 12/10 , Aggressive Attack , 7 kill , 0 pp - U:007 [+12 exp]

Player 1 : German Freikorps
Killed: INF:146 TNK:26 RCN:24 AT:28 FLAK:1 FORT:53 ATY:28 AD:4 FTR:14 TB:7 SUB:4 DD:9 CRs:7 Total: 351
Lost : INF:29 RCN:8 AT:3 FLAK:1 FORT:11 ATY:1 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 78

BV 7
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 1978 exp, 65 kill, 0 pp Average: 495 exp, 16 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 389 exp, 10 kill, 480 pp Average: 195 exp, 5 kill, 240 pp
Recon * 1 Units * 0 Leaders Total : 161 exp, 1 kill, 0 pp Average: 161 exp, 1 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 721 exp, 18 kill, 576 pp Average: 361 exp, 9 kill, 288 pp
FlaK * 1 Units * 1 Leaders Total : 563 exp, 19 kill, 0 pp Average: 563 exp, 19 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1366 exp, 16 kill, 0 pp Average: 455 exp, 5 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 258 exp, 7 kill, 0 pp Average: 258 exp, 7 kill, 0 pp
* Summary: * 14 Units * 6 Leaders Total : 5436 exp, 136 kill, 1056 pp Average: 388 exp, 10 kill, 75 pp

Player 1 German Freikorps has 51 units total (core+aux):
Infantry : 17
Tank : 2
Recon : 1
Anti-tank : 4
FlaK : 1
Artillery : 5
Air Defense : 1
Fighter : 3
Tactical Bomber : 3
Zeppelin : 1
Submarine : 2
Destroyer : 4
Carrier : 1
Capital Ship : 6

Player 2 Imperial Russia has 25 units total (core+aux):
Infantry : 4
Fortification : 9
Artillery : 1
Air Defense : 1
Fighter : 1
Submarine : 9

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1917-10) ..  #9 Red Helsinki  1918-4
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 BeutePzWgn IV/F ( TK):   2, 10,  0,  0,     7,  8,   1,   5,   432pp,  Avail:1918-1
	 5.7cm Nordenfeldt [DS] ( AT):   9, 10,  0,  9,     7,  6,   1,   9,   216pp,  Avail:1918-3
	 BeutePzWgn IV/M ( TK):   9, 15,  0,  8,     7,  8,   1,   5,   612pp,  Avail:1918-1
	 Erhardt LKW (GTP):   0,  0,  0,  0,     2,  3,   0,   1,   132pp,  Avail:1918-2
	 MG M08/15 [DSF] ( AT):   2,  7,  2,  0,     7,  6,   2,   8,   240pp,  Avail:1918-3
	 MG AA ( AD):   2,  7,  5,  0,     7,  6,   1,   6,   216pp,  Avail:1918-3
	 3.7 Sockelflak ( AD):   1,  3,  6,  1,     7,  6,   1,   4,   228pp,  Avail:1918-3
	 Daimler BhlWgn 16 (RCN):   1,  4,  1,  0,     7,  5,   1,   6,   360pp,  Avail:1918-3
	 Erhardt BhlWgn 15 (RCN):   2, 10,  3,  0,     8,  7,   1,   6,   420pp,  Avail:1918-3
	 Jaeger (INF):   1,  5,  0,  0,     7,  6,   0,   1,   228pp,  Avail:1918-3
	 Erhardt LKW/Inf (GTP):   0,  0,  0,  0,     2,  3,   0,   1,   132pp,  Avail:1918-2
     Victory ..  also #9
     Tactical Victory ..  also #9
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-12 21:08, Tuesday

9 Narva ltbv
02/20/1918 Narva

Herr Oberstleutnant,

Negotiations with the new Bolshevik government of Russia have again broken down. The ceasefire of November 1917 cannot be maintained. The Bolsheviks have tacitly rejected the German government's terms, so you must lead your men on another offensive.

Our supply lines have worn extremely thin. All hope lies on your rail-transported division. You must break through the Russian lines. Your objectives are the city of Narva itself and a village on the rail line just beyond. In addition, you must capture Slantsy to the south. Our intelligence reports that the Bolsheviks have retained control of the former Imperial Russian 42nd Corps. In addition, they are amassing loyal sailors for a counterstrike from Narva. These aggressive intentions must be checked if our terms for the ceasefire are to succeed.

Under our protectorate, the Estonian nationalist movement has declared its independence. Colonel Landoner has begun training the 4th Regiment at Narva. He has requested that he assist you in your offensive. We have yet to see what kinds of allies the Estonians will prove to be...

HQ deems it necessary to capture Narva, so no additional accolades for you are expected for taking this objective. The capture of any other village or town held by the enemy is bound to bring you necessary supplies and merits from your superior command.
Again, I can't use all units, because only two hexes are available for Railroad setup - this time I decide to use the two ATY cars.
Many aux units are available. They have to work a lot and have high losses. My bicycle INF is too slow and can't get to the front line. But for them, there are some "partisans" in the rear that need to be tracked down and destroyed.

Current scenario: Narva, VH prestige is 320 , All map prestige is: 800
Army cost: 1056 , Current prestige is 1110
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 164
if BV: +210, Red Helsinki , cap 2200, 14 turns prestige: 240
if V : +265, Red Helsinki , cap 2200, 18 turns prestige: 340
if TV: +300, Red Helsinki , cap 2200, 23 turns prestige: 340
if Ls: +300, Red Helsinki , cap 2200, 23 turns prestige: 340

Infantry
* Infanterie 17 , Fahrraeder , 2/10/4 Lnd Div , 4 bars , 408 exp , German Freikorps , 14/10 , Combat Support , 13 kill , 0 pp - U:001 [+7 exp]
* Infanterie 17 , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 593 exp , German Freikorps , 13/10 , 24 kill , 0 pp - U:002 [+35 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 771 exp , German Freikorps , 6/10 , Infiltration Tactics , 29 kill , 0 pp - U:003 [+112 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 3 bars , 360 exp , German Freikorps , 13/10 , 6 kill , 0 pp - U:010

Tank
Uhlanen , , 3 bars , 311 exp , German Freikorps , 8/10 , 11 kill , 240 pp - U:011 [+41 exp]
Uhlanen , , 1 bars , 186 exp , German Freikorps , 6/10 , 6 kill , 240 pp - U:013 [+67 exp]

Recon
+ Erhardt BhlWgn 15 , , 2 bars , 228 exp , German Freikorps , 7/10 , 4 kill , 0 pp - U:014 [+67 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 2 bars , 283 exp , German Freikorps , 8/10 , 6 kill , 252 pp - U:008 [+12 exp]
7.7 FK96 [S] , Pferdewagen , , 4 bars , 494 exp , German Freikorps , 10/10 , Skilled Reconnaissance , 14 kill , 324 pp - U:009 [+44 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 563 exp , Kaiser Germany , 12/8 , Overwhelming Attack , 19 kill , 0 pp - U:005

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1047 exp , German Freikorps , 15/10 , Overwhelming Attack , 19 kill , 0 pp - U:004 [+76 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 3 bars , 399 exp , Kaiser Germany , 11/8 , 1 kill , 0 pp - U:006 [+60 exp]
+ 15cm Krupp M13 , Flatcar , , 0 bars , 81 exp , German Freikorps , 10/10 , 1 kill , 0 pp - U:012 [+25 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 258 exp , German Freikorps , 12/10 , Aggressive Attack , 7 kill , 0 pp - U:007

Player 1 : German Freikorps, Arabs, Estonia
Killed: INF:174 TNK:26 RCN:26 AT:33 FLAK:1 FORT:55 ATY:30 AD:4 FTR:14 TB:7 SUB:4 DD:9 CRs:7 Total: 390
Lost : INF:32 RCN:10 AT:3 FLAK:1 FORT:11 ATY:1 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 83

BV 8
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 2132 exp, 72 kill, 0 pp Average: 533 exp, 18 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 497 exp, 17 kill, 480 pp Average: 249 exp, 9 kill, 240 pp
Recon * 1 Units * 0 Leaders Total : 228 exp, 4 kill, 0 pp Average: 228 exp, 4 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 777 exp, 20 kill, 576 pp Average: 389 exp, 10 kill, 288 pp
FlaK * 1 Units * 1 Leaders Total : 563 exp, 19 kill, 0 pp Average: 563 exp, 19 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1527 exp, 21 kill, 0 pp Average: 509 exp, 7 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 258 exp, 7 kill, 0 pp Average: 258 exp, 7 kill, 0 pp
* Summary: * 14 Units * 6 Leaders Total : 5982 exp, 160 kill, 1056 pp Average: 427 exp, 11 kill, 75 pp

Player 1 German Freikorps, Arabs, Estonia has 29 units total (core+aux):
Infantry : 10
Tank : 5
Recon : 2
Anti-tank : 4
FlaK : 1
Artillery : 5
Air Defense : 1
Tactical Bomber : 1

Player 2 Soviet Red Army has 14 units total (core+aux):
Infantry : 7
Tank : 1
Recon : 1
Anti-tank : 1
Artillery : 4

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1918-3) ..  #10 Red Sofia  1918-9
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Albatros J ( TB):   3,  5,  9,  3,     7,  6,   1,   3,   636pp,  Avail:1918-5
	 Freikorps Infanterie (INF):   2,  8,  1,  1,     8,  8,   0,   2,   180pp,  Avail:1918-8
	 GebirgsJaeger [M] (INF):   2,  7,  0,  0,     9,  8,   0,   2,   348pp,  Avail:1918-8
	 Albatros C.III ( TB):   2,  5,  9,  3,     7,  7,   1,   2,   828pp,  Avail:1918-5
	 Albatros C.V ( TB):   2,  5, 13,  3,     9,  9,   1,   5,  1092pp,  Avail:1918-7
	 Junkers J.VII ( TB):   3,  7, 15,  3,    12, 14,   1,   7,  1188pp,  Avail:1918-7
	 Pioniere [ES] (INF):   6,  5,  0,  2,     5,  5,   0,   1,   288pp,  Avail:1918-8
	 Kavallerie ( TK):   2, 11,  1,  0,     7,  6,   0,   6,   360pp,  Avail:1918-8
     Victory ..  also #10
     Tactical Victory ..  also #10
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-13 18:15, Wednesday

10 Red Helsinki bv-2
11/04/1918 Red Helsinki

Herr Oberstleutnant,

Your division has been transfered under the command of Count Rudiger von der Goltz. Your forces are instructed to embark on a fleet and sail to the Finnish port of Helsinki. You will have to place your armored train into a depot until you return to the continent.

The Finnish Civil War, which has just broken out, is a bloody conflict that warrants the intervention of German troops. The Bolshevik government, which has just signed a treaty of non-aggression with Germany, continues to secretly support Red Finnish mutineers.

The landing of your Freikorps units in conjunction with a strike by German and Finnish Jaeger units is aimed at capturing the "Red" Finnish stronghold of Helsinki. In this scenario you will be able to deploy a limited number of your troops: some may be deployed with the Jaeger division in the west, some at the landing site directly SW of Helsinki, and a reserve by the hydroplane carrier in transports. You can also use the carrier to deploy any airforce support your troops posess.

The "Red" Finnish forces are represented with the Soviet flag for clarity. Although the defenses of Helsinki are well prepared, the poor organization and lack of experience are serious drawbacks for the "Red" Finns.

The Finnish command has promised to reward you and your troops for every village you liberate from the Bolsheviks!
Again, a scenario I have trouble with - limited lineup, half of which is at sea, sea mines near shore, and many turns with rain where visibility is zero.

In the first attempt I lost my new bomber - a good reason for a concentrated restart and trying to get a lossless victory. My attempt was rewarded with a CS leader on my bomber.

Current scenario: Red Helsinki, VH prestige is 0 , All map prestige is: 280
Army cost: 1056 , Current prestige is 1171
Prestige available on map yet is 200 pp ( 0 pp in VH to capture) * Turn: 9
AI stance is Aggressive Using map: 307
if BV: +210, Red Sofia , cap 2756, 11 turns prestige: 200
if V : +265, Red Sofia , cap 2756, 14 turns prestige: 200
if TV: +300, Red Sofia , cap 2756, 18 turns prestige: 200
if Ls: +300, Red Sofia , cap 2756, 18 turns prestige: 200

Infantry
* Infanterie 17 , Fahrraeder , 2/10/4 Lnd Div , 4 bars , 468 exp , German Freikorps , 10/10 , Combat Support , 16 kill , 0 pp - U:001 [+60 exp]
* Infanterie 17 , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 652 exp , German Freikorps , 10/10 , 26 kill , 0 pp - U:002 [+59 exp]
* Freikorps Freiwillige , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 822 exp , German Freikorps , 13/10 , Infiltration Tactics , 33 kill , 0 pp - U:003 [+51 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 3 bars , 360 exp , German Freikorps , 13/10 , 6 kill , 0 pp - U:010

Tank
Uhlanen , , 3 bars , 311 exp , German Freikorps , 10/10 , 11 kill , 240 pp - U:011
Uhlanen , , 1 bars , 186 exp , German Freikorps , 10/10 , 6 kill , 240 pp - U:013

Recon
+ Erhardt BhlWgn 15 , , 2 bars , 237 exp , German Freikorps , 10/10 , 5 kill , 0 pp - U:014 [+9 exp]

Anti-tank
5.3cm FK [DS] , Pack Transport , , 2 bars , 283 exp , German Freikorps , 10/10 , 6 kill , 252 pp - U:008
7.7 FK96 [S] , Pferdewagen , , 5 bars , 520 exp , German Freikorps , 10/10 , Skilled Reconnaissance , 15 kill , 324 pp - U:009 [+26 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 626 exp , Kaiser Germany , 13/8 , Overwhelming Attack , 21 kill , 0 pp - U:005 [+63 exp]

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1214 exp , German Freikorps , 14/10 , Overwhelming Attack , 22 kill , 0 pp - U:004 [+167 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 4 bars , 422 exp , Kaiser Germany , 11/8 , 1 kill , 0 pp - U:006 [+23 exp]
+ 15cm Krupp M13 , Flatcar , , 0 bars , 81 exp , German Freikorps , 10/10 , 1 kill , 0 pp - U:012

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 258 exp , German Freikorps , 12/10 , Aggressive Attack , 7 kill , 0 pp - U:007

Tactical Bomber
+ Albatros J , , 1 bars , 160 exp , German Freikorps , 9/10 , Combat Support , 0 kill , 0 pp - U:015 [+62 exp]

Player 1 : German Freikorps, Finland
Killed: INF:183 TNK:28 RCN:29 AT:33 FLAK:1 FORT:62 ATY:33 AD:4 FTR:15 TB:7 SUB:7 DD:9 CRs:8 Total: 419
Lost : INF:32 TNK:1 RCN:10 AT:3 FLAK:1 FORT:11 ATY:1 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 84

BV 9
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 2302 exp, 81 kill, 0 pp Average: 576 exp, 20 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 497 exp, 17 kill, 480 pp Average: 249 exp, 9 kill, 240 pp
Recon * 1 Units * 0 Leaders Total : 237 exp, 5 kill, 0 pp Average: 237 exp, 5 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 803 exp, 21 kill, 576 pp Average: 402 exp, 11 kill, 288 pp
FlaK * 1 Units * 1 Leaders Total : 626 exp, 21 kill, 0 pp Average: 626 exp, 21 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1717 exp, 24 kill, 0 pp Average: 572 exp, 8 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 258 exp, 7 kill, 0 pp Average: 258 exp, 7 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 160 exp, 0 kill, 0 pp Average: 160 exp, 0 kill, 0 pp
* Summary: * 15 Units * 7 Leaders Total : 6600 exp, 176 kill, 1056 pp Average: 440 exp, 12 kill, 70 pp

Player 1 German Freikorps, Finland has 42 units total (core+aux):
Infantry : 13
Tank : 2
Recon : 3
Anti-tank : 3
FlaK : 1
Artillery : 5
Air Defense : 1
Fighter : 2
Tactical Bomber : 4
Destroyer : 3
Carrier : 1
Capital Ship : 3
Auxiliary Ship : 1

Player 2 Soviet Red Army has 25 units total (core+aux):
Infantry : 8
Tank : 1
Anti-tank : 1
Fortification : 7
Artillery : 3
Air Defense : 1
Fighter : 1
Tactical Bomber : 1
Submarine : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1918-4) ..  #11 Powstanie Wielkopolskie  1918-12
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Albatros C.V ( TB):   2,  5, 13,  3,     9,  9,   1,   5,  1092pp,  Avail:1918-5
	 Jager  [M] (INF):   1,  5,  0,  0,     7,  8,   0,   2,   288pp,  Avail:1918-5
	 NiederbordWn 3.7 ( AT):   6,  8,  0,  5,     8,  8,   2,  12,   396pp,  Avail:1918-11
	 Albatros J ( TB):   3,  5,  9,  3,     7,  6,   1,   3,   636pp,  Avail:1918-5
	 LVG C.I ( TB):   3,  7,  3,  4,     7,  8,   1,   1,   768pp,  Avail:1918-12
	 57 Nordenfeldt [DS] ( AT):   9, 10,  0,  9,     7,  6,   2,   9,   216pp,  Avail:1918-6
	 Freikorps Infanterie (INF):   2,  8,  1,  1,     8,  8,   0,   2,   180pp,  Avail:1918-8
	 Mosca MB bis (FTR):   0,  0,  8,  0,     7, 10,   1,   6,   492pp,  Avail:1918-5
	 Erhardt BhlWgn M15 (RCN):   2, 10,  3,  0,     8,  7,   1,   6,   420pp,  Avail:1918-10
	 Erhardt BhlWgn M17 (RCN):   2, 12,  2,  0,     9,  9,   1,   9,   492pp,  Avail:1918-12
	 Fokker E.III (FTR):   0,  0, 13,  0,     7, 11,   1,  10,   576pp,  Avail:1918-12
	 MG 08/18 [DSF] ( AT):   2,  9,  2,  0,     7,  6,   2,  11,   300pp,  Avail:1918-10
	 Rautatievaunu ( TK):   1,  8,  2,  0,     5,  5,   1,   5,   228pp,  Avail:1918-6
	 GebirgsJaeger [M] (INF):   2,  7,  0,  0,     9,  8,   0,   2,   348pp,  Avail:1918-8
	 Hansa-Brandenburg C.I ( TB):   2,  5,  6,  3,     8, 10,   1,   5,   648pp,  Avail:1918-12
	 Albatros C.III ( TB):   2,  5,  9,  3,     7,  7,   1,   2,   828pp,  Avail:1918-5
	 Albatros C.V ( TB):   2,  5, 13,  3,     9,  9,   1,   5,  1092pp,  Avail:1918-7
	 Junkers J.VII ( TB):   3,  7, 15,  3,    12, 14,   1,   7,  1188pp,  Avail:1918-7
	 Pfalz D.III (FTR):   1,  1, 14,  0,     9, 11,   1,   9,   912pp,  Avail:1918-12
	 DFW C.V [R] ( TB):   0,  0, 10,  0,     8,  9,   1,   9,  1356pp,  Avail:1918-12
	 75 JK/13 [MD] (ATY):   2,  8,  0,  3,     4,  6,   2,   4,   288pp,  Avail:1918-10
	 87 K/95 (ATY):   3,  7,  0,  4,     3,  4,   3,   4,   288pp,  Avail:1918-10
	 120 H/04 (ATY):   3, 13,  0,  4,     3,  6,   3,   3,   396pp,  Avail:1918-10
	 SPAD VII (FTR):   1,  1,  8,  0,    10, 13,   1,  11,   588pp,  Avail:1918-5
	 Hansa-Brandenburg W 29 (FTR):   1,  1, 14,  0,     9,  8,   1,   6,   804pp,  Avail:1918-6
	 DFW C.V [R] ( TB):   0,  0, 10,  0,     8,  9,   1,   9,  1356pp,  Avail:1918-6
	 Raut.Jalkavaki [S] (INF):   1,  6,  1,  0,     6,  8,   0,   2,   204pp,  Avail:1918-6
	 Pioniere [ES] (INF):   6,  5,  0,  2,     5,  5,   0,   1,   288pp,  Avail:1918-8
	 Duer-Wagen (GTP):   0,  0,  0,  0,     2,  3,   0,   0,    72pp,  Avail:1918-10
	 Hvy Rail Car (GTP):   1,  3,  1,  0,     8,  6,   1,   7,   276pp,  Avail:1918-10
	 Erhardt sLKW (GTP):   0,  0,  0,  0,     2,  3,   0,   0,   108pp,  Avail:1918-10
	 Kavallerie ( TK):   2, 11,  1,  0,     7,  6,   0,   6,   360pp,  Avail:1918-8
     Victory ..  also #11
     Tactical Victory ..  also #11
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-13 19:01, Wednesday

11 Red Sofia ltbv
25/09/1918 Red Sofia

The Sofia Mutiny of Bulgarians soldiers from the Thessaloniki Front is threatening to overwhelm the capital of Sofia. This presents a serious threat to us in this late stage of the war, because the British, Greeks, and Italians have begun an offensive in that region.

You will support loyal Bulgarian troops and a few German regiments of the 11th Army to repel the assault and to put down the rebellion by October 2nd. You must capture the rebels' den at Radomir. The logistics of your troops' transfer do not permit the deployment of your armored train.

HQ will merit your achievements for capturing Radomir and other outlying villages that may not necessarily lie along the path of your offensive.

Please note that the mutineers are represented with the Soviet flag.
In HQ I improved the INF and a lot of transport.
The combat was good to manage and the turnlimit was well balanced. My bomber had a free hand - no enemy AD, no enemy air force.

Current scenario: Red Sofia, VH prestige is 0 , All map prestige is: 40
Army cost: 1416 , Current prestige is 665
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 10
AI stance is Aggressive Using map: 27
if BV: +1350, Powstanie Wielkopolskie , cap 3500, 10 turns prestige: 200
if V : +1350, Powstanie Wielkopolskie , cap 3500, 14 turns prestige: 230
if TV: +1350, Powstanie Wielkopolskie , cap 3500, 17 turns prestige: 280
if Ls: +1350, Powstanie Wielkopolskie , cap 3500, 17 turns prestige: 280

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 556 exp , German Freikorps , 7/10 , Combat Support , 19 kill , 0 pp - U:001 [+88 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 676 exp , German Freikorps , 9/10 , 28 kill , 0 pp - U:002 [+24 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 846 exp , German Freikorps , 11/10 , Infiltration Tactics , 36 kill , 0 pp - U:003 [+24 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 3 bars , 386 exp , German Freikorps , 5/10 , 8 kill , 0 pp - U:010 [+26 exp]

Tank
Kavallerie , , 3 bars , 391 exp , German Freikorps , 6/10 , 17 kill , 360 pp - U:011 [+80 exp]
Kavallerie , , 2 bars , 249 exp , German Freikorps , 6/10 , 10 kill , 360 pp - U:013 [+63 exp]

Recon
+ Erhardt BhlWgn 15 , , 2 bars , 249 exp , German Freikorps , 9/10 , 7 kill , 0 pp - U:014 [+12 exp]

Anti-tank
MG M08/15 [DSF] , Erhardt LKW/Inf , , 3 bars , 357 exp , German Freikorps , 6/10 , 6 kill , 372 pp - U:008 [+74 exp]
7.7 FK96 [S] , Pferdewagen , , 5 bars , 552 exp , German Freikorps , 6/10 , Skilled Reconnaissance , 18 kill , 324 pp - U:009 [+32 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 626 exp , Kaiser Germany , 13/8 , Overwhelming Attack , 21 kill , 0 pp - U:005

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1251 exp , German Freikorps , 15/10 , Overwhelming Attack , 25 kill , 0 pp - U:004 [+37 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 4 bars , 422 exp , Kaiser Germany , 11/8 , 1 kill , 0 pp - U:006
+ 15cm Krupp M13 , Flatcar , , 0 bars , 81 exp , German Freikorps , 10/10 , 1 kill , 0 pp - U:012

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 2 bars , 258 exp , German Freikorps , 12/10 , Aggressive Attack , 7 kill , 0 pp - U:007

Tactical Bomber
+ Albatros J , , 2 bars , 248 exp , German Freikorps , 10/10 , Combat Support , 0 kill , 0 pp - U:015 [+88 exp]

Player 1 : German Freikorps, Bulgaria
Killed: INF:202 TNK:31 RCN:32 AT:36 FLAK:1 FORT:63 ATY:37 AD:4 FTR:15 TB:7 SUB:7 DD:9 CRs:8 Total: 452
Lost : INF:32 TNK:1 RCN:10 AT:3 FLAK:1 FORT:12 ATY:1 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 85

BV 10
V 1
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 2464 exp, 91 kill, 0 pp Average: 616 exp, 23 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 640 exp, 27 kill, 720 pp Average: 320 exp, 14 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 249 exp, 7 kill, 0 pp Average: 249 exp, 7 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 909 exp, 24 kill, 696 pp Average: 455 exp, 12 kill, 348 pp
FlaK * 1 Units * 1 Leaders Total : 626 exp, 21 kill, 0 pp Average: 626 exp, 21 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1754 exp, 27 kill, 0 pp Average: 585 exp, 9 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 258 exp, 7 kill, 0 pp Average: 258 exp, 7 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 248 exp, 0 kill, 0 pp Average: 248 exp, 0 kill, 0 pp
* Summary: * 15 Units * 7 Leaders Total : 7148 exp, 204 kill, 1416 pp Average: 477 exp, 14 kill, 94 pp

Player 1 German Freikorps, Bulgaria has 30 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 2
Anti-tank : 3
FlaK : 1
Fortification : 5
Artillery : 5
Air Defense : 1
Tactical Bomber : 1

Player 2 Soviet Red Army has 4 units total (core+aux):
Infantry : 3
Fortification : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
No prototypes 
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1918-10) ..  #12 Spartakiste Berliner  1919-1
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 NiederbordWn 3.7 ( AT):   6,  8,  0,  5,     8,  8,   2,  12,   396pp,  Avail:1918-11
	 LVG C.I ( TB):   3,  7,  3,  4,     7,  8,   1,   1,   768pp,  Avail:1918-12
	 Erhardt BhlWgn M17 (RCN):   2, 12,  2,  0,     9,  9,   1,   9,   492pp,  Avail:1918-12
	 Fokker E.III (FTR):   0,  0, 13,  0,     7, 11,   1,  10,   576pp,  Avail:1918-12
	 Hansa-Brandenburg C.I ( TB):   2,  5,  6,  3,     8, 10,   1,   5,   648pp,  Avail:1918-12
	 Pfalz D.III (FTR):   1,  1, 14,  0,     9, 11,   1,   9,   912pp,  Avail:1918-12
	 DFW C.V [R] ( TB):   0,  0, 10,  0,     8,  9,   1,   9,  1356pp,  Avail:1918-12
     Victory ..  also #12
     Tactical Victory ..  also #12
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-14 18:05, Thursday

12 Powstanie Wielkopolskie v (bv+3)
27/12/1918 Powstanie Wielkopolskie

Herr Oberstleutnant,

In the wake of the cease-fire, Polish nationalists have begun inciting the local populations in the Posen (Ponzan) area. The government of Austria-Hungary has failed to intern and disarm their Polish Legion units. Now, they have found their way into Poland and are threatening Germany's national integrity.

The rebellion has already begun. The garrison troops in Posen and its surroundings may not be able to hold the Poles off for much longer. You must rescue the situation.

The rebels have obstructed and mined many roads and railroads in the area. Be watchful as you advance toward the city. Your decisive action will carry you to victory.

You have been given enough additional prestige to add some air power to aid your ground forces, use it wisely (Fokker E-1 or ??).
At HQ I upgraded the Bomber to a good Fighter/Bomber and the Recon to a current model.

The enemy was strong and overran some of the aux units with his cavalry and tanks. The VH in the southwest was lost and also at all other VH's I had great trouble to defend them successfully. So I missed the BV considerably.

Current scenario: Powstanie Wielkopolskie, VH prestige is 0 , All map prestige is: 40
Army cost: 1416 , Current prestige is 1115
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 16
AI stance is Aggressive Using map: 226
if BV: +200, Spartakiste Berliner , cap 4250, 13 turns prestige: 150
if V : +200, Spartakiste Berliner , cap 4250, 17 turns prestige: 250
if TV: +300, Spartakiste Berliner , cap 4250, 20 turns prestige: 250
Ls: Loss , turn prestige: 250

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 609 exp , German Freikorps , 6/10 , Combat Support , 20 kill , 0 pp - U:001 [+53 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 700 exp , German Freikorps , 8/10 , 30 kill , 0 pp - U:002 [+24 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 908 exp , German Freikorps , 6/10 , Infiltration Tactics , 38 kill , 0 pp - U:003 [+62 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 4 bars , 451 exp , German Freikorps , 9/10 , 12 kill , 0 pp - U:010 [+65 exp]

Tank
Kavallerie , , 4 bars , 461 exp , German Freikorps , 4/10 , 21 kill , 360 pp - U:011 [+70 exp]
Kavallerie , , 3 bars , 367 exp , German Freikorps , 8/10 , 18 kill , 360 pp - U:013 [+118 exp]

Recon
+ Erhardt BhlWgn M17 , , 2 bars , 291 exp , German Freikorps , 9/10 , 9 kill , 0 pp - U:014 [+42 exp]

Anti-tank
MG M08/15 [DSF] , Erhardt LKW/Inf , , 4 bars , 450 exp , German Freikorps , 10/10 , 7 kill , 372 pp - U:008 [+93 exp]
7.7 FK96 [S] , Pferdewagen , , 5 bars , 577 exp , German Freikorps , 8/10 , Skilled Reconnaissance , 20 kill , 324 pp - U:009 [+25 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 844 exp , Kaiser Germany , 12/8 , Overwhelming Attack , 28 kill , 0 pp - U:005 [+218 exp]

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1331 exp , German Freikorps , 15/10 , Overwhelming Attack , 27 kill , 0 pp - U:004 [+80 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 4 bars , 493 exp , Kaiser Germany , 12/8 , 1 kill , 0 pp - U:006 [+71 exp]
+ 15cm Krupp M13 , Flatcar , , 1 bars , 103 exp , German Freikorps , 10/10 , 1 kill , 0 pp - U:012 [+22 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 3 bars , 374 exp , German Freikorps , 3/10 , Aggressive Attack , 8 kill , 0 pp - U:007 [+116 exp]

Tactical Bomber
+ Junkers J.VII , , 3 bars , 365 exp , German Freikorps , 9/10 , Combat Support , 2 kill , 0 pp - U:015 [+117 exp]

Player 1 : German Freikorps
Killed: INF:227 TNK:38 RCN:36 AT:40 FLAK:1 FORT:67 ATY:40 AD:4 FTR:15 TB:9 SUB:7 DD:9 CRs:8 Total: 501
Lost : INF:39 TNK:1 RCN:11 AT:5 FLAK:1 FORT:16 ATY:2 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 100

BV 10
V 2
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 2668 exp, 100 kill, 0 pp Average: 667 exp, 25 kill, 0 pp
Tank * 2 Units * 0 Leaders Total : 828 exp, 39 kill, 720 pp Average: 414 exp, 20 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 291 exp, 9 kill, 0 pp Average: 291 exp, 9 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 1027 exp, 27 kill, 696 pp Average: 514 exp, 14 kill, 348 pp
FlaK * 1 Units * 1 Leaders Total : 844 exp, 28 kill, 0 pp Average: 844 exp, 28 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 1927 exp, 29 kill, 0 pp Average: 642 exp, 10 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 374 exp, 8 kill, 0 pp Average: 374 exp, 8 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 365 exp, 2 kill, 0 pp Average: 365 exp, 2 kill, 0 pp
* Summary: * 15 Units * 7 Leaders Total : 8324 exp, 242 kill, 1416 pp Average: 555 exp, 16 kill, 94 pp

Player 1 German Freikorps has 24 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 2
Anti-tank : 3
FlaK : 1
Artillery : 4
Air Defense : 1
Tactical Bomber : 1

Player 2 Poland has 5 units total (core+aux):
Infantry : 1
Fortification : 1
Artillery : 3

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-1) ..  #13 Libau Landing  1919-2
	 No new units!
     Victory ..  also #13
     Tactical Victory ..  also #13
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-14 18:16, Thursday

13 Spartakiste Berliner bv+1
11/01/1919 Spartakiste Berliner

The political situation in the capital has reached its lowest mark yet. In a bloody struggle for power, the German Communist Party has formed a militant group--the SpartakusGruppe--to forcefully gain control. The group has become inspired by the Kiel Putsch that occured just weeks earlier.

Many in Germany view the current government as too weak and too willing to supplicate before the French and the British. However, the threat of a Communist revolution in Germany has persuaded many military leaders to act.

Germany's future now lies in the various Freikorps units. Your division has earned much fame during the last phase of the Great War. You will perform this operation in Berlin along with the commanders of the LandesJagerKorps, LandesSchutzenKorps, and VolkswehrAbteilung loyal to the Fatherland. The 5th StrmAbteilung will arrive within days to support your operation with city assault weaponry. You must overcome the threat of Bolshevism! Be aware that the Spartakists have the support of Republicanische SoldatenWehr and the VolksMarine.
This was a tough street fight. The opponent was not strong in terms of weapons, but numerous. One SH kept spamming reinforcements, preventing a BV because my troops were running out of ammo.
In addition, some partisans fell in my rear and threatened my VH in the southwest. So I had to reposition my troops, which all cost time and turns.

Current scenario: Spartakiste Berliner, VH prestige is 0 , All map prestige is: 160
Army cost: 1416 , Current prestige is 1595
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 72
if BV: +200, Libau Landing , cap 4250, 10 turns prestige: 120
if V : +200, Libau Landing , cap 4250, 13 turns prestige: 120
if TV: +300, Libau Landing , cap 4250, 16 turns prestige: 120
if Ls: +300, Libau Landing , cap 4250, 16 turns prestige: 120

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 630 exp , German Freikorps , 8/10 , Combat Support , 22 kill , 0 pp - U:001 [+21 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 728 exp , German Freikorps , 8/10 , 32 kill , 0 pp - U:002 [+28 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 967 exp , German Freikorps , 4/10 , Infiltration Tactics , 39 kill , 0 pp - U:003 [+59 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 4 bars , 484 exp , German Freikorps , 10/10 , 13 kill , 0 pp - U:010 [+33 exp]

Tank
Kavallerie , , 5 bars , 575 exp , German Freikorps , 6/10 , 30 kill , 360 pp - U:011 [+114 exp]
Kavallerie , , 4 bars , 432 exp , German Freikorps , 6/10 , Aggressive Attack , 27 kill , 360 pp - U:013 [+65 exp]

Recon
+ Erhardt BhlWgn M17 , , 3 bars , 343 exp , German Freikorps , 8/10 , 11 kill , 0 pp - U:014 [+52 exp]

Anti-tank
MG M08/15 [DSF] , Erhardt LKW/Inf , , 4 bars , 488 exp , German Freikorps , 5/10 , 7 kill , 372 pp - U:008 [+38 exp]
7.7 FK96 [S] , Pferdewagen , , 5 bars , 595 exp , German Freikorps , 10/10 , Skilled Reconnaissance , 22 kill , 324 pp - U:009 [+18 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 988 exp , Kaiser Germany , 9/8 , Overwhelming Attack , 31 kill , 0 pp - U:005 [+144 exp]

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1496 exp , German Freikorps , 15/10 , Overwhelming Attack , 27 kill , 0 pp - U:004 [+165 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 558 exp , Kaiser Germany , 12/8 , 3 kill , 0 pp - U:006 [+65 exp]
+ 15cm Krupp M13 , Flatcar , , 1 bars , 110 exp , German Freikorps , 10/10 , 2 kill , 0 pp - U:012 [+7 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 4 bars , 426 exp , German Freikorps , 9/10 , Aggressive Attack , 9 kill , 0 pp - U:007 [+52 exp]

Tactical Bomber
+ Junkers J.VII , , 4 bars , 438 exp , German Freikorps , 9/10 , Combat Support , 4 kill , 0 pp - U:015 [+73 exp]

Player 1 : German Freikorps
Killed: INF:254 TNK:38 RCN:37 AT:44 FLAK:1 FORT:75 ATY:44 AD:4 FTR:16 TB:9 SUB:7 DD:9 CRs:8 Total: 546
Lost : INF:40 TNK:1 RCN:11 AT:5 FLAK:1 FORT:18 ATY:2 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 103

BV 10
V 3
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 2809 exp, 106 kill, 0 pp Average: 702 exp, 27 kill, 0 pp
Tank * 2 Units * 1 Leaders Total : 1007 exp, 57 kill, 720 pp Average: 504 exp, 29 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 343 exp, 11 kill, 0 pp Average: 343 exp, 11 kill, 0 pp
Anti-tank * 2 Units * 1 Leaders Total : 1083 exp, 29 kill, 696 pp Average: 542 exp, 15 kill, 348 pp
FlaK * 1 Units * 1 Leaders Total : 988 exp, 31 kill, 0 pp Average: 988 exp, 31 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 2164 exp, 32 kill, 0 pp Average: 721 exp, 11 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 426 exp, 9 kill, 0 pp Average: 426 exp, 9 kill, 0 pp
Tactical Bomber * 1 Units * 1 Leaders Total : 438 exp, 4 kill, 0 pp Average: 438 exp, 4 kill, 0 pp
* Summary: * 15 Units * 8 Leaders Total : 9258 exp, 279 kill, 1416 pp Average: 617 exp, 19 kill, 94 pp

Player 1 German Freikorps has 26 units total (core+aux):
Infantry : 8
Tank : 3
Recon : 1
Anti-tank : 2
FlaK : 2
Fortification : 4
Artillery : 4
Air Defense : 1
Tactical Bomber : 1

Player 2 Soviet Red Army has 3 units total (core+aux):
Recon : 1
Fortification : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-1) ..  #14 Panevezys  1919-4
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 leKpw I ( TK):   3,  7,  0,  3,     4,  4,   1,   6,   396pp,  Avail:1919-3
	 leKpw II/K ( TK):   6,  8,  0,  5,     6,  6,   1,  13,   516pp,  Avail:1919-4
	 FlakWgn 8.8/AT [FH] (FlaK):  17, 16,  7,  9,     8,  9,   2,   4,   744pp,  Avail:1919-3
	 Spandau M08/15 [DSF] ( AT):   1,  8,  2,  0,     8,  7,   2,  10,   348pp,  Avail:1919-4
	 Marienwagen (GTP):   1,  4,  1,  0,     4,  3,   1,   4,   312pp,  Avail:1919-4
	 MG 08/18 [DSF] ( AT):   2,  9,  2,  0,     7,  6,   2,  11,   300pp,  Avail:1919-4
	 Grenadiere [S] (INF):   7,  6,  1,  2,     7,  8,   0,   2,   276pp,  Avail:1919-3
	 7.7cm Krupp M16 (ATY):   4, 11,  0,  6,     3,  6,   3,   5,   384pp,  Avail:1919-4
	 EisenbahnPioniere [S] (INF):   2,  9,  1,  2,     9,  9,   0,   4,   360pp,  Avail:1919-3
	 leKpw II ( TK):   1,  8,  0,  0,     6,  6,   1,   9,   456pp,  Avail:1919-4
	 Motorrad Aufklaerer (RCN):   0,  2,  0,  0,     2,  3,   1,   2,   252pp,  Avail:1919-4
	 7.7cm leFK16 ( AT):   8, 12,  0,  4,     7,  6,   2,   5,   336pp,  Avail:1919-4
	 7.5cm FK17 ( AT):   7, 16,  0,  2,     4,  6,   2,   5,   360pp,  Avail:1919-4
	 7.6 leMW M16 [ED] (ATY):   2, 11,  0,  3,     6,  4,   2,   5,   372pp,  Avail:1919-4
	 MinenWrf 16/AT [DS] ( AT):   7,  6,  0,  4,     8,  6,   1,   8,   252pp,  Avail:1919-4
	 Marienwagen 5.7 ( AT):   9, 10,  0,  9,     4,  3,   2,  10,   408pp,  Avail:1919-4
	 BeuteBhlWgn Austin (RCN):   1,  6,  2,  0,     8,  6,   1,   7,   444pp,  Avail:1919-4
	 Erhardt BhlWgn 18 (RCN):   2, 13,  2,  0,     9, 10,   1,  12,   768pp,  Avail:1919-4
	 Junkers J.X ( TB):   3,  7, 15,  4,    14, 16,   1,   8,  1260pp,  Avail:1919-3
	 Aviatik D.III (FTR):   1,  1, 14,  0,    10, 15,   1,  12,  1056pp,  Avail:1919-3
	 Hansa-Brandenburg CC [R] ( TB):   1,  1,  9,  0,     9, 12,   1,   8,  1452pp,  Avail:1919-3
	 15cm SKL/40 [s] (ATY):   1,  5,  0,  3,     1,  4,  12,   0,  1320pp,  Avail:1919-3
	 Motorcycles (GTP):   0,  2,  0,  0,     2,  3,   0,   2,   144pp,  Avail:1919-4
	 Marienwagen/Inf (GTP):   1,  6,  2,  0,     4,  3,   1,   4,   372pp,  Avail:1919-4
     Victory ..  also #14
     Tactical Victory ..  also #14
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-14 19:58, Thursday

14 Libau Landing bv-1 (bv-2 as possible)
21/02/1919 Libau Landing

Herr Oberst,

The Entente command has authorized Germany to intervene in the Russian Civil War on the shores of the Baltic Sea. You will lead a landing party at the port of Libau and capture it from the Soviet Latvian Riflemen division. You will receive support from the local White Russian and Latvian nationalist forces. Do not depend on them too much: their fighting abilities are inferior to the Freikorps.

You will face an enemy superior in numbers. Try to avoid prolonged fighting and focus on your objectives. The capture of their supply lines will dampen their fighting spirit tremendously.
Although I don't like landing scenarios, I was pleased with this operation. The battle was undecided for a long time, neither side could gain advantages. If one had made a dent in the defense, enemy reinforcements came again with the next turn and filled the gaps. Well timed turn limit.

Current scenario: Libau Landing, VH prestige is 0 , All map prestige is: 120
Army cost: 2604 , Current prestige is 1131
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 15
AI stance is Aggressive Using map: 18
if BV: +600, Panevezys , cap 4400, 16 turns prestige: 300
if V : +600, Panevezys , cap 4400, 20 turns prestige: 300
if TV: +700, Panevezys , cap 4400, 24 turns prestige: 300
if Ls: +800, Panevezys , cap 4400, 24 turns prestige: 300

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 673 exp , German Freikorps , 9/10 , Combat Support , 25 kill , 0 pp - U:001 [+43 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 800 exp , German Freikorps , 7/10 , 34 kill , 0 pp - U:002 [+72 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 995 exp , German Freikorps , 2/10 , Infiltration Tactics , 43 kill , 0 pp - U:003 [+28 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 5 bars , 578 exp , German Freikorps , 3/10 , 16 kill , 0 pp - U:010 [+94 exp]

Tank
Kavallerie , , 5 bars , 681 exp , German Freikorps , 6/10 , 36 kill , 360 pp - U:011 [+106 exp]
Kavallerie , , 5 bars , 509 exp , German Freikorps , 2/10 , Aggressive Attack , 33 kill , 360 pp - U:013 [+77 exp]

Recon
+ Erhardt BhlWgn M17 , , 3 bars , 389 exp , German Freikorps , 10/10 , 13 kill , 0 pp - U:014 [+46 exp]

Anti-tank
MG M08/15 [DSF] , Erhardt LKW/Inf , , 5 bars , 589 exp , German Freikorps , 6/10 , Fire Discipline , 10 kill , 372 pp - U:008 [+101 exp]
7.7 FK96 [S] , Pferdewagen , , 5 bars , 661 exp , German Freikorps , 6/10 , Skilled Reconnaissance , 22 kill , 324 pp - U:009 [+66 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 1100 exp , Kaiser Germany , 4/8 , Overwhelming Attack , 37 kill , 0 pp - U:005 [+112 exp]

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1724 exp , German Freikorps , 14/10 , Overwhelming Attack , 29 kill , 0 pp - U:004 [+228 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 685 exp , Kaiser Germany , 13/8 , 3 kill , 0 pp - U:006 [+127 exp]
+ 15cm Krupp M13 , Flatcar , , 1 bars , 136 exp , German Freikorps , 9/10 , 2 kill , 0 pp - U:012 [+26 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 4 bars , 497 exp , German Freikorps , 3/10 , Aggressive Attack , 10 kill , 0 pp - U:007 [+71 exp]

Tactical Bomber
+ Junkers J.VII , , 5 bars , 511 exp , German Freikorps , 8/10 , Combat Support , 6 kill , 0 pp - U:015 [+73 exp]
Junkers J.VII , , 1 bars , 182 exp , German Freikorps , 10/10 , 2 kill , 1188 pp - U:050 [+17 exp]

Player 1 : German Freikorps
Killed: INF:287 TNK:40 RCN:42 AT:49 FLAK:1 FORT:87 ATY:51 AD:6 FTR:18 TB:9 SUB:7 DD:9 CRs:10 Total: 616
Lost : INF:42 TNK:1 RCN:11 AT:5 FLAK:1 FORT:18 ATY:2 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 105

BV 11
V 3
TV 0
L 0

Averages:
Infantry * 4 Units * 2 Leaders Total : 3046 exp, 118 kill, 0 pp Average: 762 exp, 30 kill, 0 pp
Tank * 2 Units * 1 Leaders Total : 1190 exp, 69 kill, 720 pp Average: 595 exp, 35 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 389 exp, 13 kill, 0 pp Average: 389 exp, 13 kill, 0 pp
Anti-tank * 2 Units * 2 Leaders Total : 1250 exp, 32 kill, 696 pp Average: 625 exp, 16 kill, 348 pp
FlaK * 1 Units * 1 Leaders Total : 1100 exp, 37 kill, 0 pp Average: 1100 exp, 37 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 2545 exp, 34 kill, 0 pp Average: 848 exp, 11 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 497 exp, 10 kill, 0 pp Average: 497 exp, 10 kill, 0 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 693 exp, 8 kill, 1188 pp Average: 347 exp, 4 kill, 594 pp
* Summary: * 16 Units * 9 Leaders Total : 10710 exp, 321 kill, 2604 pp Average: 669 exp, 20 kill, 163 pp

Player 1 German Freikorps has 38 units total (core+aux):
Infantry : 12
Tank : 3
Recon : 3
Anti-tank : 5
FlaK : 1
Fortification : 1
Artillery : 5
Air Defense : 1
Tactical Bomber : 3
Destroyer : 1
Carrier : 1
Capital Ship : 1
Auxiliary Ship : 1

Player 2 Soviet Red Army has 11 units total (core+aux):
Infantry : 4
Fortification : 6
Auxiliary Ship : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-3) ..  #15 Posen Offensive  1919-5
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 leKpw II/K ( TK):   6,  8,  0,  5,     6,  6,   1,  13,   516pp,  Avail:1919-4
	 ArtillerieWn 12.2 (ATY):   5, 18,  0,  7,     4,  4,   3,   3,   852pp,  Avail:1919-5
	 Spandau M08/15 [DSF] ( AT):   1,  8,  2,  0,     8,  7,   2,  10,   348pp,  Avail:1919-4
	 Marienwagen (GTP):   1,  4,  1,  0,     4,  3,   1,   4,   312pp,  Avail:1919-4
	 MG 08/18 [DSF] ( AT):   2,  9,  2,  0,     7,  6,   2,  11,   300pp,  Avail:1919-4
	 10cm M17 (ATY):   3, 14,  0,  4,     1,  4,   4,   3,   636pp,  Avail:1919-5
	 7.7cm Krupp M16 (ATY):   4, 11,  0,  6,     3,  6,   3,   5,   384pp,  Avail:1919-4
	 leKpw II ( TK):   1,  8,  0,  0,     6,  6,   1,   9,   456pp,  Avail:1919-4
	 10.5cm Krupp M16 (ATY):   5, 15,  0,  7,     2,  6,   3,   3,   480pp,  Avail:1919-5
	 Motorrad Aufklaerer (RCN):   0,  2,  0,  0,     2,  3,   1,   2,   252pp,  Avail:1919-4
	 7.7cm leFK16 ( AT):   8, 12,  0,  4,     7,  6,   2,   5,   336pp,  Avail:1919-4
	 7.5cm FK17 ( AT):   7, 16,  0,  2,     4,  6,   2,   5,   360pp,  Avail:1919-4
	 7.7 FlaK M17 [FH] (FlaK):   7,  9,  8,  5,     4,  6,   2,   3,   492pp,  Avail:1919-5
	 7.6 leMW M16 [ED] (ATY):   2, 11,  0,  3,     6,  4,   2,   5,   372pp,  Avail:1919-4
	 MinenWrf 16/AT [DS] ( AT):   7,  6,  0,  4,     8,  6,   1,   8,   252pp,  Avail:1919-4
	 Marienwagen 5.7 ( AT):   9, 10,  0,  9,     4,  3,   2,  10,   408pp,  Avail:1919-4
	 BeuteBhlWgn Austin (RCN):   1,  6,  2,  0,     8,  6,   1,   7,   444pp,  Avail:1919-4
	 Erhardt BhlWgn 18 (RCN):   2, 13,  2,  0,     9, 10,   1,  12,   768pp,  Avail:1919-4
	 Motorcycles (GTP):   0,  2,  0,  0,     2,  3,   0,   2,   144pp,  Avail:1919-4
	 Marienwagen/Inf (GTP):   1,  6,  2,  0,     4,  3,   1,   4,   372pp,  Avail:1919-4
     Victory ..  also #15
     Tactical Victory ..  also #15
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-14 21:40, Thursday

15 Panevezys v (bv+2)
04/04/1919 Panevezys

Herr Oberst, the Baltic intervention operation--which started with your landing at Libau--has yielded some important successes. Riga has been captured by Freikorps forces, and nearly all of Livland is now under our control. However, the Bolsheviks refuse to be routed. It appears that their numbers have only increased, and their organization has improved. Red Comissars have stirred up the local Lithuanians and Latvians to fight against our forces.

The Red Army has chosen to blunt our advance at a railroad junction to the South-East of Riga: at Panevezys. Forward elements of the Baltische Landwehr have captured this town, but they face an overwhelmingly stronger foe in an uneven defensive battle. You must relieve their defense and perform a bold counter-strike to defeat this grouping of the Soviet South-Western Front.

A Brilliant Victory is improbable in this difficult battle. You will face numerous flank attacks, so divide your force wisely, Herr Oberst. The capture of villages away from your primary objectives will yield you extra resources.
Well, that was a wild battle. Enemies from all directions and the last VH defended by stacked units. Very sad that I lost many OS.

Current scenario: Panevezys, VH prestige is 80 , All map prestige is: 440
Army cost: 2808 , Current prestige is 1511
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 17
AI stance is Aggressive Using map: 271
if BV: +300, Posen Offensive , cap 4700, 15 turns prestige: 350
if V : +400, Posen Offensive , cap 4700, 18 turns prestige: 350
if TV: +400, Posen Offensive , cap 4700, 22 turns prestige: 350
if Ls: +400, Posen Offensive , cap 4700, 22 turns prestige: 350

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 693 exp , German Freikorps , 5/10 , Combat Support , 28 kill , 0 pp - U:001 [+20 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 864 exp , German Freikorps , 8/10 , 39 kill , 0 pp - U:002 [+64 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 1096 exp , German Freikorps , 5/10 , Infiltration Tactics , 48 kill , 0 pp - U:003 [+101 exp]
+ EisenbahnTruppen [S] , PzPaechWagen , , 5 bars , 619 exp , German Freikorps , 2/10 , 16 kill , 0 pp - U:010 [+41 exp]
+ Kradschuetzen 19 , , 2 bars , 266 exp , German Freikorps , 5/10 , 2 kill , 0 pp - U:017 [+101 exp]

Tank
Kavallerie , , 5 bars , 729 exp , German Freikorps , 7/10 , 41 kill , 360 pp - U:011 [+48 exp]
Kavallerie , , 5 bars , 577 exp , German Freikorps , 6/10 , Aggressive Attack , 41 kill , 360 pp - U:013 [+68 exp]

Recon
+ Erhardt BhlWgn M17 , , 4 bars , 445 exp , German Freikorps , 8/10 , 17 kill , 0 pp - U:014 [+56 exp]

Anti-tank
Spandau M08/15 [DSF] , Erhardt LKW , , 5 bars , 709 exp , German Freikorps , 4/10 , Fire Discipline , 10 kill , 480 pp - U:008 [+120 exp]
7.7 FK96 [S] , Erhardt LKW , , 5 bars , 729 exp , German Freikorps , 2/10 , Skilled Reconnaissance , 24 kill , 420 pp - U:009 [+68 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 1348 exp , Kaiser Germany , 6/8 , Overwhelming Attack , 43 kill , 0 pp - U:005 [+248 exp]

Artillery
* 75mm Schneider 97 , Wagon , 4/Abt./4 Lnd Div , 5 bars , 1845 exp , German Freikorps , 10/10 , Overwhelming Attack , 34 kill , 0 pp - U:004 [+121 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 756 exp , Kaiser Germany , 9/8 , 4 kill , 0 pp - U:006 [+71 exp]
+ 15cm Krupp M13 , Flatcar , , 1 bars , 179 exp , German Freikorps , 3/10 , 5 kill , 0 pp - U:012 [+43 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 5 bars , 599 exp , German Freikorps , 3/10 , Aggressive Attack , 16 kill , 0 pp - U:007 [+102 exp]

Tactical Bomber
+ Junkers J.VII , , 5 bars , 553 exp , German Freikorps , 10/10 , Combat Support , 9 kill , 0 pp - U:015 [+42 exp]
Junkers J.VII , , 2 bars , 267 exp , German Freikorps , 7/10 , 3 kill , 1188 pp - U:016 [+85 exp]

Player 1 : German Freikorps
Killed: INF:319 TNK:47 RCN:46 AT:57 FLAK:1 FORT:91 ATY:59 AD:7 FTR:21 TB:12 SUB:7 DD:9 CRs:10 Total: 686
Lost : INF:43 TNK:1 RCN:11 AT:5 FLAK:1 FORT:20 ATY:2 AD:1 FTR:1 TB:2 LB:4 DD:10 CRs:7 Total: 108

BV 11
V 4
TV 0
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 3538 exp, 133 kill, 0 pp Average: 708 exp, 27 kill, 0 pp
Tank * 2 Units * 1 Leaders Total : 1306 exp, 82 kill, 720 pp Average: 653 exp, 41 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 445 exp, 17 kill, 0 pp Average: 445 exp, 17 kill, 0 pp
Anti-tank * 2 Units * 2 Leaders Total : 1438 exp, 34 kill, 900 pp Average: 719 exp, 17 kill, 450 pp
FlaK * 1 Units * 1 Leaders Total : 1348 exp, 43 kill, 0 pp Average: 1348 exp, 43 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 2780 exp, 43 kill, 0 pp Average: 927 exp, 14 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 599 exp, 16 kill, 0 pp Average: 599 exp, 16 kill, 0 pp
Tactical Bomber * 2 Units * 1 Leaders Total : 820 exp, 12 kill, 1188 pp Average: 410 exp, 6 kill, 594 pp
* Summary: * 17 Units * 9 Leaders Total : 12274 exp, 380 kill, 2808 pp Average: 722 exp, 22 kill, 165 pp

Player 1 German Freikorps has 30 units total (core+aux):
Infantry : 10
Tank : 2
Recon : 1
Anti-tank : 4
FlaK : 1
Fortification : 2
Artillery : 4
Air Defense : 2
Fighter : 2
Tactical Bomber : 2

Player 2 Soviet Red Army has 5 units total (core+aux):
Fortification : 2
Artillery : 1
Air Defense : 1
Tactical Bomber : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-4) ..  #16 Cesis  1919-6
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 ArtillerieWn 12.2 (ATY):   5, 18,  0,  7,     4,  4,   3,   3,   852pp,  Avail:1919-5
	 Kradschuetzen 19 (INF):   2,  8,  1,  1,     7,  6,   0,   4,   300pp,  Avail:1919-6
	 10cm M17 (ATY):   3, 14,  0,  4,     1,  4,   4,   3,   636pp,  Avail:1919-5
	 10.5cm Krupp M16 (ATY):   5, 15,  0,  7,     2,  6,   3,   3,   480pp,  Avail:1919-5
	 7.7 FlaK M17 [FH] (FlaK):   7,  9,  8,  5,     4,  6,   2,   3,   492pp,  Avail:1919-5
	 Marienwagen 7.7 [FH] (FlaK):  10, 10,  9,  5,     4,  6,   2,   6,   780pp,  Avail:1919-6
	 Infanterie 19 (INF):   4,  9,  2,  2,    10,  8,   0,   3,   348pp,  Avail:1919-6
     Victory ..  also #16
     Tactical Victory ..  also #16
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Parabellum
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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-17 20:17, Sunday

16 Posen Offensive bv-1
11/05/1919 Posen Offensive

Herr Oberst, your next assignment is of unique diplomatic delicacy on Germany's eastern frontier: the Posen region. Following the Polish uprising in December of 1918, our troops have been unable to resist the onslaught. Having fortified our units in this disputed region, the Polish army seems to be awaiting some sort of a diplomatic move by the French. You must act decisively to interfere with these plans.

You will command your Freikorps in an infiltration operation beyond the Polish lines. The local Posen Landwehr has formed to resist the Polish rule and to assist your troops. You will initiate an uprising among the German population. Following these actions, the Reichswehr 66th Gen-Kommando will initiate its general offensive to come to your aid and to recapture Posen. The army planners feel that as long as the Reichswehr moves to protect German interests in the disputed region, the action can be classified under the same rules of engagement as those you have followed in the Baltics.

You will be facing a well-armed army with extensive cavalry and armored train forces. Use the element of surprise in the opening phase of the conflict to secure favorable territory. Expect the Posen Landwehr to mobilize soon after your troops enter the region.

Note: in order to simulate the delayed entrance of the Reichswehr into action, the bulk of your troops start behind a minefield. Await the arrival of mine clearers to join the battle.
At HQ, I improved INF and ATY.

The promised mine clearers don't appear until turn 5, so I don't think it's a good idea to wait until then to fight the mines. The units lose strength, but they reach the battlefield sooner. This is important, because otherwise the BV is harder to reach.
In the south, the aux units are alone against the enemy. Fight carefully here and do not sacrifice the units unnecessarily, otherwise you will have big problems with the VH here.

Current scenario: Posen Offensive, VH prestige is 0 , All map prestige is: 120
Army cost: 2880 , Current prestige is 1690
Prestige available on map yet is 40 pp ( 0 pp in VH to capture) * Turn: 14
AI stance is Aggressive Using map: 226
if BV: +200, Cesis , cap 5400, 15 turns prestige: 170
if V : +200, Cesis , cap 5400, 20 turns prestige: 220
if TV: +250, Cesis , cap 5400, 25 turns prestige: 220
if Ls: +250, Cesis , cap 5400, 25 turns prestige: 220

Infantry
* Freikorps Infanterie , Fahrraeder , 2/10/4 Lnd Div , 5 bars , 705 exp , German Freikorps , 10/10 , Combat Support , 28 kill , 0 pp - U:001 [+12 exp]
* Freikorps Infanterie , Fahrraeder , 3/10/4 Lnd Div , 5 bars , 957 exp , German Freikorps , 8/10 , 41 kill , 0 pp - U:002 [+93 exp]
* Freikorps Infanterie , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 1141 exp , German Freikorps , 3/10 , Infiltration Tactics , 50 kill , 0 pp - U:003 [+45 exp]
+ Grenadiere [S] , PzPaechWagen , , 5 bars , 747 exp , German Freikorps , 4/10 , 20 kill , 0 pp - U:010 [+128 exp]
+ Kradschuetzen 19 , , 3 bars , 357 exp , German Freikorps , 1/10 , 4 kill , 0 pp - U:017 [+91 exp]

Tank
Kavallerie , , 5 bars , 791 exp , German Freikorps , 6/10 , 45 kill , 360 pp - U:011 [+62 exp]
Kavallerie , , 5 bars , 646 exp , German Freikorps , 5/10 , Aggressive Attack , 46 kill , 360 pp - U:013 [+69 exp]

Recon
+ Erhardt BhlWgn M17 , , 5 bars , 508 exp , German Freikorps , 4/10 , 19 kill , 0 pp - U:014 [+63 exp]

Anti-tank
Spandau M08/15 [DSF] , Erhardt LKW , , 5 bars , 808 exp , German Freikorps , 8/10 , Fire Discipline , 13 kill , 480 pp - U:008 [+99 exp]
7.5cm FK17 , Erhardt LKW , , 5 bars , 833 exp , German Freikorps , 8/10 , Skilled Reconnaissance , 29 kill , 492 pp - U:009 [+104 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 1543 exp , Kaiser Germany , 7/8 , Overwhelming Attack , 45 kill , 0 pp - U:005 [+195 exp]

Artillery
* 7.7cm Krupp M16 , Erhardt LKW , 4/Abt./4 Lnd Div , 5 bars , 1981 exp , German Freikorps , 7/10 , Overwhelming Attack , 38 kill , 0 pp - U:004 [+136 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 787 exp , Kaiser Germany , 9/8 , 5 kill , 0 pp - U:006 [+31 exp]
+ 15cm Krupp M13 , Flatcar , , 2 bars , 246 exp , German Freikorps , 10/10 , 7 kill , 0 pp - U:012 [+67 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 5 bars , 601 exp , German Freikorps , 9/10 , Aggressive Attack , 16 kill , 0 pp - U:007 [+2 exp]

Tactical Bomber
+ Junkers J.VII , , 5 bars , 636 exp , German Freikorps , 8/10 , Combat Support , 12 kill , 0 pp - U:015 [+83 exp]
Junkers J.VII , , 3 bars , 372 exp , German Freikorps , 10/10 , Skilled Ground Attack , 9 kill , 1188 pp - U:016 [+105 exp]

Player 1 : German Freikorps
Killed: INF:339 TNK:57 RCN:47 AT:61 FLAK:1 FORT:106 ATY:69 AD:9 FTR:24 TB:15 SUB:7 DD:9 CRs:10 Total: 754
Lost : INF:48 TNK:1 RCN:11 AT:5 FLAK:1 FORT:20 ATY:3 AD:1 FTR:1 TB:3 LB:4 DD:10 CRs:7 Total: 115

BV 12
V 4
TV 0
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 3907 exp, 143 kill, 0 pp Average: 781 exp, 29 kill, 0 pp
Tank * 2 Units * 1 Leaders Total : 1437 exp, 91 kill, 720 pp Average: 719 exp, 46 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 508 exp, 19 kill, 0 pp Average: 508 exp, 19 kill, 0 pp
Anti-tank * 2 Units * 2 Leaders Total : 1641 exp, 42 kill, 972 pp Average: 821 exp, 21 kill, 486 pp
FlaK * 1 Units * 1 Leaders Total : 1543 exp, 45 kill, 0 pp Average: 1543 exp, 45 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 3014 exp, 50 kill, 0 pp Average: 1005 exp, 17 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 601 exp, 16 kill, 0 pp Average: 601 exp, 16 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 1008 exp, 21 kill, 1188 pp Average: 504 exp, 11 kill, 594 pp
* Summary: * 17 Units * 10 Leaders Total : 13659 exp, 427 kill, 2880 pp Average: 803 exp, 25 kill, 169 pp

Player 1 German Freikorps has 47 units total (core+aux):
Infantry : 19
Tank : 6
Recon : 2
Anti-tank : 4
FlaK : 1
Fortification : 2
Artillery : 7
Air Defense : 1
Fighter : 2
Tactical Bomber : 3

Player 2 Poland has 27 units total (core+aux):
Infantry : 7
Tank : 1
Recon : 3
Anti-tank : 2
Fortification : 11
Artillery : 2
Air Defense : 1

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-5) ..  #17 Goltz in Riga  1919-7
	 Unit, (Class):  HA, SA, AA, NA,   GD, AD, Rng, Ini
	 Kradschuetzen 19 (INF):   2,  8,  1,  1,     7,  6,   0,   4,   300pp,  Avail:1919-6
	 Marienwagen 7.7 [FH] (FlaK):  10, 10,  9,  5,     4,  6,   2,   6,   780pp,  Avail:1919-6
	 Infanterie 19 (INF):   4,  9,  2,  2,    10,  8,   0,   3,   348pp,  Avail:1919-6
     Victory ..  also #17
     Tactical Victory ..  also #17
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-18 19:41, Monday

17 Cesis bv-2
22/06/1919 Battle of Cesis

With most of Latvia free of the presence of the Red Army, Herr von der Goltz has begun negotiations with the Entente and local governments to build an expeditionary force to send eastward against the retreating Red Army. Goltz has insisted on retaining supreme German control of such a force.

Herr Generalmajor, there have been some disturbing developments in Latvia. Despite the Freikorps' efforts to battle Bolshevism in Latvia, a faction has split off the government friendly to us and has begun organizing an independent Lettish army with the help of Britain. This army refuses to co-operate with our command and has summoned the forces of the Estonian Army to their aid.

Although it is unclear who has fired the first shots at Cesis, the development is serious. The Estonians have dispatched their Soomusrongide Diviis against us. You must stop this upstart rebellion if our gains of the first part of the year are to hold any permanence.

------------------------
Note: In this scenario the Estonian/Latvian troops are side 2--which is the Bolshevik side. Unfortunately, there are only two sides the game will allow, so please imagine that these troops are not really Bolsheviks...
HQ: no activity in the first attempt, but I aborted it after a few turns. After that I used the prestige I saved and upgraded the INF to the current model. With that it ran better.

I start without my own airfield. The enemy airfield in the north-west is very well defended and the capture takes several turns. It is recommended to look for an easier alternative in the north-east ...
Expect enemy reinforcements from the south-west. There is also a lot gathering in the north. I am grateful to have two very strong bombers and an outstanding ATY - they currently make the difference in all scenarios.

Current scenario: Cesis, VH prestige is 200 , All map prestige is: 520
Army cost: 2880 , Current prestige is 1121
Prestige available on map yet is 80 pp ( 0 pp in VH to capture) * Turn: 11
AI stance is Aggressive Using map: 26
if BV: +300, Goltz in Riga , cap 6500, 13 turns prestige: 300
if V : +300, Goltz in Riga , cap 6500, 17 turns prestige: 380
if TV: +350, Goltz in Riga , cap 6500, 22 turns prestige: 380
if Ls: +350, Goltz in Riga , cap 6500, 22 turns prestige: 380

Infantry
* Infanterie 19 , Erhardt LKW/Inf , 2/10/4 Lnd Div , 5 bars , 752 exp , German Freikorps , 9/10 , Combat Support , 31 kill , 0 pp - U:001 [+47 exp]
* Infanterie 19 , Erhardt LKW/Inf , 3/10/4 Lnd Div , 5 bars , 1007 exp , German Freikorps , 7/10 , 43 kill , 0 pp - U:002 [+50 exp]
* Infanterie 19 , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 1181 exp , German Freikorps , 9/10 , Infiltration Tactics , 53 kill , 0 pp - U:003 [+40 exp]
+ Infanterie 19 , PzPaechWagen , , 5 bars , 799 exp , German Freikorps , 8/10 , 21 kill , 0 pp - U:010 [+52 exp]
+ Kradschuetzen 19 , , 4 bars , 404 exp , German Freikorps , 3/10 , 4 kill , 0 pp - U:017 [+47 exp]

Tank
Kavallerie , , 5 bars , 874 exp , German Freikorps , 3/10 , 51 kill , 360 pp - U:011 [+83 exp]
Kavallerie , , 5 bars , 686 exp , German Freikorps , 4/10 , Aggressive Attack , 51 kill , 360 pp - U:013 [+40 exp]

Recon
+ Erhardt BhlWgn M17 , , 5 bars , 544 exp , German Freikorps , 9/10 , 21 kill , 0 pp - U:014 [+36 exp]

Anti-tank
Spandau M08/15 [DSF] , Erhardt LKW , , 5 bars , 888 exp , German Freikorps , 10/10 , Fire Discipline , 20 kill , 480 pp - U:008 [+80 exp]
7.5cm FK17 , Erhardt LKW , , 5 bars , 878 exp , German Freikorps , 10/10 , Skilled Reconnaissance , 32 kill , 492 pp - U:009 [+45 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 1696 exp , Kaiser Germany , 7/8 , Overwhelming Attack , 49 kill , 0 pp - U:005 [+153 exp]

Artillery
* 7.7cm Krupp M16 , Erhardt LKW , 4/Abt./4 Lnd Div , 5 bars , 2066 exp , German Freikorps , 14/10 , Overwhelming Attack , 41 kill , 0 pp - U:004 [+85 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 845 exp , Kaiser Germany , 9/8 , 5 kill , 0 pp - U:006 [+58 exp]
+ 15cm Krupp M13 , Flatcar , , 2 bars , 264 exp , German Freikorps , 6/10 , 7 kill , 0 pp - U:012 [+18 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 5 bars , 709 exp , German Freikorps , 9/10 , Aggressive Attack , 18 kill , 0 pp - U:007 [+108 exp]

Tactical Bomber
+ Junkers J.VII , , 5 bars , 755 exp , German Freikorps , 9/10 , Combat Support , 13 kill , 0 pp - U:015 [+119 exp]
Junkers J.VII , , 4 bars , 413 exp , German Freikorps , 8/10 , Skilled Ground Attack , 9 kill , 1188 pp - U:016 [+41 exp]

Player 1 : German Freikorps
Killed: INF:363 TNK:63 RCN:51 AT:64 FLAK:2 FORT:115 ATY:74 AD:9 FTR:24 TB:16 SUB:7 DD:9 CRs:10 Total: 807
Lost : INF:53 TNK:1 RCN:11 AT:6 FLAK:1 FORT:23 ATY:3 AD:1 FTR:1 TB:3 LB:4 DD:10 CRs:7 Total: 124

BV 13
V 4
TV 0
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 4143 exp, 152 kill, 0 pp Average: 829 exp, 30 kill, 0 pp
Tank * 2 Units * 1 Leaders Total : 1560 exp, 102 kill, 720 pp Average: 780 exp, 51 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 544 exp, 21 kill, 0 pp Average: 544 exp, 21 kill, 0 pp
Anti-tank * 2 Units * 2 Leaders Total : 1766 exp, 52 kill, 972 pp Average: 883 exp, 26 kill, 486 pp
FlaK * 1 Units * 1 Leaders Total : 1696 exp, 49 kill, 0 pp Average: 1696 exp, 49 kill, 0 pp
Artillery * 3 Units * 1 Leaders Total : 3175 exp, 53 kill, 0 pp Average: 1058 exp, 18 kill, 0 pp
Air Defense * 1 Units * 1 Leaders Total : 709 exp, 18 kill, 0 pp Average: 709 exp, 18 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 1168 exp, 22 kill, 1188 pp Average: 584 exp, 11 kill, 594 pp
* Summary: * 17 Units * 10 Leaders Total : 14761 exp, 469 kill, 2880 pp Average: 868 exp, 28 kill, 169 pp

Player 1 German Freikorps has 30 units total (core+aux):
Infantry : 12
Tank : 2
Recon : 2
Anti-tank : 3
FlaK : 1
Fortification : 3
Artillery : 3
Air Defense : 2
Tactical Bomber : 2

Player 2 Estonia, , Latvia has 9 units total (core+aux):
Infantry : 1
Anti-tank : 1
Fortification : 2
Artillery : 3
Fighter : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Use Fuel as defined (so no reset when load)
Use Ammo as defined (so no reset when load)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Victory ..  also #254
     Tactical Victory ..  also #254
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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Re: CC 48 - Parabellum @ 100%

Post by Parabellum » 2022-04-18 19:54, Monday

18 Goltz in Riga bv-8
03/07/1919 Goltz in Riga

Herr Generalleutnant, despite our efforts at Cesis, the Estonians have overwhelmed our forces. The Esierne Division has begun its retreat to Riga.

The rebel troops have now secured the assistance of the British navy and airforce. In addition, Fort Vecaki to the NE of Riga has been captured by Russian troops loyal to the rebel alliance. They have begun a bombardment of Riga and are receiving supplies from the British fleet.

You must relieve the Baltische Landwehr defending Riga, and you must sweep the area clean of all rebel troops. This will be the most difficult task, but von der Goltz holds faith in your troops.

You will receive assistance from the VI Guard-Reserve Korps and its supporting vessels and airforce within a few days.

Good luck!

------------------------
Note: In this scenario the Estonian/Latvian troops are side 2--which is the Bolshevik side. Unfortunately, there are only two sides the game will allow, so please imagine that these troops are not really Bolsheviks...
I also aborted the first attempt after a few turns. I noticed that the battle will be decided in the north and therefore I have to delegate my best units there. After I quickly lost the VH in the first attempt and all attempts to recapture it failed, I managed to recapture the VH in the second attempt directly in the first counterattack and hold it. This allowed the very early BV.

In the south, two VH must be captured. An own airfield is nearby. With the help of the bombers, the conquest is possible even with a few units.

For the defense of Riga against broken through enemies I bought two INF + two ATY. They prevented nasty surprises.

Current scenario: Goltz in Riga, VH prestige is 80 , All map prestige is: 240
Army cost: 4080 , Current prestige is 318
Prestige available on map yet is 160 pp ( 0 pp in VH to capture) * Turn: 7
AI stance is Aggressive Using map: 337
BV: Win , turn prestige: 460
V : Win , turn prestige: 520
TV: Win , turn prestige: 600
Ls: Win , turn prestige: 600

Infantry
* Infanterie 19 , Erhardt LKW/Inf , 2/10/4 Lnd Div , 5 bars , 772 exp , German Freikorps , 9/10 , Combat Support , 31 kill , 0 pp - U:001 [+20 exp]
* Infanterie 19 , Erhardt LKW/Inf , 3/10/4 Lnd Div , 5 bars , 1007 exp , German Freikorps , 10/10 , 43 kill , 0 pp - U:002
* Infanterie 19 , Erhardt LKW/Inf , 1/10/4 Lnd Div , 5 bars , 1205 exp , German Freikorps , 7/10 , Infiltration Tactics , 56 kill , 0 pp - U:003 [+24 exp]
+ Infanterie 19 , PzPaechWagen , , 5 bars , 840 exp , German Freikorps , 6/10 , 23 kill , 0 pp - U:010 [+41 exp]
+ Kradschuetzen 19 , , 4 bars , 439 exp , German Freikorps , 6/10 , 4 kill , 0 pp - U:017 [+35 exp]
Freikorps Infanterie , , 2 bars , 265 exp , German Freikorps , 9/10 , 1 kill , 180 pp - U:129 [+15 exp]
Freikorps Infanterie , , 2 bars , 253 exp , German Freikorps , 10/10 , 1 kill , 180 pp - U:130 [+3 exp]

Tank
Kavallerie , , 5 bars , 891 exp , German Freikorps , 10/10 , 54 kill , 360 pp - U:011 [+17 exp]
Kavallerie , , 5 bars , 710 exp , German Freikorps , 7/10 , Aggressive Attack , 55 kill , 360 pp - U:013 [+24 exp]

Recon
+ Erhardt BhlWgn M17 , , 5 bars , 558 exp , German Freikorps , 9/10 , 22 kill , 0 pp - U:014 [+14 exp]

Anti-tank
Spandau M08/15 [DSF] , Erhardt LKW , , 5 bars , 916 exp , German Freikorps , 6/10 , Fire Discipline , 21 kill , 480 pp - U:008 [+28 exp]
7.5cm FK17 , Erhardt LKW , , 5 bars , 960 exp , German Freikorps , 9/10 , Skilled Reconnaissance , 34 kill , 492 pp - U:009 [+82 exp]

FlaK
* FlakWgn 7.7/AT [FH] , FlakWgn 7.7/AA , Flak/PzZug #2 , 5 bars , 1747 exp , Kaiser Germany , 8/8 , Overwhelming Attack , 51 kill , 0 pp - U:005 [+51 exp]

Artillery
* 7.7cm Krupp M16 , Erhardt LKW , 4/Abt./4 Lnd Div , 5 bars , 2149 exp , German Freikorps , 15/10 , Overwhelming Attack , 45 kill , 0 pp - U:004 [+83 exp]
* ArtillerieWn 7.5 , Aty/PzZug #2 , 5 bars , 875 exp , Kaiser Germany , 9/8 , 5 kill , 0 pp - U:006 [+30 exp]
+ 15cm Krupp M13 , Flatcar , , 2 bars , 291 exp , German Freikorps , 10/10 , 7 kill , 0 pp - U:012 [+27 exp]
7.7cm Krupp M16 , Pferdewagen , , 2 bars , 253 exp , German Freikorps , 10/10 , 0 kill , 420 pp - U:128 [+3 exp]
7.7cm Krupp M16 , Pferdewagen , , 2 bars , 263 exp , German Freikorps , 10/10 , 0 kill , 420 pp - U:131 [+13 exp]

Air Defense
* 3.7 Sockelflak , Fahrraeder , , 5 bars , 717 exp , German Freikorps , 10/10 , Aggressive Attack , 18 kill , 0 pp - U:007 [+8 exp]

Tactical Bomber
+ Junkers J.VII , , 5 bars , 815 exp , German Freikorps , 9/10 , Combat Support , 14 kill , 0 pp - U:015 [+60 exp]
Junkers J.VII , , 4 bars , 460 exp , German Freikorps , 8/10 , Skilled Ground Attack , 11 kill , 1188 pp - U:016 [+47 exp]

Player 1 : German Freikorps
Killed: INF:372 TNK:69 RCN:55 AT:66 FLAK:2 FORT:117 ATY:80 AD:9 FTR:24 TB:16 SUB:7 DD:10 CRs:11 Total: 838
Lost : INF:58 TNK:1 RCN:12 AT:6 FLAK:1 FORT:25 ATY:3 AD:1 FTR:1 TB:3 LB:4 DD:10 CRs:7 Total: 132

BV 14
V 4
TV 0
L 0

Averages:
Infantry * 7 Units * 2 Leaders Total : 4781 exp, 159 kill, 360 pp Average: 683 exp, 23 kill, 51 pp
Tank * 2 Units * 1 Leaders Total : 1601 exp, 109 kill, 720 pp Average: 801 exp, 55 kill, 360 pp
Recon * 1 Units * 0 Leaders Total : 558 exp, 22 kill, 0 pp Average: 558 exp, 22 kill, 0 pp
Anti-tank * 2 Units * 2 Leaders Total : 1876 exp, 55 kill, 972 pp Average: 938 exp, 28 kill, 486 pp
FlaK * 1 Units * 1 Leaders Total : 1747 exp, 51 kill, 0 pp Average: 1747 exp, 51 kill, 0 pp
Artillery * 5 Units * 1 Leaders Total : 3831 exp, 57 kill, 840 pp Average: 766 exp, 11 kill, 168 pp
Air Defense * 1 Units * 1 Leaders Total : 717 exp, 18 kill, 0 pp Average: 717 exp, 18 kill, 0 pp
Tactical Bomber * 2 Units * 2 Leaders Total : 1275 exp, 25 kill, 1188 pp Average: 638 exp, 13 kill, 594 pp
* Summary: * 21 Units * 10 Leaders Total : 16386 exp, 496 kill, 4080 pp Average: 780 exp, 24 kill, 194 pp

Player 1 German Freikorps has 55 units total (core+aux):
Infantry : 12
Tank : 2
Recon : 3
Anti-tank : 5
FlaK : 1
Fortification : 10
Artillery : 5
Air Defense : 3
Fighter : 2
Tactical Bomber : 5
Submarine : 6
Auxiliary Ship : 1

Player 2 Latvia has 32 units total (core+aux):
Infantry : 10
Tank : 1
Anti-tank : 4
FlaK : 1
Fortification : 5
Artillery : 4
Air Defense : 2
Fighter : 3
Tactical Bomber : 2

Code: Select all

*   <- original core (don't count against cap)
+   <- BV prototype
pp  <- prestige points

*SCENARIO OPTIONS*
Can set default experience for new units
Use current / basic strength as defined (so no reset current to basic)
Allow setting default unit's strength for each player (also when getting prototypes)
allow settting a time frame in range between 1 and 12 months for valid prototypes
***  PG2 Mode  ***

*** New units available in next scenario:
     Brilliant Victory (1919-7) ..  #0 Friekorps Training I  1916-5
	 No new units!
     Tactical Victory (1919-7) ..  #0 Friekorps Training I  1916-5
	 No new units!
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

Locked