Fun and technology on maps

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sympatyk
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Re: Fun and technology on maps

Post by sympatyk » 2022-08-12 15:29, Friday

:howdy
I did a brief analysis
First, map 92 with cities marked

Image

and then the same cities on the google map

Image

Considering the map - sent by you (italiap3it3.jpg) The northernmost city is Celano, so now I will be matching image 92 ....

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Re: Fun and technology on maps

Post by randowe » 2022-08-12 15:44, Friday

As i have said, the map is not very accurate, but it is the best Italy map we have :dunno :cool

Please take your time. If the map i finished in 3 months it will be fine. There is no need to rush it.
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Re: Fun and technology on maps

Post by sympatyk » 2022-08-12 17:09, Friday

... There is a specific forest here -> you cannot distinguish it from hills .... do something about it?

... I'll try to make a map from scratch

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Re: Fun and technology on maps

Post by randowe » 2022-08-13 11:58, Saturday

You can keep the forest as it is. It originates from the SSI map #5 Salerno. That's why i called it "italian style" :lol
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Re: Fun and technology on maps

Post by sympatyk » 2022-08-14 16:38, Sunday

:howdy
Please check - if you meant such a map?
Are the rivers and roads proper?
Red marking (to be done) - these are the cities listed on the map 92 -> arranged according to the italiap3it3.jpg map + airports and cities from mapaitaliap3it3.jpg
I need bridges (to be done)
https://drive.google.com/file/d/12qh9dt ... sp=sharing

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Re: Fun and technology on maps

Post by randowe » 2022-08-14 17:41, Sunday

sympatyk wrote:
2022-08-14 16:38, Sunday
Please check - if you meant such a map?
Yes exactly :clap :notworthy :cool

Maybe make the small rivers a little bit wider? What do you think? A river hex is a river hex and it is okay to make the little rivers wider.
I think you will also add more cities like Anzio and Nettuno at the coast south of Rome?
Or San Felice Circeo at the end of the road west of Terracina. But it is your decision :cool
Do you work on the coastline and islands in the south?

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Re: Fun and technology on maps

Post by sympatyk » 2022-08-15 16:07, Monday

Do you consider this drawing finished?
Your move ....

https://drive.google.com/file/d/12tslEa ... sp=sharing

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Re: Fun and technology on maps

Post by randowe » 2022-08-15 19:27, Monday

sympatyk wrote:
2022-08-15 16:07, Monday
Do you consider this drawing finished?
Your move ....

https://drive.google.com/file/d/12tslEa ... sp=sharing
The map looks great :clap :clap :banana

Maybe you can add some more cities and ports and an airfield? I marked it on the map. Also maybe make the small villages bigger.
One question. You changed the graphics of the cities. You don't like the cities from map #5 and #92? Should i cut them out and send to you?

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Re: Fun and technology on maps

Post by sympatyk » 2022-08-15 22:00, Monday

Don't I like the image of the cities in maps 5 and 92? -> I like them, but I don't have them -> I give you what are available ...
You say that cities should occupy 2 or 3 hexes instead of one -> mark these hexes exactly
Added ports (like I have them)
Roads changed
the current drawing
https://drive.google.com/file/d/12vWPla ... sp=sharing
Only because you answer immediately, the work is at this stage -> used the evening of Saturday, Sunday and Monday (in Poland free from work) From tomorrow, a new reality ...
Think about it - and apply all the changes you want -> this is the map for you

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Re: Fun and technology on maps

Post by randowe » 2022-08-16 11:03, Tuesday

There is no need to rush it. As i have said, it is completely fine when the map is finished in 3 months or something like that.
I can prepare a file with the italian city graphics. No Problemo :cool
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Re: Fun and technology on maps

Post by sympatyk » 2022-08-17 17:30, Wednesday

I forgot to send you a mapx - Of course there are no missing cities ....

https://drive.google.com/file/d/12vfR3c ... sp=sharing

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Re: Fun and technology on maps

Post by sympatyk » 2022-09-28 14:34, Wednesday

:howdy
I would like to finish this map
Could you designate hexes for cities - size of cities / hexes?

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Re: Fun and technology on maps

Post by randowe » 2022-09-28 16:30, Wednesday

:howdy I am not at home this week and can't help much. Please create the map so you are happy with it. Choose the bigger cities and cities that are historically important like Anzio. Then when there is too much empty space, choose some more villages.

You can cut out "italian" city grafics from map number 5, Salerno. Don't know if you want to do that.
But it is your map, so you can choose what you like the most :cool
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Re: Fun and technology on maps

Post by sympatyk » 2022-09-29 13:22, Thursday


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Re: Fun and technology on maps

Post by randowe » 2022-09-29 21:24, Thursday

fantastic! :clap :notworthy :cool
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Re: Fun and technology on maps

Post by sympatyk » 2022-12-06 08:11, Tuesday

Dlaczego mapa jest zła?
Why is the map wrong?


Na początek należy przypomieć jak były robione mapy za czasów PG2
Mapa dla gry w PG2 składała się
- z obrazka w formacie *.shp (zapisany obraz - podzielony na kilka części (pliki . shp), w palecie kolorów 8bit – kolory indeksowane)
- z pliku *.map (zapisane informacje o terenie i drogach dla kożdego hex)
- z pliku *.txt (zapisane nazwy wybranych hex – miast, rzek ...)

At the beginning, it should be reminded how the maps were made in the times of PG2
The map for the game in PG2 consisted of
- from an image in *.shp format (saved image - divided into several parts (.shp files), in the 8bit color palette - indexed colors)
- from a *.map file (saved information about terrain and roads for each hex)
- from *.txt file (saved names of selected hex - cities, rivers ...)

Utworzony scenariusz na podstawie takiej mapy - potrzebował do odtwarzania w grze – właściwego pliku *map w katalogu mapfiles oraz właściwych plików *shp

The scenario created on the basis of such a map - needed to play in the game - the correct *map file in the mapfiles directory and the correct *shp files

Obecnie scenariusz utworzony w OG - nie potrzebuje dodatkowych plików
Mapy tworzone dla OG składają się
- z rysunku (format png, jpg – ilość zastosowanych kolorów ogranicza tylko waga pliku w MB)
- z pliku *mapX ( zawiera informacje o terenie, drogach, kolei, nazwy)

Currently a scenario created in OG - no additional files needed
Maps made for OG consist of
- from a drawing (png, jpg format - the number of colors used is limited only by the file weight in MB)
- from the *mapX file (contains information about the terrain, roads, railways, names)

A teraz do sedna problemu
Now to the heart of the problem

Jeden z graczy zgłosił, że mapa do scenariusza Arras jest niepoprawna
Teren oraz nazwy nie są zgodne z rysunkiem
Aby to sprawdzić – otworzyłem scenariusz w suite – okazało się – jest źle
Mapa Arras oraz Arras2 powstała jeszcze za czasów PG2 (na tym samym obrazku)
Pobrałem więc stosowne pliki - arras.map i map128.txt (zmieniłem nazwę, by nienadpisać pliku na arras_nov.map)
One player reported that the map for the Arras scenario is incorrect
The terrain and names are not as shown in the picture
To check it - I opened the scenario in the suite - it turned out - it's wrong
The map of Arras and Arras2 was created in the times of PG2 (same picture)
So I downloaded the appropriate files - arras.map and map128.txt (I changed the name to not overwrite the file to arras_nov.map)

Otworzyłem w suicie
Na pierwszy rzut oka znalazłem wiele nieścisłości między obrazkiem, a plikiem - arras.map
I opened in the suite
At first glance I found many inconsistencies between the image and the file - arras.map

Image

Plik arras2.map oparty na tym samym rysunku ma poprawione drogi i poprawiony teren, ale też zawiera błędy – szczególnie w nazwach
The arras2.map file based on the same drawing has corrected roads and terrain, but also contains errors - especially in names

Image

W późniejszym czasie powstały pliki arras.mapx oraz arras2.mapx – mają już tylko kilka błędów
Later, arras.mapx and arras2.mapx files were created - they only have a few bugs

Image

Mój proponowany plik My proposed file
arras.mapx
https://drive.google.com/file/d/14COaCt ... sp=sharing

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