mythos wrote: ↑
2020-08-20 19:39, Thursday
Suite and OG both have the Option to draw (actually "overlay" ) tiles onto an existing jpg. Currently supported are:
Maybe Luis would agree to add City to the list - tiles for this do exist already from Tiled Maps.
Yes, I've ponder many times to add the possibility of "painted" cities similar to Airfield, Fort, Port or Rail-Stations, but surely it won't fix Alex's issue.
Anyway I refrained because the current terrain "painted" over the image are not using the Tiles components but icons from hex_marks.png
(or even from deprecated hex_grids.png) which we are avoiding to change since long ago because they are hard to keep updated in every player local drive.
Moving to use for all of them the tiles from the hex_tiledecors*.png (depending the scenario latitud) would be possible, except for ports and rail-stations, and I really dislike such mixing solution.
IMHO, Alex doesn't want to use the map for any OG scenario but rather to use with Panzer Marshall.
Btw: which formats does PzMarshall use for images and map definition cells ?
I mean, does it use standar PG2 formats (.shp and .map) or something different
@ Luis, is it possible to edit the map picture and mapx file and add villages to the Kherson map although it has been already uploaded to mapfinder?
It is not impossible to replace one or more file/s related with any existing record in the database (txt, shp, jpg, png, mapx ..), but we cannot know when a map already published at Mapfinder is already used by anyone, so I am strongly against changing it, except if it is done almost immediately to fix a bug.
@Alex: if you want the map only to use with Panzer Marshall, I'd better suggest to tweak the image and the mapx and convert again to PzMarshall format