Design: Clash of Empires

Tips and tricks for the designers, playtests.

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Guille
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Design: Clash of Empires

Post by Guille » 2019-10-23 11:06, Wednesday

Hi to all.

I think that is time to continue working on this, as it seems that there is a lack of new campaigns. I'll start playing the finished scenarios to see how they work now.

The path as it is now is the following:
1914
Stalluponen (finished and tested)
Gumbinnen (finished and tested)
Tannenberg (finished and tested)
Masurian Lakes (finished and tested)
First Battle of Lodz (finished)
Second Battle of Lodz (finished)
1915
Osowiec (finished)
Przasnysz (finished)
Gorlice-Tarnow
Novogeorgievsk
Kaunas?
Maybe one more?
1916
Narotch
Brusilov
Romania?
One or two more...
1917
Romania?
Riga/Operation Albion?
Kerenksy Offensive?
1918
Some scenarios in the local wars: Finland, Estonia, Russian Civil War...

Any suggestions will be welcomed. :banana
Last edited by Guille on 2019-11-18 13:23, Monday, edited 1 time in total.

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Guille
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Re: Design: Clash of Empires

Post by Guille » 2019-10-23 11:12, Wednesday

Stalluponen doesn't play as expected. Maybe its because of the changes in the AI, but the enemy is more cautious and it's not posible to kill the required number of units in the turns given. I'll try with the diferent AIs to see how it plays, and as a last resort will change the VC. :dunno

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Re: Design: Clash of Empires

Post by LuisGuzman » 2019-10-23 16:21, Wednesday

Guille wrote:
2019-10-23 11:12, Wednesday
Stalluponen doesn't play as expected. Maybe its because of the changes in the AI, but the enemy is more cautious and it's not posible to kill the required number of units in the turns given. I'll try with the diferent AIs to see how it plays, and as a last resort will change the VC. :dunno
Which AI have you set, 0.91 or 2.0 ?
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Guille
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Re: Design: Clash of Empires

Post by Guille » 2019-10-23 18:36, Wednesday

LuisGuzman wrote:
2019-10-23 16:21, Wednesday
Which AI have you set, 0.91 or 2.0 ?
First I used default, on second try 0.91 and on third 2.0; last one played better.

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Guille
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Re: Design: Clash of Empires

Post by Guille » 2019-10-25 11:47, Friday

I added one turn to Stalluponen, decreased by one the number of units that the player needs to kill and set objectives to some enemy units and it played as intended. Last turn BV and a gun as prototype (there is a list of protos, because if not you could earn a 305mm monster gun).

Gumbinnen worked at first try; maybe I'll do more tweaking here and there, but it's good enough. There was some hard fighting in the southern VH that changed hands several times.

Here is the core at the end of Gumbinnen:

Infantry
* Grenadiere 10 , 1G/1/I/[8] , 0 bars , 37 exp , German Empire , 9/9 , 8 kill , 0 pp - U:003
* Infanterie 10 , 41/1/I/[8] , 0 bars , 80 exp , German Empire , 5/9 , 4 kill , 0 pp - U:004
* Infanterie 10 , 41/1/I/[8] , 0 bars , 51 exp , German Empire , 8/9 , 3 kill , 0 pp - U:005

Machine Guns
* 7,92mm MG 08 , lePferdewagen , MG/1/I/[8] , 0 bars , 82 exp , German Empire , 7/9 , 0 kill , 0 pp - U:002

Artillery
* 7,7cm FK 96 n/A , Pferdewagen , 52 FA/1/I/[8] , 0 bars , 77 exp , German Empire , 9/9 , 2 kill , 0 pp - U:001
+ 10,5cm lFH 98/09 , Daimler-Marienfelde ALZ 13 , , 0 bars , 3 exp , German Empire , 9/9 , 0 kill , 0 pp - U:006

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Re: Design: Clash of Empires

Post by Juankar » 2019-10-28 15:06, Monday

Hola Guille, nice to see you back again to this, our new home!! :banana

And glad to know you're working on Clash of Empires too. :clap
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Guille
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Re: Design: Clash of Empires

Post by Guille » 2019-10-29 12:42, Tuesday

Thanks, Juankar! :howdy

Tannenberg played. The AI is smarter, but some minor tweaks and it' ready. Now on to Massurian Lakes. :yes

As a side note, I think that I have maps for all the scenarios in this campaign, but maybe this will be the last one by me to use painted maps, as making them is very time consuming. :dunno

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Re: Design: Clash of Empires

Post by Guille » 2019-11-18 13:23, Monday

Masurian Lakes tested, and a BV at last turn. Next, a big battle: Lodz 1 :eek

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