Campaign Designing Features
Posted: 2020-01-13 12:49, Monday
Hello, I am interesting what you think aout the following designing features for a campaign. About some of these stuffs there was a discussion on the german Raiders Forum, but I am also interesting what OG players think of that.
1. Only understrenght units are avaible in some scenarios, player gets understrenght units in the first scenario. In other scenarios he can buy full-strenght units.
2. Scenarios can´t be won. This one I wanted to do for Trapping trapped for Typhoon and Uranus. The player can not win, but he has the chance at Typhoon to collect several hexes to gain prestige, until he has to go into defense position or retreat his units.
3. Generally scenarios that are hard to win for failed battles in history.
4. No auto refit for several scenarios, but not for all. I am not a fan of no auto refit, but in some scenario it nevertheless makes sense like at Typhoon, Stalingrad, if the player starts in a pocket etc.
5. Setting some paths with the victory conditions and not with Choice scenarios. I know that Parabellum do not like this, but I find it ridiclious, to let the player decide eg. if he wants to play further Blitzkrieg scenarios or if he gets into a defending path. I am only fan for choice scenarios only for choices like eg. if the player wants to play 1944 on the Westfront or on the Ostfront.
6. How important is it for you to play a campaign that is playable on lower prestige Settings?
7. What is your opinion about campaigns with only given core units + prototypes?
8. Do you prefer to play longer or shorter campaigns?
1. Only understrenght units are avaible in some scenarios, player gets understrenght units in the first scenario. In other scenarios he can buy full-strenght units.
2. Scenarios can´t be won. This one I wanted to do for Trapping trapped for Typhoon and Uranus. The player can not win, but he has the chance at Typhoon to collect several hexes to gain prestige, until he has to go into defense position or retreat his units.
3. Generally scenarios that are hard to win for failed battles in history.
4. No auto refit for several scenarios, but not for all. I am not a fan of no auto refit, but in some scenario it nevertheless makes sense like at Typhoon, Stalingrad, if the player starts in a pocket etc.
5. Setting some paths with the victory conditions and not with Choice scenarios. I know that Parabellum do not like this, but I find it ridiclious, to let the player decide eg. if he wants to play further Blitzkrieg scenarios or if he gets into a defending path. I am only fan for choice scenarios only for choices like eg. if the player wants to play 1944 on the Westfront or on the Ostfront.
6. How important is it for you to play a campaign that is playable on lower prestige Settings?
7. What is your opinion about campaigns with only given core units + prototypes?
8. Do you prefer to play longer or shorter campaigns?