playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100

Tips and tricks for the designers, playtests.

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lvjtn
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playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100

Post by lvjtn » 2020-09-08 09:37, Tuesday

i just checked a reported bug, but couldn't stop playing this excellent campaign. it's still a masterpiece, what i strongly recommend everybody to try

i followed my playing style, and focused on having two fighters and a big gun, this composition helped me a lot to win the last scenarios after 1941 winter, though i had a tb in the early battles in 1940, which was also a good choice

this campaign almost makes me forget my aversions toward openak :lol

OpenGen 0.93.4.34.OGX * 2 Sep 2020 * AI version: Default (0.91)
Efile folder: C:\opg\efile_openak\ * Efile version: OpenAdlerkorps 0.331 [2017-01-21]
Campaign: Spezial Sturmbrigade "Bistroff" (OpenAK), * Player prestige modifier 100% * AI prestige modifier 100%

Played Scenarios:
1 Spanish Expedition , #0 , Brilliant Victory , score:50 +++ Proto: Bf 109E-4/Trop
2 Lesser Poland , #1 , Brilliant Victory , score:55
3 Galician Campaign , #2 , Brilliant Victory , score:53
4 Line on Bug , #3 , Brilliant Victory , score:53 +++ Proto: Zerstörer 1936A DD
5 Road to Bergen , #4 , Brilliant Victory , score:52
6 Bodo Evacuation , #5 , Brilliant Victory , score:55 +++ Proto: 40 Fallschirmjager
7 Onslaught of Low Countries , #6 , Brilliant Victory , score:54
8 Belgian Counterattack , #7 , Brilliant Victory , score:52
9 Campaign in France , #8 , Brilliant Victory , score:50 +++ Proto: Pz IIIH
10 Visiting Berlin , #9 , Victory , (no score)
11 Libyan Expedition , #23 , Brilliant Victory , score:55
12 In Desert , #10 , Brilliant Victory , score:51
13 Invasion of Crete , #11 , Brilliant Victory , score:53
14 Belarus , #12 , Brilliant Victory , score:55 +++ Proto: Pz IVF2
15 Ukraine , #13 , Brilliant Victory , score:55
16 Russia , #14 , Brilliant Victory , score:52
17 El Alamein , #15 , Brilliant Victory , score:52 +++ Proto: Sturmgeschutz IIIG
18 Algerian Borders , #16 , Brilliant Victory , score:55
19 Tunisian Campaign , #17 , Brilliant Victory , score:53 +++ Proto: Pz Panther A
20 Counterstrike at Orel , #18 , Brilliant Victory , score:53
21 Kursk , #19 , Brilliant Victory , score:55 +++ Proto: Pz Panther A
22 Zitadelle in Ruins , #20 , Brilliant Victory , score:55
23 Withdrawal from Kursk , #21 , Brilliant Victory , score:55
--
Campaign score: 1173 * Average: 53

..
Current scenario: Withdrawal from Kursk, VH prestige is 0 , All map prestige is: 280
Army cost: 4368 , Current prestige is 4
Prestige available on map yet is 280 pp ( 0 pp in VH to capture) * Turn: 8
AI stance is Aggressive Using map: 156
BV: Win , turn prestige: 280
V : Win , turn prestige: 280
TV: Win , turn prestige: 280
Ls: Loss , turn prestige: 280

Infantry
* 43 Pzpioniere , SPW , , 5 bars , 1050 exp , 9/10 , Determined Defense , 40 kill , 0 pp [+14 exp]
* 43 Pzpioniere , Blitz 3t , , 5 bars , 991 exp , 9/10 , 31 kill , 0 pp [+10 exp]
+ 42 Pzgrenadiere (mot) , Blitz 3t , , 5 bars , 850 exp , 10/10 , Battlefield Intelligence , 18 kill , 0 pp = Escaped!
* 42 Grossdeutschland , SPW , , 5 bars , 582 exp , 10/10 , 19 kill , 0 pp [+8 exp]
42 Pzgrenadiere (mot) , Blitz 3t , , 5 bars , 635 exp , 10/10 , 15 kill , 348 pp

Tank
* Pz Panther D , , 5 bars , 1715 exp , 9/10 , Combat Support , 95 kill , 0 pp [+60 exp]
* Pz Panther D , , 5 bars , 1205 exp , 10/10 , Infiltration Tactics , 89 kill , 0 pp = Escaped! [+10 exp]
Pz Panther D , , 5 bars , 1033 exp , 5/10 , Skilled Reconnaissance , 47 kill , 1248 pp [+82 exp]
+ Pz IVG , , 5 bars , 847 exp , 9/10 , 43 kill , 0 pp [+51 exp]
* Pz Panther D , , 5 bars , 879 exp , 10/10 , Determined Defense , 46 kill , 0 pp [+47 exp]
+ Pz Panther D , , 5 bars , 670 exp , 10/10 , Infiltration Tactics , 27 kill , 0 pp = Escaped! [+22 exp]

Recon
* sPzSpWg (8rad) , , 5 bars , 1205 exp , 9/10 , Superior Maneuver , 40 kill , 0 pp = Escaped! [+15 exp]
sPzSpWg (8rad) , , 5 bars , 524 exp , 6/10 , 5 kill , 384 pp [+20 exp]

Anti-tank
* Sturmgeschutz 40F , , 5 bars , 827 exp , 8/10 , Infiltration Tactics , 11 kill , 0 pp [+43 exp]
* 40 MG Infanterie , Blitz 3t , , 5 bars , 973 exp , 10/10 , Battlefield Intelligence , 13 kill , 0 pp = Escaped! [+50 exp]
+ Sturmgeschutz IIIG , , 4 bars , 494 exp , 9/10 , 9 kill , 0 pp [+33 exp]

FlaK
2 Flak38 , H830B , , 1 bars , 135 exp , 5/10 , 0 kill , 180 pp = Escaped! [+10 exp]

Artillery
15 sFH37(t) , mZgkw 8t , , 5 bars , 884 exp , 10/10 , 18 kill , 648 pp [+48 exp]
* 17 K18 , mZgkw 8t , , 5 bars , 1111 exp , 15/10 , 32 kill , 0 pp = Escaped! [+35 exp]
10,5 leFH18 , leZgkw 3t , , 4 bars , 419 exp , 11/10 , 4 kill , 396 pp [+38 exp]

Air Defense
* 3,7 Flak Sfl , , 5 bars , 517 exp , 10/10 , Reconnaissance Movement , 2 kill , 0 pp [+89 exp]

Fighter
+ Fw 190A-4 , , 5 bars , 1628 exp , 3/10 , Fire Discipline , 41 kill , 0 pp [+42 exp]
Fw 190A-6 , , 5 bars , 798 exp , 8/10 , Reconnaissance Movement , 15 kill , 1344 pp [+60 exp]

Player 1 : Deutschland
Killed: INF:286 TNK:105 RCN:54 AT:116 FLAK:21 FORT:66 ATY:91 AD:25 FTR:36 TB:24 SUB:3 DD:1 Total: 828
Lost : INF:30 TNK:5 RCN:8 AT:10 FLAK:8 FORT:15 ATY:1 AD:2 FTR:7 TB:9 Total: 95

BV 22
V 1
TV 0
L 0

Averages:
Infantry * 5 Units * 2 Leaders Total : 4108 exp, 123 kill, 348 pp Average: 822 exp, 25 kill, 70 pp
Tank * 6 Units * 5 Leaders Total : 6349 exp, 347 kill, 1248 pp Average: 1058 exp, 58 kill, 208 pp
Recon * 2 Units * 1 Leaders Total : 1729 exp, 45 kill, 384 pp Average: 865 exp, 23 kill, 192 pp
Anti-tank * 3 Units * 2 Leaders Total : 2294 exp, 33 kill, 0 pp Average: 765 exp, 11 kill, 0 pp
FlaK * 1 Units * 0 Leaders Total : 135 exp, 0 kill, 180 pp Average: 135 exp, 0 kill, 180 pp
Artillery * 3 Units * 0 Leaders Total : 2414 exp, 54 kill, 1044 pp Average: 805 exp, 18 kill, 348 pp
Air Defense * 1 Units * 1 Leaders Total : 517 exp, 2 kill, 0 pp Average: 517 exp, 2 kill, 0 pp
Fighter * 2 Units * 2 Leaders Total : 2426 exp, 56 kill, 1344 pp Average: 1213 exp, 28 kill, 672 pp
* Summary: * 23 Units * 13 Leaders Total : 19972 exp, 660 kill, 4548 pp Average: 868 exp, 29 kill, 198 pp
»my real name is csaba (tʃɒbɒ)«
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Parabellum
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Re: playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100

Post by Parabellum » 2020-09-08 11:05, Tuesday

Nice to see that you are enjoying the game again. But why only as a test and not as your third run of this CC? Does it have to be a different difficulty (higher or lower) for the SoH after 50% and 100%? Is there a rule for that :dunno
Completed CCs: 1x4, 2x5, 3x3, 4, 5x3, 6, 7x2, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17x2, 18x3, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56x3, 57, 58, 59, 60x3, 61, 62, 63, 64, 65, 66, 67x2, 68, 69, 70, 71, 72x2, 73, 74, 75x2, 76x5, MTC I
Completed CCCs: #8

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lvjtn
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Re: playtest: Alex' Spezial Sturmbrigade "Bistroff" (OpenAK) @100

Post by lvjtn » 2020-09-08 12:16, Tuesday

Parabellum wrote:
2020-09-08 11:05, Tuesday
But why only as a test and not as your third run of this CC? Does it have to be a different difficulty (higher or lower) for the SoH after 50% and 100%? Is there a rule for that :dunno
yes, there is a rule: only replays at different difficulty levels count, and i already played it at 100%, so it's unofficial
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