Playtest: 1942 From El Alamein to Alexandria
Posted: 2020-09-09 17:30, Wednesday
I want to publish the ATOMIC Efile soon, with the next OG full installer. This week i have been working on some icons, which i will submit at the weekend. I also want to launch final playtests of two campaigns. This thread will contain the first one: 1942 FROM EL ALAMEIN TO ALEXANDRIA
This campaign consists of 4 scenarios only. But the battles are large and i'd say it will take more time than one would think "4 scenarios" would take.
It's also a NO-CORE campaign, which i must say, i find quite relaxing. You don't have to take to much care about your units and can just concentrate on playing. I thought 4 scenarios is to short of a campaign to propperly develop a core army.
Nevertheless, there are two core units, a HQ unit (MSU) and a heavy tank detachment. But purchase and upgrades are not possible.
You may buy some SP or attachments for your two core units later on.
The campaign also uses just one XXL map and the 4 scenarios aim to creat the feeling of an ongoing campaign within a limited time-frame and region.
So in the first scenario the player has to set up a defensive line and resist the enemy attacks in the Second Battle of El Alamain:
Current scenario: 2nd El Alamein: Allied Attack
Our two core units start in the north while the italian and german auxiliary units are deployed in a long defensive line that runs southwards from the sea into the desert, just west of El Alamain. I kept my core units in the back at first. They should not loose to many SP before i launch some overruns later
I gave up this or that VH when i felt the need to do so. The VHs were in enemy hands not for long. But overall i can say, my units stood their ground. The battles in the south were the hardest while i moved out a little bit in the north in later stages of the battle.
The sceenshot shows the situation at the end of the 4th turn:
OpenGen 0.93.3.99.RC10 * 13 May 2020 * AI version: 2.00 (2014)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st September 2020
Campaign: 1942 FROM EL ALAMEIN TO ALEXANDRIA, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 2nd El Alamein: Allied Attack , #0 , Brilliant Victory , score:54
--
Campaign score: 54 * Average: 54
..
Current scenario: 2nd El Alamein: Allied Attack, VH prestige is 0 , All map prestige is: 0
Army cost: 2190 , Current prestige is 0
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 50005
if BV: +550, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
if V : +700, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
if TV: +700, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Tank
Pz VI Tiger Ia , Schwere-PzAbt 504/DAK , 4 bars , 428 exp , Germany , 9/8 , 25 kill , 1350 pp - U:002 [+129 exp]
Recon
Sd.Kfz. 250/3 (HQ 41) , Generalkommando Afrikakorps , 5 bars , 576 exp , Germany , 7/10 , 1 kill , 840 pp - U:001 [+11 exp]
Player 1 : Germany, Italy
Killed: INF:43 TNK:9 RCN:9 AT:14 FLAK:5 ATY:14 AD:5 FTR:8 TB:8 Total: 115
Lost : INF:6 TNK:1 RCN:1 AT:1 FLAK:1 FORT:19 ATY:2 Total: 31
BV 1
V 0
TV 0
L 0
Averages:
Tank * 1 Units * 0 Leaders Total : 428 exp, 25 kill, 1350 pp Average: 428 exp, 25 kill, 1350 pp
Recon * 1 Units * 0 Leaders Total : 576 exp, 1 kill, 840 pp Average: 576 exp, 1 kill, 840 pp
* Summary: * 2 Units * 0 Leaders Total : 1004 exp, 26 kill, 2190 pp Average: 502 exp, 13 kill, 1095 pp
This campaign consists of 4 scenarios only. But the battles are large and i'd say it will take more time than one would think "4 scenarios" would take.
It's also a NO-CORE campaign, which i must say, i find quite relaxing. You don't have to take to much care about your units and can just concentrate on playing. I thought 4 scenarios is to short of a campaign to propperly develop a core army.
Nevertheless, there are two core units, a HQ unit (MSU) and a heavy tank detachment. But purchase and upgrades are not possible.
You may buy some SP or attachments for your two core units later on.
The campaign also uses just one XXL map and the 4 scenarios aim to creat the feeling of an ongoing campaign within a limited time-frame and region.
So in the first scenario the player has to set up a defensive line and resist the enemy attacks in the Second Battle of El Alamain:
Current scenario: 2nd El Alamein: Allied Attack
Our two core units start in the north while the italian and german auxiliary units are deployed in a long defensive line that runs southwards from the sea into the desert, just west of El Alamain. I kept my core units in the back at first. They should not loose to many SP before i launch some overruns later
I gave up this or that VH when i felt the need to do so. The VHs were in enemy hands not for long. But overall i can say, my units stood their ground. The battles in the south were the hardest while i moved out a little bit in the north in later stages of the battle.
The sceenshot shows the situation at the end of the 4th turn:
OpenGen 0.93.3.99.RC10 * 13 May 2020 * AI version: 2.00 (2014)
Efile folder: C:\Games\OpenGeneral\efile_atomic\ * Efile version: ATOMIC EFILE Version: 1st September 2020
Campaign: 1942 FROM EL ALAMEIN TO ALEXANDRIA, * Player prestige modifier 100% * AI prestige modifier 100%
Played Scenarios:
1 2nd El Alamein: Allied Attack , #0 , Brilliant Victory , score:54
--
Campaign score: 54 * Average: 54
..
Current scenario: 2nd El Alamein: Allied Attack, VH prestige is 0 , All map prestige is: 0
Army cost: 2190 , Current prestige is 0
Prestige available on map yet is 0 pp ( 0 pp in VH to capture) * Turn: 13
AI stance is Aggressive Using map: 50005
if BV: +550, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
if V : +700, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
if TV: +700, 2nd El Alamein: Counterattack , cap 0, 12 turns prestige: 0
Ls: Loss , turn prestige: 0
Tank
Pz VI Tiger Ia , Schwere-PzAbt 504/DAK , 4 bars , 428 exp , Germany , 9/8 , 25 kill , 1350 pp - U:002 [+129 exp]
Recon
Sd.Kfz. 250/3 (HQ 41) , Generalkommando Afrikakorps , 5 bars , 576 exp , Germany , 7/10 , 1 kill , 840 pp - U:001 [+11 exp]
Player 1 : Germany, Italy
Killed: INF:43 TNK:9 RCN:9 AT:14 FLAK:5 ATY:14 AD:5 FTR:8 TB:8 Total: 115
Lost : INF:6 TNK:1 RCN:1 AT:1 FLAK:1 FORT:19 ATY:2 Total: 31
BV 1
V 0
TV 0
L 0
Averages:
Tank * 1 Units * 0 Leaders Total : 428 exp, 25 kill, 1350 pp Average: 428 exp, 25 kill, 1350 pp
Recon * 1 Units * 0 Leaders Total : 576 exp, 1 kill, 840 pp Average: 576 exp, 1 kill, 840 pp
* Summary: * 2 Units * 0 Leaders Total : 1004 exp, 26 kill, 2190 pp Average: 502 exp, 13 kill, 1095 pp